Steinberg Cubase Le 8 Manual
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Video Playing Back Video 591 that they are in a lower resolution, i. e. the pictures are not as clear as when they are calculated. When the processes that rely heavily on the computer CPU are finished, the frames are automatically recalculated, i. e. the program automatically switches between realtime calculation of the pictures and using the cache file. NOTE There are situations where no thumbnail cache file can be generated, e. g. if you import a video file from a folder that is write-protected. If you have access to the host folder at a later stage, you can generate a thumbnail cache file manually. Manually Generating Thumbnail Cache Files If no thumbnail cache file could be generated during import or if you have to “refresh” a thumbnail cache file of a certain video file, because the file has been edited with an external video editing application, you have the possibility to generate the thumbnail cache file manually. To create a thumbnail cache file manually, you have the following possibilities: • In the Pool, right-click on the video file that you want to create a thumbnail cache file for and select the “Generate Thumbnail Cache” option from the context menu. A thumbnail cache file is created, or, in case there already existed a thumbnail cache file for the video file, it is “refreshed”. • In the Project window, open the context menu for the video event, and select “Generate Thumbnail Cache” from the Media submenu. • Open the Media Menu and select “Generate Thumbnail Cache”. NOTE • “Refreshing” an already existing thumbnail cache file can be done only from within the Pool. • The thumbnail cache file is generated in the background so that you can continue working with Cubase. Playing Back Video Video is played back together with all other audio and MIDI material, using the Transport controls. IMPORTANTIMPORTANTIMPORTANTIMPORTANT
Video Playing Back Video 592 • You need a video card that supports OpenGL (version 2.0 recommended) for proper video playback. A card with OpenGL 1.2 can also be used, but might put restrictions on the video functionality. To check if your video equipment is capable of playing back a video from within Cubase, open the Video Player page in the Device Setup dialog. If your system does not meet the minimum video requirements, a corresponding message will be displayed. Device Setup In the Device Setup dialog you determine which device is used for playing back video files. The Video Player page in the Device Setup dialog You can switch between different output devices during playback. Setting Up a Video Output Device PROCEDURE 1. Open the Devices Menu and select “Device Setup...” to open the Device Setup dialog, and select the Video Player page. 2. In the Active column, activate the checkbox for the device that you want to use for playing back video. All devices in your system that are capable of playing back video are listed. The Onscreen Window device serves for playing back the video file on your computer monitor. 3. From the pop-up menu in the Format column, select an output format. For the Onscreen Window output, only a “fixed” format is available. For the other output devices, you can select different output formats for playback depending on the device. 4. Adjust the Offset setting to compensate for processing delays. Due to delays while processing video, the video image may not match with the audio in Cubase. By using the Offset parameter, you can compensate for this effect. The Offset value indicates how many milliseconds the video will be delivered earlier in order to compensate for the processing time of the video material. Each hardware setup can have different processing delays, so you must try out different values to determine which value is appropriate. NOTE • The Offset value can be set individually for each output device. It is saved globally for each output device and is independent of the project.
Video Playing Back Video 593 • The offset is only used during playback. It is defeated in stop and scrub mode so that you always see the correct video frame. AFTER COMPLETING THIS TASK If the quality of the video image is not a critical factor or if you are experiencing performance problems, try lowering the value on the Video Quality pop-up menu. Although higher quality settings make the video display sharper and smoother, they also lead to an increased processor load. RELATED LINKS Video Output Devices on page 587 Improving Video Performance Sometimes, video problems, such as stutters during playback, are caused by codecs that do not support multi-threading. This can be the case for video files that use single-threaded decoding, such as Motion-JPEG, Photo-JPEG, and QuickTime DV codecs. These types of video files are typically created when capturing video with Decklink/AJA cards. To compensate for this, you can activate the “Boost Video (Reduces Audio Performance)” option on the Video Player page in the Device Setup dialog. This excludes one of the available CPU cores from audio processing and reserves it for video tasks like decoding and playback. However, this may reduce the audio performance. NOTE For this option to have an effect, you must also activate the Multi Processing option in the Device Setup dialog (VST Audio System page). Video Player The Video Player window is used for playing back video on your computer screen. • To open the Video Player window, open the Devices menu and select the “Video Player” option. Setting the Window Size and Video Quality To resize the Video Player window and/or change the playback quality of the video, select the appropriate option on the context menu of the Video Player window. Fullscreen Mode The window is enlarged to occupy the whole (computer) screen. If you are working with more than one monitor, you can move the Video Player window to an extra monitor. Thus, you can work with Cubase on one monitor and let the video play back on another monitor. You can exit full screen mode via the window’s context menu or by pressing [Esc] on your computer keyboard.
Video Playing Back Video 594 Quarter Size The window size is reduced to a quarter of the actual size. Half Size The window size is reduced to half the actual size. Actual Size The window size corresponds to the size of the video. Double Size The window is enlarged to twice the actual size. Video Quality This submenu allows you to change the quality of the video image. NOTE • To resize the Video Player window, you can also drag the borders. • The higher the resolution, the more processing power is needed for playback. If you need to reduce the processor load, you can reduce the size of the Video Player window, or lower the value on the Video Quality submenu. Setting the Aspect Ratio Resizing the Video Player window by dragging its borders may lead to a distorted image. To prevent this, you can set an aspect ratio for video playback. From the Aspect Ratio submenu of the Video Player context menu, select one of the following options: None The aspect ratio of the video is not kept when resizing the window. The image is enlarged/reduced to occupy the whole Video Player window. Internal The Video Player window can be resized at will, but the aspect ratio of the video is kept and black borders are displayed around the video image to fill the window. External The resizing of the Video Player window is limited according to the aspect ratio of the video image, i. e. the video image always fills the full window and its aspect ratio is kept. NOTE When the video is played back in full screen mode, the aspect ratio of the video is always kept.
Video Editing Video 595 Scrubbing Video You can scrub video events, i. e. play them back forwards or backwards at any speed. This is done by clicking in the Video Player window and moving the mouse to the left or to the right. You can also use the Scrub controls on the Transport panel or a jog wheel on a remote controller for scrubbing video events. RELATED LINKS Project Scrubbing - The Jog Wheel on page 132 Playing Back with the Shuttle Speed Wheel on page 132 Editing Video Video clips are played back by events just as audio clips are. You can use all the basic editing operations on video events, just as with audio events. You can take a single event and copy it many times for the creation of mix variations. A video event may also be trimmed using the event handles to remove a countdown for instance. Furthermore, you can edit video clips in the Pool. It is not possible to fade or crossfade video events. Furthermore, you cannot use the Draw, Glue, and Mute tools with a video event. NOTE Windows only: If you find that you are unable to edit a video file copied from a CD, this might be due to the fact that files copied from CD are write-protected by default. To remove the write-protection, in the Windows Explorer, open the Properties dialog and deactivate the “Read-Only” option. RELATED LINKS Pool on page 313 Extracting Audio From a Video File If a video file contains audio, the audio stream can be extracted. As always when importing audio material, a dialog is displayed allowing you to select different import options. There are several ways to extract audio from a video file: • By activating the “Extract Audio From Video” option in the Import Video dialog. • By using the “Audio from Video File” option on the Import submenu of the File menu. This will insert an audio event starting at the project cursor position on the selected audio track. If no audio track is selected, a new one will be created.
Video Replacing the Audio in a Video File 596 • By activating the “Extract Audio on Import Video File” option in the Preferences dialog (Video page). This will automatically extract the audio stream from any video file during import. • By using the “Extract Audio from Video File” option on the Media menu. This creates an audio clip in the Pool, but does not add any events to the Project window. IMPORTANTIMPORTANTIMPORTANTIMPORTANT These functions are not available for MPEG-1 video files. RELATED LINKS Audio file import options on page 616 Importing Video Files on page 588 Replacing the Audio in a Video File Once you have edited all audio and MIDI data to the video and created a final mix, you will need to put the new audio back with the video. You can do this by embedding the audio in another stream within the video container file. PROCEDURE 1. Place the left locator at the start of the video file in Cubase. This will ensure that your audio and video streams are synchronized. 2. Open the File menu and select the Audio Mixdown option from the Export submenu to export the audio file you wish to insert into the video container file. 3. From the File menu, select “Replace Audio in Video File…”. A file dialog opens prompting you to locate the video file. 4. Select the video file and click Open. Next, you are prompted to locate the corresponding audio file. 5. Select the audio file and click Open. The audio is added to the video file, replacing its current audio stream. AFTER COMPLETING THIS TASK Once the process is completed, open the video file in a native media player and check for proper synchronization. RELATED LINKS Export Audio Mixdown on page 551
597 ReWire (not in Cubase LE) Introduction ReWire is a special protocol for streaming audio between two computer applications. Developed by Propellerhead Software and Steinberg, ReWire provides the following possibilities and features: • Realtime streaming of up to 48 separate audio channels, at full bandwidth, from the “synthesizer application” into the “mixer application”. In this case, the “mixer application” is of course Cubase. An example of a “synthesizer application” is Propellerhead Software’s Reason. • Automatic, sample accurate synchronization between the audio in the two programs. • The possibility to have the two programs share one audio card and take advantage of multiple outputs on that card. • Linked transport controls that allow you to play, rewind, etc., either from Cubase or from the synthesizer application (provided it has some kind of transport functionality). • Automatic audio mixing functions of separate channels as required. In the case of Reason, for example, this allows you to have separate channels for the different devices. • Additionally, ReWire offers the possibility to route MIDI tracks in Cubase to the other application, for full MIDI control. For each ReWire compatible device, a number of extra MIDI outputs will be made available in Cubase. In the case of Reason, this allows you to route different MIDI tracks in Cubase to different devices in Reason, with Cubase serving as the main MIDI sequencer. • The overall load on your system is much reduced, compared to when using the programs together in the conventional way.
ReWire (not in Cubase LE) Launching and quitting 598 Launching and quitting When using ReWire, the order in which you launch and quit the two programs is very important. Launching for normal use with ReWire PROCEDURE 1. First launch Cubase. 2. Enable one or several ReWire channels in the ReWire Device dialog for the other application. 3. Launch the other application. It may take slightly longer for the application to start when you are using ReWire. RELATED LINKS Activating ReWire channels on page 599 Quitting a ReWire session When you are finished, you also need to quit the applications in a special order. PROCEDURE 1. First quit the synthesizer application. 2. Then quit Cubase. Launching both programs without using ReWire We cannot think of any scenario, in which you would need to run Cubase and the synthesizer application simultaneously on the same computer, without using ReWire, but you can. PROCEDURE 1. First launch the synthesizer application. 2. Then launch Cubase. NOTE Please note that the two programs now compete for system resources such as audio cards, just as when running either with other, non-ReWire audio applications.
ReWire (not in Cubase LE) Activating ReWire channels 599 Activating ReWire channels ReWire supports streaming of up to 48 separate audio channels. The exact number of available ReWire channels depends on the synthesizer application. Using the ReWire Device panels in Cubase, you can specify which of the available channels you want to use. PROCEDURE 1. Open the Devices menu and select the menu item with the name of the ReWire application. All recognized ReWire compatible applications will be available on the menu. The ReWire panel appears. This consists of a number of rows, one for each available ReWire channel. 2. Click on the power buttons to the left to activate/deactivate the desired channels. The buttons light up to indicate activated channels. Please note that the more ReWire channels you activate, the more processing power is required. For information about exactly what signal is carried on each channel, see the documentation of the synthesizer application. 3. If desired, double-click on the labels in the right column, and type in another name. These labels will be used in the Cubase MixConsole to identify the ReWire channels. Using the transport and tempo controls IMPORTANTIMPORTANTIMPORTANTIMPORTANT This is only relevant if the synthesizer application has some sort of built-in sequencer or similar. Basic transport controls When you run ReWire, the transports in the two programs are completely linked. It does not matter in which program you play, stop, fast forward or rewind. However, recording (if applicable) is still completely separate in the two applications. Loop settings If there is a loop or cycle facility in the synthesizer application, that loop will be completely linked to the cycle in Cubase. This means that you can move the start and end point for the loop or turn the loop on or off in either program, and this will be reflected in the other.
ReWire (not in Cubase LE) How the ReWire channels are handled 600 Tempo settings A s f a r a s t e m p o g o e s , C u b a s e i s a l w a y s t h e m a s t e r . T h i s m e a n s t h a t b o t h p r o g r a m s will run in the tempo set in Cubase. However, if you are not using the tempo track in Cubase, you can adjust the tempo in either program, and this will immediately be reflected in the other. IMPORTANTIMPORTANTIMPORTANTIMPORTANT If you are using the tempo track in Cubase (i. e. the Tempo button is activated on the Transport panel), you should not adjust the tempo in the synthesizer application, since a tempo request from ReWire will automatically deactivate the tempo track in Cubase! How the ReWire channels are handled When you activate ReWire channels in the ReWire Device panels, they will become available as channels in the MixConsole. The ReWire channels have the following properties: • ReWire channels may be any combination of mono and stereo, depending on the synthesizer application. • ReWire channels have the same functionality as regular audio channels. This means you can set volume and pan, add EQ, insert effects and sends, and route the channel outputs to groups or busses. However, ReWire channels have no monitor buttons. • All channel settings can be automated using the Read/Write buttons. When you write automation, channel automation tracks will automatically appear in the Project window. This allows you to view and edit the automation graphically, just as with VST instrument channels, etc. • You can mix down the audio from ReWire channels to a file on your hard disk with the Export Audio Mixdown function. You can export the output bus to which you have routed the ReWire channels. You can also export individual ReWire channels directly – “rendering” each ReWire channel to a separate audio file. RELATED LINKS Mixing down to audio files on page 551