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Steinberg Cubase Le 8 Manual

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    							Video
    Playing Back Video
    591
    that they are in a lower resolution, i. e. the pictures are not as clear as when they are 
    calculated. When the processes that rely heavily on the computer CPU are finished, 
    the frames are automatically recalculated, i. e. the program automatically switches 
    between realtime calculation of the pictures and using the cache file.
    NOTE
    There are situations where no thumbnail cache file can be generated, e. g. if you 
    import a video file from a folder that is write-protected. If you have access to the host 
    folder at a later stage, you can generate a thumbnail cache file manually.
    Manually Generating Thumbnail Cache Files
    If no thumbnail cache file could be generated during import or if you have to 
    “refresh” a thumbnail cache file of a certain video file, because the file has been 
    edited with an external video editing application, you have the possibility to generate 
    the thumbnail cache file manually.
    To create a thumbnail cache file manually, you have the following possibilities:
    • In the Pool, right-click on the video file that you want to create a thumbnail 
    cache file for and select the “Generate Thumbnail Cache” option from the 
    context menu.
    A thumbnail cache file is created, or, in case there already existed a thumbnail 
    cache file for the video file, it is “refreshed”.
    • In the Project window, open the context menu for the video event, and select 
    “Generate Thumbnail Cache” from the Media submenu.
    • Open the Media Menu and select “Generate Thumbnail Cache”.
    NOTE
    • “Refreshing” an already existing thumbnail cache file can be done only from 
    within the Pool.
    • The thumbnail cache file is generated in the background so that you can 
    continue working with Cubase.
    Playing Back Video
    Video is played back together with all other audio and MIDI material, using the 
    Transport controls.
    IMPORTANTIMPORTANTIMPORTANTIMPORTANT
    
    						
    							Video
    Playing Back Video
    592
    • You need a video card that supports OpenGL (version 2.0 recommended) for 
    proper video playback. A card with OpenGL 1.2 can also be used, but might 
    put restrictions on the video functionality.
    To check if your video equipment is capable of playing back a video from within 
    Cubase, open the Video Player page in the Device Setup dialog. If your system 
    does not meet the minimum video requirements, a corresponding message will be 
    displayed.
    Device Setup
    In the Device Setup dialog you determine which device is used for playing back 
    video files.
    The Video Player page in the Device Setup dialog
    You can switch between different output devices during playback.
    Setting Up a Video Output Device
    PROCEDURE
    1. Open the Devices Menu and select “Device Setup...” to open the Device 
    Setup dialog, and select the Video Player page.
    2. In the Active column, activate the checkbox for the device that you want to use 
    for playing back video.
    All devices in your system that are capable of playing back video are listed. The 
    Onscreen Window device serves for playing back the video file on your computer 
    monitor.
    3. From the pop-up menu in the Format column, select an output format.
    For the Onscreen Window output, only a “fixed” format is available. For the other 
    output devices, you can select different output formats for playback depending on the 
    device.
    4. Adjust the Offset setting to compensate for processing delays.
    Due to delays while processing video, the video image may not match with the audio 
    in Cubase. By using the Offset parameter, you can compensate for this effect. The 
    Offset value indicates how many milliseconds the video will be delivered earlier in 
    order to compensate for the processing time of the video material. Each hardware 
    setup can have different processing delays, so you must try out different values to 
    determine which value is appropriate.
    NOTE
    • The Offset value can be set individually for each output device. It is saved 
    globally for each output device and is independent of the project. 
    						
    							Video
    Playing Back Video
    593
    • The offset is only used during playback. It is defeated in stop and scrub 
    mode so that you always see the correct video frame.
    AFTER COMPLETING THIS TASK 
    If the quality of the video image is not a critical factor or if you are experiencing 
    performance problems, try lowering the value on the Video Quality pop-up menu. 
    Although higher quality settings make the video display sharper and smoother, they 
    also lead to an increased processor load.
    RELATED LINKS
    Video Output Devices on page 587
    Improving Video Performance
    Sometimes, video problems, such as stutters during playback, are caused by 
    codecs that do not support multi-threading. This can be the case for video files that 
    use single-threaded decoding, such as Motion-JPEG, Photo-JPEG, and QuickTime 
    DV codecs. These types of video files are typically created when capturing video 
    with Decklink/AJA cards.
    To compensate for this, you can activate the “Boost Video (Reduces Audio 
    Performance)” option on the Video Player page in the Device Setup dialog. This 
    excludes one of the available CPU cores from audio processing and reserves it for 
    video tasks like decoding and playback. However, this may reduce the audio 
    performance.
    NOTE
    For this option to have an effect, you must also activate the Multi Processing option 
    in the Device Setup dialog (VST Audio System page).
    Video Player
    The Video Player window is used for playing back video on your computer screen.
    • To open the Video Player window, open the Devices menu and select the 
    “Video Player” option.
    Setting the Window Size and Video Quality
    To resize the Video Player window and/or change the playback quality of the video, 
    select the appropriate option on the context menu of the Video Player window.
    Fullscreen Mode
    The window is enlarged to occupy the whole (computer) screen. If you are 
    working with more than one monitor, you can move the Video Player window 
    to an extra monitor. Thus, you can work with Cubase on one monitor and let 
    the video play back on another monitor. You can exit full screen mode via the 
    window’s context menu or by pressing [Esc] on your computer keyboard. 
    						
    							Video
    Playing Back Video
    594
    Quarter Size
    The window size is reduced to a quarter of the actual size.
    Half Size
    The window size is reduced to half the actual size.
    Actual Size
    The window size corresponds to the size of the video.
    Double Size
    The window is enlarged to twice the actual size.
    Video Quality
    This submenu allows you to change the quality of the video image.
    NOTE
    • To resize the Video Player window, you can also drag the borders.
    • The higher the resolution, the more processing power is needed for playback. 
    If you need to reduce the processor load, you can reduce the size of the Video 
    Player window, or lower the value on the Video Quality submenu.
    Setting the Aspect Ratio
    Resizing the Video Player window by dragging its borders may lead to a distorted 
    image. To prevent this, you can set an aspect ratio for video playback.
    From the Aspect Ratio submenu of the Video Player context menu, select one of the 
    following options:
    None
    The aspect ratio of the video is not kept when resizing the window. The image 
    is enlarged/reduced to occupy the whole Video Player window.
    Internal
    The Video Player window can be resized at will, but the aspect ratio of the 
    video is kept and black borders are displayed around the video image to fill 
    the window.
    External
    The resizing of the Video Player window is limited according to the aspect 
    ratio of the video image, i. e. the video image always fills the full window and 
    its aspect ratio is kept.
    NOTE
    When the video is played back in full screen mode, the aspect ratio of the video is 
    always kept. 
    						
    							Video
    Editing Video
    595
    Scrubbing Video
    You can scrub video events, i. e. play them back forwards or backwards at any 
    speed. This is done by clicking in the Video Player window and moving the mouse 
    to the left or to the right. You can also use the Scrub controls on the Transport panel 
    or a jog wheel on a remote controller for scrubbing video events.
    RELATED LINKS
    Project Scrubbing - The Jog Wheel on page 132
    Playing Back with the Shuttle Speed Wheel on page 132
    Editing Video
    Video clips are played back by events just as audio clips are.
    You can use all the basic editing operations on video events, just as with audio 
    events. You can take a single event and copy it many times for the creation of mix 
    variations. A video event may also be trimmed using the event handles to remove a 
    countdown for instance. Furthermore, you can edit video clips in the Pool.
    It is not possible to fade or crossfade video events. Furthermore, you cannot use the 
    Draw, Glue, and Mute tools with a video event.
    NOTE
    Windows only: If you find that you are unable to edit a video file copied from a CD, 
    this might be due to the fact that files copied from CD are write-protected by 
    default. To remove the write-protection, in the Windows Explorer, open the 
    Properties dialog and deactivate the “Read-Only” option.
    RELATED LINKS
    Pool on page 313
    Extracting Audio From a Video File
    If a video file contains audio, the audio stream can be extracted.
    As always when importing audio material, a dialog is displayed allowing you to 
    select different import options. 
    There are several ways to extract audio from a video file:
    • By activating the “Extract Audio From Video” option in the Import Video 
    dialog.
    • By using the “Audio from Video File” option on the Import submenu of the File 
    menu.
    This will insert an audio event starting at the project cursor position on the 
    selected audio track. If no audio track is selected, a new one will be created. 
    						
    							Video
    Replacing the Audio in a Video File
    596
    • By activating the “Extract Audio on Import Video File” option in the 
    Preferences dialog (Video page).
    This will automatically extract the audio stream from any video file during 
    import.
    • By using the “Extract Audio from Video File” option on the Media menu.
    This creates an audio clip in the Pool, but does not add any events to the 
    Project window.
    IMPORTANTIMPORTANTIMPORTANTIMPORTANT
    These functions are not available for MPEG-1 video files.
    RELATED LINKS
    Audio file import options on page 616
    Importing Video Files on page 588
    Replacing the Audio in a Video File
    Once you have edited all audio and MIDI data to the video and created a final mix, 
    you will need to put the new audio back with the video. You can do this by 
    embedding the audio in another stream within the video container file.
    PROCEDURE
    1. Place the left locator at the start of the video file in Cubase. This will ensure 
    that your audio and video streams are synchronized.
    2. Open the File menu and select the Audio Mixdown option from the Export 
    submenu to export the audio file you wish to insert into the video container file.
    3. From the File menu, select “Replace Audio in Video File…”.
    A file dialog opens prompting you to locate the video file.
    4. Select the video file and click Open.
    Next, you are prompted to locate the corresponding audio file.
    5. Select the audio file and click Open.
    The audio is added to the video file, replacing its current audio stream.
    AFTER COMPLETING THIS TASK 
    Once the process is completed, open the video file in a native media player and 
    check for proper synchronization.
    RELATED LINKS
    Export Audio Mixdown on page 551 
    						
    							597
    ReWire (not in Cubase LE)
    Introduction
    ReWire is a special protocol for streaming audio between two computer 
    applications.
    Developed by Propellerhead Software and Steinberg, ReWire provides the 
    following possibilities and features:
    • Realtime streaming of up to 48 separate audio channels, at full bandwidth, 
    from the “synthesizer application” into the “mixer application”.
    In this case, the “mixer application” is of course Cubase. An example of a 
    “synthesizer application” is Propellerhead Software’s Reason.
    • Automatic, sample accurate synchronization between the audio in the two 
    programs.
    • The possibility to have the two programs share one audio card and take 
    advantage of multiple outputs on that card.
    • Linked transport controls that allow you to play, rewind, etc., either from 
    Cubase or from the synthesizer application (provided it has some kind of 
    transport functionality).
    • Automatic audio mixing functions of separate channels as required.
    In the case of Reason, for example, this allows you to have separate channels 
    for the different devices.
    • Additionally, ReWire offers the possibility to route MIDI tracks in Cubase to 
    the other application, for full MIDI control.
    For each ReWire compatible device, a number of extra MIDI outputs will be 
    made available in Cubase. In the case of Reason, this allows you to route 
    different MIDI tracks in Cubase to different devices in Reason, with Cubase 
    serving as the main MIDI sequencer.
    • The overall load on your system is much reduced, compared to when using 
    the programs together in the conventional way. 
    						
    							ReWire (not in Cubase LE)
    Launching and quitting
    598
    Launching and quitting
    When using ReWire, the order in which you launch and quit the two programs is 
    very important.
    Launching for normal use with ReWire
    PROCEDURE
    1. First launch Cubase.
    2. Enable one or several ReWire channels in the ReWire Device dialog for the 
    other application.
    3. Launch the other application.
    It may take slightly longer for the application to start when you are using ReWire.
    RELATED LINKS
    Activating ReWire channels on page 599
    Quitting a ReWire session
    When you are finished, you also need to quit the applications in a special order.
    PROCEDURE
    1. First quit the synthesizer application.
    2. Then quit Cubase.
    Launching both programs without using ReWire
    We cannot think of any scenario, in which you would need to run Cubase and the 
    synthesizer application simultaneously on the same computer, without using 
    ReWire, but you can.
    PROCEDURE
    1. First launch the synthesizer application.
    2. Then launch Cubase.
    NOTE
    Please note that the two programs now compete for system resources such as audio 
    cards, just as when running either with other, non-ReWire audio applications. 
    						
    							ReWire (not in Cubase LE)
    Activating ReWire channels
    599
    Activating ReWire channels
    ReWire supports streaming of up to 48 separate audio channels. The exact number 
    of available ReWire channels depends on the synthesizer application. Using the 
    ReWire Device panels in Cubase, you can specify which of the available channels 
    you want to use.
    PROCEDURE
    1. Open the Devices menu and select the menu item with the name of the 
    ReWire application. All recognized ReWire compatible applications will be 
    available on the menu.
    The ReWire panel appears. This consists of a number of rows, one for each available 
    ReWire channel.
    2. Click on the power buttons to the left to activate/deactivate the desired 
    channels.
    The buttons light up to indicate activated channels. Please note that the more ReWire 
    channels you activate, the more processing power is required.
    For information about exactly what signal is carried on each channel, see the 
    documentation of the synthesizer application.
    3. If desired, double-click on the labels in the right column, and type in another 
    name.
    These labels will be used in the Cubase MixConsole to identify the ReWire channels.
    Using the transport and tempo controls
    IMPORTANTIMPORTANTIMPORTANTIMPORTANT
    This is only relevant if the synthesizer application has some sort of built-in 
    sequencer or similar.
    Basic transport controls
    When you run ReWire, the transports in the two programs are completely linked. It 
    does not matter in which program you play, stop, fast forward or rewind. However, 
    recording (if applicable) is still completely separate in the two applications.
    Loop settings
    If there is a loop or cycle facility in the synthesizer application, that loop will be 
    completely linked to the cycle in Cubase. This means that you can move the start 
    and end point for the loop or turn the loop on or off in either program, and this will 
    be reflected in the other. 
    						
    							ReWire (not in Cubase LE)
    How the ReWire channels are handled
    600
    Tempo settings
    A s  f a r  a s  t e m p o  g o e s ,  C u b a s e  i s  a l w a y s  t h e  m a s t e r .  T h i s  m e a n s  t h a t  b o t h  p r o g r a m s  
    will run in the tempo set in Cubase.
    However, if you are not using the tempo track in Cubase, you can adjust the tempo 
    in either program, and this will immediately be reflected in the other.
    IMPORTANTIMPORTANTIMPORTANTIMPORTANT
    If you are using the tempo track in Cubase (i. e. the Tempo button is activated on 
    the Transport panel), you should not adjust the tempo in the synthesizer application, 
    since a tempo request from ReWire will automatically deactivate the tempo track in 
    Cubase!
    How the ReWire channels are handled
    When you activate ReWire channels in the ReWire Device panels, they will become 
    available as channels in the MixConsole.
    The ReWire channels have the following properties:
    • ReWire channels may be any combination of mono and stereo, depending on 
    the synthesizer application.
    • ReWire channels have the same functionality as regular audio channels.
    This means you can set volume and pan, add EQ, insert effects and sends, 
    and route the channel outputs to groups or busses. However, ReWire 
    channels have no monitor buttons.
    • All channel settings can be automated using the Read/Write buttons.
    When you write automation, channel automation tracks will automatically 
    appear in the Project window. This allows you to view and edit the automation 
    graphically, just as with VST instrument channels, etc.
    • You can mix down the audio from ReWire channels to a file on your hard disk 
    with the Export Audio Mixdown function.
    You can export the output bus to which you have routed the ReWire channels. 
    You can also export individual ReWire channels directly – “rendering” each 
    ReWire channel to a separate audio file.
    RELATED LINKS
    Mixing down to audio files on page 551 
    						
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