Steinberg Cubase Le 8 Manual
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Audio Part Editor Operations 311 RELATED LINKS Using the Setup options on page 627 Scrubbing In the Audio Part Editor, the Scrub tool has a separate icon on the toolbar. Apart from that, scrubbing works exactly as in the Project window. RELATED LINKS Using the Scrub Tool on page 110 Handling Several Parts When you open the Audio Part Editor with several parts selected – all on the same track or on different tracks – they might not all fit in the editor window, which can make it hard to get an overview of the different parts when editing. Therefore, the toolbar features a few functions to make working with multiple parts easier and more comprehensive: • The “Currently Edited Part” pop-up menu lists all parts that were selected when you opened the editor, and lets you select which part is active for editing. When you select a part from the list, it is automatically made active and centered in the display. NOTE Note that it is also possible to activate a part by clicking on it with the Object Selection tool. • The “Edit Active Part Only” button lets you restrict editing operations to the active part only. If you for example select “All” from the Select submenu of the Edit menu with this option activated, all events in the active part will be selected but not the events in other parts. • You can zoom in on an active part so that it is displayed in its entirety in the window by selecting “Zoom to Event” from the Zoom submenu of the Edit menu.
Audio Part Editor Options and Settings 312 • The “Show Part Borders” button can be used if you want to see clearly defined borders for the active part. When this is activated, all parts except the active one are grayed out, making the borders easily discernible. There are also two markers in the ruler with the name of the active part, marking its beginning and end. These can be moved freely to change the part borders. • It is possible to cycle between parts, making them active using key commands.In the Key Commands dialog – Edit category, there are two functions: “Activate Next Part” and “Activate Previous Part”. If you assign key commands to these, you can use them to cycle between parts. RELATED LINKS Setting up key commands on page 603 Options and Settings The following options and settings are available in the Audio Part Editor: Snap The Snap functionality in the Audio Part Editor is exactly the same as in the Project window. Auto-Scroll When Auto-Scroll is activated on the toolbar, the window will scroll during playback, keeping the project cursor visible in the editor. This setting can be activated or deactivated individually for each window. Snap to Zero Crossing When this option is activated, all audio edits are done at zero crossings (positions in the audio where the amplitude is zero). This helps you avoid pops and clicks which might otherwise be caused by sudden amplitude changes. RELATED LINKS Snap Function on page 39
313 Pool Every time that you record on an audio track, a file is created on your hard disk. A reference to this file, a clip, is added to the Pool. The following rules apply to the Pool: • All audio and video clips that belong to a project are listed in the Pool. • Every project has a separate Pool. The way the Pool displays folders and their contents is similar to the way the Windows Explorer/Mac OS Finder display folders and file lists. In the Pool, you can perform operations that affect files on disk and operations that only affect clips. Operations That Affect Files • Importing clips (audio files can automatically be copied and/or converted) • Converting file formats • Renaming clips (this also renames the referenced files on disk) and regions • Deleting clips • Preparing file archives for backup • Minimizing files Operations That Affect Clips • Copying clips • Auditioning clips • Organizing clips • Applying audio processing to clips
Pool Pool Window 314 Pool Window The Pool window allows you to manage the media files of the active project. You can open the Pool in the following ways: • On the Project window toolbar, click the Open Pool Window button. If this icon is not visible, you must activate the Media & MixConsole Windows option on the toolbar context menu. •Select Project > Pool. •Select Media > Open Pool Window. The content of the Pool is divided into the following folders: Audio Folder Contains all audio clips and regions that are currently in the project. Video Folder Contains all video clips that are currently in the project. Trash Folder Contains unused clips that have been moved here for later permanent removal from the hard disk. NOTE You cannot rename or delete these folders, but you can add any number of subfolders. Toolbar 1)Show Info Activates/deactivates the info line.
Pool Pool Window 315 2)Audition If this option is activated and you select a clip in the Pool, it is played back. 3)Audition Loop If this option is activated, the playback of the selected clip is looped. 4)Volume Lets you specify the playback volume. 5)View/Attributes Lets you activate/deactivate which attributes are displayed in the Pool window. 6)Open/Close all folders Opens/Closes all folders. 7)Import Lets you import media files to the Pool. 8)Search Lets you search the Pool and connected disks for media files. 9)Project Folder Displays the path to the folder of the active project. 10)Pool Record Folder Displays the path to the record folder of the active project. By default, this is the Audio folder. However, you can create a new Audio subfolder and designate this as your Pool record folder. Pool Window Columns Various information about the clips and regions can be viewed in the Pool window columns. The columns contain the following information: Media Contains the Audio, Video, and Trash folders. If the folders are opened, the clip or region names are shown and can be edited. Used Displays how many times a clip is used in the project. If there is no entry in this column, the corresponding clip is not used. Status Displays various icons that relate to the current Pool and clip status. The following symbols can be displayed: • Indicates the current Pool record folder.
Pool Pool Window 316 • Indicates that a clip has been processed. • Indicates that a clip is referenced in the project but missing from the Pool. • Indicates that the file the clip related to is external, for example, located outside the current Audio folder for the project. • Indicates that the clip has been recorded in the currently open version of the project. This is useful for finding recently recorded clips quickly. Musical Mode You can use the Musical Mode to tempo-match audio loops to the project tempo. The checkbox in this column allows you to activate or deactivate Musical Mode. If the Tempo column displays “???”, you must enter the correct tempo before you can activate Musical Mode. Tempo Displays the tempo of audio files, if available. If no tempo has been specified, the column displays “???”. Sign. Displays the time signature, for example, “4/4”. Key Displays the root key if one has been specified for the file. Algorithm Displays the algorithm preset that is used if the audio file is processed. • To change the default preset, click the preset name and select another preset from the pop-up menu. Info For audio clips, this column displays the sample rate, bit resolution, number of channels, and length. For regions, it displays start and end times in frames. For video clips, it displays the frame rate, resolution, number of frames, and length. Type Displays the file format of the clip. Date Displays the date when the audio file was last changed.
Pool Pool Window 317 Origin Time Displays the original start position where a clip was recorded in the project. As this value can be used as a basis for the Insert into Project option in the Media or context menu, you can change it if the Origin Time value is independent (for example, not for regions). Cubase Elements only: You can change the value by editing the value in the column, or by selecting the corresponding clip in the Pool, moving the project cursor to the new position and selecting Audio > Update Origin. Image Displays waveform images of audio clips or regions. Path Displays the path to the location of a clip on the hard disk. Reel Name Audio files may include this attribute, which is then shown in this column. The Reel Name describes the reel or tape from which the media was originally captured. Info Line The info line displays additional information regarding the files in the pool. • To activate the info line, click the Show Info button at the left of the toolbar. The info line shows the following information: Audio Files The number of audio files in the Pool. Used The number of audio files in use. Total Size The total size of all audio files in the Pool. External Files The number of files in the Pool that do not reside in the project folder (for example, video files). Customizing the View You can set up which columns are shown or hidden and rearrange the order of the columns in the Pool. • To specify which columns are shown or hidden, open the View/Attributes menu on the toolbar, and activate or deactivate items.
Pool Working with the Pool 318 • To rearrange the order of columns, drag a column heading to the left or right. Working with the Pool NOTE Most of the Pool-related main menu functions are also available on the Pool context menu. Renaming Clips or Regions in the Pool IMPORTANTIMPORTANTIMPORTANTIMPORTANT Renaming clips or regions in the Pool also renames the referenced files on disk. It is recommended to rename clips or regions in the Pool. Otherwise, the reference from the clip to the file may get lost. PROCEDURE 1. In the Pool window, select a clip or region, and click the existing name. 2. Type in a new name and press [Return]. RELATED LINKS About Missing Files on page 324 Duplicating Clips in the Pool You can create duplicates of clips and apply different processing methods to them. NOTE Duplicating a clip does not create a new file on disk, but a new edit version of the clip that refers to the same audio file. PROCEDURE 1. In the Pool window, select the clip that you want to duplicate. 2. Select Media > New Version. RESULT A new version of the clip appears in the same Pool folder. The duplicated clip has the same name as the original but with a version number after it. Regions within a clip are also copied, but keep their name.
Pool Working with the Pool 319 Inserting Clips into a Project To insert a clip into a project, you can either use the insert commands on the Media menu or use drag and drop. Inserting Clips into a Project Via Menu Commands PROCEDURE 1. In the Pool window, select the clips that you want to insert into the project. 2. Select Media > Insert into Project and select one of the insert options. If several clips are selected, choose whether to insert them on one track or each on a different track. NOTE The clips are positioned so that their snap points are aligned with the selected insert position. If you want to adjust the snap point before inserting a clip, double-click a clip to open the Sample Editor. Here, you can adjust the snap position and then perform the insert options. RESULT The clip is inserted on the selected track or on a new audio track. If several tracks are selected, the clip will be inserted on the first selected track. RELATED LINKS Adjusting the snap point on page 289 Inserting Clips into a Project Via Drag and Drop You can drag a clip from the Pool into the Project window. Snap is taken into account if the snap option is activated. While you drag the clip into the Project window, its position is indicated by a marker line and a numerical position box. These indicate the position of the snap point in the clip. If you position the clip in an empty area in the event display (for example, below existing tracks), a new track is created for the inserted event. RELATED LINKS Adjusting the snap point on page 289 Deleting Clips from the Pool You can delete clips from the Pool with or without deleting the corresponding file from the hard disk.
Pool Working with the Pool 320 Removing Clips from the Pool NOTE Removing clips from the Pool does not delete the corresponding file from the hard disk. PROCEDURE 1. In the Pool window, select the clips that you want to remove, and select Edit > Delete You can also press [Backspace] or [Delete]. 2. Depending on whether the clips are used by an event, you have the following options: • If the clips are used by an event, click Remove and then click Remove from Pool. • If the clips are not used by an event, click Remove from Pool. RESULT The clips are no longer available in the Pool for this project, but the files still exist on the hard disk and can be used in other projects, etc. This operation can be undone. Deleting Files from the Hard Disk To delete a file permanently from the hard disk, you must first move the corresponding clips to the Trash folder in the Pool. IMPORTANTIMPORTANTIMPORTANTIMPORTANT