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Yamaha Dtxpress 3 User Manual

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    							21
    KIT   ´´´´´´´´´´
    1   Acoustic Kit
    7. Change the Click Voice
    When the click voice resembles voices that are found in the
    song it might be hard to hear. In this case it is a good idea to
    change the click voice.
    Press the [UTIL] button four times (not too quickly) until the
    display shown below appears.
    Use the [VALUE–]/[VALUE+] buttons to select the sound set
    that you want to use for the click sound.
    Press the [SOUND] button to return to the original display
    (song select display).
    When you select “User Voice” as the click sound, you
    can select the three individual sounds used for the click
    sound (voice), and set volume, tuning, etc. (
    m Utility
    Mode [4. CLK (Click) Group] P.34)
    8. Change the Drum Kit
    When you want to use a different drum kit with a particular
    song, press the [DRUMKIT] button to enter the Drum Kit se-
    lect display, then select the drum kit you want to use.
    Play Along with a Song
    Drum Kit NameDrum Kit Number
    Produces sound
    UT TG MASTER
    MuteK=mS=®C=®M=®
    Mute (Does not produce sound)
    UT CLK VOICESET
    =Metronom
    Sound set name used for click sound
    9. Change the Song but Not the Drum Kit
    Normally, when the song is switched the drum kit will be au-
    tomatically switched to the kit that is set in the song. However,
    if the Rhythm Mute Function ([SHIFT]+[PAGEs]) is used,
    the drum kit will not change when the song is switched.
    * Also, in the Utility mode’s [3-2. Channel 10 Program Change/
    Receive Channel Event] (Reference Guide : P. 32) set the
    Channel 10 Program Change to not receive program
    changes and then only the song will change.
    10. Mute Individual Drums
    You can mute individual drums like the [Bass Drum], [Snare
    Drum], [Cymbal], [Other Drum Instruments].
    This function is convenient when you want to practice indi-
    vidual drum parts.
    Press the [UTIL] button, then press the [PAGEt] button to
    enter this display.
    Use the [SEL] buttons to select the drum instru-
    ment (K: Bass Drum, S: Snare Drum, C: Cymbal, M: others)
    you want to mute, then press the [VALUE+] button to change
    the speaker icon (®) to the mute icon (m).
    To cancel the Mute Function, press the [VALUE–] button to
    return to the speaker icon (®). 
    						
    							22
    Next, let’s try recording your performance to the DTXPRESS III’s sequencer.
    With song data you record you can switch drum kits, change the tempo and playback
    in the same way as preset songs.
    * When there is data in the other track, the number of mea-
    sures in that track will determine the length of the song.
    2-2. Select the Record Mode
    Select the method for recording from the following record
    modes.
    Overwrite (Ovr): The record operation will be in a repeat
    mode. When the song reaches the end of the last mea-
    sure, it will automatically start again from the beginning
    and new data will be added to the track’s previous data.
    Replace (Rpl): When the song reaches the end of the as-
    signed measure or the [>/] button is pressed, record-
    ing will stop (will not repeat).
    2-3. Set the Track For Recording
    Select either track 1 or 2 for recording.
    2-4. Set the Metronome’s Tempo and Beat
    Set the tempo and beat that will be used by the Metronome
    when recording.
    2-5. Set the Quantize Function
    The Quantize function is used to align the timing of your per-
    formance with that of the nearest specified beat. The accuracy
    of quantization is assigned with a note value. The quantize
    function can be used when recording.
    * If this function is set to “no”, the quantize function will not
    operate.
    * You can use the Quantize function after recording is com-
    plete. (Reference Guide : P. 26)
    Record Your Performance
     Recording System
    • Recording can be done in any of the user songs (No. 96-127)
    that supplied for recording. You cannot record to preset songs
    (No. 1-95).
    • User songs contain 2 tracks that can be recorded to. Record-
    ing can be done one track at a time.
    • The song records (memory) data that precisely relates to when
    and how each pad was hit, and stores that information. This
    is called sequence data. MIDI data from the MIDI IN/TO
    HOST jacks can be recorded simultaneously.
    • Sequence data can be freely used to change the tempo, select
    the voice or drum kit during playback.
    m Reference Guide : P. 25 [2. Program Change, Bank Select]
    • Before recording, set the number of measures for the song
    you want to record. Recording is done in real-time. When
    the end of the assigned measure is reached, the record func-
    tion can be set to act in one of two ways. (1) The song will
    automatically stop (Replace) and recording will be complete.
    (2) The song will repeat from its beginning and further data
    can be added to the previously recorded data (Overwrite).
    OK, Let’s Start Recording
    1. Select the Song You Want To Record
    Press the [SONG] button to display the Song select display,
    select a User Song number (No. 96-127).
    * User songs that already contain data in both tracks cannot
    be recorded to.
    * If a song is not selected when you start to record, the lowest
    numbered empty user song will automatically be selected to
    record. In the same manner, an empty user song will be se-
    lected if a preset song has been selected for recording.
    2. Set the Recording Conditions
    Hold the [SHIFT] button and press the [>/] button, the fol-
    lowing Recording Conditions setting display will appear.
    Use the [SEL] buttons to select the parameter you
    want to set, then use the [VALUE–]/[VALUE+] buttons to set
    each of the following recording conditions.
    REC M= 32=Rp1†=1
    ƒ=120 B= 4/4Q= ©
    Quantize Beat TempoTrack
    Record Mode
    Number of Measures for
    Recording
    2-1. Set the Number of Measures to be Recorded.
    Determine the number of measures you want to record and set.
     How Quantize Works (an example)
    • Recorded notes were not played in time.
    Just Timing
    3. Start Recording
    Press the [>/] button, after a two-measure count recording
    will start. Record while listening to the metronome’s click
    voice.
    * When the track assigned for recording contains data and
    the [>/] button is pressed, the error message “Data not
    Empty” will appear and the recording operation will not be
    carried out.
    • The Quantize Function aligns the timing. 
    						
    							23
     When the Record Mode is set to Replace (“Rpl”).
    The following display will appear while recording (only dis-
    played, cannot be changed).• To clear song data (both tracks 1 and 2).
    Hold the [SHIFT] button and press the [SONG] button to en-
    ter the Song Edit mode. Then press the [PAGEt] button 7
    times to enter the Clear Song display.
    Record Your Performance
    When the end of the assigned measure number is reached, re-
    cording will automatically stop, and the display will return to
    the Song select display.
    * You can also stop recording by pressing the [>/] button.
     When the Record Mode is set to Overwrite (“Ovr”).
    The following display will appear while recording (only dis-
    played, cannot be changed).
    REC M= 18=Rp1†=1
     Now Recording.
    The measure number currently being recorded.
    The song being recorded will continuously repeat until the [>/
    ] button is pressed.
    When the song reaches the end of the last measure, it will
    automatically start again from the beginning and new data will
    be added to the track’s previous data.
    When the record mode is set to Overwrite (“Ovr”), press the
    [SAVE/ENT] button while recording to “undo” (do again) the
    record operation. The data previously recorded from the be-
    ginning of the song, up until the [SAVE/ENT] button was
    pressed, will revert to the data originally present.
    The measure number currently being recorded.
    REC M= 18=Ovr†=1
     UNDO press ENT
    Press the [>/] button to stop recording, the display will re-
    turn to the Song select display.
    If the power is cut off during recording, all user song
    data may be lost. Please use caution.
    4. Listen to the Song
    Press the [>/] button, playback of the song you just recorded
    will start from its beginning. You can also change the drum kit
    and playback the song with a different kit.
    m Reference Guide : P. 25 [2. Program Change, Bank Select]
    5. Redo the Recording
    To record again, use the following procedure to clear previ-
    ously recorded data in the track, then try recording again.  How the “Undo” Works (an example)
    Data recorded
    the first time.
    Data recorded
    the second time.
    Pressing the [SAVE/ENT] button here, only the
    data recorded the second time will be erased.
    Press the [SAVE/ENT] button, all of the data in the currently
    selected song will be cleared.
    * To cancel the “Clear Song” operation, press the [VALUE–]
    button.
    • To clear data from one track.
    Hold the [SHIFT] button and press the [SONG] button to en-
    ter the Song Edit mode. Then press the [PAGEt] button 5
    times to enter the Clear Track display.
    Use the [VALUE–]/[VALUE+] buttons to set the number of
    the track you want to clear, then press the [SAVE/ENT] but-
    ton, “Are you sure ?” will appear in the display. Press
    the [SAVE/ENT] button again, all of the data in the currently
    assigned track of the selected song will be cleared.
    * To cancel the “Clear Song” operation, press the [VALUE–]
    button.
    6. Record One More Track
    In the same manner, one more track can be used to record.
    However, the number of measures cannot be changed.
    7. Give the Song a Name
    On the display, “no name” will appear for the song name.
    Change the name to an original name.
    Hold the [SHIFT] button and press the [SONG] button to en-
    ter the Song Edit mode. Then press the [PAGEt] button 8
    times to enter the Song Name setting display.
    Use the [SEL] buttons to move the flashing cursor
    to the character you want to change, then use the [VALUE–]/
    [VALUE+] buttons to select the desired character.
    The available characters to choose from are listed below.
    (in order)
    Space
    !"#$%&'()*+,-.0123456789:;?@
    ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`
    abcdefghijklmnopqrstuvwxyz{|}ßå
    A maximum of 8 characters can be used for the song name.
    If the power is switched off, the completed
    song will be stored.
    SONG Clear Song
     Are you sure ?
    SONG Clear Track
    Track=1
    SONG
    SngName=no name 
    						
    							24
    You can assign voices you like to each of the pads, and set the tuning (pitch), voice,
    decay, reverb, etc. to create your own original drum kit.
    2. Try  Changing  the Volume
    Let’s change the volume of the drum voice that is delivered when
    the pad is hit. Adjust the volume balance between the other pads.
    Press the [PAGEt] button and the following display will ap-
    pear.
    Create Your Own Original Drum Kit
    1. Select the Drum Voice
    First, select a drum voice for the kit you want to create. Let’s
    try assigning a snare drum voice.
    It doesn’t matter what drum kit you select (the drum kit that is
    created will be saved to a user drum kit (No. 49-80)).
    1-1. Select a Snare Drum for the Input Source.
    Press the [VOICE] button and the display for selecting the
    Drum Voice will appear.
    Input Source   Layer Number
    Use the [SEL] buttons to move the flashing cursor
    to the input source position, then use the [VALUE–]/[VALUE+]
    buttons to select “snare”. This means that the snare pad in-
    put that is connected to trigger input jack 2 SNARE is selected.
    The value “V=1” indicates that the layer number=1. Two voices
    can be delivered (2 layer) with one input source (trigger in-
    put). In this case, you will have to assign which voice will be
    used here.
    1-2. Select the Drum Voice Category.
    Next, decide the drum voice category.
    Drum voice categories are divided into 13 categories each in-
    dicated with an alphabetic character. ([1-1. Voice] Reference
    Guide : P. 18)
    For this example, let’s select “s: Electric Snare”.
    Use the [SEL] buttons to move the flashing cursor
    to the voice category position, then use the [VALUE–]/
    [VALUE+] buttons to select “s”.
    A “*” mark will appear between “KIT” and “IN”. This is to
    let you know that data in the currently selected drum kit has
    changed.
    1-3. Select the Drum Voice.
    Next, let’s select a drum voice.
    Press the [SEL>] button to move the flashing cursor to the
    Voice Number position, then use the [VALUE–]/[VALUE+]
    buttons to assign the drum voice. For this example, let’s select
    “s/014 Dance01”.
    KIT IN=kick  V=1
    =K/017 BDbasc1
    Voice Category    Voice Number    Voice Name
    With this, we have assigned a drum voice for the kit
    you want to create.
    Now, let’s try to edit this drum voice in several ways
    and create your own original snare drum voice.
    KIT IN=snare V=1
    =s/014 Dance01
    KIT*IN=snare V=-
    Vol= 120 Pan= C
    Volume                   Pan
    Use the [SEL] buttons to move the flashing cursor
    to the volume level position, then use the [VALUE–]/
    [VALUE+] buttons to set the volume level.
    *“V=-“ appears when the drum voice is not a 2 layer voice.
    Press the [VOICE] button to monitor the voice just as
    if the pad were hit.
    3. Try Changing the Pan
    Using the same display, you can change the pan setting for the
    drum voice.
    According to this setting you can move the position of the
    currently selected drum voice within the stereo field as fol-
    lows: “L64” (left side) – “C” (Center) – “R63” (right side).
    Press the [SEL>] button to move the flashing cursor to the
    pan level position, then use the  [VALUE–]/[VALUE+] but-
    tons to set the pan value.
    4. Try Changing the Tuning (Pitch)
    Let’s try and change the tuning (pitch) of the drum voice.
    Press the [PAGEt] button and the following display will appear.
    KIT*IN=snare V=-
    Tune C=  0 F=  0
    Tuning in half-step increments
    Use the [SEL] buttons to move the flashing cursor
    to the “C” or “F” position, then use the [VALUE–]/[VALUE+]
    buttons to set the pitch of the voice.
    Tuning for “C=” is in increments of a half-step, tuning for
    “F=” is in steps of approximately 1.17 cents.
    5. Try Changing the Decay (the length of time
    it takes for the voice to fade)
    Let’s try and change the voice’s decay (the length of time it
    takes for the voice to fade).
    Press the [PAGEt] button twice and the following display
    will appear.
    Finer tuning
    KIT*IN=snare V=-
    Decay=+ 8 Fc=  0
    DecayFilter Cutoff Frequency 
    						
    							25
    Use the [SEL] buttons to move the flashing cursor
    to the decay value position, then use the [VALUE–]/[VALUE+]
    buttons to set the amount of decay.
    A + (plus) value will produce a faster decay.
    6. Try Changing the Character of the Voice
    (Filter Setting).
    Using the same display you can set the Filter Cutoff Frequency.
    Try to change the character of the voice (the brightness of the
    voice).
    Press the [SEL>] button to move the flashing cursor to the
    “Fc=” position, then use the [VALUE–]/[VALUE+] buttons
    to set the value.
    A + (plus) value will produce a brighter sound.
    7. Try Adjusting the Volume Balance of the 2
    Layer Voice.
    If the selected drum voice is made with 2 layers (1 drum voice
    made with 2 voice waves), the volume balance can be adjusted
    between the 2 waves.
    Press the [PAGEs] button and the following display will appear.
    10. Save the Voice You Have Created
    Let’s save the drum voice you created to the DTXPRESS III’s
    memory. Drum kit numbers “49” – “80” (these are called user
    drum kits) are used for saving individual drum kits.
    Press the [SAVE/ENT] button, the following display will ap-
    pear.
    Create Your Own Original Drum Kit
    Use the [SEL] and [VALUE–]/[VALUE+] buttons
    to select the layer number.
    * If the assigned voice is not made of 2 layers this setting is
    not valid.
    Press the [SEL>] button to move the flashing cursor to the
    layer balance position, then use the [VALUE–]/[VALUE+]
    buttons to set the layer balance value.
    8. Adjust the Amount of Reverb.
    Let’s try and adjust the amount of reverb effect that is applied
    to the voice.
    Use the [PAGEs]/[PAGEt] buttons to select the display
    shown below.
    KIT*IN=snare V=1
    LayerBalance=+20
    Layer Balance Layer Number
    Use the [SEL] buttons to move the flashing cursor
    to the reverb send level position, then use the [VALUE–]/
    [VALUE+] buttons to set the value.
    Large values will increase the amount of reverb applied to the
    voice, “0” will produce no reverb.
    * This setting is the reverb level for each input source. The
    overall reverb level for the drum kit is set in [5-2. Drum Re-
    verb Send] (Reference Guide : P. 24)
    9. Adjust the Balance Between Layer 1 and 2.
    If you have used a 2 layer voice in the voice you just created,
    adjust the balance between the voices by adjusting the volume
    of each voice.
    *You can select the conversion curve for 2 voices. m
    Drum Kit Edit Mode [2-1. Cross Fade] (Reference Guide : P. 20)
    KIT*IN=snare
    Reverb send=  40
    Reverb send level
    Use the [VALUE–]/[VALUE+] buttons to set the drum kit num-
    ber (“49” – “80”) for saving your drum kit to.
    Press the [SAVE/ENT] button, “Are you sure ?” will
    appear on the display asking for confirmation.
    * To cancel the save operation, press the [VALUE–] button.
    Press the [SAVE/ENT] button again, the save operation will
    be carried out, then “Complete!” will appear. After “Com-
    plete!” appears, the display will return to the Drum Voice
    select display.
    11. Give Your Drum Kit a Name
    The completed drum kit will still have the original drum kit’s
    name.
    Press the [VOICE] button to enter the Drum Kit Voice Edit
    mode, then press the [PAGEt] button to display the Drum
    Kit Name setting display shown below. With the same proce-
    dure you used when you made a Song, give your drum kit an
    original name. (P. 23)
    Store Drumkit
    =49   User Kit
    Now the drum kit with the original snare drum
    you created is complete.
    Use the same procedure to create drum voices
    for the other pads (input source) and create a
    complete drum kit that is all your own.
    The DTXPRESS III also has keyboard voices that comply
    with the GM System Level 1. So, not only drum voices, but
    piano, guitar, bass, strings, brass, reeds, effect, etc. can be
    delivered when the pad is struck.
    To use keyboard voices with the pads first, change the pad’s
    MIDI channel to any channel other than “10” (Reference
    Guide : P. 19 [1-7. Channel, Gate Time]), then select the
    MIDI note number of the voice you want to use in (Refer-
    ence Guide : P. 19 [1-6. Note Number] )
    * If the [2-5. Key Off Enable] (Reference Guide : P. 21) is set
    to “disable”, some voices may sound continuously. In
    this case, press the [SHIFT] + [VOICE] buttons to stop
    voices sounding.
    KIT Common
    Kit=Acoustic Kit 
    						
    							26
    There is much more to the DTXPRESS III than what we have covered so far.
    With a full understanding of these functions you can get the most out of the DTXPRESS III.
    • Switch the signals between trigger input jacks 1 and 9
    CRASH2/10.
    m Reference Guide : P. 15 [2-3. Input Exchange]
    • Copy trigger setup data from one trigger input jack’s setup to
    another
    m Reference Guide : P. 14 [1-6. Trigger Setup Copy]
    • Temporarily prohibit reception of trigger signals from all pads
    connected to the DTXPRESS III.
    m Reference Guide : P. 30 [2-2. Trigger Bypass]
    Switch the trigger bypass function (above) ON/OFF from a
    pad.
    m Reference Guide : P. 21 [2-6. Function]
     Set the Reverb
    The DTXPRESS III is equipped with a digital reverb section.
    • Set the reverb type and reverb time for each drum kit.
    m Reference Guide : P. 22 [3-1. Reverb Type, Time]
    • The following three methods can be used to set the amount of
    reverb.
    Adjust the reverb level for the voice delivered by the pad of each
    input source.
    m Reference Guide : P. 20 [2-2 Reverb Send]
    Adjust the reverb send level for the entire drum kit.
    m Reference Guide : P. 24 [5-2. Drum Reverb Send]
    Adjust the DTXPRESS III’s overall reverb send level.
    m Reference Guide : P. 22 [3-2. Reverb Master Return]
    Adjust the amount of reverb for each drum kit in the user drum
    map.
    m Reference Guide : P. 38 [6-6. Reverb Send]
    • Bypass the reverb circuit (no reverb).
    m Reference Guide : P. 29 [1-5. Reverb Bypass]
     Settings related to the Drum Voice
    • Set the cross fade between voice layers 1 and 2.
    m Reference Guide : P. 20 [2-1. Cross Fade]
    • Set the rim voice to simultaneously trigger the pad voice when
    stereo pads are used.
    m Reference Guide : P. 22 [2-8. Rim to Pad]
    • Set the alternate group and key assign mode for voices that are
    delivered simultaneously.
    m Reference Guide : P. 20 [2-3. Alternate Group, Key Assign Mode]
    • Set the key ON/OFF that is transmitted when the pad is hit.
    m Reference Guide : P. 21 [2-4. Hold Mode]
    • Set whether to recognize or not key off messages.
    m Reference Guide : P. 21 [2-5. Key Off Enable]
    Getting More Out of Your DTXPRESS III
     Factory Set
    The internal settings of the DTXPRESS III will be returned to
    their factory preset condition.
    m Utility Mode [2-5. Factory Set] (Reference Guide : P. 31)
    If the factory set operation is carried out, data for
    the User Drum Kit, User Trigger Setups and User
    Songs will be lost.
     Functions related to connections and input
    source (pads)
    • Drum kits can be selected by hitting a pad. For example, with
    an optional Yamaha Bar Pad BP80 connected to the trigger
    input jack 9 CRASH2/10, you can hit the left bar pad to de-
    crease the value of the drum kit number by 1. Likewise, hit-
    ting the right bar will increase the value of the drum kit num-
    ber by 1.
    When the function described above is used in any drum kit.
    m Reference Guide : P. 14 [2-2. Increment/Decrement]
    When the function described above is used in a specified drum
    kit.
    m Reference Guide : P. 21 [2-6. Function]
    • A hi-hat controller connected to the trigger input jack 1 KICK
    can be used as a KICK pedal.
    m Reference Guide : P. 12 [1-1. Pad Type]
    • Several methods are available for adjusting the sensitivity of
    pads and drum triggers.
    To automatically set suitable settings for pads and drum triggers
    connected to the DTXPRESS III.
    m Reference Guide : P. 12 [1-1. Pad Type]
    To greatly modify the sensitivity.
    m 
    Change the INPUT ATTENUATION switch on the rear panel. (P. 10)
    For minor adjustments to the sensitivity.
    m Reference Guide : P. 12 [1-2. Gain, Minimum Velocity]
    • Set the sensitivity of the hi-hat controller connected to the HI
    HAT CONTROL jack.
    m Reference Guide : P. 24 [5-3. Hi-hat Sensitivity]
    • Set the point at which the hi-hat controller “closes” the hi-hat
    and the amount of time it takes to detect a foot splash.
    m Reference Guide : P. 14 [2-1. Hi-Hat Offset]
    • Eliminate cross-talk (mixed input signals between the jacks).
    m Reference Guide : P. 13 [1-4. Self Rejection/Rejection]
    m Reference Guide : P. 13 [1-5. Specified Rejection]
    • Eliminate double-triggers (2 sounds played at the same time).
    m Reference Guide : P. 13 [1-4. Self Rejection/Rejection]
    • Set the velocity curve that determines the relationship between
    the strength that the pad is hit and the volume that is produced.
    m Reference Guide : P. 13 [1-3. Velocity Curve] 
    						
    							27
     Settings Related to the Tone Generator
    • The following settings will have an effect over the entire tone
    generator.
    Equalizer (adjust the tone quality), Tuning, Volume, Reverb Bypass.
    m Reference Guide : P. 29 [1. TG (Tone Generator) Group]
     Settings Related to the Song
    • Automatically switch the main song when the drum kit is
    switched.
    m Reference Guide : P. 24 [5-4. Song Select]
    • Control the simultaneous playback (start/stop) of up to 3 songs
    by hitting the pad.
    m Reference Guide : P. 21 [2-7. Pad Song]
    • Edit the following parameters in song sequencer data;
    Tempo, Repeat Playback, Program Change, Bank Select, Vol-
    ume, Pan, Song Copy, Quantize, Clear Track, Merge Track,
    Clear Song and Song Name
    m Reference Guide : P. 25 [Song Edit Mode]
    • Playback the song at the set tempo, even when the song is
    switched.
    m Reference Guide : P. 36 [5-4. Use Tempo]
     Other Functions
    • Along with triggering voices the pads can be used for a variety
    of control functions.
    Pad song playback/stop, metronome’s click voice ON/OFF, switch
    drum kits, trigger bypass ON/OFF and playback/stop of the main song.
    m Reference Guide : P. 21 [2-6. Function]
    • Assign pads (trigger input source) in the Trigger Setup Edit
    mode and Drum Kit Voice Edit mode simply by hitting the
    pad.
    m Reference Guide : P. 30 [2-1. Learn Mode]
    • Adjust the volume of the cymbal, drum and other instruments
    using the ACCOMP. VOL. knob and CLICK VOL. knob.
    m Reference Guide : P. 30 [2-3. Volume Mode]
    • Display the page that was previously used in the Trigger Setup
    Edit mode and Drum Kit Voice Edit mode.
    m Reference Guide : P. 30 [2-4. Jump to Recent Page]
     Using MIDI
    The DTXPRESS III is equipped with MIDI IN/OUT jacks and a
    TO HOST jack. These jacks are used to exchange data between an
    external MIDI device/computer and the DTXPRESS III. The MIDI
    data format is used.
    About MIDI
    MIDI (Musical Instrument Digital Interface) is a world stan-
    dard that provides a means to connect instruments and com-
    puters and allow them to transmit and receive performance
    and other data. This standard allows computers and instru-
    ments of different makers and types to communicate.
    Using MIDI the DTXPRESS III can perform the following opera-
    tions. Refer to the [Connecting a MIDI Device] section (P. 14) for
    more information on connecting external MIDI devices.
     Bulk Dump/Bulk In
    Data for each of the settings in the DTXPRESS III can be trans-
    mitted to an external MIDI device or computer (Bulk Dump). When
    connected to the DTXPRESS III, a device equipped with a “save”
    function, such as the Yamaha MDF3, etc., can be used to backup
    your data and create a library with.
    Also, the data saved in an external device can be transmitted back
    to the DTXPRESS III (Bulk In).
     Synchronized Playback with External MIDI
    Devices
    When two MIDI devices that use tempo information such as a
    sequencer, etc. are connected, one device must play along with the
    other (sync) using tempo information (clock) transmitted by the
    master device.
    Playback of an external sequencer’s data can be synchronized with
    the DTXPRESS III’s song and metronome click. Also, playback
    of the DTXPRESS III’s song can be synchronized to an external
    sequencer.
     Transmit and Receive MIDI Data
    • The DTXPRESS III’s tone generator can be driven by MIDI
    song data (sequence data) transmitted from an external MIDI
    device. This song data can be recorded along with your per-
    formance on the DTXPRESS III.
    • The DTXPRESS III’s drum kits can be switched and song play-
    back can be controlled from an external MIDI device.
    • Hi-hat controller information can be transmitted via MIDI.
    A variety of other MIDI information can also be transmitted and
    received.
    Refer to the [Drum Kit Voice Edit Mode] (P. 16), [Utility Mode]
    (P. 28), [MIDI Data Format], (P. 52) etc. in the “Reference Guide”
    for more information.
    Getting More Out of Your DTXPRESS III
    • Set the volume of the entire drum kit.
    m Reference Guide : P. 24 [5-1. Volume]
    • Create an original drum kit.
    m Reference Guide : P. 37 [6. MAP (Drum Map Group)] 
    						
    							28
    Getting More Out of Your DTXPRESS III
    Computer Connecting Cables
    Mac
    Apple Macintosh Peripheral cable (M0197).
    Maximum length 2 meters.
    mini DIN 8-pinmini DIN 8-pin
    2 (HSK i) 11 (HSK o) 25 (RxD _) 34 (GND) 43 (TxD _) 58 (RxD +) 67 (GP i) 76 (TxD +) 8
    PC-1
    8-pin MINI DIN to D-SUB 25-pin cable.
    If your PC-1 type computer has a 9-pin serial port, use the
    PC-2 type cable. Maximum length 1.8 meters.
    D-SUB 25-pin
    mini DIN 8-pin
    5 (CTS) 14 (RTS) 23 (RxD) 37 (GND) 482 (TxD) 5
    PC-2
    8-pin MINI DIN to D-SUB 9-pin cable.
    Maximum length 1.8 meters.
    8 (CTS) 17 (RTS) 22 (RxD) 35 (GND) 483 (TxD) 5
    mini DIN 8-pinD-SUB 9-pin
     Connecting a Computer
    The following two methods are available for connecting the
    DTXPRESS III to a computer.
    1. Directly connect the computer’s serial port
    to the DTXPRESS III’s TO HOST jack.
    The method used for connect and transferring signals between a
    computer and the DTXPRESS III is basically the same, no matter
    what type of computer is used.
    Use a cable to connect the devices and set the HOST SE-
    LECT SWITCH according to the type of computer serial
    port and clock used. Carefully read the instructions on
    the right side of this page and select an appropriate cable
    for the type of computer you are using.
    The input signal from the TO HOST jack will be transmitted
    to the DTXPRESS III’s tone generator and sequencer, and si-
    multaneously transmitted to the DTXPRESS III’s MIDI OUT
    jack. At this time, only message for the port number that is set
    in the Utility mode’s [3-10. Host Thru Port] (Reference Guide
    : P. 34) will be sent to the MIDI OUT jack. The signal from the
    tone generator and sequencer is merged with the signal from
    the MIDI IN jack and output to the TO HOST jack.
    2. Connect the DTXPRESS III’s MIDI IN jack
    to the computer through a MIDI interface.
    • If you are using a computer equipped with a MIDI interface,
    connect the MIDI OUT jack on the computer to the MIDI IN
    jack on the DTXPRESS III. Set the HOST SELECT switch to
    the “MIDI” position.
    • If you are using a Macintosh series computer with an external
    MIDI interface, connect the MIDI interface to the computers
    RS-422 jack (modem or printer port), connect the MIDI OUT
    jack on the interface to the MIDI IN jack on the DTXPRESS
    III. Set the HOST SELECT switch to the “MIDI’ position.
    * When the HOST SELECT switch is set to the “MIDI” position, the
    transmission and reception via the TO HOST jack is ignored.
    ComputerSerial PortSerial Cable
    TO HOST
    DTXPRESS III
    If you are using a computer equipped with a USB port, you
    can connect the DTXPRESS III to your computer via a USB-
    MIDI interface such as the YAMAHA UX16/96/256, etc.
    Windows Users
    Before you can exchange data between the DTXPRESS
    III and your computer using the DTXPRESS III’s TO
    HOST jack and your computer’s serial port connections,
    you will need a suitable MIDI driver (Yamaha CBX Driver
    (For Windows)) installed in your computer.
    You can download the Yamaha CBX Driver from the XG
    library at the Yamaha website given below.
    http://www.yamaha-xg.com/ 
    						
    							29
    Specifications
    Tone Generator16 bit AWM2
    Maximum polyphony32
    Voices990 drum, percussion voices and effects
    128 keyboard voices (GM system level 1)
    Drum kits48 Preset
    32 User memory locations
    Trigger setups7 Preset
    4 User memory locations
    Sequencer tracks2 (TR1, TR2)
    Song control
    Main song Start/Stop, note chase
    Pad song 3 songs can be played at the same time, Trigger Control
    Other Sequencer FunctionsMIDI sync play, Quantize (while recording, in Song Edit job mode),
    Mute (rhythm mute, drum instrument mute), Groove Check
    Song95 Preset
    32 User memory locations
    Record modesReal-time
    Controls
    LED buttons 6 (DRUMKIT, SONG, TRIG, VOICE, UTIL, CLICK)
    Buttons 9 (START/STOP, SAVE/ENTER, SHIFT, PAGEs/t, SELECT , VALUE–/+
    Knobs MASTER VOLUME/POWER SW (push), ACCOMP. VOLUME, AUX VOLUME,
    CLICK VOLUME
    Display16 x 2 LCD display (w/Back light)
    Connections
    Front Panel Aux input (stereo mini jack)
    Head phone (stereo phone jack)
    Rear Panel MIDI input/output
    Foot controller (stereo phone jack)
    HOST SELECT SW
    TO HOST (mini DIN jack)
    Output L/MONO (mono phone jack)
    Output R (mono phone jack)
    Trigger Inputs 1 – 8 (stereo phone jackmL : trigger input, R : rim switch)
    Trigger Input 9/10 (stereo phone jackmL, R : trigger input)
    Trigger attenuation switch 1-6 (DIP SW)
    Power supplyDC 12V/AC adaptor
    Power Requirement4.8 Watt
    Dimensions (W x H x D)220 x 240 x 44 mm (8-11/16” x 9-3/16” x 1-5/16”)
    Weight1.6 kg (3 lbs 8 oz)
    AccessoriesOwner’s Manual (Basic, Reference)
    PA-3C AC power adaptor (included or optional depending on local)
    *Specifications and descriptions in this owner’s manual are for information purposes only.
    Yamaha Corp. reserves the right to change or modify products or specifications at any time without prior notice. Since specifications, equipment or options
    may not be the same in every locale, please check with your Yamaha dealer.
    %591@#&05.11.16, 2:05 PM Page 29EPCF1BHF.BLFS+11$ 
    						
    							30
    Error Messages
    An Error Message will appear when incorrect settings or operation are detected, or abnormal operation occurs.
    Check the Error Message below and make the appropriate corrections.
    This message appears just after the power is switched on and the device can not
    correctly read the data. The cause of the problem may be that the backup RAM data
    has been damaged or the backup battery power is low. Contact the nearest Yamaha
    Service Center or the dealer where you purchased the device.
    The internal memory backup battery power is too low. User data may be deleted.
    Contact the nearest Yamaha Service Center or the dealer where you purchased the
    device.
    Too much MIDI data is being received at one time and the device could not manage
    the data. Reduce the amount of data being sent at one time and try again.
    The computer connected to the device is either turned off or not correctly connected.
    Check cable connections and the power and try again.
    The check sum for the data received is incorrect. Check the check sum of the data
    being transmitted.
    An error occurred while data was being received. There may be abnormalities in the
    data being sent. Check the data being transmitted.
    This message is displayed when you try to edit preset song.
     Preset song cannot be edited.
    The operation can’t be performed while the sequencer is running. Stop the sequencer
    and try again.
    This message appears if you try to record to a track containing data. Select an empty
    track and try recording again.
    You have exceeded the memory capacity of the user song. Delete unwanted songs
    to make more memory available and try recording again. At this time, use the bulk
    dump function to move any songs you wish to keep to an external MIDI device.
    ERROR
    Data Initialized
    WARNING
    Battery Low
    ERROR
    MIDI Buffer full
    ERROR
    HOST is OffLine
    ERROR
    Check Sum Error
    ERROR
    Illegal Data
    CAN'T EDIT
    PRESET SONG
    ERROR
    SEQ is Running
    ERROR
    Data not Empty
    ERROR
    Memory Full 
    						
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