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Steinberg Cubase SX/SL 3 Operation Manual

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    							CUBASE SX/SLRecording4 – 81
    Filtering MIDI
    The MIDI–MIDI Filter page in the Preferences dialog allows you to 
    prevent certain MIDI messages from being recorded and/or “thruput” 
    (echoed by the MIDI Thru function).
    The dialog is divided into four sections:
    Section Description
    Record  Activating any of these options prevents that type of MIDI message from 
    being recorded. It will, however, be thruput, and if already recorded, it 
    will play back normally.
    Thru  Activating any of these options prevents that type of MIDI message from 
    being thruput. It will, however, be recorded and played back normally.
    Channels If you activate a channel button, no MIDI messages on that MIDI channel 
    will be recorded or thruput. Already recorded messages will, however, 
    be played back normally.
    Controller  Allows you to prevent certain MIDI controller types from being recorded 
    or thruput.
    To filter out a controller type, select it from the list at the top of the 
    Controller section and click “Add”. It will appear on the list below.
    To remove a controller type from the list (allow it to be recorded and 
    thruput), select it in the lower list and click “Remove”. 
    						
    							CUBASE SX/SL4 – 82 Recording
    Options and Settings
    Recording-related Preferences
    A couple of settings in the Preferences dialog (Transport page) are 
    relevant for recording. Set these according to your preferred method 
    of work:
    Deactivate Punch In on Stop
    If this is activated, punch in on the Transport panel is automatically de-
    activated whenever you enter Stop mode.
    Stop after Automatic Punch Out
    If this is activated, playback will automatically stop after automatic 
    punch out (when the project cursor reaches the right locator and punch 
    out is activated on the Transport panel). If the postroll value on the 
    Transport panel is set to a value other than zero, playback will continue 
    for the set time before stopping (see below). 
    						
    							CUBASE SX/SLRecording4 – 83
    About Preroll and Postroll
    The preroll and postroll value fields (below the left/right locator fields) 
    on the Transport panel have the following functionality:
    • By setting a preroll value, you instruct Cubase SX/SL to “roll back” a short 
    section whenever playback is activated.
    This applies whenever you start playback, but is perhaps most relevant when recording 
    from the left locator (punch in activated on the Transport panel) as described below.
    • By setting a postroll value, you instruct Cubase SX/SL to play back a short 
    section after automatic punch out, before stopping.
    This is only relevant when punch out is activated on the Transport panel and “Stop 
    after Automatic Punchout” is activated in the Preferences dialog (Transport page).
    • To turn pre- or postroll on or off, click the corresponding button on the Trans-
    port panel (next to the pre/postroll value) or use the “Use Preroll” and “Use 
    Postroll” options on the Transport menu.
    An example:
    1.Set the locators to where you want to start and end recording.
    2.Activate punch in and punch out on the Transport panel.
    3.Activate the option “Stop after Automatic Punchout” in the Preferences 
    dialog (Transport page).
    4.Set suitable preroll and postroll times by clicking in the corresponding 
    fields on the Transport panel and typing in time values.
    5.Activate pre- and postroll by clicking the buttons next to the preroll 
    and postroll times so that they light up.
    6.Activate recording.
    The project cursor “rolls back” by the time specified in the preroll field and playback 
    starts. When the cursor reaches the left locator, recording is automatically activated. 
    When the cursor reaches the right locator, recording is deactivated, but playback con-
    tinues for the time set in the postroll field before stopping.
    Preroll value field and on/off switch.
    Postroll value field and on/off switch. 
    						
    							CUBASE SX/SL4 – 84 Recording
    Using the metronome
    The metronome will output a click that can be used as a timing refer-
    ence. The two parameters that govern the timing of the metronome are 
    tempo and time signature, and these are edited in the Tempo Track 
    window (see page 620).
    You can use the metronome for a click during recording and/or play-
    back or for a precount (count-in) that will be heard when you start re-
    cording from Stop mode. Click and precount are activated separately:
    • To activate the metronome, click the Click button on the Transport panel.
    You can also select “Metronome On” from the Transport menu or use the correspond-
    ing key command (by default [C]).
    • To activate the precount, click the Precount button on the Transport panel.
    You can also select “Precount On” from the Transport menu or set up a key command 
    for this.
    Click on/off Precount on/off 
    						
    							CUBASE SX/SLRecording4 – 85
    Metronome settings
    You make settings for the metronome in the Metronome Setup dialog, 
    opened from the Transport menu.
    The metronome can use either an audio click played back via the au-
    dio hardware, send MIDI data to a connected device which will play 
    back the click or do both. 
    The following metronome settings can be made in the dialog:
    Metronome Options Description
    Metronome in Record / Play Allows you to specify whether the metronome should be 
    heard during playback, recording or both (when Click is ac-
    tivated on the Transport panel).
    Count Base If this option is activated, a field appears to the right where 
    you specify the “rhythm” of the metronome. Normally, the 
    metronome plays one click per beat, but setting this to e.g. 
    “1/8” gives you eighth notes – two clicks per beat. It’s also 
    possible to create unusual metronome rhythms such as 
    triplets etc.  
    						
    							CUBASE SX/SL4 – 86 Recording
    Precount Options Description
    Precount Bars Sets the number of bars the metronome will count in before 
    it starts recording if precount is activated on the Transport 
    panel.
    Use Time Signature at 
    Project TimeWhen this is activated, the precount will be in the time sig-
    nature set in the Tempo track. Furthermore, any tempo 
    changes in the Tempo track during the precount will be ap-
    plied.
    Use Time Signature… Lets you set a time signature for the precount. In this mode, 
    tempo changes in the Tempo track won’t affect the pre-
    count.
    MIDI Click Description
    Activate MIDI Click Selects whether or not the metronome will sound via MIDI.
    MIDI Port/Channel This is where you select a MIDI output and channel for the 
    metronome click.
    Hi Note/Velocity Sets the MIDI note number and velocity value for the “high 
    note” (the first beat in a bar). 
    Lo Note/Velocity Sets the MIDI note number and velocity for the “low notes” 
    (the other beats). 
    Audio Click Description
    Activate Audio Click Selects whether or not the metronome will sound via the 
    audio hardware.
    Beeps When this is selected, the audio click will be beeps gener-
    ated by the program. Adjust the pitch and level of the 
    beeps for the “Hi” (first) beat and “Lo” (other) beats using 
    the sliders below.
    Sounds When this is selected, you can click in the “Sound” fields 
    below to load any audio files for use as the “Hi” and “Lo” 
    metronome sounds. The sliders set the level of the click. 
    						
    							5
    The Project window 
    						
    							CUBASE SX/SL5 – 88 The Project window
    Background
    The Project window is the main window in Cubase SX/SL. This pro-
    vides you with an overview of the project, allowing you to navigate and 
    perform large scale editing. Each project has one Project window.
    About tracks
    The Project window is divided vertically into tracks, with a timeline 
    running horizontally from left to right. The following track types are 
    available:
    Track type Description
    Audio For recording and playing back audio events and audio parts. Each audio 
    track has a corresponding audio channel in the mixer.
    An audio track can have any number of automation “subtracks” for auto-
    mating mixer channel parameters, insert effect settings etc.
    Folder Folder tracks function as containers for other tracks, making it easier to 
    organize and manage the track structure. They also allow you to edit sev-
    eral tracks at the same time. See page 159.
    FX Channel FX channel tracks are used for adding send effects. Each FX channel can 
    contain up to eight effect processors – by routing effect sends from an 
    audio channel to an FX channel, you send audio from the audio channel 
    to the effect(s) on the FX channel. Each FX channel has a corresponding 
    channel strip in the mixer – in essence an effect return channel. See page 
    263 for more about FX Channel tracks and send effects.
    An FX channel can also have any number of automation subtracks for au-
    tomating mixer channel parameters, effect settings etc. All FX channel 
    tracks are automatically placed in a special FX channel folder in the Track 
    list, for easy management.
    Group 
    ChannelBy routing several audio channels to a Group channel, you can submix 
    them, apply the same effects to them, etc. (see page 238).
    A Group channel track contains no events as such, but displays settings 
    and automation curves for the corresponding Group channel. Each Group 
    channel track has a corresponding channel strip in the mixer. In the Project 
    window, Group channels are organized as subtracks in a special Group 
    Tracks folder.  
    						
    							CUBASE SX/SLThe Project window 5 – 89
    About parts and events
    Events are the basic building blocks in Cubase SX/SL. Different event 
    types are handled differently in the Project window:
    • Video events and automation events (curve points) are always viewed and re-
    arranged directly in the Project window.
    • MIDI events are always gathered in MIDI parts, containers for one or more MIDI 
    events. MIDI parts are rearranged and manipulated in the Project window. To 
    edit the individual MIDI events in a part, you have to open the part in a MIDI ed-
    itor (see page 534). 
    • Audio events can be displayed and edited directly in the Project window, but 
    you can also work with audio parts containing several events. This is useful if 
    you have a number of events which you want to treat as one unit in the project.
    An audio event and an audio part. MIDI For recording and playing back MIDI parts. Each MIDI track has a corre-
    sponding MIDI channel strip in the mixer. If you are using Cubase SX, it’s 
    possible to edit MIDI tracks directly in the Project window, using the Edit 
    In-Place function (see page 568).
    A MIDI track can have any number of automation “subtracks” for auto-
    mating mixer channel parameters, insert and send effect settings etc. 
    Marker The Marker track displays markers, and allows you to move and rename 
    them directly in the Project window (see page 172). There can only be 
    one Marker track in the project.
    Play Order Allows you to mark out sections in the project and set in which order 
    they should be played back. See the chapter “The play order track”.
    Ruler 
    (SX only)Ruler tracks contain additional rulers, displaying the timeline from left to 
    right. In Cubase SX you can use any number of ruler tracks, each with a 
    different display format if you wish. See page 102 for more information 
    about the ruler and the display formats.
    Video For playing back video events. A project can only have one Video track. Track type Description 
    						
    							CUBASE SX/SL5 – 90 The Project window
    Window Overview
    The toolbar. The info line.
     Track list with various 
    track types.The event display, showing 
    audio parts and events, MIDI 
    parts, automation, markers, etc. Project overview
    The Inspector.
    The ruler.  
    						
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