Steinberg Cubase SX/SL 3 Operation Manual
Have a look at the manual Steinberg Cubase SX/SL 3 Operation Manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 523 Steinberg manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.
CUBASE SX/SLThe Sample Editor 17 – 401 Delete Selecting Delete from the Edit menu (or pressing [Backspace]) re- moves the selection from the clip. The section to the right of the se- lection is moved to the left to fill out the gap. Processing The functions on the Process submenu on the Audio menu can be applied to selections in the Sample Editor, as can the effects on the Plug-ins submenu. See the chapter “Audio processing and functions”. Creating a new event from the selection You can create a new event that plays only the selected range, using the following method: 1.Make a selection range. 2.Press [Ctrl]/[Command] and drag the selection range to the desired audio track in the Project window. Creating a new clip or audio file from the selection You can extract a selection from an event and either create a new clip or a new audio file, in the following way: 1.Make a selection range. 2.Select “Bounce Selection” from the Audio menu. A new clip is created and added to the Pool, and another Sample Ed- itor window will open with the new clip. The new clip will refer to the same audio file as the original clip, but will only contain the audio cor- responding to the selection range. •You can also use the Bounce Selection function to create new audio files on disk from regions in the Pool – see page 482
CUBASE SX/SL17 – 402 The Sample Editor Working with regions Regions are sections within a clip. One of the main uses for regions is Cycle recording, in which the different “takes” are stored as regions (see page 60). You can also use this feature for marking important sections in the audio clip. Regions can be dragged into the Project window from the Editor or the Pool, to create new audio events. You can also export a region to disk as a new audio file, from the Pool. Regions are best created, edited and managed in the Sample Editor: Creating a region 1.Select the range you want to convert to a region. 2.Click the “Show Regions” icon on the toolbar, or activate the “Regions” option on the Elements submenu on the Quick menu. The regions list is displayed to the right in the Sample Editor window. 3.Click the Add region button above the Regions list (or select “Create Region(s)” from the Audio menu). A region is created, corresponding to the selected range. 4.To name the region, click on it in the list and type in a new name. Regions can be renamed at any time, using this procedure. •When a region is selected in the Regions list, it is instantly displayed and selected in the Sample Editor.
CUBASE SX/SLThe Sample Editor 17 – 403 Editing regions The region selected in the list is displayed in grey in the waveform dis- play and thumbnail. There are two ways to edit the start and end position of a region: •Click and drag its start and end handles in the waveform display (with any tool). When you move the pointer over the handles, it will automatically change to an arrow pointer, to indicate that you can drag the handles. •Edit the Start and End positions numerically in the Regions list. The positions are shown in the display format selected for the ruler and info line, but are relative to the start of the audio clip, rather than the project timeline. Auditioning regions You can listen to a region by selecting it in the list and clicking the Play Region button (above the list). The region will play back once or repeatedly, depending on whether the Loop icon on the toolbar is ac- tivated or not.
CUBASE SX/SL17 – 404 The Sample Editor Making selections from regions If you select a region in the list and click the Select Region button above, the corresponding section of the audio clip is selected (as if you had selected it with the Range Selection tool). This is useful if you want to apply processing to the region only, etc. •Note that you can also double click a region in the Pool, to have its au- dio clip open in the Sample Editor with the area of the region automat- ically selected. Creating new events from regions You can create new audio events from regions, using the following method: 1.Click in the Region’s leftmost column in the list and keep the mouse button pressed. 2.Move the pointer to the desired audio track and position in the Project window. 3.Release the mouse button. A new event is created. •You can also use the function “Events from Regions” for this (see page 146). Removing regions To remove a region from a clip, select it in the list and click the Remove Region button above the list. Exporting regions as audio files If you create a region in the Sample Editor, the region can be exported to disk as a new audio file. This is done from the Pool, and is described on page 482.
CUBASE SX/SLThe Sample Editor 17 – 405 Drawing in the Sample Editor It is possible to edit the audio clip at sample level, by drawing with the Pencil tool. This can be useful if you need to manually edit out a spike or click, etc. 1.Zoom in to a zoom value lower than 1. This means that there is more than one screen pixel per sample. 2.Select the Pencil tool. 3.Click and draw at the desired position in the waveform display. When you release the mouse button, the edited section is automatically selected. Any changes created by drawing will appear in the Offline Process His- tory, making it possible to undo them at a later stage (see page 377).
CUBASE SX/SL17 – 406 The Sample Editor Options and settings Show audio event This is only available if you opened the Sample Editor by double clicking on an audio event in the Project window or the Audio Part Editor. When the option “Audio Event” is activated on the Elements submenu on the Quick menu (or the Show Audio Event button is activated on the toolbar), the section corresponding to the edited event is shown with a white background in the waveform display and Thumbnail. The sections of the audio clip that are “outside” the event are shown with a grey background. •In this mode, you can adjust the start and end of the event in the clip, by dragging the event handles in the waveform display. When you move the pointer over the event handles (no matter what tool may be se- lected), it takes on the shape of an arrow, to indicate that you can click and drag.
CUBASE SX/SLThe Sample Editor 17 – 407 Snap to Zero Crossing Snap to Zero Crossing activated. When this option is activated, all audio edits are done at zero cross- ings (positions in the audio where the amplitude is zero). This helps you avoid pops and clicks which might otherwise be caused by sud- den amplitude changes. •This setting affects the Sample Editor only. In the Project window and other editors, the Snap to Zero Crossing setting in the Preferences dialog (Editing–Audio page) is used. Autoscroll Autoscroll activated. When this option is activated, the waveform display will scroll during playback, keeping the project cursor visible in the editor.
CUBASE SX/SL18 – 410 The Audio Part Editor Background The Audio Part Editor allows you to view and edit the events inside au- dio parts. Essentially, this is the same type of editing that you do in the Project window, which means that this chapter contains a lot of refe- rences to the chapter “The Project window”. Audio parts are created in the Project window, in one of the following ways: •By selecting one or several audio events on the same track, and se- lecting “Events to Part” from the Audio menu. •By gluing together two or more audio events on the same track with the Glue Tube tool. •By drawing an empty part with the Pencil tool. •By double clicking between the left and right locator on an audio track. With the last two methods, an empty part is created. You can then add events to the part by pasting, or by using drag and drop from the Pool. Opening the Audio Part Editor You open the Audio Part Editor by selecting one or more audio part(s) in the Project window and double clicking on any one of them (or us- ing the Edit-Open key command, by default [Ctrl]/[Command]-[E]). The Audio Part Editor can display several parts at once, and you can also have more than one Audio Part Editor open at the same time. •Note that double clicking on an audio event in the Project window will open the Sample Editor (see page 388).