Steinberg Cubase SX/SL 3 Operation Manual
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CUBASE SX/SLUsing markers 8 – 171 About marker ID-numbers Each time you add a marker it is automatically and sequentially as- signed an ID-number, starting from ID 1 and onwards. ID numbers can be changed at any time if needed – this allows you to assign specific markers to key commands (see below). IDs for cycle markers are shown in brackets and start from [1]. These may also be changed, for the same reason. Assigning markers to key commands As explained earlier, marker ID-numbers are assigned automatically and sequentially each time you add a marker. The nine first markers (1-9) can be recalled by using key commands – by default these are [Shift]- [1] to [9] on the typewriter part of the keyboard. This means that even if you have more than nine markers, you cannot use key commands to navigate to markers numbered 10 or higher. If you want to keep all current markers, but want to specify which mark- ers should be accessed with key commands, the solution is to reassign the marker ID-numbers. Proceed as follows: 1.First decide which of the current markers with an ID between 1 and 9 you want to reassign to a new ID-number, and thus remove its key command assignment. Memorize the ID-number. 2.Type in this ID-number in the ID column of the marker you want to ac- cess with a key command and press enter. The two marker ID-numbers are switched, and the key commands now locates to the marker selected in this step. 3.Repeat as necessary for other markers. •You can also simply remove a marker with an ID-number between 1 to 9 to free up a key – see page 169. •For more about marker key commands, see page 177.
CUBASE SX/SL8 – 172 Using markers Using the Marker track The Marker track is used for viewing and editing markers. Markers shown on the Marker track are exactly the same as shown in the Marker window, and any changes made on the Marker track are reflected in the Marker window and vice versa. Standard position markers in the Marker track are shown as marker events, vertical lines with the marker name (if assigned) and number beside it. If you select the Marker track, all mark- ers are shown in the Inspector, much like in the Marker window. About cycle markers Cycle markers are shown on the Marker track as two markers bridged by a horizontal line. Cycle markers are ideal for storing sections of a project. By setting cycle markers for sections of a song, for example “Intro”, “Verse”, “Chorus” etc., this enables you to quickly navigate to the song sections, and also to optionally repeat the section (by acti- vating Cycle on the Transport panel). In addition, Cycle markers appear on the horizontal Zoom pop-up menu in the Project window. If you select a Cycle marker from the pop-up menu, the screen is automatically zoomed to encompass the Cycle marker range. Opening the Marker track To open the Marker track, select “Marker” from the Project menu – Add Track submenu. You can only have one Marker track in a project. Markers Markers Cycle marker Locators
CUBASE SX/SLUsing markers 8 – 173 Editing markers on the Marker track The following basic editing functions can be performed directly on the Marker track: •Adding position markers “on the fly”. Use the [Insert] key or the “Add Marker” button in the Track list for the Marker track to add position markers at the current cursor position during playback. •Adding a cycle marker at the left and right locator positions. Clicking the “Add Cycle Marker” button in the Track list for the Marker track adds a cy- cle marker spanning the area between the left and right locator. •Selecting markers. You can use standard selection techniques like dragging to make a selection rectangle or using [Shift] to select separate markers. •Drawing position markers. By clicking with the Pencil tool (or pressing [Alt]/[Option] and clicking with the Arrow tool), you can create or “draw” position marker events at any position on the track. If snap is activated on the toolbar, this determines at which positions you can draw markers. •Drawing cycle markers. To draw a cycle marker range, you press [Ctrl]/[Command] and use the Pencil tool or the Arrow tool. Snap settings are applied if activated. Cycle markers can freely overlap. Add Marker/Add Cycle Marker buttons
CUBASE SX/SL8 – 174 Using markers •Resizing a cycle marker. Select a cycle marker by clicking on it. As you can see, two handles appear at the bot- tom of the start and end events. If you click and hold one of the handles you can drag the event left or right to resize the cycle marker. This can also be done numerically on the info line. •Moving markers. Click and drag to move the selected markers, or edit marker positions on the info line. As usual, snap is taken into account if activated. •Removing markers. This is done exactly the same way as for other events, i.e. by selecting and pressing [Delete], using the Erase tool etc. •Naming markers. A selected marker’s name can be edited by clicking the name on the info line.
CUBASE SX/SLUsing markers 8 – 175 Navigating using cycle markers Cycle markers represent ranges rather than single positions. There- fore you don’t use them for moving the project cursor, but for moving the left and right locators: •If you double click on a cycle marker, or select it from the Cycle pop- up menu in the Track list, the left and right locators are moved to en- compass the cycle marker. To move the project cursor position to the start or the end of the cycle marker, move it to the corresponding locator (e.g. by using the numeric pad keys [1] and [2]). •You can also use key commands for this – see page 177. Zooming to cycle markers •By selecting a cycle marker on the Zoom pop-up menu, the event dis- play is zoomed in to encompass the selected range only. You can also do this by pressing [Alt]/[Option] and double clicking on the cycle marker in the event display. Editing cycle markers using tools Cycle markers can be edited on the Marker track using the following tools. Note that the snap value applies as with regular events: The other tools cannot be used with cycle markers. Tool Use Pencil Press [Ctrl]/[Command] and use the Pencil tool to create new ranges (as described above). Eraser Click with the Eraser tool to delete a cycle marker. If you hold down [Alt]/[Option] when you click, all consecutive markers will also be deleted. Selection Range This is described on page 176.
CUBASE SX/SL8 – 176 Using markers Using markers to make range selections in the Project window Besides enabling you to quickly move the project cursor and locators, markers can be used in conjunction with the Range Selection tool to make range selections in the Project window. This is useful if you quickly want to make a selection that spans all tracks in the project. •Double click with the Range Selection tool between any two markers – this creates a selection range between the markers, spanning all tracks in the project (just as if you had used the Range Selection tool to draw a rectangle). Any functions or processing you perform will now affect the selection only. Moving and Copying sections This is a quick way to move or copy complete sections of the project (on all tracks): 1.Set markers at the start and end of the section you want to move or copy. 2.Select the Range Selection tool and double click on the Marker track between the markers. Everything in the project within the cycle marker boundaries is selected. 3.Click on the Marker track in the selected range and drag the range to a new position. The selection in the Project window is moved to the same position. •If you hold down [Alt]/[Option] while you drag the range, the selection in the Project window is copied instead.
CUBASE SX/SLUsing markers 8 – 177 Marker key commands You can use key commands for the following marker operations: If you need to change the key command assignments, the marker com- mands can be found in the Transport category in the Key Commands dialog. • For the [Shift]-[Pad1] to [Pad9] commands to work, Num Lock must be deactivated on the computer keyboard! Operation Description Default key Insert Marker Creates a new marker at the current project cursor position.[Insert]/[Help] Locate Next Marker Moves the project cursor to the right to the next marker position (if any).[Shift]-[N] Locate Previous Marker Moves the project cursor to the left to the previous marker position (if any).[Shift]-[B] To Marker 1-9 Moves the project cursor to the specified marker (number 1 to 9).[Shift]-[1] to [9] Set Marker 1-9 Moves the specified marker (number 1 to 9) to the current project cursor position.[Ctrl]-[1] to [9] Recall Cycle Marker 1-9 Moves the left and right locators to encom- pass the specified cycle marker (1 to 9).[Shift]-[Pad1] to [Pad9]
CUBASE SX/SL8 – 178 Using markers Editing markers in the Project Browser To view and edit markers in the Project Browser, the Marker track must be added to the Project window. If you have a Marker track in the Project window, you can create and edit all marker parameters, including marker ID’s, in the Project Browser. Proceed as follows: 1.Open the Project Browser by selecting it on the Project menu. 2.Select “Marker” in the Project Structure window. A list of the markers is shown in the main Browser window. 3.Now you can edit marker names, positions and ID numbers, by select- ing an item and typing in values as usual in the main editor window. For details about editing in the Project Browser see page 645. •You can use the Add pop-up menu and Add button to insert new markers or cycle markers when the Marker track is selected in the Project Browser. This works just like the Add button in the Marker window (see page 169).
CUBASE SX/SL9 – 180 Fades, crossfades and envelopes Creating fades There are two main types of fade-ins and fade-outs in audio events in Cubase SX/SL: fades created by using the fade handles (see below) and fades created by processing (see page 183). Fades created by using the fade handles Selected audio events have blue handles in the upper left and right cor- ners. These can be dragged to create a fade-in or fade-out respectively. Creating a fade-in. The fade is automatically reflected in the shape of the event’s waveform, giving you a visual feedback of the result when you drag the fade handle. Fades created with the handles are not applied to the audio clip as such but calculated in real time during playback. This means that sev- eral events referring to the same audio clip can have different fade curves. It also means that having a huge number of fades may demand a lot of processor power. • If you select multiple events and drag the fade handles on one of them, the same fade will be applied to all selected events. • A fade can be edited in the Fade dialog, as described on the following pages. You open the dialog by double clicking in the area above the fade curve, or by selecting the event and selecting “Open Fade Editor(s)” from the Audio menu (note that this will open two dialogs if the event has both fade-in and fade-out curves). If you adjust the shape of the fade curve in the Fade dialog, this shape will be maintained when you later adjust the length of a fade. • You can make the fade longer or shorter at any time, by dragging the handle. You can actually do this even without selecting the event first, i.e. without visible han- dles. Just move the mouse pointer along the fade curve until the cursor turns into a bi- directional arrow, then click and drag. • If the option “Show Event Volume Curves Always” is activated in the Prefer- ences dialog (Event Display–Audio page), the fade curves will be shown in all events, regardless of whether they are selected or not. If the option is deactivated, the fade curves are shown in selected events only.