Home > Steinberg > Music Production System > Steinberg Cubase SX/SL 3 Operation Manual

Steinberg Cubase SX/SL 3 Operation Manual

    Download as PDF Print this page Share this page

    Have a look at the manual Steinberg Cubase SX/SL 3 Operation Manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 523 Steinberg manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.

    Page
    of 810
    							CUBASE SX/SLThe Pool 21 – 471
    By using drag and drop
    You can use drag and drop to insert clips into the Project window. 
    You can also use drag and drop from the Sample Editor for a clip by 
    making a selection range and pressing [Ctrl]/[Command] while drag-
    ging. Note:
    •Snap is taken into account if activated.
    •While you drag the clip in the Project window, its position will be indi-
    cated by a marker line and a numerical position box.
    Note that these indicate the position of the snap point in the clip. For example, if you 
    drop the clip at the position 22.00, this will be where the snap point ends up. See 
    page 397 for info about how to set the snap point.
    •If you position the clip in an empty area in the event display (i.e. below 
    existing tracks), a new track is created for the inserted event.
    Snap point 
    						
    							CUBASE SX/SL21 – 472 The Pool
    Deleting clips
    Removing clips from the Pool
    To remove a clip from the Pool without deleting it from the hard disk, 
    proceed as follows:
    1.Select the file(s) and select “Delete” from the Edit menu (or press 
    [Backspace] or [Delete]).
    • If you try to delete a clip that is used by one or more events, the program 
    will ask you if you want to remove these events from the project.
    Canceling means that neither the clip nor the associated events are deleted.
    2.Click Remove.
    A new prompt asks whether you want to move the clip to the Trash or remove it from 
    the Pool.
    3.Select “Remove from Pool”.
    The clip is no longer associated with the project, but still exists on the hard disk, and 
    can be used in other projects etc. This operation can be undone.
    Deleting from the hard disk
    To delete a file permanently from the hard disk, it must first be moved 
    to the Trash folder:
    •Follow the instructions for deleting clips above and select “Trash”.
    When clips are in the Trash folder they can be removed permanently.
    •Select “Empty Trash” on the Pool menu.
    A dialog box asks you if you are sure you want to follow through. Remember that this 
    operation cannot be undone!
    Before you permanently delete audio files from the hard disk, you 
    should make sure that these aren’t used by another project! 
    						
    							CUBASE SX/SLThe Pool 21 – 473
    Removing unused clips from the Pool
    This function finds all clips in the Pool that are not used in the project, 
    and either moves them to the Pool Trash folder where they can be per-
    manently deleted, or removes them from the Pool:
    1.Select “Remove Unused Media” on the Pool menu.
    A prompt appears with the text “Move to Trash or Remove From Pool?”
    2.Make your selection.
    Locating events referring to a clip in the Pool
    If you want to find out which events in the project refer to a particular 
    clip in the Pool, proceed as follows:
    1.Select the clip in the Pool.
    2.Select “Select in Project” on the Pool menu.
    All events that refer to the selected clip are now selected in the Project window.
    Locating clips or regions in the Pool
    You can perform a search of the Pool to locate particular clips or re-
    gions, in the following way:
    1.Select “Find in Pool” from the Pool menu.
    This opens the Find Media window, in which you can specify various 
    criteria to match. You can search by any one (or a combination) of the 
    following properties:
    • Name.
    • Size (in seconds, minutes, frames or bytes).
    • Bitsize (resolution).
    • Channels (stereo or mono).
    2.Tick the box beside the property you would like to search by, and en-
    ter the desired name or value.
    For the “Size” property, you can search for sizes smaller or greater than a value, or be-
    tween two values. This is determined by the second pop-up menu.
    3.Press Start.
    The search result appears in the lower half of the window.  
    						
    							CUBASE SX/SL21 – 474 The Pool
    •To select the found clips or regions in the Pool, click the “Select in 
    Pool” button.
    •To insert a found clip or region directly into the project, select it in the 
    list in the dialog and select one of the “Insert into Project” options 
    from the Pool menu.
    The options are described on page 470.
    The “Find in Pool” command is also accessible from the Project window 
    – the Pool window does not have to be open.
    Locating selected events
    If you quickly want to find the clip for an event in the Project window, 
    you can also use the following method:
    1.Select one or several events in the Project window.
    2.Pull down the Audio menu and select “Find Selected in Pool”.
    The corresponding clip(s) will be located and highlighted in the Pool. If the Pool win-
    dow isn’t already open it will be opened. 
    						
    							CUBASE SX/SLThe Pool 21 – 475
    Searching for audio files on disk
    The Pool can help you locate audio files on your hard disk or other 
    media. This works much like the regular file search, but with a couple 
    of extra features:
    1.Click the Search button in the toolbar.
    A lower pane appears in the window, displaying the search functions.
    2.Use the Folder pop-up menu to specify where to search.
    The pop-up menu will list all your local drives and removable media. 
    •If you want to limit the search to certain folders, choose “Select Search 
    Path” and select the desired folder in the dialog that appears.
    The search will include the selected folder and all subfolders. Note also that folders 
    you have recently selected using the “Select Search Path” function will appear on the 
    pop-up menu, allowing you to quickly select any of them.
    3.Specify the name of the file(s) to search for in the Name field.
    You can use partial names or wildcards (*), if you like. Note however, that the function 
    only searches for audio files of the supported formats.
    4.Click the Search button in the search pane.
    The search is started and the Search button is labeled Stop – click this to cancel the 
    search if needed.
    When the search is finished, the found files are listed to the right.
    •To audition a file, select it in the list and use the playback controls to 
    the left (Play, Stop, Pause and Loop).
    If Auto Play is activated, selected files will automatically be played back.
    •To import a found file into the Pool, select it in the list and click the Im-
    port button in the search pane.
    5.To close the search pane, click the Search button in the toolbar again. 
    						
    							CUBASE SX/SL21 – 476 The Pool
    About missing files
    When you open a project, you may get a warning that one or more files 
    are “missing”. If you click Close in the warning dialog, the project will 
    open anyway, without the missing files. In the Pool you can check which 
    files are considered missing. This is indicated by a question mark in the 
    Status column.
    A file is considered missing under one of the following conditions:
    •The file has been moved or renamed outside the program since the last 
    time you worked with the project, and you ignored the Resolve Missing 
    files dialog when you opened the project for the current session.
    •You have moved or renamed the file outside the program during the 
    current session.
    •You have moved or renamed the folder in which the missing files are 
    located.
    Locate missing files
    1.Select “Find Missing Files” from the Pool menu.
    The Resolve Missing Files dialog opens. 
    2.In the dialog that appears, decide if you want the program to try to find 
    the file for you (Search), if you want to do it yourself (Locate) or if you 
    want to specify in which directory the program should search for the 
    file (Folder).
    •If you select Locate, a file dialog opens, allowing you to locate the file 
    manually.
    Click “Open” when you have located the file.
    •If you select Folder, a dialog opens to let you specify the directory in 
    which the missing file can be found.
    This might be the preferred method if you have renamed or moved the folder contain-
    ing the missing file, but the file still has the same name. Once you select the correct 
    folder, the program finds the file and you can close the dialog. 
    						
    							CUBASE SX/SLThe Pool 21 – 477
    •If you select Search, the program will scan your hard disks for a file 
    with the proper name and display them in a list. 
    The dialog allows you to specify which folder or disk should be scanned. Click the 
    Search Folder button, select a directory or a disk and then click the Start button. If 
    found, select the file from the list and click “Accept”. Afterwards Cubase SX/SL tries 
    to map all other missing files automatically.
    Reconstructing missing edit files
    If a missing file cannot be found (e.g. if you have accidentally deleted 
    it from the hard disk) it will normally be indicated with a question mark 
    in the Status column in the Pool. However, if the missing file is an edit 
    file (a file created when you process audio, stored in the Edits folder 
    within the project folder), it may be possible for the program to recon-
    struct it by recreating the editing to the original audio file:
    1.Open the Pool and locate the clip(s) for which files are missing.
    2.Check the Status column – if this says “Reconstructible”, the file can 
    be reconstructed by Cubase SX/SL.
    3.Select the reconstructible clips and select “Reconstruct” from the 
    Pool menu.
    The editing is performed and the edit files are recreated.
    Removing missing files from the Pool
    If the Pool contains audio files that cannot be found or reconstructed, 
    you may want to remove these:
    •Select “Remove Missing Files” from the Pool menu to remove all 
    missing files from the Pool (and remove their corresponding events 
    from the Project window). 
    						
    							CUBASE SX/SL21 – 478 The Pool
    Auditioning clips in the Pool
    There are two methods you can use to audition clips in the Pool:
    •By selecting a clip and activating the Play button.
    The whole clip will play back, unless you stop playback by clicking the Play button again.
    The Play button.
    •By clicking somewhere in the waveform image for a clip.
    The clip will play from the position in the waveform you click until the end of the clip, 
    unless you stop playback by clicking the Play button, or by clicking anywhere else in 
    the pool window.
    Clicking in the waveform image to audition a clip.
    • In Cubase SX, the audio will be routed directly to the Audition bus in 
    both cases.
    You can adjust the auditioning level with the miniature level fader on the toolbar. This 
    does not affect the regular playback level.
    If you have activated the Loop button before you audition, the follow-
    ing will happen:
    The Loop button.
    •If you click the Play button to audition a clip, it will repeat indefinitely 
    until you stop playback by clicking the Play or Loop button again.
    •If you click in the waveform image to audition, the section from the 
    point you clicked to the end of the clip will repeat indefinitely until you 
    stop playback. 
    						
    							CUBASE SX/SLThe Pool 21 – 479
    Opening clips in the Sample Editor
    The Sample Editor allows you to perform detailed editing on the clip 
    (see the Sample Editor chapter for details). You can open clips in the 
    Sample Editor directly from the Pool in the following ways:
    •If you double click on a clip waveform icon, the clip will open in the 
    Sample Editor.
    •If you double click on a region in the Pool, its clip will open in the 
    Sample Editor with the region selected.
    One practical use for this is to set a snap point for a clip (see page 
    397). When you later insert the clip from the Pool into the project, you 
    can have it properly aligned according to the set snap point. 
    						
    							CUBASE SX/SL21 – 480 The Pool
    Import Medium...
    The Import Medium dialog lets you import files directly into the Pool. It 
    is opened from the Pool menu or with the Import button in the Pool 
    window.
    This is a standard file dialog, where you can navigate to other folders, 
    audition files etc. The following audio file formats can be imported:
    • Wave (Normal or Broadcast, see page 667)
    • AIFF and AIFC (Compressed AIFF)
    • REX or REX 2 (see page 754)
    • Sound Designer II 
    • MPEG Layer 2 and Layer 3 (mp2 and mp3 files – see page 755)
    • Ogg Vorbis (ogg files – see page 755)
    • Windows Media Audio (Windows – see page 755)
    • Wave64 (.w64 files – Cubase SX only)
    • Stereo or mono
    • Any sample rate (although files with another sample rate than the one used in 
    the project will play back at the wrong speed and pitch – see below).
    • 8, 16, 24 bit or 32 bit float resolution
    In addition, AVI, QuickTime, WMV (Windows only), DV (Mac OS X 
    only) and MPEG 1 and 2 video files can be imported into the Pool.
    It is also possible to use the commands on the Import submenu on the 
    File menu to import audio or video files into the Pool.
    For video files to be played back correctly, the right codecs have to be 
    installed.
    Clicking the Import button...
    ...opens the Import dialog: 
    						
    All Steinberg manuals Comments (0)

    Related Manuals for Steinberg Cubase SX/SL 3 Operation Manual