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Steinberg Cubase SX/SL 3 Operation Manual

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    							CUBASE SX/SLVST System Link 29 – 711
    Setting up a larger network
    This is not much more difficult than a two computer network. The main 
    thing to remember is that VST System Link is a daisy chain system. In 
    other words, the output of Computer 1 goes to the input of Computer 
    2, the output of Computer 2 goes to the input of Computer 3, and so 
    on around the chain. The output of the last computer in the chain must 
    always go back into the input of Computer 1, to complete the ring.
    Once you've done this, the transmission of all the transport, sync, and 
    MIDI information to the whole network is handled pretty much auto-
    matically. However, where you may run into confusion in a large net-
    work is in the transmission of audio signals back to a central mix 
    computer.
    If you have lots of hardware inputs and outputs on your ASIO cards you 
    don't need to send audio via the chain at all, but can transmit it directly 
    to the master mix computer via one or more of its other hardware Inputs. 
    For example, if you have a Nuendo Digiset interface or 9652 card on 
    Computer 1 you could use ADAT cable 1 for networking, ADAT cable 2 
    as a direct audio input from Computer 2, and ADAT cable 3 as a direct 
    audio input from Computer 3.
    You can also transmit audio via the ring system if you don't have 
    enough hardware I/Os for direct audio transmission. For example, in a 
    four computer scenario you could send audio from Computer 2 into a 
    channel in the mixer in Computer 3, and from there to a channel in the 
    mixer in Computer 4, and from there back to the master mixer in Com-
    puter 1. This can certainly be tricky to set up, so generally it is recom-
    mended that if you want to set up a complex network, you should make 
    sure to use ASIO cards with at least three separate digital I/Os.  
    						
    							CUBASE SX/SL29 – 712 VST System Link
    Application examples
    Using one computer for VST instruments
    In this example, you are using one computer as your main record and 
    playback machine, and want to use another computer as a virtual synth 
    rack.
    1.Record a MIDI track into Computer 1.
    2.Once you have finished recording, route the MIDI output of that track 
    to System Link MIDI port 1.
    3.Now go to Computer 2, open up the VST Instrument rack and assign 
    an instrument to the first slot in the rack.
    4.Route the VST Instrument channel to the desired output bus.
    If you are using Computer 1 as your main mixing computer, this would be one of the 
    VST System Link output busses, connected to Computer 1.
    5.Create a new MIDI track in the Project window of Computer 2, and 
    assign the MIDI output of the track to the VST Instrument you created. 
    6.Assign the MIDI input of the track to be VST System Link port 1.
    Now, the MIDI track on Computer 1 is routed to the MIDI track on Computer 2, which 
    in turn is routed to the VST Instrument.
    7.Now activate monitoring for the MIDI track on Computer 2, so that it 
    will listen and respond to any MIDI commands coming in.
    In Cubase SX/SL, you would click the monitor button in the Track list or Inspector.
    8.Press play on Computer 1.
    It will now send the MIDI information on the track to the VST Instrument loaded on 
    Computer 2.
    Even with a slow computer you should be able to stack a whole bunch 
    of extra VST Instruments this way, expanding your sound palette con-
    siderably. Don't forget that VST System Link MIDI is also sample ac-
    curate, and thus has much tighter timing than any hardware MIDI 
    interface ever invented! 
    						
    							CUBASE SX/SLVST System Link 29 – 713
    Creating a virtual effect rack
    The effect sends for an audio channel in Cubase SX/SL can either be 
    routed to an FX channel track or to any activated Group or output bus. 
    This allows you to use a separate computer as a “virtual effect rack”, 
    by setting things up in the following way:
    1.Go to Computer 2 (the machine you will use as effect rack) and add a 
    new stereo audio track.
    You cannot use an FX channel track in this case, since the track must have an audio input.
    2.Add the desired effect as an insert effect for the track.
    Let’s say you add a high-quality reverb plug-in.
    3.In the Inspector, select one of the VST System Link busses as input 
    for the audio track.
    You want to use a separate System Link bus, which will only be used for this purpose.
    4.Route the channel to the desired output bus.
    If you are using Computer 1 as your main mixing computer, this would be one of the 
    VST System Link output busses, connected to Computer 1.
    5.Activate monitoring for the track.
    6.Now, go back to Computer 1 and select a track to which you want to 
    add some reverb.
    7.Bring up the effect sends for the track, in the Inspector or the mixer.
    8.Pull down the send routing pop-up menu for one of the sends, and 
    select the VST System Link bus assigned to the reverb in step 3.
    9.Use the send slider to adjust the amount of effect as usual.
    The signal will be sent to the track on Computer 2 and processed 
    through its insert effect, without using any processor power on Com-
    puter 1.
    You can repeat the steps above to add more effects to the “virtual ef-
    fect rack”. The number of effects available this way is only limited by 
    the number of ports used in the VST System Link connection (and of 
    course by the performance of Computer 2, but given that it won’t have 
    to handle any recording or playback, you should be able to use quite a 
    lot of effects). 
    						
    							CUBASE SX/SL29 – 714 VST System Link
    Getting extra audio tracks
    All computers on a VST System Link network are locked with sample 
    accuracy. Therefore, if you find that the hard drive on one computer 
    isn’t fast enough to run as many audio tracks as you need, you could 
    record new tracks on one of the other computers instead. This would 
    create a “virtual RAID system”, with several disks all operating together. 
    All tracks will remain locked together just as tightly as if they were all 
    running on the same machine. This means that you effectively have an 
    unlimited track count! Need another 100 tracks? Just add another 
    computer. 
    						
    							30
    Video 
    						
    							CUBASE SX/SL30 – 716 Video
    Background
    Video support in Cubase SX/SL
    Cubase SX/SL plays back video films in a number of formats. 
    Under Windows, video playback can be done using one of three play-
    back engines: Video for Windows, DirectShow or Quicktime. This en-
    sures compatibility with as wide a range of video files as possible. 
    The following file formats are supported: AVI, Windows Media Video, 
    Quicktime or MPEG formats (in Cubase SX you can also import files in 
    Windows Media Video Pro format).
    Under Mac OS X, Quicktime is always used as playback engine. 
    QuickTime supports the following video file formats: AVI, MPEG, 
    QuickTime and DV.
    Generally there are two ways to play back video:
    • Without any special hardware at all.
    While this will be fine in many situations it does put a limit on the size of the video win-
    dow as well as the quality of the image.
    • Using video hardware that for example connects to an external monitor.
    Mac OS X: Using a FireWire port, you can play back video on an external monitor us-
    ing a DV-to-analog converter or a DV camera.
    This is valid for DV video and QuickTime is used for playback.
    Windows: Multi-head graphics cards which support overlay functionality can be used 
    to display the video picture on an external monitor. As of this writing, the folllowing 
    manufacturers have working solutions available: nVIDIA and Matrox. 
    						
    							CUBASE SX/SLVideo 30 – 717
    Operations
    About the video playback engine
    In Cubase SX/SL for Windows, you select a playback engine in the 
    Device Setup - Video Player page:
    What playback engine to select depends largely on which type of 
    video system you are using, as well as on the file format and codec of 
    the video files you want to work with. 
    • Make sure to read the section “Before you start” on page 722.
    • Generally, you can expect most Windows hardware to work with Direct-
    Show.
    On a Windows system, the DirectShow and Video for Windows players are provided 
    by the operating system, you don’t have to install any additional software.  
    						
    							CUBASE SX/SL30 – 718 Video
    • For the Quicktime playback method to be available, you must have 
    QuickTime installed on your computer (Windows).
    There is a freeware version (a QuickTime installer is included on the Cubase SX/SL 
    DVD if required, or you can download it from www.quicktime.com) and a “pro” version, 
    which offers additional video cutting options. The player engine is the same in both 
    versions, so for mere playback in Cubase SX/SL there is no need to purchase the 
    “pro” version.
    Under Mac OS X, there is only one standard player option. The Quick-
    time playback engine is always used, supporting the formats AVI, MPEG, 
    QuickTime and DV. If your system has a FireWire port, there is also a 
    FireWire option – see below.
    Importing a video file
    Video files are imported in the same manner as audio files.
    •By using the File menu (Import Video File).
    •By using drag and drop.
    •By importing to the Pool first and then dragging to the Project window 
    (see the Pool chapter for details).
    Note:
    • To be able to play back the video, you must add a video track (by using the 
    Add Track submenu on the Project menu or Quick menu). You can only have 
    one video track in each project.
    • All video files on the track must be of the same size and compression format.
    • The Import dialog has an option for extracting the audio from a video file – see 
    page 720. 
    						
    							CUBASE SX/SLVideo 30 – 719
    Playing back a video file
    Video files are displayed as events/clips on the video track, with 
    thumbnails representing the frames in the film (if the option Show 
    Video Thumbnails is activated in the Preferences dialog).
    A video event on a video track.
    In the track list and Inspector, you will find two options for how the 
    thumbnails should be shown:
    To view the video on the computer screen (as opposed to on an exter-
    nal monitor, see below), proceed as follows:
    •If you’re running MacOS X, first open the Device Setup dialog from the 
    Devices menu, click Video Player in the list and make sure “Onscreen 
    Window” is selected in the Video Output section of the dialog. 
    •Pull down the Devices menu and select Video (or use a key command 
    – by default [F8]).
    A video window appears. In Stop mode, this displays the video frame at the project cur-
    sor position.
    Playback is done together with all other material, using the Transport 
    panel.
    Button Description
    Show Frame 
    NumbersWhen this is activated, each thumbnail is shown with the corre-
    sponding video frame number.
    Snap Thumbnails When this is activated, the individual thumbnail images will be 
    positioned exactly at their respective start time position. Also, no 
    more than one thumbnail per frame will be shown, even if you 
    zoom in a lot.  
    						
    							CUBASE SX/SL30 – 720 Video
    Setting the Window size
    If you are playing back video in a window on your computer screen, 
    you may want to adjust the size:
    •Open Device Setup dialog from the Devices menu, click Video Player 
    in the list and use the Video Window buttons to select a size.
    Playing back video in full screen mode
    When viewing video on the computer screen you can choose to let 
    the video occupy the whole screen, during playback or in Stop mode:
    •Right-click (Win) or [Ctrl]-click (Mac) in the video window to switch to 
    full screen. Click again to exit full screen.
    Playing back a video file via FireWire 
    (Mac OS X only)
    For Apple computers equipped with a FireWire port, you can easily 
    connect external video hardware via this, as OS X has built-in video 
    support for the most common formats (NTSC/PAL/DVCPRO). 
    FireWire is capable of high data-transfer speed and is the most com-
    mon standard for communicating with video-related peripheral equip-
    ment.
    •To play back a video file via hardware connected to the FireWire port, 
    select “FireWire” in the Outputs pop-up of the Device Setup–Video 
    Player dialog.
    When FireWire is selected as output, a number of format options appear on the For-
    mat pop-up, allowing you to select between various video formats and resolutions.
    Extracting audio from a video file
    If a video file contains audio, it can be extracted. Regardless of the au-
    dio format in the actual file, the resulting audio file will always be in the 
    format (Sample Rate and Record Format) that is specified for the 
    Project in the Project Setup dialog. 
    						
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