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Steinberg Cubase SX/SL 3 Operation Manual

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    							CUBASE SX/SLWorking with hitpoints and slices 20 – 461
    Using the Close Gaps function
    If you have sliced a loop for tempo changes, lowering the tempo below 
    the loop’s original tempo will create gaps between the slices. The lower 
    the tempo is in relation to the original tempo, the wider the gaps will be. 
    This can be fixed using the “Close Gaps” function on the Advanced 
    submenu on the Audio menu:
    1.Set the desired tempo.
    2.Select the part in the Project window.
    3.Select “Close Gaps” from the Advanced submenu.
    Now time stretch is applied on each slice to close the gaps. Depending on the length 
    of the part, this can take a little while.
    4.The waveform is redrawn and the gaps are now closed!
    •Note that this feature creates new clips in the Pool, one for each slice.
    •Close Gaps can also be used when the project tempo is higher than 
    the original loop tempo.
    This will use the time stretch function to shrink the slices to fit.
    •If you decide to change the tempo again after using the Close Gaps 
    function, you should undo the Close Gaps operation or start over 
    again, using the original unstretched file.
    •You can also use this function on individual events (in the Audio Part 
    Editor or Project window).
    The events don’t have to be slices – you can use Close Gaps simply to stretch an au-
    dio event to the start position of the next event. 
    						
    							CUBASE SX/SL20 – 462 Working with hitpoints and slices 
    						
    							21
    The Pool 
    						
    							CUBASE SX/SL21 – 464 The Pool
    Background
    What is the Pool?
    Every time you record on an audio track, a file is created on your hard 
    disk. A reference to this file – a clip – is also added to the Pool. Two 
    general rules apply to the Pool:
    •All clips, audio or video, that belong to a project are listed in the Pool. 
    •There is a separate Pool for every project.
    The way the Pool displays folders and their contents is similar to the 
    way the Mac OS X Finder and the Windows Explorer display folders 
    and lists of files.
    What can you do in the Pool?
    In the Pool you can, amongst other things, perform the following oper-
    ations:
    Operations that affect files on disk
    • Import clips (audio files can automatically be copied and/or converted).
    • Convert file formats.
    • Rename clips (this will also rename the referred files on disk).
    • Delete clips (if you select the “Move to Trash” option and empty the Trash 
    folder – see page 472).
    • Prepare File Archives for backup.
    • Minimize Files.
    Operations that only affect clips
    • Copy clips.
    • Audition clips.
    • Organize clips.
    • Apply audio processing to clips.
    • Save or import complete Pool files. 
    						
    							CUBASE SX/SLThe Pool 21 – 465
    Opening the Pool
    You open the Pool in any of the following ways:
    • By clicking the Pool icon in the Project window.
    • By selecting “Pool” on the Project menu or “Open Pool Window” on the Pool 
    menu.
    • By using a key command (by default [Ctrl]/[Command]-[P]).
    The content of the Pool is divided into three main folders: 
    •The Audio folder
    This contains all audio clips and regions currently in the project.
    •The Video folder
    This contains all video clips currently in the project.
    •The Trash folder 
    Unused clips can be moved to the Trash folder for later permanent removal from the 
    hard disk.
    These folders cannot be renamed or deleted from the Pool, but any 
    number of subfolders can be added (see page 484). 
    						
    							CUBASE SX/SL21 – 466 The Pool
    Window Overview
    Toolbar overview
    The info line
    Click the “Show Info” button on the toolbar to show or hide the info line 
    at the bottom of the Pool window. It shows the following information:
    Audio folder
    Trash folder Video folderAudio clip name
     Region name
    Waveform imageColumn HeadingsToolbar
    Open/Close 
    all Folders View Pop-up Hide/show 
    info lineImport Button
    Project Folder Path
    Pool Record Folder Path
    Play and Loop buttons, 
    audition volume controlSearch Button
    Number of audio 
    files in the Pool
    Number of files in the Pool that are not in 
    the project folder (e.g. video files)Total size of all audio 
    files in the Pool
    Number of audio 
    files in use 
    						
    							CUBASE SX/SLThe Pool 21 – 467
    How clips and regions are displayed in the Pool
    • Audio clips are represented by a waveform icon followed by the clip name.
    • Audio regions are represented by a region icon followed by the region name.
    • Video clips are represented by a camera icon followed by the clip name. 
    						
    							CUBASE SX/SL21 – 468 The Pool
    The Pool window columns
    Various information about the clips and regions can be viewed in the 
    Pool window columns. The columns contain the following information:
    Column Description
    Media This column contains the Audio, Video and Trash folders. If the folders are 
    opened, the clip or region names are shown and can be edited. This col-
    umn is always shown.
    Used This column displays the number of times a clip is used in the project. If a 
    column row is empty, the corresponding clip is not used.
    Status This column displays various icons that relate to the current Pool and clip 
    status. See page 469 for a description of the icons.
    Musical The checkbox in this column allows you to activate or deactivate Musical 
    Mode. If the Tempo column (see below) displays “???”, you have to enter 
    the correct tempo before you can activate Musical Mode.
    Tempo This shows the tempo of audio files for which a tempo has been set using 
    the Audio Tempo Definition tool. If no tempo has been specified, the col-
    umn displays “???”. 
    Info This column shows the following information for audio clips: The sample 
    rate, bit resolution, number of channels and the length in seconds. For re-
    gions, it displays start and end times in frames, and for video clips the 
    frame rate, number of frames, and length in seconds.
    Type This column shows the file format of the clip.
    Date This column shows the date when the clip was created.
    Origin Time This column shows the original start position where a clip was recorded in 
    the project. As this value can be used as a basis for the “Insert into Project” 
    Pool menu item (and other functions), you can change it if the Origin Time 
    value is redundant. This can either be done by editing the value in the col-
    umn, or by selecting the corresponding clip in the Pool, moving the project 
    cursor to the new desired position and selecting “Update Origin” from the 
    Pool menu. 
    Image This column displays waveform images of audio clips or regions. 
    Path This column shows the path to the location of a clip on the hard disk.
    Reel Name If you have imported an OMF file (see page 742), they may include this at-
    tribute, in which case it is shown in this column. The Reel Name describes 
    the 'physical' reel or tape from which the media was originally captured. 
    						
    							CUBASE SX/SLThe Pool 21 – 469
    About the Status column symbols
    The Status column can display various symbols that relate to the clips 
    status. The following symbols can be shown:
    Sorting the Pool contents
    You can sort the clips in the Pool by name, date etc. This is done by 
    clicking on the corresponding column heading. Clicking again on the 
    same heading switches between ascending and descending sort order.
    Symbol Description
    This indicates the current Pool Record folder (see page 483).
    This symbol is shown if a clip has been processed.
    The question mark indicates that a clip is referenced to the project but is 
    missing from the Pool (see page 476).
    This indicates that the clip file is external, i.e. located outside the current 
    Audio folder for the project.
    This indicates that the clip has been recorded in the currently open version 
    of the project. This is useful for finding recently recorded clips quickly.
    The arrow indicates the 
    sort column and sort order. 
    						
    							CUBASE SX/SL21 – 470 The Pool
    Operations
    Renaming clips in the Pool
    To rename a clip in the Pool, select it and click on the existing name, 
    type in a new name and press [Return].
    Renaming a clip in the Pool is much preferred to renaming it outside 
    Cubase SX/SL (for example on the computer desktop). This way Cu-
    base SX/SL already “knows” about the change, and won’t lose track of 
    the clip the next time you open the project. See page 476 for details 
    about lost files.
    Copying clips in the Pool
    To make a duplicate clip, proceed as follows:
    1.Select the clip you wish to copy.
    2.Select “New Version” on the Pool menu.
    A new version of the clip appears in the same Pool folder, with the same name but with 
    a “version number” after it, to indicate that the new clip is a duplicate. The first copy 
    made of a clip will logically get the version number “2” and so on.
    Copying a clip does not create a new file on disk, but just a new edit ver-
    sion of the clip (referring to the same original file).
    Inserting clips into a project
    Using menus
    1.Select the clip(s) you want to insert into the project.
    2.Pull down the Pool menu and select an “Insert into Project” option.
    The “At Cursor” option will insert the clip(s) at the current project cursor position. 
    The “At Origin” option will insert the clip(s) at their Origin Time position(s).
    •Note that the clip will be positioned so that its snap point is aligned 
    with the selected insert position.
    You can also open the Sample Editor for a clip by double clicking it, and perform the 
    insert operation from there. This way you can set the snap point before inserting a clip.
    3.The clip is inserted on a new audio track, created automatically, or on 
    a selected track.
    If several tracks are selected, the clip will be inserted on the first selected track. 
    						
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