Steinberg Cubase SX/SL 3 Operation Manual
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CUBASE SX/SLVideo 30 – 721 There are three ways to extract audio from a video file: •By checking the Extract audio option in the Import Video dialog. This will add the audio to the currently active audio track. The new audio event will start at the same time as the video event, so that they are in sync with each other. •By using Import Audio from Video File from the File menu. This is just as above, but no video clip is created, only an audio event (starting at the project cursor position on the selected track). •By using Extract Audio from Video File on the Pool menu. This creates an audio clip in the Pool, but doesn’t add any events to the Project window. • These functions are not available for mpeg video files. Replacing the audio in a video file (Cubase SX only) Cubase SX has a special function for replacing the audio in a video file: 1.Pull down the File menu and select Replace Audio in Video File. 2.In the file dialog that appears, locate and select the video file on your hard disk, and click Open. A new file dialog appears. 3.Locate and select the audio file that you want to insert into the video file, and click Open. The audio is added to the video file, replacing its current audio track (if any). •By combining the functions Extract Audio, Export Audio Mixdown and Replace Audio in Video File, you can create a complete audio track for a video file. Project window and Browser editing operations Video clips are played back by events just as audio clips are. You can use all the basic editing operation on video events, just as with audio events. The following operations are not possible on the video track: •Drawing, Gluing, Muting and Scrubbing. •The video track has no editor and does not make use of parts.
CUBASE SX/SL30 – 722 Video Pool operations For more about operations on video clips in the Pool, see page 488. Before you start (Windows) When working on a project involving a video file, there are several points to bear in mind: Have you selected the right player? The player is used not only for playback of the video file, but also to pro- vide file information in the Pool and in the Import Video dialog. There- fore, to make sure that you have chosen the right player for a particular type of video file, check the file information displayed in the Import Video dialog or the Pool prior to trying to import or playing back the file. When this information reads “0x0 pixel”, “0.000 s” and “0 Frames”, the video file is either corrupt, or the format is not supported by the codecs available to the selected video player. You will either have to change the video player, or install the required codec. Trying to import or play back a file not supported by the selected video player leads to unpredictable results – if no information on the number of frames, the length and the pixel resolution is available in the Import Video dialog or the Pool, you cannot import/play this file properly with this particular video player. You can change the video player in the Device Setup dialog. After hav- ing done so, make sure to remove any previously imported video file from the Pool first, and re-import it. Editing a video file Cubase SX/SL allows you to cut, copy, paste and trim video events, i. e. your video track may contain more than one video event. However, when using the DirectShow video player on a Windows system, you may find that only the first event on the video track is played back cor- rectly. In such a case make sure that the video track contains no more than one video event.
CUBASE SX/SLVideo 30 – 723 When working with a Windows operating system, you may find that you are unable to edit a video file copied from a CD. This is because files copied from CD are write protected by default. Right-click the file, and uncheck the “Read-Only” option in the File Properties dialog. When you have a video file in a format not supported by Cubase SX/ SL, use an external application to convert the file to a format that Cu- base SX/SL can import. Graphics cards Multi-head graphics cards which support overlay functionality can be used to display the video picture on an external TV or computer mon- itor in full screen mode. As of this writing, the manufacturers nVIDIA and Matrox have working solutions available. Check the card’s docu- mentation for information on how it handles video output and how to set it up for multi-monitor display. Options In the Preferences dialog (Event Display–Video page), there are two options for video playback: •Show Video Thumbnails. When this is activated, thumbnail frames of the video contents are shown in the track. •Video Cache Size. This determines how much memory is available for video thumbnails. If you have long video clips and/or work with a large zoom factor (so that a lot of frames are shown in the thumbnails), you may have to raise this value.
CUBASE SX/SL31 – 726 ReWire Introduction ReWire and ReWire2 are special protocols for streaming audio be- tween two computer applications. Developed by Propellerhead Soft- ware and Steinberg, ReWire provides the following possibilities and features: •Real-time streaming of up to 64 separate audio channels (256 with ReWire2), at full bandwidth, from the “synthesizer application” into the “mixer application”. In this case, the “mixer application” is of course Cubase SX/SL. An example of a “syn- thesizer application” is Propellerhead Software’s Reason. •Automatic, sample accurate synchronization between the audio in the two programs. •The possibility to have the two programs share one sound card and take advantage of multiple outputs on that card. •Linked transport controls that allow you to play, rewind etc, either from Cubase SX/SL or from the synthesizer application (provided it has some kind of transport functionality). •Automatic audio mixing functions of separate channels as required. In the case of Reason for example, this allows you to have separate mixer channels for the different devices. •Additionally, ReWire2 offers the possibility to route MIDI tracks in Cubase SX/SL to the other application, for full MIDI control. For each ReWire2 compatible device, a number of extra MIDI outputs will be made avail- able in Cubase SX/SL. In the case of Reason, this allows you to route different MIDI tracks in Cubase SX/SL to different devices in Reason, having Cubase SX/SL serve as main MIDI sequencer. •Less total system requirements than when using the programs together in the conventional way.
CUBASE SX/SLReWire 31 – 727 Launching and quitting When using ReWire, the order in which you launch and quit the two programs is very important: Launching for normal use with ReWire 1.First launch Cubase SX/SL. 2.Enable one or several ReWire channels in the ReWire Device dialog for the other application. This is described in detail on page 728. 3.Launch the other application. It may take slightly longer for the application to start when you are using ReWire. Quitting a ReWire session When you are finished, you also need to quit the applications in a special order: 1.First quit the synthesizer application. 2.Then quit Cubase SX/SL. Launching both programs without using ReWire We don’t know exactly why you would want to run Cubase SX/SL and the synthesizer application at the same time on the same computer, without using ReWire, but you can: 1.First launch the synthesizer application. 2.Then launch Cubase SX/SL. Please also note that the two programs now compete for system re- sources such as audio cards, just as when running either with other, non-ReWire audio applications.
CUBASE SX/SL31 – 728 ReWire Activating ReWire channels ReWire supports streaming of up to 64 separate audio channels, while ReWire2 supports 256 channels. The exact number of available ReWire channels depends on the synthesizer application. Using the ReWire Device panels in Cubase SX/SL, you can specify which of the available channels you want to use: 1.Pull down the Devices menu and select the menu item with the name of the ReWire application. All recognized ReWire compatible applica- tions will be available on the menu. The ReWire panel appears. This consists of a number of rows, one for each available ReWire channel. The ReWire panel for Reason. 2.Click on the power buttons to the left to activate/deactivate the desired channels. The buttons light up to indicate activated channels. Please note that the more ReWire channels you activate, the more processing power is required. •For information about exactly what signal is carried on each channel, see the documentation of the synthesizer application. 3.If desired, double click on the labels in the right column, and type in another name. These labels will be used in the Cubase SX/SL mixer to identify the ReWire channels.
CUBASE SX/SLReWire 31 – 729 Using the transport and tempo controls This is only relevant if the synthesizer application has some sort of built- in sequencer or similar. Basic transport controls When you run ReWire, the transports in the two programs are com- pletely linked. It doesn’t matter in which program you Play, Stop, Fast Forward or Rewind. However, recording (if applicable) is still com- pletely separate in the two applications. Loop settings If there is a loop or cycle facility in the synthesizer application, that loop will be completely linked to the Cycle in Cubase SX/SL. This means that you can move the start and end point for the loop or turn the loop on or off in either program, and this will be reflected in the other. Tempo settings As far as tempo goes, Cubase SX/SL is always the Master. This means that both programs will run in the tempo set in Cubase SX/SL. However, if you are not using the Tempo track in Cubase SX/SL, you can adjust the tempo in either program, and this will immediately be reflected in the other. If you are using the Tempo track in Cubase SX/SL (if the Tempo button is activated on the Transport panel), you should not adjust the tempo in the synthesizer application, since a tempo request from ReWire will automat- ically deactivate the Tempo switch in Cubase SX/SL!
CUBASE SX/SL31 – 730 ReWire How the ReWire channels are handled in Cubase SX/SL When you activate ReWire channels in the ReWire Device panels, they will become available as channel strips in the mixer. The ReWire chan- nel strips have the following properties: •ReWire channels appear to the right of the other audio and MIDI chan- nel strips in the mixer. ReWire channel strips are denoted by a yellow label in the mixer. •ReWire channels may be any combination of mono and stereo, de- pending on the synthesizer application. •ReWire channels have the same functionality as regular audio channels. This means you can set volume and pan, add EQ, insert effects and sends and route the channel outputs to groups or busses (done in the Inspector - or in the mixer if you are using Cubase SX). However, ReWire channels have no monitor buttons. •All ReWire channel settings can be automated using the Read/Write buttons. When you write automation, channel automation tracks will automatically appear in the Project Window. This allows you to view and edit the automation graphically, just as with VST Instrument channels, etc. •You can mix down the audio from ReWire channels to a file on your hard disk with the Export Audio Mixdown function (see page 659). In Cubase SX/SL, you can export the output bus to which you have routed the ReWire channels. In Cubase SX, you can also export individual ReWire channels directly – “rendering” each ReWire channel to a separate audio file.