Steinberg Cubase SX/SL 3 Operation Manual
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CUBASE SX/SLThe MIDI editors 24 – 591 Masking The Mask function is similar to the filter view but allows you to hide events based on other criteria as well. Proceed as follows: 1.Select an event (or several events) of the type you want to view. 2.Pull down the Mask pop-up menu on the toolbar and select one of the options. The results are as follows: In addition to the above options, the menu also gives you access to the same presets available in the Logical Editor (see the separate “MIDI Devices and Features” pdf for details). Furthermore, the “Setup...” item on the Mask pop-up menu gives you direct access to the Logical Edi- tor, with the aid of which you can create very complex masking settings. Option Description Event Types Only events with the type of the selected event will be shown. This does the same as the filter view but is quicker if you only want to view a single event type. Event Types and Data 1Only events of the same type and with the same “Data 1” value will be shown. For example, if a note event is selected, only notes with the same pitch will be shown. If a controller event is selected, only controllers of the same type will be shown. Event Channels Only events with the same MIDI channel value as the selected event will be shown.
CUBASE SX/SL24 – 592 The MIDI editors When you apply any of the presets from the Logical Editor or use the Logical Editor to create masking settings yourself, only the events that meet the criteria specified will be visible. •To deactivate the Mask function, select “Nothing” from the Mask pop- up menu. The most typical usage of the Mask function is to view a certain type of controller only (e.g. Modulation, Breath Control, etc.). Since these are all the same event types (controller), this would not be possible using the filter view. With the “Event Types and Data 1” option on the Mask pop-up menu, it is! Editing in the value display The value display to the right of the event display is a tool for quick viewing and editing of multiple values, e.g. velocities or controller amounts. The values are shown as horizontal bars, with the bar length corresponding to the value. A velocity ramp in the value display. You edit the values by clicking and dragging. Note that the pointer au- tomatically takes on the shape of the Pencil tool when you move it into the value display – you don’t have to select the Pencil tool for this.
CUBASE SX/SLThe MIDI editors 24 – 593 Exactly which value is shown for an event depends on the event type. The following table shows what is displayed and edited in the Data columns and the value display: •The value display can be hidden from view by clicking the “Show List Value View” button on the toolbar, so that it is not lit. Event type Data 1 Data 2 Value display Note Pitch (note number) Velocity Velocity Controller Controller type Controller amount Controller amount Program Change Program number Not used Program number Aftertouch Aftertouch amount Not used Aftertouch amount Pitch Bend Bend amount Not used Bend amount SysEx Not used Not used Not used
CUBASE SX/SL24 – 594 The MIDI editors The Score Editor – Overview (Cubase SL only) This section describes the Score Editor in Cubase SL. If you are using Cubase SX, please refer to the separate pdf document “Score Layout and Printing” opened from the Start menu (Windows) or the Help menu in the program. The Score Editor shows the MIDI notes as a musical score. The win- dow contains the following sections and items: The toolbar The Score Editor toolbar is similar to the toolbar in the Key Editor, with the following differences: • The Score Editor toolbar has a button for showing or hiding the extended toolbar (see below). • There are no active part settings – in the Score Editor, parts on different tracks are shown on different staves. • There are no local loop settings or chord recognition functions.
CUBASE SX/SLThe MIDI editors 24 – 595 The info line The info line shows information about selected MIDI notes, just like in the Key and Drum Editors. You can edit all values on the info line us- ing regular value editing (see page 553 for details). •To hide or show the info line, click the “Show Info” button in the toolbar. The extended toolbar The extended toolbar (shown or hidden by clicking the “Show Tool Strip” button on the main toolbar) contains the following items: Note value buttons Click one of these to select a note value for input. The “T” and “.” op- tions are for triplet and dotted note values. You can also press [Ctrl]/ [Command] and click one of the note value buttons – this will resize all selected notes to the note value you choose. Enharmonic shift Allows you to manually select whether a note should be shown with flat or sharp accidentals. See page 609.
CUBASE SX/SL24 – 596 The MIDI editors The score display The main area of the Score Editor window shows the notes in the ed- ited parts on one or several staves. • If you are editing one or several parts on the same track, as much of them as possible is shown on several staves – one above the other – just as with a score on paper. • If you are editing parts on several tracks, they are put on a grand staff (multiple staves, tied together by bar lines). • The number of measures across the screen depends on the size of the win- dow and the number of notes in each measure. The maximum number of bars across the page is four. • The end of the last part is indicated by a double bar line. • Unlike the other MIDI editors, the Score Editor does not have a ruler. A conventional ruler would not make sense, since there is no exact relationship be- tween a note’s horizontal position in the score and its musical position in the Project.
CUBASE SX/SLThe MIDI editors 24 – 597 Score Editor operations (Cubase SL only) Opening the Score Editor To open one or several parts in the Score editor you proceed much as with the other editors: select one or several tracks or any number of parts (on the same or different tracks), and select “Open Score Edi- tor” from the Scores submenu on the MIDI menu. The default key command for this is [Ctrl]/[Command]-[R]. •You can also select the Score editor as your default editor, allowing you to open it by double clicking parts. This is done with the Default Edit Action pop-up menu in the Preferences dialog (event Display – MIDI page). About editing parts on different tracks If you have selected parts on two or more tracks and open the Score editor, you will get one staff for each track (although you can split a staff in two, e.g. when scoring for piano). The staves are tied together by bar lines and placed in the order of the tracks in the Project window. •If you need to rearrange the staves: close the editor, go back into the Project window, drag the tracks to the order you want them, and open the Score Editor again. The Active Staff Just as in the other editors, all MIDI input (as when recording from your instrument) is directed to one of the tracks, here called the Active staff. The Active staff is indicated by a black rectangle in the left part of the first visible bar. To change Active staff, click in the staff you want to activate. The Active staff
CUBASE SX/SL24 – 598 The MIDI editors Getting the score displayed correctly When you open the Score Editor for a part recorded in real time, the score may not look as legible as you would first expect. The Score Ed- itor can ignore the minor time variances in performance and make a neater score almost instantly. To achieve this, there are a number of Staff Settings that determine how the program displays the music. • Note that the time signature follows the time signature(s) on the Tempo track and are common to all tracks/staves in the score. There are two ways to open the Staff Settings dialog: •Double click in the white area to the left of the staff. •Activate a staff by clicking in it, and select “Staff Settings” from the Scores submenu on the MIDI menu. The Staff Settings dialog appears. The settings you make in this dialog are independent for each staff (track), but common for a piano staff which you have created by choos- ing the “Split” Staff Mode option (see below).
CUBASE SX/SLThe MIDI editors 24 – 599 Staff Mode This pop-up determines how the staff should be shown: •When set to “Single”, all notes in the part are shown in the same staff. •When set to “Split”, the part is split on the screen into a bass and tre- ble clef, as in a piano score. You use the Splitpoint value field to set the note where you want the split to occur. Notes above and including the split note will appear on the upper staff, and notes be- low the split note will appear on the lower staff. Before and after setting a split at C3. Display Quantize Notes are not an absolute language, and you must give the program a few hints on how the score should be displayed. This is done using the Display Quantize section of the Staff Settings dialog.
CUBASE SX/SL24 – 600 The MIDI editors These are only display values used for the graphics in the Score Editor. They do not affect the actual playback in any way. Here is a description of the functions: Parameter Description Notes Determines the smallest note value to be displayed and the “small- est position” to be recognized and properly displayed. Set this to the smallest significant note position used in your music. For example, if you have notes on odd sixteenth note positions, you should set this value to 16. The “T” values are for triplet note values. This setting is partly overridden by Auto Quantize (see below). Rests This value is used as a “recommendation” – the program will not dis- play rests smaller than this value, except where necessary. In effect, this setting also determines how the length of notes should be dis- played. Set this value according to the smallest note value (length) you want to be displayed for a single note, positioned on a beat. Auto Quantize Generally, if your music contains mixed triplets and straight notes, try activating this checkbox. Otherwise, make sure it is deactivated. Auto Quantize uses involved methods to make your score look as legible as possible. Auto Quantize allows you to mix straight notes with tuplets (triplets) in a part. But, Auto Quantize also uses the (dis- play) Quantize value. If it can't find an appropriate note value for a certain note or group of notes, it will use the set Quantize value to display it. If the part is imprecisely played and/or complex, Auto Quantize may have a problem “figuring out” exactly what you “mean”. Dev This option is only available if Auto Quantize is on. When Dev (Devi- ation) is activated, triplets/straight notes will be detected even if they are not exactly “on the beat”. However, if you know your triplets/ straight notes are perfectly recorded (quantized or entered by hand), turn this off. Adapt This option is only available if Auto Quantize is on. When Adapt is activated, the program “guesses” that when one triplet is found, there are probably more triplets surrounding it. Turn this on if not all of your triplets are detected.