Steinberg Cubase SX/SL 3 Operation Manual
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CUBASE SX/SLThe Audio Part Editor 18 – 411 Window overview The toolbar The tools, settings and icons on the toolbar have the same functional- ity as in the Project window, with the following differences: • A Solo button (see page 414). • Separate tools for audition (Speaker) and scrubbing (see page 415). • No Line, Glue Tube or Color tool. • Play and Loop icons and an Audition Volume control (see page 414). • Independent Track Loop settings (see page 415). • Part List controls for handling several parts: Activating parts for editing, re- stricting editing to active parts only and showing part borders (see page 416). • You can customize the toolbar, hiding or reordering its items. This is described on page 767. The ruler and info line These have the same functionality and appearance as their counter- parts in the Project window. •Note that you can select a separate display format for the Audio Part Editor ruler by clicking on the arrow button on the right and selecting an option from the pop-up menu that appears. For a list of the available formats, see page 102.
CUBASE SX/SL18 – 412 The Audio Part Editor About lanes If you make the editor window larger, this will reveal additional space below the edited events. This is because an audio part is divided ver- tically in lanes. Lanes can make it easier to work with several audio events in a part: In the left figure it is unnecessarily hard to discern, select and edit the separate events. In the right figure, some of the events have been moved to a lower lane, making selection and editing much easier. •To move an event to another lane without accidentally moving it hori- zontally, press [Ctrl]/[Command] and drag it up or down. This is the default modifier key for this – you can adjust this in the Preferences if you like. Lanes
CUBASE SX/SLThe Audio Part Editor 18 – 413 Overlapping events Only one event per track can be played back at the same time! This means that if you have overlapping events, on the same lane or differ- ent lanes, these will cut each other off, according to the following rules: •For events on the same lane, the ones that are on top (visible) will be played. To move overlapping events to the front or back, use the Move to Front and Move to Back functions on the Edit menu. •For events on different lanes, the event on the lowest lane gets play- back priority. The “greyed-out” sections of the upper event will not be played since the event on the lower lane has playback priority! Note that in the actual program, playback priority between lanes is not indicated by event sections being greyed out.
CUBASE SX/SL18 – 414 The Audio Part Editor Operations Zooming, selecting and editing in the Audio Part Editor is done just as in the Project window (see page 105). •Note that if a part is a shared copy (i.e. you have previously copied the part by [Alt]+[Shift]/[Option]+[Shift]-dragging), any editing you per- form will affect all shared copies of this part. To indicate that it is a shared copy, its name is displayed in italics and a symbol is dis- played in the lower right corner of the part in the Project window (see page 129). Auditioning There are three ways to listen to the events in the Audio Part Editor: By using the Speaker tool If you click somewhere in the editor’s event display with the Speaker tool and keep the mouse button pressed, the part will be played back from the position at which you clicked. Playback will continue until you release the mouse button. By using the Audition icon The Audition and Audition Loop icons. Clicking the Audition icon on the toolbar plays back the edited audio, according to the following rules: • If you have selected events in the part, only the section between the first and last selected event will be played back. • If you have made a range selection, only this section will be played back. • If there is no selection, the whole part will be played back. Note that if the project cursor is within the part, playback starts from the current cursor position. If the project cursor is outside the part, playback starts from the beginning of the part. • If the Audition Loop icon is activated, playback will continue until you deacti- vate the Audition icon. Otherwise, the section will be played back once. • When auditioning with the Speaker tool or Audition icon in Cubase SX, audio will be routed directly to the Audition bus.
CUBASE SX/SLThe Audio Part Editor 18 – 415 By using regular playback You can of course use the regular playback controls while in the Audio Part Editor. Furthermore, if you activate the Solo Editor button on the toolbar, only the events in the edited part will be played back. The independent track loop function The independent track loop is a sort of “mini-cycle”, affecting only the edited part. When the loop is activated, the events in the parts that are within the loop will be repeated continuously and completely indepen- dent – other events (on other tracks) are played back as usual. The only “interaction” between the loop and the “regular playback” is that every time the cycle starts over again, so does the loop. To set up the independent track loop, proceed as follows: 1.Turn on the loop by clicking on the Loop button on the toolbar. If it isn’t visible, you need to right-click (Windows) or [Ctrl]-click (Mac) the toolbar and add the Independent Track Loop Settings section – see page 767. When the loop is activated, the cycle isn’t shown in the editor’s ruler. Now you need to specify the length of the loop: 2.Either [Ctrl]/[Command]-click and [Alt]/[Option]-click in the ruler to set the start and end of the loop, respectively… 3.…or edit the loop start and end positions numerically in the fields next to the Loop button. The loop is indicated in purple in the ruler. • The events will be looped as long as the Loop button is activated and the Audio Part Editor window is open. Scrubbing In the Audio Part Editor, the Scrub tool has a separate icon on the toolbar. Apart from that, scrubbing works exactly as in the Project win- dow (see page 125).
CUBASE SX/SL18 – 416 The Audio Part Editor Handling several parts When you open the Audio Part Editor with several parts selected – all on the same track or on different tracks – they might not all “fit” in the editor window, which can make it hard to get an overview of the differ- ent parts when editing. Because of this, the toolbar features a few functions to make working with multiple parts easier and more comprehensive: •The Part List menu lists all parts that were selected when you opened the editor, and lets you select which part should be active for editing. When you select a part from the list, it is automatically made active and centered in the display. • Note that it is also possible to activate a part by clicking on it with the Arrow tool. •The button “Edit Active Part Only”, lets you restrict editing operations to the active part only. If you for example select “All” from the Select submenu on the Edit menu with this op- tion activated, all events in the active part will be selected but not the events in other parts. “Edit Active Part Only” activated on the toolbar. •You can zoom in on an active part so that it fills the screen by select- ing “Zoom to Event” from the Zoom submenu on the Edit menu.
CUBASE SX/SLThe Audio Part Editor 18 – 417 •The button “Show Part Borders” can be used if you want to see clearly defined borders for the active part. When this is activated, all parts except the active one are grayed out, making the bor- ders easily discernible. There are also two “markers” in the ruler with the name of the active part, marking its beginning and end. These can be moved freely to change the part borders. “Show Part Borders” activated on the toolbar. •It is possible to cycle between parts, making them active, with key commands. In the Key Commands dialog – Edit category, there are two functions: “Activate Next Part” and “Activate Previous Part”. If you assign key commands to these, you can use them to cycle between parts. Please refer to page 781 for instructions on how to set up key commands.
CUBASE SX/SL18 – 418 The Audio Part Editor Common methods Assembling a “perfect take” When you record audio in Cycle mode, either an event or a region (or both) is created for each recorded lap (see page 60). These events and regions are named “Take X”, where “X” is the number of the take. You can create a perfect take by putting together sections of the different takes in the Audio Part Editor. • The procedure below will not work if you recorded with “Keep Last” mode selected on the Transport panel. In that case, only the last take will be kept on the track (although the previous takes will be available as regions in the Pool) First, you have to create an audio part from the takes. This procedure is slightly different depending on whether you choose to create events or regions. Creating an audio part from events 1.In the Project window, use the Object Selection tool to draw a rectan- gle around the recorded events. This is necessary, since clicking on the event may just select the event on top (the last take). If in doubt, check the info line – the info text should be yellow. 2.Pull down the Audio menu and select “Events to Part”. The events are converted to an audio part. •Note that the events cycle record mode also makes it easy to combine different takes in the Project window – see page 61. Creating an audio part from regions 1.In the Project window, select the event you recorded in Cycle mode. After recording, this will play the last take. 2.Pull down the Audio menu and select “Events to Part”. You are asked whether you want to “Create Part using Regions”. 3.Click “Regions”. The regions are converted to an audio part.
CUBASE SX/SLThe Audio Part Editor 18 – 419 Assembling a take 1.Double click the part to open the Audio Part Editor. Now, the different takes will be placed on different lanes, with the last take at the bottom. 2.Use the tools to cut out pieces of the takes and assemble the final result. This can include splitting with the Scissors tool, resizing events with the Arrow tool or deleting with the Eraser tool. •Remember that the events on the lowest lane have playback priority. Use the Audition icon to audition the result. 3.Close the Audio Part Editor. You have now assembled a “perfect take”!
CUBASE SX/SL18 – 420 The Audio Part Editor Options and Settings The following options and settings are available in the Audio Part Editor: •Snap You can specify an independent Snap mode (and snap value for the Grid mode) in the editor. The functionality is exactly the same as in the Project window. •Autoscroll When Autoscroll is activated on the toolbar, the window will scroll during playback, keeping the project cursor visible in the editor. This setting can be activated or deacti- vated individually for each window.