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Steinberg Cubase SX/SL 3 Operation Manual

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    							CUBASE SX/SLMIDI processing and quantizing 23 – 531
    Now, for each MIDI channel used in the selected part(s), a new MIDI 
    track is created and set to the corresponding MIDI channel. Each event 
    is then copied into the part on the track with the corresponding MIDI 
    channel. Finally, the original part(s) are muted.
    An example:
    Dissolving parts into separate pitches
    The Dissolve Part function can also scan MIDI parts for events of dif-
    ferent pitch, and distribute the events into new parts on new tracks, 
    one for each pitch. This is useful when the different pitches are not 
    used in a regular melodic context, but rather for separating different 
    sounds (e.g. MIDI drum tracks or sampler sound FX tracks). By dis-
    solving such parts, you can work with each sound individually, on a 
    separate track. Proceed as follows:
    1.Select the part(s) containing MIDI data.
    2.Select “Dissolve Part” from the MIDI menu.
    3.In the dialog that appears, select the “Separate Pitches” option.
    A new MIDI track is created for each used pitch in the selected part(s). The events are 
    then copied into the parts on the track for the corresponding pitch. Finally, the original 
    part(s) are muted.
    This part contains events on 
    MIDI channel 1, 2 and 3.
    Selecting “Dissolve Part” 
    creates new parts on new 
    tracks, set to channel 1, 2 
    and 3. Each new part con-
    tains only the events on the 
    respective MIDI channel.
    The original MIDI 
    part is muted. 
    						
    							CUBASE SX/SL23 – 532 MIDI processing and quantizing 
    						
    							24
    The MIDI editors 
    						
    							CUBASE SX/SL24 – 534 The MIDI editors
    About editing MIDI
    There are several ways to edit MIDI in Cubase SX/SL. You can use the 
    tools and functions in the Project window for large-scale editing, or 
    use the functions on the MIDI menu to process MIDI parts in various 
    ways (see page 512). For hands-on graphical editing of the contents 
    of MIDI parts, you use the MIDI editors:
    • The Key Editor is the default MIDI editor, presenting notes graphically in 
    an intuitive piano roll-style grid.
    The Key Editor also allows for detailed editing of non-note events such as MIDI controllers.
    • The Edit In-Place function (Cubase SX only) allows you to edit MIDI parts 
    directly in the Project window.
    This is much like working in the Key Editor, but makes it easier to edit MIDI in context 
    with other track types. See page 568.
    • The Drum Editor is similar to the Key Editor, but takes advantage of the 
    fact that with drum parts, each key corresponds to a separate drum 
    sound. 
    This is the editor to use when you’re editing drum or percussion parts.
    • The List Editor shows all events in the selected MIDI parts as a list, al-
    lowing you to view and edit their properties numerically.
    • The Score Editor shows MIDI notes as a musical score.
    If you are using Cubase SL, the Score Editor offers basic score editing and printing – 
    see page 597 for details). Cubase SX comes with advanced tools and functions for no-
    tation, layout and printing, all described in the separate pdf document “Score Layout and 
    Printing”. However, even if your focus is on creating printed scores we recommend that 
    you study this chapter as well, to get a grip on the common MIDI editing procedures.
    • Finally, you can also edit MIDI in the Project Browser.
    Like the List Editor, this shows the events in a list and allows you to perform numerical 
    editing. However, you will probably find the List Editor more suited for MIDI editing, 
    since it has various dedicated features and functions for this. The Project Browser is 
    described on page 644. 
    						
    							CUBASE SX/SLThe MIDI editors 24 – 535
    About this chapter
    This chapter describes how to use the Key, Drum and List Editors. 
    Please note that a lot of features are identical in these editors (espe-
    cially in the Key and Drum Editors) – they are all described in the Key 
    Editor section. The sections about the Drum Editor (see page 570) 
    and the List Editor (see page 586) describe the specific features of 
    these editors only.
    Opening a MIDI editor
    There are two ways to open a MIDI editor:
    • Select one or several parts (or a MIDI track, with no parts selected) and select 
    Open Key Editor, Open Score Editor, Open Drum Editor or Open List Editor 
    from the MIDI menu (or use the corresponding key command).
    The selected parts (or all parts on the track, if no part was selected) will open in the 
    chosen editor.
    • Double click a part.
    Which editor opens depends on the settings in the Preferences dialog (Event Display–
    MIDI page):
    Double clicking will open the editor selected on the Default Edit Action pop-up menu. 
    However, if the option “Edit as Drums when Drum Map is assigned” is activated and a 
    drum map is selected for the edited track (see page 582), the Drum Editor will open. 
    This way you can double click to open the Key Editor (or the Score Editor or List 
    Editor, depending on your preferences) but drum tracks will automatically open in the 
    Drum Editor.
    • If the part you open for editing is a shared copy, any editing you perform 
    will affect all shared copies of this part. 
    Shared copies are created by pressing [Alt]/[Option]+[Shift] and dragging, or by using 
    the Repeat function with the “Shared copies” option activated. In the Project window, 
    shared copies are indicated by the part name in italics and an icon in the right corner of 
    the part (see page 129). 
    						
    							CUBASE SX/SL24 – 536 The MIDI editors
    Handling several parts
    When you open a MIDI editor with several parts (or a MIDI track con-
    taining several parts) selected, you might find it somewhat hard to get 
    an overlook of the different parts when editing.
    If so, the editor toolbar features a few functions to make working with 
    multiple parts easier and more comprehensive:
    •The Part List menu lists all parts that were selected when you opened 
    the editor (or all parts on the track, if no parts were selected), and lets 
    you select which part should be active for editing.
    When you select a part from the list, it is automatically made active and centered in the 
    note display.
    • Note that it is also possible to activate a part by using the Arrow tool and 
    clicking on an event in a part.
    •The button “Edit Active Part Only” lets you restrict editing operations 
    to the active part only.
    If you for example select “All” from the Select submenu on the Edit menu with this op-
    tion activated, only events in the active part will be selected. Similarly, if you select 
    notes by dragging with the Arrow tool (making a selection rectangle), only the notes in 
    the active part will be selected.
    “Edit Active Part Only” activated on the toolbar.
    •You can zoom in on the active part so that it fills the screen by select-
    ing “Zoom to Event” from the Zoom submenu on the Edit menu. 
    						
    							CUBASE SX/SLThe MIDI editors 24 – 537
    •The button “Show Part Borders” can be used if you want to see 
    clearly defined borders for the active part.
    When this is activated, all parts except the active one are grayed out, making the bor-
    ders easily discernible. In the Key Editor, there are also two “markers” in the ruler with 
    the name of the active part, marking its beginning and end. These can be moved freely 
    to change the size of the part.
    “Show Part Borders” activated on the toolbar.
    •It is possible to cycle between parts, making them active, with key 
    commands.
    In the Key Commands dialog – Edit category, there are two functions: “Activate Next 
    Part” and “Activate Previous Part”. If you assign key commands to these, you can use 
    them to cycle between parts in the editors. Please refer to page 781 for instructions on 
    how to set up key commands.
    The Key Editor – Overview   
    						
    							CUBASE SX/SL24 – 538 The MIDI editors
    The toolbar
    As in other windows, the toolbar contains tools and various settings. 
    The user can configure what toolbar items should be shown or hidden 
    and store/recall different toolbar configurations – see page 767.
    Show/Hide Info line Solo Editor button Key Editor tools
    Autoscroll on/offAudition on/off
    Part listShow/Hide Part borders
    Edit active part only
    Nudge ToolsTranspose Palette
    Snap on/off
    Velocity for inserted notes
    Grid modes
    Quantize settings Step Input
    Midi InputStep/Midi input 
    controls
    Color pop-up menu
    Independent track loop on/off
    Loop range (see page 544).
    Chord recognition 
    display Mouse pointer display: Current 
    pitch- and meter position
    Open Device 
    Button     
    						
    							CUBASE SX/SLThe MIDI editors 24 – 539
    The info line
    The info line shows information about selected MIDI notes. You can 
    edit all values on the info line using regular value editing (see page 553 
    for details). Length and position values are displayed in the format cur-
    rently selected for the ruler (see below).
    •To hide or show the info line, click the icon in the toolbar.
    The ruler
    The ruler shows the time line, by default in the display format selected 
    on the Transport panel. You can select a separate format for a MIDI 
    editor ruler by clicking the arrow button to the right of it and selecting 
    an option from the pop-up menu that appears. For a list of the avail-
    able formats, see page 102.
    At the bottom of the pop-up menu there are two additional items:
    •If “Time Linear” is selected, the ruler, note display and controller dis-
    play will be linear in relation to time.
    This means that if the ruler shows bars and beats, the distance between the bar lines 
    will vary depending on the tempo.
    •If “Bars+Beats Linear” is selected, the ruler, note display and control-
    ler display will be linear in relation to tempo.
    I.e. if the ruler shows bars and beats, the distance between beats will be constant.
    In most cases, you would probably set the display format to 
    “Bars+Beats” in “Bars+Beats Linear” mode when editing MIDI. 
    						
    							CUBASE SX/SL24 – 540 The MIDI editors
    The note display
    The note display is the main area in the Key Editor. It contains a grid, in 
    which MIDI notes are shown as boxes. The width of a box corresponds 
    to the note length, and the vertical position of a box corresponds to the 
    note number (pitch), with higher notes higher up in the grid. The piano 
    keyboard to the left serves as a guide for finding the right note number.
    The chord recognition function
    Cubase SX/SL features a handy chord recognition function that helps 
    you identify chords in the key editor note display. To find out which 
    chord some simultaneously played notes make up, place the project 
    cursor over the notes. All MIDI notes currently “touched” by the 
    project cursor are analyzed and the chord recognition display in the 
    toolbar shows you which chord the notes form.
    In the picture above, the project cursor touches the notes C, Eb and G. As shown 
    in the chord recognition display, this results in a C minor chord. 
    						
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