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Steinberg Cubase SX/SL 3 Operation Manual

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    							CUBASE SX/SLVST System Link 29 – 701
    5.Now, you need to make sure that one audio card (and only one!) is set 
    to be the Clock Master, and all the other cards must be set to listen 
    for the clock signal coming from the Clock Master i.e. they must be 
    Clock Slaves.
    The naming and procedure for this differs depending on the audio hardware – consult 
    its documentation if required. If you are using Steinberg Nuendo ASIO hardware, all 
    cards default to the “AutoSync” setting – in this case you must set one of the cards 
    (and only one) to “Master” in the Clock Mode section of the control panel.
    •Typically, the ASIO control panel for an audio card contains some in-
    dication of whether the card receives a proper sync signal or not, and 
    the sample rate of that signal.
    This is a good indication that you have connected the cards and set up clock sync 
    properly. Check your audio hardware’s documentation for details.
    It’s very important that one and only one card is the clock master, other-
    wise the network cannot function correctly. Once you have set this up, 
    all the other cards in the network will take their clock signal from this 
    card automatically.
    The only exception to this procedure is if you are using an external 
    clock – which could be from a digital mixing desk or special Word 
    Clock synchronizer for example. If so, you must then leave all your 
    ASIO cards in Clock Slave or AutoSync mode, and make sure that 
    each of them is listening for the signal coming from the synchronizer, 
    usually passed through your ADAT cables or Word Clock connectors 
    in a daisy chain fashion. 
    						
    							CUBASE SX/SL29 – 702 VST System Link
    Minimizing the latency
    The general definition of latency is the amount of time it takes any sys-
    tem to respond to whatever messages are sent to it. For example, if 
    your system’s latency is high and you play VST instruments in real 
    time, you will get a noticeable delay between when you press a key 
    and when you hear the sound of the VST instrument. Nowadays, most 
    ASIO-compatible audio cards are capable of operating with very low 
    latencies. Also, all VST applications are designed to compensate for 
    latency during playback, making the playback timing tight.
    However, the latency time of a VST System Link network is the total 
    latency of all the ASIO cards in the system added together. Therefore 
    it’s extra important to minimize the latency times for each computer in 
    the network.
    • The latency does not affect the synchronization – it's always perfectly in 
    time. But, it can affect the time it takes to send and receive MIDI and au-
    dio signals, or make the system seem sluggish.
    To adjust the latency of a system, you typically adjust the size of the 
    buffers in the ASIO control panel – the lower the buffer size, the lower 
    the latency. Generally speaking it's best to keep to fairly low latencies 
    (buffer sizes) if your system can handle it – about 12 ms or less is usu-
    ally a good idea. 
    						
    							CUBASE SX/SLVST System Link 29 – 703
    Setting up your software
    Now it’s time to set up your programs. The procedures below describe 
    how to set things up in Cubase SX/SL; if you are using another pro-
    gram on the other computer, please refer to its documentation.
    Setting the sample rate
    The projects in both programs must be set to use the same sample 
    rate. Select “Project Setup…” from the Project menu and make sure 
    the sample rate is the same in both systems.
    Streaming digital audio between applications
    1.Create input and output busses in both applications and route these 
    to the digital inputs and outputs.
    The number and configuration of the busses depends on your audio hardware and on 
    your needs. If you have a system with eight digital i/o channels (such as an ADAT con-
    nection), you could create several stereo or mono busses or a surround bus together 
    with a stereo bus, or any combination you need. The important thing is that you should 
    have the same configuration in both applications – if you have four stereo output bus-
    ses on Computer 1, you want four stereo input busses on Computer 2, etc.
    2.Set things up so that Computer 1 plays back some audio.
    You could for example import an audio file and play this back in Cycle mode.
    3.In the Inspector or mixer, make sure the playing audio channel is 
    routed to one of the digital output busses you set up.
    4.In Computer 2, open the mixer and locate the corresponding digital 
    input bus.
    The audio being played back should now “appear” in the program running on Computer 
    2. You should see the input bus level meters moving.
    5.Reverse this procedure so that Computer 2 plays back and Computer 
    1 “listens”.
    Now you have verified that the digital connection works as it should.
    • From this point on in this chapter, we refer to the busses connected to 
    the digital inputs and outputs as “VST System Link busses”. 
    						
    							CUBASE SX/SL29 – 704 VST System Link
    Settings for the audio hardware
    When you send VST System Link data between computers, it is im-
    portant that the digital information isn’t changed in any way between 
    the programs. Therefore, you should open the control panel (or addi-
    tional application) for your audio hardware and make sure that the fol-
    lowing conditions are met:
    •If there are additional “format settings” for the digital ports that you 
    use for VST System Link data, make sure these are turned off.
    For example, if you are using an S/P DIF connection for VST System Link, make sure 
    that “Professional format”, Emphasis and Dithering are turned off.
    •If your audio hardware has a mixer application allowing you to adjust 
    the levels of digital inputs and outputs, make sure that this mixer is 
    disabled or that the levels for the VST System Link channels are set to 
    (± 0 dB).
    •Similarly, make sure no other forms of DSP (pan, effects, etc.) are ap-
    plied to the VST System Link signal.
    Notes for Hammerfall DSP users
    If you are using RME Audio Hammerfall DSP audio hardware, the 
    Totalmix function allows for extremely complex signal routing and mix-
    ing in the audio hardware. This can in some situations lead to “signal 
    loops” in which case the VST System Link won’t work. If you want to 
    make absolutely sure this won’t cause any problems, make sure the 
    default or “plain” preset is selected for the Totalmix function. 
    						
    							CUBASE SX/SLVST System Link 29 – 705
    Activating VST System Link
    After setting up the inputs and outputs, you now need to define which 
    input/output should carry the actual VST System Link information.
    The System Link networking signal is carried on only one bit of one 
    channel. This means that if you have an ADAT based system which 
    normally carries eight channels of 24-bit audio, once you activate VST 
    System Link you will have seven channels of 24-bit audio and one 
    channel of 23-bit audio (the least significant bit of this last channel is 
    what we will use for networking). In practice this makes no discernible 
    difference to the audio quality, since you will still have around 138dB 
    headroom on this channel.
    To set things up we need to open the VST System Link panel:
    1.Open the Device Setup dialog on the Devices menu.
    2.Select the VST System Link device from the VST Audiobay subpage.  
    						
    							CUBASE SX/SL29 – 706 VST System Link
    3.Use the ASIO Input and ASIO Output pop-up menus to define which 
    channel should be the networking channel (and thus become a 23-bit 
    audio channel, in our example).
    Quite often you will be able to just leave these pop-ups the way they are. 
    4.Click the Active checkbox at the top of the panel.
    5.Repeat the steps above for every computer on the network. 
    As the computers are made active, you should see the small T (Trans-
    mit) and R (Receive) lights flashing on each active computer, and the 
    name of each computer should appear in the list at the bottom of the 
    pane. Each computer is assigned a random number – don't worry 
    about this, it's just so the network knows internally which one is which.
    •You can double click on the name in bold (which is the name of the 
    computer you’re currently working on) and set it to whatever other 
    name you wish.
    This name will appear in the System Link window of every computer on the network.
    • If you don't see the name of each computer appearing once you have 
    made it active, you may have to check your settings. 
    Go through the procedure above again and make sure that all ASIO cards are listening 
    to the digital clock signals correctly, and that each computer has the correct inputs 
    and outputs assigned to the System Link network.
    Putting the network online
    After each computer's name you will see whether it is online or not. 
    When a computer is online, it will receive transport and timecode 
    signals, and its sequencer application can be started and stopped by 
    remote control. If it is off-line it can only be started from its own key-
    board – it is effectively an independent machine, although it is still on 
    the network.
    • Note that any computer can control any and all of the others – VST Sys-
    tem Link is a peer to peer network and there is no absolute “master” 
    computer.
    However, most users do like to think of one machine as the master (in a one person/two 
    computer network, this would be the machine you actually sit behind most of the time).  
    						
    							CUBASE SX/SLVST System Link 29 – 707
    For now, let's put all computers online:
    1.Activate the Online checkbox in the VST System Link panel for all 
    computers. 
    2.Check that the system is working by pressing Play on one computer – 
    all computers should start almost instantly and play perfectly in time, 
    with sample accurate precision.
    •The Offset setting to the right allows you to adjust whether one ma-
    chine will play back slightly ahead or behind the rest.
    This is normally not needed, but occasionally with some hardware you may find that the 
    lock is a few samples out. In that case you can adjust the lock with the Offset value. For 
    now, leave it set to 0 – it will most likely be what you want.
    VST System Link sends and understands all transport commands, so 
    you can play, stop, fast forward, rewind etc. the entire network from 
    one computer without a problem – try it! If you jump to a locator point 
    on one machine, all other machines will also instantly jump to that lo-
    cator point.
    Don't forget to make sure that all computers have their tempos set to the 
    same value, otherwise your synchronization will be seriously skewed. 
    						
    							CUBASE SX/SL29 – 708 VST System Link
    Using MIDI
    As well as supplying transport and sync control, VST System Link also 
    supplies up to 16 MIDI ports, each with 16 channels. You set this up 
    as follows:
    1.Use the MIDI Ins and Outs value boxes to specify the number of MIDI 
    ports you need.
    The default value is 0 MIDI In and 0 MIDI Out ports.
    2.Create a MIDI track in the Project window and open the Inspector 
    (top section).
    3.If you now pull down the “in” or “out” pop-ups, you will find the spec-
    ified System Link ports added to the list of MIDI Inputs and Outputs.
    This allows you to route MIDI tracks to VST instruments running on 
    another computer, as described in the application examples (see 
    page 712).   
    						
    							CUBASE SX/SLVST System Link 29 – 709
    The “Active ASIO Ports for Data only” setting
    If you are sending huge amounts of MIDI data at once, there is a small 
    possibility that you might run out of bandwidth on your VST System 
    Link network. This will manifest itself by notes “choking” or timing be-
    coming erratic.
    If this happens, you can devote more bandwidth to MIDI by selecting 
    Active ASIO Ports for Data only in the VST System Link Setup panel. 
    When this is active, the VST System Link information will be sent on 
    the entire channel instead of just one bit, more than enough for all the 
    MIDI you could ever hope to use. The downside is that you can no 
    longer use this ASIO channel for audio transfer (do not connect it to a 
    speaker!), thus leaving you only 7 channels of audio in our ADAT ca-
    ble example. Depending on how you work this might be a reasonable 
    compromise.
    Hearing the network audio
    If you are using an external mixing desk, hearing your audio really isn't 
    an issue – just plug the outputs of each computer into the desired 
    channels on the external mixing desk, press Play on one of the com-
    puters, and you're good to go.
    However, many people prefer to mix internally inside the computer and 
    just use a desk for monitoring (or maybe not use any external mixer at 
    all). In this case you'll need to select one computer to be your “main mix 
    computer” and send the audio from your other computers into this.
    In the following example, we assume you are using two computers, 
    with Computer 1 as your main mix computer and Computer 2 running 
    two additional stereo audio tracks, an FX channel track with a reverb 
    plug-in and a VST instrument plug-in with stereo outputs.
    1.First you want to set things up so that you can listen to the audio play-
    back from Computer 1.
    In other words, you need an unused set of outputs, e.g. an analog stereo output, con-
    nected to your monitoring equipment.
    2.Go to Computer 2 and route each of the two audio tracks to a sepa-
    rate output bus.
    These should be busses connected to the digital outputs – let’s call them Bus 1 and 2.
    3.Route the FX channel track to another VST System Link bus (Bus 3). 
    						
    							CUBASE SX/SL29 – 710 VST System Link
    4.Route the VST instrument channel to yet another bus (Bus 4).
    5.Go back to Computer 1 and check the corresponding four VST System 
    Link input busses.
    If you start playback on Computer 2, the audio should “appear” on the input busses on 
    Computer 1. However, to mix these audio sources you need actual mixer channels:
    6.Add four new stereo audio tracks on Computer 1 and route these to 
    the output bus you use for listening, e.g. to the analog stereo outputs.
    7.For each of the audio tracks, select one of the four input busses.
    Now, each Computer 2 bus is routed to a separate audio channel on Computer 1.
    8.Activate monitoring for the four tracks.
    If you now start playback, the audio from Computer 2 will be sent “live” 
    to the new tracks on Computer 1, allowing you to hear them together 
    with any tracks you play back on Computer 1.
    Adding more tracks
    OK, but if you have more audio tracks than you have VST System Link 
    busses (physical outputs)? Then you just use the Computer 2 mixer 
    as a submixer: Route several audio channels to the same output bus 
    and adjust the output bus level if needed.
    Note also that if your audio cards have multiple sets of input and out-
    put connections you can link up e.g. multiple ADAT cables and send 
    audio via any of the busses on any of the cables.
    Internal mixing and latency
    One problem with mixing inside the computer is the latency issue we 
    mentioned earlier. The VST engine always compensates for record la-
    tencies, but if you are monitoring through Computer 1 you will hear a 
    processing delay while you listen to signals coming from your other 
    computers (not on your recording!). If your audio card in Computer 1 
    supports ASIO Direct Monitoring you should definitely turn this on – 
    you'll find the setting in the VST Audiobay Device Setup panel (see 
    page 57). Most modern ASIO cards support this function. If yours 
    doesn't you may want to change the Offset value in the VST System 
    Link Setup panel to compensate for any latency issues. 
    						
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