Steinberg Cubase SX/SL 3 Operation Manual
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CUBASE SX/SLVST System Link 29 – 701 5.Now, you need to make sure that one audio card (and only one!) is set to be the Clock Master, and all the other cards must be set to listen for the clock signal coming from the Clock Master i.e. they must be Clock Slaves. The naming and procedure for this differs depending on the audio hardware – consult its documentation if required. If you are using Steinberg Nuendo ASIO hardware, all cards default to the “AutoSync” setting – in this case you must set one of the cards (and only one) to “Master” in the Clock Mode section of the control panel. •Typically, the ASIO control panel for an audio card contains some in- dication of whether the card receives a proper sync signal or not, and the sample rate of that signal. This is a good indication that you have connected the cards and set up clock sync properly. Check your audio hardware’s documentation for details. It’s very important that one and only one card is the clock master, other- wise the network cannot function correctly. Once you have set this up, all the other cards in the network will take their clock signal from this card automatically. The only exception to this procedure is if you are using an external clock – which could be from a digital mixing desk or special Word Clock synchronizer for example. If so, you must then leave all your ASIO cards in Clock Slave or AutoSync mode, and make sure that each of them is listening for the signal coming from the synchronizer, usually passed through your ADAT cables or Word Clock connectors in a daisy chain fashion.
CUBASE SX/SL29 – 702 VST System Link Minimizing the latency The general definition of latency is the amount of time it takes any sys- tem to respond to whatever messages are sent to it. For example, if your system’s latency is high and you play VST instruments in real time, you will get a noticeable delay between when you press a key and when you hear the sound of the VST instrument. Nowadays, most ASIO-compatible audio cards are capable of operating with very low latencies. Also, all VST applications are designed to compensate for latency during playback, making the playback timing tight. However, the latency time of a VST System Link network is the total latency of all the ASIO cards in the system added together. Therefore it’s extra important to minimize the latency times for each computer in the network. • The latency does not affect the synchronization – it's always perfectly in time. But, it can affect the time it takes to send and receive MIDI and au- dio signals, or make the system seem sluggish. To adjust the latency of a system, you typically adjust the size of the buffers in the ASIO control panel – the lower the buffer size, the lower the latency. Generally speaking it's best to keep to fairly low latencies (buffer sizes) if your system can handle it – about 12 ms or less is usu- ally a good idea.
CUBASE SX/SLVST System Link 29 – 703 Setting up your software Now it’s time to set up your programs. The procedures below describe how to set things up in Cubase SX/SL; if you are using another pro- gram on the other computer, please refer to its documentation. Setting the sample rate The projects in both programs must be set to use the same sample rate. Select “Project Setup…” from the Project menu and make sure the sample rate is the same in both systems. Streaming digital audio between applications 1.Create input and output busses in both applications and route these to the digital inputs and outputs. The number and configuration of the busses depends on your audio hardware and on your needs. If you have a system with eight digital i/o channels (such as an ADAT con- nection), you could create several stereo or mono busses or a surround bus together with a stereo bus, or any combination you need. The important thing is that you should have the same configuration in both applications – if you have four stereo output bus- ses on Computer 1, you want four stereo input busses on Computer 2, etc. 2.Set things up so that Computer 1 plays back some audio. You could for example import an audio file and play this back in Cycle mode. 3.In the Inspector or mixer, make sure the playing audio channel is routed to one of the digital output busses you set up. 4.In Computer 2, open the mixer and locate the corresponding digital input bus. The audio being played back should now “appear” in the program running on Computer 2. You should see the input bus level meters moving. 5.Reverse this procedure so that Computer 2 plays back and Computer 1 “listens”. Now you have verified that the digital connection works as it should. • From this point on in this chapter, we refer to the busses connected to the digital inputs and outputs as “VST System Link busses”.
CUBASE SX/SL29 – 704 VST System Link Settings for the audio hardware When you send VST System Link data between computers, it is im- portant that the digital information isn’t changed in any way between the programs. Therefore, you should open the control panel (or addi- tional application) for your audio hardware and make sure that the fol- lowing conditions are met: •If there are additional “format settings” for the digital ports that you use for VST System Link data, make sure these are turned off. For example, if you are using an S/P DIF connection for VST System Link, make sure that “Professional format”, Emphasis and Dithering are turned off. •If your audio hardware has a mixer application allowing you to adjust the levels of digital inputs and outputs, make sure that this mixer is disabled or that the levels for the VST System Link channels are set to (± 0 dB). •Similarly, make sure no other forms of DSP (pan, effects, etc.) are ap- plied to the VST System Link signal. Notes for Hammerfall DSP users If you are using RME Audio Hammerfall DSP audio hardware, the Totalmix function allows for extremely complex signal routing and mix- ing in the audio hardware. This can in some situations lead to “signal loops” in which case the VST System Link won’t work. If you want to make absolutely sure this won’t cause any problems, make sure the default or “plain” preset is selected for the Totalmix function.
CUBASE SX/SLVST System Link 29 – 705 Activating VST System Link After setting up the inputs and outputs, you now need to define which input/output should carry the actual VST System Link information. The System Link networking signal is carried on only one bit of one channel. This means that if you have an ADAT based system which normally carries eight channels of 24-bit audio, once you activate VST System Link you will have seven channels of 24-bit audio and one channel of 23-bit audio (the least significant bit of this last channel is what we will use for networking). In practice this makes no discernible difference to the audio quality, since you will still have around 138dB headroom on this channel. To set things up we need to open the VST System Link panel: 1.Open the Device Setup dialog on the Devices menu. 2.Select the VST System Link device from the VST Audiobay subpage.
CUBASE SX/SL29 – 706 VST System Link 3.Use the ASIO Input and ASIO Output pop-up menus to define which channel should be the networking channel (and thus become a 23-bit audio channel, in our example). Quite often you will be able to just leave these pop-ups the way they are. 4.Click the Active checkbox at the top of the panel. 5.Repeat the steps above for every computer on the network. As the computers are made active, you should see the small T (Trans- mit) and R (Receive) lights flashing on each active computer, and the name of each computer should appear in the list at the bottom of the pane. Each computer is assigned a random number – don't worry about this, it's just so the network knows internally which one is which. •You can double click on the name in bold (which is the name of the computer you’re currently working on) and set it to whatever other name you wish. This name will appear in the System Link window of every computer on the network. • If you don't see the name of each computer appearing once you have made it active, you may have to check your settings. Go through the procedure above again and make sure that all ASIO cards are listening to the digital clock signals correctly, and that each computer has the correct inputs and outputs assigned to the System Link network. Putting the network online After each computer's name you will see whether it is online or not. When a computer is online, it will receive transport and timecode signals, and its sequencer application can be started and stopped by remote control. If it is off-line it can only be started from its own key- board – it is effectively an independent machine, although it is still on the network. • Note that any computer can control any and all of the others – VST Sys- tem Link is a peer to peer network and there is no absolute “master” computer. However, most users do like to think of one machine as the master (in a one person/two computer network, this would be the machine you actually sit behind most of the time).
CUBASE SX/SLVST System Link 29 – 707 For now, let's put all computers online: 1.Activate the Online checkbox in the VST System Link panel for all computers. 2.Check that the system is working by pressing Play on one computer – all computers should start almost instantly and play perfectly in time, with sample accurate precision. •The Offset setting to the right allows you to adjust whether one ma- chine will play back slightly ahead or behind the rest. This is normally not needed, but occasionally with some hardware you may find that the lock is a few samples out. In that case you can adjust the lock with the Offset value. For now, leave it set to 0 – it will most likely be what you want. VST System Link sends and understands all transport commands, so you can play, stop, fast forward, rewind etc. the entire network from one computer without a problem – try it! If you jump to a locator point on one machine, all other machines will also instantly jump to that lo- cator point. Don't forget to make sure that all computers have their tempos set to the same value, otherwise your synchronization will be seriously skewed.
CUBASE SX/SL29 – 708 VST System Link Using MIDI As well as supplying transport and sync control, VST System Link also supplies up to 16 MIDI ports, each with 16 channels. You set this up as follows: 1.Use the MIDI Ins and Outs value boxes to specify the number of MIDI ports you need. The default value is 0 MIDI In and 0 MIDI Out ports. 2.Create a MIDI track in the Project window and open the Inspector (top section). 3.If you now pull down the “in” or “out” pop-ups, you will find the spec- ified System Link ports added to the list of MIDI Inputs and Outputs. This allows you to route MIDI tracks to VST instruments running on another computer, as described in the application examples (see page 712).
CUBASE SX/SLVST System Link 29 – 709 The “Active ASIO Ports for Data only” setting If you are sending huge amounts of MIDI data at once, there is a small possibility that you might run out of bandwidth on your VST System Link network. This will manifest itself by notes “choking” or timing be- coming erratic. If this happens, you can devote more bandwidth to MIDI by selecting Active ASIO Ports for Data only in the VST System Link Setup panel. When this is active, the VST System Link information will be sent on the entire channel instead of just one bit, more than enough for all the MIDI you could ever hope to use. The downside is that you can no longer use this ASIO channel for audio transfer (do not connect it to a speaker!), thus leaving you only 7 channels of audio in our ADAT ca- ble example. Depending on how you work this might be a reasonable compromise. Hearing the network audio If you are using an external mixing desk, hearing your audio really isn't an issue – just plug the outputs of each computer into the desired channels on the external mixing desk, press Play on one of the com- puters, and you're good to go. However, many people prefer to mix internally inside the computer and just use a desk for monitoring (or maybe not use any external mixer at all). In this case you'll need to select one computer to be your “main mix computer” and send the audio from your other computers into this. In the following example, we assume you are using two computers, with Computer 1 as your main mix computer and Computer 2 running two additional stereo audio tracks, an FX channel track with a reverb plug-in and a VST instrument plug-in with stereo outputs. 1.First you want to set things up so that you can listen to the audio play- back from Computer 1. In other words, you need an unused set of outputs, e.g. an analog stereo output, con- nected to your monitoring equipment. 2.Go to Computer 2 and route each of the two audio tracks to a sepa- rate output bus. These should be busses connected to the digital outputs – let’s call them Bus 1 and 2. 3.Route the FX channel track to another VST System Link bus (Bus 3).
CUBASE SX/SL29 – 710 VST System Link 4.Route the VST instrument channel to yet another bus (Bus 4). 5.Go back to Computer 1 and check the corresponding four VST System Link input busses. If you start playback on Computer 2, the audio should “appear” on the input busses on Computer 1. However, to mix these audio sources you need actual mixer channels: 6.Add four new stereo audio tracks on Computer 1 and route these to the output bus you use for listening, e.g. to the analog stereo outputs. 7.For each of the audio tracks, select one of the four input busses. Now, each Computer 2 bus is routed to a separate audio channel on Computer 1. 8.Activate monitoring for the four tracks. If you now start playback, the audio from Computer 2 will be sent “live” to the new tracks on Computer 1, allowing you to hear them together with any tracks you play back on Computer 1. Adding more tracks OK, but if you have more audio tracks than you have VST System Link busses (physical outputs)? Then you just use the Computer 2 mixer as a submixer: Route several audio channels to the same output bus and adjust the output bus level if needed. Note also that if your audio cards have multiple sets of input and out- put connections you can link up e.g. multiple ADAT cables and send audio via any of the busses on any of the cables. Internal mixing and latency One problem with mixing inside the computer is the latency issue we mentioned earlier. The VST engine always compensates for record la- tencies, but if you are monitoring through Computer 1 you will hear a processing delay while you listen to signals coming from your other computers (not on your recording!). If your audio card in Computer 1 supports ASIO Direct Monitoring you should definitely turn this on – you'll find the setting in the VST Audiobay Device Setup panel (see page 57). Most modern ASIO cards support this function. If yours doesn't you may want to change the Offset value in the VST System Link Setup panel to compensate for any latency issues.