Steinberg Cubase 7 User Manual
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881 Designing your score: additional techniquesReset Layout ÖThe functions “Move Bars” and “Move All Bars” (“Move Bars” + “All Pages”) can also be accessed via the Staff context menu (opened by right-clicking on the blue rectangle to the left of the active staff). Reset Layout This function allows you to delete invisible layout elements, which in effect restores the score to default settings. 1.Select “Reset Layout…” from the Scores menu. The Reset Layout dialog appears. The following options are available: 2.Activate the items you want to delete or reset to standard settings. 3.Click on “This Staff” to clean up the active staff only, or on “All Staves” to clean up all staves in the score. OptionDescription Hidden NotesMakes all hidden notes permanently visible again. HiddenMakes all other hidden objects permanently visible again. QuantizeDeletes all Display Quantize elements. Layout ToolResets all positions of notes, clefs, slurs and ties altered using the Layout tool. GroupingResets the grouping under beams to standard values. CutflagDeletes all cutflag events. Stems/BeamsResets the length of all stems and reset the slant of beams that have been manually adjusted. CoordinatesRemoves all manual spacing of note symbols and slurs.

882 Designing your score: additional techniquesBreaking bar lines Breaking bar lines Sometimes you may not want a bar line to stretch all the way across a grand staff. If this is the case, you have the possibility to “break it”. Manually You can break the bar lines in one grand staff or in several grand staves and re- connect them. Breaking bar lines in one grand staff 1.Select the Erase tool. 2.Click on a bar line connecting the two staves. All bar lines between these two staves (except the first and last) are broken. To break the first or last bar line in a grand staff, you need to click directly on these. Before and after splitting the bar lines between two staves. Breaking bar lines in several grand staves If you hold down [Alt]/[Option] and click on a bar line as described above, the corresponding bar lines are broken in all following grand staves. Re-connecting broken bar lines If you have broken the bar lines, you can use the Glue tool to connect them again. 1.Select the Glue tool. 2.Click on one of the bar lines in the staff above the broken bar lines. All bar lines between these staves in this grand staff are connected. •To re-connect bar lines in several grand staves, hold down [Alt]/[Option] and click with the Glue tool. The bar lines between the corresponding staves are connected in all following grand staves. Automatically If you have added brackets for some staves on the Layout page of the Score Settings dialog (see “Adding brackets and braces” on page 878), you can have bar lines broken between each bracketed “section”, giving a clearer indication of which staves belong together: 1.Open the Score Settings dialog from the Score menu and, on the Project page, select the “Notation Style” subpage. 2.In the Bar Lines section, locate and activate the “Break Bar Lines with Brackets” option. •The option Break Last Brackets determines whether the breaking of bar lines should also apply to the bar line at the end of each row.

883 Scoring for drums About this chapter In this chapter you will learn: - How to set up the drum map. - How to set up a staff for drum notes. - How to enter and edit drum notes. - How to use a single line drum staff. Background: Drum maps in the Score Editor When scoring for drums, you can assign a unique note head to each pitch. There is even the possibility to set up different note heads for different note values! However, to be able to fully use this function, you need to understand a bit about drum maps, and the use of these in the Score Editor. About drum maps Cubase handles drum editing by means of drum maps (see the chapter “The MIDI editors” on page 481. In the Score Editor, the drum map displays different note heads for different pitches. You access the drum map by selecting “Drum Map Setup” from the MIDI menu.

884 Scoring for drumsSetting up the drum map Use Score Drum Map on/off For the drum map settings to be used in the score, you need to activate the “Use Score Drum Map” option in the Score Settings dialog on the Staff page (Options tab). Setting up the drum map To set up the drum map, proceed as follows: 1.Open the Score Editor for the drums track. This should be a MIDI track to which you have assigned a drum map. 2.Open the Score Settings dialog and select the Staff page. 3.Select the Options tab and activate the “Use Score Drum Map” option. 4.On the MIDI menu, select “Drum Map Setup”. The Drum Map Setup dialog appears. 5.Make settings for the sounds/MIDI notes you need. The dialog contains the following score-related options: Initializing the display pitches If you select “Init Display Notes” from the Functions pop-up menu in the top left corner of the Drum Map Setup dialog, all display pitch values are reset, so that actual pitch and display pitch are the same for each sound/note. OptionDescription PitchThis corresponds to the I-note of the sound in the drum map, and cannot be edited here. InstrumentThe name of the drum sound in the map. Display NoteThe display pitch, i.e. the pitch at which the note is shown in the score. For example, you typically want all three hi-hat sounds to be shown on the same system line in the score (but with different symbols). Therefore, you set these to the same display pitch. Head SymbolClicking in this column opens a window in which you can select a note head symbol for the sound. If “Use Head Pairs” is activated in the dialog, you can select a note head pair instead. VoiceThis allows you to make all notes with this pitch belong to a certain voice, so that they get a common rest handling and stem direction, for example. !Please note that many different drum maps can be created for a project. Which one you get depends on which drum map is assigned to the edited track. These drum maps are totally independent of one another, i.e. each pitch can have different settings in different drum maps.

885 Scoring for drumsSetting up the drum map Using note head pairs Not only can you have different drum sounds displayed with different note heads, you can also display different note heads for different note values: 1.Activate the “Use Head Pairs” checkbox. The “Head Symbol” column now shows two head symbols for each drum sound. All head symbols are arranged in pairs – by default an “empty” head and a “filled” head. Just as with regular notes, the “empty” note heads are used with half notes and larger note values, and the “filled” heads are used with quarter notes and smaller note values. 2.To select a head pair for a drum sound/note, click in the Head symbol column to open the pop-up menu and choose the new head pair. Customizing note head pairs If you do not like the default pairs of note heads, you can edit these: 1.On the Functions pop-up menu, select “Edit head pairs”. 2.To change a symbol in a pair, click on it and select a new symbol from the pop-up menu. 3.When you are done, click Exit to close the dialog. Editing the drum map in the score If you activate the “Edit in Scores” option in the Drum Map Setup dialog, you can change the settings for the score drum map directly in the score: •Transposing a note changes the display pitch of its drum sound – the actual note is not transposed. •Double-clicking a note allows you to make note head settings for that drum sound. •Using the “Move to Voice” function changes the voice assignment of the drum sound. ÖThis requires that you leave the Drum Map Setup dialog open – closing the dialog automatically deactivates this option, allowing you to perform normal editing.

886 Scoring for drumsSetting up a staff for drum scoring Setting up a staff for drum scoring 1.Open the Score Settings dialog on the Staff page and select the Options tab. 2.Make sure that “Use Score Drum Map” is activated. 3.If you want a single line drum staff, activate the corresponding option (see “Using “Single Line Drum Staff”” on page 886). 4.If you want flat beams, activate the corresponding option (see “Handling beaming” on page 797). 5.If you want all stems to end at the same position, activate Fixed Stems and set a length for up/down stems. •You may also want to use polyphonic voices to handle rest and stem separately. However, you can still activate the “Fixed Stems” option if you like. See the chapter “Polyphonic voicing” on page 779 for more information about polyphonic voices. Entering and editing notes This is like entering notes on a normal note system. However, Notes are edited using their display pitch when the drum map is used. This means that when you move a note vertically, you move it to another display pitch. What actual pitch it gets depends on which pitch uses the display pitch you now “dropped it on”. ÖIf the drum map contains two notes with the same pitch (for example open and closed hi-hat), you can get the second note by holding [Ctrl]/[Command]. Using “Single Line Drum Staff” When this option is activated on the Options tab of the Staff page in the Score Settings dialog, there is only one line in the system. Furthermore, notes can only appear below the line, on the line and above the line. To decide which notes go where, proceed as follows: 1.Open the Score Settings dialog on the Staff page and select the Options tab. 2.Activate “Use Score Drum Map” and “Single Line Drum Staff”. 3.Set up the two pitch values to decide which pitches go on the line. Notes below this range automatically wind up below the line and notes above wind up above the line. !When you enter and edit the pitch of notes on a single line drum staff, the best way is to drag the note up or down while watching the Mouse Note Position display in the status line.

887 Creating tablature About this chapter In this chapter you will learn: - How to create tablature, automatically and manually. - How to control the appearance of the tablature notes. - How to edit tablature. Cubase is able to produce score in tablature format. This can be done automatically, by “converting” recorded MIDI information. You can also create a tablature staff from scratch and enter the notes “by hand”. Creating tablature automatically This assumes you have a regular score on screen already. We also suggest you perform basic editing like quantizing to make the score as legible as possible as regular notes before converting into tablature. 1.Make sure that the notes in the score are inside the range of the instrument. Notes with a pitch lower than the open tuning of the lowest string cannot be converted. 2.Open the Score Settings dialog on the Staff page and select the Tablature tab. 3.Activate “Tablature Mode”. 4.Select one of the predefined instruments from the pop-up menu. •If you are not using one of the predefined instruments, set the open tuning of each string using the value fields. You can create tablature for up to 12 strings. To disable a string, set it to Off, the lowest value. !Even though we use the term “converting” in this chapter, please note that tablature is a mode. You can switch between regular notation and tablature at any time.

888 Creating tablatureCreating tablature manually 5.If you want to use a capodaster, e.g. on the forth fret, enter the corresponding value in the Capo field. The tablature changes accordingly. 6.Make the desired settings for “No Stems/Rests” and “MIDI Channel 1–6”. No Stems/Rests gives you a score where the notes have no stems and where all the rests are hidden. The “MIDI Channel 1–6” feature is described below. 7.Click Apply. The tablature appears. You get as many note lines as you have activated strings. All the notes now have a fret number instead of their regular note heads. Before and after activating tablature mode. 8.Edit the score, if needed. You can make Display Quantize settings, add symbols, etc. as usual. However, editing the actual notes is a bit different from regular note editing, see below. Using “MIDI Channel 1–6” This feature makes notes automatically appear on the correct string according to their MIDI channel value. Normally, the program automatically decides on which string to display a note, by looking at the pitch and then putting the note at the lowest possible string. You can then either manually move a note to the correct string, or use the “MIDI Channel 1–6” option to let the program move the notes automatically. 1.Many guitar synthesizers are able to transmit each string on a different MIDI channel. If you have such an instrument, set it up so that the high E string transmits on MIDI channel 1, the B string transmits on MIDI channel 2, etc. This feature can be used for MIDI string instruments with up to six strings. 2.Record the project. Quantize and edit it as desired. 3.Make sure that the “MIDI Channel 1–6” option is activated and convert the notes into tablature, as described above. 4.The notes are automatically placed on the right strings. For example if you played a “B” on the low E-string, it appears as a “7” on that string, not as a “2” on the A-string. Creating tablature manually To set up an empty system for inputting tablature, proceed as follows: 1.Double-click on the clef symbol in the score to open the Edit Clef dialog. 2.Change the clef to the tablature symbol.

889 Creating tablatureTablature number appearance 3.Open the Score Settings dialog on the Staff page and select the Options tab. 4.Set the “System Lines” to as many strings as the instrument you are scoring for has. 5.Raise the Add Space value to 1 or 2. You need a little extra space between note lines to make room for the numbered note heads. Suggested system line settings for guitar tablature 6.On the Tablature tab, activate “Tablature Mode”. 7.Set up whatever other parameters you need in the dialog, and click Apply. 8.Select the Insert Note tool and move the pointer over the score. 9.Press the mouse button and drag up and down until the note appears on the desired string with the correct fret number (you can also verify the pitch on the toolbar, as usual). When you drag up and down, the program automatically selects the lowest possible string. If you want a fret number higher than 4 on a guitar tablature, for example, you have to use “Move To String”, see below. Setting the correct pitch. Use the Mouse Note Position display in the status line as an addi- tional guide. 10.Release the mouse button. The note is displayed. Tablature number appearance In the Score Settings dialog on the Project–Font Settings subpage, you can find settings for the tablature numbers. In the “Font For” pop-up menu, select “Tablatures” and then select the desired font, size, and style for the number note heads.

890 Creating tablatureEditing Editing Tablature can be edited like any other score. You can move notes, handle beaming, stem direction, etc. Moving notes to another string If you want for example a “C” to appear as an “8” on the low E-string rather than a “3” on the A-string on a guitar, proceed as follows: 1.Select one note or a number of notes that you want to move to a new string. 2.Right-click on one of the selected notes and, from the “Move to String” submenu, select the desired string. The Fret number is automatically adjusted according to the tuning of the instrument (as set up on the Tablature tab of the Staff page in the Score Settings dialog). Moving notes Moving notes in pitch in a tablature score is working the same way as entering notes manually, see above. Editing on the info line You can change the pitch of notes on the info line as usual. The string and fret number are updated automatically in the score. Note head shape If you only want to enter a fret number for your notes (Tablature mode off), you can use the Set Note Info dialog on regular notes. 1.Double-click on the head of a note. The Set Note Info dialog appears. 2.Activate the Tablature option and set a fret number in the value field to the right. 3.Click Apply.