Steinberg Cubase 7 User Manual
Have a look at the manual Steinberg Cubase 7 User Manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 523 Steinberg manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.

21 Setting up your systemConnecting a synchronizer Setting up MIDI ports in Cubase The Device Setup dialog lets you set up your MIDI system as follows: ÖWhen you change MIDI port settings in the Device Setup dialog, these are automatically applied. Showing or hiding MIDI Ports The MIDI ports are listed in the Device Setup dialog on the MIDI Port Setup page. By clicking in the “Visible” column for a MIDI input or output, you can specify whether or not it is listed on the MIDI pop-up menus in the program. If you are trying to hide a MIDI port which is already selected for a track or a MIDI device, a warning message will appear, allowing you to hide – and disconnect – the port or to cancel the operation and keep the MIDI port visible. Setting up the “All MIDI Inputs” option When you record MIDI in Cubase, you can specify which MIDI input each recording MIDI track should use. However, you can also select the “In ‘All MIDI Inputs’” option for an input port, which causes any MIDI data from any MIDI input to be recorded. The “In ‘All MIDI Inputs’” option on the MIDI Port Setup page allows you to specify which inputs are included when you select All MIDI Inputs for a MIDI track. This can be especially useful if your system provides several instances of the same physical MIDI input – by deactivating the duplicates you make sure only the desired MIDI data is recorded. ÖIf you have a MIDI remote control unit connected, you should also make sure to deactivate the “In ‘All MIDI Inputs’” option for that MIDI input. This will avoid accidentally recording the data from the remote control when the “All MIDI Inputs” option is selected as input for a MIDI track. Connecting a synchronizer When using Cubase with external tape transports, you will most likely need to add a synchronizer to your system. All connections and setup procedures for synchronization are described in the chapter “Synchronization” on page 650. Setting up video Cubase plays back video files in a number of formats, such as AVI, QuickTime, or MPEG. QuickTime is used as playback engine. Which formats can be played back depends on the video codecs installed on your system, see the chapter “Video” on page 670. There are several ways to play back video, e. g. without any special hardware, using a FireWire port, or using dedicated video cards, see “Video output devices” on page 671. If you plan to use special video hardware, install it and set it up as recommended by the manufacturer. Before you use the video hardware with Cubase, we recommend that you test the hardware installation with the utility applications that came with the hardware and/or the QuickTime Player application. !Make sure that all equipment is turned off before making any connections!

22 Setting up your systemOptimizing audio performance Optimizing audio performance This section gives you some hints and tips on how to get the most out of your Cubase system, performance-wise. Some of this text refers to hardware properties and can be used as a guide when upgrading your system. This text is very brief. Look for details and current information on the Cubase web site. Two aspects of performance There are two distinct aspects of performance with respect to Cubase. Tracks and effects Simply put: the faster your computer, the more tracks, effects and EQ you will be able to play. Exactly what constitutes a “fast computer” is almost a science in itself, but some hints are given below. Short response times (latency) Another aspect of performance is response time. The term “latency” refers to the “buffering”, i. e. the temporary storing, of small chunks of audio data during various steps of the recording and playback process on a computer. The more and larger those chunks, the higher the latency. High latency is most irritating when playing VST instruments and when monitoring through the computer, i. e. when listening to a live audio source via the Cubase MixConsole and effects. However, very long latency times (several hundred milliseconds) can also affect other processes like mixing, e. g. when the effect of a fader movement is heard only after a noticeable delay. While Direct Monitoring and other techniques reduce the problems associated with very long latency times, a system that responds fast will always be more convenient to work with. •Depending on your audio hardware, it may be possible to “trim” your latency times, usually by lowering the size and the number of buffers. For details, refer to the audio hardware documentation, or, if you are using a DirectX driver under Windows, the dialog help. System factors that affect performance RAM Generally speaking, the more RAM is installed in your computer, the better. This limitation is imposed by the operating system, and it is independent of the amount of RAM that you may have installed in your computer. Some program functions may “eat up” all the available memory, e. g. recording, the use of effect plug-ins, and the pre-loading of samples (see also “RAM requirements for recording” on page 114 and “Smart plug-in processing” on page 228). Always keep in mind the RAM limitation of your operating system when setting up your projects. !On computers running a Windows 32-bit operating system, a running application can address a maximum of 2 GB of RAM. On a Macintosh computer running Mac OS X, this limit is 4 GB.The 64-bit versions of Windows and Mac OS X are able to assign considerably more than 4 GB of RAM to a running 64-bit application. !When a function has used up all the memory made available by the operating system, the computer will crash.

23 Setting up your systemOptimizing audio performance CPU and processor cache It goes without saying that the faster the computer processor, the better. But there are a number of factors that affect the apparent speed of a computer: the bus speed and type (PCI is strongly recommended), the processor cache size and of course, the processor type and brand. Cubase relies heavily on floating point calculations. When shopping for a processor, please make sure that you get one that is powerful in calculating floating point arithmetics. Note also that Cubase features full support for multi-processor systems. So, if you own a computer system with more than one processor, Cubase can take advantage of the total capacity and evenly distribute the processing load to all available processors. For further information, see “Multi processing” on page 24. Hard disk and controller The number of hard disk tracks you can record and play back at the same time also depends on the speed of your hard disk and hard disk controller. If you use E-IDE disks and controllers, make sure that the transfer mode is DMA Busmaster. Under Windows, you can check the current mode by launching the Windows Device Manager and looking for properties of the IDE ATA/ATAPI Controller’s primary and secondary channel. DMA transfer mode is enabled by default, but may be turned off by the system should hardware problems occur. Audio hardware and driver The hardware and its driver can have some effect on regular performance. A badly written driver can reduce the performance of your computer. But where the hardware driver design makes the most difference is with latency. This is especially true when using Cubase for Windows: •Under Windows, ASIO drivers written specifically for the hardware are more efficient than the Generic Low Latency ASIO Driver or a DirectX driver and produce shorter latency times. •Under Mac OS X, audio hardware with properly written Mac OS X (Core Audio) drivers can be very efficient and produce very low latency times. However, there are additional features currently only available with ASIO drivers, such as the ASIO Positioning Protocol. Making settings that affect performance Audio buffer settings Audio buffers affect how audio is sent to and from the audio hardware. The size of the audio buffers affects both the latency and the audio performance. Generally, the smaller the buffer size, the lower the latency. On the other hand, working with small buffers can be demanding for the computer. If the audio buffers are too small, you may get clicks, pops or other audio playback problems. •Under Mac OS X, you can adjust the size of the buffers on the VST Audio System page in the Device Setup dialog. You may also find buffer settings in the control panel for the audio hardware. •Under Windows, you adjust the buffer size settings in the control panel for the audio hardware (opened by clicking the Control Panel button on the driver page in the Device Setup dialog). !Again, we strongly recommend that you use audio hardware for which there is a specific ASIO driver!

24 Setting up your systemThe VST Performance Window Optimizing processor scheduling (Windows only) To get the lowest possible latencies when using ASIO under Windows (on a single- CPU system), the “system performance” has to be optimized for background tasks: 1.Open the Control Panel and select the System settings. 2.On the left, select the “Advanced system settings” option. The System Properties dialog opens. 3.Select the Advanced tab and click the “Settings…” button in the Performance section. The Performance Options dialog opens. 4.Select the Advanced tab and activate the “Adjust for best performance of: Background services” option. 5.Click OK to close the dialogs. Multi processing On the VST Audio System page you will find the “Advanced options” section. Here you find advanced settings for the VST Engine, including a Multi Processing option. When this is activated and there is more than one CPU in your system, the processing load is distributed evenly to all available CPUs, allowing Cubase to make full use of the combined power of the multiple processors. The VST Performance Window The VST Performance window shows the audio processing load and the hard disk transfer rate. This allows you to verify that you do not run into performance problems when adding effects or plug-ins, for example. •To open the VST Performance window, open the Devices menu and select “VST Performance”. •The “Average Load” indicator shows how much of the available CPU power is used for audio processing. •The “Real-time Peak” indicator shows the processing load in the realtime path of the audio engine. The higher this value, the higher the risk that drop outs might occur. •The Overload indicator to the right indicates overloads of the average or real-time indicator. If it lights up, try decreasing the number of EQ modules, active effects, and audio channels that play back simultaneously. You can also activate the ASIO-Guard, see “The ASIO-Guard Option” on page 25. •The disk indicator shows the hard disk transfer load.

25 Setting up your systemThe ASIO-Guard Option •The overload indicator to the right of the disk indicator lights up, if the hard disk does not supply data fast enough. Try using the Disable Track function to reduce the number of tracks playing back. If this does not help, you need a faster hard disk. ÖYou can show a simple view of the performance meter on the Transport panel and on the Project window toolbar. These meters only feature the average and the disk indicator. The ASIO-Guard Option The ASIO-Guard option in the VST Audio System page of the Device Setup dialog allows you to shift as much processing as possible from the ASIO realtime path to the ASIO-Guard processing path. This results in a more stable system. The ASIO-Guard allows you to preprocess all audio channels that do not need to be calculated in realtime. This leads to less drop-outs, the ability to process more tracks or plug-ins, and the ability to use smaller buffer sizes. To activate ASIO-Guard, proceed as follows: 1.Open the Devices menu, and select “Device Setup…”. 2.Open the VST Audio System page and activate the ASIO-Guard option. This is only available if the Multi Processing option is activated, see “Multi processing” on page 24. Restrictions Only the audio channels with their plug-ins as well as VST instruments support the ASIO-Guard technology. To get an overview of the plug-ins that support it, open the Devices menu and select “Plug-in Information” to open the Plug-in Information window. To activate or deactivate the processing of a plug-in in the ASIO-Guard path, check or uncheck it in the ASIO-Guard column. The ASIO-Guard cannot be used for: - Realtime-dependent signals - VST instruments with more than on e MIDI source - External effects and instruments - Plug-ins that have a different bit version than the operating system If you activate the monitoring for an input channel, the audio channel is automatically switched from ASIO-Guard to realtime processing and vice versa. This results in a gentle fade out and fade in of the audio channel.

26 VST Connections About this chapter This chapter focuses on the settings you can perform in the VST Connections window. Here you can set up input and output busses, group and FX channels, external effects, and external instruments. Furthermore you can use this window to configure the Control Room (Cubase only) and access the Control Room itself. Since input and output busses are vital for working with Cubase, a large part of this chapter concentrates on busses and this is also the reason why you find this chapter at the beginning of the Operation Manual. How to use the busses is described in detail in the section “Setting up the Routing” on page 190. The VST Connections window The VST Connections window is opened from the Devices menu. It contains the following tabs: - The Inputs and Outputs tabs allow you to set up and configure input and output busses, see “Setting up busses” on page 27. - The Group/FX tab allows you to create group and FX channels/tracks and to make output assignments for these, see “Setting up group and FX channels” on page 31. - The External FX tab (Cubase only) allows you to create send effect/return busses for connecting external effects which can then be selected via the effect pop-up menus from inside the program. For further information, see “External instruments/effects (Cubase only)” on page 32 and “Using external effects (Cubase only)” on page 242. - The External Instruments tab (Cubase only) allows you to create input/output busses for connecting external instruments. For further information, see “External instruments/effects (Cubase only)” on page 32 and the chapter “VST instruments and instrument tracks” on page 252. - The Studio tab (Cubase only) is where you enable and configure the Control Room, see “Setting Up the Control Room Channels” on page 212.

27 VST ConnectionsSetting up busses Setting up busses Cubase uses a system of input and output busses to transfer audio between the program and the audio hardware. - Input busses let you route audio from the inputs on your audio hardware into the program. This means that when you record audio, you will always do this through one or several input busses. - Output busses let you route audio from the program to the outputs on your audio hardware. When you play back audio, you will always do this through one or several output busses. Once you understand the bus system and know how to set up the busses properly, it will be easy to go on with recording, playing back, mixing, and doing surround work (Cubase only). Strategies The bus configuration is saved with the project – therefore it is a good idea to add and set up the busses you need and save these in a template project (see “Save as Template” on page 58). When you start working on new projects, you start from this template. That way you get your standard bus configuration without having to make new bus settings for each new project. If you need to work with different bus configurations in different projects, you can either create several different templates or save your configurations as presets (see “Presets” on page 31). The templates can of course also contain other settings that you regularly use – sample rate, record format, a basic track layout, etc. So, which type of busses do you need? This depends on your audio hardware, your general audio setup (e. g. surround speaker setup) and what kind of projects you work with. Let’s say you are using audio hardware with eight analog inputs and outputs and digital stereo connections (10 inputs and outputs all in all). Furthermore, you work with a surround setup in 5.1 format (Cubase only). In this scenario, you may want to add the following busses: Input busses - Most likely you need at least one stereo input bus assigned to an analog input pair. This will let you record stereo material. If you want to be able to record in stereo from other analog input pairs as well, you add stereo input busses for these, too. - Although you can record mono tracks from one side of a stereo input, it may be a good idea to add a dedicated mono input bus. This can be assigned to an analog input to which you have connected a dedicated microphone pre-amp, for example. Again, you can have several different mono busses. - You probably want a dedicated stereo input bus assigned to the digital stereo input, for digital transfers. - Cubase only: If you want to transfer surround material directly to a surround track, e. g. from surround-configured location recording equipment, you need an input bus in that surround format – in this example, this will be a 5.1 input bus. Output busses - You probably want one or several stereo output busses for monitoring and listening to stereo mixes. - For digital transfers, you need a stereo bus assigned to the digital stereo output as well.

28 VST ConnectionsSetting up busses - Cubase only: You need a surround bus in the format of your speaker configuration (in this example, 5.1) assigned to the correct outputs (which in turn are connected to the correct speakers). You may want additional surround busses if you tend to work in different surround formats. Preparations Before you set up busses, you should name the inputs and outputs on your audio hardware. For example, if you are using a 5.1 surround speaker setup, you should name the outputs according to which speaker they are connected to (Left, Right, Center, and so on). The reason for this is compatibility – it makes it easier to transfer projects between different computers and setups. For example, if you move your project to another studio, the audio hardware may be of a different model. But if both you and the other studio owner have given your inputs and outputs names according to the surround setup (rather than names based on the audio hardware model), Cubase will automatically find the correct inputs and outputs for your busses and you will be able to play and record without having to change the settings. To assign names to the inputs and outputs of your audio hardware, proceed as follows: 1.Open the Device Setup dialog from the Devices menu. 2.On the VST Audio System page, make sure that the correct driver for your audio hardware is selected. If this is the case, your audio card is listed in the Devices list on the left of the Device Setup window. 3.In the Devices list, select your audio card. The available input and output ports on your audio hardware are listed on the right. 4.To rename a port, click on its name in the Show As column and enter a new name. •If needed, you can also disable ports by deactivating them in the Visible column. Disabled ports are not shown in the VST Connections window. If you attempt to disable a port that is used by a bus, you will be asked whether this is really what you want – note that this will remove the port from the bus! 5.Click OK to close the Device Setup dialog. ÖIf you open a project created on another computer and the port names do not match (or the port configuration is not the same – e. g. the project is created on a system with multi-channel i/o and you open it on a stereo in/out system), the Missing Ports dialog will appear. This allows you to manually re-route ports used in the project to ports available in your system. Mac OS X only: Port selection and activation On the settings page for your audio card (opened via the Device Setup dialog, see above), you can specify which input and output ports are active. This allows you to use the Microphone input instead of the Line input or even to deactivate the audio card input or output completely, if required. ÖThis function is only available for Built-In Audio, standard USB audio devices and a certain number of other audio cards. !Different busses can use the same inputs/outputs on the audio hardware! For example, you may want a stereo output bus assigned to the same outputs as the front stereo channels in your surround bus – this enables you to listen to stereo mixes without having to reconnect your speakers.

29 VST ConnectionsSetting up busses Adding input and output busses Depending on whether you have selected the Inputs or the Outputs tab in the VST Connections window, the corresponding busses are listed, with the following information: To add an input or output bus, proceed as follows: 1.Open the Inputs or Outputs tab depending on the type of bus that you want to add. 2.Click the Add Bus button. A dialog opens. 3.Select a (channel) configuration. The Configuration pop-up menu contains a Mono and a Stereo option as well as several surround formats (Cubase only). Additional surround formats are listed on the “More…” submenu. 4.Enter a name for the bus. If you do not specify a name, the bus is named according to the channel configuration. 5.Click the Add Bus button. The new bus appears with the ports visible. 6.For each of the speaker channels in the bus, click in the Device Port column to select a port on your audio hardware. The pop-up menu that opens lists the ports with the names you have assigned in the Device Setup dialog. ColumnDescription Bus NameLists the busses. You can select and rename busses by clicking on them in this column. SpeakersIndicates the speaker configuration (mono, stereo, surround formats (Cubase only)) of each bus. Audio DeviceThis shows the currently selected ASIO driver. Device PortIf a bus entry is expanded to show all speaker channels, this column shows which physical inputs/outputs on your audio hardware are used by the bus. If the bus entry is collapsed, only the first port used by this bus is visible here. Click (Outputs tab only)You can route the click to a specific output bus, regardless of the actual Control Room output, or even when the Control Room is disabled.

30 VST ConnectionsSetting up busses Setting the Main Mix bus (the default output bus) The Main Mix is the output bus that each new audio, group or FX channel is automatically routed to. Any of the output busses in the VST Connections window can be the default output bus. By right-clicking on the name of an output bus, you can set it as the Main Mix bus. Adding child busses (Cubase only) A surround bus is essentially a set of mono channels – 6 channels in the case of the 5.1 format. If you have a mono track in the project, you can route it to a separate speaker channel in the bus (or route it to the parent surround bus and use the SurroundPanner to position it in the surround image). But what if you have a stereo track that you simply want to route to a stereo channel pair within the bus (Left and Right or Left Surround and Right Surround, for example)? For this you need to create a child bus. Proceed as follows: 1.In the Bus Name column, select the surround bus and right-click on it to open the context menu. 2.Select a channel configuration from the “Add Child Bus” submenu. As you can see, you can create stereo child busses (routed to various speaker channel pairs in the surround bus) or other surround bus formats (with fewer channels than the “parent bus”). The child bus that you created will be available for routing in the MixConsole. It is a part of the parent surround bus, which means that it has no separate channel. Although child busses are probably most useful in output busses, you can also create child busses within a surround input bus – for example if you want to record a stereo channel pair (e. g. front left-right) in the surround bus to a separate stereo track. !The Main Mix is indicated by an orange colored speaker icon next to its name.