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Steinberg Cubase 7 User Manual

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    Audio processing and functionsStatistics
    5.If you move the mouse pointer over the graph, a cross-hair cursor follows the 
    graph curve and the display in the upper right corner shows the frequency/note 
    and level at the current position.
    To compare the level between two frequencies, move the pointer to one of the 
    frequencies, right-click once and move the pointer to the second frequency. The 
    delta value (the difference in level between the current position and the right-click 
    position) is displayed in the upper right corner (labeled “D”).
    •If you analyze stereo audio and selected the “Stereo” option in the first dialog, the 
    graphs for the left and right channel are superimposed in the display, with the left 
    channel graph in white and the right channel graph in yellow.
    The display in the upper right corner shows the values for the left channel – to see 
    the right channel values, hold down [Shift]. An “L” or “R” is displayed to indicate 
    which channel values are shown.
    6.You can leave the window open or close it by clicking the “Close” button.
    If you leave it open and the “Active” checkbox is ticked, the result of the next 
    Spectrum Analysis will be displayed in the same window.
    Statistics
    The Statistics function on the Audio menu analyzes the selected audio (events, clips, 
    or range selections) and displays a window with the following information:
    Max.Sets the highest frequency shown in the graph. By adjusting the Min and 
    Max values, you can take a closer look at a smaller frequency range.
    ActiveWhen this is activated, the next Spectrum Analysis will appear in the 
    same window. When deactivated, new Spectrum Analysis results will 
    appear in separate windows.
    Setting Description
    ItemDescription
    ChannelThe name of the analyzed channel.
    Min. Sample ValueThe lowest sample value in dB.
    Max. Sample ValueThe highest sample value in dB. 
    						
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    Audio processing and functionsAbout time stretch and pitch shift algorithms
    About time stretch and pitch shift algorithms
    In Cubase, time stretching and pitch shifting algorithms are used for numerous 
    operations (e.
     g. the Time Stretch and Pitch Shift offline processes, in the Sample 
    Editor, or by the Flatten function). Depending on the feature, some or all of the 
    following algorithm presets are available.
    élastique
    The élastique algorithm is suited for both polyphonic and monophonic material. The 
    algorithm has three modes, and there are three presets for each mode. The following 
    modes are available: 
    - élastique Pro – This mode offers the best audio quality, without formant 
    preservation.
    - élastique Pro Formant – This is the same as the Pro mode, but including formant 
    preservation.
    - élastique efficient – This mode requires less computing powers, but has a lower 
    audio quality than the Pro modes.
    These modes are available with the following variants:
    - Time – Timing accuracy is favored over pitch accuracy.
    - Pitch – Pitch accuracy is favored over timing accuracy.
    - Tape – The pitch shift is locked to the time stretch (as when playing back a tape 
    with varying speed). Stretching the audio material to a longer duration 
    automatically decreases its pitch. This variant has no effect when used in 
    combination with event transpose or the transpose track.
    Peak AmplitudeThe largest amplitude in dB.
    True PeakThe maximum absolute level of the audio signal waveform in the 
    continuous time domain.
    DC OffsetThe amount of DC Offset as a percentage and in dB, see “Remove 
    DC Offset” on page 310.
    ResolutionThe current calculated audio resolution. 
    Estimated PitchThe estimated pitch.
    Sample RateThe sample rate.
    Average RMS 
    (AES-17)The average loudness in accordance with the AES-17 standard.
    Max. RMSThe highest RMS value.
    Max. RMS All 
    ChannelsThe highest RMS value of all channels.
    Integrated 
    LoudnessThe average loudness over the whole title in LUFS (Loudness Unit, 
    referenced to Full Scale) in accordance with EBU R-128 that 
    recommends to normalize audio at -23
     LUFS (±1 LU).
    Loudness RangeThe dynamic range over the whole title in LU (Loudness Units). This 
    value allows you to see if dynamic processing is needed. 
    Max. True Peak 
    LevelThe maximum value of the audio signal waveform in the continuous 
    time domain. 
    Max. Momentary 
    LoudnessThe maximum value of all momentary loudness values, based on a 
    time window of 400
     ms. The measurement is not gated. 
    Max. Short-Term 
    LoudnessThe maximum value of all short-term loudness values, based on a time 
    window of 3
     s. The measurement is not gated. 
    Item Description 
    						
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    Audio processing and functionsAbout time stretch and pitch shift algorithms
    MPEX
    MPEX is an alternative high-quality algorithm. You can choose between the following 
    quality settings
    : 
    ÖWhen applying the Pitch Shift process, you can choose between the regular setting 
    and a setting where the formants are preserved for each quality setting. 
    Standard
    The Standard algorithm is optimized for CPU efficient realtime processing. The 
    following presets are available:
    OptionDescription
    MPEX –  
    Preview Quality
    Use this mode only for preview purposes.
    MPEX –  
    Mix Fast
    This mode is a very fast mode for preview. This works best with 
    composite music signals (mono or stereo material).
    MPEX –  
    Solo Fast
    Use this mode for single instruments (monophonic material) and 
    voice.
    MPEX –  
    Solo Musical
    Same as above but higher quality.
    MPEX –  
    Poly Fast
    Use this for processing monophonic and polyphonic material. This is 
    the fastest setting that gives still very good results. You can use this 
    for drum loops, mixes, chords.
    MPEX –  
    Poly Musical
    Use this for processing monophonic and polyphonic material. This is 
    the recommended MPEX default quality setting. You can use this for 
    drum loops, mixes, chords.
    MPEX –  
    Poly Complex
    This high quality setting is quite CPU-intensive and should be used 
    only when processing difficult material or for stretch factors above 
    1.3.
    OptionDescription
    Standard –  
    Drums
    This mode is best for percussive sounds, because it does not change 
    the timing of your audio. Using this option with certain tuned 
    percussion instruments may lead to audible artifacts. In this case, try 
    the Mix mode as an alternative.
    Standard – 
    PluckedUse this mode for audio with transients and a relatively stable spectral 
    sound character (e.
     g. plucked instruments).
    Standard –  
    Pads
    Use this mode for pitched audio with slower rhythm and a stable 
    spectral sound character. This minimizes sound artifacts, but the 
    rhythmic accuracy is not preserved.
    Standard –  
    Vocals
    This mode is suitable for slower signals with transients and a 
    prominent tonal character (e.
     g. vocals).
    Standard –  
    Mix
    This mode preserves the rhythm and minimizes the artifacts for 
    pitched material that does not meet the above criteria (i.
     e. with a less 
    homogenous sound character). 
    This preset is selected by default for audio that is not categorized. 
    						
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    Audio processing and functionsAbout time stretch and pitch shift algorithms
    If you select the “Standard – Custom” option, a dialog opens where you can manually 
    adjust the three parameters that govern the sound quality of the time stretching:
    Limitations
    Applying time stretching or pitch shifting to audio material can lead to a degradation in 
    audio quality and to audible artifacts. The result depends on many factors, such as the 
    source material, the particular stretch and pitch operations applied, and the selected 
    audio algorithm preset. 
    As a rule of thumb, smaller changes in pitch or duration cause less degradation. 
    However, there are additional issues one should be aware of when working with time 
    stretching and pitch shifting algorithms.
    ÖIn rare cases, editing warped audio events may cause discontinuities at the edit 
    points. You can then try to move the edit point to a different position or bounce the 
    audio event prior to editing.
    Reverse playback and scrubbing
    Most of the algorithms used for time stretching and pitch shifting only support forward 
    playback. Reverse playback or scrubbing of warped audio events can lead to 
    recurring artifacts in the playback.
    Pitch and stretch factor limitations
    Some algorithms may put limitations on the maximum degree of time stretching or 
    pitch shifting supported. For the élastique presets, the maximum pitch shift factor is 4, 
    and the stretch factor is limited to 10. In case your settings cause a higher factor, 
    Cubase displays a warning message and deactivates the algorithm for the affected 
    events until the settings are changed to stay within the valid bounds.
    Standard – 
    Custom This preset allows you to manually tweak the time stretching 
    parameters (see below). By default, the settings that are shown when 
    you open the dialog are those of the last preset used (except if the 
    Solo preset has been selected, see below).
    Standard –  
    Solo
    This mode preserves the timbre of the audio. Only use it for 
    monophonic material (solo woodwind/brass instruments or solo 
    vocals, monophonic synths or string instruments that do not play 
    harmonies).
    ParameterDescription
    Grain sizeThe standard time-stretching algorithm splits the audio into small 
    pieces called “grains”. This parameter determines the size of the 
    grains. For material with many transients, use low grain size values for 
    best results. 
    OverlapOverlap is the percentage of the whole grain that will overlap with 
    other grains. Use higher values for material with a stable sound 
    character.
    VarianceVariance is also a percentage of the whole length of the grains, and 
    sets a variation in positioning so that the overlapping area sounds 
    smooth. A Variance setting of 0 will produce a sound akin to time 
    stretching used in early samplers, whereas higher settings produce 
    more (rhythmic) “smearing” effects but less audio artifacts.
    Option Description 
    						
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    The Sample Editor
    Window overview
    The Sample Editor allows you to view and manipulate audio by cutting and pasting, 
    removing, or drawing audio data, and by processing audio (see the chapter 
    “Audio 
    processing and functions” on page 302). This editing is “non-destructive”: The actual 
    file will remain untouched so that you can undo modifications or revert to the original 
    settings at any time.
    The Sample Editor also contains most of the realtime time stretching functions in 
    Cubase. These can be used to match the tempo of audio to the project tempo (see 
    “Warping audio” on page 341).
    Another special feature of the Sample Editor is hitpoint detection. Hitpoints allow you 
    to create audio slices, which can be useful in many situations, for example, if you want 
    to change the tempo without introducing artifacts (see 
    “Working with hitpoints and 
    slices” on page 347).
    The VariAudio features allow you to edit monophonic vocal recordings in pitch and 
    time, as easily as editing MIDI in the Key Editor. In these realtime pitch modifications 
    the transitions are kept so that the sound remains natural. The pitch detection and 
    correction is “non-destructive”, i.
     e. you can always undo modifications or revert to the 
    original versions, see 
    “VariAudio (Cubase only)” on page 353 for details.
    ÖThe term “loop” is used throughout this chapter and in this context usually means an 
    audio file with a musical time base. That means that the length of the loop represents 
    a certain number of bars and beats at a certain tempo. Playing the loop back at the 
    right tempo in a cycle set to the correct length will produce a continuous loop without 
    gaps. 
    						
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    The Sample EditorWindow overview
    Opening the Sample Editor
    To open the Sample Editor, double-click an audio event in the Project window or the 
    Audio Part Editor, or double-click an audio clip in the Pool. You can have more than 
    one Sample Editor window open at the same time.
    ÖDouble-clicking an audio part in the Project window opens the Audio Part Editor, even 
    if the part contains a single audio event only. The Audio Part Editor is described in a 
    separate chapter, see 
    “The Audio Part Editor” on page 371.
    The toolbar
    The toolbar contains various tools for selecting, manipulating and playing back audio, 
    as well as options that affect the appearance and behavior of the Sample Editor. 
    In the Musical Information section at the right of the toolbar, the estimated length of 
    your audio file is displayed in bars and beats (PPQ) together with the estimated tempo 
    and the time signature. These values are important for using Musical Mode, see 
    “Musical Mode” on page 340.
    The Algorithm pop-up menu allows you to select an algorithm for the realtime time 
    stretching. For more information about the time stretch algorithm, see 
    “Selecting an 
    algorithm for realtime playback” on page 340.
    •You can customize the toolbar by right-clicking it and using the context menu to 
    hide or show items. For further information about configuring the toolbar, see 
    “Using the Setup options” on page 700.
    Show Audio Event
    When the “Show Audio Event” button is activated on the toolbar, the section 
    corresponding to the edited event is highlighted in the waveform display and the 
    Overview. The sections of the audio clip not belonging to the event are shown with a 
    gray background.
    •You can adjust the start and end of the event in the clip by dragging the event 
    handles in the waveform display.
    Edit Active Audio Event Only
    The “Edit Active Audio Event Only” button on the toolbar lets you restrict editing 
    operations to the active audio event. For further information, see 
    “Handling Several 
    Audio Events” on page 338.
    !This button is only available if you have opened the Sample Editor by double-clicking 
    an audio event in the Project window or the Audio Part Editor. It is not available if you 
    have opened the audio event from the Pool. 
    						
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    The Sample EditorWindow overview
    Snap
    The Snap function helps you to find exact positions when editing in the Sample Editor 
    by restricting horizontal movement and positioning to certain grid positions. You turn 
    Snap on or off by clicking the Snap button in the Sample Editor toolbar.
    ÖThe Sample Editor Snap function is independent of the Snap setting in the Project 
    window toolbar or other editors. It has no effect outside the Sample Editor.
    Snap to Zero Crossing
    When this option is activated, editing is done at zero crossings (positions in the audio 
    where the amplitude is zero). This helps you to avoid pops and clicks, which might 
    otherwise be caused by sudden amplitude changes.
    ÖThe Sample Editor function “Snap to Zero Crossing” is independent of the same 
    setting in the Project window toolbar or other editors. It has no effect outside the 
    Sample Editor.
    Auto-Scroll
    When the Auto-Scroll option is activated on the Sample Editor toolbar, the waveform 
    display will scroll during playback, keeping the project cursor visible in the editor.
    ÖThis setting is independent of the Auto-Scroll setting in the Project window toolbar or 
    other editors.
    VariAudio Segment Colors
    You can select a color scheme for VariAudio segments on the “VariAudio Segment 
    Colors” pop-up menu on the toolbar. When working with several audio events, this 
    makes it easier to see which segments belong to which event, see 
    “Handling Several 
    Audio Events” on page 338. 
    						
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    The Sample EditorWindow overview
    The following options are available:
    The info line
    The info line is displayed below the toolbar. It shows information about the audio clip, 
    such as the audio format and the selection range.
    Initially, length and position values are displayed in the format specified in the Project 
    Setup dialog. For information about configuring the info line, see 
    “Using the Setup 
    options” on page 700.
    •To show or hide the info line, click the “Set up Window Layout” button on the 
    toolbar and activate or deactivate the Info Line option.
    The Sample Editor Inspector
    On the left in the Sample Editor, you will find the Sample Editor Inspector. It contains 
    tools and functions for working in the Sample Editor. 
    For more information on the handling of the various Inspector tabs, see the section 
    “Inspector handling” on page 43.
    The Definition tab
    The Definition tab helps you to adjust the audio grid and define the musical context of 
    your audio. This is useful if you have an audio loop or audio file that you want to match 
    to the project tempo, see 
    “Warping audio” on page 341. If the Definition tab is open, 
    a second ruler is displayed, showing the musical structure of your audio.
    OptionDescription
    AutoThis is the default mode. All segments belonging to the same audio 
    event get the same color.
    EventThe segments get the same color as the corresponding event in the 
    Project window. 
    PitchThe segments get different colors depending on their pitch.
    Chord TrackSegments that match the corresponding chord or scale events on the 
    chord track, are highlighted in a special color. For further information 
    on the chord track, see 
    “Working with the Chord Functions” on page 
    542. 
    						
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    The Sample EditorWindow overview
    The AudioWarp tab
    The AudioWarp tab lets you perform timing settings for your audio. This includes 
    applying swing and manually changing the rhythm of the audio by dragging beats to 
    time positions in the grid (see 
    “Applying swing” on page 344 and “Free Warp” on 
    page 345).
    •If you click the “Disable Warp Changes” button, any warp modifications you have 
    made are disabled, allowing you to compare the modified sound with the original 
    sound of your audio. 
    However, the display does not change. The time stretch applied by the Musical 
    Mode is not disabled by this. “Disable Warp Changes” is deactivated when you 
    reset your warp operations or when you close the Sample Editor. It will not be 
    recalled when reopening the Sample Editor.
    The VariAudio tab (Cubase only)
    On this tab you can edit single notes of your audio file and change their pitch and/or 
    timing, in a way that is similar to the editing of MIDI notes (see 
    “Understanding the 
    waveform display in VariAudio” on page 353). Furthermore, you can extract MIDI from 
    your audio (see “Extracting MIDI” on page 366).
    •If you click the “Disable Pitch Changes” button, any pitch modifications you have 
    made are disabled, allowing you to compare the modified sound with the original 
    sound of your audio. 
    However, the display does not change. “Disable Pitch Changes” is deactivated 
    when you reset your pitch or warp operations or when you close the Sample 
    Editor. It will not be recalled when reopening the Sample Editor.
    Disable Warp Changes
    Disable Pitch Changes 
    						
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    The Sample EditorWindow overview
    The Hitpoints tab
    On this tab, hitpoints can be marked and edited (see “Working with hitpoints and 
    slices” on page 347). Hitpoints allow you to slice your audio and to create groove 
    quantize maps from your audio. You can also create markers, regions, events, and 
    warp markers based on hitpoints.
    The Range tab
    On this tab you will find functions for working with ranges and selections (see “Making 
    selections” on page 335).
    The Process tab
    This tab regroups the most important audio editing commands from the Audio and 
    Edit menus. For further information on the options contained in the Select Process 
    and Select Plug-in pop-up menus, see the chapter 
    “Audio processing and functions” 
    on page 302.
    The overview line
    The overview line displays the whole clip. The section currently shown in the main 
    waveform display of the Sample Editor (the viewing area) is indicated by a rectangle in 
    the overview line, and the current selection range is also shown. If the “Show Audio 
    Event” button is activated on the toolbar, event start/end and snap point are shown in 
    the overview line.
    •To view other sections of the clip, move the viewing area in the overview line.
    Click in the lower half of the viewing area and drag to the left or right to move it.
    Event Start Event End
    Viewing areaSelection
    Snap Point 
    						
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