Steinberg Cubase 7 User Manual
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321 Audio processing and functionsStatistics 5.If you move the mouse pointer over the graph, a cross-hair cursor follows the graph curve and the display in the upper right corner shows the frequency/note and level at the current position. To compare the level between two frequencies, move the pointer to one of the frequencies, right-click once and move the pointer to the second frequency. The delta value (the difference in level between the current position and the right-click position) is displayed in the upper right corner (labeled “D”). •If you analyze stereo audio and selected the “Stereo” option in the first dialog, the graphs for the left and right channel are superimposed in the display, with the left channel graph in white and the right channel graph in yellow. The display in the upper right corner shows the values for the left channel – to see the right channel values, hold down [Shift]. An “L” or “R” is displayed to indicate which channel values are shown. 6.You can leave the window open or close it by clicking the “Close” button. If you leave it open and the “Active” checkbox is ticked, the result of the next Spectrum Analysis will be displayed in the same window. Statistics The Statistics function on the Audio menu analyzes the selected audio (events, clips, or range selections) and displays a window with the following information: Max.Sets the highest frequency shown in the graph. By adjusting the Min and Max values, you can take a closer look at a smaller frequency range. ActiveWhen this is activated, the next Spectrum Analysis will appear in the same window. When deactivated, new Spectrum Analysis results will appear in separate windows. Setting Description ItemDescription ChannelThe name of the analyzed channel. Min. Sample ValueThe lowest sample value in dB. Max. Sample ValueThe highest sample value in dB.

322 Audio processing and functionsAbout time stretch and pitch shift algorithms About time stretch and pitch shift algorithms In Cubase, time stretching and pitch shifting algorithms are used for numerous operations (e. g. the Time Stretch and Pitch Shift offline processes, in the Sample Editor, or by the Flatten function). Depending on the feature, some or all of the following algorithm presets are available. élastique The élastique algorithm is suited for both polyphonic and monophonic material. The algorithm has three modes, and there are three presets for each mode. The following modes are available: - élastique Pro – This mode offers the best audio quality, without formant preservation. - élastique Pro Formant – This is the same as the Pro mode, but including formant preservation. - élastique efficient – This mode requires less computing powers, but has a lower audio quality than the Pro modes. These modes are available with the following variants: - Time – Timing accuracy is favored over pitch accuracy. - Pitch – Pitch accuracy is favored over timing accuracy. - Tape – The pitch shift is locked to the time stretch (as when playing back a tape with varying speed). Stretching the audio material to a longer duration automatically decreases its pitch. This variant has no effect when used in combination with event transpose or the transpose track. Peak AmplitudeThe largest amplitude in dB. True PeakThe maximum absolute level of the audio signal waveform in the continuous time domain. DC OffsetThe amount of DC Offset as a percentage and in dB, see “Remove DC Offset” on page 310. ResolutionThe current calculated audio resolution. Estimated PitchThe estimated pitch. Sample RateThe sample rate. Average RMS (AES-17)The average loudness in accordance with the AES-17 standard. Max. RMSThe highest RMS value. Max. RMS All ChannelsThe highest RMS value of all channels. Integrated LoudnessThe average loudness over the whole title in LUFS (Loudness Unit, referenced to Full Scale) in accordance with EBU R-128 that recommends to normalize audio at -23 LUFS (±1 LU). Loudness RangeThe dynamic range over the whole title in LU (Loudness Units). This value allows you to see if dynamic processing is needed. Max. True Peak LevelThe maximum value of the audio signal waveform in the continuous time domain. Max. Momentary LoudnessThe maximum value of all momentary loudness values, based on a time window of 400 ms. The measurement is not gated. Max. Short-Term LoudnessThe maximum value of all short-term loudness values, based on a time window of 3 s. The measurement is not gated. Item Description

323 Audio processing and functionsAbout time stretch and pitch shift algorithms MPEX MPEX is an alternative high-quality algorithm. You can choose between the following quality settings : ÖWhen applying the Pitch Shift process, you can choose between the regular setting and a setting where the formants are preserved for each quality setting. Standard The Standard algorithm is optimized for CPU efficient realtime processing. The following presets are available: OptionDescription MPEX – Preview Quality Use this mode only for preview purposes. MPEX – Mix Fast This mode is a very fast mode for preview. This works best with composite music signals (mono or stereo material). MPEX – Solo Fast Use this mode for single instruments (monophonic material) and voice. MPEX – Solo Musical Same as above but higher quality. MPEX – Poly Fast Use this for processing monophonic and polyphonic material. This is the fastest setting that gives still very good results. You can use this for drum loops, mixes, chords. MPEX – Poly Musical Use this for processing monophonic and polyphonic material. This is the recommended MPEX default quality setting. You can use this for drum loops, mixes, chords. MPEX – Poly Complex This high quality setting is quite CPU-intensive and should be used only when processing difficult material or for stretch factors above 1.3. OptionDescription Standard – Drums This mode is best for percussive sounds, because it does not change the timing of your audio. Using this option with certain tuned percussion instruments may lead to audible artifacts. In this case, try the Mix mode as an alternative. Standard – PluckedUse this mode for audio with transients and a relatively stable spectral sound character (e. g. plucked instruments). Standard – Pads Use this mode for pitched audio with slower rhythm and a stable spectral sound character. This minimizes sound artifacts, but the rhythmic accuracy is not preserved. Standard – Vocals This mode is suitable for slower signals with transients and a prominent tonal character (e. g. vocals). Standard – Mix This mode preserves the rhythm and minimizes the artifacts for pitched material that does not meet the above criteria (i. e. with a less homogenous sound character). This preset is selected by default for audio that is not categorized.

324 Audio processing and functionsAbout time stretch and pitch shift algorithms If you select the “Standard – Custom” option, a dialog opens where you can manually adjust the three parameters that govern the sound quality of the time stretching: Limitations Applying time stretching or pitch shifting to audio material can lead to a degradation in audio quality and to audible artifacts. The result depends on many factors, such as the source material, the particular stretch and pitch operations applied, and the selected audio algorithm preset. As a rule of thumb, smaller changes in pitch or duration cause less degradation. However, there are additional issues one should be aware of when working with time stretching and pitch shifting algorithms. ÖIn rare cases, editing warped audio events may cause discontinuities at the edit points. You can then try to move the edit point to a different position or bounce the audio event prior to editing. Reverse playback and scrubbing Most of the algorithms used for time stretching and pitch shifting only support forward playback. Reverse playback or scrubbing of warped audio events can lead to recurring artifacts in the playback. Pitch and stretch factor limitations Some algorithms may put limitations on the maximum degree of time stretching or pitch shifting supported. For the élastique presets, the maximum pitch shift factor is 4, and the stretch factor is limited to 10. In case your settings cause a higher factor, Cubase displays a warning message and deactivates the algorithm for the affected events until the settings are changed to stay within the valid bounds. Standard – Custom This preset allows you to manually tweak the time stretching parameters (see below). By default, the settings that are shown when you open the dialog are those of the last preset used (except if the Solo preset has been selected, see below). Standard – Solo This mode preserves the timbre of the audio. Only use it for monophonic material (solo woodwind/brass instruments or solo vocals, monophonic synths or string instruments that do not play harmonies). ParameterDescription Grain sizeThe standard time-stretching algorithm splits the audio into small pieces called “grains”. This parameter determines the size of the grains. For material with many transients, use low grain size values for best results. OverlapOverlap is the percentage of the whole grain that will overlap with other grains. Use higher values for material with a stable sound character. VarianceVariance is also a percentage of the whole length of the grains, and sets a variation in positioning so that the overlapping area sounds smooth. A Variance setting of 0 will produce a sound akin to time stretching used in early samplers, whereas higher settings produce more (rhythmic) “smearing” effects but less audio artifacts. Option Description

325 The Sample Editor Window overview The Sample Editor allows you to view and manipulate audio by cutting and pasting, removing, or drawing audio data, and by processing audio (see the chapter “Audio processing and functions” on page 302). This editing is “non-destructive”: The actual file will remain untouched so that you can undo modifications or revert to the original settings at any time. The Sample Editor also contains most of the realtime time stretching functions in Cubase. These can be used to match the tempo of audio to the project tempo (see “Warping audio” on page 341). Another special feature of the Sample Editor is hitpoint detection. Hitpoints allow you to create audio slices, which can be useful in many situations, for example, if you want to change the tempo without introducing artifacts (see “Working with hitpoints and slices” on page 347). The VariAudio features allow you to edit monophonic vocal recordings in pitch and time, as easily as editing MIDI in the Key Editor. In these realtime pitch modifications the transitions are kept so that the sound remains natural. The pitch detection and correction is “non-destructive”, i. e. you can always undo modifications or revert to the original versions, see “VariAudio (Cubase only)” on page 353 for details. ÖThe term “loop” is used throughout this chapter and in this context usually means an audio file with a musical time base. That means that the length of the loop represents a certain number of bars and beats at a certain tempo. Playing the loop back at the right tempo in a cycle set to the correct length will produce a continuous loop without gaps.

326 The Sample EditorWindow overview Opening the Sample Editor To open the Sample Editor, double-click an audio event in the Project window or the Audio Part Editor, or double-click an audio clip in the Pool. You can have more than one Sample Editor window open at the same time. ÖDouble-clicking an audio part in the Project window opens the Audio Part Editor, even if the part contains a single audio event only. The Audio Part Editor is described in a separate chapter, see “The Audio Part Editor” on page 371. The toolbar The toolbar contains various tools for selecting, manipulating and playing back audio, as well as options that affect the appearance and behavior of the Sample Editor. In the Musical Information section at the right of the toolbar, the estimated length of your audio file is displayed in bars and beats (PPQ) together with the estimated tempo and the time signature. These values are important for using Musical Mode, see “Musical Mode” on page 340. The Algorithm pop-up menu allows you to select an algorithm for the realtime time stretching. For more information about the time stretch algorithm, see “Selecting an algorithm for realtime playback” on page 340. •You can customize the toolbar by right-clicking it and using the context menu to hide or show items. For further information about configuring the toolbar, see “Using the Setup options” on page 700. Show Audio Event When the “Show Audio Event” button is activated on the toolbar, the section corresponding to the edited event is highlighted in the waveform display and the Overview. The sections of the audio clip not belonging to the event are shown with a gray background. •You can adjust the start and end of the event in the clip by dragging the event handles in the waveform display. Edit Active Audio Event Only The “Edit Active Audio Event Only” button on the toolbar lets you restrict editing operations to the active audio event. For further information, see “Handling Several Audio Events” on page 338. !This button is only available if you have opened the Sample Editor by double-clicking an audio event in the Project window or the Audio Part Editor. It is not available if you have opened the audio event from the Pool.

327 The Sample EditorWindow overview Snap The Snap function helps you to find exact positions when editing in the Sample Editor by restricting horizontal movement and positioning to certain grid positions. You turn Snap on or off by clicking the Snap button in the Sample Editor toolbar. ÖThe Sample Editor Snap function is independent of the Snap setting in the Project window toolbar or other editors. It has no effect outside the Sample Editor. Snap to Zero Crossing When this option is activated, editing is done at zero crossings (positions in the audio where the amplitude is zero). This helps you to avoid pops and clicks, which might otherwise be caused by sudden amplitude changes. ÖThe Sample Editor function “Snap to Zero Crossing” is independent of the same setting in the Project window toolbar or other editors. It has no effect outside the Sample Editor. Auto-Scroll When the Auto-Scroll option is activated on the Sample Editor toolbar, the waveform display will scroll during playback, keeping the project cursor visible in the editor. ÖThis setting is independent of the Auto-Scroll setting in the Project window toolbar or other editors. VariAudio Segment Colors You can select a color scheme for VariAudio segments on the “VariAudio Segment Colors” pop-up menu on the toolbar. When working with several audio events, this makes it easier to see which segments belong to which event, see “Handling Several Audio Events” on page 338.

328 The Sample EditorWindow overview The following options are available: The info line The info line is displayed below the toolbar. It shows information about the audio clip, such as the audio format and the selection range. Initially, length and position values are displayed in the format specified in the Project Setup dialog. For information about configuring the info line, see “Using the Setup options” on page 700. •To show or hide the info line, click the “Set up Window Layout” button on the toolbar and activate or deactivate the Info Line option. The Sample Editor Inspector On the left in the Sample Editor, you will find the Sample Editor Inspector. It contains tools and functions for working in the Sample Editor. For more information on the handling of the various Inspector tabs, see the section “Inspector handling” on page 43. The Definition tab The Definition tab helps you to adjust the audio grid and define the musical context of your audio. This is useful if you have an audio loop or audio file that you want to match to the project tempo, see “Warping audio” on page 341. If the Definition tab is open, a second ruler is displayed, showing the musical structure of your audio. OptionDescription AutoThis is the default mode. All segments belonging to the same audio event get the same color. EventThe segments get the same color as the corresponding event in the Project window. PitchThe segments get different colors depending on their pitch. Chord TrackSegments that match the corresponding chord or scale events on the chord track, are highlighted in a special color. For further information on the chord track, see “Working with the Chord Functions” on page 542.

329 The Sample EditorWindow overview The AudioWarp tab The AudioWarp tab lets you perform timing settings for your audio. This includes applying swing and manually changing the rhythm of the audio by dragging beats to time positions in the grid (see “Applying swing” on page 344 and “Free Warp” on page 345). •If you click the “Disable Warp Changes” button, any warp modifications you have made are disabled, allowing you to compare the modified sound with the original sound of your audio. However, the display does not change. The time stretch applied by the Musical Mode is not disabled by this. “Disable Warp Changes” is deactivated when you reset your warp operations or when you close the Sample Editor. It will not be recalled when reopening the Sample Editor. The VariAudio tab (Cubase only) On this tab you can edit single notes of your audio file and change their pitch and/or timing, in a way that is similar to the editing of MIDI notes (see “Understanding the waveform display in VariAudio” on page 353). Furthermore, you can extract MIDI from your audio (see “Extracting MIDI” on page 366). •If you click the “Disable Pitch Changes” button, any pitch modifications you have made are disabled, allowing you to compare the modified sound with the original sound of your audio. However, the display does not change. “Disable Pitch Changes” is deactivated when you reset your pitch or warp operations or when you close the Sample Editor. It will not be recalled when reopening the Sample Editor. Disable Warp Changes Disable Pitch Changes

330 The Sample EditorWindow overview The Hitpoints tab On this tab, hitpoints can be marked and edited (see “Working with hitpoints and slices” on page 347). Hitpoints allow you to slice your audio and to create groove quantize maps from your audio. You can also create markers, regions, events, and warp markers based on hitpoints. The Range tab On this tab you will find functions for working with ranges and selections (see “Making selections” on page 335). The Process tab This tab regroups the most important audio editing commands from the Audio and Edit menus. For further information on the options contained in the Select Process and Select Plug-in pop-up menus, see the chapter “Audio processing and functions” on page 302. The overview line The overview line displays the whole clip. The section currently shown in the main waveform display of the Sample Editor (the viewing area) is indicated by a rectangle in the overview line, and the current selection range is also shown. If the “Show Audio Event” button is activated on the toolbar, event start/end and snap point are shown in the overview line. •To view other sections of the clip, move the viewing area in the overview line. Click in the lower half of the viewing area and drag to the left or right to move it. Event Start Event End Viewing areaSelection Snap Point