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Steinberg Cubase 7 User Manual

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    The MIDI editorsKey Editor operations
    To view and edit existing Poly Pressure events, proceed as follows:
    1.Select Poly Pressure on the “Controller Selection and Functions” pop-up menu.
    2.Click on the arrow button next to the note number field to the left of the controller 
    lane.
    A pop-up menu appears, listing all note numbers for which there already are Poly 
    Pressure events.
    3.Select a note number from the pop-up menu.
    The Poly Pressure events for the selected note number are shown in the controller 
    lane.
    4.Use the Draw tool to edit the events as usual.
    Press [Ctrl]/[Command]+[Alt]/[Option] to edit existing events without adding any 
    new ones.
    •Poly Pressure events can also be added and edited in the List Editor.
    Working with selection ranges
    The controller lane editor allows you to perform additional scaling operations for 
    selection ranges on existing controller curves.
    •To open the controller lane editor, use the Object Selection tool to create a 
    selection rectangle on the controller lane, encompassing the desired controller 
    events.
    For Velocity lanes, press [Alt]/[Option] to get the Object Selection tool.
    ÖFor Velocity lanes, the editor also opens if you select multiple MIDI notes in the note 
    display.
    In the controller lane editor, smart controls appear on the borders of the editor. These 
    controls allow you to activate a specific editing mode:
    !The controller lane editor is not available for Articulation or Dynamics lanes.
    Editing modeTo activate this 
    mode…Description
    Move VerticallyClick in an empty area 
    on the upper border of 
    the editor.This mode allows you to move the entire 
    curve up or down, which is useful to boost 
    or attenuate an otherwise perfect curve. 
    Scale VerticallyClick the smart control in 
    the middle of the upper 
    border of the editor.Use this mode to relatively scale the curve, 
    i.
     e. to raise or lower the values in percent 
    (not by absolute amounts).
    Tilt the left/right 
    part of the curveClick the smart control in 
    the upper left/right 
    corner of the editor.These modes allow you to tilt the left or the 
    right part of the curve, respectively. This is 
    useful if the curve form is exactly the way 
    you want it, but the start or end needs to be 
    boosted or attenuated a bit. 
    						
    							512
    The MIDI editorsThe In-Place Editor
    ÖIf you hold down [Shift] while clicking on any of the smart controls, you get the vertical 
    scaling mode.
    •To move the whole selection up/down or left/right, click on a controller event 
    inside the editor and drag the curve.
    By pressing [Ctrl]/[Command] when clicking and dragging, you can restrict the 
    direction to horizontal or vertical movement, depending on the direction in which 
    you start dragging.
    ÖSnap is taken into account when moving controller curves horizontally.
    The In-Place Editor
    The In-Place Editor makes it possible to edit MIDI parts directly in the Project window, 
    for quick and efficient editing in context with other tracks. 
    To open the In-Place Editor for one or more selected tracks, you have the following 
    possibilities:
    •Select “Open In-Place Editor” on the MIDI menu.
    •Use the Edit In-Place key command, by default [Ctrl]/[Command]-[Shift]-[I].
    •To open the In-Place Editor for a single MIDI track, click the corresponding Edit 
    In-Place button in the track list (if necessary, expand the track list to display the 
    button).
    Compress the 
    left/right part of 
    the curve[Alt]/[Option]-click the 
    smart control in the 
    upper left/right corner of 
    the editor.These modes allow you to compress the left 
    or the right part of the curve.
    Scale Around 
    Absolute CenterClick the smart control in 
    the middle of the right 
    border of the editor.This mode allows you to scale the curve 
    around the absolute center, i.
     e. horizontally 
    around the center of the editor.
    Scale Around 
    Relative Center [Alt]/[Option]-click the 
    smart control in the 
    middle of the right 
    border of the editor.This mode allows you to scale the curve 
    relative to its center.
    StretchClick and drag in the 
    lower part of the editor 
    (not available for Velocity 
    lanes).This allows you to stretch the selected 
    controller events.
    Editing mode To activate this 
    mode…Description 
    						
    							513
    The MIDI editorsThe In-Place Editor
    This expands the MIDI track to show something like a miniature Key Editor, allowing 
    you to edit MIDI notes and controllers.
    •To zoom or scroll the In-Place Editor, point at the left part of the piano keyboard 
    display so that the pointer changes to a hand. Now you can click and drag to the 
    right or left to zoom in or out vertically, and drag up or down to scroll the editor.
    •Clicking on the gray triangle in the upper right corner of the track list for the edited 
    track brings up a local toolbar with some settings specific to the In-Place Editor.
    For descriptions of these settings, see “The toolbar” on page 484.
    Just like in the Key Editor, you can edit controller data and articulations at the bottom 
    of the In-Place Editor.
    •To add or remove controller lanes, right-click below the controller name field and 
    select an option from the context menu.
    When you select a MIDI note, the Project window info line shows information about 
    that note, just like the info line in the Key Editor. You can perform the same editing 
    here as on the Key Editor info line, see 
    “Editing on the info line” on page 499.
    •The Snap button and Snap Type pop-up menu on the Project window toolbar 
    govern snapping in the In-Place Editor, but the snap grid is set using the Quantize 
    pop-up menu.
    •To close the In-Place Editor for one or several selected tracks, you can use the 
    Edit In-Place key command, by default [Ctrl]/[Command]-[Shift]-[I].
    •To close the In-Place Editor for one track, you can click the Edit In-Place button in 
    the track list or double-click below the controller display in the In-Place Editor.
    ÖIf you have opened the In-Place Editor for multiple parts, you can drag and drop notes 
    between the parts. 
    						
    							514
    The MIDI editorsThe Drum Editor – Overview
    The Drum Editor – Overview
    The toolbar, status line, info line, and Inspector
    These are much the same as the toolbar, status line, info line, and Inspector in the Key 
    Editor (see 
    “The Key Editor – Overview” on page 483), with the following differences:
    •The toolbar has a Solo Instrument button that allows you to mute all sounds except 
    the selected one, see 
    “Muting notes and drum sounds” on page 517.
    •The Drum Editor has a Drumstick tool (for entering and removing notes) and a Line 
    tool with various line and curve modes (for drawing several notes in one go or 
    editing controller events).
    These tools replace the Draw tool.
    •The pitch in the Mouse Note Position display on the status line is shown as a drum 
    sound name rather than a note number.
    •The Use Global Quantize button allows you to select which value is used when 
    Snap is activated – the global quantize value on the toolbar or the individual 
    quantize values for the drum sounds.
    •There is an Insert Length pop-up menu instead of the Length Quantize pop-up 
    menu.
    It is used in much the same way, as described on the following pages.
    •There are no Scissors and Glue tools in the Drum Editor.
    •The status line does not contain a chord display.
    The drum sound list
    The drum sound list lists all drum sounds by name (according to the selected drum 
    map or name list – see below), and lets you adjust and manipulate the drum sound 
    setup in various ways.
    The drum 
    sound list for 
    the GM Map
    Toolbar
    Note display
    Controller 
    display Inspector
    Drum mapInfo lineStatus line
    Ruler
    Drum sound 
    list 
    						
    							515
    The MIDI editorsThe Drum Editor – Overview
    The following settings are available in the drum sound list:
    Please note the following:
    •The number of columns in the list depends on whether a drum map is selected for 
    the track or not.
    See “Working with drum maps” on page 518.
    •You can reorder the columns by dragging the column headings, and resize them 
    by dragging the dividers between the column headings.
    The note display
    The note display of the Drum Editor displays notes as diamond symbols. The vertical 
    position of the notes corresponds to the drum sound list to the left, while the 
    horizontal position corresponds to the note’s position in time, just as in the Key Editor. 
    Note, however, that the diamond symbols do not indicate the length of the notes. This 
    makes sense, since drum sounds most often are “one-shot” samples that play to their 
    end regardless of the note lengths.
    ColumnDescription
    PitchThe actual note number of the drum sound. This is what links notes 
    on a MIDI track to drum sounds. For example, with the GM Map, all 
    MIDI notes with the pitch C1 are mapped to the Bass Drum sound.
    InstrumentThe name of the drum sound.
    QuantizeThis value is used when entering and editing notes as described in 
    the sections 
    “Creating and editing notes” on page 516 and “Moving, 
    duplicating, or repeating notes” on page 517.
    MuteAllows you to mute a drum sound, excluding it from playback, see 
    “Muting notes and drum sounds” on page 517.
    I-NoteThis is the “input note” for the drum sound. When this MIDI note is 
    sent into Cubase, (i.
     e. played by you), the note is mapped to the 
    corresponding drum sound (and automatically transposed according 
    to the Pitch setting for the sound).
    O-NoteThis is the “output note”, i. e. the MIDI note number that is sent out 
    every time the drum sound is played back. 
    ChannelThe drum sound is played back on this MIDI channel.
    OutputThe drum sound is played back on this MIDI output. If you set this to 
    “Default”, the MIDI output selected for the track is used. 
    						
    							516
    The MIDI editorsDrum Editor operations
    Drum map and names pop-up menus
    Below the drum sound list there are two pop-up menus, used for selecting a drum 
    map for the edited track or (if no drum map is selected) a list of drum sound names. 
    For an explanation of drum maps, see 
    “Working with drum maps” on page 518.
    Controller display
    The controller display in the Drum Editor is the same as in the Key Editor, see “Using 
    the controller display” on page 502.
    When you select a line in the drum sound list (to the left of the event display), only the 
    velocity controller events belonging to the note events on this line are displayed in the 
    controller display.
    •If you select more than one line in the drum sound list, the controller lane shows all 
    velocity controller events for all notes on the selected lines.
    This helps you when having to adjust the controller values between different drum 
    sounds.
    Drum Editor operations 
    The basic handling (zooming, playback, auditioning, etc.) is the same as in the Key 
    Editor (see 
    “Key Editor operations” on page 488). The following sections describe the 
    procedures and features specific to the Drum Editor.
    Creating and editing notes
    The standard way of entering notes in the Drum Editor is to click with the Drumstick 
    tool.
    The position of the created note depends on the following factors:
    •If Snap is deactivated on the toolbar, the note appears exactly where you clicked.
    In this mode, notes can be positioned freely.
    •If Snap is activated and Use Global Quantize is deactivated on the toolbar, the 
    note snaps to positions according to the quantize value set for the sound in the 
    drum sound list.
    You can set up different quantize values for different drum sounds. You may for 
    example want hi-hat notes snap to sixteenth notes, but snare and bass drum snap 
    to eighth notes.
    •If Snap and Use Global Quantize are activated, the note snaps to positions 
    according to the Quantize setting on the toolbar.
    The length of the inserted note is determined by the Insert Length setting on the 
    toolbar. However, if this is set to “Drum-Map Link”, the note gets the length of the 
    quantize value for the drum sound.
    •You can quickly audition the drum sounds by clicking in the leftmost column in the 
    drum sound list. 
    This plays the corresponding note. 
    						
    							517
    The MIDI editorsDrum Editor operations
    •Clicking with the Drumstick tool on an existing note removes it. 
    This makes drum pattern editing very quick and intuitive.
    Selecting notes
    Selecting notes is done by any of the following methods:
    •Use the Object Selection tool.
    The standard selection techniques apply.
    •Use the Select submenu on the context menu (see “Selecting notes” on page 
    494).
    •Use the left and right arrow keys on the computer keyboard to step from one note 
    to the next or previous note.
    If you press [Shift] and use the arrow keys, the current selection is kept, allowing 
    you to select several notes.
    •You can also press [Shift] and double-click on a note to select all the following 
    notes for the same drum sound.
    Moving, duplicating, or repeating notes
    To move or copy notes in the editor (to other positions or other drum sounds), you use 
    the same methods as in the Key Editor: click and drag, use the arrow keys or Edit 
    menu functions, etc. (see 
    “Moving and transposing notes” on page 496). To help you 
    identify the right notes, the drum sound names as defined in the drum map are 
    displayed in the Pitch field in the Drum Editor info line and, when dragging notes in the 
    event display, in the text fields displayed next to the mouse pointer.
    There is one other thing to note:
    If the moved/copied notes have different quantize values and Snap is activated but 
    Use Global Quantize is deactivated, the largest value determines snapping. For 
    example, if you are moving two notes, with the quantize values 1/16 and 1/4 
    respectively, the notes snap to quarter notes (1/4).
    ÖYou can also adjust the position of notes by quantizing (see “Quantizing MIDI and 
    Audio” on page 134).
    Muting notes and drum sounds
    You can mute individual notes by clicking or enclosing them with the Mute tool or by 
    using the Mute function on the Edit menu (see 
    “Muting notes” on page 498).
    Furthermore, if a drum map is selected (see “Selecting a drum map for a track” on 
    page 520), the drum sound list has a Mute column. Click in the Mute column for a 
    drum sound to mute that sound. Clicking the Solo Instrument button mutes all drum 
    sounds other than the selected one.
    Deleting notes
    To delete notes, click on them with the Drumstick or Erase tool, or select them and 
    press [Backspace].
    !Please note that the mute state for drum sounds is part of the drum map. Therefore, 
    any other tracks using the same map are also affected.  
    						
    							518
    The MIDI editorsWorking with drum maps
    Working with drum maps 
    Background
    A drum kit in a MIDI instrument is most often a set of different drum sounds with each 
    sound placed on a separate key (i.
     e. the different sounds are assigned to different 
    MIDI note numbers). One key plays a bass drum sound, another a snare, and so on.
    Unfortunately, different MIDI instruments often use different key assignments. This can 
    be troublesome if you have made a drum pattern using one MIDI device, and then 
    want to try it on another. When you switch devices, it is very likely that your snare drum 
    becomes a ride cymbal or your hi-hat becomes a tom, etc. – just because the drum 
    sounds are distributed differently in the two instruments.
    To solve this problem and simplify several aspects of MIDI drum kits (like using drum 
    sounds from different instruments in the same “drum kit”), Cubase features so-called 
    drum maps. A drum map is a list of drum sounds, with a number of settings for each 
    sound. When you play back a MIDI track for which you have selected a drum map, the 
    MIDI notes are “filtered” through the drum map before being sent to the MIDI 
    instrument. Among other things, the map determines which MIDI note number is sent 
    out for each drum sound, and so which sound is played in the receiving MIDI device.
    A solution to the problem above therefore is to set up drum maps for all your 
    instruments. When you want to try your drum pattern on another instrument, you 
    simply switch to the corresponding drum map and your snare drum sound remains a 
    snare drum sound.
    Drum map settings
    A drum map consists of settings for 128 drum sounds (one for each MIDI note 
    number). To get an overview of these settings, open the Drum Editor and use the Map 
    pop-up menu below the drum sound list to select the “GM Map” drum map.
    This drum map is set up according to the General MIDI standard. For information on 
    how to load, create and select other drum maps, see 
    “Managing drum maps” on page 
    520.
    ÖAll settings in a drum map (except the pitch) can be changed directly in the drum 
    sound list (see 
    “The drum sound list” on page 514) or in the Drum Map Setup dialog 
    (see “The Drum Map Setup dialog” on page 520). These changes affect all tracks that 
    use the drum map.
    About pitch, I-note, and O-note
    This can be a somewhat confusing area, but once you have grasped how it all works 
    it is not very complicated. Going through the following “theory” helps you make the 
    most out of the drum map concept – especially if you want to create your own drum 
    maps.
    As mentioned earlier, a drum map is a kind of “filter”, transforming notes according to 
    the settings in the map. It does this transformation twice; once when it receives an 
    incoming note (i.
     e. when you play a note on your MIDI controller) and once when a 
    note is sent from the program to the MIDI sound device. 
    						
    							519
    The MIDI editorsWorking with drum maps
    In the following example, we have modified the drum map so that the Bass Drum 
    sound has different pitch, I-note, and O-note values.
    I-notes (input notes)
    When you play a note on your MIDI instrument, the program looks for this note number 
    among the I-notes in the drum map. If you play the note A1, the program finds that this 
    is the I-note of the Bass Drum sound.
    This is where the first transformation happens: the note gets a new note number 
    according to the Pitch setting for the drum sound. In our case, the note is transformed 
    to a C1 note, because that is the pitch of the Bass Drum sound. If you record the note, 
    it is recorded as a C1 note.
    For example, you may want to place some drum sounds near each other on the 
    keyboard so that they can be easily played together, move sounds so that the most 
    important sounds can be played from a short keyboard, play a sound from a black key 
    instead of a white, and so on. If you never play your drum parts from a MIDI controller 
    (but draw them in the editor) you need not care about the I-note setting.
    O-notes (output notes)
    The next step is the output. This is what happens when you play back the recorded 
    note, or when the note you play is sent back out to a MIDI instrument in realtime (MIDI 
    Thru):
    The program checks the drum map and finds the drum sound with the pitch of the 
    note. In our case, this is a C1 note and the drum sound is the Bass Drum. Before the 
    note is sent to the MIDI output, the second transformation takes place: the note 
    number is changed to that of the O-note for the sound. In our example, the note sent 
    to the MIDI instrument is a B0 note.
    The O-note settings let you set things up so that the “Bass Drum” sound really plays 
    a bass drum. If you are using a MIDI instrument in which the bass drum sound is on 
    the C2 key, you set the O-note for the Bass Drum sound to C2. When you switch to 
    another instrument (in which the bass drum is on C1) you want the Bass Drum O-note 
    set to C1. Once you have set up drum maps for all your MIDI instruments, you do not 
    need to care about this anymore – you just select another drum map when you want 
    to use another MIDI instrument for drum sounds.
    The Channel and Output settings
    You can set separate MIDI channels and/or MIDI outputs for each sound in a drum 
    map. The following rules apply:
    •When a drum map is selected for a track, the MIDI channel settings in the drum 
    map override the MIDI channel setting for the track.
    In other words, the MIDI channel setting you make in the track list or Inspector for 
    the track is normally disregarded. If you want a drum sound to use the channel of 
    the track, set it to channel “Any” in the drum map.
    •If the MIDI output is set to “default” for a sound in a drum map, the sound uses the 
    MIDI output selected for the track.
    Selecting any other option allows you to direct the sound to a specific MIDI output.
    By making specific MIDI channel and output settings for all sounds in a drum map, you 
    can direct your drum tracks directly to another MIDI instrument simply by selecting 
    another drum map – you do not need to make any channel or output changes for the 
    actual track. 
    						
    							520
    The MIDI editorsWorking with drum maps
    ÖTo select the same MIDI channel for all sounds in a drum map, click in the Channel 
    column, press [Ctrl]/[Command] and select the desired channel. All drum sounds are 
    set to this MIDI channel. The same procedure can be used for selecting the same 
    MIDI output for all sounds as well.
    It can also be useful to select different channels and/or outputs for different sounds. 
    This allows you to construct drum kits with sounds from several different MIDI devices, 
    etc.
    Managing drum maps
    Selecting a drum map for a track
    To select a drum map for a MIDI track, use the Map pop-up menu in the Inspector or 
    in the Drum Editor.
    Selecting “No Drum Map” turns off the drum map functionality in the Drum Editor. 
    Even if you do not use a drum map, you can still separate sounds by name using a 
    name list (see 
    “Using drum name lists” on page 522).
    The Drum Map Setup dialog
    To set up and manage your drum maps, select Drum Map Setup from the Map pop-up 
    menu or the MIDI menu. This opens the following dialog:
    This is where you load, create, modify, and save drum maps. The list on the left shows 
    the currently loaded drum maps; selecting a drum map in the list displays its sounds 
    and settings on the right.
    ÖThe settings for the drum sounds are exactly the same as in the Drum Editor (see 
    “Drum map settings” on page 518). As in the Drum Editor, you can click the leftmost 
    column to audition a drum sound. 
    ÖIf you audition a sound in the Drum Map Setup dialog and the sound is set to MIDI 
    output “Default”, the output selected on the Output pop-up menu in the lower left 
    corner is used. When auditioning a default output sound in the Drum Editor, the MIDI 
    output selected for the track is used, as described in section 
    “The Channel and 
    Output settings” on page 519.
    !Initially, the Map pop-up menu only contains one map: “GM Map”. However, a number 
    of drum maps are included on the program DVD – how to load these is described 
    below. 
    						
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