Steinberg Cubase 7 User Manual
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511 The MIDI editorsKey Editor operations To view and edit existing Poly Pressure events, proceed as follows: 1.Select Poly Pressure on the “Controller Selection and Functions” pop-up menu. 2.Click on the arrow button next to the note number field to the left of the controller lane. A pop-up menu appears, listing all note numbers for which there already are Poly Pressure events. 3.Select a note number from the pop-up menu. The Poly Pressure events for the selected note number are shown in the controller lane. 4.Use the Draw tool to edit the events as usual. Press [Ctrl]/[Command]+[Alt]/[Option] to edit existing events without adding any new ones. •Poly Pressure events can also be added and edited in the List Editor. Working with selection ranges The controller lane editor allows you to perform additional scaling operations for selection ranges on existing controller curves. •To open the controller lane editor, use the Object Selection tool to create a selection rectangle on the controller lane, encompassing the desired controller events. For Velocity lanes, press [Alt]/[Option] to get the Object Selection tool. ÖFor Velocity lanes, the editor also opens if you select multiple MIDI notes in the note display. In the controller lane editor, smart controls appear on the borders of the editor. These controls allow you to activate a specific editing mode: !The controller lane editor is not available for Articulation or Dynamics lanes. Editing modeTo activate this mode…Description Move VerticallyClick in an empty area on the upper border of the editor.This mode allows you to move the entire curve up or down, which is useful to boost or attenuate an otherwise perfect curve. Scale VerticallyClick the smart control in the middle of the upper border of the editor.Use this mode to relatively scale the curve, i. e. to raise or lower the values in percent (not by absolute amounts). Tilt the left/right part of the curveClick the smart control in the upper left/right corner of the editor.These modes allow you to tilt the left or the right part of the curve, respectively. This is useful if the curve form is exactly the way you want it, but the start or end needs to be boosted or attenuated a bit.
512 The MIDI editorsThe In-Place Editor ÖIf you hold down [Shift] while clicking on any of the smart controls, you get the vertical scaling mode. •To move the whole selection up/down or left/right, click on a controller event inside the editor and drag the curve. By pressing [Ctrl]/[Command] when clicking and dragging, you can restrict the direction to horizontal or vertical movement, depending on the direction in which you start dragging. ÖSnap is taken into account when moving controller curves horizontally. The In-Place Editor The In-Place Editor makes it possible to edit MIDI parts directly in the Project window, for quick and efficient editing in context with other tracks. To open the In-Place Editor for one or more selected tracks, you have the following possibilities: •Select “Open In-Place Editor” on the MIDI menu. •Use the Edit In-Place key command, by default [Ctrl]/[Command]-[Shift]-[I]. •To open the In-Place Editor for a single MIDI track, click the corresponding Edit In-Place button in the track list (if necessary, expand the track list to display the button). Compress the left/right part of the curve[Alt]/[Option]-click the smart control in the upper left/right corner of the editor.These modes allow you to compress the left or the right part of the curve. Scale Around Absolute CenterClick the smart control in the middle of the right border of the editor.This mode allows you to scale the curve around the absolute center, i. e. horizontally around the center of the editor. Scale Around Relative Center [Alt]/[Option]-click the smart control in the middle of the right border of the editor.This mode allows you to scale the curve relative to its center. StretchClick and drag in the lower part of the editor (not available for Velocity lanes).This allows you to stretch the selected controller events. Editing mode To activate this mode…Description
513 The MIDI editorsThe In-Place Editor This expands the MIDI track to show something like a miniature Key Editor, allowing you to edit MIDI notes and controllers. •To zoom or scroll the In-Place Editor, point at the left part of the piano keyboard display so that the pointer changes to a hand. Now you can click and drag to the right or left to zoom in or out vertically, and drag up or down to scroll the editor. •Clicking on the gray triangle in the upper right corner of the track list for the edited track brings up a local toolbar with some settings specific to the In-Place Editor. For descriptions of these settings, see “The toolbar” on page 484. Just like in the Key Editor, you can edit controller data and articulations at the bottom of the In-Place Editor. •To add or remove controller lanes, right-click below the controller name field and select an option from the context menu. When you select a MIDI note, the Project window info line shows information about that note, just like the info line in the Key Editor. You can perform the same editing here as on the Key Editor info line, see “Editing on the info line” on page 499. •The Snap button and Snap Type pop-up menu on the Project window toolbar govern snapping in the In-Place Editor, but the snap grid is set using the Quantize pop-up menu. •To close the In-Place Editor for one or several selected tracks, you can use the Edit In-Place key command, by default [Ctrl]/[Command]-[Shift]-[I]. •To close the In-Place Editor for one track, you can click the Edit In-Place button in the track list or double-click below the controller display in the In-Place Editor. ÖIf you have opened the In-Place Editor for multiple parts, you can drag and drop notes between the parts.
514 The MIDI editorsThe Drum Editor – Overview The Drum Editor – Overview The toolbar, status line, info line, and Inspector These are much the same as the toolbar, status line, info line, and Inspector in the Key Editor (see “The Key Editor – Overview” on page 483), with the following differences: •The toolbar has a Solo Instrument button that allows you to mute all sounds except the selected one, see “Muting notes and drum sounds” on page 517. •The Drum Editor has a Drumstick tool (for entering and removing notes) and a Line tool with various line and curve modes (for drawing several notes in one go or editing controller events). These tools replace the Draw tool. •The pitch in the Mouse Note Position display on the status line is shown as a drum sound name rather than a note number. •The Use Global Quantize button allows you to select which value is used when Snap is activated – the global quantize value on the toolbar or the individual quantize values for the drum sounds. •There is an Insert Length pop-up menu instead of the Length Quantize pop-up menu. It is used in much the same way, as described on the following pages. •There are no Scissors and Glue tools in the Drum Editor. •The status line does not contain a chord display. The drum sound list The drum sound list lists all drum sounds by name (according to the selected drum map or name list – see below), and lets you adjust and manipulate the drum sound setup in various ways. The drum sound list for the GM Map Toolbar Note display Controller display Inspector Drum mapInfo lineStatus line Ruler Drum sound list
515 The MIDI editorsThe Drum Editor – Overview The following settings are available in the drum sound list: Please note the following: •The number of columns in the list depends on whether a drum map is selected for the track or not. See “Working with drum maps” on page 518. •You can reorder the columns by dragging the column headings, and resize them by dragging the dividers between the column headings. The note display The note display of the Drum Editor displays notes as diamond symbols. The vertical position of the notes corresponds to the drum sound list to the left, while the horizontal position corresponds to the note’s position in time, just as in the Key Editor. Note, however, that the diamond symbols do not indicate the length of the notes. This makes sense, since drum sounds most often are “one-shot” samples that play to their end regardless of the note lengths. ColumnDescription PitchThe actual note number of the drum sound. This is what links notes on a MIDI track to drum sounds. For example, with the GM Map, all MIDI notes with the pitch C1 are mapped to the Bass Drum sound. InstrumentThe name of the drum sound. QuantizeThis value is used when entering and editing notes as described in the sections “Creating and editing notes” on page 516 and “Moving, duplicating, or repeating notes” on page 517. MuteAllows you to mute a drum sound, excluding it from playback, see “Muting notes and drum sounds” on page 517. I-NoteThis is the “input note” for the drum sound. When this MIDI note is sent into Cubase, (i. e. played by you), the note is mapped to the corresponding drum sound (and automatically transposed according to the Pitch setting for the sound). O-NoteThis is the “output note”, i. e. the MIDI note number that is sent out every time the drum sound is played back. ChannelThe drum sound is played back on this MIDI channel. OutputThe drum sound is played back on this MIDI output. If you set this to “Default”, the MIDI output selected for the track is used.
516 The MIDI editorsDrum Editor operations Drum map and names pop-up menus Below the drum sound list there are two pop-up menus, used for selecting a drum map for the edited track or (if no drum map is selected) a list of drum sound names. For an explanation of drum maps, see “Working with drum maps” on page 518. Controller display The controller display in the Drum Editor is the same as in the Key Editor, see “Using the controller display” on page 502. When you select a line in the drum sound list (to the left of the event display), only the velocity controller events belonging to the note events on this line are displayed in the controller display. •If you select more than one line in the drum sound list, the controller lane shows all velocity controller events for all notes on the selected lines. This helps you when having to adjust the controller values between different drum sounds. Drum Editor operations The basic handling (zooming, playback, auditioning, etc.) is the same as in the Key Editor (see “Key Editor operations” on page 488). The following sections describe the procedures and features specific to the Drum Editor. Creating and editing notes The standard way of entering notes in the Drum Editor is to click with the Drumstick tool. The position of the created note depends on the following factors: •If Snap is deactivated on the toolbar, the note appears exactly where you clicked. In this mode, notes can be positioned freely. •If Snap is activated and Use Global Quantize is deactivated on the toolbar, the note snaps to positions according to the quantize value set for the sound in the drum sound list. You can set up different quantize values for different drum sounds. You may for example want hi-hat notes snap to sixteenth notes, but snare and bass drum snap to eighth notes. •If Snap and Use Global Quantize are activated, the note snaps to positions according to the Quantize setting on the toolbar. The length of the inserted note is determined by the Insert Length setting on the toolbar. However, if this is set to “Drum-Map Link”, the note gets the length of the quantize value for the drum sound. •You can quickly audition the drum sounds by clicking in the leftmost column in the drum sound list. This plays the corresponding note.
517 The MIDI editorsDrum Editor operations •Clicking with the Drumstick tool on an existing note removes it. This makes drum pattern editing very quick and intuitive. Selecting notes Selecting notes is done by any of the following methods: •Use the Object Selection tool. The standard selection techniques apply. •Use the Select submenu on the context menu (see “Selecting notes” on page 494). •Use the left and right arrow keys on the computer keyboard to step from one note to the next or previous note. If you press [Shift] and use the arrow keys, the current selection is kept, allowing you to select several notes. •You can also press [Shift] and double-click on a note to select all the following notes for the same drum sound. Moving, duplicating, or repeating notes To move or copy notes in the editor (to other positions or other drum sounds), you use the same methods as in the Key Editor: click and drag, use the arrow keys or Edit menu functions, etc. (see “Moving and transposing notes” on page 496). To help you identify the right notes, the drum sound names as defined in the drum map are displayed in the Pitch field in the Drum Editor info line and, when dragging notes in the event display, in the text fields displayed next to the mouse pointer. There is one other thing to note: If the moved/copied notes have different quantize values and Snap is activated but Use Global Quantize is deactivated, the largest value determines snapping. For example, if you are moving two notes, with the quantize values 1/16 and 1/4 respectively, the notes snap to quarter notes (1/4). ÖYou can also adjust the position of notes by quantizing (see “Quantizing MIDI and Audio” on page 134). Muting notes and drum sounds You can mute individual notes by clicking or enclosing them with the Mute tool or by using the Mute function on the Edit menu (see “Muting notes” on page 498). Furthermore, if a drum map is selected (see “Selecting a drum map for a track” on page 520), the drum sound list has a Mute column. Click in the Mute column for a drum sound to mute that sound. Clicking the Solo Instrument button mutes all drum sounds other than the selected one. Deleting notes To delete notes, click on them with the Drumstick or Erase tool, or select them and press [Backspace]. !Please note that the mute state for drum sounds is part of the drum map. Therefore, any other tracks using the same map are also affected.
518 The MIDI editorsWorking with drum maps Working with drum maps Background A drum kit in a MIDI instrument is most often a set of different drum sounds with each sound placed on a separate key (i. e. the different sounds are assigned to different MIDI note numbers). One key plays a bass drum sound, another a snare, and so on. Unfortunately, different MIDI instruments often use different key assignments. This can be troublesome if you have made a drum pattern using one MIDI device, and then want to try it on another. When you switch devices, it is very likely that your snare drum becomes a ride cymbal or your hi-hat becomes a tom, etc. – just because the drum sounds are distributed differently in the two instruments. To solve this problem and simplify several aspects of MIDI drum kits (like using drum sounds from different instruments in the same “drum kit”), Cubase features so-called drum maps. A drum map is a list of drum sounds, with a number of settings for each sound. When you play back a MIDI track for which you have selected a drum map, the MIDI notes are “filtered” through the drum map before being sent to the MIDI instrument. Among other things, the map determines which MIDI note number is sent out for each drum sound, and so which sound is played in the receiving MIDI device. A solution to the problem above therefore is to set up drum maps for all your instruments. When you want to try your drum pattern on another instrument, you simply switch to the corresponding drum map and your snare drum sound remains a snare drum sound. Drum map settings A drum map consists of settings for 128 drum sounds (one for each MIDI note number). To get an overview of these settings, open the Drum Editor and use the Map pop-up menu below the drum sound list to select the “GM Map” drum map. This drum map is set up according to the General MIDI standard. For information on how to load, create and select other drum maps, see “Managing drum maps” on page 520. ÖAll settings in a drum map (except the pitch) can be changed directly in the drum sound list (see “The drum sound list” on page 514) or in the Drum Map Setup dialog (see “The Drum Map Setup dialog” on page 520). These changes affect all tracks that use the drum map. About pitch, I-note, and O-note This can be a somewhat confusing area, but once you have grasped how it all works it is not very complicated. Going through the following “theory” helps you make the most out of the drum map concept – especially if you want to create your own drum maps. As mentioned earlier, a drum map is a kind of “filter”, transforming notes according to the settings in the map. It does this transformation twice; once when it receives an incoming note (i. e. when you play a note on your MIDI controller) and once when a note is sent from the program to the MIDI sound device.
519 The MIDI editorsWorking with drum maps In the following example, we have modified the drum map so that the Bass Drum sound has different pitch, I-note, and O-note values. I-notes (input notes) When you play a note on your MIDI instrument, the program looks for this note number among the I-notes in the drum map. If you play the note A1, the program finds that this is the I-note of the Bass Drum sound. This is where the first transformation happens: the note gets a new note number according to the Pitch setting for the drum sound. In our case, the note is transformed to a C1 note, because that is the pitch of the Bass Drum sound. If you record the note, it is recorded as a C1 note. For example, you may want to place some drum sounds near each other on the keyboard so that they can be easily played together, move sounds so that the most important sounds can be played from a short keyboard, play a sound from a black key instead of a white, and so on. If you never play your drum parts from a MIDI controller (but draw them in the editor) you need not care about the I-note setting. O-notes (output notes) The next step is the output. This is what happens when you play back the recorded note, or when the note you play is sent back out to a MIDI instrument in realtime (MIDI Thru): The program checks the drum map and finds the drum sound with the pitch of the note. In our case, this is a C1 note and the drum sound is the Bass Drum. Before the note is sent to the MIDI output, the second transformation takes place: the note number is changed to that of the O-note for the sound. In our example, the note sent to the MIDI instrument is a B0 note. The O-note settings let you set things up so that the “Bass Drum” sound really plays a bass drum. If you are using a MIDI instrument in which the bass drum sound is on the C2 key, you set the O-note for the Bass Drum sound to C2. When you switch to another instrument (in which the bass drum is on C1) you want the Bass Drum O-note set to C1. Once you have set up drum maps for all your MIDI instruments, you do not need to care about this anymore – you just select another drum map when you want to use another MIDI instrument for drum sounds. The Channel and Output settings You can set separate MIDI channels and/or MIDI outputs for each sound in a drum map. The following rules apply: •When a drum map is selected for a track, the MIDI channel settings in the drum map override the MIDI channel setting for the track. In other words, the MIDI channel setting you make in the track list or Inspector for the track is normally disregarded. If you want a drum sound to use the channel of the track, set it to channel “Any” in the drum map. •If the MIDI output is set to “default” for a sound in a drum map, the sound uses the MIDI output selected for the track. Selecting any other option allows you to direct the sound to a specific MIDI output. By making specific MIDI channel and output settings for all sounds in a drum map, you can direct your drum tracks directly to another MIDI instrument simply by selecting another drum map – you do not need to make any channel or output changes for the actual track.
520 The MIDI editorsWorking with drum maps ÖTo select the same MIDI channel for all sounds in a drum map, click in the Channel column, press [Ctrl]/[Command] and select the desired channel. All drum sounds are set to this MIDI channel. The same procedure can be used for selecting the same MIDI output for all sounds as well. It can also be useful to select different channels and/or outputs for different sounds. This allows you to construct drum kits with sounds from several different MIDI devices, etc. Managing drum maps Selecting a drum map for a track To select a drum map for a MIDI track, use the Map pop-up menu in the Inspector or in the Drum Editor. Selecting “No Drum Map” turns off the drum map functionality in the Drum Editor. Even if you do not use a drum map, you can still separate sounds by name using a name list (see “Using drum name lists” on page 522). The Drum Map Setup dialog To set up and manage your drum maps, select Drum Map Setup from the Map pop-up menu or the MIDI menu. This opens the following dialog: This is where you load, create, modify, and save drum maps. The list on the left shows the currently loaded drum maps; selecting a drum map in the list displays its sounds and settings on the right. ÖThe settings for the drum sounds are exactly the same as in the Drum Editor (see “Drum map settings” on page 518). As in the Drum Editor, you can click the leftmost column to audition a drum sound. ÖIf you audition a sound in the Drum Map Setup dialog and the sound is set to MIDI output “Default”, the output selected on the Output pop-up menu in the lower left corner is used. When auditioning a default output sound in the Drum Editor, the MIDI output selected for the track is used, as described in section “The Channel and Output settings” on page 519. !Initially, the Map pop-up menu only contains one map: “GM Map”. However, a number of drum maps are included on the program DVD – how to load these is described below.