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Steinberg Cubase 7 User Manual

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    Surround sound (Cubase only)Using the SurroundPanner V5
    •By clicking and dragging the positioning handle.
    Note that you do not have to click exactly on the handle in order to move it. You 
    can click anywhere in the pan area and start moving the mouse, the handle then 
    moves in the same direction as the mouse.
    The pan area 
    showing a 
    stereo sound 
    source
    The positioning handle can be positioned freely in the pan area and even be moved 
    out of the pan area. The panning balls, though, will never move further out than the 
    edge of the surround field (which is indicated by a gray line). Moving the positioning 
    handle out of the pan area can be useful for extreme panning positions, such as 
    panning all channels hard right.
    ÖFor mono channels there is no positioning handle. Click and drag the input channel to 
    position it.
    Speaker channels – Solo and Mute vs. Disabling
    The speakers that are distributed around the surround field represent the output 
    configuration. You can disable speakers or solo/mute them.
    •[Alt]/[Option]-click on a speaker symbol to disable that speaker (the speaker 
    symbol is grayed out) so that no audio will be routed to this surround channel. The 
    signal that would otherwise be sent to this speaker is distributed to the other 
    speakers instead.
    Note that the signal is distributed in such a way that the power level stays constant 
    all the time (see 
    “Constant power” on page 277).
    •Click on a speaker symbol to solo that speaker (the speaker symbol turns red). 
    That way you will only hear the signal sent to this speaker. All other speakers are 
    muted (yellow speaker symbol). This can be used for testing purposes, e.
     g. to 
    make sure that a signal is sent to a specific speaker as intended.
    Note that you can solo several speakers at the same time by clicking on them one 
    after the other. By [Ctrl]/[Command]-clicking on a speaker symbol, this speaker is 
    soloed exclusively, and all other speakers are muted.
    ÖSolo and Mute cannot be automated!
    Left and right channels
    Positioning handle
    This speaker 
    is muted.This speaker 
    is soloed.This speaker 
    is disabled. 
    						
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    Surround sound (Cubase only)Using the SurroundPanner V5
    Restricting movement
    By default, you can click anywhere in the pan area and drag the mouse to move the 
    sound source. If you want the positioning handle to jump to a specific position, you 
    can click once at that position.
    However, you can also limit movement to a specific direction, using the corresponding 
    modifier keys (or the arrow icons above the pan area). That way you can scale down 
    your movements, or have the sound source move along a certain axis (e.
     g. from 
    bottom left to top right).
    •When you press a modifier key (e. g. [Ctrl]/[Command]), the corresponding icon 
    above the pan area is highlighted with a lighter border, indicating that this mode is 
    active.
    As soon as you release the modifier key, you return to standard mode.
    •By clicking on one of the icons above the pan area, the corresponding positioning 
    mode is activated persistently. That way you do not have to keep the corresponding 
    modifier key pressed all the time.
    To deactivate the selected positioning mode, switch back to standard mode.
    The following modes are available:
    Panning the left and right channels independently with the mouse
    At the top right of the plug-in window you will find the button for the independent 
    positioning mode. If this is activated, you can adjust the left and right input channels 
    (yellow and red balls) independently by clicking and dragging. This is similar to using 
    the two surround pan joysticks found on some hardware consoles.
    IconModifier key(s)Description
    -Standard mode, no restrictions apply.
    [Shift]Mouse movements are scaled to allow very fine 
    movements. This is useful when panning in the 
    miniature display in the channel, for example.
    [Ctrl]/[Command]Horizontal movements only.
    [Ctrl]/[Command]-[Shift]Vertical movements only.
    [Alt]/[Option]Diagonal movements only (bottom left to top right).
    [Alt]/[Option]-[Shift]Diagonal movements only (bottom right to top left).
    [Shift]-
    [Ctrl]/[Command]-
    [Alt]/[Option]In this mode the mouse pointer immediately jumps 
    to the positioning handle even if it is located outside 
    the pan area (only visible in Overview Mode).
    The independent positioning mode is 
    activated.
    The right channel is panned 
    independently with the mouse. 
    						
    							273
    Surround sound (Cubase only)Using the SurroundPanner V5
    ÖTo move one of the panning balls in this mode, you do not have to click directly on 
    them. You will always move the panning ball that is nearer to the position of the mouse 
    pointer.
    Overview Mode
    When moving the sound source in the pan area, you will notice that the positioning 
    handle can leave the visible pan area (although the channel panning balls cannot). It 
    can be moved so far outside that all channels end up on the perimeter where the 
    positioning handle left the area. If you now use one of the rotation controls, for 
    example, it can be quite hard to understand what is happening, i.
     e. why the panning 
    balls are moving the way they are.
    To get a better understanding of this behavior, you can switch to Overview Mode. 
    Here you can see where the positioning handle is actually located and where the 
    panning balls would be (if they could leave the pan area). These virtual or “ghost” 
    positions are connected to the actual panning balls inside the surround field by a thin 
    line to help you understand complex movements.
    •To switch to Overview Mode, click on the eye icon above and to the left of the pan 
    area.
    ÖThe Overview Mode is only used for visualizing the complex scenarios that you can 
    create with the SurroundPanner
     V5. The actual panning is done in the standard view. 
    Therefore, the speakers are visible in this mode, but cannot be soloed/muted or 
    disabled.
    Left-right and front-rear panning
    These two controls are used to pan the sound source from left to right and front to 
    rear, and vice versa. 
    ÖThis is the same as restricting the movement direction using the [Ctrl]/[Command] 
    and [Ctrl]/[Command]-[Shift] modifiers.
    !When panning in independent positioning mode, automation data is written for several 
    parameters. Due to this, special automation rules apply, see 
    “Automation” on page 276.
    !Automation data for the independent positioning mode is always written for the 
    complete sound source, not for individual channels. This means it is not possible to 
    record automation for one stereo channel and then add automation for the other 
    stereo channel in a second go, for example. 
    The positioning handle is located outside the pan 
    area. “Ghost” images of the panning balls. These are the 
    theoretical positions outside the visible pan area.
    The left and right channels cannot leave the pan area. 
    						
    							274
    Surround sound (Cubase only)Using the SurroundPanner V5
    Rotating signals
    The Rotate Signal control is used to rotate the source channels around the positioning 
    handle. All input channels circle around the handle (but they cannot move beyond the 
    borders of the surround field).
    Orbit controls
    The Orbit controls are used to rotate the sound source (including all input channels 
    and the positioning handle) around the center of the surround field.
    Orbit Center
    This is the main control that allows you to perform the rotation.
    Radius
    When using the Orbit Center control, the Radius encoder allows you to control the 
    distance of the sound source from the center of the surround field (without changing 
    the angle).
    An example:
    The gray circle shows the theoretical path of the sound source when orbiting the center. 
    Since the sound source cannot leave the pan area, it moves along the perimeter instead. 
    At the maximum radius setting (a) the theoretical path lies outside the pan area so that 
    the sound source stays on the perimeter all the time; at a smaller setting (b) the circle is 
    smaller and the sound source moves inside the pan area in the corners.
    ÖThe Rotate Signal, Orbit Center, and Radius controls are endless rotary encoders so 
    that there is no limit as to how far left or right you can rotate the sound source.
    Orbit Center Radius
    a) Radius = 141.4b) Radius = 116.5
    !In terms of automation, the Orbit Center, and Radius controls are not independent 
    parameters as such. Instead, a combination of different automation parameters is 
    used. For more information, see 
    “A u t o m a t i o n ” on page 276. 
    						
    							275
    Surround sound (Cubase only)Using the SurroundPanner V5
    The LFE encoder
    Use the LFE encoder in the plug-in panel to set the signal amount sent to the LFE 
    (Low Frequency Effects) channel.
    ÖThe LFE channel is used as a full range channel, no low-pass filtering is applied.
    Center Distribution
    The Center Distribution control is used to distribute part or all of the center signal to 
    the left and right front speakers.
    For example, this can be useful in the following situation: The center signal is panned 
    directly to the center speaker and the Center Distribution is set to 0
     %. However, the 
    signal is too discrete for your liking, and you want to add part of the signal to the left 
    and right front speakers to widen it. You can do this by raising the Center Distribution 
    value. At 100
     %, the center source is provided entirely by the phantom image created 
    by the left and right speakers and using a value in between you can distribute the 
    signal to the three speakers.
    A blue line at the top of the surround field indicates the distance up to which a phantom 
    signal is added. If you position the source signal inside this range, the signal is sent to all 
    three channels.
    Divergence controls
    The three divergence controls (Front, F/R, and Rear) determine the attenuation curves 
    used when positioning sound sources for X-axis front, Y-axis (front/rear), and X-axis 
    back. If all three controls are set to 0
     %, positioning a sound source on a speaker sets 
    all other speakers to zero level. With higher values, the other speakers receive a 
    percentage of the sound source.
    Blue horizontal and vertical lines visualize the effects when changing the divergence 
    settings.
    For example, by using the front divergence, you can acoustically intensify the distance 
    from the action on screen as perceived by the audience.
    -At 0 % the perception is very focused (concentrated in one spot). 
    -At 100 % the perception is very diffuse (hard to locate). 
    ÖThe Center Distribution value and the front divergence are combined. If the front 
    divergence is set to 100
     %, the Center Distribution has no effect.
    !Note that for this to work, the front speaker configuration needs to be symmetrical and 
    there can never be more than 3 speakers involved. 
    						
    							276
    Surround sound (Cubase only)Using the SurroundPanner V5
    Scaling
    The Scale controls allow you to control the horizontal (Width) and vertical (Depth) 
    expansion of the sound source. 100
     % corresponds to the complete width or depth of 
    the surround field. If you reduce both values to 0
     %, the distance is reduced to zero 
    and all source channels are centered in one spot.
    These controls influence the perception of spatiality and ambience, as well as the 
    traceability of signals.
    -At 100 % you get a very transparent, clear sound that conveys much spatiality.
    -At 0 % the signal is less transparent and movements cannot be traced easily.
    ÖThe Depth parameter is only available for configurations with front and rear channels.
    Input and output level meters
    The meters to the left and right of the pan area show the volume of all input and output 
    speaker channels, respectively. The numeric values below the meters indicate the 
    peak level that has been measured for any of the channels.
    General plug-in controls
    The Bypass Effect button
    At the top left of the plug-in panel you will find a button to bypass the SurroundPanner 
    V5. If this is activated, the panner attempts to route the input signals to the 
    appropriate output channels (e.
     g. the left and right front speakers if panning a stereo 
    signal to a 5.1 configuration).
    Mute/Solo buttons
    At the top of the plug-in panel you will find a Mute and a Solo button that are identical 
    with the channel’s Mute/Solo controls (see 
    “Using Solo and Mute” on page 187). 
    Read/Write buttons
    Like any other effect plug-in, the SurroundPanner V5 has Read and Write buttons at 
    the top of the window to apply and record automation data (see below).
    Automation
    Most of the parameters in the SurroundPanner V5 plug-in can be automated just like 
    any other channel or insert parameter (see 
    “Enabling and disabling the writing of 
    automation data” on page 280).
    Recording automation for the Orbit controls and the independent positioning mode is 
    handled differently, however. Automation data for these parameters is written as a 
    combination of the front-rear panning, left-right panning and the Rotate Signal 
    parameters. For the independent positioning mode, Scaling is added. Due to this you 
    cannot easily modify existing automation data since this would involve too many different 
    parameters. If an automation pass did not yield the desired result, simply try again. 
    						
    							277
    Surround sound (Cubase only)Using the MixConvert V6 plug-in (Cubase only)
    Resetting all parameters
    [Alt]/[Option]-click the Reset button in the lower right corner of the plug-in panel to 
    reset all controls to their default values.
    Constant power
    “What goes in, must come out again.” This principle can be taken literally with regard 
    to the SurroundPanner V5. It means that the power of a source channel is identical to 
    the power of the corresponding output signal.
    The advantage of this is that the overall volume as perceived by the listener (= the 
    power) is always the same, regardless of the signal panning, e.
     g. when you move the 
    sound source in the pan area, disable specific speaker channels, or use the 
    divergence controls.
    Using older projects with the SurroundPanner V5
    If you load a project that was created with a previous version of Cubase and still uses 
    the old SurroundPan plug-in, you can either continue using the old panner plug-in or 
    switch to the SurroundPanner V5 plug-in. To do this, right-click the miniature panner 
    view of the corresponding channel in the MixConsole and select the 
    “SurroundPanner
     V5” option from the context menu.
    Using the MixConvert V6 plug-in (Cubase only)
    MixConvert V6 is a special plug-in that converts one multi-channel audio source into 
    another multi-channel destination. It is most frequently used to “downmix” a multi-
    channel surround mix into a format with fewer channels, for example, a 5.1 surround 
    mix into a stereo mix.
    This plug-in can be used as an insert effect in the MixConsole like other plug-ins but 
    it also has special functions. Cubase automatically inserts MixConvert
     V6 instead of 
    the SurroundPanner V5 when the channel (audio track, group channel, etc.) is routed 
    to a destination with fewer audio paths. MixConvert
     V6 is also inserted in place of any 
    cue send panner when the destination has a different audio path than the source.
    The MixConvert V6 plug-in is described in detail in the separate PDF document 
    “Plug-in Reference”.
    ÖThere is one exception to this behavior. When a stereo channel is routed to a mono 
    destination through the channel routing or a cue send routing, a normal stereo panner 
    will be inserted. However, this panner will control the balance of the left and right 
    channels as they are blended into the mono destination. The center position blends 
    both channels together by equal amounts. With the pan set all the way to the left, only 
    the left channel can be heard, and vice versa.
    !The automation data for the SurroundPan plug-in and the SurroundPanner V5 are not 
    compatible. If you switch to the new panner, you will have to delete any existing 
    panner automation for the corresponding track and write new automation data. If you 
    want to keep working with the existing data you have to use the SurroundPan plug-in! 
    						
    							278
    Surround sound (Cubase only)Exporting a surround mix
    Exporting a surround mix
    When you have set up a surround mix, you can choose to export it using the Export 
    Audio Mixdown function. 
    You have the following export options when working with a surround configuration:
    •Export to “split” format, resulting in one mono audio file for each surround channel.
    •Export to interleaved format, resulting in a single multi-channel audio file (e.g. a 5.1 
    file, containing all six surround channels).
    •On Windows systems, you can also export a 5.1 surround mix to a file in Windows 
    Media Audio Pro format.
    This is an encoding format tailored for 5.1 surround – see “Windows Media Audio 
    Pro files (Windows only)” on page 648.
    For details about exporting to files, see the chapter “Export Audio Mixdown” on page 
    638. 
    						
    							279
    Automation
    Introduction
    In essence, automation means recording the values for a particular MixConsole or 
    effect parameter. When you create your final mix, you will not have to worry about 
    having to adjust this particular parameter control yourself – Cubase will do it for you. 
    Working with automation curves
    Within a Cubase project, the changes in a parameter value over time are reflected as 
    curves on automation tracks. 
    About automation curves 
    There are two kinds of automation curves: “ramp” and “jump”:
    •Jump curves are created for on/off parameters such as Mute.
    •Ramp curves are created for any parameter that generates continuous multiple 
    values, such as fader or encoder movements, etc.
    Examples of jump and ramp automation curves
    About the static value line
    When you open an automation track for the first time, it does not contain any 
    automation events (unless you have previously adjusted the corresponding parameter 
    with Write automation activated). This is reflected in the event display as a straight 
    horizontal black line, the “static value” line. This line represents the current parameter 
    setting.
    •If you manually added any automation events or used write automation for the 
    corresponding parameter and then disable the reading of automation data, the 
    automation curve is grayed-out in the event display and the static value line is used 
    instead.
    As soon as Read is enabled, the automation curve becomes available. 
    						
    							280
    AutomationEnabling and disabling the writing of automation data
    Enabling and disabling the writing of automation data
    You can automation enable tracks and MixConsole channels in Cubase by activating 
    their automation Write buttons. Write (W) and Read (R) buttons for all plug-in effects 
    and VST instruments can be found on the corresponding control panels.
    •If you activate Write for a channel, virtually all MixConsole parameters you adjust 
    during playback for that specific channel are recorded as automation events.
    •If Read is activated for a channel, all your recorded MixConsole actions for that 
    channel are performed during playback.
    The Read and Write buttons for a track in the track list are the same as the Read and 
    Write buttons in the MixConsole.
    ÖNote that the Read button is automatically enabled when you enable the Write button. 
    This allows Cubase to read existing automation data at any time. You can separately 
    deactivate Write if you only want to read existing data. It is not possible to activate 
    Write and deactivate Read at the same time.
    There are also global Read and Write indicator buttons (“Activate/Deactivate 
    Read/Write for All Tracks”) on the MixConsole toolbar and at the top of the track list:
    These buttons light up as soon as there is an enabled Read or Write button on any 
    channel/track within your project. Furthermore, they can be clicked to activate or 
    deactivate the Read/Write buttons of all tracks simultaneously.
    ÖYou will also find global Read/Write buttons on the Automation panel, see “The 
    Read/Write buttons” on page 289.
    Writing automation data
    There are two approaches you can use to create automation curves: manually (see 
    “Manual writing of automation data” on page 281) and automatically (see “Automatic 
    writing of automation data” on page 281). While manual writing makes it easy to 
    quickly change parameter values at specific points without having to activate 
    playback, automatic writing lets you work almost as if you were using a real mixer. 
    With both methods, any applied automation data will be reflected in both the 
    MixConsole (a fader will move for example) and in the corresponding automation track 
    curve. 
    The Write and Read buttons for a channel in the 
    MixConsole and for an automation track in the 
    track list
    The global Read/Write buttons in the 
    MixConsole…
    …and in the track list 
    						
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