Steinberg Cubase 7 User Manual
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681 ReWireActivating ReWire channels Quitting a ReWire session When you are finished, you also need to quit the applications in a special order: 1.First quit the synthesizer application. 2.Then quit Cubase. Launching both programs without using ReWire We cannot think of any scenario, in which you would need to run Cubase and the synthesizer application simultaneously on the same computer, without using ReWire, but you can: 1.First launch the synthesizer application. 2.Then launch Cubase. ÖPlease note that the two programs now compete for system resources such as audio cards, just as when running either with other, non-ReWire audio applications. Activating ReWire channels ReWire supports streaming of up to 64 separate audio channels, while ReWire2 supports 256 channels. The exact number of available ReWire channels depends on the synthesizer application. Using the ReWire Device panels in Cubase, you can specify which of the available channels you want to use: 1.Open the Devices menu and select the menu item with the name of the ReWire application. All recognized ReWire compatible applications will be available on the menu. The ReWire panel appears. This consists of a number of rows, one for each available ReWire channel. 2.Click on the power buttons to the left to activate/deactivate the desired channels. The buttons light up to indicate activated channels. Please note that the more ReWire channels you activate, the more processing power is required. •For information about exactly what signal is carried on each channel, see the documentation of the synthesizer application. 3.If desired, double-click on the labels in the right column, and type in another name. These labels will be used in the Cubase MixConsole to identify the ReWire channels.
682 ReWireUsing the transport and tempo controls Using the transport and tempo controls Basic transport controls When you run ReWire, the transports in the two programs are completely linked. It does not matter in which program you play, stop, fast forward or rewind. However, recording (if applicable) is still completely separate in the two applications. Loop settings If there is a loop or cycle facility in the synthesizer application, that loop will be completely linked to the cycle in Cubase. This means that you can move the start and end point for the loop or turn the loop on or off in either program, and this will be reflected in the other. Tempo settings As far as tempo goes, Cubase is always the master. This means that both programs will run in the tempo set in Cubase. However, if you are not using the tempo track in Cubase, you can adjust the tempo in either program, and this will immediately be reflected in the other. How the ReWire channels are handled in Cubase When you activate ReWire channels in the ReWire Device panels, they will become available as channels in the MixConsole. The ReWire channels have the following properties: •ReWire channels may be any combination of mono and stereo, depending on the synthesizer application. •ReWire channels have the same functionality as regular audio channels. This means you can set volume and pan, add EQ, insert effects and sends, and route the channel outputs to groups or busses. However, ReWire channels have no monitor buttons. •All channel settings can be automated using the Read/Write buttons. When you write automation, channel automation tracks will automatically appear in the Project window. This allows you to view and edit the automation graphically, just as with VST instrument channels, etc. •You can mix down the audio from ReWire channels to a file on your hard disk with the Export Audio Mixdown function (see “Mixing down to audio files” on page 639). You can export the output bus to which you have routed the ReWire channels. Cubase only: You can also export individual ReWire channels directly – “rendering” each ReWire channel to a separate audio file. !This is only relevant if the synthesizer application has some sort of built-in sequencer or similar. !If you are using the tempo track in Cubase (i. e. the Tempo button is activated on the Transport panel), you should not adjust the tempo in the synthesizer application, since a tempo request from ReWire will automatically deactivate the tempo track in Cubase!
683 ReWireRouting MIDI via ReWire2 Routing MIDI via ReWire2 When using Cubase with a ReWire2-compatible application, additional MIDI outputs will automatically appear on the MIDI Output pop-up menus for MIDI tracks. This allows you to play the synthesizer application via MIDI from Cubase, using it as one or several separate MIDI sound sources. The MIDI outputs for a Reason song. Here, each output goes directly to a device in the Rea- son rack. •The number and configuration of MIDI outputs depends on the synthesizer application. Considerations and limitations Sample rates Synthesizer applications may be limited to audio playback in certain sample rates. If Cubase is set to a sample rate other than those, the synthesizer application will play back at the wrong pitch. Consult the documentation of the synthesizer application for details. ASIO drivers ReWire works well with ASIO drivers. By using the Cubase bus system you can route sounds from the synthesizer application to various outputs on an ASIO compatible audio card. !This feature is only available with ReWire2-compatible applications.
684 File handling Importing audio In Cubase audio can be imported in a variety of different formats. For example, you can import tracks from audio CDs, or import audio files saved in different formats (compressed and uncompressed). For information on how to import audio files into the Pool and import options, see “About the Import Medium dialog” on page 386. Audio file import options When you are importing audio files, there are a number of options concerning how the files should be treated by Cubase: •You can choose to copy the file into the Audio folder of the project and have the project make reference to the copied file rather than the original file. This helps you keep your project “self-contained”. •You can choose to split stereo and multi-channel files into a number of mono files. •You can set all files in the project to the same sample rate and sample size (resolution). Using the “On Import Audio Files” pop-up menu in the Preferences dialog (Editing– Audio page), you can define what Cubase does when importing an audio file. The available options are described in the following. Open Options Dialog An Options dialog appears when you import, allowing you to select whether you want to copy the files to the Audio folder and/or convert them to the project settings. Please note the following: •When importing a single file of a format other than the project settings, you can specify which properties (sample rate and/or resolution) are changed. •When importing multiple files at the same time, you can select to convert the imported files automatically if necessary, i.e. if the sample rate is different than the project’s or the resolution is lower than the project setting. ÖWhen you import 5-channel interleaved files that do not have the speaker arrangement metadata (“BEXT”), Cubase always considers them as 5.0 format.
685 File handlingImporting audio Use Settings No Options dialog will appear when you import. Instead, you can select standard actions from the list below the pop-up menu that are performed automatically each time you import audio files: Importing audio CD tracks You can import audio from audio CDs into Cubase projects in two ways: •To import the CD tracks directly into project tracks, choose the “Audio CD…” option from the Import submenu of the File menu. The imported audio CD track(s) are inserted on the selected audio track(s) at the project cursor position. •To import the CD tracks into the Pool, select “Import Audio CD…” from the Media menu. This might be the preferred method if you want to import several CD tracks in one go. OptionDescription Copy Files to Working DirectoryIf files are not already in the project’s audio folder, they are copied there before being imported. Convert and Copy to Project If NeededIf files are not already in the project’s audio folder, they are copied there before being imported. Furthermore, if the files have a different sample rate or a lower resolution than the project settings, they are automatically converted. Split channels/Split multi- channel filesActivate this option to split stereo or multi-channel audio files into a corresponding number of mono files – one for each channel. Note that if you use this option, the imported files are always copied to the Audio folder of the project’s working directory. If you import files using the Import option on the File menu, the split files are inserted into the project and into the Pool as separate mono tracks. If you import the files using the Import Medium option on the Media menu, the split files are only inserted into the Pool. In all cases, the “Split File Name Format” pop-up menu lets you specify how the split files are named. This allows for compatibility with other products when exchanging audio files and avoids confusion if the source file contains no stereo or surround material, but poly-mono audio.
686 File handlingImporting audio Selecting one of the Import Audio CD menu items brings up the following dialog: To import one or more tracks, proceed as follows: 1.If you have more than one CD drive, select the correct one from the Drives pop-up menu at the top left. On opening the CD, the program tries to retrieve the track names from CDDB (a CD database). If no connection to CDDB can be established or the CD track names are not found, you can manually change the generic track name in the Default Name field. 2.Windows only: Activate the “Secure Mode” option if you want to use a Secure Read mode. Use this if you encounter problems when trying to import an audio CD. Error checking and correction will be done during the process. Note that this mode will take more time. 3.In the Windows version, select the data transfer speed from the Speed pop-up menu. While you normally want to use the fastest possible speed, you may have to select a slower speed for flawless audio extraction. 4.Activate the Copy checkbox for every audio file you want to import. You can also select a copy section for every file, see below. 5.Click on the Copy button to create a local copy of the audio file(s) or section(s). The copied files are listed at the bottom of the dialog. By default, imported audio CD tracks will be stored as Wave files (Windows) or AIFF files (Mac) in the Audio folder of the current project. To change the folder, click Destination Folder and select a different folder from the dialog. During copying, the Copy button is labeled “Stop”; click it to stop the process.
687 File handlingImporting audio 6.Click OK to import the copied audio files into the project, or click Cancel to stop the import and discard the copied files. •If you import more than one audio file into project tracks, a dialog opens in which you have to choose whether to insert the tracks on one track or on different ones. The new track(s) are displayed in the Project window. New audio clips are created and added to the Pool. The columns in the “Import from Audio CD” dialog have the following functionality: By default, complete tracks are selected. •If you want to copy and import a section of an audio CD track only, select the track in the list and specify the start and end of the selection to be copied by dragging the handles in the copy selection ruler. ÖNote that you can import sections of several audio CD tracks by selecting them in turn and adjusting the selection. The start and end settings for each track are displayed in the list. •You can audition the selected audio CD track by clicking the Play button. The track will be played back from selection start to selection end (or until you click the Stop button). •The Play from left Marker (down arrow) and Play to Right Marker (up arrow) buttons allow you to audition the start and end of the selection only. The down arrow button will play a short snippet beginning at the start of the selection, while the up arrow button will play a snippet starting just before the end of the selection. •To open the CD drive, click on the Eject button at the top of the dialog. ColumnDescription CopyActivate the checkbox in this column for the track you want to copy/import. To activate more than one checkbox, click and drag over the checkboxes (or press [Ctrl]/[Command] or [Shift] and click). #This is the track number. CD TrackWhen you import an audio CD track, the file is named according to this column. The names are pulled automatically from CDDB, if possible. You can rename a track by clicking in the CD Track column and typing a new name. You can also apply a generic name to all audio CD tracks, if no name was available in CDDB. LengthThe length of the audio CD track in minutes and seconds. SizeThe file size of the audio CD track in MB. Copy StartYou can copy a section of a track if you like. This indicates the start of the section to be copied in the track. By default, this is set to the start of the track (0.000) but you can adjust this on the copy selection ruler, see below. Copy EndIndicates the end of the section to be copied in the track. By default, this is set to the end of the track but you can adjust this on the copy selection ruler, see below. Play StopPlay to Right Marker Start of selection handle End of selection handle Play from Left Marker
688 File handlingImporting audio Importing Audio from video files While you can automatically extract the audio when importing a video file (see “Extracting audio from a video file” on page 678), it is also possible to import the audio from a video file without importing the video itself: 1.Open the File menu, open the Import submenu and select “Audio from Video File…”. 2.In the file dialog that opens, locate and select the video file and click Open. The audio in the selected video file is extracted and converted to a Wave file in the project’s Audio folder. •A new audio clip is created and added to the Pool. In the Project window, an event referencing the audio file is inserted on the selected track at the project cursor position. If no track was selected, a new track is created. This works just like importing regular audio files. ÖFor information about importing video files, see “Importing video files” on page 672. Importing ReCycle files ReCycle by Propellerhead Software is a program designed especially for working with sampled loops. By “slicing” a loop and making separate samples of each beat, ReCycle makes it possible to match the tempo of a loop and edit the loop as if it was built of individual sounds. Cubase can import two file types created by ReCycle: - REX files (export file format of the first versions of ReCycle, extension “.rex”). - REX 2 files (file format of ReCycle 2.0 and later, extension “.rx2”). Proceed as follows: 1.Select an audio track and move the project cursor to where you want the imported file to start. You probably want to import REX files to tempo based audio tracks, since this will allow you to change the tempo later on (having the imported REX file automatically adjust). 2.Select “Audio File…” from the Import submenu of the File menu. 3.On the file type pop-up menu in the file dialog, select REX File or REX 2 File. 4.Locate and select the file you want to import, and click Open. The file is imported and automatically adjusted to the current Cubase tempo. Unlike a regular audio file, the imported REX file will consist of several events, one for each “slice” in the loop. The events will automatically be placed in an audio part on the selected track and positioned so that the original internal timing of the loop is preserved. 5.If you now open the part in the Audio Part Editor, you can edit each slice separately by muting, moving and resizing events, adding effects and processing, etc. You can also adjust the tempo and have the REX file automatically follow (provided that its track is tempo based). ÖYou can achieve similar results by using Cubase’s own loop slicing features, see “Working with hitpoints and slices” on page 347. !For this to work, the REX Shared Library needs to be installed on your system.
689 File handlingImporting audio Importing compressed audio files Cubase can import several common audio compression formats. The procedure is the same as when importing any non-compressed audio file, with one important thing to note: •For most compressed file formats, Cubase creates a copy of the file and converts t h i s t o W a v e f o r m a t ( W i n d o w s ) o r A I F F f o r m a t ( M a c OS X) before importing it. The original compressed file will not be used in the project. The imported file is placed in the designated project Audio folder. The following file types are supported: FLAC files FLAC is an open source format and stands for Free Lossless Audio Codec. Audio files in this format are typically 50 to 60 % smaller than regular Wave files. FLAC files are not converted to Wave files on import. MPEG audio files MPEG, which stands for Moving Picture Experts Group, is the name of a family of standards used for encoding audio-visual information (e. g. movies, video, music) in a digital compressed format. Cubase can read two types of audio MPEG files: MPEG Layer 2 (*.mp2) and MPEG Layer 3 (*.mp3). Currently, mp3 is the most common of these formats, while the mp2 format is mostly used in broadcast applications. Ogg Vorbis files Ogg Vorbis is an open and patent-free format that offers very small audio files maintaining comparatively high audio quality. Ogg Vorbis files have the extension “.ogg”. Windows Media Audio files (Windows only) Windows Media Audio is an audio format developed by Microsoft, Inc. Due to advanced audio compression algorithms, Windows Media Audio files can be made very small, maintaining good audio quality. The files have the extension “.wma”. ÖFor exporting Audio, see the chapter “Export Audio Mixdown” on page 638. !The resulting Wave/AIFF file is several times larger than the original compressed file.
690 File handlingExporting and importing OMF files (Cubase only) Exporting and importing OMF files (Cubase only) Open Media Framework Interchange (OMFI) is a platform independent file format intended for the transfer of digital media between different applications. Cubase can import and export OMF files (file extension “.omf”), allowing you to use Cubase in conjunction with other audio and video applications. Exporting OMF files When exporting tracks and files as OMF, you should consider setting up your project to use mono tracks and mono files, to allow compatibility with audio applications that provide limited support for interleaved audio files. 1.Open the File menu, open the Export submenu and select “OMF…”. The Export Options dialog opens. 2.Use the track list to the left to select the tracks that you want to include in the exported file. To select all tracks, click the “Select All” button. Normally, the whole project is included – to export the range between the locators only, activate “From Left to Right Locator”. •When referencing media files (see below), you can set the referenced output path by entering it in the “Media Destination Path” field or by clicking on “Browser…” and choosing it in the file dialog that opens. All file references will be set to this path. You can create references to media destinations that do not exist on the system you are currently working with, making it easy to prepare files for use in projects on another system or in a network environment.