Steinberg Cubase 7 User Manual
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171 Using markersThe Marker window The Type pop-up menu •By selecting an entry from the Type pop-up menu, you specify which markers (position markers, cycle markers, or all) are shown in the marker list. Adding, moving, and removing markers •To select a marker, click on it in the Marker window. •To edit a selected marker, click on it. Select multiple markers by [Shift]-clicking or [Ctrl]/[Command]-clicking them. •To add a position marker, open the Functions pop-up menu and select the “Insert Marker” option. A position marker is added at the current project cursor position on the marker track. •To add a cycle marker, open the Functions pop-up menu and select the “Insert Cycle Marker” option. This adds a cycle marker between the left and right locators on the marker track. •To move one or more markers to a specific position, set the project cursor to this position, select the markers, and select “Move Markers to Cursor” from the Functions pop-up menu. You can also move markers by entering the new position numerically in the Position column. If a cycle marker is selected, the Move operation affects the cycle marker start position. •To remove a marker, select it and select the “Remove Marker” option from the Functions pop-up menu. Auto-Scroll with Project Cursor This option helps you to keep track of the locate arrow, even if your project contains a large number of markers. When this option is activated, the Marker window is automatically scrolled to keep the locate arrow visible. Navigating in the marker list You can navigate in the marker list using your computer keyboard and select entries by pressing [Enter]. This is a quick and easy way to jump to markers during playback or recording: •To move to the previous/next marker in the list, press [Up Arrow]/[Down Arrow]. •To jump to the first/last marker, press [PageUp]/[PageDown]. Marker attributes The following marker attributes are shown in the marker list of the Marker window: ColumnDescription Locate (leftmost column) An arrow indicates which marker is at the project cursor position (or closest to the project cursor). If you click in this column, the project cursor is moved to the corresponding marker position. This column cannot be hidden. IDThis column shows the marker ID numbers, see “About marker IDs” on page 173. PositionIn this column you can view and edit the markers’ time positions (or start positions for cycle markers). This column cannot be hidden. EndIn this column you can view and edit the end positions of cycle markers, see “Cycle markers” on page 169.
172 Using markersThe Marker window Editing attributes •To edit a marker attribute, select the corresponding marker, click in the desired attribute column, and make your settings. •To change the attributes of several markers, select the markers and click the checkbox for the desired attribute. All selected markers will change their attributes accordingly. Note that this does not work when clicking on a timecode value or a text field. ÖTo navigate in the list of marker attributes, you can also use the [Tab] key and the arrow keys. Sorting and reordering columns You can customize the display of the marker attributes in the marker list by sorting or reordering the columns. Proceed as follows: •To sort the marker list by a specific attribute, click on the corresponding column header. •To reorder the marker attributes, drag and drop the corresponding column headers. •To adjust the width of a column, place the mouse pointer between two column headers and drag left or right. The pointer changes to a divider when you place it between two column headers. ÖNo matter by which attribute you sort, the second sort criterion will always be the position attribute. Marker preferences You can access the marker preferences by clicking the corresponding button in the bottom left corner of the Marker window. The following marker preferences are available: Length In this column you can view and edit the length of cycle markers, see “Cycle markers” on page 169. DescriptionHere you can enter names or descriptions for markers. Column Description ColumnDescription Cycle follows when locating to MarkersThis sets the left and right locators automatically to a position or cycle marker, when locating to this marker. This is useful if you need to set the locators on the fly, e. g. during recording for Punch In/Punch Out. Show marker IDs on marker trackWhen this option is activated, the marker IDs are shown on the marker track. Sync SelectionWhen this option is activated, the Marker window selection is linked to the selection in the Project window.
173 Using markersThe marker track About marker IDs Each time you add a marker, it is automatically and sequentially assigned an ID number, starting from 1. IDs for cycle markers are shown in brackets and start from [1]. ID numbers can be changed at any time – this allows you to assign specific markers to key commands. ÖIf you move a marker from one marker track to another by drag & drop in the Project window and the marker ID is already used on this track, the inserted marker automatically gets a new ID. Reassigning marker IDs Sometimes, especially when setting markers on the fly, you may forget or miss to set a marker. When added later, this marker’s ID will not correspond to its position on the marker track. Therefore, it is possible to reassign the IDs for all markers on a track. Proceed as follows: 1.Open the Marker window. 2.Open the Functions pop-up menu and select either “Reassign Position Marker IDs” or “Reassign Cycle Marker IDs”. The marker IDs of the selected type are reassigned to match the order of markers on the marker track. The marker track The marker track is used for adding and editing markers. In the track list area for the marker track you can find three pop-up menus, which help you to select or zoom to the markers that you select: ÖMarkers shown on the marker track are exactly the same as shown in the Marker window, and any changes made on the marker track are reflected in the Marker window and vice versa. Adding, moving, and removing the marker track •To add the marker track to the project, select Marker from the Add Track submenu of the Project menu. •To move the marker track to another position in the track list, click and drag it up or down. •To remove the marker track, right-click it in the track list and select “Remove Selected Tracks” from the context menu. OptionDescription Locate pop-up menuIf you select a position or a cycle marker in this pop-up menu, the corresponding marker in the event display or in the Marker window is selected. Cycle pop-up menuIf you select a cycle marker in this pop-up menu, the left and right locators are set to the corresponding cycle marker. Zoom pop-up menuIf you select a cycle marker in this pop-up menu, the view zooms to the corresponding cycle marker. Position markerCycle marker Cycle pop-up menu Zoom pop-up menu Locate pop-up menu
174 Using markersThe marker track •An empty marker track can also be removed by selecting “Remove Empty Tracks” from the Project menu. Note that Remove Empty Tracks also removes any other tracks that are empty. Editing markers on the marker track The following editing functions can be performed directly on the marker track: •Adding position markers “on the fly”. Use the [Insert] key (Win) or the “Add Marker” button in the track list for the marker track to add position markers at the current cursor position during playback. •Adding a cycle marker. Clicking the “Add Cycle Marker” button in the track list for the marker track adds a cycle marker spanning the area between the left and right locator. •Selecting markers. You can use standard selection techniques like a selection rectangle, or use [Shift]-clicking to select separate markers. When selecting markers on the marker track, they are also selected in the Marker window. •Drawing in position markers. By using the Draw tool (or pressing [Alt]/[Option] and using the Object Selection tool), you can create position marker events at any position on the track. If Snap is activated on the toolbar, this determines at which positions you can draw markers. •Drawing in cycle markers. To draw a cycle marker range, press [Ctrl]/[Command] and use the Draw tool or the Object Selection tool. If Snap is activated on the toolbar, this determines at which positions you can draw markers. •Resizing cycle markers. Select a cycle marker by clicking on it. Two handles appear at the bottom of the start and end events. If you click and hold one of the handles you can drag the event left or right to resize the cycle marker. This can also be done numerically on the info line. •Moving markers. Click and drag to move the selected markers. You can also edit marker positions on the info line. As usual, Snap is taken into account. •Removing markers. This is done exactly the same way as for other events, i.e. by selecting them and pressing [Delete], using the Erase tool, etc. Add Marker/Add Cycle Marker buttons
175 Using markersExporting and importing markers Using markers to make range selections in the Project window Besides enabling you to quickly move the project cursor and the locators, markers can be used in conjunction with the Range Selection tool to make range selections in the Project window. This is useful if you quickly want to make a selection that spans all tracks in the project. Moving and copying sections To quickly move or copy complete sections of the project (on all tracks), proceed as follows: 1.Set markers at the start and end of the section that you want to move or copy. 2.Select the Range Selection tool and double-click on the marker track between the markers. Everything in the project within the marker boundaries is selected. Any functions or processing you perform now affect the selection only. 3.Click on the marker track in the selected range and drag the range to a new position. •If you hold down [Alt]/[Option] while you drag the range, the selection in the Project window is copied instead. Exporting and importing markers In Cubase, markers and marker tracks can be imported and exported in the following ways: - You can import/export markers contained in MIDI files. - You can import/export track archives that contain marker tracks (Cubase only). Importing markers via MIDI You can import position markers by importing MIDI files containing markers. This is useful if you want to use your marker tracks in other projects or if you want to share them with other Cubase users. Any markers you have added are included in the MIDI file as standard MIDI file marker events. Make sure that the “Import Markers” option is activated in the Preferences dialog (MIDI–MIDI File page). The following settings are imported: - The start position of position markers and cycle markers For a description of how to import MIDI files, see “Importing MIDI files” on page 694. Exporting markers via MIDI You can export your markers as part of a MIDI file. If you activate “Export Markers” in the Export Options dialog, any markers are included in the MIDI file. The following settings are exported: - The start position of position markers and cycle markers ÖTo be able to export markers via MIDI export, your project must contain a marker track. For a description of how to export MIDI files, see “Exporting MIDI files” on page 692.
176 Using markersExporting and importing markers Importing markers as part of a track archive (Cubase only) You can import position markers and cycle markers by importing track archives containing a marker track. The following settings are imported: - The start and end positions of cycle markers - The marker IDs For a description of how to import track archives, see “Importing tracks from a track archive” on page 696. Exporting markers as part of a track archive (Cubase only) If you want to use your marker track in other projects, for example to share it with other users, you can export it as part of a track archive. Select the marker track that you want to export and select “Selected Tracks…” from the Export submenu of the File menu. The following settings are exported: - The start and end positions of cycle markers - The marker IDs For a description of how to export tracks archives, see “Exporting tracks as track archives” on page 696.
177 The MixConsole Overview The MixConsole provides a common environment for producing mixes in stereo or surround. It allows you to control level, pan, solo/mute status, etc. for both audio and MIDI channels. Furthermore, it is a convenient environment for setting up the input and output routing for multiple tracks or channels at the same time. The MixConsole allows you to tailor your mixing workflow to suit your own personal artistic and creative vision.
178 The MixConsoleOverview Opening the MixConsole To open the MixConsole you have the following options: •On the Devices menu, select MixConsole. •On the Project window toolbar, click the Open MixConsole icon. ÖIf this button is not visible, activate the “Media & MixConsole Windows” option on the toolbar context menu. •Press [F3]. The MixConsole Sections The fader section is the heart of the MixConsole. It is always visible and shows all channels in the same order as in the track list. For further information on the different track types, see “About tracks” on page 40.
179 The MixConsoleConfiguring the MixConsole •To show or hide the other MixConsole sections, click the “Set up Window Layout” button on the toolbar and activate or deactivate the corresponding options. Configuring the MixConsole The MixConsole offers powerful features to configure your mixing environment exactly to your needs and your individual workflow. You can set up the MixConsole for large- scale monitors as well as for notebook screens, focusing only on the sections and channels that you really need. Furthermore, you can save and recall different configurations as presets. ÖIf you are working with more than one monitor, you can activate full screen mode. Open the context menu below the toolbar and activate one of the options. To exit full screen mode, deactivate the option again. Section Description Channel Selector In the Channel Selector, you can set up the visibility and positions of channels in the fader section. For further information, see “The Channel Selector” on page 180. Channel Overview In the Channel Overview, all channels are displayed as boxes. You can use the Channel Overview for navigating to other channels and for selecting them. Meter Bridge The Meter Bridge allows you to monitor the levels of your channels, see “Setting the Volume in the MixConsole” on page 189. Equalizer Curve The Equalizer Curve section allows you to draw an EQ curve. Click in the curve display to open a larger view where you can edit the curve points. Channel Racks The Channel Racks section can be configured to show additional channel controls as needed. For further information, see “Displaying Racks” on page 181. Notepad In the Notepad section, you can enter notes and comments about a channel. Each channel has its own notepad. For further information, see “Adding Notes” on page 210. Pictures Opens the Pictures section that allows you to add a picture to the selected channel. Pictures can be useful in as they allow you to identify your MixConsole channels quickly. For further information, see “Adding Pictures” on page 209. Control Room/Meter (Cubase only)Opens the Control Room/Meters section. For further information, see “The Control Room (Cubase only)” on page 211 and “Metering (Cubase only)” on page 203.
180 The MixConsoleConfiguring the MixConsole Showing/Hiding Channels The MixConsole features several functions and elements that help you to show only the channels that you really need to see. ÖEven if a channel is hidden, it is played back and it is affected by all global settings. The Channel Selector The Channel Selector contains the Visibility tab and the Zones tab. These tabs list all channels contained in your project. •Visibility The Visibility tab allows you to determine which channels are shown in the MixConsole. This is particularly helpful if you organize your tracks in folder or group tracks. You can show or hide channels by activating or deactivating the dots. You can collapse or expand groups and folders by clicking the group or folder name. All channels in that group or folder are shown or hidden. •Zones The Zones tab allows you to determine the position of certain channels. You can lock channels on the left or the right of the fader section by activating the left or right dots next to the channel names. Locked channels are excluded from scrolling and are always visible. Displaying Channel Types The Channel Types selector on the MixConsole toolbar allows you to determine which channel types are shown. This channel is visible This channel is hidden Collapsed folder Expanded group This channel is locked on the right This channel is locked on the left