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Steinberg Cubase 7 User Manual

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    MIDI processing
    Introduction
    This chapter describes the various MIDI processing functions available on the MIDI 
    menu. They offer various ways to edit MIDI notes and other events, either in the 
    Project window or from within a MIDI editor.
    MIDI functions vs. MIDI modifiers
    In some cases, the result of a MIDI function can also be obtained by using MIDI 
    modifiers and effects, see 
    “MIDI realtime parameters and effects” on page 449). For 
    example, the operations “Transpose” and “Quantize” are available both as MIDI 
    modifiers and as MIDI functions.
    The main difference is that MIDI modifiers and effects do not affect the actual MIDI 
    events on the track in any way, while MIDI functions change the events “permanently” 
    (although recent changes can be undone). 
    Use the following guidelines to decide which path to choose for operations that are 
    available both as modifiers or effects and as functions:
    •If you want to adjust a few parts or events only, use MIDI functions. The MIDI 
    modifiers and effects affect the output of the whole track (although they can be 
    made permanent in a specific area with the Merge MIDI in Loop function). 
    •If you want to experiment with different settings, use MIDI modifiers and effects.
    •MIDI modifiers and effects settings are not reflected in the MIDI editors, since the 
    actual MIDI events are not affected. This can be potentially confusing; if you have 
    transposed notes using modifiers for example, the MIDI editors will still show the 
    notes with their original pitch (but they will play back at their transposed pitch). 
    Therefore, MIDI functions are a better solution if you want to see the effects of your 
    editing in the MIDI editors.
    What is affected by the MIDI functions?
    Which events are affected when you use a MIDI function depends on the function, the 
    active window and the current selection:
    •Some MIDI functions only apply to MIDI events of a certain type.
    For example, quantization only affects notes, while the Delete Controllers function 
    only applies to MIDI controller events.
    •In the Project window, the MIDI functions apply to all selected parts, affecting all 
    events (of the relevant types) in them.
    •In the MIDI editors, the MIDI functions apply to all selected events. If no events are 
    selected, all events in the edited part(s) will be affected. 
    						
    							472
    MIDI processingIntroduction
    Transpose
    The “Transpose Setup...” option on the MIDI menu opens a dialog with settings for 
    transposing the selected notes.
    ÖYou can also use the transpose track for transposing, see “The transpose functions” 
    on page 161.
    Semitones
    This is where you set the amount of transposition.
    Scale Correction
    Scale Correction transposes the selected notes by forcing them to the closest note of 
    the selected scale type. This can be used for creating interesting key and tonal 
    changes, either by itself or in conjunction with the other settings in the Transpose 
    Setup dialog.
    •To activate Scale Correction, click the checkbox.
    •Select a root note and scale type for the current scale from the upper pop-up 
    menus.
    •Select a root note and scale type for the new scale from the lower pop-up menus.
    Make sure to select the correct root note if you want to keep the result in the same 
    key as the original notes, or select an entirely different key if you want to 
    experiment.
    Use Range
    When this is activated, transposed notes will remain within the limit that you specify 
    with the Low and High values. 
    If a note would end up outside this limit after transposition, it is shifted to another 
    octave, keeping the correct transposed pitch if possible. If the range between the 
    upper and lower limit is very narrow, the note will be transposed “as far as possible”, 
    i.
     e. to notes specified with the Low and High values. If you set Low and High to the 
    same value, all notes will be transposed to this pitch!
    OK and Cancel
    Clicking OK performs the transposition. Clicking Cancel closes the dialog without 
    transposing. 
    						
    							473
    MIDI processingMaking your settings permanent
    Making your settings permanent
    The settings described in the chapter “MIDI realtime parameters and effects” on page 
    449 do not change the MIDI events themselves, but work like a “filter”, affecting the 
    music on playback. Therefore, you may want to make them permanent, i. e. convert 
    them to “real” MIDI events, for example to transpose a track and then edit the 
    transposed notes in a MIDI editor. For this, you can use two commands from the MIDI 
    menu: “Freeze MIDI Modifiers” and “Merge MIDI in Loop”.
    Freeze MIDI Modifiers
    “Freeze MIDI Modifiers” applies all filter settings permanently to the selected track. 
    The settings are “added” to the events on the track, and all modifiers are set to zero. 
    The “Freeze MIDI Modifiers” function affects the following settings for MIDI tracks:
    - Several settings on the main tab of the Inspector (program and bank selection and 
    the Delay parameter).
    - The settings on the MIDI Modifiers tab (i. e. Transpose, Velocity Shift, Velocity 
    Compression, and Length Compression).
    - The settings on the MIDI Inserts tab (for example, if you are using an arpeggiator 
    and want to convert the added notes to real events).
    The following settings for MIDI parts are taken into account as well:
    - The Transpose and Velocity settings for parts displayed on the info line – the 
    Volume setting is not taken into account. 
    Merge MIDI in Loop
    The “Merge MIDI in Loop” function combines all unmuted MIDI events on all unmuted 
    tracks, applies MIDI modifiers and effects, and generates a new MIDI part, containing 
    all the events as you would hear them during playback. Proceed as follows:
    1.Mute all the tracks that you do not want to include in the merge.
    Instead of muting whole tracks, you can also mute individual parts.
    2.Set up the left and right locators to encompass the area that you want to merge.
    Only events starting within this area will be included. 
    3.Select the track on which you want the new part to be created.
    If you do not select a track, a new MIDI track is created. If several MIDI tracks are 
    selected, the new part is inserted on the first selected track. Existing data on the 
    selected track can be kept or overwritten (see below).
    4.On the MIDI menu, select “Merge MIDI in Loop…”.
    The MIDI Merge Options dialog opens.
    The following options are available:
    OptionDescription
    Include InsertsIf this is activated, any MIDI insert effects and MIDI modifiers currently 
    activated for the tracks will be applied. 
    Include SendsIf this is activated, any MIDI send effects currently activated for the 
    track(s) will be applied.
    Erase DestinationIf this is activated, any existing MIDI data between the left and right 
    locators on the destination track will be deleted. 
    						
    							474
    MIDI processingDissolve Part
    5.Activate the desired options and click OK.
    A new part is created between the locators on the destination track, containing the 
    processed MIDI events.
    ÖIf you only want to include events from a single track in the merge operation, you may 
    want to solo the track.
    Applying effects to a single part
    Normally, the MIDI modifiers and effects affect a whole MIDI track. This may not 
    always be what you want. For example, you may want to apply some MIDI effects to a 
    single part (without having to create a separate track for that part only). The “Merge 
    MIDI in Loop” function can help:
    1.Set up your MIDI modifiers and MIDI effects the way you want them for the part.
    This will of course affect the whole track, but focus on the part for now.
    2.Set the locators to encompass the part.
    An easy way to do this is to select the part and choose Locators to Selection from 
    the Transport menu (or use the corresponding key command, by default [P]).
    3.Make sure that the track holding the part is selected in the track list.
    4.On the MIDI menu, select “Merge MIDI in Loop…”.
    The MIDI Merge Options dialog opens.
    5.Activate the desired options, making sure that “Erase Destination” is activated, and 
    click OK.
    A new part is created on the same track, containing the processed events. The 
    original part is deleted.
    6.Turn off or reset all MIDI modifiers and effects, so that the track plays back as 
    before.
    Dissolve Part
    The Dissolve Part function on the MIDI menu allows you to separate MIDI events 
    according to channels or pitches:
    •When you work with MIDI parts (on MIDI channel “Any”) containing events on 
    different MIDI channels, activate the “Separate Channels” option.
    •To separate MIDI events according to pitch, activate the “Separate Pitches” 
    option.
    Typical examples are drum and percussion tracks, where different pitches usually 
    correspond to separate drum sounds.
    ÖWhen dissolving a part into either separate channels or separate pitches, you can 
    automatically remove the silent (empty) areas of the resulting parts by activating the 
    “Optimized Display” checkbox in the Dissolve Part dialog. This option is not available 
    when “Dissolve to Lanes” is activated, see 
    “Dissolving to lanes” on page 476.
    Include ChaseIf this is activated, events placed outside the selected part but 
    relating to it will be included in the processing, e.
     g. a Program 
    Change right before the left locator. For details about chase events, 
    see 
    “About Chase” on page 107.
    Convert VST3If this is activated, all VST 3 data within the selected area is 
    converted to MIDI data.
    Option Description 
    						
    							475
    MIDI processingDissolve Part
    Dissolving parts into separate channels
    Setting a track to MIDI channel “Any” will cause each MIDI event to play back on its 
    original MIDI channel, rather than a channel set for the whole track. There are two 
    main situations when “Any” channel tracks are useful:
    •When you record several MIDI channels at the same time.
    You may for example have a MIDI keyboard with several keyboard zones, where 
    each zone sends MIDI on a separate channel. Recording on an “Any” channel 
    track allows you to play back the recording with different sounds for each zone 
    (since the different MIDI notes play back on separate MIDI channels).
    •When you have imported a MIDI file of Type 0.
    MIDI files of Type 0 contain only one track, with notes on up to 16 different MIDI 
    channels. If you were to set this track to a specific MIDI channel, all notes in the 
    MIDI file would be played back with the same sound; setting the track to “Any” will 
    cause the imported file to play back as intended.
    The Dissolve Part function scans MIDI parts for events on different MIDI channels and 
    distributes the events into new parts on new tracks, one for each MIDI channel found. 
    This allows you to work with each musical part individually.
    Proceed as follows:
    1.Select the parts containing MIDI data on different channels.
    2.Select “Dissolve Part” from the MIDI menu.
    3.In the dialog that opens, select the “Separate Channels” option.
    Now, for each MIDI channel used in the selected parts, a new MIDI track is created 
    and set to the corresponding MIDI channel. Each event is then copied into the part on 
    the track with the corresponding MIDI channel. Finally, the original parts are muted.
    An example:
    This part contains events on MIDI channels 1, 2, and 3.
    Selecting “Dissolve Part” creates new parts on new tracks, set to channels 1, 2, and 3. Each 
    new part contains only the events on the respective MIDI channel. The original MIDI part is 
    muted. 
    						
    							476
    MIDI processingBounce MIDI
    Dissolving parts into separate pitches
    The Dissolve Part function can also scan MIDI parts for events of different pitches, 
    and distribute the events into new parts on new tracks, one for each pitch. This is 
    useful when the different pitches are not used in a melodic context, but rather for 
    separating different sounds (e.
     g. MIDI drum tracks or sampler sound FX tracks). By 
    dissolving such parts, you can work with each sound individually, on a separate track. 
    Proceed as follows:
    1.Select the parts containing MIDI data.
    2.Select “Dissolve Part” from the MIDI menu.
    3.In the dialog that opens, select the “Separate Pitches” option.
    A new MIDI track is created for each used pitch in the selected parts. The events 
    are then copied into the parts on the track for the corresponding pitch. Finally, the 
    original parts are muted.
    Dissolving to lanes
    In the lower right section of the Dissolve Part dialog, you will find the “Dissolve to 
    Lanes” option. When this is activated, the part will not be dissolved onto different 
    tracks but onto different lanes of the original track, allowing for a better management 
    of MIDI material that “belongs together”.
    This is useful when working with drums for example, as it allows you to split up a part 
    into different drum sounds and edit these independently. When you have made the 
    desired modifications, you can reassemble all your drums into one part using the 
    Bounce MIDI command, see below.
    This option is especially handy when working with instrument parts on instrument 
    tracks. “Normal” dissolving would lead to a number of different tracks each routed to 
    a separate instance of the connected VST instrument. When dissolving parts to lanes, 
    the parts will still reside on the same track, with all parts using the same VST 
    instrument instance.
    Bounce MIDI
    With this function, you can combine MIDI parts on several lanes to a single MIDI part. 
    This can be used to reassemble a drum part that you dissolved onto several lanes for 
    editing, see above. Simply select the MIDI parts on the different lanes that you want to 
    combine and select “Bounce MIDI” on the MIDI menu.
    During the bounce process, any muted parts will be removed. If transpose and 
    velocity values were specified for the parts, these are taken into account as well.
    Repeat Loop
    With this function, the events inside the independent track loops will be repeated until 
    the end of the part, i.
     e. the notes that were previously only played repeatedly are now 
    actual notes on the MIDI track. Events to the right of the independent track loop 
    (within the same part) will be replaced by this function. For more information about 
    independent track loops, see 
    “The independent track loop” on page 489. 
    						
    							477
    MIDI processingOther MIDI functions
    Other MIDI functions
    The following items can be found on the Functions submenu of the MIDI menu:
    Legato
    Extends each selected note so that it reaches the next note.
    You can specify a gap or overlap for this function with the “Legato Overlap” setting in 
    the Preferences dialog (Editing–MIDI page).
    When using Legato with this setting, each note will be extended to end 5 ticks before the next 
    note.
    When you activate “Legato Mode: Between Selected Notes Only”, the length of the 
    note will be adjusted so that it reaches the next selected note, allowing you to apply 
    Legato only to your bass line, for example.
    ÖYou can also apply a legato using the “Scale Length/Legato” slider in the MIDI 
    editors, see 
    “The Length section” on page 486.
    Fixed Lengths
    This function resizes all selected notes to the length set with the Length Quantize 
    pop-up menu on the MIDI editor toolbar.
    Pedals to Note Length
    This function scans for Sustain pedal on/off events, lengthens the affected notes to 
    match the Sustain pedal off position, and then removes the Sustain Controller on/off 
    events.
    Delete Overlaps (mono)
    This function allows you to make sure that no notes of the same pitch overlap (i. e. that 
    one starts before the other ends). Overlapping notes of the same pitch can confuse 
    some MIDI instruments (a new Note On is transmitted before the Note Off is 
    transmitted). This command can then be used to automatically solve the problem.
    Delete Overlaps (poly)
    This function shortens notes when required, so that no note begins before another 
    ends. This happens regardless of which pitch the notes have.
    !This function is only available from within the MIDI editors. 
    						
    							478
    MIDI processingOther MIDI functions
    Velocity
    This function opens a dialog that allows you to manipulate the velocity of notes in 
    various ways.
    The following types of velocity processing are available:
    Add/Subtract
    This simply adds a fixed number to the existing velocity values. You set the value 
    (positive or negative) with the Amount parameter.
    Compress/Expand
    Compresses or expands the “dynamic range” of MIDI notes by scaling the velocity 
    values according to the Ratio setting (0 to 300
     %). The principle behind this is that 
    multiplying different velocity values with a factor higher than 1 (over 100
     %) will also 
    make the differences between velocity values greater, while using a factor lower than 
    1 (under 100
     %) will make the differences smaller. In short:
    •To compress (“even out” velocity differences), use ratio values below 100 %.
    After compression, you would probably want to add a velocity amount (with the 
    Add/Subtract function) to maintain the average velocity level. 
    •To expand (create greater difference in velocity), use ratio values above 100 %.
    Before you expand, you may want to adjust the velocity with the Add/Subtract 
    function, so that the average velocity is somewhere in the middle of the range. If 
    the average velocity is high (near 127) or low (near 0), expansion will not work 
    properly, simply because velocity values can only be between 0 and 127!
    Limit
    This function allows you to make sure that no velocity values fall outside a given range 
    (the Lower and Upper values). Any velocity values outside this range are 
    raised/lowered to exactly the Lower/Upper values.
    Fixed Velocity
    This function sets the velocity of all selected notes to the Insert Velocity value on the 
    toolbar in the MIDI editors.
    Delete Doubles
    This function removes double notes, i. e. notes of the same pitch on the exact same 
    position from the selected MIDI parts. Double notes can occur when recording in 
    Cycle mode, after Quantizing, etc. 
    						
    							479
    MIDI processingOther MIDI functions
    Delete Notes
    Allows you to delete very short or weak notes. This is useful for automatically removing 
    unwanted “ghost notes” after recording. Selecting “Delete Notes…” opens a dialog in 
    which you set up the criteria for the function.
    The parameters have the following functionality:
    Minimum Length
    When the Minimum Length checkbox is activated, the note length is taken into 
    account, allowing you to remove short notes. You can either specify the minimum 
    length (for notes to be kept) in the value field or by dragging the blue line in the 
    graphical length display below.
    •The graphical length display can correspond to 1/4 bar, one bar, two bars or four 
    bars.
    You change this setting by clicking in the field to the right of the display.
    In this case, the whole length display corresponds to two bars, and the Minimum Length is set 
    to 32nd notes (60 ticks).
    Minimum Velocity
    When the Minimum Velocity checkbox is activated, the velocity of notes is taken into 
    account, allowing you to remove weak notes. You specify the minimum velocity (for 
    notes to be kept) in the value display.
    Remove when under
    This setting is only available when both Minimum Length and Minimum Velocity is 
    activated. By clicking in this field, you select whether both the length and the velocity 
    criteria must be met for notes to be deleted, or whether one of the criteria will suffice.
    OK and Cancel
    Clicking OK performs the automatic delete according to the rules set up. Clicking 
    Cancel closes the dialog without deleting notes.
    Delete Controllers
    This function removes all MIDI controllers from the selected MIDI parts.
    Delete Continuous Controllers
    This function removes all “continuous” MIDI controller events from the selected MIDI 
    parts. Therefore, “on/off” events such as sustain pedal events are not removed. 
    						
    							480
    MIDI processingOther MIDI functions
    Restrict Polyphony
    Selecting this item opens a dialog in which you can specify how many “voices” are 
    used (for the selected notes or parts). Restricting the polyphony this way is useful 
    when you have an instrument with limited polyphony and want to make sure all notes 
    will be played. The effect is achieved by shortening notes as required, so that they end 
    before the next note starts.
    Thin Out Data
    Thins out MIDI data. Use this to ease the load on your external MIDI devices if you 
    have recorded very dense controller curves, etc. 
    ÖCubase only: This also thins out MIDI controller and VST 3 events that form part of 
    Note Expression data.
    You can also manually thin out the controller data by using the quantize function in the 
    Key Editor.
    Extract MIDI Automation
    This is an extremely useful function as it allows you to quickly and easily convert the 
    continuous controllers of your recorded MIDI parts into MIDI track automation data, 
    making them available for editing in the Project window. Proceed as follows:
    1.Select the desired MIDI part containing the continuous controller data.
    2.On the MIDI menu, open the Functions submenu and select “Extract MIDI 
    Automation”.
    3.In the Project window, open the automation tracks for the respective MIDI track. 
    You will find that an automation track has been created for each of the continuous 
    controllers in the part. 
    ÖIn the MIDI editors, the controller data will automatically be removed from the 
    controller lane.
    This function can only be used for continuous controllers. Data such as Aftertouch, 
    Pitchbend, or SysEx cannot be converted to MIDI track automation data.
    ÖMIDI controller automation is also affected by the Automation Merge Mode, see “MIDI 
    controller automation” on page 299.
    Reverse
    This function inverts the order of the selected events (or of all events in the selected 
    parts), causing the MIDI music to play backwards. Note that the effect is different from 
    reversing an audio recording. With MIDI, the individual notes will still play as usual in 
    the MIDI instrument – it is only the order of playback that is changed.
    Merge Tempo from Tapping (Cubase only)
    This function allows you to create a complete tempo track based on your tapping, see 
    the section 
    “Merge Tempo From Tapping (Cubase only)” on page 619. 
    						
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