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Steinberg Cubase 7 User Manual

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    File handlingExporting and importing OMF files (Cubase only)
    3.If you want to create copies of all the media files, choose the “Copy Media” option.
    By default, the copied audio files are placed in a subdirectory in the export 
    destination folder. To specify a different location for the copied files, use the 
    “Media Destination Path” field.
    4.If you want to copy only the portions of audio files that are used in the project, 
    activate “Consolidate Events”. 
    You can also define handle lengths in milliseconds to include audio outside each 
    event boundary for later fine tuning. If you do not have any handles when 
    consolidating audio files, you will not be able to adjust fades or edit points when 
    the project is imported in another application.
    5.Select “1.0 File” or “2.0 File”, depending on which OMF version is supported by 
    the application in which you plan to import the file.
    •Select whether you want to include all audio data in the OMF file (“Export All to 
    One File”) or use references only (“Export Media File References”).
    If you choose “Export All to One File”, the OMF file will be totally “self-contained”, 
    but possibly very large. If you choose “Export Media File References”, the file will 
    be small, but the referenced audio files must be available for the receiving 
    application.
    6.If you selected the “2.0 File” option above, you can choose whether to include the 
    volume settings and fades for the events (as set up with the event volume and fade 
    handles) as well as the clip names – to include these in the OMF file, activate 
    “Export Clip Based Volume”, “Use Fade Curves” and/or “Export Clip Names”.
    7.Specify a sample size (resolution) for the exported files (or use the current project 
    settings).
    8.If you activate “Quantize Events to Frames”, the event positions in the exported file 
    will be moved to exact frames.
    9.Click OK, and specify a name and location in the file dialog that opens.
    The exported OMF file will contain (or reference) all audio files that are played in the 
    project (including fade and edit files). It will not include unused audio files referenced 
    in the Pool, or any MIDI data. Video files are not included.
    Importing OMF files
    1.Open the File menu, open the Import submenu and select “OMF…”.
    2.In the file dialog that opens, locate the OMF file and click Open.
    •If there is already an open project, a dialog opens in which you can select whether 
    a new project is created for the file.
    If you select “No”, the OMF file will be imported into the current project.
    3.If you choose to create a new project, a file dialog opens in which you can select 
    the project folder.
    Select an existing project folder or create a new one.
    4.The Import Options dialog opens, allowing you to choose a track for the import.
    •Activating the “Import all media files” option allows you to import media that is not 
    referenced by events.
    •Activating the “Import Clip Gain as Automation” option imports volume automation 
    and envelopes of the Volume Automation Track of each track. 
    						
    							692
    File handlingExporting and importing standard MIDI files
    •“Import at Timecode Position” will insert the elements contained in the OMF file at 
    their original timecode positions.
    This is useful when you want to position every imported element at its exact 
    timecode position, i.
     e. as it was saved in the OMF file. This way, the elements will 
    end up at their correct time positions even when Cubase uses a different frame 
    rate than the OMF file. This is usually required in a picture-related context.
    •“Import at Absolute Time” will insert the elements contained in the OMF file 
    starting at the timecode position saved in the file and keeping the relative 
    distances between the elements.
    This is required when the relative positioning of the elements inside the OMF file 
    needs to be maintained after importing it into the Cubase timeline (even if Cubase 
    is set to a different frame rate than the OMF file). This is usually required in music 
    contexts, where the timing between objects has highest priority.
    •If the OMF file contains video event information, you are asked whether you want 
    to create Markers at the start position of the video events.
    This allows you to manually import the video files, using the Markers as position 
    references.
    A new, untitled project is created (or tracks are added to the existing project), 
    containing the audio events of the imported OMF file.
     Exporting and importing standard MIDI files
    Cubase can import and export standard MIDI files, which makes it possible to transfer 
    MIDI material to and from virtually any MIDI application on any platform. When you 
    import and export MIDI files, you can also specify whether certain settings associated 
    with the tracks are included in the files (automation tracks, volume and pan settings, 
    etc.). 
    Exporting MIDI files
    To export your MIDI tracks as a standard MIDI file, open the File menu and select 
    “MIDI File…” from the Export submenu. A regular file dialog opens, allowing you to 
    specify a location and name for the file.
    When you have specified a location and a name for the file, click “Save”. The Export 
    Options dialog opens, allowing you to specify a number of options for the file, e.
     g. 
    what is included in the file, its type and its resolution (see below for a description of 
    the options).
    You will also find most of these settings in the Preferences dialog (MIDI–MIDI File 
    page). If you set these up in the Preferences dialog, you only need to click OK in the 
    Export Options dialog to proceed. 
    						
    							693
    File handlingExporting and importing standard MIDI files
    The dialog contains the following options:
    OptionDescription
    Export Inspector 
    PatchIf this is activated, the MIDI patch settings in the Inspector – Bank 
    Select and Program Select (used for selecting sounds in the 
    connected MIDI instrument) are included as MIDI Bank Select and 
    Program Change events in the MIDI file.
    Export Inspector 
    Volume/PanIf this is activated, Volume and Pan settings made in the Inspector are 
    included as MIDI Volume and Pan events in the MIDI file.
    Export AutomationIf this is activated, the automation data (as heard during playback) are 
    converted to MIDI controller events and included in the MIDI file, see 
    the chapter 
    “Automation” on page 279. This also includes automation 
    recorded with the MIDI Control plug-in (see the separate PDF 
    document “Plug-in Reference”). 
    Note that if a continuous controller (e. g. CC7) has been recorded but 
    the Read button is deactivated for the automation track (i.
     e. the 
    automation is effectively switched off for this parameter), only the part 
    data for this controller will be exported.
    If this option is deactivated and the Automation Read button is 
    activated, no Continuous Controllers are exported. If the Read button 
    is deactivated, the Controller data of the MIDI part are exported 
    (these will now be handled like “regular” part data).
    In most cases it is recommended to activate this option.
    Export InsertsIf this is activated and you are using MIDI modifiers or any MIDI plug-
    ins as insert effects, the modifications to the original MIDI notes that 
    occur as a result of the effect(s) will be included in the MIDI file. A 
    MIDI delay, for example, will produce a number of repeats to a MIDI 
    note by actually adding additional, “echoing” notes at rhythmic 
    intervals – these notes will be included in the MIDI file if the option is 
    activated. 
    Export SendsIf this is activated and you are using any MIDI plug-ins as send 
    effects, the modifications to the original MIDI notes that occur as a 
    result of the effect(s) will be included in the MIDI file.
    Export MarkersIf this is activated, any markers you have added (see “Using markers” 
    on page 169) will be included in the MIDI file as standard MIDI file 
    marker events.
    Export as Type 0If this is activated, the MIDI file will be of type 0 (all data on a single 
    track, but on different MIDI channels). If you do not activate this 
    option, the MIDI file will be of Type 1 (data on separate tracks). 
    Which type to choose depends on what you want to do with the MIDI 
    file (in which application or sequencer it should be used, etc.).
    Export ResolutionYou can specify a MIDI resolution between 24 and 960 for the MIDI 
    file. The resolution is the number of pulses, or ticks, per quarter note 
    (PPQ) and determines the precision with which you will be able to 
    view and edit the MIDI data. The higher the resolution, the higher the 
    precision. Choose the resolution depending on the application or 
    sequencer with which the MIDI file will be used, though, since certain 
    applications and sequencers may not be able to handle certain 
    resolutions.
    Export Locator 
    RangeIf this is activated, only the range between the locators will be 
    exported.  
    						
    							694
    File handlingExporting and importing standard MIDI files
    ÖThe MIDI file will include the tempo information of the project (i. e. it will include the 
    tempo and time signature events of the Tempo Track Editor or, if the tempo track is 
    deactivated on the Transport panel, the current tempo and time signature).
    ÖInspector settings other than those specified in the Export options are not included in 
    the MIDI file! To include these, you need to convert the settings to “real” MIDI events 
    and properties by using the Merge MIDI in Loop function for each track, see 
    “Merge 
    MIDI in Loop” on page 473. 
    Importing MIDI files
    To import a MIDI file from disk, proceed as follows:
    1.Select “MIDI File…” from the Import submenu of the File menu.
    2.If there is already an open project, a dialog opens in which you can select whether 
    a new project is created for the file.
    If you select “No”, the MIDI file will be imported into the current project.
    3.Locate and select the MIDI file in the file dialog that opens and click Open.
    •If you choose to create a new project, select the project folder.
    Select an existing project folder or create a new one.
    The MIDI file is imported. The result depends on the contents of the MIDI file and the 
    Import Options settings in the Preferences dialog (MIDI–MIDI File page). The Import 
    Options are as follows:
    Export includes 
    DelayIf this is activated, the delay of the MIDI track will be included in the 
    MIDI file. For more information about the Delay option, see 
    “Basic 
    track settings” on page 450.
    Song name for 
    Type 0You can use this text field to change the name of the MIDI file as 
    displayed when loading this file in a keyboard.
    Option Description
    OptionDescription
    Extract First PatchIf this is activated, the first Program Change and Bank Select events 
    for each track are converted to Inspector settings for the track.
    Extract First 
    Volume/PanIf this is activated, the first MIDI Volume and Pan events for each track 
    are converted to Inspector settings for the track.
    Import Controller 
    as Automation 
    TracksIf this is activated, MIDI controller events in the MIDI file will be 
    converted to automation data for the MIDI tracks. If this is 
    deactivated, controller data for the MIDI Parts will be imported.
    Import to Left 
    LocatorIf this is activated, the imported MIDI file will be placed so that it starts 
    at the position of the left locator – otherwise it will start at the 
    beginning of the project. Note that if you choose to have a new 
    project created automatically, the MIDI file will always start at the 
    beginning of the project.
    Import MarkersIf this is activated, standard MIDI file markers in the file will be 
    imported and converted to Cubase markers.
    Import dropped 
    File as single PartIf this is activated and you drag and drop a MIDI file into the project, 
    the whole file will be placed on a single track.
    Ignore Master 
    Track Events on 
    MergeIf this is activated and you import a MIDI file into the current project, 
    tempo and signature track data in the MIDI file are ignored. The 
    imported MIDI file will play according to the current tempo and 
    signature tracks in the project.
    If this option is deactivated, the Tempo Track Editor will be adjusted 
    according to the tempo information in the MIDI file. 
    						
    							695
    File handlingExporting and importing MIDI loops
    •It is also possible to import a MIDI file from disk by dragging and dropping it from 
    the Windows Explorer or the Mac OS Finder into the Project window. The Import 
    Options apply as well.
    Support for the Yamaha XF data format
    Cubase supports the Yamaha XF format. XF is an extension of the standard MIDI file 
    format that allows you to save song-specific data with a MIDI file of type 0.
    When importing a MIDI file containing XF data, this data is placed in parts on separate 
    tracks called “XF Data”, “Chord Data”, or “SysEx Data”. You can edit such a part in 
    the List Editor (e.
     g. to add or change lyrics).
    Cubase can also export XF data as part of a MIDI file of type 0. If you do not want to 
    export the XF data together with the MIDI data, mute or delete the tracks containing 
    the XF data.
    Exporting and importing MIDI loops
    Cubase allows you to import MIDI loops (file extension “.midiloop”) and to save 
    instrument parts as MIDI loops. MIDI loops are handy, as they contain not only MIDI 
    notes and controllers, but also the associated VST instrument and instrument track 
    preset settings.
    How to import and export MIDI loops is described in detail in the chapter “VST 
    instruments and instrument tracks” on page 252.
    Auto Dissolve 
    Format
     0
    If this is activated and you import a MIDI file of type 0 into the project, 
    the file will automatically be “dissolved”: For each embedded MIDI 
    channel in the file, a separate track will be inserted in the Project 
    window.
    If this is deactivated, only one MIDI track will be created. This track 
    will be set to MIDI Channel “Any”, allowing all MIDI events to play 
    back on their original channels. You can also use the “Dissolve Part” 
    function on the MIDI menu to distribute the events onto different 
    tracks with different MIDI Channels at a later stage.
    DestinationHere, you can specify what happens when you drag a MIDI file into 
    the project:
    - If you select the “MIDI Tracks” option, MIDI tracks are created for 
    the imported file.
    - If you select the “Instrument Tracks” option, instrument tracks are 
    created for each MIDI channel in the MIDI file. Furthermore, the 
    program automatically loads appropriate presets.
    - If you select the “HALion Sonic SE multi-timbral” option, several MIDI 
    tracks are created, each routed to a separate instance of HALion Sonic 
    SE in the VST Instruments window and the appropriate presets are 
    loaded.
    Option Description
    !Do not change the order of events within the XF data or the event data itself, unless 
    you have a lot of experience with XF data. 
    						
    							696
    File handlingExporting and importing track archives (Cubase only)
    Exporting and importing track archives (Cubase only)
    You can export Cubase tracks (audio, FX, group, instrument, MIDI, and video) as track 
    archives for import into other Cubase (or Nuendo) projects. All the information 
    associated with the tracks will be exported (channel settings, automation tracks, parts 
    and events, etc.). If you select the “Copy” option (see below), a separate “media” 
    folder will be created, containing copies of all referenced audio files.
    ÖProject-specific settings (such as tempo) are not part of the exported track archives.
    ÖFor creating track presets from tracks, see “Working with track presets” on page 422.
    Exporting tracks as track archives
    1.Select the tracks you wish to export.
    2.Open the File menu, open the Export submenu and choose “Selected Tracks…”.
    3.When exporting audio or video tracks, you are prompted to choose between two 
    options:
    •Click Copy to include copies of the media files in the export.
    A file dialog opens in which you can choose an existing empty folder or create a 
    new folder for saving the track archive (as XML file) and its media subfolder, which 
    will contain any associated audio or video files. Click OK to save the track archive.
    •Click Reference to include merely a reference to the files in the export.
    A file dialog opens in which you can choose an existing folder for saving the track 
    archive (as single XML file).
    4.Enter a name for the track archive and click Save.
    Importing tracks from a track archive
    The Import Track Archive function lets you import tracks exported from another 
    Cubase (or Nuendo) project.
    ÖNote that the sample rates of the active project and the track archive have to match. If 
    necessary, you have to convert the sample rate, see below. 
    1.Open the File menu, open the Import submenu and select “Track Archive…”.
    2.In the file dialog that opens, select the XML file and click Open.
    The Import Options dialog opens.
    In the Project Settings area, you can see a comparison between the settings of the track 
    archive and the active project. 
    						
    							697
    File handlingExporting and importing track archives (Cubase only)
    3.Click in the Import column on the left to select the desired track(s) or click “Select 
    All Tracks”.
    A checkmark is shown for all selected tracks.
    4.Choose which media files to use. 
    •Select “Use Media Files From Archive” if you want to import the track without 
    copying the media files into your project folder.
    •Select “Copy Media To Project Folder” if you want to import the media files into 
    your project folder.
    For the “Perform Sample Rate Conversion” option, see below.
    5.Click OK.
    The tracks are imported, complete with all contents and settings.
    Sample rate conversion on track archive import
    A track archive may contain media files with a sample rate that is different from the 
    sample rate of your currently active project. You can see the sample rate difference in 
    the Project Settings area.
    •To convert the sample rate of a track archive to the sample rate used in the active 
    project on import, select the “Copy Media To Project Folder” option and then 
    “Perform Sample Rate Conversion”.
    ÖUnconverted files with another sample rate than the one used in the project will play 
    back at the wrong speed and pitch. 
    						
    							698
    Customizing
    Background
    The user can customize the appearance and functionality of Cubase in various ways.
    User configurable items described in this chapter are:
    •Workspaces
    By storing different window combinations as workspaces, you can quickly switch 
    between different working modes, see 
    “Workspaces” on page 698.
    •Setup dialogs
    Several parts of the user interface (toolbars, Transport panel, Inspector, info lines 
    and Channel Settings windows) provide a Setup dialog, where you can configure 
    which items of the respective window area or panel are to be shown or hidden and 
    where they are located, see 
    “Using the Setup options” on page 700.
    •Track list
    The controls shown in the track list can be set for each track type, see 
    “Customizing track controls” on page 702.
    •Appearance
    The general look of the program can be adjusted, see “Appearance” on page 704.
    •Track and event colors
    You can adjust which colors are used, see “Applying colors in the Project window” 
    on page 706.
    This chapter also contains a section describing where your preferences and settings 
    are stored to help you transfer your customized settings to another computer, see 
    “Where are the settings stored?” on page 709).
    Workspaces
    A configuration of Cubase windows is called a “workspace”. A workspace stores the 
    size, position and content of all windows, allowing you to quickly switch between 
    different working modes via the menu or by using key commands. For example, you 
    may want as large a Project window as possible when you are editing, whereas you 
    may want the MixConsole and effect windows open during mixdown. Workspaces are 
    listed and managed on the Workspaces submenu of the Window menu. 
    						
    							699
    CustomizingWo r k s p a c e s
    Editing the active workspace
    There is always one workspace active, even if you have not saved any. To make 
    changes to the active workspace, you simply set up the windows as desired – 
    including opening, closing, moving and sizing windows, and adjusting zoom and track 
    height. The changes are automatically stored for the active workspace.
    •To keep a workspace from being accidentally changed, select “Lock Active 
    Workspace” from the Workspaces submenu.
    A locked workspace will keep its original window settings. You may change the 
    current window layout on the screen, but the next time you select the workspace 
    again, the originally stored layout is recalled.
    Creating a new workspace
    1.Open the Window menu and open the Workspaces submenu.
    2.Select “New Workspace”.
    3.In the dialog that opens, enter a name for the workspace.
    4.Click OK.
    The workspace is stored and will appear on the submenu. It is now the active 
    workspace.
    5.Set up the windows you want to include in the new workspace.
    This may include opening, moving and sizing windows, and adjusting zoom and 
    track height.
    ÖThe number of workspaces you can add is not limited. 
    Activating a workspace
    1.Open the Window menu and open the Workspaces submenu.
    2.Select a workspace from the list on the submenu.
    The windows are closed, opened, moved and/or resized according to the stored 
    workspace.
    •You can also activate workspaces by using the corresponding key commands, see 
    “Key commands” on page 711. 
    Organizing workspaces and presets
    If you select “Organize…” from the Workspaces submenu, the Organize Workspaces 
    dialog opens. 
    						
    							700
    CustomizingUsing the Setup options
    The list to the left shows the workspaces in the active project, while the list to the right 
    shows the workspace presets. While workspaces are stored with each project, 
    workspace presets can be stored globally, allowing you to set up a number of 
    workspaces for use in any project. Workspace presets save the position and size of 
    the main windows only – project-specific windows are not included.
    •In the Workspaces list to the left, you can rename workspaces (by double-clicking 
    and typing) and lock or unlock them.
    •The arrow buttons between the two lists allow you to copy the selected workspace 
    to a workspace preset, or vice versa.
    •The buttons below each list let you add, remove, or activate workspaces or presets.
    You can also activate a workspace or a preset by double-clicking in its number 
    column.
    •Normally, when you use key commands to activate workspaces, they relate to the 
    order in the workspace list, e.
     g. the key command for “Workspace 1” selects the 
    first workspace on the list and so on. However, if you activate the Use IDs 
    checkbox, you can enter a number in the ID column for each workspace. 
    This number will be used as reference when you are using key commands, so that 
    the key command for “Workspace 1” recalls the workspace with ID 1.
    •Workspace presets are not only saved globally, but also included in the project. If 
    you open a project on a different system, by default the global presets stored on 
    this system are shown in the list to the right. To see the presets included in your 
    project, activate the “Show Project Presets” option.
    •Activate the “Auto Instantiate Presets” option to convert all global workspace 
    presets automatically into workspaces when you create a new project or open a 
    project.
    •To close the dialog, click the OK button.
    Note that you can continue working in other windows with the Organize 
    Workspaces dialog open.
    Using the Setup options
    You can customize the appearance of the following elements:
    - Transport panel
    - Info line
    -Toolbars 
    - Inspector
    The setup context menus
    If you right-click the Transport panel, the toolbars, the info lines, or the Inspector, the 
    respective setup context menu opens.
    The following general options are available on the setup context menus:
    •“Show All” makes all items visible.
    •“Default” resets the interface to the default setting.
    •“Setup…” opens the Setup dialog, see below. 
    						
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