Steinberg Cubase 7 User Manual
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691 File handlingExporting and importing OMF files (Cubase only) 3.If you want to create copies of all the media files, choose the “Copy Media” option. By default, the copied audio files are placed in a subdirectory in the export destination folder. To specify a different location for the copied files, use the “Media Destination Path” field. 4.If you want to copy only the portions of audio files that are used in the project, activate “Consolidate Events”. You can also define handle lengths in milliseconds to include audio outside each event boundary for later fine tuning. If you do not have any handles when consolidating audio files, you will not be able to adjust fades or edit points when the project is imported in another application. 5.Select “1.0 File” or “2.0 File”, depending on which OMF version is supported by the application in which you plan to import the file. •Select whether you want to include all audio data in the OMF file (“Export All to One File”) or use references only (“Export Media File References”). If you choose “Export All to One File”, the OMF file will be totally “self-contained”, but possibly very large. If you choose “Export Media File References”, the file will be small, but the referenced audio files must be available for the receiving application. 6.If you selected the “2.0 File” option above, you can choose whether to include the volume settings and fades for the events (as set up with the event volume and fade handles) as well as the clip names – to include these in the OMF file, activate “Export Clip Based Volume”, “Use Fade Curves” and/or “Export Clip Names”. 7.Specify a sample size (resolution) for the exported files (or use the current project settings). 8.If you activate “Quantize Events to Frames”, the event positions in the exported file will be moved to exact frames. 9.Click OK, and specify a name and location in the file dialog that opens. The exported OMF file will contain (or reference) all audio files that are played in the project (including fade and edit files). It will not include unused audio files referenced in the Pool, or any MIDI data. Video files are not included. Importing OMF files 1.Open the File menu, open the Import submenu and select “OMF…”. 2.In the file dialog that opens, locate the OMF file and click Open. •If there is already an open project, a dialog opens in which you can select whether a new project is created for the file. If you select “No”, the OMF file will be imported into the current project. 3.If you choose to create a new project, a file dialog opens in which you can select the project folder. Select an existing project folder or create a new one. 4.The Import Options dialog opens, allowing you to choose a track for the import. •Activating the “Import all media files” option allows you to import media that is not referenced by events. •Activating the “Import Clip Gain as Automation” option imports volume automation and envelopes of the Volume Automation Track of each track.
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692 File handlingExporting and importing standard MIDI files •“Import at Timecode Position” will insert the elements contained in the OMF file at their original timecode positions. This is useful when you want to position every imported element at its exact timecode position, i. e. as it was saved in the OMF file. This way, the elements will end up at their correct time positions even when Cubase uses a different frame rate than the OMF file. This is usually required in a picture-related context. •“Import at Absolute Time” will insert the elements contained in the OMF file starting at the timecode position saved in the file and keeping the relative distances between the elements. This is required when the relative positioning of the elements inside the OMF file needs to be maintained after importing it into the Cubase timeline (even if Cubase is set to a different frame rate than the OMF file). This is usually required in music contexts, where the timing between objects has highest priority. •If the OMF file contains video event information, you are asked whether you want to create Markers at the start position of the video events. This allows you to manually import the video files, using the Markers as position references. A new, untitled project is created (or tracks are added to the existing project), containing the audio events of the imported OMF file. Exporting and importing standard MIDI files Cubase can import and export standard MIDI files, which makes it possible to transfer MIDI material to and from virtually any MIDI application on any platform. When you import and export MIDI files, you can also specify whether certain settings associated with the tracks are included in the files (automation tracks, volume and pan settings, etc.). Exporting MIDI files To export your MIDI tracks as a standard MIDI file, open the File menu and select “MIDI File…” from the Export submenu. A regular file dialog opens, allowing you to specify a location and name for the file. When you have specified a location and a name for the file, click “Save”. The Export Options dialog opens, allowing you to specify a number of options for the file, e. g. what is included in the file, its type and its resolution (see below for a description of the options). You will also find most of these settings in the Preferences dialog (MIDI–MIDI File page). If you set these up in the Preferences dialog, you only need to click OK in the Export Options dialog to proceed.
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693 File handlingExporting and importing standard MIDI files The dialog contains the following options: OptionDescription Export Inspector PatchIf this is activated, the MIDI patch settings in the Inspector – Bank Select and Program Select (used for selecting sounds in the connected MIDI instrument) are included as MIDI Bank Select and Program Change events in the MIDI file. Export Inspector Volume/PanIf this is activated, Volume and Pan settings made in the Inspector are included as MIDI Volume and Pan events in the MIDI file. Export AutomationIf this is activated, the automation data (as heard during playback) are converted to MIDI controller events and included in the MIDI file, see the chapter “Automation” on page 279. This also includes automation recorded with the MIDI Control plug-in (see the separate PDF document “Plug-in Reference”). Note that if a continuous controller (e. g. CC7) has been recorded but the Read button is deactivated for the automation track (i. e. the automation is effectively switched off for this parameter), only the part data for this controller will be exported. If this option is deactivated and the Automation Read button is activated, no Continuous Controllers are exported. If the Read button is deactivated, the Controller data of the MIDI part are exported (these will now be handled like “regular” part data). In most cases it is recommended to activate this option. Export InsertsIf this is activated and you are using MIDI modifiers or any MIDI plug- ins as insert effects, the modifications to the original MIDI notes that occur as a result of the effect(s) will be included in the MIDI file. A MIDI delay, for example, will produce a number of repeats to a MIDI note by actually adding additional, “echoing” notes at rhythmic intervals – these notes will be included in the MIDI file if the option is activated. Export SendsIf this is activated and you are using any MIDI plug-ins as send effects, the modifications to the original MIDI notes that occur as a result of the effect(s) will be included in the MIDI file. Export MarkersIf this is activated, any markers you have added (see “Using markers” on page 169) will be included in the MIDI file as standard MIDI file marker events. Export as Type 0If this is activated, the MIDI file will be of type 0 (all data on a single track, but on different MIDI channels). If you do not activate this option, the MIDI file will be of Type 1 (data on separate tracks). Which type to choose depends on what you want to do with the MIDI file (in which application or sequencer it should be used, etc.). Export ResolutionYou can specify a MIDI resolution between 24 and 960 for the MIDI file. The resolution is the number of pulses, or ticks, per quarter note (PPQ) and determines the precision with which you will be able to view and edit the MIDI data. The higher the resolution, the higher the precision. Choose the resolution depending on the application or sequencer with which the MIDI file will be used, though, since certain applications and sequencers may not be able to handle certain resolutions. Export Locator RangeIf this is activated, only the range between the locators will be exported.
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694 File handlingExporting and importing standard MIDI files ÖThe MIDI file will include the tempo information of the project (i. e. it will include the tempo and time signature events of the Tempo Track Editor or, if the tempo track is deactivated on the Transport panel, the current tempo and time signature). ÖInspector settings other than those specified in the Export options are not included in the MIDI file! To include these, you need to convert the settings to “real” MIDI events and properties by using the Merge MIDI in Loop function for each track, see “Merge MIDI in Loop” on page 473. Importing MIDI files To import a MIDI file from disk, proceed as follows: 1.Select “MIDI File…” from the Import submenu of the File menu. 2.If there is already an open project, a dialog opens in which you can select whether a new project is created for the file. If you select “No”, the MIDI file will be imported into the current project. 3.Locate and select the MIDI file in the file dialog that opens and click Open. •If you choose to create a new project, select the project folder. Select an existing project folder or create a new one. The MIDI file is imported. The result depends on the contents of the MIDI file and the Import Options settings in the Preferences dialog (MIDI–MIDI File page). The Import Options are as follows: Export includes DelayIf this is activated, the delay of the MIDI track will be included in the MIDI file. For more information about the Delay option, see “Basic track settings” on page 450. Song name for Type 0You can use this text field to change the name of the MIDI file as displayed when loading this file in a keyboard. Option Description OptionDescription Extract First PatchIf this is activated, the first Program Change and Bank Select events for each track are converted to Inspector settings for the track. Extract First Volume/PanIf this is activated, the first MIDI Volume and Pan events for each track are converted to Inspector settings for the track. Import Controller as Automation TracksIf this is activated, MIDI controller events in the MIDI file will be converted to automation data for the MIDI tracks. If this is deactivated, controller data for the MIDI Parts will be imported. Import to Left LocatorIf this is activated, the imported MIDI file will be placed so that it starts at the position of the left locator – otherwise it will start at the beginning of the project. Note that if you choose to have a new project created automatically, the MIDI file will always start at the beginning of the project. Import MarkersIf this is activated, standard MIDI file markers in the file will be imported and converted to Cubase markers. Import dropped File as single PartIf this is activated and you drag and drop a MIDI file into the project, the whole file will be placed on a single track. Ignore Master Track Events on MergeIf this is activated and you import a MIDI file into the current project, tempo and signature track data in the MIDI file are ignored. The imported MIDI file will play according to the current tempo and signature tracks in the project. If this option is deactivated, the Tempo Track Editor will be adjusted according to the tempo information in the MIDI file.
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695 File handlingExporting and importing MIDI loops •It is also possible to import a MIDI file from disk by dragging and dropping it from the Windows Explorer or the Mac OS Finder into the Project window. The Import Options apply as well. Support for the Yamaha XF data format Cubase supports the Yamaha XF format. XF is an extension of the standard MIDI file format that allows you to save song-specific data with a MIDI file of type 0. When importing a MIDI file containing XF data, this data is placed in parts on separate tracks called “XF Data”, “Chord Data”, or “SysEx Data”. You can edit such a part in the List Editor (e. g. to add or change lyrics). Cubase can also export XF data as part of a MIDI file of type 0. If you do not want to export the XF data together with the MIDI data, mute or delete the tracks containing the XF data. Exporting and importing MIDI loops Cubase allows you to import MIDI loops (file extension “.midiloop”) and to save instrument parts as MIDI loops. MIDI loops are handy, as they contain not only MIDI notes and controllers, but also the associated VST instrument and instrument track preset settings. How to import and export MIDI loops is described in detail in the chapter “VST instruments and instrument tracks” on page 252. Auto Dissolve Format 0 If this is activated and you import a MIDI file of type 0 into the project, the file will automatically be “dissolved”: For each embedded MIDI channel in the file, a separate track will be inserted in the Project window. If this is deactivated, only one MIDI track will be created. This track will be set to MIDI Channel “Any”, allowing all MIDI events to play back on their original channels. You can also use the “Dissolve Part” function on the MIDI menu to distribute the events onto different tracks with different MIDI Channels at a later stage. DestinationHere, you can specify what happens when you drag a MIDI file into the project: - If you select the “MIDI Tracks” option, MIDI tracks are created for the imported file. - If you select the “Instrument Tracks” option, instrument tracks are created for each MIDI channel in the MIDI file. Furthermore, the program automatically loads appropriate presets. - If you select the “HALion Sonic SE multi-timbral” option, several MIDI tracks are created, each routed to a separate instance of HALion Sonic SE in the VST Instruments window and the appropriate presets are loaded. Option Description !Do not change the order of events within the XF data or the event data itself, unless you have a lot of experience with XF data.
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696 File handlingExporting and importing track archives (Cubase only) Exporting and importing track archives (Cubase only) You can export Cubase tracks (audio, FX, group, instrument, MIDI, and video) as track archives for import into other Cubase (or Nuendo) projects. All the information associated with the tracks will be exported (channel settings, automation tracks, parts and events, etc.). If you select the “Copy” option (see below), a separate “media” folder will be created, containing copies of all referenced audio files. ÖProject-specific settings (such as tempo) are not part of the exported track archives. ÖFor creating track presets from tracks, see “Working with track presets” on page 422. Exporting tracks as track archives 1.Select the tracks you wish to export. 2.Open the File menu, open the Export submenu and choose “Selected Tracks…”. 3.When exporting audio or video tracks, you are prompted to choose between two options: •Click Copy to include copies of the media files in the export. A file dialog opens in which you can choose an existing empty folder or create a new folder for saving the track archive (as XML file) and its media subfolder, which will contain any associated audio or video files. Click OK to save the track archive. •Click Reference to include merely a reference to the files in the export. A file dialog opens in which you can choose an existing folder for saving the track archive (as single XML file). 4.Enter a name for the track archive and click Save. Importing tracks from a track archive The Import Track Archive function lets you import tracks exported from another Cubase (or Nuendo) project. ÖNote that the sample rates of the active project and the track archive have to match. If necessary, you have to convert the sample rate, see below. 1.Open the File menu, open the Import submenu and select “Track Archive…”. 2.In the file dialog that opens, select the XML file and click Open. The Import Options dialog opens. In the Project Settings area, you can see a comparison between the settings of the track archive and the active project.
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697 File handlingExporting and importing track archives (Cubase only) 3.Click in the Import column on the left to select the desired track(s) or click “Select All Tracks”. A checkmark is shown for all selected tracks. 4.Choose which media files to use. •Select “Use Media Files From Archive” if you want to import the track without copying the media files into your project folder. •Select “Copy Media To Project Folder” if you want to import the media files into your project folder. For the “Perform Sample Rate Conversion” option, see below. 5.Click OK. The tracks are imported, complete with all contents and settings. Sample rate conversion on track archive import A track archive may contain media files with a sample rate that is different from the sample rate of your currently active project. You can see the sample rate difference in the Project Settings area. •To convert the sample rate of a track archive to the sample rate used in the active project on import, select the “Copy Media To Project Folder” option and then “Perform Sample Rate Conversion”. ÖUnconverted files with another sample rate than the one used in the project will play back at the wrong speed and pitch.
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698 Customizing Background The user can customize the appearance and functionality of Cubase in various ways. User configurable items described in this chapter are: •Workspaces By storing different window combinations as workspaces, you can quickly switch between different working modes, see “Workspaces” on page 698. •Setup dialogs Several parts of the user interface (toolbars, Transport panel, Inspector, info lines and Channel Settings windows) provide a Setup dialog, where you can configure which items of the respective window area or panel are to be shown or hidden and where they are located, see “Using the Setup options” on page 700. •Track list The controls shown in the track list can be set for each track type, see “Customizing track controls” on page 702. •Appearance The general look of the program can be adjusted, see “Appearance” on page 704. •Track and event colors You can adjust which colors are used, see “Applying colors in the Project window” on page 706. This chapter also contains a section describing where your preferences and settings are stored to help you transfer your customized settings to another computer, see “Where are the settings stored?” on page 709). Workspaces A configuration of Cubase windows is called a “workspace”. A workspace stores the size, position and content of all windows, allowing you to quickly switch between different working modes via the menu or by using key commands. For example, you may want as large a Project window as possible when you are editing, whereas you may want the MixConsole and effect windows open during mixdown. Workspaces are listed and managed on the Workspaces submenu of the Window menu.
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699 CustomizingWo r k s p a c e s Editing the active workspace There is always one workspace active, even if you have not saved any. To make changes to the active workspace, you simply set up the windows as desired – including opening, closing, moving and sizing windows, and adjusting zoom and track height. The changes are automatically stored for the active workspace. •To keep a workspace from being accidentally changed, select “Lock Active Workspace” from the Workspaces submenu. A locked workspace will keep its original window settings. You may change the current window layout on the screen, but the next time you select the workspace again, the originally stored layout is recalled. Creating a new workspace 1.Open the Window menu and open the Workspaces submenu. 2.Select “New Workspace”. 3.In the dialog that opens, enter a name for the workspace. 4.Click OK. The workspace is stored and will appear on the submenu. It is now the active workspace. 5.Set up the windows you want to include in the new workspace. This may include opening, moving and sizing windows, and adjusting zoom and track height. ÖThe number of workspaces you can add is not limited. Activating a workspace 1.Open the Window menu and open the Workspaces submenu. 2.Select a workspace from the list on the submenu. The windows are closed, opened, moved and/or resized according to the stored workspace. •You can also activate workspaces by using the corresponding key commands, see “Key commands” on page 711. Organizing workspaces and presets If you select “Organize…” from the Workspaces submenu, the Organize Workspaces dialog opens.
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700 CustomizingUsing the Setup options The list to the left shows the workspaces in the active project, while the list to the right shows the workspace presets. While workspaces are stored with each project, workspace presets can be stored globally, allowing you to set up a number of workspaces for use in any project. Workspace presets save the position and size of the main windows only – project-specific windows are not included. •In the Workspaces list to the left, you can rename workspaces (by double-clicking and typing) and lock or unlock them. •The arrow buttons between the two lists allow you to copy the selected workspace to a workspace preset, or vice versa. •The buttons below each list let you add, remove, or activate workspaces or presets. You can also activate a workspace or a preset by double-clicking in its number column. •Normally, when you use key commands to activate workspaces, they relate to the order in the workspace list, e. g. the key command for “Workspace 1” selects the first workspace on the list and so on. However, if you activate the Use IDs checkbox, you can enter a number in the ID column for each workspace. This number will be used as reference when you are using key commands, so that the key command for “Workspace 1” recalls the workspace with ID 1. •Workspace presets are not only saved globally, but also included in the project. If you open a project on a different system, by default the global presets stored on this system are shown in the list to the right. To see the presets included in your project, activate the “Show Project Presets” option. •Activate the “Auto Instantiate Presets” option to convert all global workspace presets automatically into workspaces when you create a new project or open a project. •To close the dialog, click the OK button. Note that you can continue working in other windows with the Organize Workspaces dialog open. Using the Setup options You can customize the appearance of the following elements: - Transport panel - Info line -Toolbars - Inspector The setup context menus If you right-click the Transport panel, the toolbars, the info lines, or the Inspector, the respective setup context menu opens. The following general options are available on the setup context menus: •“Show All” makes all items visible. •“Default” resets the interface to the default setting. •“Setup…” opens the Setup dialog, see below.