Steinberg Cubase 7 User Manual
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51 The Project windowThe ruler •The selection you make here affects the ruler, the info line and tooltip position values (which appear when you drag an event in the Project window). You can also select independent formats for other rulers and position displays. •To set the display format globally (for all windows), use the primary display format pop-up on the Transport panel, or hold down [Ctrl]/[Command] and select a display format in any ruler. •If you use the “Timecode” or “User” options and the “Show Timecode Subframes” option is activated in the Preferences dialog (Transport page), the frames will also display subframes. There are 80 subframes per frame. Using multiple rulers – ruler tracks As described above, the Cubase Project window contains a main ruler at the top of the event display, displaying the timeline from left to right. If needed, you can have several rulers in the Project window, by adding ruler tracks to the project. Each ruler track contains an additional ruler. •To add a ruler track, open the “Add Track” submenu from the Project menu and select “Ruler”. A ruler track showing an additional ruler is added to the track list. You can add any number of ruler tracks to a project, and position them as needed by dragging them up or down in the track list. Each of the rulers can show a separate display format. •To select a display format for a ruler track, click on its name in the track list and select an option from the pop-up menu. Note that ruler tracks are completely independent from the main event display ruler, as well as rulers and position displays in other windows. This means that: - Each ruler track in a project can have its own display format. - Ruler tracks are not affected by the display format setting in the Project Setup dialog (see “The Project Setup dialog” on page 62). - Ruler tracks are not affected if you set the display format globally with the primary time display in the Transport panel. ÖRuler tracks are affected by the “Show Timecode Subframes” option in the Preferences dialog (Transport page, see above). Bars+Beats LinearWhen this is selected, the ruler will be linear relative to the meter position – bars and beats. This means that if there are tempo changes on the tempo track, there still will be the same distance between bars in Bars+Beats mode. If the ruler is set to a time-based mode, the distance between seconds will vary depending on the tempo changes. Option Positions and lengths displayed as

52 The Project windowThe Snap function The Snap function The Snap function helps you to find exact positions when editing in the Project window. It does this by restricting horizontal movement and positioning to certain positions. Operations affected by Snap include moving, copying, drawing, sizing, splitting, range selection, etc. •You turn Snap on or off by clicking the Snap icon on the toolbar. When you are moving audio events with Snap activated, it is not necessarily the beginning of the event that is used as Snap position reference. Instead, each audio event has a snap point, which you can set to a relevant position in the audio (such as a downbeat, etc.). The snap point is preferably set in the Sample Editor since it allows for a higher degree of precision (see “Adjusting the snap point” on page 334). However, you can also set the snap point directly in the Project window, in the following way: 1.Select an event. 2.Place the project cursor at the desired position within the selected audio event. 3.Open the Audio menu and select “Snap Point To Cursor”. The snap point is set at the cursor position. The snap point for an event is displayed as a vertical line in the Project window. The Snap Type pop-up menu To determine how the Snap function works, open the Snap Type pop-up menu and select one of the available options. Grid If you select this Snap type, the Snap positions are set with the Grid Type pop-up menu. The options depend on the display format selected for the ruler. For example, if the ruler is set to show bars and beats, the grid can be set to bars, beats, or the quantize value set with the selected quantize preset. If a time or frame-based ruler format is selected, the Grid Type pop-up menu contains time or frame-based grid options, etc. When Seconds is selected as ruler format, the Grid Type pop-up menu contains time-based grid options.

53 The Project windowThe Snap function Grid Relative If you select this Snap type, events and parts will not be “magnetic” to the grid. Rather, the grid determines the step size for moving the events. This means that a moved event will keep its original position relative to the grid. For example, if an event starts at the position 3.04.01 (one beat before bar 4), Snap is set to Grid Relative and the Grid Type pop-up menu is set to “Bar”, you can move the event in steps of one bar – to the positions 4.04.01, 5.04.01 and so on. The event will keep its relative position to the grid, i. e. stay one beat before the bar lines. •This only applies when dragging existing events or parts – when you create new events or parts this snap type works like “Grid”. Events This grid type makes the start and end positions of other events and parts become “magnetic”. This means that if you drag an event to a position near the start or end of another event, it is automatically aligned with the start or end of the other event. For audio events, the position of the snap point is also magnetic (see “Adjusting the snap point” on page 334). •Note that this includes marker events on the marker track. This allows you to snap events to marker positions, and vice versa. Shuffle Shuffle is useful when you want to change the order of adjacent events. If you have two adjacent events and drag the first one to the right, past the second event, the two events will change places. The same principle works when changing the order of more than two events: Magnetic Cursor This grid type lets the project cursor become “magnetic”. Dragging an event near the cursor causes the event to be aligned with the cursor position. Grid + Cursor This is a combination of “Grid” and “Magnetic Cursor”. Events + Cursor This is a combination of “Events” and “Magnetic Cursor”. Events + Grid + Cursor This is a combination of “Events”, “Grid” and “Magnetic Cursor”. 12345 5 2 4 3 1 Dragging event 2 past event 4… …changes the order of events 2, 3 and 4.

54 The Project windowAuto-Scroll Snap to Zero Crossing When this option is activated on the toolbar, splitting and sizing of audio events is done at zero crossings (positions in the audio where the amplitude is zero). This helps you avoid pops and clicks which might otherwise be caused by sudden amplitude changes. Auto-Scroll When the Auto-Scroll option is activated, the waveform display will scroll during playback, keeping the project cursor visible in the window. You can find the Auto- Scroll button on the toolbars of the Project window and all editors. “Auto-Scroll” and “Suspend Auto-Scroll when Editing” are activated. •If the “Stationary Cursors” option is activated in the Preferences dialog (Transport page), the project cursor will be positioned in the middle of the screen (if possible). Suspending Auto-Scroll When editing parts or events during playback with Auto-Scroll enabled, you may suddenly “lose sight” of the edited material as the display follows the project cursor. If you do not want the Project window display to change when editing during playback, you can activate the “Suspend Auto-Scroll when Editing” button. You will find this button right next to the Auto-Scroll button. When this option is enabled, auto- scrolling is suspended as soon as you click anywhere in the event display during playback. Proceed as follows: 1.Open a project that contains audio or MIDI parts/events. 2.Enable both the “Auto-Scroll” and the “Suspend Auto-Scroll when Editing” buttons. 3.Start playback. 4.Edit an audio or MIDI part/event of your project (e. g. click and drag it to a different location on its track). The Auto-Scroll button turns orange. Auto-Scrolling is now suspended, i. e. when the project cursor moves to the right edge of the Project window, the display will not follow to keep the cursor visible. As soon as playback stops or when you click the Auto-Scroll button again, Cubase will return to the normal Auto-Scroll behavior.

55 Working with projects Creating new projects The New Project command on the File menu allows you to create new projects, either as empty projects or based on a template. Depending on the settings on the General page in the Preferences dialog, either Steinberg Hub or the Project Assistant dialog opens. Steinberg Hub When you start Cubase or create new projects using the File menu, Steinberg Hub opens. Steinberg Hub keeps you up to date with the latest information and assists you with organizing your projects. Steinberg Hub shows two sections: •The News and Tutorials section displays Steinberg news, tutorial videos as well as links to the user forum, downloads, and Knowledge Base. Ensure that you have an active internet connection to access this material. •The Projects section lets you create new projects, which can either be empty or based on a template, and specify where to save the projects. It also allows you to access recently opened projects or projects that are stored in other locations. For further information about the individual functions, see the following sections. ÖTo start Cubase or to create new projects without Steinberg Hub, you can deactivate the Use Steinberg Hub option on the General page in the Preferences dialog. This starts Cubase without opening a project and opens the Project Assistant when you create a new project using the File menu. You can still open Steinberg Hub through the Steinberg Hub menu. Project Assistant When you deactivate Steinberg Hub and create new projects, the Project Assistant dialog opens. This dialog offers the same functions as the Projects section in Steinberg Hub. Category bar Template list Location options

56 Working with projectsCreating new projects Opening recent projects The Recent category in the category bar of the Projects section contains a list of recently opened projects. When you select an item in this category, the Create button changes to “Open”, allowing you to open the corresponding project. This list is similar to the list in the Recent Projects submenu of the File menu. Choosing a template In the category bar of the Projects section, the available factory templates are sorted into the predefined categories Recording, Production, Scoring, and Mastering. Furthermore, there is a More category which contains the default project template (see “Setting up a default template” on page 59) and all templates that are not assigned to any of the other categories. When you click on one of the category items, the list below the category bar shows the available factory templates for this category that were installed with Cubase. Any new templates that you create (see “Save as Template” on page 58) are added at the top of the corresponding list for convenient access. •To create an empty project that is not based on a template, select the “Empty” entry in the More category and click the Create button. An empty project is also created if no template is selected in the currently shown category. •You can rename or delete a template by right-clicking it in the list and selecting the corresponding option on the context menu. •To open the folder in which the selected template is stored in the Windows Explorer/Mac OS Finder, right-click the template in the list and select “Show in Explorer” (Win) or “Reveal in Finder” (Mac). Choosing a project location The location options in the Projects section allow you to specify where the project is stored. •Select “Use default location” to create the project in the default project location (as shown in the path field), and click Create. In the “Project folder” field you can specify a name for the project folder. If you do not specify a project folder here, the project will reside in a folder named “Untitled”. ÖTo change the default project location, simply click in the path field. A file dialog opens, allowing you to specify a new default location. •Select “Prompt for project location” and click Continue to create the project in a different location. In the dialog that appears, specify a location and a project folder. Open Other The “Open Other” button allows you to open any project file on your system. This is identical to using the Open command from the File menu, see below.

57 Working with projectsOpening projects Opening projects The “Open…” command on the File menu is used for opening saved project files. If you open a project saved with a different program version that contains data for functions not available in your version, this data may be lost when saving the project with your version. •Several projects can be open at the same time. This is useful if you want to copy parts or entire sections from one project to another. •If there is already an open project, you will be asked if you want to activate the new project. •Click No to open the project inactive. This significantly reduces load times, especially for large projects. •Click Activate to open and activate the new project. The active project is indicated by the lit Activate Project button in the upper left corner of the Project window. To activate a different project, simply click its Activate Project button. •You can also open project files by selecting an entry from the “Recent Projects” submenu of the File menu. This submenu lists the projects you have recently worked with, with the most recent at the top of the list. When you create new projects, the Recent category in the Projects section of Steinberg Hub also displays a list of the recently opened projects. For further information, see “Creating new projects” on page 55. •You can drag projects from the MediaBay into the Cubase application window (not into an existing Project window) to open them. About the “Missing Ports” dialog If you open a Cubase project created on a different system (other audio hardware), the program tries to find matching audio inputs and outputs for the i/o busses (this is one of the reasons why you should use descriptive, generic names for your input and output ports – see “Preparations” on page 28). If the program cannot resolve all audio/MIDI inputs and outputs used in the project, a Missing Ports dialog will open. This allows you to manually re-route any ports specified in the project to ports available in your system. Closing projects The Close command on the File menu closes the active window. If a Project window is active, selecting this closes the corresponding project. •If the project contains unsaved changes, you are asked whether you want to save it before closing. If you select “Don’t Save” and have recorded or created new audio files since saving, you will be asked if you want to delete or keep these.

58 Working with projectsSaving projects Saving projects Save and Save As The commands Save and Save As allow you to save the active project as a project file (file extension “.cpr”). The Save command stores the project under its current name and location, while Save As allows you to rename and/or relocate the file. If a project has not been saved yet or if it has not been changed since it was last saved, only Save As is available. A word about file extensions On Windows systems, file types are indicated by three letter file name extensions (such as *.cpr for Cubase project files). On Mac OS X systems, it is not necessary to use file name extensions, since the file types are stored internally in the files. However, if you want your Cubase projects to be compatible with both platforms, make sure that the “Use File Extension in File Dialog” option is activated in the Preferences dialog (General page). When this is activated, the proper file name extension is automatically added when you save a file. Save New Version This function is only available as a key command, by default [Ctrl]/[Command]- [Alt]/[Option]-[S]. When you use this function, an identical, new project file is being created and activated. The new file will get the same name as the original project, but with an incremental number attached. For example, if your project is called “My Project”, you will get new versions called “My Project-01”, “My Project-02”, and so on. Save New Version is useful if you are experimenting with edits and arrangements and want to be able to go back to a previous version at any time. The newest versions are always listed on the Recent Projects submenu of the File menu for instant access (see also “Opening recent projects” on page 56). Save as Template This function allows you to save the current project as a template. When you create a new project, the available templates are listed, allowing you to base the new project on a template. Proceed as follows: 1.Set up a project. 2.Select “Save As Template…” from the File menu, and in the New Preset section, enter a name for the new project template. •In the Attribute Inspector section you can assign the template to one of the four template categories shown in the Projects section (see “Creating new projects” on page 55) and/or enter a description for the template. Simply select a category value from the Template Category pop-up menu and/or enter a description in the Content Summary field. ÖIf you do not choose a Template Category attribute, the new template will be shown in the More category in the Projects section. 3.Click OK to save the template. !Generally, we recommend that you save project files in their project folders, to keep the projects as manageable as possible.

59 Working with projectsSaving projects •Templates can contain clips and events just like regular projects. If this is not what you want, make sure to remove all clips from the Pool before you save the project as a template. Templates are always stored in the Templates folder, see “Where are the settings stored?” on page 709. Setting up a default template If you always want the same default project to open when you launch Cubase, you can save a default template. Proceed as follows: 1.Set up a project. 2.Select “Save As Template…” from the File menu and save the project template with the name “default”. 3.Open the Preferences dialog and select the General page. 4.Open the “On Startup” pop-up menu and select “Open ‘Default’ Template”. The next time you launch Cubase, the default template will automatically be opened. ÖIn the Projects section of Steinberg Hub, the default project template is found in the More category. Reverting to the last saved version If you select “Revert” from the File menu, you will be asked whether you really want to revert to the last saved version of the project. If you click “Revert”, all changes you have made since saving will be discarded. If you have recorded or created new audio files since saving, you will be asked whether you want to delete or keep these. Auto Save If you activate the Auto Save option in the Preferences dialog (General page), Cubase will automatically save backup copies of all open projects with unsaved changes. These backup copies are named “-xx.bak”, where xx is an incremental number. Unsaved projects are backed up in a similar way as “UntitledX-xx.bak”, with X being the incremental number for unsaved projects. All backup files are saved in the project folder. •Use the “Auto Save Interval” setting to specify the time intervals in which a backup copy will be created. •Use the “Maximum Backup Files” option to specify how many backup files will be created with the Auto Save function. When the maximum number of backup files is reached, the existing files will be overwritten (starting with the oldest file). ÖWith this option only the project files themselves will be backed up. If you want to include the files from the Pool and save your project in a different location, you need to use the “Back up Project” function.

60 Working with projectsThe Archive and Backup functions The Archive and Backup functions Prepare Archive The “Prepare Archive” function verifies that every clip referenced in the project is located in the same folder, and takes actions if that is not the case: •Any files that are located outside the current project folder will be copied into it. Please note that audio files residing within the project folder are not copied to the audio folder. Therefore, you have to copy them there manually before backing up the audio folder or save them separately during backup, see below. •If any processing has been applied, you will be asked whether you want to Freeze Edits. If you do this, you do not have to archive the Edits folder. Everything belonging to the project will be contained in the project file and the Audio folder. Once you have performed a Prepare Archive operation, you can use the “Back Up Project” function to create a backup of the project file, containing copies of all necessary media files (with the exception of VST Sound content, see below). It is not necessary to archive the Images folder, since these images can be recreated by Cubase. You may also find a file with the extension “.csh” in the project folder. This contains image information for edited clips and other data that can be recreated, so it can safely be deleted. Back up Project This function is very useful if you want to create a backup copy of a project for your archive. It can also be used to prepare projects for delivery so that they only contain the necessary work data (while leaving the original project untouched). When you back up a project, all media files (except those coming from VST Sound archives) can be included as a copy. 1.Select “Back up Project…” from the File menu. A file dialog opens in which you can choose an existing empty folder or create a new folder to save the project. 2.Click OK. The “Back up Project Options” dialog opens. !Video clips are always referenced and not stored in the project folder. !VST Sound content provided by Steinberg is copy-protected and will not be included in the backup project. If you want to use a backup copy of a project using such data on a different computer, make sure that the corresponding content is also available on that computer.