Home > Steinberg > Music System > Steinberg Cubase 7 User Manual

Steinberg Cubase 7 User Manual

    Download as PDF Print this page Share this page

    Have a look at the manual Steinberg Cubase 7 User Manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 523 Steinberg manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.

    Page
    of 913
    							331
    The Sample EditorWindow overview
    •To zoom in or out, horizontally, resize the viewing area by dragging its left or right 
    edge.
    •To define a new viewing area, click in the upper half of the Overview and drag a 
    rectangle. 
    The ruler
    The Sample Editor ruler is located between the overview line and the waveform 
    display. The ruler is explained in detail in the section 
    “The ruler” on page 50. When the 
    Definition tab is open, an additional ruler displays the musical structure of the audio 
    file.
    The waveform display and the level scale
    The waveform display shows the waveform image of the edited audio clip according 
    to the wave image style set in the Preferences dialog (Event Display–Audio page), see 
    “Adjusting how parts and events are shown” on page 67. To the left of the waveform 
    display a level scale is shown, indicating the amplitude of the audio.
    •You can select whether the level is shown as a percentage or in dB.
    This is done by opening the level scale pop-up menu at the top of the level scale 
    and selecting an option.  
    						
    							332
    The Sample EditorGeneral functions
    •Select the “Show Half Level Axis” option on the context menu of the waveform 
    display, if you want the half level axes to be shown.
    General functions
    Zooming
    Zooming in the Sample Editor is done according to the standard zoom procedures, 
    with the following special notes to keep in mind:
    •The vertical zoom slider changes the vertical scale relative to the height of the 
    editor window, in a way similar to the waveform zooming in the Project window 
    (see 
    “Zoom and view options” on page 64).
    The vertical zoom will also be affected if the “Zoom Tool Standard Mode: 
    Horizontal Zooming Only” preference (Editing–Tools page) is deactivated and you 
    drag a rectangle with the Zoom tool.
    The following options relevant to the Sample Editor are available on the Zoom 
    submenu of the Edit menu or the context menu:
    •When the VariAudio tab is active (see “VariAudio (Cubase only)” on page 353), 
    you can also zoom by holding down [Alt]/[Option] while drawing a selection 
    rectangle around the segments that you want to zoom in on. You can zoom out by 
    holding down [Alt]/[Option] and clicking in an empty area of the waveform.
    Half-level axis
    OptionDescription
    Zoom InZooms in one step, centering on the position cursor.
    Zoom OutZooms out one step, centering on the position cursor.
    Zoom FullZooms out so that the whole clip is visible in the editor.
    Zoom to SelectionZooms in so that the current selection fills the editor display.
    Zoom to Selection 
    (Horiz.)Zooms in horizontally so that the current selection fills the editor 
    display.
    Zoom to EventZooms in so that the editor shows the section of the clip 
    corresponding to the edited audio event. This is not available if 
    you have opened the Sample Editor from the Pool (in which case 
    the whole clip is opened for editing, not an event).
    Zoom In/Out VerticallyThis is the same as using the vertical zoom slider (see above).
    Undo/Redo ZoomThese options allow you to undo/redo the last zoom operation.  
    						
    							333
    The Sample EditorGeneral functions
    •The current zoom setting is shown in the info line, as a “samples per screen pixel” 
    value.
    ÖYou can zoom in horizontally to a scale of less than one sample per pixel! This is 
    required for drawing with the Draw tool (see 
    “Drawing in the Sample Editor” on page 
    335).
    •If you have zoomed in to one sample per pixel or less, the appearance of the 
    samples depends on the “Interpolate Audio Images” option in the Preferences 
    dialog (Event Display–Audio page).
    If the option is deactivated, single sample values are drawn as “steps”. If the option 
    is activated, they are interpolated to a “curve” form.
    Auditioning
    While you can use the regular play commands to play back audio when the Sample 
    Editor is open, it is often useful to listen to the edited material only.
    ÖCubase only: When auditioning, audio is routed to the Control Room (if activated) or 
    to the Main Mix (the default output bus). In Cubase Artist, the Main Mix bus is always 
    used for all auditioning. For information about routing, see 
    “Setting up the Routing” on 
    page 190.
    Clicking the Audition icon on the toolbar plays back the edited audio, according to the 
    following rules:
    - If you have made a selection, this selection will be played back.
    - If there is no selection and “Show Event” is deactivated, playback will start at the 
    cursor position.
    - If the Audition Loop icon is activated, playback will continue repeatedly until you 
    deactivate the Audition Loop icon. Otherwise, the section will be played back 
    once.
    ÖThere is a separate Play button for auditioning regions, see “Auditioning regions” on 
    page 339.
    Using the Speaker tool
    If you click somewhere in the waveform display with the Speaker (“Play”) tool and 
    keep the mouse button pressed, the clip is played back from the position where you 
    click. Playback will continue until you release the mouse button.
    Using Acoustic Feedback
    If you activate the “Acoustic Pitch Feedback” button on the toolbar, the audio will be 
    played back when you edit it vertically, i.
     e. when you change the pitch. This way you 
    can easily audition your modifications. 
    Using key commands
    If you activate the “Playback Toggle triggers Local Preview” option in the Preferences 
    dialog (Transport page), you can start/stop auditioning by pressing [Space]. This is 
    the same as clicking the Audition icon on the toolbar.
    The Sample Editor also supports the “Preview start” and “Preview stop” key 
    commands in the Media category of the Key Commands dialog. These key commands 
    stop the current playback, whether you are in normal playback or in audition mode. 
    						
    							334
    The Sample EditorGeneral functions
    Scrubbing
    The Scrub tool allows you to locate positions in the audio by playing back, forwards, 
    or backwards, at any speed:
    1.Select the Scrub tool.
    2.Click in the waveform display and keep the mouse button pressed.
    The project cursor is moved to the position where you clicked.
    3.Drag to the left or right.
    The audio is played back. The speed and pitch of the playback depend on how fast 
    you drag.
    Adjusting the snap point
    The snap point is a marker within an audio event. It is used as a reference position 
    when you move events with snap activated, so that the snap point is “magnetic” to 
    whatever snap positions you have selected.
    By default, the snap point is set at the beginning of the audio event, but often it is 
    useful to move the snap point to a “relevant” position in the event, such as a 
    downbeat.
    To adjust the snap point, proceed as follows:
    1.Activate the “Show Audio Event” option on the toolbar, so that the event is 
    displayed in the editor.
    2.If needed, scroll until the event is visible, and locate the “S” flag in the event.
    If you have not adjusted this previously, it is located at the beginning of the event.
    3.Click on the “S” flag and drag it to the desired position.
    ÖIf you adjust the snap point with the Scrub tool, the audio is played back.
    •You can also adjust the snap point by setting the project cursor at the desired 
    position and selecting “Snap Point To Cursor” on the Audio menu. 
    The snap point will be set to the position of the cursor. This method can also be 
    used in the Project window and the Audio Part Editor.
    It is also possible to define a snap point for a clip (for which there is no event yet).
    !When you set the grid start on the Definition tab, the snap point is moved to the grid 
    start (see 
    “Correcting the local definition grid” on page 343). 
    						
    							335
    The Sample EditorGeneral functions
    To open a clip in the Sample Editor, double-click it in the Pool. After having set the 
    snap point, you can insert the clip into the project from the Pool or the Sample Editor 
    with the set snap point position.
    Drawing in the Sample Editor
    It is possible to edit the audio clip at sample level by drawing with the Draw tool. This 
    can be useful if you need to manually edit out a spike or click, etc.
    Proceed as follows:
    1.Zoom in to a zoom value lower than 1.
    This means that there is more than one screen pixel per sample.
    2.Select the Draw tool.
    3.Click at the beginning of the section that you want to correct and draw in the new 
    curve.
    A range selection covering the edited section is automatically applied.
    ÖThe Draw tool cannot be used when the VariAudio tab is open.
    Making selections
    To select an audio section in the Sample Editor, click and drag with the Range 
    Selection tool.
    •If “Snap to Zero Crossing” is activated on the toolbar, the selection’s start and end 
    are always at zero crossings.
    •You can resize the selection by dragging its left and right edge or by [Shift]-
    clicking.
    •The current selection is indicated in the corresponding fields on the Range tab of 
    the Sample Editor Inspector.
    You can fine-tune the selection by changing these values. Note that the values are 
    relative to the start of the clip, rather than to the project timeline.
    Using the Select menu
    On the Select menu on the Range tab and on the Select submenu of the Edit menu 
    you find the following options: 
    !Events and clips can have different snap points. If you open a clip from the Pool, you 
    can edit the clip snap point. If you open a clip from within the project window, you can 
    edit the event snap point. The clip snap point serves as a template for the event snap 
    point. However, it is the event snap point that is taken into account when snapping.
    OptionDescription
    AllSelects the whole clip.
    NoneSelects no audio (the selection length is set to “0”).
    In LoopSelects all audio between the left and right locator.
    A selected range 
    						
    							336
    The Sample EditorGeneral functions
    ÖSeveral of these options are also available on the Sample Editor context menu.
    Editing selection ranges
    Selections in the Sample Editor can be processed in several ways. 
    If you attempt to edit an event that is a shared copy (i. e. the event refers to a clip that 
    is used by other events in the project), you are asked whether you want to create a 
    new version of the clip.
    •Select “New Version” if you want the editing to affect the selected event only. 
    Select “Continue” if you want the editing to affect all shared copies.
    ÖIf you activate the “Please, don’t ask again” option in the dialog, any further editing will 
    conform to the selected method (“Continue” or “New Version”). You can change this 
    setting at any time with the “On Processing Shared Clips” pop-up menu in the 
    Preferences dialog (Editing–Audio page).
    •Any changes to the clip are shown in the Offline Process History, making it 
    possible to undo them later (see 
    “The Offline Process History dialog” on page 
    315).
    Select EventSelects only the audio that is included in the edited event. This is 
    grayed out if you have opened the Sample Editor from the Pool (in 
    which case the whole clip is opened for editing, not an event).
    Cubase only: If the VariAudio tab is open and your audio file is split 
    into separate segments (see 
    “Segments mode” on page 356), all 
    segments that start or end within the event boundaries are 
    selected. 
    Locators to 
    Selection 
     
    (Range tab only)
    Sets the locators to encompass the current selection. This is 
    available if you have selected one or several events or made a 
    selection range.
    Locate Selection 
    (Range tab only)Moves the project cursor to the beginning or end of the current 
    selection. For this to be available, you must have selected one or 
    more events or parts, or made a selection range.
    Loop Selection 
    (Range tab only)This activates playback from the start of the current selection and 
    keeps starting over again when reaching the selection end.
    From Start to Cursor 
    (Edit menu only)Selects all audio between the clip start and the project cursor.
    From Cursor to End 
    (Edit menu only)Selects all audio between the project cursor and the end of the clip. 
    For this to work, the project cursor must be within the clip 
    boundaries.
    Equal Pitch -  
    all Octaves/same 
    Octave 
     
    (Cubase only)
    This function requires that the audio event has been analyzed using 
    the VariAudio features and that one or several notes are selected. 
    These options select all notes of this event that have the same pitch 
    as the currently selected note(s) (in any octave or in the current 
    octave).
    Left Selection  
    Side to Cursor  
    (Edit menu only)
    Moves the left side of the current selection range to the project 
    cursor position. For this to work, the cursor must be within the clip 
    boundaries. This function is not available for VariAudio segments.
    Right Selection  
    Side to Cursor  
    (Edit menu only)
    Moves the right side of the current selection range to the project 
    cursor position (or the end of the clip, if the cursor is to the right of 
    the clip). This function is not available for VariAudio segments.
    Option Description 
    						
    							337
    The Sample EditorGeneral functions
    Cut, Copy, and Paste
    The Cut, Copy, and Paste commands (on the Edit menu, on the Process tab of the 
    Sample Editor Inspector, or on the main Edit menu) work according to the following 
    rules:
    •Selecting Copy copies the selection to the clipboard.
    •Selecting Cut removes the selection from the clip and moves it to the clipboard.
    The section to the right of the selection is moved to the left to fill the gap.
    •Selecting Paste copies the data from the clipboard into the clip.
    If there is a selection in the editor, this is replaced by the pasted data. If there is no 
    selection, the pasted data is inserted starting at the project cursor. The section to 
    the right of the line is moved to make room for the pasted material.
    Delete
    Selecting Delete (on the Edit menu, on the Process tab of the Sample Editor 
    Inspector, or on the main Edit menu) removes the selection from the clip. The section 
    to the right of the selection is moved to the left to fill the gap.
    Insert Silence
    Selecting “Insert Silence” (on the Edit menu, on the Process tab of the Sample Editor 
    Inspector, or on the Range submenu of the main Edit menu) inserts a silent section 
    with the same length as the current selection, at the selection start.
    •The selection is not replaced, but moved to the right to make room. 
    If you want to replace the selection, use the “Silence” function instead (see 
    “Silence” on page 311).
    Processing
    The Processing features (on the Select Process menu, on the Process tab of the 
    Sample Editor Inspector, or on the Process submenu of the Audio menu) can be 
    applied to selections in the Sample Editor, as well as the effects (on the Select Plug-
    in menu on the Process tab of the Sample Editor Inspector or on the Plug-ins 
    submenu of the Audio menu). For more information, see the chapter 
    “Audio 
    processing and functions” on page 302. 
    Creating a new event from the selection using drag & drop
    To create a new event that plays only the selected range, proceed as follows:
    1.Make a selection range.
    2.Drag the selection range to an audio track in the Project window.
    Creating a new clip or audio file from the selection
    To extract a selection from an event and either create a new clip or a new audio file, 
    proceed as follows:
    1.Make a selection range.
    2.Open the context menu and select “Bounce Selection” from the Audio submenu.
    A new clip is created and added to the Pool, and another Sample Editor window 
    opens with the new clip. This clip refers to the same audio file as the original clip, but 
    contains the audio corresponding to the selection range only. 
    						
    							338
    The Sample EditorGeneral functions
    Handling Several Audio Events
    When you open the Sample Editor with several events selected, the editor contains a 
    few functions that facilitates working with multiple audio events. These functions are 
    designed to display and edit the VariAudio segments of several audio events in 
    context. For further information on VariAudio, see 
    “VariAudio (Cubase only)” on page 
    353.
    •The “Currently Edited Audio Event” pop-up menu on the toolbar lists all audio 
    events that are opened in the Sample Editor. Here, you can select which audio 
    event is active for editing.
    •The “Edit Active Audio Event Only” button on the toolbar lets you restrict editing 
    operations to the active audio event.
    Working with regions
    Regions are sections within a clip. One of the main uses for regions is Cycle 
    recording, in which the different “takes” are stored as regions (see 
    “Recording audio” 
    on page 120). You can also use this feature for marking important sections in the 
    audio clip. Regions can be dragged into the Project window from the Sample Editor 
    or the Pool to create new audio events. 
    Creating and removing regions
    1.Select the range that you want to convert into a region.
    2.Click the “Set up Window Layout” button and activate the Regions option.
    The regions list is displayed on the right.
    3.Click the Add Region button above the regions list (or select “Event or Range as 
    Region” from the Advanced submenu of the Audio menu).
    A region is created, corresponding to the selected range.
    4.To name the region, double-click on it in the list and enter a new name.
    Using this procedure, regions can be renamed at any time.
    •When you click on a region in the regions list, it is instantly displayed in the Sample 
    Editor.
    •To remove a region from a clip, select it in the list and click the Remove Region 
    button above the list.
    Creating regions from hitpoints
    If your audio event contains calculated hitpoints, you can choose to automatically 
    create regions from hitpoints. This can be useful to isolate recorded sounds. For 
    further information on hitpoints, see 
    “Working with hitpoints and slices” on page 347. 
    						
    							339
    The Sample EditorGeneral functions
    Editing regions
    The region selected in the list is displayed in gray in the waveform display and the 
    overview line.
    There are two ways to edit the start and end positions of a region:
    •Click and drag the region start and end handles in the waveform display (with any 
    tool).
    When you move the pointer over the handles, it automatically changes to indicate 
    that you can drag the handles.
    •Edit the Start and End positions in the corresponding fields in the regions list.
    The positions are shown in the display format selected for the ruler and info line, 
    but are relative to the start of the audio clip rather than the project timeline.
    Auditioning regions
    You can listen to a region by selecting it in the list and clicking the Play Region button 
    above the list. The region will play back once or repeatedly, depending on whether the 
    Loop icon on the toolbar is activated or not.
    You can also listen to a region by selecting it in the list and clicking the Audition icon 
    on the toolbar. This way you can preview separate regions by clicking on them in the 
    list or by selecting them with the up/down arrow keys on your computer keyboard.
    Making selections from regions
    If you select a region in the list and click the Select Region button above, the 
    corresponding section of the audio clip is selected (as if you had selected it with the 
    Range Selection tool) and zoomed. This is useful if you want to apply processing to 
    the region only. 
    ÖYou can also double-click a region in the Pool to have its audio clip opened in the 
    Sample Editor with the area of the region automatically selected.
    Creating audio events from regions
    To create new audio events from regions using drag & drop, proceed as follows:
    1.In the list, click on the region and keep the mouse button pressed.
    2.Drag the region to the desired position in the project and release the mouse 
    button.
    A new event is created.
    •You can also use the “Events from Regions” function from the Advanced submenu 
    of the Audio menu (see 
    “Region operations” on page 83).
    Exporting regions as audio files
    If you create a region in the Sample Editor, the region can be exported to disk as a 
    new audio file. This is done from the Pool, see 
    “Exporting regions as audio files” on 
    page 388. 
    						
    							340
    The Sample EditorGeneral functions
    Selecting an algorithm for realtime playback
    On the Algorithm pop-up menu on the toolbar you can select the algorithm preset to 
    be applied during realtime playback. This setting affects warp changes in Musical 
    Mode, FreeWarp, and Swing. For the VariAudio warping and pitching features, the 
    “Standard – Solo” preset must be used and is applied automatically.
    The pop-up menu contains various options that govern the audio quality of the 
    realtime time stretching. There are presets for common uses and a Custom option that 
    allows you to manually set warp parameters. The presets are sorted into categories, 
    according to the technology used (élastique or Standard). For a detailed description 
    of the available presets, see 
    “About time stretch and pitch shift algorithms” on page 
    322.
    Musical Mode
    Musical Mode allows you to lock audio clips to the project tempo by using realtime 
    time stretching. This is very useful if you want to use audio in your project without 
    worrying too much about timing.
    If you want to use Musical Mode, verify that the length in bars corresponds to the 
    audio file you imported. If necessary, listen to your audio and enter the correct length 
    in bars and beats.
    When Musical Mode is activated, audio events will adapt to any tempo changes in 
    Cubase, just like MIDI events.
    You can activate Musical Mode on the AudioWarp tab, the Definition tab, and the toolbar.
    ÖIt is also possible to activate/deactivate Musical Mode from within the Pool by clicking 
    the corresponding checkbox in the Musical Mode column.
    !Cubase supports ACID® loops. These loops are standard audio files but with 
    embedded tempo/length information. When ACID® files are imported into Cubase, 
    Musical Mode is automatically activated and the loops will adapt to the project tempo. 
    						
    All Steinberg manuals Comments (0)

    Related Manuals for Steinberg Cubase 7 User Manual