Steinberg Cubase 7 User Manual
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781 Polyphonic voicingSetting up the voices Setting up the voices To set up your score for polyphonic voicing, proceed as follows: 1.Make sure that the desired staff is active. 2.Open the Score Settings dialog and select the Staff page. 3.Select the Polyphonic tab. 4.Open the Staff Mode pop-up menu and select Polyphonic. This makes the voice list in the lower part of the dialog available. It consists of eight rows, one for each voice. They are numbered and therefore we refer to them as voices 1 to 8. 5.To activate a voice, click in its “On” column, so that a checkmark appears. There are four voices on each staff, for a total of eight. If you activate one “upper” voice and one “lower” voice, you get a split (piano) staff. 6.If you have particular reasons to use specific MIDI channels, change the “Chan” settings for the voices. The program automatically sets each voice to a different MIDI channel. If you do not have good reasons to make changes, leave the settings as they are. 7.Click in the “Rests–Show” column to decide for which voices you want rests displayed. A checkmark indicates that rests are shown for a voice. Often you only want rests to be shown for one voice per staff, see below. 8.If you have activated “Rests–Show” for a voice, but do not want rests to be shown in empty bars, click in the “Rests–Reduce” column for that voice. This is especially useful for cue voices, see “Cue notes” on page 806. 9.Click in the “Rests–Center” column to determine at which vertical positions rests are shown (for voices with “Rests–Show” activated). When this option is activated for a voice, the rest is put in the vertical center of the staff, when it is not, the rest gets a vertical position based on the pitch of the notes. !Do not confuse the voice numbers with the MIDI channel setting for each voice. !If two voices are set to the same MIDI channel, the lower voice is treated as if it were turned off.
782 Polyphonic voicingSetting up the voices 10.Decide on a stem direction for each voice, by selecting from the pop-up menu in the Stems column. If you select Auto, the program makes decisions about which stems go in which direction (just as when not using polyphonic voices). You can always force stem direction for individual notes by using the Flip Stem function, see “Flipping the stem of one or several notes” on page 791. 11.If you want the notes in a voice to be smaller than regular notes, put a checkmark in the Cue column for the voice. 12.Click Apply. The staff is changed to polyphonic voicing, and the program distributes the existing notes into voices according to their MIDI channel values. •At this point you may want to use the Explode function to automatically move notes into the proper voices, see “Automatically – the Explode function” on page 784. If the “Some Notes Do Not Belong To Voices…” dialog appears When you click Apply, a warning may appear saying “Some notes do not belong to any voice and may be hidden. Correct these notes?”. This warning appears when the staff contains notes with MIDI channel settings which do not match any of the active voices. If you click the “Correct” button, these notes are moved to active voices. If you click “Ignore”, nothing is changed, and some notes are hidden. However, they are not lost, they appear in all other editors and can be made to appear again in the Score Editor if you change the channel settings for the notes or voices, activate more voices, etc. About the polyphonic presets The Presets pop-up menu on the Polyphonic tab (below the list of voices) contains three very useful setups. Instead of making settings by hand, you can select one of the presets, saving some time. The presets are: Variable Split This sets up the dialog for two voices, one on each staff, each with auto stem direction. This is a good starting point for a piano staff when the fixed split option does not suffice. Optimize Two Voices In this preset, only voices 1 and 2 are activated, and set up like this: This way the first voice behaves as in single staff mode, but if there are notes in the second voice, the stems of the first one are set to Up. Optimize Four Voices This is like “Optimize Two Voices”, but with two staves. Voices 5 and 6 are activated as well, with the same settings as voices 1 and 2. This is the recommended way to write piano music. !There is a special stem feature for voice 1: If you set this to Auto, the stem direction depends on the pitch of the note as usual – except if there are voice 2 notes in the bar, because then the voice 1 stems are automatically set to Up!
783 Polyphonic voicingStrategies: How many voices do I need? Strategies: How many voices do I need? Well, it depends… - If you are scoring for vocals, you simply need one voice for each voice, so to speak. - If you use voices for resolving the problem of overlapping notes (see “Overlapping notes” on page 780), for example when scoring for piano, you need two voices each time two notes overlap. If three notes overlap, you need three voices. In other words you need to check for the “worst case” (largest number of overlapping notes at a certain position) and activate that many. If you do not know how many notes you need when starting out to prepare a score, do not worry, you can add more voices later. - Voices 1 and 2 on the upper staff and 5 and 6 on the lower are special. These handle “collisions” (notes with small intervals, accidentals that otherwise would come too close, etc.) automatically which the other voices do not. Always use these voices first! An example: in the situation below, three voices are required. The lowest note overlaps both the “melody” and the chords, so it cannot share a voice with the chords. The chords overlap the melody, so they cannot share a voice either. Entering notes into voices When you add new notes, you need to decide which voice they go into: 1.Make sure that the extended toolbar is visible. 2.Select the Object Selection tool. 3.If you have a split system, check the voice Insert buttons. These are displayed after the text “Insert” on the left side on the extended toolbar. Only the voices that are activated on the Polyphonic tab are shown. If the upper staff is active, the voice Insert buttons are numbered 1, 2, etc., otherwise they are numbered 5, 6, etc. 4.If you need to switch the voice icons to the right “clef”, click somewhere in the system you want to insert notes in. 5.Select one of the voices by clicking on the corresponding button. Any notes you enter from now on are inserted into that voice. Voice 3 activated for insertion 6.Insert the notes as usual, see “Adding and editing notes” on page 756. 7.To switch to another voice, click the corresponding button. 8.To insert notes into a voice on the other clef, click on that clef and then select a voice using the buttons. Symbols and voices Later in this manual you will learn about symbols that can be added to the score. Many of these symbols must also be put into a particular voice, see “Important! – Symbols, staves, and voices” on page 815.
784 Polyphonic voicingChecking which voice a note belongs to Checking which voice a note belongs to When you select one single note, the corresponding voice button on the extended toolbar is selected. This allows you to quickly find out which voice a certain note is in (after you have used the Move To Voice function, for example). •When you step through the notes using the arrow keys, you only step through the notes in one voice at a time. This can be used as a quick way to check which notes belong to the same voice as some other note. Moving notes between voices Manually To manually move notes to another voice, proceed as follows: 1.Select the note(s) you want to move to a particular voice. 2.Right-click on one of the notes and select “Move to Voice” from the context menu. 3.On the submenu, select the voice to which you want to move the notes. Only the activated voices are available on the menu. •You can also press [Ctrl]/[Command] and click a voice Insert button on the extended toolbar to move the selected notes to the corresponding voice. You can also assign key commands for this in the Score Functions category of the Key Commands dialog on the File menu. Automatically – the Explode function The Explode function distributes notes, either onto new tracks (see “The Explode function” on page 751) or into polyphonic voices: 1.Open the Scores menu and select “Explode” from the Functions submenu. The Explode dialog, set to create polyphonic voices. 2.Make sure that “To Polyphonic Voices” is selected at the top of the dialog.
785 Polyphonic voicingHandling rests 3.Use the options in the lower half of the dialog to set up the criteria for the split. Choose from the following options: 4.Click OK. The notes are distributed to different voices. Alternative ways of handling voices Below we suggest further “advanced” ways of putting notes into voices. This is based on the relation between voices and MIDI channels, so please make sure that you understand how this connection works. - Cubase only: You can use the Logical Editor (see the chapter “The Logical Editor, Transformer, and Input Transformer” on page 580) to put notes into voices, based on other more complex criteria, like for example their pitch and length. This is done by setting up the Logical Editor so that the notes that meet the criteria get their MIDI channel changed to that of their voice. - When you enter notes using step input you can change the MIDI channel on your input device and directly enter notes into separate voices. - You can play back each voice on a different MIDI channel, simply by setting the track to Any. This can be used as a convenient way of “proof-hearing” each voice separately. - You can use the Input Transformer to assign a certain key range to a MIDI channel, and thereby automatically put notes into voices when recording. - For brass and vocals, you might record each voice on its own track, and use the “Merge All Staves” function to automatically copy each recording to a separate voice on a new track (see “Automatic polyphonic voicing – Merge All Staves” on page 788). - When you have assigned parts to voices, you can use the Extract Voices function to create one track out of each voice (see “Converting voices to tracks – Extract Voices” on page 789). Handling rests With polyphonic voices, you often get more rest symbols than desired. •If a voice does not need any rests at all, you can deactivate rests separately for this voice on the Polyphonic tab of the Staff page in the Score Settings dialog. •If you only need rests from one voice on a staff, activate Rests–Center for that voice (this is done in the same dialog). If two or more voices have rests, deactivate Rests–Center. The program then automatically makes sure the rests do not “collide” in the score, by adjusting their vertical position. •To avoid having several rests displayed in empty bars, you can activate the Rests– Reduce option for all voices (that have rests) except one. This option causes the program to hide rests in empty bars. •You can use the Hide feature (see “Hiding/showing objects” on page 868) to totally remove individual superfluous rests from the score. OptionDescription Split NoteUse this to move all notes below a certain pitch to another voice. Lines To TracksUse this when you want all musical “lines” to be put in one voice each. The notes with the highest pitch goes to the first voice, the notes with the second highest pitch goes to the second, and so on. Bass To Lowest VoiceWhen this is activated, the lowest notes always ends up in the lowest voice.
786 Polyphonic voicingVoices and Display Quantize •You can use the Object Selection tool to manually move rests up/down or sideways to adjust the “picture”. •If needed you can add “rest symbols” (rests that do not affect the playback data in any way) by using the symbols. Voices and Display Quantize When you insert Display Quantize changes (see “Inserting Display Quantize changes” on page 750), you can either apply the settings to all voices (by [Alt]/[Option]-clicking with the tool) or to the current voice only. Making Display Quantize settings for one single voice allows you to do two things: •Make each voice have its own Display Quantize settings by inserting a Display Quantize event for each voice, at the beginning of the staff. This is valid for the entire staff, until another Display Quantize event is inserted. •Insert Display Quantize “exceptions” anywhere in the score, independently for each voice. Proceed as follows: 1.Make sure that the “Display Quantize Tool affects all Voices” option is deactivated. 2.Select the voice for which you want to insert a Display Quantize event. This is done by clicking at the corresponding voice button on the extended toolbar as described above, or by selecting a note that belongs to this voice. 3.Select the Display Quantize tool. 4.Click at the position at which you want to insert the event. The Display Quantize dialog appears. 5.Fill out the dialog as described in the section “Display Quantize and Interpretation Options” on page 773. 6.Click Apply. !If “Display Quantize Tool affects all Voices” is activated in the Score Settings dialog on the Project–Notation Style subpage (Miscellaneous category), the Display Quantize settings always affects all voices (even if you do not press [Alt]/[Option] and click).
787 Polyphonic voicingCreating crossed voicings Creating crossed voicings Often, for example in vocal scoring, you have crossed voicings on one system. You can of course move notes manually into voices to get the stem direction and other note properties right, but there is a quicker way. Let’s explain how to do this by example. Without using polyphonic voicing, you have entered this: 1.Open the Score Settings dialog on the Staff page and select the Polyphonic tab. 2.From the Staff Mode pop-up menu, select Polyphonic. 3.Activate voice 1 and 2 only, and make settings for them as in the picture below. 4.Click Apply. The staff is in Polyphonic staff mode, but all notes are still in the same voice. 5.Open the Scores menu and select “Explode” from the Functions submenu. 6.In the dialog that appears, select the “To Polyphonic Voices” option and activate “Lines To Tracks”. Leave the other options off. 7.Click OK. The notes have now been split in two “lines”, each in a separate voice. However, from the middle of the bar, notes that are in voice 1 should be in voice 2 and vice versa. 8.Select the two notes that you want to be moved from voice 1 to voice 2. Two notes in voice 1 selected. 9.Move the notes to voice 2. The quickest way to do this is to press [Ctrl]/[Command] and click the voice Insert [2] button on the extended toolbar. Two notes moved to the right voice.
788 Polyphonic voicingAutomatic polyphonic voicing – Merge All Staves 10.Select the two notes that you want to be moved to voice 1 and move them, too. All notes in the right voices. The voicing is now correct, as you can tell from the stem directions. However, there is still some work to do on the notes graphical positions (see “Graphic moving of notes” on page 805) and the display of stems and beams for some of the notes (see “Manual adjustment of beams” on page 802). When you have made those adjustments, the score may look like this: After making graphical adjustments. Automatic polyphonic voicing – Merge All Staves If you have already created some tracks which look and play back as they should, and you want to combine these into one track with polyphonic voices, there is a special function on the Scores menu for this: 1.Open the tracks (up to four) in the Score Editor. 2.Open the Scores menu and select “Merge All Staves” from the Functions submenu. Now a new track is created and shown in the score. The track has polyphonic voices activated, and the four original tracks are assigned to one voice each (voices 1, 2, 5 and 6 are used). Before… …and after merging the staves Furthermore, all non-linked symbols that belong to the staff that become the first polyphonic voice in the merged staff are copied. They have the same positions as the original symbols. !When you later play back the music, you need to mute the four original tracks, or you get double notes.
789 Polyphonic voicingConverting voices to tracks – Extract Voices Converting voices to tracks – Extract Voices This function does the opposite of “Merge All Staves” – it extracts polyphonic voices from an existing track and creates new tracks, one for each voice. Proceed as follows: 1.Open a track containing 2 to 8 polyphonic voices in the Score Editor. 2.Open the Scores menu and select “Extract Voices” from the Functions submenu. A number of new tracks is created and added to the display of the Score Editor. Each track contains the music from one polyphonic voice. If there were non-linked symbols in the original track, each new track gets a copy of these symbols. !When you later play back the music, you need to mute the original track (the one with polyphonic voices), or you get double notes.
790 Additional note and rest formatting About this chapter In this chapter you will learn: - How to control stem direction. - How to control beaming, and create cross-staff beaming. - How to make detailed adjustments to note appearance. - How to perform “graphic moving” of notes. - How to create grace notes. - How to create tuplets. Background: Note stems The direction of stems is governed by five things: - How notes are grouped under beams. - Any manual manipulation of beams. - The Flip Stems function. - How the note information is set for each note. - How the Polyphonic tab on the Staff page of the Score Settings dialog is set up (if you use polyphonic voices). The order of this list corresponds to the priority of the settings, i. e. on conflict, the grouping under beams has the highest priority and the settings made on the Polyphonic tab the lowest. Setting stem direction In polyphonic voices In the Score Settings dialog, on the Staff page (Polyphonic tab), the stem direction can be set separately for each voice. !If you have edited the stem length of a note and then flip it, the stem is reset to default length. !If you have activated the “Fixed Stems” option on the Staff page of the Score Settings dialog (Options tab, see “Fixed Stems” on page 778), a lot of the automatic stem length settings are ignored. However, you can still edit the stem length and direction of individual notes. The voice stem settings