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Steinberg Nuendo 5 Manual

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    							71
    Working with projects
    Duplicating events
    Events can be duplicated in the following ways:
    •Hold down [Alt]/[Option] and drag the event to a new 
    position.
    If Snap is activated, this determines to which positions you can copy the 
    events (see “The Snap function” on page 48). 
    •Audio and MIDI parts can also be duplicated by clicking 
    on the part, pressing [Alt]/[Option]-[Shift], and dragging.
    This creates a shared copy of the part. If you edit the contents of a 
    shared copy, all other shared copies of the same part are automatically 
    edited in the same way.
    Shared copies are indicated by an icon on the right.
    Note:
    •When you duplicate audio events, the copies are al-
    ways shared. This means that shared copies of audio 
    events always refer to the same audio clip (see 
    “Audio 
    processing” on page 264).
    •You can convert a shared copy to a real copy by select-
    ing “Convert to Real Copy” from the Edit menu. This cre-
    ates a new version of the clip (that can be edited indepen-
    dently) and adds this to the Pool. Note that no new files are 
    created by this operation – for that you need to use the 
    “Bounce Selection” function from the Audio menu (see 
    “Ex-
    porting regions as audio files” on page 330).
    •Selecting “Duplicate” from the Edit menu creates a copy 
    of the selected event and places it directly after the original.
    If several events are selected, all of these are copied “as one unit”, main-
    taining the relative distance between the events.
    •Selecting “Repeat…” from the Edit menu opens a dia-
    log, allowing you to create a number of copies (regular or 
    shared) of the selected event(s).
    This works just like the Duplicate function, but you can specify the num-
    ber of copies.
    •You can also perform the Repeat function by dragging: 
    Select the event(s) to repeat, press [Alt]/[Option], click the 
    handle in the lower right corner of the last selected event 
    and drag to the right.
    The longer to the right you drag, the more copies are created (as shown 
    by the tooltip).
    •Selecting “Fill Loop” from the Edit menu creates a num-
    ber of copies starting at the left locator and ending at the 
    right locator.
    The last copy is automatically shortened to end at the right locator posi-
    tion.
    Using Cut, Copy and, Paste
    You can cut or copy selected events, and paste them in 
    again, using the functions on the Edit menu.
    •When you paste an audio event, it is inserted on the se-
    lected track, positioned so that its snap point is aligned 
    with the cursor position.
    If the selected track is of the wrong type, the event will be inserted on its 
    original track. See “The Snap function” on page 48 for information about 
    the snap point.
    •If you use the “Paste at Origin” function, the event is 
    pasted at its original position (the position from which you 
    cut or copied it).
    Using Cut Head and Cut Tail
    You can cut everything to the left or right of the cursor or a 
    selected range:
    •If you use “Cut Head”, everything to the left of the cur-
    sor/selection range will be deleted. No data will be kept in 
    the clipboard. 
    •If you use “Cut Tail”, everything to the right of the cur-
    sor/selection range will be deleted. No data will be kept in 
    the clipboard. 
    !If you hold down [Ctrl]/[Command] as well, move-
    ment direction is restricted to either horizontal or ver-
    tical. That means if you drag an event vertically it 
    cannot be moved horizontally at the same time. 
    						
    							72
    Working with projects
    Renaming events
    By default, audio events show the name of their clip, but 
    you can enter a separate descriptive name for separate 
    events if you like. This is done by selecting the event and 
    typing in a new name in the “Description” field in the info 
    line, or by using the Rename Object command from the 
    Edit menu.
    •You can also give all events on a track the same name 
    as the track by changing the track name, holding down a 
    modifier key and pressing [Return].
    See “Handling tracks” on page 61.
    •The Rename Objects command is useful when renaming 
    multiple events at the same time. Select one or more 
    events. Then choose “Rename…” from the Edit menu. You 
    have several options for renaming events automatically us
    -
    ing sequential numbers, timestamps and more (see “Re-
    naming clips or regions in the Pool” on page 324).
    Splitting events
    You can split events in the Project window in the following 
    ways:
    •Click with the Scissors tool on the event you want to 
    split.
    If Snap is activated, this determines the exact split position (see “The Snap function” on page 48). You can also split events by pressing [Alt]/
    [Option] and clicking with the Arrow tool.
    •Select “Split at Cursor” from the Edit menu.
    This splits the selected events at the position of the project cursor. If no 
    events are selected, all events (on all tracks) that are intersected by the 
    project cursor will be split.
    •Select “Split Loop” from the Edit menu.
    This splits events on all tracks at the left and right locator positions.
    ÖIf you split a MIDI part so that the split position inter-
    sects one or several MIDI notes, the result depends on the 
    “Split MIDI Events” option in the Preferences dialog (Edit
    -
    ing–MIDI page). If the option is activated, the intersected 
    notes will be split (creating new notes at the beginning of 
    the second part). If it is deactivated, the notes will remain 
    in the first part, but “stick out” after the end of the part.
    Gluing events together
    You can glue events together using the Glue Tube tool. 
    There are three possibilities: 
    •Clicking on an event with the Glue Tube tool glues it to-
    gether with the next event on the track. The events do not 
    have to touch one another.
    The result is a part containing the two events, with one exception: If you 
    first split an event and then glue the two sections together again (without 
    moving or editing them first), they become a single event again.
    •You can select several events on the same track and 
    click on one of them with the Glue Tube tool.
    A single part is created.
    •When you hold down [Alt]/[Option] while clicking on an 
    event with the Glue Tube tool, this event will be glued to
    -
    gether with all following events on this track.
    You can change the default key command for this in the Preferences di-alog (Editing–Tool Modifiers page).
    Resizing events
    Resizing events means to move their start or end positions 
    individually. In Nuendo, there are three modes for resizing:
    To select one of the resizing modes, select the Arrow tool 
    and then click again on the Arrow tool icon on the toolbar. 
    This opens a pop-up menu from which you can select one 
    of the options.
    The icon on the toolbar will change, indicating the selected resizing 
    mode.
    Resizing modeDescription
    Normal SizingThe contents of the event stay fixed, and the start or 
    end point of the event is moved to “reveal” more or less 
    of the contents.
    Sizing Moves 
    ContentsThe contents follow the moved start or end of the event 
    (see the figure below).
    Sizing Applies 
    Time StretchThe contents will be time stretched to fit the new event 
    length (see the separate section “Resizing events using time stretch” on page 73). 
    						
    							73
    Working with projects
    The actual resizing is done by clicking and dragging the 
    lower left or right corner of the event. If Snap is activated, 
    the Snap value determines the resulting length (see 
    “The 
    Snap function” on page 48).
    Normal sizing
    Sizing moves contents
    •If several events are selected, all will be resized in the 
    same way.
    •It is also possible to resize events by using the Trim but-
    tons (located in the Nudge palette) on the toolbar.
    This will move the start or end position of the selected event(s) by the 
    amount set on the Grid Type pop-up menu. The sizing type currently se-
    lected applies to this method too, with the exception of “Sizing Applies 
    Time Stretch” which is not possible with this method. You can also use 
    key commands for this (by default, press [Ctrl]/[Command] and use the 
    left and right arrow key).
    ÖNote that the Nudge palette is not visible on the tool-
    bar by default. See “The setup context menus” on page 
    572 for instructions on how to show and hide items on the 
    toolbar.
    ÖWhen resizing events, any automation data will not be 
    taken into account.
    Resizing events using time stretch
    If you want to resize a part and make its contents “fit” the 
    new size, you should use this sizing mode. Proceed as fol
    -
    lows:
    1.Click the Arrow icon on the toolbar and click again to 
    select the “Sizing Applies Time Stretch” option from the 
    pop-up menu.
    2.Point close to the end point of the part you want to 
    stretch.
    3.Click and drag left or right.
    When you move the mouse, a tooltip shows the current mouse position 
    and length of the part. Note that the snap value applies, as with any part 
    operation.
    4.Release the mouse button.
    The part is “stretched” or “compressed” to fit the new length.
    •For MIDI parts, this means that the note events are 
    stretched (moved and resized).
    Controller data will be moved.
    •For audio parts, this means that the events are moved, 
    and that the referenced audio files are time stretched to fit 
    the new length.
    A dialog shows the progress of the time stretch operation.
    ÖIn the Preferences dialog (Editing–Audio page), you 
    can adjust which algorithm is used for the time stretch al
    -
    gorithm.
    For more information about time stretch, see “Time 
    Stretch” on page 272. 
    						
    							74
    Working with projects
    Sliding the contents of an event or part
    You can move the contents of an event or part without 
    changing its position in the Project window. By default, 
    this is done by pressing [Alt]/[Option]-[Shift], clicking in 
    the event or part and dragging to the left or right.
    Grouping events
    Sometimes it is useful to treat several events as one unit. 
    This can be done by grouping them: Select the events (on 
    the same or different Tracks) and select “Group” from the 
    Edit menu.
    Grouped events are indicated by a group icon on the right.
    If you edit one of the grouped events in the Project window, 
    all other events in the same group are affected too (if appli
    -
    cable). 
    Group editing operations include:
    • Selecting events.
    • Moving and duplicating events.
    • Resizing events.
    • Adjusting fade-in and fade-out (audio events only, see “Creat-
    ing fades” on page 113).
    • Splitting events (splitting one event will automatically split any 
    other grouped events that are intersected by the split position).
    • Locking events.
    • Muting events (see below).
    • Deleting events.
    Locking events
    If you want to make sure that you do not edit or move an 
    event by accident, you can lock it. Locking can affect one 
    (or any combination) of the following properties:
    •To specify which of these properties are affected by the 
    Lock function, use the “Lock Event Attributes” pop-up 
    menu in the Preferences dialog (Editing page).
    •To lock events, select them and select “Lock…” from 
    the Edit menu.
    The events will be locked according to the options specified in the Pref-erences dialog.
    •You can adjust the lock options for a locked event by 
    selecting it and selecting “Lock…” from the Edit menu 
    again.
    This opens a dialog in which you can activate or deactivate the desired 
    lock options.
    •To unlock an event (turn off all lock options), select it 
    and select “Unlock” from the Edit menu.
    •It is also possible to lock a whole track, by clicking the 
    padlock symbol in the track list or in the Inspector.
    This disables all editing of all events on the track.
    !When sliding the contents of an audio event, you 
    cannot slide past the start or end of the actual audio 
    clip. If the event plays the whole clip, you cannot 
    slide the audio at all.
    Lock OptionsDescription
    PositionIf this is locked, the event cannot be moved.
    SizeIf this is locked, the event cannot be resized.
    OtherIf this is locked, all other editing of the event is disabled. 
    This includes adjusting the fades and event volume, pro-cessing, etc.
    The padlock symbol indicates that one or 
    more of the lock options are activated for 
    the event. 
    						
    							75
    Working with projects
    Muting events
    To mute individual events in the Project window, proceed 
    as follows:
    •To mute or unmute a single event, click on it with the 
    Mute tool.
    •To mute or unmute several events, select them – either 
    by using the standard selection techniques, or by using 
    one of the options on the Select submenu on the Edit 
    menu – and click on one of the selected events with the 
    Mute tool.
    All selected events will be muted.
    •You can also click in an empty area with the Mute tool 
    and drag a selection rectangle around several events you 
    want to mute or unmute, and then click on one of them 
    with the Mute tool.
    •You can mute events by selecting them and selecting 
    “Mute” from the Edit menu.
    Similarly, you can unmute the selected events by selecting “Unmute” 
    from the Edit menu.
    •You can also change the mute status of selected events 
    on the info line.
    Muted events can be edited as usual (with the exception 
    of adjusting fades), but are not played back.
    Muted events are “grayed out”.
    •You can also mute whole tracks by clicking the Mute 
    (“M”) button in the track list, the Inspector or the Mixer.
    Clicking the Solo (“S”) button for a track mutes all other tracks. Note that 
    there are two modes for the track solo function: 
     If the “Enable Solo on Selected Track” option is activated in the Prefer-
    ences dialog (Editing–Project & Mixer page) and you have soloed a 
    track, selecting another track in the track list will automatically solo that 
    track instead – the solo state “moves” with the track selection.
     
    If the option is not activated, the track you solo stays soloed, regardless 
    of the selection.
    Removing events
    To remove an event from the Project window, use any of 
    the following methods:
    •Click on the event with the Erase tool.
    Note that if you press [Alt]/[Option] while you click, all following events 
    on the same track will be deleted, but not the event you clicked and all 
    events before it.
    •Select the event(s) and press [Backspace], or select 
    “Delete” from the Edit menu.
    Creating new files from events
    An audio event plays a section of an audio clip, which in 
    turn refers to one or more audio files on the hard disk. 
    However, in some situations you may want to create a new 
    file that consists only of the section played by the event. 
    This is done with the function “Bounce Selection” on the 
    Audio menu:
    1.Select one or several audio events.
    2.Set up fade in, fade out and event volume (on the info 
    line or using the volume handle) as desired.
    These settings will be applied to the new file. For details on fades and 
    event volume, see “Creating fades” on page 113.
    3.Select “Bounce Selection” from the Audio menu.
    You are asked whether you want to replace the selected event or not.
    •If you click “Replace”, a new file is created, containing 
    only the audio in the original event. A clip for the new file is 
    added to the Pool, and the original event is replaced by a 
    new event playing the new clip.
    •If you click “No”, a new file is created and a clip for the 
    new file is added to the Pool.
    The original event is not replaced.
    You can also apply the Bounce Selection function to an 
    audio part. In that case, the audio from all events in the 
    part will be combined into a single audio file. If you choose 
    “Replace” when asked, the part will be replaced with a 
    single audio event playing a clip of the new file. 
    						
    							76
    Working with projects
    Editing in Lane Display mode
    When you are recording in Stacked cycle recording 
    mode, each take ends up on a separate lane on the track, 
    see 
    “Recording audio in Stacked mode” on page 101 and 
    “Cycle Record mode: Stacked/Stacked 2 (No Mute)” on 
    page 105. However, you can also select this lane mode 
    manually for individual tracks, and use it when editing in 
    the Project window. This makes it easier to view and han
    -
    dle overlapping events and parts.
    Audio tracks
    1.In the track list or in the Inspector for the selected 
    track, click the Lane Display Type button and select 
    “Lanes Fixed” from the pop-up menu.
    The audio track is divided vertically into two lanes. By default, all audio 
    events end up in the first (top) lane.
    2.Now you can move events or parts between lanes, ei-
    ther by dragging or by using the “To Front” commands on 
    the Edit menu or the context menu (this will move the 
    event on the lane that has playback priority).
    Note that if there are overlapping audio events, the audio on the lowest 
    lane has playback priority – moving events between lanes affects what 
    will be heard!
    If the vertical zoom factor is sufficiently high, the sections that will be 
    heard on playback are indicated in green.
    •Note that there will always be an extra, empty lane at the 
    bottom of the track – moving an event there always will 
    add another lane.
    Depending on the number of lanes used, you may want to adjust the ver-
    tical zoom for the track – simply drag the track edges in the track list.
    3.After rearranging the overlapping events so that you 
    hear what you want, you can select all events and select 
    “Delete Overlaps” from the Advanced submenu on the 
    Audio menu.
    This puts all events in the top lane and resizes events so that overlapping 
    sections are removed.
    4.To turn off Lanes mode, select “Lanes Off” from the 
    Lane Display Type pop-up menu.
    If you do this without using the “Delete Overlaps” function, all overlap-ping sections will be kept. However, the sections that were green will 
    now be the sections visible (“on top”) and thus the sections that will be 
    heard.
    MIDI tracks
    1.In the track list or in the Inspector for the selected 
    track, click the Lane Display Type button and select 
    “Lanes Auto” or “Lanes Fixed”.
    •In Lanes Auto mode, extra lanes will automatically be 
    added where necessary – if two MIDI parts overlap, they 
    will automatically be put on separate lanes.
    •In Lanes Fixed mode, you have to move MIDI parts be-
    tween lanes manually (by dragging them or by using the 
    “Move to Front/Back” commands on the Edit menu or 
    context menu).
    In this mode, there will always be an extra, empty lane at the bottom of 
    the track – if you move a part there, another lane will be added and so on.
    2.You can edit the overlapping parts as usual – by cut-
    ting, deleting or muting sections in the Project window or 
    by opening them in a MIDI editor.
    In an editor, parts on different lanes will be treated just like parts on dif-
    ferent tracks – you can use the part list pop-up menu to select an active 
    part for editing, etc. 
     Note that there is no playback priority between lanes on a MIDI track – all 
    unmuted parts will be heard during playback. 
    						
    							77
    Working with projects
    3.To merge all overlapping parts into one, make sure 
    that the MIDI track is selected, position the left and right 
    locators around the parts and select “Merge MIDI in Loop” 
    from the MIDI menu.
    In the dialog that opens, activate the Erase Destination option and click 
    OK. This merges all unmuted MIDI between the locators to a single part.
    4.To turn off Lanes mode, select “Lanes Off” from the 
    Lane Display Type pop-up menu.
    Range editing
    Editing in the Project window is not necessarily restricted 
    to handling whole events and parts. You can also work 
    with selection ranges, which are independent from the 
    event/part and track boundaries.
    Creating a selection range
    To make a selection range, drag with the Range Selection 
    tool.
    When the Range Selection tool is selected, the Select 
    submenu on the Edit menu has the following items for 
    making selection ranges:
    •Double-clicking on an event with the Range Selection 
    tool creates a selection range encompassing the event.
    If you hold down [Shift] you can double-click several events in a row, and 
    the selection range will expand to encompass them all. Double-clicking a 
    second time on an event opens it for editing in the Sample Editor.
    Making selection ranges for several non-contiguous 
    tracks
    You can create selection ranges that cover several tracks. 
    It is also possible to exclude tracks from a selection range:
    1.Create a selection range from the first to the last de-
    sired track.
    2.Press [Alt]/[Option] and click in the selection range on 
    the tracks you want to exclude from the selection.
    3.In the same manner, you can add a track to the selec-
    tion range by [Alt]/[Option]-clicking in the selection range 
    area on the track.
    •If you press [Shift]-[Alt]/[Option] while creating a selec-
    tion range, the range will encompass all tracks in the track 
    list.
    OptionDescription
    AllMakes a selection that covers all tracks, from the start of 
    the project to the end (as defined by the Length setting 
    in the Project Setup dialog).
    NoneRemoves the current selection range.
    InvertOnly used for event selection (see “Selecting events” on page 67).
    In LoopMakes a selection between the left and right locator, on 
    all tracks.
    From Start to 
    CursorMakes a selection on all tracks, from the start of the 
    project to the project cursor.
    From Cursor to 
    EndMakes a selection on all tracks, from the project cursor 
    to the end of the project.
    All on Selected 
    TracksOnly used for event selection (see “Selecting events” on page 67).
    Select EventThis is available in the Sample Editor (see “Using the Select menu” on page 289).
    Left Selection 
    Side to CursorMoves the left side of the current selection range to the 
    project cursor position.
    Right Selection 
    Side to CursorMoves the right side of the current selection range to the 
    project cursor position.
    Range to Next 
    EventMoves the selection range to the next event head or tail 
    on the selected track(s) and turns it to a zero selection
    Range to Previ-ous EventMoves the selection range to the previous event head or 
    tail on the selected track(s) and turns it to a zero selec-tion.
    Enlarge Range 
    to Next EventMoves the right side of the current selection range to the 
    next event head or tail on the selected track(s).
    Enlarge Range 
    to Previous 
    EventMoves the left side of the current selection range to the 
    previous event head or tail on the selected track(s).
    Option Description 
    						
    							78
    Working with projects
    The Range Selection pop-up menu
    If you want to work with different selection ranges the 
    Range Selection pop-up menu comes in handy. Activating 
    one of the options (Selection A or Selection B) from the 
    pop-up menu will not only select the corresponding selec
    -
    tion but also cause the event display to switch between 
    the two locations. 
    Proceed as follows:
    1.With the Range Selection tool, define a destination 
    range for your selection.
    By default, the first selection you perform will be selection A. The letter 
    currently displayed on the tool icon shows which selection range you 
    are to define. 
    2.Click on the Range Selection tool again and select 
    Selection B from the pop-up menu.
    This switches the selection ranges.
    3.Define the destination range for selection B.
    You can now select your defined ranges by opening the 
    Range Selection pop-up menu and choosing the desired 
    option. 
    Editing selection ranges
    Adjusting the size of the selection range
    You can adjust the size of a selection range in the follow-
    ing ways:
    •By dragging its edges.
    The pointer takes the shape of a double arrow when you move it over an 
    edge of the selection range.
    •By holding down [Shift] and clicking.
    The closest selection range edge will be moved to the position at which 
    you clicked.
    •By adjusting the selection range start or end position on 
    the info line.
    •By using the Trim buttons on the toolbar.
    The left Trim buttons will move the start of the selection range and the 
    right buttons will move the end. The edges will be moved by the amount 
    specified on the Grid pop-up menu.
    •By using the Nudge buttons on the toolbar.
    These will move the whole selection range to the left or the right. The 
    amount of movement depends on the selected display format (see 
    “The 
    Project Setup dialog” on page 57) and the value specified on the Grid pop-up menu.
    ÖThe Trim buttons and the Nudge buttons are located 
    in the Nudge palette, which is not visible on the toolbar by 
    default. 
    See “The setup context menus” on page 572 for instruc-
    tions on how to show and hide items on the toolbar.
    Moving and duplicating
    •To move a selection range, click and drag it to a new 
    position.
    This will move the contents of the selection range to the new position. If 
    the range intersected events or parts, these will be split before moving, 
    so that only the sections within the selection range are affected.
    •To duplicate a selection range, hold down [Alt]/[Option] 
    and drag.
    You can also use the Duplicate, Repeat and Fill Loop functions, just as 
    when duplicating events (see “Duplicating events” on page 71).
    !When you are done do not forget to deactivate the 
    Range Selection tool. Otherwise, you might acciden
    -
    tally overwrite your defined selections.
    !Note that the contents of the selection are not 
    moved – using the Nudge buttons is the same as ad
    -
    justing the start and end of the selection range at the 
    same time, by the same amount. 
    						
    							79
    Working with projects
    Using Cut, Copy, and Paste
    When working with selection ranges, you can either use 
    Cut, Copy and Paste on the Edit menu, or use the functions 
    “Cut Time” and “Paste Time” on the Range submenu on the 
    Edit menu. These work differently to their related functions 
    on the Edit menu:
    Deleting selection ranges
    Again, you can either use “regular” Delete or “Delete Time”:
    •If you use the Delete function on the Edit menu (or press 
    [Backspace]), the data within the selection range is re
    -
    placed by empty track space.
    Events to the right of the range keep their position.
    •If you use “Delete Time” on the Edit menu’s Range sub-
    menu, the selection range is removed and events to the 
    right are moved to the left to close up the gap.
    Other functions
    On the Range submenu on the Edit menu, you will find 
    three more range editing functions:
    Region operations
    Regions are sections within a clip, with various uses. While 
    regions are perhaps best created and edited in the Sample 
    Editor (see 
    “Working with regions” on page 291), the fol-
    lowing region functions are available in the Advanced sub-
    menu of the Audio menu:
    The Edit History dialog
    In the Edit History dialog you can undo and redo many edit 
    actions. Actions that can be undone include all functions 
    in the Project window as well as in the editors. It is also 
    possible to undo audio processes or applied plug-in ef
    -
    fects. However, these are better removed and modified 
    using the Offline Process History (see 
    “The Offline Pro-
    cess History dialog” on page 275). 
    ÖIn the Preferences dialog (General page) you can limit 
    the Undo function by setting the number in the “Maximum 
    Undo” field to the desired value. This is useful if you run 
    out of hard disk space, for example. 
    FunctionDescription
    CutCuts out the data in the selection range and moves it to 
    the clipboard. The selection range is replaced by empty 
    track space in the Project window, meaning that events 
    to the right of the range keep their positions.
    CopyCopies the data in the selection range to the clipboard.
    PastePastes the clipboard data at the start position and track 
    of the current selection. Existing events are not moved to 
    make room for the pasted data.
    Paste at  OriginPastes the clipboard data back at its original position. Ex-isting events are not moved to make room for the pasted 
    data.
    Cut TimeCuts out the selection range and moves it to the clip-board. Events to the right of the removed range are 
    moved to the left to fill out the gap.
    Paste TimePastes the clipboard data at the start position and track 
    of the current selection. Existing events are moved to 
    make room for the pasted data.
    Paste Time at 
    OriginPastes the clipboard data back at its original position. Ex-isting events are moved to make room for the pasted 
    data.
    FunctionDescription
    Global CopyThis copies everything in the selection range.
    SplitSplits any events or parts that are intersected by the se-lection range, at the positions of the selection range 
    edges.
    CropAll events or parts that are partially within the selection 
    range are cropped, that is, sections outside the selection 
    range are removed. Events that are fully inside or outside 
    the selection range are not affected.
    Insert  SilenceInserts empty track space from the start of the selection 
    range. The length of the silence equals the length of the 
    selection range. Events to the right of the selection range 
    start are moved to the right to “make room”. Events that 
    are intersected by the selection range start are split, and 
    the right section is moved to the right.
    FunctionDescription
    Event or 
    Range as 
    RegionThis function is available when one or several audio events 
    or selection ranges are selected. It creates a region in the 
    corresponding clip, with the start and end position of the 
    region determined by the start and end position of the 
    event or selection range within the clip.
    Events from 
    RegionsThis function is available if you have selected an audio 
    event whose clip contains regions within the boundaries 
    of the event. The function will remove the original event 
    and replace it with event(s) positioned and sized accord
    -ing to the Region(s).
    Function Description 
    						
    							80
    Working with projects
    To undo and redo your actions, proceed as follows:
    1.On the Edit menu, select “History…”.
    The Edit History dialog opens.
    The dialog contains a list of all your edits, with the most 
    recent action at the bottom of the list. The Action column 
    displays the name of the action while the Time column 
    tells you when this action was performed. In the Details 
    column further details are shown. Here you can enter new 
    text by double-clicking in the column. 
    2.Move the horizontal, colored line upwards to the de-
    sired position to undo your actions. 
    You can only undo your actions in reverse order, i. e. the last performed 
    action is the first action to be undone.
    3.Move the line down the List again to redo an action 
    that was undone previously.
    Working with branches
    If you activate the “Use Undo Branches” option in the 
    Preferences dialog (General page), actions are gathered 
    in branches. This way you do not have to undo every sin
    -
    gle action you performed, instead you can undo whole 
    branches. 
    A branch is created when you have undone at least one 
    action. All following actions you perform will then be gath
    -
    ered in a new branch. 
    If you have two or more branches, you can choose to undo 
    edits of the separate branches. Proceed as follows:
    1.Select the desired branch by clicking on it in the lower 
    part of the dialog.
    The corresponding actions are listed in the upper part of the dialog.
    2.Click the “Activate Selected” button or click a second 
    time on the branch to activate it.
    All actions from the subsequent branches are undone while all actions of 
    the now active branch are redone.
    If you undo some of the actions and then perform new edit 
    operations, a new child branch is created at that position 
    in the tree.
    When you are happy with your edits and you do not need 
    the inactive branches any longer, you can choose to re
    -
    move them. Proceed as follows:
    •Click the “Remove Inactive” button. 
    All inactive branches are removed, leaving only the active actions on a 
    single, linear branch.
    You can now undo separate actions of the branch as 
    usual in the upper part of the dialog.
    !Removing inactive branches cannot be undone! 
    						
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