Steinberg Nuendo 5 Manual
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71 Working with projects Duplicating events Events can be duplicated in the following ways: •Hold down [Alt]/[Option] and drag the event to a new position. If Snap is activated, this determines to which positions you can copy the events (see “The Snap function” on page 48). •Audio and MIDI parts can also be duplicated by clicking on the part, pressing [Alt]/[Option]-[Shift], and dragging. This creates a shared copy of the part. If you edit the contents of a shared copy, all other shared copies of the same part are automatically edited in the same way. Shared copies are indicated by an icon on the right. Note: •When you duplicate audio events, the copies are al- ways shared. This means that shared copies of audio events always refer to the same audio clip (see “Audio processing” on page 264). •You can convert a shared copy to a real copy by select- ing “Convert to Real Copy” from the Edit menu. This cre- ates a new version of the clip (that can be edited indepen- dently) and adds this to the Pool. Note that no new files are created by this operation – for that you need to use the “Bounce Selection” function from the Audio menu (see “Ex- porting regions as audio files” on page 330). •Selecting “Duplicate” from the Edit menu creates a copy of the selected event and places it directly after the original. If several events are selected, all of these are copied “as one unit”, main- taining the relative distance between the events. •Selecting “Repeat…” from the Edit menu opens a dia- log, allowing you to create a number of copies (regular or shared) of the selected event(s). This works just like the Duplicate function, but you can specify the num- ber of copies. •You can also perform the Repeat function by dragging: Select the event(s) to repeat, press [Alt]/[Option], click the handle in the lower right corner of the last selected event and drag to the right. The longer to the right you drag, the more copies are created (as shown by the tooltip). •Selecting “Fill Loop” from the Edit menu creates a num- ber of copies starting at the left locator and ending at the right locator. The last copy is automatically shortened to end at the right locator posi- tion. Using Cut, Copy and, Paste You can cut or copy selected events, and paste them in again, using the functions on the Edit menu. •When you paste an audio event, it is inserted on the se- lected track, positioned so that its snap point is aligned with the cursor position. If the selected track is of the wrong type, the event will be inserted on its original track. See “The Snap function” on page 48 for information about the snap point. •If you use the “Paste at Origin” function, the event is pasted at its original position (the position from which you cut or copied it). Using Cut Head and Cut Tail You can cut everything to the left or right of the cursor or a selected range: •If you use “Cut Head”, everything to the left of the cur- sor/selection range will be deleted. No data will be kept in the clipboard. •If you use “Cut Tail”, everything to the right of the cur- sor/selection range will be deleted. No data will be kept in the clipboard. !If you hold down [Ctrl]/[Command] as well, move- ment direction is restricted to either horizontal or ver- tical. That means if you drag an event vertically it cannot be moved horizontally at the same time.
72 Working with projects Renaming events By default, audio events show the name of their clip, but you can enter a separate descriptive name for separate events if you like. This is done by selecting the event and typing in a new name in the “Description” field in the info line, or by using the Rename Object command from the Edit menu. •You can also give all events on a track the same name as the track by changing the track name, holding down a modifier key and pressing [Return]. See “Handling tracks” on page 61. •The Rename Objects command is useful when renaming multiple events at the same time. Select one or more events. Then choose “Rename…” from the Edit menu. You have several options for renaming events automatically us - ing sequential numbers, timestamps and more (see “Re- naming clips or regions in the Pool” on page 324). Splitting events You can split events in the Project window in the following ways: •Click with the Scissors tool on the event you want to split. If Snap is activated, this determines the exact split position (see “The Snap function” on page 48). You can also split events by pressing [Alt]/ [Option] and clicking with the Arrow tool. •Select “Split at Cursor” from the Edit menu. This splits the selected events at the position of the project cursor. If no events are selected, all events (on all tracks) that are intersected by the project cursor will be split. •Select “Split Loop” from the Edit menu. This splits events on all tracks at the left and right locator positions. ÖIf you split a MIDI part so that the split position inter- sects one or several MIDI notes, the result depends on the “Split MIDI Events” option in the Preferences dialog (Edit - ing–MIDI page). If the option is activated, the intersected notes will be split (creating new notes at the beginning of the second part). If it is deactivated, the notes will remain in the first part, but “stick out” after the end of the part. Gluing events together You can glue events together using the Glue Tube tool. There are three possibilities: •Clicking on an event with the Glue Tube tool glues it to- gether with the next event on the track. The events do not have to touch one another. The result is a part containing the two events, with one exception: If you first split an event and then glue the two sections together again (without moving or editing them first), they become a single event again. •You can select several events on the same track and click on one of them with the Glue Tube tool. A single part is created. •When you hold down [Alt]/[Option] while clicking on an event with the Glue Tube tool, this event will be glued to - gether with all following events on this track. You can change the default key command for this in the Preferences di-alog (Editing–Tool Modifiers page). Resizing events Resizing events means to move their start or end positions individually. In Nuendo, there are three modes for resizing: To select one of the resizing modes, select the Arrow tool and then click again on the Arrow tool icon on the toolbar. This opens a pop-up menu from which you can select one of the options. The icon on the toolbar will change, indicating the selected resizing mode. Resizing modeDescription Normal SizingThe contents of the event stay fixed, and the start or end point of the event is moved to “reveal” more or less of the contents. Sizing Moves ContentsThe contents follow the moved start or end of the event (see the figure below). Sizing Applies Time StretchThe contents will be time stretched to fit the new event length (see the separate section “Resizing events using time stretch” on page 73).
73 Working with projects The actual resizing is done by clicking and dragging the lower left or right corner of the event. If Snap is activated, the Snap value determines the resulting length (see “The Snap function” on page 48). Normal sizing Sizing moves contents •If several events are selected, all will be resized in the same way. •It is also possible to resize events by using the Trim but- tons (located in the Nudge palette) on the toolbar. This will move the start or end position of the selected event(s) by the amount set on the Grid Type pop-up menu. The sizing type currently se- lected applies to this method too, with the exception of “Sizing Applies Time Stretch” which is not possible with this method. You can also use key commands for this (by default, press [Ctrl]/[Command] and use the left and right arrow key). ÖNote that the Nudge palette is not visible on the tool- bar by default. See “The setup context menus” on page 572 for instructions on how to show and hide items on the toolbar. ÖWhen resizing events, any automation data will not be taken into account. Resizing events using time stretch If you want to resize a part and make its contents “fit” the new size, you should use this sizing mode. Proceed as fol - lows: 1.Click the Arrow icon on the toolbar and click again to select the “Sizing Applies Time Stretch” option from the pop-up menu. 2.Point close to the end point of the part you want to stretch. 3.Click and drag left or right. When you move the mouse, a tooltip shows the current mouse position and length of the part. Note that the snap value applies, as with any part operation. 4.Release the mouse button. The part is “stretched” or “compressed” to fit the new length. •For MIDI parts, this means that the note events are stretched (moved and resized). Controller data will be moved. •For audio parts, this means that the events are moved, and that the referenced audio files are time stretched to fit the new length. A dialog shows the progress of the time stretch operation. ÖIn the Preferences dialog (Editing–Audio page), you can adjust which algorithm is used for the time stretch al - gorithm. For more information about time stretch, see “Time Stretch” on page 272.
74 Working with projects Sliding the contents of an event or part You can move the contents of an event or part without changing its position in the Project window. By default, this is done by pressing [Alt]/[Option]-[Shift], clicking in the event or part and dragging to the left or right. Grouping events Sometimes it is useful to treat several events as one unit. This can be done by grouping them: Select the events (on the same or different Tracks) and select “Group” from the Edit menu. Grouped events are indicated by a group icon on the right. If you edit one of the grouped events in the Project window, all other events in the same group are affected too (if appli - cable). Group editing operations include: • Selecting events. • Moving and duplicating events. • Resizing events. • Adjusting fade-in and fade-out (audio events only, see “Creat- ing fades” on page 113). • Splitting events (splitting one event will automatically split any other grouped events that are intersected by the split position). • Locking events. • Muting events (see below). • Deleting events. Locking events If you want to make sure that you do not edit or move an event by accident, you can lock it. Locking can affect one (or any combination) of the following properties: •To specify which of these properties are affected by the Lock function, use the “Lock Event Attributes” pop-up menu in the Preferences dialog (Editing page). •To lock events, select them and select “Lock…” from the Edit menu. The events will be locked according to the options specified in the Pref-erences dialog. •You can adjust the lock options for a locked event by selecting it and selecting “Lock…” from the Edit menu again. This opens a dialog in which you can activate or deactivate the desired lock options. •To unlock an event (turn off all lock options), select it and select “Unlock” from the Edit menu. •It is also possible to lock a whole track, by clicking the padlock symbol in the track list or in the Inspector. This disables all editing of all events on the track. !When sliding the contents of an audio event, you cannot slide past the start or end of the actual audio clip. If the event plays the whole clip, you cannot slide the audio at all. Lock OptionsDescription PositionIf this is locked, the event cannot be moved. SizeIf this is locked, the event cannot be resized. OtherIf this is locked, all other editing of the event is disabled. This includes adjusting the fades and event volume, pro-cessing, etc. The padlock symbol indicates that one or more of the lock options are activated for the event.
75 Working with projects Muting events To mute individual events in the Project window, proceed as follows: •To mute or unmute a single event, click on it with the Mute tool. •To mute or unmute several events, select them – either by using the standard selection techniques, or by using one of the options on the Select submenu on the Edit menu – and click on one of the selected events with the Mute tool. All selected events will be muted. •You can also click in an empty area with the Mute tool and drag a selection rectangle around several events you want to mute or unmute, and then click on one of them with the Mute tool. •You can mute events by selecting them and selecting “Mute” from the Edit menu. Similarly, you can unmute the selected events by selecting “Unmute” from the Edit menu. •You can also change the mute status of selected events on the info line. Muted events can be edited as usual (with the exception of adjusting fades), but are not played back. Muted events are “grayed out”. •You can also mute whole tracks by clicking the Mute (“M”) button in the track list, the Inspector or the Mixer. Clicking the Solo (“S”) button for a track mutes all other tracks. Note that there are two modes for the track solo function: If the “Enable Solo on Selected Track” option is activated in the Prefer- ences dialog (Editing–Project & Mixer page) and you have soloed a track, selecting another track in the track list will automatically solo that track instead – the solo state “moves” with the track selection. If the option is not activated, the track you solo stays soloed, regardless of the selection. Removing events To remove an event from the Project window, use any of the following methods: •Click on the event with the Erase tool. Note that if you press [Alt]/[Option] while you click, all following events on the same track will be deleted, but not the event you clicked and all events before it. •Select the event(s) and press [Backspace], or select “Delete” from the Edit menu. Creating new files from events An audio event plays a section of an audio clip, which in turn refers to one or more audio files on the hard disk. However, in some situations you may want to create a new file that consists only of the section played by the event. This is done with the function “Bounce Selection” on the Audio menu: 1.Select one or several audio events. 2.Set up fade in, fade out and event volume (on the info line or using the volume handle) as desired. These settings will be applied to the new file. For details on fades and event volume, see “Creating fades” on page 113. 3.Select “Bounce Selection” from the Audio menu. You are asked whether you want to replace the selected event or not. •If you click “Replace”, a new file is created, containing only the audio in the original event. A clip for the new file is added to the Pool, and the original event is replaced by a new event playing the new clip. •If you click “No”, a new file is created and a clip for the new file is added to the Pool. The original event is not replaced. You can also apply the Bounce Selection function to an audio part. In that case, the audio from all events in the part will be combined into a single audio file. If you choose “Replace” when asked, the part will be replaced with a single audio event playing a clip of the new file.
76 Working with projects Editing in Lane Display mode When you are recording in Stacked cycle recording mode, each take ends up on a separate lane on the track, see “Recording audio in Stacked mode” on page 101 and “Cycle Record mode: Stacked/Stacked 2 (No Mute)” on page 105. However, you can also select this lane mode manually for individual tracks, and use it when editing in the Project window. This makes it easier to view and han - dle overlapping events and parts. Audio tracks 1.In the track list or in the Inspector for the selected track, click the Lane Display Type button and select “Lanes Fixed” from the pop-up menu. The audio track is divided vertically into two lanes. By default, all audio events end up in the first (top) lane. 2.Now you can move events or parts between lanes, ei- ther by dragging or by using the “To Front” commands on the Edit menu or the context menu (this will move the event on the lane that has playback priority). Note that if there are overlapping audio events, the audio on the lowest lane has playback priority – moving events between lanes affects what will be heard! If the vertical zoom factor is sufficiently high, the sections that will be heard on playback are indicated in green. •Note that there will always be an extra, empty lane at the bottom of the track – moving an event there always will add another lane. Depending on the number of lanes used, you may want to adjust the ver- tical zoom for the track – simply drag the track edges in the track list. 3.After rearranging the overlapping events so that you hear what you want, you can select all events and select “Delete Overlaps” from the Advanced submenu on the Audio menu. This puts all events in the top lane and resizes events so that overlapping sections are removed. 4.To turn off Lanes mode, select “Lanes Off” from the Lane Display Type pop-up menu. If you do this without using the “Delete Overlaps” function, all overlap-ping sections will be kept. However, the sections that were green will now be the sections visible (“on top”) and thus the sections that will be heard. MIDI tracks 1.In the track list or in the Inspector for the selected track, click the Lane Display Type button and select “Lanes Auto” or “Lanes Fixed”. •In Lanes Auto mode, extra lanes will automatically be added where necessary – if two MIDI parts overlap, they will automatically be put on separate lanes. •In Lanes Fixed mode, you have to move MIDI parts be- tween lanes manually (by dragging them or by using the “Move to Front/Back” commands on the Edit menu or context menu). In this mode, there will always be an extra, empty lane at the bottom of the track – if you move a part there, another lane will be added and so on. 2.You can edit the overlapping parts as usual – by cut- ting, deleting or muting sections in the Project window or by opening them in a MIDI editor. In an editor, parts on different lanes will be treated just like parts on dif- ferent tracks – you can use the part list pop-up menu to select an active part for editing, etc. Note that there is no playback priority between lanes on a MIDI track – all unmuted parts will be heard during playback.
77 Working with projects 3.To merge all overlapping parts into one, make sure that the MIDI track is selected, position the left and right locators around the parts and select “Merge MIDI in Loop” from the MIDI menu. In the dialog that opens, activate the Erase Destination option and click OK. This merges all unmuted MIDI between the locators to a single part. 4.To turn off Lanes mode, select “Lanes Off” from the Lane Display Type pop-up menu. Range editing Editing in the Project window is not necessarily restricted to handling whole events and parts. You can also work with selection ranges, which are independent from the event/part and track boundaries. Creating a selection range To make a selection range, drag with the Range Selection tool. When the Range Selection tool is selected, the Select submenu on the Edit menu has the following items for making selection ranges: •Double-clicking on an event with the Range Selection tool creates a selection range encompassing the event. If you hold down [Shift] you can double-click several events in a row, and the selection range will expand to encompass them all. Double-clicking a second time on an event opens it for editing in the Sample Editor. Making selection ranges for several non-contiguous tracks You can create selection ranges that cover several tracks. It is also possible to exclude tracks from a selection range: 1.Create a selection range from the first to the last de- sired track. 2.Press [Alt]/[Option] and click in the selection range on the tracks you want to exclude from the selection. 3.In the same manner, you can add a track to the selec- tion range by [Alt]/[Option]-clicking in the selection range area on the track. •If you press [Shift]-[Alt]/[Option] while creating a selec- tion range, the range will encompass all tracks in the track list. OptionDescription AllMakes a selection that covers all tracks, from the start of the project to the end (as defined by the Length setting in the Project Setup dialog). NoneRemoves the current selection range. InvertOnly used for event selection (see “Selecting events” on page 67). In LoopMakes a selection between the left and right locator, on all tracks. From Start to CursorMakes a selection on all tracks, from the start of the project to the project cursor. From Cursor to EndMakes a selection on all tracks, from the project cursor to the end of the project. All on Selected TracksOnly used for event selection (see “Selecting events” on page 67). Select EventThis is available in the Sample Editor (see “Using the Select menu” on page 289). Left Selection Side to CursorMoves the left side of the current selection range to the project cursor position. Right Selection Side to CursorMoves the right side of the current selection range to the project cursor position. Range to Next EventMoves the selection range to the next event head or tail on the selected track(s) and turns it to a zero selection Range to Previ-ous EventMoves the selection range to the previous event head or tail on the selected track(s) and turns it to a zero selec-tion. Enlarge Range to Next EventMoves the right side of the current selection range to the next event head or tail on the selected track(s). Enlarge Range to Previous EventMoves the left side of the current selection range to the previous event head or tail on the selected track(s). Option Description
78 Working with projects The Range Selection pop-up menu If you want to work with different selection ranges the Range Selection pop-up menu comes in handy. Activating one of the options (Selection A or Selection B) from the pop-up menu will not only select the corresponding selec - tion but also cause the event display to switch between the two locations. Proceed as follows: 1.With the Range Selection tool, define a destination range for your selection. By default, the first selection you perform will be selection A. The letter currently displayed on the tool icon shows which selection range you are to define. 2.Click on the Range Selection tool again and select Selection B from the pop-up menu. This switches the selection ranges. 3.Define the destination range for selection B. You can now select your defined ranges by opening the Range Selection pop-up menu and choosing the desired option. Editing selection ranges Adjusting the size of the selection range You can adjust the size of a selection range in the follow- ing ways: •By dragging its edges. The pointer takes the shape of a double arrow when you move it over an edge of the selection range. •By holding down [Shift] and clicking. The closest selection range edge will be moved to the position at which you clicked. •By adjusting the selection range start or end position on the info line. •By using the Trim buttons on the toolbar. The left Trim buttons will move the start of the selection range and the right buttons will move the end. The edges will be moved by the amount specified on the Grid pop-up menu. •By using the Nudge buttons on the toolbar. These will move the whole selection range to the left or the right. The amount of movement depends on the selected display format (see “The Project Setup dialog” on page 57) and the value specified on the Grid pop-up menu. ÖThe Trim buttons and the Nudge buttons are located in the Nudge palette, which is not visible on the toolbar by default. See “The setup context menus” on page 572 for instruc- tions on how to show and hide items on the toolbar. Moving and duplicating •To move a selection range, click and drag it to a new position. This will move the contents of the selection range to the new position. If the range intersected events or parts, these will be split before moving, so that only the sections within the selection range are affected. •To duplicate a selection range, hold down [Alt]/[Option] and drag. You can also use the Duplicate, Repeat and Fill Loop functions, just as when duplicating events (see “Duplicating events” on page 71). !When you are done do not forget to deactivate the Range Selection tool. Otherwise, you might acciden - tally overwrite your defined selections. !Note that the contents of the selection are not moved – using the Nudge buttons is the same as ad - justing the start and end of the selection range at the same time, by the same amount.
79 Working with projects Using Cut, Copy, and Paste When working with selection ranges, you can either use Cut, Copy and Paste on the Edit menu, or use the functions “Cut Time” and “Paste Time” on the Range submenu on the Edit menu. These work differently to their related functions on the Edit menu: Deleting selection ranges Again, you can either use “regular” Delete or “Delete Time”: •If you use the Delete function on the Edit menu (or press [Backspace]), the data within the selection range is re - placed by empty track space. Events to the right of the range keep their position. •If you use “Delete Time” on the Edit menu’s Range sub- menu, the selection range is removed and events to the right are moved to the left to close up the gap. Other functions On the Range submenu on the Edit menu, you will find three more range editing functions: Region operations Regions are sections within a clip, with various uses. While regions are perhaps best created and edited in the Sample Editor (see “Working with regions” on page 291), the fol- lowing region functions are available in the Advanced sub- menu of the Audio menu: The Edit History dialog In the Edit History dialog you can undo and redo many edit actions. Actions that can be undone include all functions in the Project window as well as in the editors. It is also possible to undo audio processes or applied plug-in ef - fects. However, these are better removed and modified using the Offline Process History (see “The Offline Pro- cess History dialog” on page 275). ÖIn the Preferences dialog (General page) you can limit the Undo function by setting the number in the “Maximum Undo” field to the desired value. This is useful if you run out of hard disk space, for example. FunctionDescription CutCuts out the data in the selection range and moves it to the clipboard. The selection range is replaced by empty track space in the Project window, meaning that events to the right of the range keep their positions. CopyCopies the data in the selection range to the clipboard. PastePastes the clipboard data at the start position and track of the current selection. Existing events are not moved to make room for the pasted data. Paste at OriginPastes the clipboard data back at its original position. Ex-isting events are not moved to make room for the pasted data. Cut TimeCuts out the selection range and moves it to the clip-board. Events to the right of the removed range are moved to the left to fill out the gap. Paste TimePastes the clipboard data at the start position and track of the current selection. Existing events are moved to make room for the pasted data. Paste Time at OriginPastes the clipboard data back at its original position. Ex-isting events are moved to make room for the pasted data. FunctionDescription Global CopyThis copies everything in the selection range. SplitSplits any events or parts that are intersected by the se-lection range, at the positions of the selection range edges. CropAll events or parts that are partially within the selection range are cropped, that is, sections outside the selection range are removed. Events that are fully inside or outside the selection range are not affected. Insert SilenceInserts empty track space from the start of the selection range. The length of the silence equals the length of the selection range. Events to the right of the selection range start are moved to the right to “make room”. Events that are intersected by the selection range start are split, and the right section is moved to the right. FunctionDescription Event or Range as RegionThis function is available when one or several audio events or selection ranges are selected. It creates a region in the corresponding clip, with the start and end position of the region determined by the start and end position of the event or selection range within the clip. Events from RegionsThis function is available if you have selected an audio event whose clip contains regions within the boundaries of the event. The function will remove the original event and replace it with event(s) positioned and sized accord -ing to the Region(s). Function Description
80 Working with projects To undo and redo your actions, proceed as follows: 1.On the Edit menu, select “History…”. The Edit History dialog opens. The dialog contains a list of all your edits, with the most recent action at the bottom of the list. The Action column displays the name of the action while the Time column tells you when this action was performed. In the Details column further details are shown. Here you can enter new text by double-clicking in the column. 2.Move the horizontal, colored line upwards to the de- sired position to undo your actions. You can only undo your actions in reverse order, i. e. the last performed action is the first action to be undone. 3.Move the line down the List again to redo an action that was undone previously. Working with branches If you activate the “Use Undo Branches” option in the Preferences dialog (General page), actions are gathered in branches. This way you do not have to undo every sin - gle action you performed, instead you can undo whole branches. A branch is created when you have undone at least one action. All following actions you perform will then be gath - ered in a new branch. If you have two or more branches, you can choose to undo edits of the separate branches. Proceed as follows: 1.Select the desired branch by clicking on it in the lower part of the dialog. The corresponding actions are listed in the upper part of the dialog. 2.Click the “Activate Selected” button or click a second time on the branch to activate it. All actions from the subsequent branches are undone while all actions of the now active branch are redone. If you undo some of the actions and then perform new edit operations, a new child branch is created at that position in the tree. When you are happy with your edits and you do not need the inactive branches any longer, you can choose to re - move them. Proceed as follows: •Click the “Remove Inactive” button. All inactive branches are removed, leaving only the active actions on a single, linear branch. You can now undo separate actions of the branch as usual in the upper part of the dialog. !Removing inactive branches cannot be undone!