Steinberg Nuendo 5 Manual
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131 The transpose functions The entire project will be played back with this root key. To do so, the separate loops are transposed to match the project root key. For example, if you have imported a bass loop in C and the project root key is set to E, the bass loop will be transposed up by 4 semitones. 3.With the root key set, record some audio or MIDI. The recorded events will get the project root key. 4.When you are done, you can change the project root key and your events will follow. If the events do not contain root key information Let’s say you have created a project by recording audio and importing some MIDI loops, and you want to match the root key of the whole project to the register of a certain singer. Proceed as follows: 1.Open the Project menu and select “Transpose” from the Add Track submenu (or right-click the track list select the corresponding option from the context menu). A transpose track is created. You can only have one transpose track in a project. 2.Set the project to the desired root key by selecting the corresponding option from the Root Key pop-up menu in the Project window toolbar. 3.Right-click the transpose track in the track list and se- lect “Set root key for unassigned events” from the context menu. This sets the project root key for all parts or events not containing any root key information. This option is only available, if a project root key has been set. Recording with a project root key Let’s say that you want to record a guitar line for a project that is in D# minor, but your guitar player prefers to play in A minor. In this case, change the project root key to A, so that you can record your guitar. Proceed as follows: 1.Open your project and set the project root key to A. All parts and events will be transposed in order to match the root key. 2.Listen to your project and verify that no drums and percussions have been transposed. If drums have been transposed, select them and set their Global Trans- pose setting to “Independent”. 3.Record your guitar line as desired. 4.When you are done and satisfied with the result, you can change the project root key back to D# minor and your events will follow. !If you work with drums or percussion, exclude these from being transposed by setting the “Global Trans - pose” setting on the info line to “Independent” (see “The Global Transpose setting” on page 133). !If you work with drums or percussion, exclude these from being transposed by setting the “Global Trans- pose” setting on the info line to “Independent” (see “The Global Transpose setting” on page 133). !For recorded audio events and MIDI parts, the “Glo- bal Transpose” setting on the info line is automati- cally set to “Follow”, i. e. the events or parts will get the project root key.
132 The transpose functions Changing the root key of single events or parts If you want to check if an audio event or part has root key information or if you want to change it, proceed as follows: 1.Open the Pool and display the Key column by activat- ing the Root Key option on the View/Attributes pop-up menu. 2.Click in the Key column for the desired audio event and set the root key according to your needs. You can also check and assign root keys in the MediaBay. ÖIf you change the root key of an audio part or event, the corresponding audio file will not change. To save the root key in the audio file, you have to use the “Bounce Se - lection” function on the Audio menu. To check or change the root key setting of a MIDI part, proceed as follows: 1.Select your MIDI part in the Project window and check the Project window info line. A MIDI part with the root key set to “D” 2.Click on the root key value in the info line to open the corresponding pop-up menu and select the desired root key. Transposing separate sections of a project using transpose events Sometimes you may want to transpose only certain sec- tions of your project, e. g. to create harmonic variations. This can be done by creating transpose events. Trans - pose events allow you to add a relative transpose offset by specifying transpose values in semitones. For example, you can brighten up your loops in C major by transposing them by 5 semitones, so that the subdominant on F major is played back, or you can turn your hit more interesting by transposing the last chorus one semitone upwards. 1.Open the Project menu and select “Transpose” from the Add Track submenu (or right-click the track list select the corresponding option from the context menu). A transpose track is created. You can only have one transpose track in a project. 2.Select the Pencil tool and click in the transpose track to create a transpose event. A transpose event will be created from the point where you clicked until the end of the project. 3.To create another transpose event, click with the Pen- cil tool on the first transpose event. By default, the transpose value of new transpose events is set to 0. You can add more transpose events by clicking with the pencil tool. 4.Click in the transpose value field and enter the trans- pose value for the transpose event. You can enter the desired value with the computer keyboard, use the mouse wheel or [Alt]/[Option]-click on the transpose value to open a value fader. You can specify values between -24 and 24 semitones. 5.Play back your project. The parts of your project on the same position as the transpose events will be transposed according to the specified transpose values. ÖYou can also transpose the whole project using the transpose track. This is useful if your singer does not reach a certain pitch, for example. You could then trans - pose the whole project by approx. -2 semitones. Always remember to verify that the “Global Transpose” setting for drums and percussion is set to “Independent” on the info line (see “The Global Transpose setting” on page 133). You can erase and move transpose events, but you can- not mute, cut or glue them. The “Locators to Selection” option does not apply on transpose events. !If you change the project root key after setting the event root key, the events will keep their own root key settings, and will be transposed to match the project root key. If you record an audio or a MIDI part and the project root key is specified, this root key is automat - ically set.
133 The transpose functions Transposing individual parts or events using the info line You can also transpose individual audio and MIDI parts and events via the info line (or the Inspector). This trans - position will be added to the global transposition (i. e. the root key or the transpose events). Proceed as follows: 1.Select the event that you want to transpose. 2.In the Project window info line, adjust the Transpose value as desired. ÖA global transpose change will not overwrite individual part or event transpose, but will be added to the trans - pose value for the part or event. In this case, it might be useful to keep the transposition within the octave range (see “Keep Transpose in Octave Range” on page 134). Other functions Indicate Transpositions When you transpose your music, you may sometimes want to visually compare the original sounds and the transposed music. For MIDI parts, you can check this by opening the Key Editor and clicking the “Indicate Transpo - sitions” button. This will help you see how your MIDI notes will be transposed. If the button is activated, the Key Edi - tor will show the note pitch you will hear, if it is deacti- vated, the Key Editor shows the original pitch of the notes in your MIDI part. By default, the “Indicate Transpositions” button is deactivated. A MIDI part as originally recordedWhen you activate “Indicate Transpositions” you will see how your MIDI part will be transposed. The Global Transpose setting If you are working with drum and percussion loops or spe- cial effects (FX) loops, you will want to exclude these from being transposed. This can be achieved by locking them using the Global Transpose setting. Proceed as follows: 1.Open your project. 2.Select the desired event or part and set the “Global Transpose” setting on the info line to “Independent”. A symbol will be displayed in the lower right corner of the selected part or event, indicating that it will not be transposed neither by changing the root key nor by specifying transpose events. If Global Transpose is set to Independent, the selected part will not be transposed. 3.You can now change the project root key. The “Independent” parts or events will not be affected by the root key changes. ÖIf you import ready-made parts or events that are tagged drums or FX, Global Transpose will be automati - cally set to Independent.
134 The transpose functions If you record audio or MIDI, Global Transpose will be set to “Independent”, provided that the transpose track exists and you have specified at least one transpose event (even when the transpose value is not defined). In this case, your re - cording will sound exactly the way you played it. The trans- pose events will not be taken into account during recording and the recorded event will not get the project root key. Have a look at the following example: 1.Set up a project with the root key in C. 2.Add a transpose track and enter transpose events with the values 0, 5, 7 and 0. 3.Record some chords with your MIDI keyboard. For our example, record C, F, G and C. The transpose events are not taken into account and the result of your recording will be C, F, G and C. No root key will be set. ÖRecorded events are independent from Global Trans- pose. If no transpose track exists or if no transpose event has been added, Global Transpose will be set to Follow. If Global Transpose is set to Follow, the selected part will follow all global transpositions. Locking the transpose track If you want to prevent your transpose events from being changed by mistake, activate the Lock button on the transpose track. This way, you will not be able to move your transpose events or change their transpose values. Muting transpose events Sometimes it might be useful to disable the transpose track, e. g. to hear the original sound of individual tracks. If you activate the mute button on the transpose track, your transpose events will not be taken into account during playback. Keep Transpose in Octave Range The “Keep Transpose in Octave Range” button on the transpose track (the button with an up and down arrow in brackets) keeps the transposition in the octave range. This option is activated by default. This way, nothing will be transposed by more than seven semitones. This ensures that your music never sounds unnatural because the pitch was raised too high or too low. To understand the principle behind this, follow the exam- ple below: 1.Create a MIDI part, enter a C major chord, open the Key Editor and activate “Indicate Transpositions”. This way you can observe and understand what happens when you change the transposition. 2.Add a transpose track and create a transpose event. By default, the transpose value is set to 0.
135 The transpose functions 3.Make sure that the “Keep Transpose in Octave Range” button is activated on the transpose track and change the transpose value of the transpose event to 7. Your chord will be transposed accordingly. If you enter a transpose value of 7, your chord will be transposed by seven semitones upwards. In this example, this would be G3/B3/D4. 4.Set the transpose value to 8 semitones. As “Keep Transpose in Octave Range” is activated, your chord will now be transposed to the nearest interval or pitch. Your chord has been transposed to the nearest pitch, this results in G#2/C3/D#3. !If you mainly work with audio loops, we recommend activating “Keep Transpose in Octave Range”.
137 Using markers Introduction Markers are used to locate certain positions quickly. If you often find yourself jumping to a specific position within a project, you should insert a marker at this position. You can also use markers to make range selections (see “Using markers to make range selections in the Project window” on page 143) or for zooming (see “Zooming to cycle mark- ers” on page 137). Markers are located on marker tracks. For postproduction purposes, you can set up multiple marker tracks. This is useful for viewing and working with Edit Decision Lists (see “Importing EDL CMX3600 files (Edit Decision Lists)” on page 146) and CSV files (see “Exporting markers as CSV files” on page 148). There are two types of markers: position markers and cy- cle markers. Position markers As the name implies, position markers allow you to store a specific position. Position markers on the marker track are shown as marker events: vertical lines with the marker de - scription (if assigned) and number beside it. If you select a marker track, all its markers are shown in the Inspector. Cycle markers By creating cycle markers you can store any number of left and right locator positions as start and end positions of a range and recall them by double-clicking on the corre - sponding marker. Cycle markers are shown on marker tracks as two markers bridged by a horizontal line. Cycle markers are ideal for storing sections of a project. By de - fining cycle markers for sections of a song, e. g. “Intro”, “Verse”, and “Chorus”, you can quickly navigate to the song sections and repeat the section by activating the Cy - cle button on the Transport panel. Using cycle markers Cycle markers represent ranges in your project. Therefore you can use them for moving the left and right locators: •If you double-click on a cycle marker or select it from the Cycle pop-up menu in the track list, the left and right locators are moved to encompass the cycle marker. Now you can move the project cursor position to the start or the end of the cycle marker by moving it to the corresponding locator (e.g. by using the keys [1] and [2] on the numeric pad). ÖYou can also use cycle markers to export specific ranges of your project with the Export Audio Mixdown dialog (see “Mixing down to audio files” on page 474). Editing cycle markers using tools Cycle markers can be edited on marker tracks using the following tools (Snap is taken into account): Zooming to cycle markers •When you select a cycle marker on the Zoom pop-up menu, the event display is zoomed in to show the selected range only (see the section “Zoom presets and cycle markers” on page 60). Note that only the cycle markers of the active marker track are shown on the Zoom pop-up menu. •You can also zoom in by pressing [Alt]/[Option] and double-clicking on the cycle marker in the event display. ToolUse Arrow toolDrag the start or end handle of a cycle marker with the Arrow tool to change its start or end position, or drag the upper border to move the whole cycle marker. Double-click on a cycle marker to set the left and right lo-cators. Selection RangeDouble-click on a cycle marker – this creates a selection range spanning all tracks in the project. You can also se-lect a range inside the cycle marker and press [Ctrl]/ [Command]-[X] to trim or to divide a cycle marker. PencilPress [Ctrl]/[Command] and use the Pencil tool to create new cycle markers. EraserClick with the Eraser tool to delete a cycle marker. If you hold down [Alt]/[Option] when you click, all consecutive markers are also be deleted.
138 Using markers The Marker window In the Marker window you can view and edit markers. The markers on the active marker track are displayed in the marker list in the order in which they occur in the project. To open the Marker window, you have the following possi- bilities: • Open the Project menu and select “Markers”. • Click the Show button in the marker section on the Transport panel. • Use the key command (by default [Ctrl]/[Command]-[M]). The Track and Type pop-up menus •By selecting an entry from the Track pop-up menu, you select which of the marker tracks is activated. (For further information about the active marker track, see “The active marker track” on page 143.) You can also activate a marker track by clicking on the corresponding button in the track list. The marker list in the Marker window will be up- dated automatically. •By selecting an entry from the Type pop-up menu, you select which markers (position markers, cycle markers, or all) are shown in the marker list. Adding, moving, and removing markers •To select a marker, click on it in the Marker window. •To edit a selected marker, click on it. Select multiple markers by [Shift]-clicking or [Ctrl]/[Command]-clicking them. •To add a position marker, open the Functions pop-up menu and select the “Insert Marker” option. A position marker is added at the current project cursor position on the ac- tive marker track. You can also use key commands for this, see “Marker key commands” on page 145. •To add a cycle marker, open the Functions pop-up menu and select the “Insert Cycle Marker” option. This adds a cycle marker between the left and right locators on the active marker track. •To move one or more markers to a specific position, set the project cursor to the desired position, select the mark - ers, and select the “Move Markers to Cursor” option from the Functions pop-up menu. You can also move markers by entering the new position numerically in the Position column. If a cycle marker is selected, the Move operation af -fects the cycle marker start position. •To move one or several markers to another marker track, select them in the current Marker window, open the Func - tions pop-up menu and from the “Move Markers to Track” submenu select the desired track. The markers are no longer listed in the Marker window of the first marker track. •To remove a marker, select it and select the “Remove Marker” option from the Functions pop-up menu. Auto-Scroll with Project Cursor This option helps you to keep track of the locate arrow, even if your project contains a large number of markers. When this option is activated, the window is automatically scrolled to keep the Locate arrow visible. Set up Attribute Columns Locate arrow Reset Filters Auto-Scroll with Project CursorSet up Attribute Columns for Details
139 Using markers Navigating in the marker list You can navigate in the marker list using your computer keyboard and select entries by pressing [Enter]. This is a quick and easy way to jump to markers during playback or recording: •To move to the previous/next marker in the list, press [Up Arrow]/[Down Arrow]. •To jump to the first/last marker, press [PageUp]/[Page- Down]. •To step through the attributes of a marker, select a marker, then click again and press [Tab]. You can step back by pressing [Shift]-[Tab]. ÖWhen working with video, you can use the Marker win- dow as a spotting list (a list of timecode values) to position your audio events according to the video events, see “Us- ing the Marker window as a spotting list” on page 543. Marker attributes The following sections describe how to set up and edit standard attributes and user attributes for markers in the Marker window and how to display them in the Details section. Displaying attributes By default, the following standard marker attributes are shown in the marker list of the Marker window: You can show other attributes by clicking the “Set up At- tribute Columns” button and selecting the desired at- tributes from the pop-up menu. In this menu the most common attributes for postproduction are listed in cate - gories according to their usage: General, ADR, Dialog Spotting, Foley, SFX, Background, and User Defined (if available). The standard attributes are found in the Stan - dard Attributes category. ÖThe number in brackets following the category name helps to get a quick overview of how many attributes of a certain category are displayed as columns in the Marker window. To configure which attributes and columns are shown, you can also use the following functions of the “Set up At - tribute Columns” pop-up menu: •To show all attributes in the Marker window, activate the “Show all” option. Selecting “Hide all” will hide all attributes except for the Locate and Po-sition columns. •To show only the columns that are used for at least one marker, activate the “Show only used Attributes” option. •If you activate the Row Count option on the “Set up At- tribute Columns” pop-up menu, the rows of the marker list are numbered consecutively. This can be useful when using filters for certain attributes, see “Filtering attributes” on page 140. Editing attributes There are three different types of attributes: Text, Number, and Yes/No switch. Depending on the type, you can enter text or numerical values, or activate/deactivate the corre - sponding checkbox. •To edit a marker attribute, select the corresponding marker, click in the desired attribute column, and make your settings. •To change the attributes of several markers, select the markers and click the checkbox for the desired attribute. All selected markers will change their attributes accordingly. Note that this does not work when clicking on a timecode value or a text field. ÖTo navigate in the list of marker attributes, you can also use the [Tab] key and the arrow keys. ColumnDescription Locate (left-most column)An arrow indicates which marker is at the project cursor position (or closest to the project cursor). If you click in this column, the project cursor is moved to the corre -sponding marker position. This column cannot be hidden. IDThis column shows the marker ID numbers, see “About marker IDs” on page 141. PositionIn this column you can view and edit the markers’ time positions (or start positions for cycle markers). This col-umn cannot be hidden. EndIn this column you can view and edit the end positions of cycle markers, see “Cycle markers” on page 137. Length In this column you can view and edit the length of cycle markers, see “Cycle markers” on page 137. DescriptionHere you can enter names or descriptions for markers.
140 Using markers Setting up user attributes To set up your own attributes, proceed as follows: 1.Click the “Set up Attribute Columns” button and se- lect “Define User Attributes…”. 2.In the User Attributes dialog, click the Add User At- tribute (+) button. A new attribute is added to the attributes list. 3.Enter a name for the new attribute and define its type. Attributes can be of the types “Text”, “Number”, or “Yes/No” switch. •Click the “Store as Defaults” button in the dialog to save your user attributes as default. New projects will contain these attributes in the User Defined category of the “Set up Attribute Columns” pop-up menu. 4.Click OK. The new attribute is added to the list of available attributes and can be displayed in the Marker window. •To remove a user attribute, select it in the list and click the Remove User Attribute (-) button. The attribute is removed from the list and the pop-up menu. •To restore your previously saved user attributes, click the “Restore Defaults” button. Note that this will remove any attributes not saved as defaults. Sorting and reordering columns You can customize the display of the marker attributes in the marker list by sorting or reordering the columns. Pro - ceed as follows: •To sort the marker list by a specific attribute (except Row Count), click on the corresponding column header. •To reorder the marker attributes, drag and drop the cor- responding column headers. •To adjust the width of a column, place the mouse pointer between two column headers and drag left or right. The pointer changes to a divider when you place it between two column headers. ÖNo matter by which attribute you sort, the second sort criterion will always be the position attribute. Filtering attributes When you are working with many markers so that the list is very long, you may want to filter the list to show only markers with a certain attribute value, such as the name of a character. Proceed as follows: 1.Right-click on the column header of the attribute that you want to use for the filter. A context menu appears. 2.From the “Filter ” submenu, select the desired attribute value. The marker list is filtered according to your settings, and the column header changes color to indicate that a filter is applied. •To remove the filter, right-click the column header and select the “Reset Filter” option from the context menu. •To remove all filters for all columns, click the “Reset Fil- ters” button. The filters are also reset if you change the displayed marker track or hide a filtered attribute. Filter settings are not saved in the project or defaults.