Steinberg Nuendo 5 Manual
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91 Recording Background This chapter describes the various recording methods that you can use in Nuendo. As it is possible to record both audio and MIDI tracks, both recording methods are covered in this chapter. Before you start This chapter assumes that you are reasonably familiar with certain basic recording concepts, and that the following initial preparations have been made: •You have properly set up, connected and calibrated your audio hardware. •You have opened a project and set the project setup parameters to your specifications. Project setup parameters determine the record format, sample rate, project length, etc. that affect the audio recordings you make during the course of the project, see “The Project Setup dialog” on page 57. •If you plan to record MIDI, your MIDI equipment has to be set up and connected correctly. Basic recording methods This section describes the general methods used for re- cording. However, there are additional preparations and procedures that are specific to audio and MIDI recording respectively. Make sure to read these sections before you start recording (see “Audio recording specifics” on page 93 and “MIDI recording specifics” on page 103). Record-enabling tracks Nuendo can record on a single track or on several tracks (audio and/or MIDI) simultaneously. To make a track ready for recording, activate the Record Enable button for the track in the track list, in the Inspector, or in the Mixer. Record Enable in the Inspector, track list, and Mixer ÖIf the “Enable Record on Selected Track” option is ac- tivated in the Preferences dialog (Editing–Project & Mixer page), tracks are automatically record-enabled when you select them in the track list. ÖYou can set up key commands to record-enable all audio tracks simultaneously and to deactivate Record En - able for all audio tracks (Arm/Disarm all Audio Tracks). You will find these commands in the Key Commands dia - log, in the Mixer category (see “Setting up key commands” on page 581). ÖThe exact number of audio tracks you can record si- multaneously depends on your computer CPU and hard disk performance. In the Preferences dialog (VST page), you can find the “Warn on Processing Overloads” option. When this is activated, a warning message will be dis - played as soon as the CPU clip indicator (on the Trans- port panel) lights up during recording.
92 Recording Manually activating recording You activate recording by clicking the Record button on the Transport panel or toolbar or by using the correspond - ing key command (by default [*] on the numeric keypad). Recording can be activated in Stop mode (from the current cursor position or from the left locator) or during playback: •If you activate recording in Stop mode, and the “Start Record at Left Locator” option is activated on the Trans - port menu, recording will start from the left locator. The pre-roll setting or the metronome count-in will be applied (see “About Pre-roll and Post-roll” on page 108). •If you activate recording in Stop mode, and “Start Record at Left Locator” is deactivated, recording will start from the current project cursor position. •If you activate recording during playback, Nuendo will immediately enter Record mode and start recording from the current project cursor position. This is known as “manual punch in”. Activating recording in Sync mode If you are synchronizing the Nuendo transport to external equipment (Sync is activated on the Transport panel) and you activate recording, the program will go into “record ready” mode (the record button on the Transport panel will light up). In this case, recording will start when a valid timecode signal is received (or when you click the Play button). See the chapter “Synchronization” on page 496 for more information. Automatically activating recording Nuendo can automatically switch from playback to record- ing at a given position. This is known as “automatic punch in”. A typical use for this is if you need to replace a section of a recording, and want to listen to what is already re - corded, up to the recording start position. 1.Set the left locator to the position where you want re- cording to start. 2.Activate the Punch In button on the Transport panel. Punch In activated 3.Activate playback from some position before the left locator. When the project cursor reaches the left locator, recording is automati- cally activated. Stopping recording Again, this can be done automatically or manually: •If you click the Stop button on the Transport panel (or use the corresponding key command, by default [0] on the numeric keypad), recording is deactivated and Nuendo goes into Stop mode. •If you click the Record button (or use the key command for recording, by default [*]), recording is deactivated but playback continues. This is known as “manual punch out”. •If the Punch Out button is activated on the Transport panel, recording will be deactivated when the project cur - sor reaches the right locator. This is known as “automatic punch out”. By combining this with auto- matic punch in, you can set up a specific section to record – again very useful if you want to replace a certain part of a recording (see also “Stop after Automatic Punch Out” on page 108). Punch In and Out activated Cycle recording Nuendo can record and play back in a cycle – a loop. You specify where the cycle starts and ends by setting the left and right locators. When the cycle is active, the selected section is seamlessly repeated until you hit Stop or deac - tivate cycle mode. •To activate cycle mode, click the cycle button on the Transport panel. Cycle activated
93 Recording •To record in cycle mode, you can start recording from the left locator, from before the locators or from within the cycle, in Stop mode or during playback. As soon as the project cursor reaches the right locator, it will jump back to the left locator and continue recording a new lap. •The results of cycle recording depend on the selected cycle record mode and are different for audio (see “Re- cording audio in cycle mode” on page 99) and MIDI (see “Recording MIDI in cycle mode” on page 105). Audio pre-record This feature allows you to capture up to 1 minute of any in- coming audio you play in Stop mode or during playback, “after the fact”. This is possible because Nuendo can cap - ture audio input in buffer memory, even when not record- ing. Proceed as follows: 1.Open the Preferences dialog (Record–Audio page). 2.Specify a time (up to 60 seconds) in the “Audio Pre- Record Seconds” field. This activates the buffering of audio input, making Pre-Record possible. 3.Make sure an audio track is record-enabled and re- ceives audio from the signal source. 4.When you have played some audio material you want to capture (either in Stop mode or during playback), click the Record button. 5.After a few seconds stop the recording. An audio event is created, starting at where the cursor position was when you activated recording. If you were in stop mode and the cursor was at the beginning of the project, you may have to move the event to the right in the next step. If you were playing along to a project you, leave the event where it is. 6.Select the Arrow tool and place the cursor on the bot- tom left edge of the event so that a double arrow appears, then click and drag to the left. Now the event is extended and the audio you played before activating record is inserted – this means that if you played along during playback, the captured notes will end up exactly where you played them in relation to the project. The position where the recording was activated is indicated by a colored line in the audio event. Audio recording specifics Selecting a recording file format The format for recorded files is set in the Project Setup di- alog on the Project menu. There are three settings: Sam- ple Rate, Bit Resolution, and Record File Type. While the sample rate is set once and for all when you start working on a new project, the bit resolution and file type can be changed at any time. Record File Type The Record File Type setting determines which type of files will be created when you record: •If you select Broadcast Wave File or AIFF format, you can specify Author, Description and Reference text strings that will be embedded in the recorded file. This is done on the Record–Audio–Broadcast Wave page in the Prefer- ences dialog. Bit Resolution The available options are 16 bit, 24 bit, and 32 bit float. Use the following guidelines: •Normally, select the record format according to the bit resolution delivered by your audio hardware. For example, if your audio hardware has 20 bit A/D converters (inputs), you may want to record at 24 bit resolution to capture the full bit resolu -tion. On the other hand, if your hardware has 16 bit inputs, it is pointless to record with a higher bit resolution – this will only make the audio files larger, with no difference in audio quality. The exception is if you record with effects – see “Recording with effects” on page 101. File typeDescription Wave FileWave files have the extension “.wav” and are a common file format on the PC platform. Wave 64 File Wave 64 is a proprietary format developed by Sonic Foundry Inc. Audio-wise it is identical to the Wave format, but the internal file structure makes much larger file sizes possible. This is useful for long live recordings in sur -round format, where the audio files can become huge. Broadcast Wave FileIn terms of audio content, the same as regular Wave files, but with embedded text strings for supplying additional information about the file (see below). AIFF FileAudio Interchange File Format, a standard defined by Ap-ple Inc. AIFF files have the extension “.aif” and are used on most computer platforms. Like Broadcast Wave files, AIFF files can contain embedded text strings (see below).
94 Recording •The higher the bit resolution, the larger the files and the more strain is put on the disk system. If this is an issue, you may want to lower the record format setting. RAM requirements for recording When recording live music performances, or during large postproduction projects, you will often simultaneously record on a large number of tracks at the same time. Each track on which you record requires a certain amount of RAM, and the memory usage increases the longer the recording lasts. Please consider the RAM limitation (see “RAM” on page 24) of your operating system when setting up your project for recording. For each audio channel, 2.4 MB of RAM are required for mixer settings, etc. One minute of audio recording with a sample rate of 96 kHz on a mono track will increase mem- ory usage by another 176 KB (Windows Task Manager, average). Examples: •Recording on a Windows 32 Bit system with 64 mono tracks at a sample rate of 44.1 kHz, lasting 60 minutes. This would require a total of 403 MB of memory – not a problem on a modern computer. •Recording on a Windows 32 Bit system with 128 mono tracks at a sample rate of 96 kHz, lasting 60 minutes. This would require 1658 MB of memory – dangerously close to the 2 GB limit for RAM on a Windows 32 Bit computer. ÖAlso note that the maximum file size for regular Wave files is 2 GB. If you want to record larger files, use the Waves 64 format (see “Record File Type” on page 93). Setting up the track Creating a track and selecting the channel configuration Audio tracks can be configured as mono, stereo or sur- round tracks, with almost any combination of channels (LCRS, 5.1, 7.1, 10.2, etc). This allows you to record or import a file containing multiple channels and treat it as one entity, with no need to split it up into several mono files, etc. The signal path for an audio track maintains its channel configuration all the way from the input bus, via EQ, level and other Mixer settings to the output bus. You specify the channel configuration for a track when you create it: 1.Select “Add Audio Track” from the track list context menu or the Project menu (or, if an audio track is already selected, double-click in an empty area of the track list). A dialog opens with a channel configuration pop-up menu. 2.Select the desired format from the pop-up menu. The most common formats are listed directly on the pop-up menu, with the remaining surround formats listed on the “More…” submenu. For a list of the available surround formats, see “Output bus configuration” on page 229. •The Browse item in this dialog allows you to browse your disk(s) for created track presets, which can be used as a basis (or template) for tracks. This is described in detail in the chapter “Working with track presets” on page 356. 3.Click the Add Track button. A track is added, set to the specified channel configuration. In the Mixer, a corresponding channel strip appears. You cannot change the channel configuration for a track. Selecting an input bus for a track Here we assume that you have added and set up the re- quired input busses (see “Setting up busses” on page 28). Before you record, you need to specify from which input bus the track will record. You can do this in the Inspector or in the Mixer. !For further information on the options in the Project Setup dialog, see “The Project Setup dialog” on page 57. !When a recording has used up all the memory made available by the operating system, the computer will crash.
95 Recording •In the Inspector, you select an input bus on the Input Routing pop-up menu in the top section. As described in the section “The Inspector” on page 41, the Inspector shows the settings for the selected track. •In the Mixer, you select an input bus on the Input Rout- ing pop-up menu at the top of the track’s channel strip. If this pop-up menu is not shown, you need to open the Mixer Routing View by clicking the “Show Routing” button in the extended Mixer com -mon panel or by selecting “Show Routing View” from the Window sub- menu of the Mixer context menu. See “Configuring the Mixer” on page 154 for more information about the Mixer. Recording from busses You can also select an output bus, a group bus or an FX channel bus as an Input for your recording. Let’s assume you want to create a downmix of separate tracks, e. g. bass drum, hihats, snare, etc. Proceed as follows: 1.Set up your separate tracks as desired and add a group track. 2.For each of the drum tracks, open the Output Routing pop-up menu and select the Group track as output. 3.Create a new audio track, open the Input Routing pop- up menu for it and select the Group track as input for this audio track. 4.Record enable this audio track and start recording. Now, the output of the group track will be recorded on the new track and you will get a mix of your separate tracks. ÖYou can also select an FX channel as recording source. In this case, only the output of the FX channel will be recorded. For more information about the routing possibilities, see “Routing” on page 168. Selecting a folder for the recorded audio files Each Nuendo project has a project folder containing (among other things) an “Audio” folder. By default, this is where recorded audio files are stored. However, you can select record folders independently for each audio track if needed. Proceed as follows: 1.To select the same record folder for several audio tracks, select them by pressing [Shift] or [Ctrl]/[Com - mand] and clicking on them in the track list. 2.Right-click the track list for one of the tracks to bring up the context menu. 3.Select “Set Record Folder”. A file dialog opens. 4.Navigate to the desired folder (or create a new folder with the Create button). Tip: if you want to have separate folders for different types of material (speech, ambient sounds, music, etc.), you can create subfolders within the project’s “Audio” folder and assign different tracks to different sub - folders. This way, all audio files will still reside within the project folder, which will make managing the Project easier. •It is possible to have different tracks record to totally dif- ferent locations, even on different disks. However, if you need to move or archive the project, there is a risk of miss - ing some files. The solution is to use the “Prepare Archive” function in the Pool to gather all external files into the project folder first, see “Prepare Archive” on page 332. Click here to select an input bus for the track. Click here to select an input bus for the track. Click here to show or hide the input and output settings.
96 Recording Setting input levels When recording digital sound, it is important to set the in- put levels correctly – loud enough to ensure low noise and high audio quality, but not so loud that clipping (digital dis - tortion) occurs. Clipping typically occurs in the audio hardware when a too loud analog signal is converted to digital in the hard - ware’s A/D converters. •It is also possible to get clipping when the signal from the input bus is written to a file on your hard disk. This is because in Nuendo, you can make settings for the input bus, add- ing EQ, effects, etc. to the signal as it is being recorded. This may raise the level of the signal, causing clipping in the recorded audio file. To check the level of the “unprocessed” signal coming into the audio hardware, you need to switch the level meters to “Meter Input”. In this mode, the input channel level meters will show the level of the signal at the input of the bus, before any adjustments such as input gain, EQ, effects, level or pan: 1.Right-click in the Mixer window to open the context menu. 2.Select the Global Meter Settings submenu and make sure that “Meter Input” is activated. 3.Play back the audio and check the level meter for the input channel. The signal should be as loud as possible without exceeding 0 dB (the Clipping indicator for the input bus should not light up). The Clipping indicator 4.If necessary, adjust the input level in one of the follow- ing ways: •Adjust the output level of the sound source or external mixer. •Use the audio hardware’s own application program to set the input levels (if possible). See the documentation for the audio hardware. •If your audio hardware supports the ASIO Control Panel function, it may be possible to make input level settings. To open the ASIO control panel, open the Device Setup dialog via the De- vices menu and, in the list to the left (below “VST Audio System”), select your audio card. When this is selected, you can open the Control Panel by clicking the Control Panel button in the settings section to the right. The next step is to check the level of the audio being writ- ten to a file on your hard disk. This is only necessary if you have made any adjustments to the input channel (level settings, EQ, insert effects, etc.). Also note the following: •If you record in 32 bit float format, the bit resolution will not be reduced – which means there is no risk of clipping at this stage. Also, this preserves the signal quality perfectly. Therefore, you should consider using 32 bit float format when you are recording with effects (see “Recording with effects” on page 101). •If you record in 16 or 24 bit format, the available head- room is lower, which means clipping can occur if the sig- nal is too loud. To avoid this, set the signal as described below. 1.Bring up the Mixer context menu, open and select Global Meter Settings “Meter Post-Fader”. 2.Set up the input channel, by adding EQ and/or effects. With some effects you may want to adjust the level of the signal going into the effect – use the Input Gain knob for this. Note that you need to press [Shift] or [Alt]/[Option] to adjust the Input Gain. Adjusting the Input Gain. 3.Play back the audio and check the level meter of the input channel. The signal should be reasonably loud without exceeding 0 dB (the Clip- ping indicator for the input bus should not light up). 4.If necessary, use the input channel fader to adjust the signal level.
97 Recording Monitoring In this context, “monitoring” means listening to the input signal during recording. There are three fundamentally dif - ferent ways to do this: via Nuendo, externally (by listening to the signal before it reaches Nuendo), or by using ASIO Direct Monitoring (which is a combination of both other methods – see below). Monitoring via Nuendo If you monitor via Nuendo, the input signal is mixed in with the audio playback. The advantage of this is that you can adjust the monitoring level and panning in the Mixer, and add effects and EQ to the monitor signal just as during playback (using the track’s channel strip – not the input bus!). The disadvantage of monitoring via Nuendo is that the monitored signal will be delayed according to the latency value (which depends on your audio hardware and driv - ers). Therefore, monitoring via Nuendo requires an audio hardware configuration with a low latency value. You can check the latency of your hardware in the Device Setup dialog (VST Audio System page). ÖIf you are using plug-in effects with large inherent de- lays, the automatic delay compensation function in Nuendo will increase the latency. If this is a problem, you can use the Constrain Delay Compensation function while recording, see “Constrain Delay Compensation” on page 225. When monitoring via Nuendo, you can select one of four Auto Monitoring modes in the Preferences dialog (VST page): •Manual This option allows you to turn input monitoring on or off by clicking the Monitor button in the Inspector, the track list or in the Mixer. •While Record Enabled With this option, you will hear the audio source connected to the channel input whenever the track is record enabled. •While Record Running This option switches to input monitoring only during recording. •Tapemachine Style This option emulates standard tapemachine behavior: input monitoring in Stop mode and during recording, but not during playback. •In the Preferences dialog (VST–Metering page) you can find the “Map Input Bus Metering to Audio Track (in Direct Monitoring)” option. When Direct Monitoring is activated in the Device Setup dialog, this op-tion allows you to map the input bus metering to monitor-enabled audio tracks. This gives you the opportunity to watch the input levels of your audio tracks when working in the Project window. When Direct Monitoring is activated in the Device Setup dialog, this function works as follows: • When “Map Input Bus Metering to Audio Track (in Direct Monitoring)” is activated, audio tracks show the metering sig - nal from the input bus they are routed to as soon as the track is record-enabled. Note that the tracks are mirroring the input bus signal, i. e. you will see the same signal in both places. When using mapped metering, any functions (e. g. trimming) you apply to the audio track are not reflected in its meters. • When “Map Input Bus Metering to Audio Track (in Direct Monitoring)” is not activated, metering works as usual. External monitoring External monitoring (listening to the input signal before it goes into Nuendo) requires some sort of external mixer for mixing the audio playback with the input signal. This can be a stand-alone physical mixer or a mixer application for your audio hardware, if this has a mode in which the input audio is sent back out again (usually called “Thru”, “Direct Thru” or similar). When using external monitoring, you cannot control the level of the monitor signal from within Nuendo or add VST effects or EQ to the monitor signal. The latency value of the audio hardware configuration does not affect the mon - itor signal in this mode. ÖIf you want to use external monitoring, you need to make sure that monitoring via Nuendo is not activated as well. Select the “Manual” monitoring mode in the Prefer - ences dialog (VST page) and do not activate the Monitor buttons.
98 Recording ASIO Direct Monitoring If your audio hardware is ASIO 2.0 compatible, it may sup- port ASIO Direct Monitoring (this feature may also be avail- able for audio hardware with Mac OS X drivers). In this mode, the actual monitoring is done in the audio hardware, by sending the input signal back out again. However, moni - toring is controlled from Nuendo. This means that the audio hardware’s direct monitoring feature can be turned on or off automatically by Nuendo, just as when using internal moni - toring. •To activate ASIO Direct Monitoring, open the Device Setup dialog on the Devices menu and activate the Direct Monitoring checkbox on the page for your audio hardware. If the checkbox is grayed out, your audio hardware (or its driver) does not support ASIO Direct Monitoring. Consult the audio hardware manufac -turer for details. •When ASIO Direct Monitoring is activated, you can se- lect a monitoring mode in the Preferences dialog (VST page), as when monitoring via Nuendo (see “Monitoring via Nuendo” on page 97). •Depending on the audio hardware, it may also be possi- ble to adjust the monitoring level and panning from the Mixer (including the Control Room section, but excluding the Talkback and External Return channels) by adjusting the volume faders, and the input gain controls and the send levels for Control Room studios. Consult the documentation of the audio hardware if in doubt. •VST effects and EQ cannot be applied to the monitor signal in this mode, since the monitor signal does not pass through Nuendo. •Depending on the audio hardware, there may be special restrictions as to which audio outputs can be used for di - rect monitoring. For details on the routing of the audio hardware, see its documentation. The latency value of the audio hardware configuration does not affect the monitor signal when using ASIO Direct Monitoring. When using Steinberg hardware (MR816 series) in com- bination with ASIO Direct Monitoring, monitoring will be virtually latency-free. ÖIf you are using RME Audio Hammerfall DSP audio hardware, make sure that the pan law is set to -3 dB in the card’s preferences. Recording Recording is done using any of the general recording methods (see “Basic recording methods” on page 91). When you finish recording, an audio file is created in the Audio folder within the project folder. In the Pool, an audio clip is created for the audio file, and an audio event that plays the whole clip appears on the recording track. Fi - nally, a waveform image is calculated for the audio event. If the recording was very long, this may take a while. ÖIf the “Create Audio Images During Record” option is activated in the Preferences dialog (Record–Audio page), the waveform image will be calculated and displayed dur - ing the actual recording process. This realtime calculation uses some processing power – if your processor is slow or you are working on a CPU-intensive project, consider turning this option off. Undoing recording If you decide that you do not like what you just recorded, you can delete it by selecting Undo from the Edit menu. The following will happen: • The event(s) you just created will be removed from the Project window. • The audio clip(s) in the Pool will be moved to the Trash folder. • The recorded audio file(s) will not be removed from the hard disk. However, since their corresponding clips are moved to the Trash folder, you can delete the files by opening the Pool and selecting “Empty Trash” from the Media menu, see “Deleting from the hard disk” on page 326. Recording overlapping events The basic rule for audio tracks is that each track can play back a single audio event at a time. This means that if two or more events are overlapping, only one of them will be heard at any given time. What happens when you record overlapping events (record in an area where there are already events on the track) depends on the Linear Record Mode setting on the Transport panel:
99 Recording •In “Normal” or “Merge” mode, recording where some- thing has already been recorded creates a new audio event that overlaps the previous one(s). When you record audio, there is no difference between “Normal” and “Merge” mode – the difference only applies to MIDI recording (see “About overlap and the Record Mode setting” on page 104). •In “Replace” mode, existing events (or portions of events) that are overlapped by the new recording will be removed. This means that if you record a section in the middle of a longer existing recording, the original event will be cut into two events with a gap for the new event. Which event will be heard? If two or more events are overlapping, you will only hear the events (or portions of events) that are actually visible. Overlapped (hidden) events or sections are not played back. •The functions “Move to Front” and “Move to Back” on the Edit menu (Move submenu, see “Moving events” on page 69) are useful for managing overlapping events, as is the “To Front” function. Recording audio in cycle mode If you are recording audio in cycle mode, the result de- pends on two factors: •The “Cycle Record Mode” setting on the Transport panel. •The “Audio Cycle Record Mode” setting in the Prefer- ences dialog (Record–Audio page). Cycle Record Modes on the Transport panel There are five different modes on the Transport panel, but the first two modes only apply to MIDI recording. For au - dio cycle recording, the following applies: •If “Keep Last” is selected, the last complete “take” (the last completely recorded lap) is kept as an audio event. In reality, all laps you recorded are saved in one audio file divided into re-gions – one region for each take. You can easily select a previous take for playback – this is done as when recording in “Create Regions” mode (see “Create Regions mode (Preferences)” on page 100). •If “Stacked” is selected, each take will appear as an event on a separate “lane” on the track. This is useful when you want to view and edit the different takes and eventually combine them to one recording. In this mode, the Audio Cycle Record Mode preference does not matter. Stacked 2 (No Mute) is the same as Stacked, except that all the takes will be audible, see “Record-ing audio in Stacked mode” on page 101. •If any of the other cycle recording modes is selected, the result depends entirely on the “Audio Cycle Record Mode” setting in the Preferences dialog (Record–Audio page). These options are described below. Create Events mode (Preferences) When “Audio Cycle Record Mode” is set to “Create Events” in the Preferences dialog (Record–Audio page), the following will happen when you record audio in cycle mode: •One continuous audio file is created during the entire recording process. •For each recorded lap of the cycle, one audio event is created. The events will have the name of the audio file plus the text “Take *”, where “*” indicates the number of the take. •The last take (the last recorded lap) will be on top (and will thus be the one you hear when you activate playback).
100 Recording To select another take for playback, proceed as follows: 1.Holding [Alt]/[Option], right-click the event and select “To Front” on the context menu. Whether a right click opens the context menu or the toolbox is deter- mined by the “Popup Toolbox on Right Click” option in the Preferences dialog (Editing–Tools page). Depending on this setting the context menu is opened by right-clicking or by right-clicking holding any modifier key. The “To Front” submenu, listing all the other (obscured) events. 2.Select the desired take. The corresponding event is brought to front. This method allows you to quickly combine the best parts of each take, in the following way: 1.Use the Scissors tool to split the events in several sections, one for each part of the take. For example, if you recorded four lines of vocals (in each take), you can split the events so that each line gets a separate event. The events after splitting. Note that since the original take events overlap each other, clicking with the Scissors tool will split all takes at the same position. 2.For each section of the take, use the “To Front” func- tion to bring the best take to the front. This way, you can quickly combine the best sections of each take, using the first vocal line from one take, the second line from another take, and so on. You can also compile a “perfect” take in the Audio Part Editor, see “Assembling a “perfect take”” on page 318. Create Regions mode (Preferences) When Audio Cycle Record Mode is set to “Create Re- gions” in the Preferences dialog (Record–Audio page), the following will happen when you record audio in cycle mode: •One continuous audio file is created during the entire recording process. •The audio event in the Project window shows the name of the audio file plus the text “Take *” (with “*” being the number of the last completed cycle lap). •If you play back the recorded event, you will only hear what was recorded during the last lap of the cycle record - ing. The previous “takes” recorded in the cycle are still available, however. •The audio clip is divided into regions (called takes), one for each lap of the cycle that was recorded. If you locate the audio file you just recorded in the Pool, and click on the “+” sign beside it, you can see the regions that have been created, one for each lap of the cycle that was completed during recording. “Take” regions in the Pool window To play back the different “takes”, proceed as follows: 1.In the Project window, open the context menu for the event that was created during cycle recording. 2.Select the “Set To Region” menu item. A submenu opens with the takes you recorded during cycle record. 3.Now you can select any of the takes from the submenu and it will replace the previous take event in the Project window. Use this method to listen through the various takes. Select the best single take, or compile a “perfect” take by cutting out the best bits from each take and putting them together (see “Assembling a “perfect take”” on page 318). Create Events + Regions mode (Preferences) In this mode, both events and regions are created. If you work with the takes as events in this mode, you can edit the events freely (e. g. splitting them), see “Create Events mode (Preferences)” on page 99. However, in case you want to go back to the original takes, they are still available as regions (on the “Set To Region” submenu, in the Pool or in the Sample Editor).