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Steinberg Nuendo 5 Manual

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    							551
    ReWire
    How the ReWire channels are 
    handled in Nuendo
    When you activate ReWire channels in the ReWire De-
    vice panels, they will become available as channel strips in 
    the Mixer. The ReWire channel strips have the following 
    properties:
    •ReWire channels appear to the right of the other audio 
    and MIDI channel strips in the Mixer.
    •ReWire channels may be any combination of mono and 
    stereo, depending on the synthesizer application.
    •ReWire channels have the same functionality as regular 
    audio channels.
    This means you can set volume and pan, add EQ, insert effects and sends 
    and route the channel outputs to groups or busses (done in the Inspector). 
    However, ReWire channels have no monitor buttons.
    •All ReWire channel settings can be automated using 
    the Read/Write buttons.
    When you write automation, channel automation tracks will automatically 
    appear in the Project window. This allows you to view and edit the auto
    -
    mation graphically, just as with VST instrument channels, etc.
    •You can mix down the audio from ReWire channels to a 
    file on your hard disk with the Export Audio Mixdown func
    -
    tion (see “Mixing down to audio files” on page 474).
    You can export the output bus to which you have routed the ReWire 
    channels. You can also export individual ReWire channels directly – 
    “rendering” each ReWire channel to a separate audio file.
    Routing MIDI via ReWire2
    When using Nuendo with a ReWire2-compatible appli-
    cation, additional MIDI outputs will automatically appear 
    on the MIDI Output pop-up menus for MIDI tracks. This 
    allows you to play the synthesizer application via MIDI 
    from Nuendo, using it as one or several separate MIDI 
    sound sources.
    The MIDI outputs for a Reason song. Here, each output goes directly to 
    a device in the Reason rack.
    •The number and configuration of MIDI outputs depends 
    on the synthesizer application.
    Considerations and limitations
    Sample rates
    Synthesizer applications may be limited to audio playback 
    in certain sample rates. If Nuendo is set to a sample rate 
    other than those, the synthesizer application will play back 
    at the wrong pitch. Consult the documentation of the syn
    -
    thesizer application for details.
    ASIO drivers
    ReWire works well with ASIO drivers. By using the Nuendo 
    bus system you can route sounds from the synthesizer 
    application to various outputs on an ASIO compatible audio 
    card.
    !This feature is only available with ReWire2-compati-
    ble applications. 
    						
    							553
    File handling
    Importing audio
    In Nuendo audio can be imported in a variety of different 
    formats. For example, you can import tracks from audio 
    CDs, or import audio files saved in different formats (com
    -
    pressed and uncompressed).
    For information on audio file import preferences, see “Audio 
    file import options” on page 64. For information on how to 
    import audio files into the Pool and import options, see 
    “About the Import Medium dialog” on page 329.
    Importing audio CD tracks
    You can import audio from audio CDs into Nuendo 
    projects in two ways:
    •To import the CD tracks directly into project tracks, 
    choose the “Audio CD…” option from the Import sub
    -
    menu of the File menu.
    The imported audio CD track(s) are inserted on the selected audio 
    track(s) at the project cursor position.
    •To import the CD tracks into the Pool, select “Import 
    Audio CD…” from the Media menu.
    This might be the preferred method if you want to import several CD 
    tracks in one go.
    Selecting one of the Import Audio CD menu items brings 
    up the following dialog:
    To import one or more tracks, proceed as follows:
    1.If you have more than one CD drive, select the correct 
    one from the Drives pop-up menu at the top left.
    On opening the CD, the program tries to retrieve the track names from 
    CDDB (a CD database). If no connection to CDDB can be established 
    or the CD track names are not found, you can manually change the ge
    -
    neric track name in the Default Name field.
    2.Windows only: Activate the “Secure Mode” option if 
    you want to use a Secure Read mode.
    Use this if you encounter problems when trying to import an audio CD. 
    Error checking and correction will be done during the process. Note that 
    this mode will take more time.
    3.In the Windows version, select the data transfer speed 
    from the Speed pop-up menu.
    While you normally want to use the fastest possible speed, you may have 
    to select a slower speed for flawless audio extraction.
    4.Activate the Copy checkbox for every audio file you 
    want to import.
    You can also select a copy section for every file, see below.
    5.Click on the Copy button to create a local copy of the 
    audio file(s) or section(s).
    The copied files are listed at the bottom of the dialog. By default, im-
    ported audio CD tracks will be stored as Wave files (Windows) or AIFF 
    files (Mac) in the Audio folder of the current project. To change the 
    folder, click Destination Folder and select a different folder from the dia
    -
    log. During copying, the Copy button is labeled “Stop”; click it to stop 
    the process.
    6.Click OK to import the copied audio files into the 
    project, or click Cancel to stop the import and discard the 
    copied files.
    •If you import more than one audio file into project tracks, 
    a dialog opens in which you have to choose whether to in
    -
    sert the tracks on one track or on different ones. 
    The new track(s) are displayed in the Project window. New audio clips 
    are created and added to the Pool.
    The columns in the “Import from Audio CD” dialog have 
    the following functionality:
    ColumnDescription
    CopyActivate the checkbox in this column for the track you 
    want to copy/import. To activate more than one check-box, click and drag over the checkboxes (or press [Ctrl]/
    [Command] or [Shift] and click).
    #This is the track number. 
    						
    							554
    File handling
    By default, complete tracks are selected.
    •If you want to copy and import a section of an audio CD 
    track only, select the track in the list and specify the start 
    and end of the selection to be copied by dragging the 
    handles in the copy selection ruler.
    ÖNote that you can import sections of several audio CD 
    tracks by selecting them in turn and adjusting the selec
    -
    tion. The start and end settings for each track are dis-
    played in the list.
    •You can audition the selected audio CD track by click-
    ing the Play button.
    The track will be played back from selection start to selection end (or un-
    til you click the Stop button). 
    •The Play from left Marker (down arrow) and Play to 
    Right Marker (up arrow) buttons allow you to audition the 
    start and end of the selection only.
    The down arrow button will play a short snippet beginning at the start of 
    the selection, while the up arrow button will play a snippet starting just 
    before the end of the selection.
    •To open the CD drive, click on the Eject button at the 
    top of the dialog. 
    Importing Audio from video files
    While you can automatically extract the audio when im-
    porting a video file (see “About thumbnail cache files” on 
    page 524), it is also possible to import the audio from a 
    video file without importing the video itself:
    1.Pull down the File menu, open the Import submenu 
    and select “Audio from Video File…”.
    2.In the file dialog that opens, locate and select the 
    video file and click Open.
    The audio in the selected video file is extracted and converted to a Wave 
    file in the project’s Audio folder.
    •A new audio clip is created and added to the Pool. In 
    the Project window, an event referencing the audio file is 
    inserted on the selected track at the project cursor posi
    -
    tion. If no track was selected, a new track is created.
    This works just like importing regular audio files.
    ÖFor importing video files, see “Importing video files” on 
    page 523.
    Importing ReCycle files
    ReCycle by Propellerhead Software is a program designed 
    especially for working with sampled loops. By “slicing” a 
    loop and making separate samples of each beat, ReCycle 
    makes it possible to match the tempo of a loop and edit the 
    loop as if it was built of individual sounds. Nuendo can im
    -
    port two file types created by ReCycle:
    • REX files (export file format of the first versions of ReCycle, 
    extension “.rex”).
    • REX 2 files (file format of ReCycle 2.0 and later, extension 
    “.rx2”).
    Proceed as follows:
    1.Select an audio track and move the project cursor to 
    where you want the imported file to start.
    You probably want to import REX files to tempo based audio tracks, since 
    this will allow you to change the tempo later on (having the imported REX 
    file automatically adjust).
    2.Select “Audio File…” from the Import submenu of the 
    File menu.
    CD Track as 
    shownWhen you import an audio CD track, the file is named ac-cording to this column. The names are pulled automati-cally from CDDB, if possible. You can rename a track by 
    clicking in the CD Track column and typing a new name. 
    You can also apply a generic name to all audio CD tracks, 
    if no name was available in CDDB.
    LengthThe length of the audio CD track in minutes and seconds.
    SizeThe file size of the audio CD track in MB.
    Copy StartYou can copy a section of a track if you like. This indi-cates the start of the section to be copied in the track. By 
    default, this is set to the start of the track (0.000) but you 
    can adjust this on the copy selection ruler (see below).
    Copy EndIndicates the end of the section to be copied in the track. 
    By default, this is set to the end of the track but you can 
    adjust this on the copy selection ruler (see below).
    Column Description
    Play
    StopPlay from Left Marker
    Play to Right Marker
    Start of selection handle
    End of selection handle
    !For this to work, the REX Shared Library needs to be 
    installed on your system. If this is not the case, you will 
    find the corresponding installer on the installation 
    DVD (in the “Additional Content\Installer Data” folder). 
    						
    							555
    File handling
    3.On the file type pop-up menu in the file dialog, select 
    REX File or REX 2 File.
    4.Locate and select the file you want to import, and click 
    Open.
    The file is imported and automatically adjusted to the current Nuendo 
    tempo. 
    Unlike a regular audio file, the imported REX file will con-
    sist of several events, one for each “slice” in the loop. The 
    events will automatically be placed in an audio part on the 
    selected track and positioned so that the original internal 
    timing of the loop is preserved.
    5.If you now open the part in the Audio Part Editor, you 
    can edit each slice separately by muting, moving and re
    -
    sizing events, adding effects and processing, etc.
    You can also adjust the tempo and have the REX file automatically follow 
    (provided that its track is tempo based).
    ÖYou can achieve similar results by using Nuendo’s 
    own loop slicing features, see 
    “Working with hitpoints and 
    slices” on page 299.
    Importing compressed audio files
    Nuendo can import (and export, see “Mixing down to audio 
    files” on page 474) several common audio compression 
    formats. The procedure is the same as when importing any 
    non-compressed audio file, with one important thing to 
    note:
    •When you import a compressed audio file, Nuendo cre-
    ates a copy of the file and converts this to Wave format 
    (Windows) or AIFF format (Mac OS X) before importing it. 
    The original compressed file will not be used in the project.
    The imported file is placed in the designated project Audio folder.
    The following file types are supported:
    MPEG audio files
    MPEG, which stands for Moving Picture Experts Group, is 
    the name of a family of standards used for encoding au
    -
    dio-visual information (e. g. movies, video, music) in a digi-
    tal compressed format. 
    Nuendo can read two types of audio MPEG files: MPEG 
    Layer 2 (*.mp2) and MPEG Layer 3 (*.mp3). Currently, 
    mp3 is the most common of these formats, while the mp2 
    format is mostly used in broadcast applications.
    Ogg Vorbis files
    Ogg Vorbis is an open and patent-free format that offers 
    very small audio files maintaining comparatively high audio 
    quality. Ogg Vorbis files have the extension “.ogg”.
    Windows Media Audio files (Windows only)
    Windows Media Audio is an audio format developed by 
    Microsoft, Inc. Due to advanced audio compression algo
    -
    rithms, Windows Media Audio files can be made very 
    small, maintaining good audio quality. The files have the 
    extension “.wma”.
    ÖFor exporting Audio, see the chapter “Export Audio 
    Mixdown” on page 473.
    !The resulting Wave/AIFF file will be several times 
    larger than the original compressed file. 
    						
    							556
    File handling
    Exporting and importing OMF files
    Open Media Framework Interchange (OMFI) is a platform 
    independent file format intended for the transfer of digital 
    media between different applications. Nuendo can import 
    and export OMF files (file extension “.omf”), allowing you 
    to use Nuendo in conjunction with other audio and video 
    applications.
    Exporting OMF files
    When exporting tracks and files as OMF, you should con-
    sider setting up your project to use mono tracks and mono 
    files, to allow compatibility with audio applications that 
    provide limited support for interleaved audio files. See 
    “Converting audio tracks (multi-channel to mono and vice 
    versa)” on page 563 for more information.
    1.Pull down the File menu, open the Export submenu 
    and select “OMF…”.
    The Export Options dialog opens.
    The Export Options dialog for OMF files
    2.Use the track list to the left to select the tracks that 
    you want to include in the exported file.
    To select all tracks, click the “Select All” button. Normally, the whole 
    project is included – to export the range between the locators only, 
    activate “From Left to Right Locator”.
    •When referencing media files (see below), you can set 
    the referenced output path by entering it in the “Media 
    Destination Path” field or by clicking on “Browser…” and 
    choosing it in the file dialog that opens.
    All file references will be set to this path. You can create references to 
    media destinations that do not exist on the system you are currently 
    working with, making it easy to prepare files for use in projects on an
    -
    other system or in a network environment.
    3.If you want to create copies of all the media files, 
    choose the “Copy Media” option.
    By default, the copied audio files are placed in a subdirectory in the ex-
    port destination folder. To specify a different location for the copied files, 
    use the “Media Destination Path” field.
    4.If you want to copy only the portions of audio files that 
    are used in the project, activate “Consolidate Events”. 
    You can also define handle lengths in milliseconds to include audio out-
    side each event boundary for later fine tuning. If you do not have any han-dles when consolidating audio files, you will not be able to adjust fades 
    or edit points when the project is imported in another application.
    5.Select “1.0 File” or “2.0 File”, depending on which 
    OMF version is supported by the application in which you 
    plan to import the file.
    •Select whether you want to include all audio data in the 
    OMF file (“Export All to One File”) or use references only 
    (“Export Media File References”).
    If you choose “Export All to One File”, the OMF file will be totally “self-
    contained”, but possibly very large. If you choose “Export Media File Ref
    -
    erences”, the file will be small, but the referenced audio files must be 
    available for the receiving application.
    6.If you selected the “2.0 File” option above, you can 
    choose whether to include the volume settings and fades 
    for the events (as set up with the event volume and fade 
    handles) as well as the clip names – to include these in 
    the OMF file, activate “Export Clip Based Volume”, “Use 
    Fade Curves” and/or “Export Clip Names”.
    7.Specify a sample size (resolution) for the exported files 
    (or use the current project settings).
    8.If you activate “Quantize Events to Frames”, the event 
    positions in the exported file will be moved to exact frames.
    9.Click OK, and specify a name and location in the file 
    dialog that opens.
    The exported OMF file will contain (or reference) all audio 
    files that are played in the project (including fade and edit 
    files). It will not include unused audio files referenced in 
    the Pool, or any MIDI data. Video files are not included. 
    						
    							557
    File handling
    Importing OMF files
    1.Pull down the File menu, open the Import submenu 
    and select “OMF…”.
    2.In the file dialog that opens, locate the OMF file and 
    click Open.
    •If there is already an open project, a dialog opens in 
    which you can select whether a new project is created for 
    the file.
    If you select “No”, the OMF file will be imported into the current project.
    3.If you choose to create a new project, a file dialog 
    opens in which you can select the project folder.
    Select an existing project folder or create a new one.
    4.The Import Options dialog opens, allowing you to 
    choose a track for the import.
    •Activating the “Import all media files” option allows you 
    to import media that is not referenced by events.
    •Activating the “Import Clip Gain as Automation” option 
    imports volume automation and envelopes of the Volume 
    Automation Track of each track.
    •“Import at Timecode Position” will insert the elements 
    contained in the OMF file at their original timecode posi
    -
    tions.
    This is useful when you want to position every imported element at its ex-act timecode position, i. e. as it was saved in the OMF file. This way, the 
    elements will end up at their correct time positions even when Nuendo 
    uses a different frame rate than the OMF file. This is usually required in a 
    picture-related context.
    •“Import at Absolute Time” will insert the elements con-
    tained in the OMF file starting at the timecode position 
    saved in the file and keeping the relative distances be
    -
    tween the elements.
    This is required when the relative positioning of the elements inside the 
    OMF file needs to be maintained after importing it into the Nuendo time-
    line (even if Nuendo is set to a different frame rate than the OMF file). 
    This is usually required in music contexts, where the timing between ob
    -jects has highest priority.
    •If the OMF file contains video event information, you are 
    asked whether you want to create Markers at the start po
    -
    sition of the video events.
    This allows you to manually import the video files, using the Markers as 
    position references.
    A new, untitled project is created (or tracks are added to 
    the existing project), containing the audio events of the im
    -
    ported OMF file.
    Exporting and importing AAF files
    The Advanced Authoring Format (AAF) is a multimedia file 
    format used to exchange digital media and meta data be
    -
    tween different systems and applications across multiple 
    platforms. Designed by the top media software compa
    -
    nies, this format will help media creators by allowing them 
    to exchange projects between applications without losing 
    valuable meta data such as fades, automation and pro
    -
    cessing information.
    Exporting AAF files
    1.Select “AAF…” from the Export submenu of the File 
    menu.
    2.You can choose which tracks will be exported from 
    your project by clicking in the export column for each track 
    name in the list.
    A checkmark will appear next to each track that will be exported. You 
    may also click the “Select All” button to select every track in the project 
    for export.
    3.If you wish to only export the portion of project that is 
    between the left and right locators, activate the “From Left 
    to Right Locator” checkbox.
    If an event crosses over the left or right locator, it will be trimmed in the 
    AAF file to the point of the locator. Only the portions of events that lie 
    within the boundaries of the locators will be included in the exported file.
    4.If you want to create copies of all the media files, 
    choose the “Copy Media” option.
    By default, the copied audio files are placed in a subdirectory in the ex-port destination folder. To specify a different location for the copied files, 
    use the Media Destination Path field.
    5.If you want to copy only the portions of audio files that 
    are used in the project, activate “Consolidate Events”. 
    You can also define handle lengths in milliseconds to include audio out-side each event boundary for later fine tuning. If you do not have any han-
    dles when consolidating audio files, you will not be able to adjust fades 
    or edit points when the project is imported in another application.
    ÖEven when selecting neither of the above two options, 
    you can still enter a media destination path. All file refer
    -
    ences will be set to this path. You can create references 
    to media destinations that do not exist on the system you 
    are currently working with, making it easy to prepare files 
    for use in projects on another system or in a network envi
    -
    ronment. 
    						
    							558
    File handling
    6.In the Options section, you have the choice of export-
    ing all data to one file or to create media references to files 
    from within the AAF file.
    Exporting only one file makes transfers simpler, but, at the time of writing of 
    this manual, certain applications cannot handle single AAF files. Check 
    with each software manufacturer for up-to-date information regarding AAF 
    support in other applications.
    7.You can specify the Sample Size by using the pop-up 
    menu. 
    This defaults to keeping the same setting as the project.
    8.You can quantize events to frame boundaries by acti-
    vating the “Quantize Events for Frames” option.
    Quantizing events to frame boundaries is sometimes necessary when ex-
    porting projects to video workstations that limit the accuracy of edits to 
    the frame. Any events that begin or end not on a frame boundary can ex
    -hibit odd behavior or be moved when imported into a workstation of this 
    type.
    Importing AAF files
    1.Select “AAF…” from the Import submenu of the File 
    menu.
    2.Once you have selected a valid AAF file, Nuendo will 
    ask you if you wish to create a new project. Choosing Yes 
    will import tracks into a new project.
    3.Select a directory or create one for the new project. 
    If you choose not to create a new project, the imported tracks will be 
    added to the currently active project.
    4.In the dialog that opens, select the tracks you wish to 
    import by clicking in the Import column next to each track.
    You can also click the Select All button to import all tracks in the AAF file.
    5.Click OK.
    The import process will begin. Depending on the size of the imported 
    project and if the files are embedded or referenced, the import process 
    may take a while.
    Exporting and importing AES31 files
    The AES31 standard is an open file interchange format, de-
    veloped by the Audio Engineering Society as a means of 
    overcoming format incompatibility issues between different 
    audio hardware and software. It can be used for transferring 
    projects via disk or network from one workstation to an
    -
    other, retaining time positions of events, fades, etc.
    AES31 uses the widely used Microsoft FAT32 file system 
    with Broadcast Wave as the default audio file format. This 
    means that an AES31 file can be transferred to and used 
    with any digital audio workstation that supports AES31, 
    regardless of the type of hardware and software used, as 
    long as the workstation can read the FAT32 file system 
    and Broadcast Wave files (or regular Wave files).
    Exporting AES31 files
    1.Select “AES31…” from the Export submenu of the 
    File menu.
    2.Specify a name and location for the file and click Save.
    The exported file will contain all Audio Track data, including audio file ref-erences. If any of the audio events in your project has realtime fades (as 
    set up with the fade handles for the events), these will automatically be 
    converted to fade audio files and stored in a fades folder next to the 
    AES31 file.
    The following will not be included in the resulting AES file:
    • Any Mixer settings or automation made in Nuendo. 
    • MIDI Tracks.
    The saved file will be an XML file (but with the extension 
    “.adl”, for audio decision list) – this means you can open it 
    in any text editor to check file references, etc.
    Importing AES31 files
    1.Select “AES31…” from the Import submenu of the 
    File menu.
    2.Navigate to the location of the AES31 file (extension 
    “.adl”), select it and click Open.
    You are prompted to select or create a project folder for the new project.
    3.After specifying the name and location of the project 
    folder, the new project opens containing all the audio 
    tracks and events stored in the AES31 file. 
    						
    							559
    File handling
    Exporting and importing OpenTL files
    OpenTL is a file exchange format originally developed for 
    Tascam hard disk recording systems. OpenTL facilities also 
    exist in a variety of DAWs, making Nuendo project transfer 
    reliable and solid. For example, a common use of OpenTL is 
    to convert hassle free between Nuendo and Pro Tools. If 
    you import or export an OpenTL file to/from Nuendo, the re
    -
    sulting project will contain all audio files, edits, and track 
    names made in the Tascam device or DAW, with all events 
    positioned sample accurately on the time line.
    OpenTL implementation in Tascam® MMR-8, 
    MMP-16 and MX-2424
    All three Tascam devices work with either two types of 
    disk volume formats: FAT32 (Windows standard) or 
    HFS+ (Mac OS standard). For proper Nuendo compati
    -
    bility it is necessary that each and every MMR-8/MMP-16 
    be running OS v5.03 and MX-2424 v3.12. A number of 
    crucial OpenTL updates only appear in these machine op
    -
    erating systems, and only this setup can assure reliable 
    Nuendo exchange.
    Audio file formats are volume type dependent: for FAT32 
    this is BWF (*.wav) and for HFS+ this is SDII. OpenTL 
    files can only be transferred within file systems of the 
    same format which means that it is not possible to import 
    an OpenTL project exported from Mac (HFS+) into a 
    Windows system (FAT32) or vice versa, unless you use a 
    conversion utility (e.
     g. MM-EDL).
    Nuendo for Windows supports OpenTL FAT32/BWF. 
    Nuendo for Mac OS X supports OpenTL HFS+/SDII as 
    well as FAT32/BWF. MMR-8, MMP-16, and MX-2424 
    support OpenTL projects sourcing or targeting Nuendo 
    PC with up to 999 mono tracks.
    Exporting OpenTL files
    First, make sure all audio files (in the Pool) and tracks (in 
    the Project window) in the project are in mono (split ste
    -
    reo tracks and stereo interleaved audio files to dual mono) 
    and all 16-bit or all 24-bit. The OpenTL specification does not include support for 32-bit audio files. If the Pool con
    -
    tains 32-bit audio files, these will not be exported. Make 
    sure all referenced audio files are located on the drive to 
    which you want to export the OpenTL file.
    1.Select “OpenTL…” from the Export submenu of the 
    File menu.
    In the dialog that opens, activate the “Copy Media” or the “Consolidate 
    Events” option to guarantee that all audio is exported. Locate the target 
    hotswap FAT32 disk, select the appropriate project folder and click Open.
    2.Select a name and location for the new file and click 
    Save.
    The exported file will contain all audio track data, including file references, 
    clip based volume automation, fade-in, fade-out, and crossfades. 
    3.Now you can mount the carrier in the Tascam device 
    and load the project.
    The following will not be included in the resulting OpenTL 
    EDL file: 
    • Any realtime mixing, EQ, effects settings, breakpoint automa-
    tion tracks
    • MIDI tracks made in Nuendo
    The following is a basic OpenTL specification description:
    • Maximum number of mono tracks: 999
    • Supported sample rates (Hz): 44056, 44100, 44144, 47952, 
    48000, 48048, 42294, 42336, 45938, 45983, 46034, 
    46080, 50000, 50050, 88200, 96000
    • Bit depth: 16, 24
    • Audio file types: BWF (Broadcast Wave format), WAVE 
    (Standard Wave), SDII (Sound Designer II)
    • Volume formats: FAT32, NTFS, HFS+
    • Automation support: clip based volume, breakpoint volume 
    and mute
    • Fade support: fade in, fade out, and cross fade
    • Frame rates (Fps): 24/24, 23.976/24, 24.975/25, 25/25, 
    29.97/DF, 29.97/NDF, 30/DF, 30/NDF 
    !When exporting OpenTL files on PC, do not change 
    the DF or NDF frame notation after you have set the 
    project start time. Make sure that all audio files in the 
    Pool have the same sample rate, bit depth, and that 
    all are set to Broadcast Wave file type. 
    						
    							560
    File handling
    Importing OpenTL files
    1.Select “OpenTL…” from the Import submenu of the 
    File menu.
    2.Navigate to the location of the OpenTL file, select it 
    and click Open.
    3.You are prompted to select or create a project folder 
    for the new project.
    After specifying the name and location of the project folder, the new 
    project opens containing all the audio files stored in the OpenTL file and 
    their associated edits. Save the imported file as a Nuendo project. 
    4.Open the Pool, and select “Prepare Archive…” from 
    the Pool context menu. 
    This will copy any necessary external audio files into the local Nuendo 
    project directory. For more information, see 
    “Prepare Archive” on page 54.
    5.Select the Save option from the File menu. 
    Importing XSend projects from 
    Liquid
    For Liquid users, XSend provides a means to export a Liq-
    uid sequence directly to a Nuendo workstation either on 
    the same machine, over a network or via portable media 
    such as DVD-R.
    The XSend options and features are available only if XSend 
    is installed on your computer. You can either install XSend 
    during the Nuendo installation process, or at a later point in 
    time using the XSend installer supplied on the Nuendo pro
    -
    gram DVD. Also, make sure that the XSend plug-in is acti-
    vated in the Plug-in Information window.
    Proceed as follows to import XSend files:
    1.You must designate the XSend Incoming folder by se-
    lecting the XSend preferences from the Nuendo File 
    menu.
    A dialog opens, allowing you to browse your system to select a folder 
    where exported Liquid projects will be stored.
    2.Export the Liquid project to the Nuendo system.
    This can be done directly over a network if the two systems are con-
    nected by one. No file sharing is needed. All file transfers are handled by 
    XSend. Refer to the Liquid system’s documentation for more information 
    on how to do this. You may also export the sequence to portable media 
    such as DVD-R or CD-R discs for transfer when no network is available.
    3.On the File menu–Import submenu, select “XSend…”.
    Navigate to the exported Liquid sequence which will be an XSD file type.
    4.You will be asked if you wish to create a new project.
    Choose Yes if you want to import the XSend sequence into a blank 
    project. If you choose No, the imported sequence will be appended to 
    the currently active project. The new audio tracks are displayed below 
    the lowest track or channel in the project. In either case, both audio and 
    video files can be included in the XSend sequence, providing a conve
    -nient means to receive entire projects from Liquid users.
    Exporting and importing standard 
    MIDI files
    Nuendo can import and export standard MIDI files, which 
    makes it possible to transfer MIDI material to and from virtu
    -
    ally any MIDI application on any platform. When you import 
    and export MIDI files, you can also specify whether certain 
    settings associated with the tracks are included in the files 
    (automation tracks, volume and pan settings, etc.). 
    Exporting MIDI files
    To export your MIDI tracks as a standard MIDI file, pull 
    down the File menu and select “MIDI File…” from the Ex
    -
    port submenu. A regular file dialog opens, allowing you to 
    specify a location and name for the file.
    When you have specified a location and a name for the file, 
    click “Save”. The Export Options dialog opens, allowing you 
    to specify a number of options for the file, e.
     g. what is in-
    cluded in the file, its type and its resolution (see below for a 
    description of the options).
    The Export Options dialog
    You will also find most of these settings in the Preferences 
    dialog (MIDI–MIDI File page). If you set these up in the 
    Preferences dialog, you only need to click OK in the Ex
    -
    port Options dialog to proceed. 
    						
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