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Steinberg Nuendo 5 Manual

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    							531
    Video
    Film speed is faster than NTSC video speed. When the 
    audio is pulled down, it allows production audio (DAT 
    tapes or files from a field recorder) from a film shoot to 
    play back in sync with NTSC video. Even though 29.97
     fps 
    is a faster frame rate than 24
     fps (film speed), the video is 
    running -0.1
     % slower than the original film due to the 2-3 
    transfer process and hence the need to slow the audio 
    down a bit.
    Compensating for speed changes in 
    Nuendo
    In Nuendo, there are two basic ways to compensate for 
    speed changes due to film transfers. The first is by adjust
    -
    ing the playback speed of the audio to match the speed of 
    the video. The second is to adjust the speed of the video 
    file to match the original speed of the film and production 
    audio in Nuendo.
    Adjusting audio playback speed
    When adjusting audio playback speed to match the video, 
    there are two scenarios based on the two video formats 
    that film is transferred to, NTSC and PAL/SECAM. Be
    -
    cause the telecine process for each video format results in 
    different speed changes, there are two types of playback 
    adjustments possible. For NTSC, the speed change is 
    down -0.1
     %. For PAL/SECAM, the change is up 
    +4.1667
     %.
    Audio pull-down -0.1 % (NTSC)
    When working on a film project that has been transferred 
    to NTSC video, most audio engineers prefer to use the 
    original source tapes from the film shoot in order to retain 
    the highest quality and fidelity. Audio that has been trans
    -
    ferred to the videotape during the film transfer has suf-
    fered a generation loss and speed change.
    Because the video is running -0.1 % slower than the orig-
    inal film, the audio must also be slowed down by the same 
    amount as the film in order to remain in sync. 
    In most cases, to slow down audio playback in Nuendo, 
    an external sample clock source will be needed to “pull” 
    the clock speed down by 0.1
     %.
    For this to work, your audio card must be set to external 
    sync and connected to the clock device via word clock, 
    VST System Link, or some other clocking method. Fur
    -
    thermore, you have to “tell” Nuendo that it is being syn-
    chronized with an external clock source. This is done in 
    the Device Setup dialog, see 
    “Selecting a driver and mak-
    ing audio settings in Nuendo” on page 19.
    Because video and audio playback speeds are indepen-
    dent in Nuendo, the video will remain at the same speed 
    while the audio is slowed down (pulled down). This ensures 
    that the production audio and film transfer remain in sync.
    Either you receive an OMF, AES 31, or OpenTL file that 
    contains audio from the original source tapes conformed 
    to the edited video or you have to record the source tapes 
    into Nuendo yourself. In both cases, you have audio in Nu
    -
    endo that is edited to the picture but will not stay in sync 
    with the video unless you pull down the sample rate.
     
    !Many video editors working with NTSC video refer to 
    30
     fps as “film speed” as opposed to 24 fps. The rea-
    son for this is, if you speed NTSC video (29.97 fps) 
    up by 0.1
     %, you are running at the same speed as 
    the original film at 24
     fps. Conversations regarding 
    this can often get very confusing. Make sure that you 
    have a clear understanding of the material you are 
    working with when dealing with film transfers and 
    frame rates. It will avoid many mistakes and save 
    time in the long run.
    !When Nuendo is running at a non-standard sample 
    rate (47.952
     kHz = 48 kHz pull-down), digital trans-
    fers into Nuendo from external equipment must be 
    made with the external equipment locked to the same 
    sample clock as your audio card. Most devices are ca
    -
    pable of a 0.1 % change in sample rate and will func-
    tion normally. 
    !Any audio mixdowns that are exported from Nuendo 
    when the sample clock is pulled down, will play back 
    in other applications and devices faster because that 
    sample clock will be running at the standard 48
     kHz. 
    						
    							532
    Video
    The idea is that when you have completed the audio mix 
    for your film project, the video will be sped back up to film 
    speed for the final transfer back to film and your audio mix 
    can then be played at the standard 48
     kHz sample rate (no 
    pull-down) and will remain in sync with the picture.
    Using this method preserves the quality of the original au-
    dio recording made during filming and allows for a digital 
    mixdown transfer at film speed without any generation 
    loss or sample rate conversion.
    Audio pull-up +4.1667 % (PAL/SECAM)
    Audio pull-up (+4.1667 %) is the same concept applied 
    to PAL/SECAM video transfers. Because the film is sped 
    up by 4.1667
     % during transfer, audio in Nuendo must be 
    running at +4.1667
     % speed in order to remain in sync 
    with the video during editing and mixing. 
    In this case, the external clock must be set to +4 % 
    varispeed.
    Once the project is complete, Nuendo’s sample rate can be 
    returned to normal (48
     kHz) for the final mixdown at film 
    speed. Once again, this allows for a digital transfer of the fi
    -
    nal master at the correct speed for theatrical presentation.
    Non-standard audio pulls
    It is also possible to use pulled sample rates that do not fit 
    one of the above scenarios. These sample rates would 
    only need to be used in exceptional circumstances when 
    an error has occurred elsewhere in the process of making 
    a film. These settings can be used to correct for sync er
    -
    rors made at another studio or problems with video editing 
    systems. Just about anything is possible. 
    •-4 % pull-down
    If a film project was transferred to PAL/SECAM video and the audio ed-
    iting and mixing was performed at video speed (48 kHz) without using 
    audio pull-up, the final mix would be running at video speed not film 
    speed. In this case a -4
     % pull-down can be used to correct this and get 
    the audio running at film speed again. The downside to this is that the fi
    -nal transfer to film would either have to be analog or through a sample 
    rate converter in order to be recorded with the film.
    •+0.1 % pull-up
    This pull-up is not normally used except in situations similar to the one de-
    scribed above but for NTSC video. It can be used to correct the speed of 
    a project finished at video speed (without pull-down) prior to transferring it 
    to film. Because film is moving 0.1
     % faster than NTSC video, the audio mix 
    can be sped up to film speed using +0.1
     % pull-up for the transfer.
    •Other pull-up/pull-down options
    There may be other scenarios where non-standard pull-ups and pull-
    downs can be used to correct mistakes. Nuendo provides further pull-
    up/pull-down options for such situations in the Project Setup dialog and 
    the respective section in the Project Synchronization Setup dialog (see 
    below).
    Adjustments in Nuendo when applying audio speed 
    changes
    When the audio clock of your audio card is being slowed 
    down or sped up from an external clock source, Nuendo 
    cannot know that it is running slower or faster than normal. 
    The time displays (minutes:seconds, timecode) will be
    -
    come inaccurate because they are based on a sample 
    count, not the independent clock source.
    Nuendo provides an adjustment of the timeline to compen-
    sate for these changes. This setting is found in the Project 
    Setup dialog as well as in the Project Synchronization 
    Setup dialog in the “Project Setup - Time” section.
    !Steinberg’s Nuendo SyncStation is capable of 
    varispeed and has presets for the 4.1667
     % neces-
    sary with PAL film transfers and the -0.1 % for NTSC.
    !All the examples used here are with 48 kHz as the 
    standard sample rate for the film and video industry. 
    However, it is possible to accomplish the same tasks 
    using 44.1
     kHz, 88.2 kHz, 96 kHz (this is double the 
    standard sample rate and commonly used for higher 
    fidelity), 176.4
     kHz and 192 kHz, provided you have an 
    external clock device capable of pulling these higher 
    sample rates. 
    						
    							533
    Video
    ÖIt makes no difference whether you make your Audio 
    Pull-up/Pull-down settings in the Project Setup dialog or 
    the Project Synchronization Setup dialog. If you use the 
    Project Synchronization Setup dialog, your adjustment is 
    reflected in the Project Setup dialog, and vice versa.
    Whenever you apply an audio pull to Nuendo from an ex-
    ternal clock, also set “Audio Pull-up/Pull-down” to the 
    corresponding setting. This allows Nuendo to recalculate 
    the sample count to reflect the adjusted sample rate. 
    For example, if the setting is switched from no pull-down to 
    -0.1
     % pull-down, events on the timeline will appear longer 
    because the sample rate has been slowed down. The 
    event display will show the accurate length of events rela
    -
    tive to timecode, minutes, and seconds. 
    ÖIn the Project window, the status line below the tool-
    bar also indicates whether Audio pull-up or pull-down is 
    applied to this project.
    When you change the setting for Audio Pull-up/Pull-down 
    and there are audio events in the timeline already, Nuendo 
    prompts you to choose whether or not to keep the original 
    sample start times.
    •Select No to let the events follow the timecode and min-
    utes:seconds clock change and remain at their SMPTE 
    start times.
    •Select Yes to force Nuendo to leave events at the same 
    sample start time regardless of the clock speed change.
    Video pull-up and pull-down
    Nuendo also provides a method to adjust for film transfers 
    by speeding up or slowing down playback of the video 
    files in your project. Depending on the situation, it can be 
    helpful to make the video file play back at film speed and 
    not adjust the audio playback at all.
    Adjusting the video playback speed back to film reverses 
    the process used when adjusting audio playback speed. 
    For NTSC video, the video playback speed must be ad
    -
    justed up +0.1 % back to film speed.
    Altering the video playback speed is done in the Project 
    Synchronization Setup dialog (“Project Setup - Time” sec
    -
    tion). You have two options: 0.1 % pull-up and 0.1 % pull-
    down.
    Video +0.1 % pull-up for NTSC
    Because NTSC video is running -0.1 % slower than the 
    original film, pulling the video speed back up by +0.1
     %, 
    returns it to original film speed. With the video now run
    -
    ning at the correct film speed, audio originally recorded at 
    48
     kHz on the film shoot will remain in sync with the video. 
    Additionally, the final mix can be digitally transferred back 
    to film at 48
     kHz without the need for an analog copy or 
    sample rate conversion.
    Video -0.1 % pull-down (non-standard)
    Pulling the video speed down for an NTSC video is a non-
    standard procedure and would not happen under normal 
    circumstances. It is possible to pull down a video file that 
    is running at 24
     fps -0.1 % so it matches with material run-
    ning at NTSC video speed. The resulting frame rate is 
    23.976
     fps.
    ÖSpeeding up or slowing down the video speed is only 
    possible if the video is running through a “computer video 
    card”. If a professional genlocked video card is used, the 
    video playback speed is derived from the genlock input. 
    						
    							534
    Video
    What is 23.976 fps used for?
    The world of digital video formats is ever changing and the 
    results are new developments for every media professional 
    involved in movies, television, corporate video, and more. 
    With the advent of HD cameras that are capable of record
    -
    ing at several different frame rates internally, the options 
    available to cinematographers have become staggering.
    Because the look of film running at 24 fps is unique, many 
    HD productions are filmed at 24
     fps to mimic the look of 
    film on video. Because the speed change from 24
     fps to 
    29.97
     fps NTSC is such an odd one (requiring the 0.1 % 
    pull-down), designers of these cameras have developed a 
    method of recording that allows the camera to record like 
    film but also output a NTSC video signal at the same time 
    without any speed change. They record at 23.976
      fps 
    which translates to 24
      fps pulled down -0.1 %.
    Working with video tape recorders
    Whenever you are interfacing Nuendo with external hard-
    ware, some additional computer hardware may be neces-
    sary. In the case of using video tape recorders (VTRs) with 
    Nuendo, a device capable of dealing with SMPTE time
    -
    code, word clock, video reference clock, MIDI machine 
    control, and Sony 9-Pin machine control protocols will be 
    needed.
    The most important aspect of working with VTRs is the 
    ability to maintain the best possible synchronization be
    -
    tween Nuendo and the tape machine. Using a device such 
    as Steinberg’s SyncStation will provide the best results.
    Regardless of your hardware setup, Nuendo will have to be 
    configured to synchronize with the VTR. For further informa
    -
    tion on how to synchronize Nuendo with external equip-
    ment, see the chapter “Synchronization” on page 496. 
    Tips
    There are so many variables within the boundaries of a 
    multi-media project that only years of experience can cope 
    with all of them. However, here are a few tips and good 
    ideas you can use to help eliminate some common issues.
    Preproduction planning
    The most important tip for making postproduction go 
    smoothly for a TV commercial, feature film or even Internet 
    media creation is good use of preproduction planning. Try 
    and meet with all the people involved in a project prior to 
    starting in order to decide how the work will flow once you 
    get into postproduction. Determining frame rates for film 
    and video, film transfer issues, what format the location 
    audio will be recorded in, delivery formats and other de
    -
    tails including a working copy of the script will be invalu-
    able to any postproduction audio professional.
    TC Burn-In
    The timecode burn-in window (BITC) is a section of the 
    video image that contains timecode numbers for each 
    frame of video from the original video editor. Using this, it 
    is possible to align a video perfectly in Nuendo so that all 
    the timecode numbers line up exactly. 
    Timecode burn-in window in a video image 
    						
    							40
    Audio editing to picture 
    						
    							536
    Audio editing to picture
    Introduction
    Nuendo has been designed from the ground up as a pro-
    duction tool with features that are catered to working with 
    video and film. The depth and versatility of Nuendo’s de
    -
    sign allow you to work very precisely and yet retain the 
    freedom and ease that allows greater creativity in creating 
    music and sound design for film and video.
    In this chapter, real world situations that you would en-
    counter while working with video will be explained. These 
    include the preparation of a video project, the addition of 
    sound design elements, the conforming of audio material 
    to picture changes, and the creation of tempo maps that 
    are synchronized with video for use in scoring music to 
    picture. Finally, the editing tools in Nuendo will be dis
    -
    cussed as they relate to video postproduction techniques. 
    Video timeline and the grid
    When working with video, every audio event and part is 
    synchronized to the picture. Unlike music editing with an 
    even grid of bars and beats to work with, video uses a 
    much smaller increment of time as a basic grid: video 
    frames. Since there are a finite number of video frames in 
    each video, the frame becomes the basic measuring block 
    for editing.
    Video frames are numbered using SMPTE timecode. De-
    pending on the frame rate of the video, there will be a cer-
    tain amount of frames per second and then 60 seconds 
    per minute, and 60 minutes per hour. SMPTE is displayed 
    using colons to separate each division of time.
    SMPTE timecode in the Time Display: showing 1 hour, 3 minutes, 47 
    seconds, 12 frames, and 25 subframes.
    Film frames can be displayed as SMPTE numbers or in 
    feet and frames (a traditional method used by film editors). 
    Nuendo also offers a user-definable frame rate for special
    -
    ized frame rates including Varicam HD video. For more in-
    formation on all the frame rates and time displays 
    available, see 
    “Frame rate (speed)” on page 498.
    Subframes and days
    Nuendo can also display the time between frames by us-
    ing the subframe division which divides each frame into 
    80 subframes. Subframes appear separated from frames 
    by a period. In order to see subframes displayed you must 
    activate “Show Timecode Subframes” in the Preferences 
    dialog (Transport page). If this is activated, subframes will 
    be displayed wherever timecode is shown including the 
    Transport panel, Project window, dialogs, Project 
    Browser, Pool, and the SMPTE Generator plug-in.
    In case a project crosses the 24 hour mark, Nuendo will 
    automatically display a day number to the left of the 
    SMPTE display separated by a space, no colon. It can be 
    necessary to use days in timecode even when the project 
    is shorter than 24 hours. For example, during live events 
    that take place in the evening, if the central timecode gen
    -
    erator for the event is running “time-of-day” SMPTE that 
    correlates to the actual time on the clock, the time display 
    may cross the 24
     h mark at midnight. In that case, all time-
    code values after midnight will have a “1” displayed in the 
    days position.
    Time-of-day SMPTE that has crossed midnight or the 24 hour mark 
    shows the day number “1” to the left of the SMPTE value. Note that 
    subframes are not displayed in this image.
    Drop-frame SMPTE
    Drop-frame timecode is used for the 29.97 fps frame rate 
    used by the NTSC video standard and the 30
     fps frame 
    rate. Since this frame rate does not correlate exactly to the 
    actual time passing on the clock, a system has been de
    -
    vised that omits certain frame numbers in order to match 
    the displayed time with the time of day. Nuendo distin
    -
    guishes this frame count by separating the frame number 
    with a semicolon instead of a colon. When you see time
    -
    !In the Project Setup dialog, make sure that the frame 
    rate of the project matches that of the video. It is 
    possible for Nuendo to detect the video frame rate 
    for you, see the chapter “Video” on page 520. 
    						
    							537
    Audio editing to picture
    code displayed anywhere in Nuendo with a semicolon, 
    you are using drop-frame timecode. This is the only indi
    -
    cation besides looking at the Project Setup dialog, that 
    you are using drop-frame timecode.
    Drop-frame SMPTE timecode display with frames separated by a 
    semicolon.
    When the Project window’s time display is set to time-
    code, the grid options change. The choices are:
    • Subframe (1/100th of a frame)
    • 1/4 frame (25 subframes)
    • 1/2 frame (50 subframes)
    •1 frame
    •2 frames
    • 1 second
    These grid options allow editing, nudging and moving of 
    events, fades and automation data in increments that re
    -
    late to the video frames you can see.
    Conforming production audio
    Conforming audio to picture describes the process of ed-
    iting and placing audio files in sync with the video. Once 
    you have imported your video file or synchronized Nuendo 
    with a VTR or other external video playback system, the 
    next step is to get production audio imported and running 
    in sync with the video. Production audio refers to any 
    sound that was originally recorded during the filming or 
    video taping process. This includes sounds and music 
    added by the video editor in order to get an idea of the fin
    -
    ished product.
    Audio coming from a video editing session can come in a 
    variety of formats. How to match the audio timecode val
    -
    ues of these different formats to those used by the video 
    editing suite will be described in the following sections.
    Reference audio
    Reference audio can be any audio that has been assem-
    bled and mixed in the video editing suite, usually as a 
    guide for audio editors. It may be embedded in a video file, 
    be a separate audio file or be recorded on tracks of a 
    video tape recorder (VTR). 
    If the audio file is available in the Pool or the MediaBay, 
    proceed as follows to conform it to the video file:
    •Open the Media menu and select the “At Timecode Po-
    sition…” option from the “Insert into Project” submenu.
    A window opens, where you need to enter the timecode value corre-
    sponding to the beginning of the video file. The reference audio file then 
    lines up with the video file.
    •Provided that the video file was inserted at the original 
    timecode position and that the audio file contains origin 
    timecode information, you can also use the “At Origin” 
    command from the “Insert Into Project” submenu.
    If you have already imported your audio file onto a track, 
    proceed as follows to conform it to the video file:
    •Activate the Snap On/Off button, open the Snap Type 
    pop-up menu, and select “Events”. When you now drag 
    the audio event to the start of the video event, the two 
    events are aligned automatically.
    Once the reference audio file has been inserted into posi-
    tion, check the sync of audio to video throughout the 
    length of the project. If there are any issues, it is best to fix 
    them before you go on editing. Problems with timecode 
    frame rates, sample rates and synchronization to external 
    tape machines can wreak havoc on a production if they 
    are discovered late in the process.
    Multi-channel media
    Multi-channel media can contain multiple tracks of audio 
    edited by the video editing suite. Multi-channel media in
    -
    terchange formats help you get the audio from one work-
    station to another. This is useful, when the audio edited by 
    the video editor is complex and has elements that you 
    want to use in the final project. Nuendo is capable of han
    -
    dling OMF, AAF, OpenTL, and AES31 files for this type of 
    exchange. 
    						
    							538
    Audio editing to picture
    The most commonly used format, the OMF file, comes in 
    two basic formats: files with embedded audio and files 
    that refer to external audio media. Both formats store infor
    -
    mation about where to place each piece of audio in the 
    timeline. Each format has its strengths and weaknesses 
    and the choice of which one to use will depend on the cir
    -
    cumstances, see “File handling” on page 552. 
    After importing the OMF, align your video file to play in 
    sync with the OMF audio. Here is where any reference au
    -
    dio embedded in the video file will come in handy. By lis-
    tening to both the OMF audio and reference audio tracks, 
    you will easily be able to tell if everything is in sync.
    Since the OMF audio was created during the video edit, 
    its timecode values should be correct. Adjusting the posi
    -
    tion of the video and reference audio to match the OMF 
    audio would be the common method of aligning the two 
    together. To ensure that the video event and reference au
    -
    dio events remain in sync with one another during editing, 
    group them or move them into a folder track and move the 
    folder track events.
    ÖWhen aligning reference audio from a video file to im-
    ported OMF audio, try panning the reference audio to one 
    side and the OMF audio to the other. This makes it easier 
    to discern whether one source is ahead of the other as 
    they get closer to perfect sync. A comb filtering effect can 
    be heard when two identical sources become very close 
    in sync with one another. 
    Once the OMF audio is imported and all video and audio 
    events are synchronized together, you are ready to begin 
    adding new elements and creating the complete sound
    -
    track.
    EDLs
    EDLs (Edit Decision Lists) are lists of edits created by the 
    video editing suite. These text files contain timecode and 
    source tape information that can be used to align audio 
    events to a reference video file in Nuendo. Each step de
    -
    scribes a complete editing task including:
    • The type of edit (audio, video or both).
    • The source material (tape number, audio file name or video file 
    name).
    • The start and ending source timecode values. 
    • The start and ending destination timecode values.
    The source material must have correct timestamps in or-
    der for the EDL timecode values to be valid. This can be 
    achieved using timecode DAT machines, video tape ma
    -
    chines, or field recorders, provided that the device is able 
    to create audio files with embedded timestamps. The files 
    can then be directly imported in Nuendo and placed in the 
    project “at origin”. When using a video tape machine, Nu
    -
    endo has to be synchronized to the machine in order to 
    record audio into the project at the correct timecode posi
    -
    tions, thereby giving the audio files the correct times-
    tamps.
    The information contained in the EDL can be used in Nu-
    endo to place audio events in the Project window at the 
    specific timecode positions that correspond to the edits 
    made in the video editing suite. Depending on the length 
    of the program material and the number of edits, this pro
    -
    cess can be time-consuming but also allows for the most 
    precise control over the source material and synchroniza
    -
    tion.
    Since original source tapes and recordings are used, the 
    maximum quality of those recordings can be maintained. 
    To conform an EDL edit, proceed as follows:
    1.Create a folder track for the source material.
    Having all your source material in one consolidated area will lessen con-
    fusion later in the process.
    2.Create an audio track for each source tape.
    For DAT and video tape machines, having a separate track for each tape 
    will prevent overlap of audio with the same timecode values and also 
    keep things organized. 
    3.Name each track the same name as the source tape it 
    comes from. 
    Each audio file you record on that track gets the name of the source tape 
    it came from.
    4.Make sure that Nuendo is synchronized to the tape 
    machine.
    This ensures that the audio file is placed at the correct timecode position 
    in the Project window.
    5.Record all the significant portions of each source tape 
    into Nuendo.
    If only a portion of a source tape is used in the EDL, record that section 
    into Nuendo.  
    						
    							539
    Audio editing to picture
    6.Import any audio files from a field recorder, open the 
    Media menu and from the “Insert into Project” submenu 
    select “At Origin”.
    Create as many tracks as necessary to prevent overlaps. Once the file has 
    been placed “at Origin”, it can be used as a source for EDL conforming.
    An excerpt from a CMX EDL 
    7.Use the Range Selection tool to create a selection on 
    the proper source track based on the two source time
    -
    code values.
    This can be done via manual entry in the info line. In this example, enter 
    00:21:29:19 for the range start and 00:21:35:21 for the range end.
    8.Open the Edit menu and select Copy.
    The source material is copied into the clipboard.
    9.Use the Range Selection pop-up menu to switch 
    range selections.
    Using the two different range selections (A and B) will keep the source 
    and destination times separate (see also 
    “The Range Selection pop-up 
    menu” on page 78). This is similar to a four-point editing model used by many video and audio editors, see “Four-point editing with the Range 
    Selection tool” on page 540.
    10.With the Range Selection tool, create a selection on a 
    destination track using the two destination timecode values.
    This can be done via manual entry in the info line. It is only necessary to de-fine the destination in timecode since the paste function will automatically 
    place an audio event of the correct size as determined by the source 
    range.
    ÖThe amount of destination tracks should be deter-
    mined by the number used in the EDL. Some EDL formats 
    only allow the use of 4 destination tracks. Your needs may 
    vary according to the project itself. The main concern is 
    getting the audio events in sync with the video. Once that 
    is completed, placing audio events on various tracks is up 
    to the user.
    11.Open the Edit menu and select Paste.
    This places the source material at the destination location. Check for 
    sync with the video and reference audio.
    12.Repeat as needed until the entire EDL is conformed.
    Depending on the size of the EDL and number of edits, this process may 
    take some time to be completed.
    Once you have successfully imported video and reference 
    audio and conformed any production audio to the video, 
    you are ready to begin adding new sound elements and 
    creating the final soundtrack.
    Adding sound design elements
    Sound design elements can come from a variety of sources 
    including sound effect libraries on CD or hard drives, field 
    recordings and even the production audio source tapes. In 
    order to add these sounds to your project, they must be im
    -
    ported into the Pool or recorded into Nuendo from a tape 
    machine.
    ÖCreate various folders within the Pool to help organize 
    all the sound files used in your Project. With feature length 
    films, the amount of audio can be staggering. Finding spe
    -
    cific audio files can become daunting quickly unless you 
    properly organize your project. Nuendo’s MediaBay is de
    -
    signed to help you organize all your sound files so that 
    they are instantly accessible to you and can be quickly 
    searched.
    Placing events to picture
    Select one of the following methods to place your audio 
    events to picture:
    •Select the audio file in the Pool, open the context menu 
    and select the “At Timecode Position” command from the 
    “Insert into Project” sub-menu.
    The audio event is inserted at the specified timecode position on the top-
    most selected track in the Project window. The right timecode number 
    could come from an EDL or a cue list created earlier or from a locator po
    -sition or marker. 
    •View the video using the shuttle and scrub tools, set the 
    left locator at the position where you want to place the au
    -
    dio event and set the cursor to the left locator. Select the 
    audio file in the Pool, open the Media menu and from the 
    “Insert into Project” submenu select the “At Cursor” op
    -
    tion.
    •Activate the Edit Mode on the Transport menu, drag the 
    audio events out of the Pool and place them on a track.
    Edit Mode will cause the video to follow the event as you move it in the 
    Project window. Drag the event to the right video frame. You can use the 
    Snap function to keep the audio event lined up with each timecode frame 
    as you drag it into position. 
    						
    							540
    Audio editing to picture
    •Use four-point editing with the Range Selection tool.
    This is described below.
    Four-point editing with the Range Selection tool 
    It is often necessary to go through a large sound file to 
    find a specific sound effect. This is especially true for field 
    recordings with multiple takes of each sound and dead air 
    time in between. In this situation, it might be best to set up 
    an area in the project consisting of several “work” tracks 
    that can be used to sort out various sound files and pre
    -
    pare them for use in the final soundtrack.
    Using the Range Selection tool, a four-point editing model 
    can be used to cut out ranges of the work tracks and paste 
    them onto the proper tracks lined up with specific video 
    frames. Proceed as follows:
    1.Create a folder track and name it “Work Tracks”.
    This folder track will host several audio tracks that can be used as a 
    scratch pad for editing sound effects and preparing them for use in the 
    project.
    2.Create several tracks to work on.
    You might need mono, stereo, and 5.1 audio tracks depending on the 
    source material you are working with.
    A folder track with four stereo work tracks can be used to edit various 
    sound files before they are placed to picture.
    3.Drag the various audio files onto these work tracks.
    Many sound effects libraries contain several versions of a particular 
    sound effect. These can be auditioned and chosen directly on the work 
    tracks. We recommend to place them at a time in the project that is after 
    the end of the program material. This prevents your work tracks from get
    -
    ting inadvertently included in the final mix.
    4.With the Range Selection tool, select the audio you 
    want to use with the picture and press [Ctrl]/[Command]-
    [C] to copy it to the clipboard.
    You can place several sound effects lined up together and select them 
    all with the Range Selection tool for editing.
    Selecting the desired sound effect with the range selection tool using 
    selection A.
    5.Use the Range Selection pop-up menu to switch 
    range selections.
    Switching the range to selection B.
    6.Define the destination range for selection B.
    Using the key commands [E] (Left Selection Side to Cursor) and [D] 
    (Right Selection Side to Cursor), you can define the range selection on 
    the fly while watching the video.
    7.Press [Ctrl]/[Command]-[V] to paste the clipboard 
    data to the new location.
    Note that you can set up a macro that combines the copy and paste pro-
    cesses. This can considerably speed up your work.
    One very handy feature in using selections A and B is the 
    ability to retain the view of each selection. If your work area 
    is far away from the edit insertion point in the video (A is far 
    away from B), zooming in closely to either location will leave 
    the other outside the Project window viewing area. Chang
    -
    ing selections between A and B will also cause the viewing 
    area of the Project window to switch between the two loca
    -
    tions instantly. This is really the key to this technique, allow-
    ing you to move quickly between source and destination 
    audio while retaining two selections for editing. 
    						
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