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    MIDI processing and quantizing 
    						
    							392
    MIDI processing and quantizing
    Introduction
    This chapter describes the various MIDI processing func-
    tions available on the MIDI menu. They offer various ways 
    to edit MIDI notes and other events, either in the Project 
    window or from within a MIDI editor.
    MIDI functions vs. MIDI modifiers
    In some cases, the result of a MIDI function can also be 
    obtained by using MIDI modifiers and effects (see 
    “MIDI 
    realtime parameters and effects” on page 372). For exam-
    ple, the operations “Transpose” and “Quantize” are avail-
    able both as MIDI modifiers and as MIDI functions.
    The main difference is that MIDI modifiers and effects do 
    not affect the actual MIDI events on the track in any way, 
    while MIDI functions change the events “permanently” 
    (although recent changes can be undone). 
    Use the following guidelines to decide which path to 
    choose for operations that are available both as modifiers 
    or effects and as functions:
    •If you want to adjust a few parts or events only, use MIDI 
    functions. The MIDI modifiers and effects affect the output 
    of the whole track (although they can be made permanent 
    in a specific area with the Merge MIDI in Loop function).
    •If you want to experiment with different settings, use 
    MIDI modifiers and effects.
    •MIDI modifiers and effects settings are not reflected in 
    the MIDI editors, since the actual MIDI events are not af
    -
    fected. This can be potentially confusing; if you have trans-
    posed notes using modifiers for example, the MIDI editors 
    will still show the notes with their original pitch (but they will 
    play back at their transposed pitch). Therefore, MIDI func
    -
    tions are a better solution if you want to see the effects of 
    your editing in the MIDI editors.
    What is affected by the MIDI functions?
    Which events are affected when you use a MIDI function 
    depends on the function, the active window and the cur
    -
    rent selection:
    •Some MIDI functions only apply to MIDI events of a cer-
    tain type.
    For example, quantization only affects notes, while the Delete Controllers 
    function only applies to MIDI controller events.
    •In the Project window, the MIDI functions apply to all 
    selected parts, affecting all events (of the relevant types) 
    in them.
    •In the MIDI editors, the MIDI functions apply to all se-
    lected events. If no events are selected, all events in the 
    edited part(s) will be affected.
    The quantizing functions
    What is quantizing?
    Quantizing in its fundamental form is a function that auto-
    matically moves recorded notes, positioning them on ex-
    act note values:
    However, quantizing is not only a method of correcting er-
    rors, it can also be used creatively in various ways. For ex-
    ample, the “quantize grid” does not have to consist of 
    perfectly straight notes, some notes can automatically be 
    excluded from quantizing, etc.
    ÖWhen quantizing MIDI, only MIDI notes are affected (no 
    other event types). However, you can choose to move the 
    controllers together with their respective notes by activating 
    the “Move Controller” option in the Quantize Setup dialog, 
    see 
    “The Move Controller setting” on page 394.
    For example, if you record a series of eighth notes, some of them may 
    end up slightly beside the exact eighth note positions.
    Quantizing the notes with the quantize 
    grid set to eighth notes will move the 
    “misplaced” notes to exact positions. 
    						
    							393
    MIDI processing and quantizing
    Setting up quantize on the toolbar
    At its most basic, setting up quantizing consists of select-
    ing a note value from the Quantize pop-up menu on the 
    toolbar (in the Project window or a MIDI editor).
    This allows you to quantize to exact note values (straight, 
    triplet or dotted notes) only. 
    Setting up quantize in the Quantize Setup 
    dialog
    If you want more options than those available on the pop-
    up menu, select “Quantize Setup…” from the MIDI menu 
    (or “Setup…” from the Quantize pop-up menu) to open 
    the Quantize Setup dialog.
    ÖAny settings you make in the dialog are immediately 
    reflected in the Quantize pop-up menus. However, if you 
    want your settings permanently available on the Quantize 
    pop-up menus, you have to use the presets functions (see 
    “Presets” on page 394).
    The grid display in the middle of the dialog shows one bar 
    (four beats), with blue lines indicating the quantize grid 
    (the positions that notes will be moved to). Value changes 
    in the grid, presets and quantize options will be graphically 
    reflected here, see below. 
    The Quantize Setup dialog contains the following settings:
    The Grid and Type pop-ups
    These are used to determine the basic note value for the 
    quantizing grid. In other words, these have the same func
    -
    tionality as the Quantize pop-up menu on the toolbar.
    Swing
    The Swing slider is only available when a straight note 
    value is selected for the grid and Tuplet is off (see below). 
    It lets you offset every second position in the grid, creating 
    a swing or shuffle feel. When you adjust the Swing slider, 
    the result is shown in the grid display.
    A straight eighth note grid compared with a grid with 60 % swing.
    Tuplet
    Allows you to create more rhythmically complex grids by 
    dividing the grid into smaller steps.
    Magnetic Area
    This allows you to specify that only notes within a certain 
    distance from the grid lines are affected by quantizing.
    •When the slider is set to 0 %, the Magnetic Area func-
    tion is deactivated, i. e. all notes are affected by quantizing.
    If you move the slider gradually to the right, you will note how the mag-netic areas are shown around the blue lines in the grid display.
    Only notes within the indicated zones will be affected by quantizing. 
    						
    							394
    MIDI processing and quantizing
    Presets
    The controls in the lower left corner of the dialog allow you 
    to store the current settings as a preset, which will then be 
    available on the Quantize menus on the toolbars. The 
    usual preset procedures apply:
    •To store the settings as a preset, click the Store button. 
    •To load a stored preset into the dialog, simply select it 
    from the pop-up menu. 
    This is useful if you want to modify an existing preset.
    •To rename the selected preset, double-click on the 
    name and type in a new one. 
    •To remove a stored preset, select it from the pop-up 
    menu and click Remove.
    •You can also create presets by extracting existing 
    grooves from a MIDI part. 
    Just select the desired MIDI part and drag it on the grid display in the 
    middle of the Quantize Setup dialog or open the Advanced submenu of 
    the MIDI menu and select “Part to Groove” (see 
    “Part to Groove” on page 396).
    Apply and Auto
    These functions allow you to apply quantizing directly from 
    the dialog, see below.
    The Non Quantize setting
    This setting affects the result of the quantizing. It allows 
    you to set a “distance” in ticks (120ths of sixteenth notes).
    Events that already are within the specified distance from 
    the quantize grid will not be quantized. This allows you to 
    keep slight variations when you quantize, but still correct 
    notes that are too far from the grid.
    The Random Quantize setting
    This setting affects the result of the quantizing. It allows 
    you to set a “distance” in ticks (120ths of sixteenth notes).
    Events will be quantized to random positions within the 
    specified “distance” from the quantize grid, thus creating 
    a more “loose” quantizing. Much like the Non Quantize 
    setting, this allows for slight variations, while at the same 
    time keeping notes from ending up too far from the grid.
    The Iterative Strength setting
    Here you specify how much the notes are moved towards 
    the grid when using the Iterative Quantize function, see 
    below.
    The Move Controller setting
    When this is activated, controllers related to notes (pitch-
    bend, etc.) are automatically moved with the notes when 
    these are quantized.
    Applying quantize
    There are several ways to apply the quantize:
    •The standard method is to select “Over Quantize” from 
    the MIDI menu (or using a key command, by default [Q]).
    This quantizes the selected MIDI parts or notes according to the current 
    Quantize pop-up menu setting.
    •You can also apply quantizing directly from the Quantize 
    Setup dialog, by clicking the “Apply Quantize” button.
    •If you activate the “Auto” checkbox in the Quantize 
    Setup dialog, any change you make in the dialog is imme
    -
    diately applied to the selected MIDI parts or notes.
    A great way of using this feature is to set up a playback loop, and adjust 
    the settings in the dialog until you get the desired result. 
    !If you do not want to apply the quantizing you have 
    set up in the dialog, close the window by clicking its 
    close button. 
    !When you apply quantize, the result is based on the 
    original position of the notes. Therefore, you can 
    freely try out different quantize settings with no risk of 
    “destroying” anything (see also 
    “Undo Quantize” on 
    page 395). 
    						
    							395
    MIDI processing and quantizing
    The Auto Quantize function
    If you activate the Auto Q button on the Transport panel, 
    all MIDI recordings you make are automatically quantized 
    according to the settings you have made in the Quantize 
    Setup dialog.
    Iterative Quantize
    Another way to apply “loose” quantization is to use the It-
    erative Quantize function on the MIDI menu. It works like 
    this:
    Instead of moving a note to the closest quantize grid posi-
    tion, Iterative Quantize moves it only part of the way. You 
    specify how much the notes are moved towards the grid 
    with the “Iterative Strength” setting in the Quantize Setup 
    dialog.
    Iterative Quantize also differs from “regular” quantization 
    in that the operation is not based on the notes’ original po
    -
    sitions but on their current, quantized position. This makes 
    it possible to repeatedly use Iterative Quantize, gradually 
    moving the notes closer to the quantize grid until you have 
    found the desired timing.
    Advanced Quantize functions
    Quantize Lengths
    This function (on the Advanced Quantize submenu of the 
    MIDI menu) will quantize the length of the notes, without 
    changing their start positions. At its most basic level, this 
    function will set the length of the notes to the Length Quan
    -
    tize value on the MIDI editor toolbar. However, if you have 
    selected the “Quantize Link” option on the Length Quantize 
    pop-up menu, the function will resize the note according to 
    the quantize grid, taking the Swing, Tuplet and Magnetic 
    Area settings into account. 
    An example:
    Length Quantize set to “Quantize Link”.
    Some 16th notes.
    Here, the quantize value has been set to straight 16th notes with Swing 
    at 100 %.
    Selecting Quantize Lengths will adjust the note lengths according to 
    the grid. If you compare the result to the first figure above, you will find 
    that notes that started within the odd sixteenth note “zones” show the 
    longer grid length, and notes in the even zones have the shorter length.
    Quantize Ends
    The Quantize Ends function on the Advanced Quantize 
    submenu will only affect the end positions of notes. Apart 
    from that, it works just like regular quantizing, taking the 
    Quantize pop-up menu setting into account.
    Undo Quantize
    As mentioned above, the original position of each quan-
    tized note is stored. Therefore, you can make the selected 
    MIDI notes revert to their original, unquantized state at any 
    time by selecting Undo Quantize from the Advanced 
    Quantize submenu. This is independent from the regular 
    Undo History.
    !This function is only available from within the MIDI 
    editors. 
    						
    							396
    MIDI processing and quantizing
    Freeze Quantize
    There may be situations when you want to make the quan-
    tized positions “permanent”. For example, you may want to 
    quantize notes a second time, having the results based on 
    the current quantized positions rather than the original po
    -
    sitions. To make this possible, select the notes in question 
    and select “Freeze Quantize” from the Advanced Quantize 
    submenu. This makes the quantized positions permanent.
    Part to Groove
    With this function, you can extract the groove from a se-
    lected MIDI part and turn it into a Quantize preset. 
    You can also extract grooves from audio, using hitpoints 
    (see 
    “Creating groove quantize maps” on page 301), or 
    audio parts, ReCycle (.rex) parts or drum parts that have 
    been processed with the Detect Silence function. Since 
    audio contains no velocity information, velocity will remain 
    unchanged after applying a Groove that you extracted 
    from audio.
    In both cases, the resulting groove appears on the Quan-
    tize menus and you apply it as any Quantize preset. You 
    can also view and edit the resulting quantize settings in 
    the Quantize Setup dialog.
    Transpose
    The Transpose item on the MIDI menu opens a dialog with 
    settings for transposing the selected notes.
    ÖYou can also use the transpose track for transposing, 
    see 
    “The transpose functions” on page 129.
    Semitones
    This is where you set the amount of transposition.
    Scale Correction
    Scale Correction transposes the selected notes by for-
    cing them to the closest note of the selected scale type. 
    This can be used for creating interesting key and tonal 
    changes, either by itself or in conjunction with the other 
    settings in the Transpose dialog.
    •To activate Scale Correction, click the checkbox.
    •Select a root note and scale type for the current scale 
    from the upper pop-up menus.
    •Select a root note and scale type for the new scale from 
    the lower pop-up menus.
    Make sure to select the correct root note if you want to keep the result in 
    the same key as the original notes, or select an entirely different key if you 
    want to experiment.
    Keep Notes in Range
    When this is activated, transposed notes will remain 
    within the Upper and Lower Limit values.
    •If a note ends up outside the limits after transposition, it 
    will be shifted to another octave, keeping the correct 
    transposed pitch if possible.
    If this is not possible (if you have set a very narrow range between the 
    Upper and Lower Limit), the note will be transposed “as far as possible”, 
    i.
     e. to the Upper or Lower Limit note. If you set the Upper and Lower Lim-its to the same value, all notes will be transposed to this pitch!
    OK and Cancel
    Clicking OK performs the transposition. Clicking Cancel 
    closes the dialog without transposing.
    !After you have performed a Freeze Quantize for a 
    note, you cannot undo its quantization. 
    						
    							397
    MIDI processing and quantizing
    Making your settings permanent
    The settings described in the chapter “MIDI realtime pa-
    rameters and effects” on page 372 do not change the 
    MIDI events themselves, but work like a “filter”, affecting 
    the music on playback. Therefore, you may want to make 
    them permanent, i.
     e. convert them to “real” MIDI events, 
    for example to transpose a track and then edit the trans
    -
    posed notes in a MIDI editor. For this, you can use two 
    commands from the MIDI menu:
    •“Freeze MIDI Modifiers” – This applies all filter settings 
    permanently to the respective track. 
    With this function, the settings are “added” to the events on the track, 
    and all modifiers will be set to zero.
    •“Merge MIDI in Loop” – This merges all selected tracks 
    (or parts) to create a new track.
    The settings are applied during the merge and will still be displayed later 
    in the respective menus.
    These two functions are described in the following sec-
    tions.
    Freeze MIDI Modifiers
    The “Freeze MIDI Modifiers” function affects the following 
    settings for MIDI tracks:
    • Several settings on the main tab of the Inspector (program 
    and bank selection and the Delay parameter).
    • The settings on the MIDI Modifiers tab (i. e. Transpose, Veloc-
    ity Shift, Velocity Compression and Length Compression).
    • The settings on the MIDI Inserts tab (if, e. g., you are using an ar-
    peggiator and want to convert the added notes to real events).
    The following settings for MIDI parts are taken into account 
    as well:
    • The Transpose and Velocity settings for parts displayed on the 
    info line – the Volume setting is not taken into account. 
    To use the “Freeze MIDI Modifiers” function, proceed as 
    follows:
    1.Select the desired MIDI track.
    2.Pull down the MIDI menu and select “Freeze MIDI 
    Modifiers”.
    The Inspector settings will be converted to MIDI events and inserted at 
    the beginning of the part(s). All notes of the part(s) will be modified ac-
    cordingly and the Inspector settings will be reset.
    Merge MIDI in Loop
    The “Merge MIDI in Loop” function combines all MIDI 
    events on all unmuted tracks, applies MIDI modifiers and 
    effects and generates a new MIDI part, containing all the 
    events as you would hear them play back. Proceed as 
    follows:
    1.Make sure only the desired MIDI track(s) are unmuted.
    If you only want to include events from a single track in the merge opera-
    tion, you may want to solo the track.
    2.Set up the left and right locators to encompass the 
    area you want to merge.
    Only events starting within this area will be included.
    3.Select the track on which you want the new part to be 
    created.
    This can be a new track or an existing track. Data in the cycle area on the 
    track can be kept or overwritten (see below).
    4.Select “Merge MIDI in Loop” from the MIDI menu.
    A dialog opens with the following options:
    5.Click OK.
    A new part is created between the locators on the destination track, con-taining the processed MIDI events.
    OptionDescription
    Include InsertsIf this is activated, any MIDI insert effects currently acti-vated for the track(s) will be applied.
    Include SendsIf this is activated, any MIDI send effects currently acti-vated for the track(s) will be applied.
    Erase 
    DestinationIf this is activated, all MIDI data between the left and right 
    locators on the destination track will be deleted.
    Include ChaseIf this is activated, events placed outside the selected part 
    but relating to it will be included in the processing, e. g. a 
    Program Change right before the left locator. For details 
    about chase events, see 
    “About Chase” on page 88. 
    						
    							398
    MIDI processing and quantizing
    Applying effects to a single part
    Normally, the MIDI modifiers and effects affect a whole 
    MIDI track. This may not always be what you want – you 
    may want to apply some MIDI effects to a single part for 
    example (without having to create a separate track for that 
    part only). The Merge MIDI in Loop function can help:
    1.Set up your MIDI modifiers and MIDI effects the way 
    you want them for the part.
    This will of course affect the whole track, but focus on the part for now.
    2.Set the locators to encompass the part.
    Simply select the part and choose Locators to Selection from the Trans-port menu (or use the corresponding key command, by default [P]).
    3.Make sure that the track holding the part is selected in 
    the track list.
    4.Select Merge MIDI in Loop.
    5.In the dialog that opens, activate the desired effect op-
    tions, make sure that Erase Destination is activated and 
    click OK.
    Now a new part is created on the same track, containing the processed 
    events. The original part is deleted.
    6.Turn off or reset all MIDI modifiers and effects, so that 
    the track plays back as usual.
    Dissolve Part
    The Dissolve Part function on the MIDI menu allows you to 
    separate MIDI events according to channels or pitches:
    •When you work with MIDI parts (on MIDI channel “Any”) 
    containing events on different MIDI channels, activate the 
    “Separate Channels” option.
    •To separate MIDI events according to pitch, activate the 
    “Separate Pitches” option.
    Typical examples are drum and percussion tracks, where different 
    pitches usually correspond to separate drum sounds.
    ÖWhen dissolving a part into either separate channels 
    or separate pitches, you can automatically remove the si
    -
    lent (empty) areas of the resulting parts by activating the 
    “Optimized Display” checkbox in the Dissolve Part dialog.
     
    This option is not available when “Dissolve to Sublanes” is 
    activated, see 
    “Dissolving to sublanes” on page 399.
    Dissolving parts into separate channels
    Setting a track to MIDI channel “Any” will cause each MIDI 
    event to play back on its original MIDI channel, rather than 
    a channel set for the whole track. There are two main situ
    -
    ations when “Any” channel tracks are useful:
    •When you record several MIDI channels at the same 
    time.
    You may for example have a MIDI keyboard with several keyboard zones, 
    where each zone sends MIDI on a separate channel. Recording on an 
    “Any” channel track allows you to play back the recording with different 
    sounds for each zone (since the different MIDI notes play back on sepa
    -
    rate MIDI channels).
    •When you have imported a MIDI file of Type 0.
    MIDI files of Type 0 contain only one track, with notes on up to 16 different 
    MIDI channels. If you were to set this track to a specific MIDI channel, all 
    notes in the MIDI file would be played back with the same sound; setting 
    the track to “Any” will cause the imported file to play back as intended.
    The Dissolve Part function scans MIDI parts for events on 
    different MIDI channels and distributes the events into new 
    parts on new tracks, one for each MIDI channel found. This 
    allows you to work with each musical part individually.
    Proceed as follows:
    1.Select the parts containing MIDI data on different 
    channels.
    2.Select “Dissolve Part” from the MIDI menu.
    3.In the dialog that opens, select the “Separate Chan-
    nels” option.
    Now, for each MIDI channel used in the selected parts, a 
    new MIDI track is created and set to the corresponding 
    MIDI channel. Each event is then copied into the part on 
    the track with the corresponding MIDI channel. Finally, the 
    original parts are muted. 
    						
    							399
    MIDI processing and quantizing
    An example:
    This part contains events on MIDI channels 1, 2, and 3.
    Selecting “Dissolve Part” creates new parts on new tracks, set to 
    channels 1, 2, and 3. Each new part contains only the events on the 
    respective MIDI channel. The original MIDI part is muted.
    Dissolving parts into separate pitches
    The Dissolve Part function can also scan MIDI parts for 
    events of different pitches, and distribute the events into 
    new parts on new tracks, one for each pitch. This is useful 
    when the different pitches are not used in a melodic con
    -
    text, but rather for separating different sounds (e. g. MIDI 
    drum tracks or sampler sound FX tracks). By dissolving 
    such parts, you can work with each sound individually, on 
    a separate track. 
    Proceed as follows:
    1.Select the parts containing MIDI data.
    2.Select “Dissolve Part” from the MIDI menu.
    3.In the dialog that opens, select the “Separate Pitches” 
    option.
    A new MIDI track is created for each used pitch in the selected parts. 
    The events are then copied into the parts on the track for the corres
    -ponding pitch. Finally, the original parts are muted.
    Dissolving to sublanes
    In the lower right section of the Dissolve Part dialog, you 
    will find the “Dissolve to Sublanes” option. When this is 
    activated, the part will not be dissolved onto different 
    tracks but onto different sublanes of the original track, al
    -
    lowing for a better management of MIDI material that “be-
    longs together”.
    This is useful when working with drums for example, as it al-
    lows you to split up a part into different drum sounds and 
    edit these independently. When you have made the desired 
    modifications, you can reassemble all your drums into one 
    part using the Bounce MIDI command, see below.
    This option is especially handy when working with instru-
    ment parts on instrument tracks. “Normal” dissolving would 
    lead to a number of different tracks each routed to a sepa
    -
    rate instance of the connected VST instrument. When dis-
    solving parts to sublanes, the parts will still reside on the 
    same track, with all parts using the same VST instrument in
    -
    stance.
    Bounce MIDI
    With this function, you can combine MIDI parts on several 
    lanes to a single MIDI part. This can be used to reassem
    -
    ble a drum part that you dissolved onto several lanes for 
    editing, see above. Simply select the MIDI parts on the dif
    -
    ferent lanes that you want to combine and select “Bounce 
    MIDI” on the MIDI menu.
    During the bounce process, any muted parts will be re-
    moved. If transpose and velocity values were specified for 
    the parts, these are taken into account as well.
    Repeat Loop
    With this function, the events inside the independent track 
    loops will be repeated until the end of the part, i.
     e. the 
    notes that were previously only played repeatedly are now 
    actual notes on the MIDI track. Events to the right of the 
    independent track loop (within the same part) will be re
    -
    placed by this function. For more information about inde-
    pendent track loops, see “The independent track loop” on 
    page 409. 
    						
    							400
    MIDI processing and quantizing
    Other MIDI functions
    The following items can be found on the Functions sub-
    menu of the MIDI menu:
    Legato
    Extends each selected note so that it reaches the next 
    note.
    You can specify a gap or overlap for this function with the 
    “Legato Overlap” setting in the Preferences dialog (Edit
    -
    ing–MIDI page).
    When using Legato with this setting, each note will be extended to end 
    5 ticks before the next note.
    When you activate “Legato Mode: Selected Only”, the 
    length of the note will be adjusted so that it reaches the 
    next selected note, allowing you, for example, to only apply 
    Legato to your bass line (when playing on a keyboard).
    Fixed Lengths
    This function resizes all selected notes to the length set 
    with the Length Quantize pop-up menu on the MIDI editor 
    toolbar.
    Delete Doubles
    This function removes double notes, i. e. notes of the same 
    pitch on the exact same position from the selected MIDI 
    parts. Double notes can occur when recording in Cycle 
    mode, after Quantizing, etc.
    Delete Controllers
    This function removes all MIDI controllers from the se-
    lected MIDI parts.
    Delete Continuous Controllers
    This function removes all “continuous” MIDI controller 
    events from the selected MIDI parts. Therefore, “on/off” 
    events such as sustain pedal events are not removed.
    Delete Notes
    Allows you to delete very short or weak notes. This is use-
    ful for automatically removing unwanted “ghost notes” af-
    ter recording. Selecting “Delete Notes…” opens a dialog 
    in which you set up the criteria for the function.
    The parameters have the following functionality:
    Minimum Length
    When the Minimum Length checkbox is activated, the note 
    length is taken into account, allowing you to remove short 
    notes. You can either specify the minimum length (for notes 
    to be kept) in the value field or by dragging the blue line in 
    the graphical length display below.
    •The graphical length display can correspond to 1/4 bar, 
    one bar, two bars or four bars.
    You change this setting by clicking in the field to the right of the display.
    In this case, the whole length display corresponds to two bars, and the 
    Minimum Length is set to 32nd notes (60 ticks).
    !This function is only available from within the MIDI 
    editors. 
    						
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