Home > Steinberg > Music Production System > Steinberg Cubase Studio 4 Operation Manual Studio Manual

Steinberg Cubase Studio 4 Operation Manual Studio Manual

    Download as PDF Print this page Share this page

    Have a look at the manual Steinberg Cubase Studio 4 Operation Manual Studio Manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 523 Steinberg manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.

    Page
    of 649
    							61
    Playback and the Transport panel
    Hiding and showing the Transport Panel
    The Transport panel is shown by default when you launch 
    a new project. To hide or show it, select “Transport Panel” 
    on the Transport menu (or use a key command – by de-
    fault [F2]).
    About Preroll and Postroll
    These items are described in the chapter “Recording”, 
    see “About Preroll and Postroll” on page 84.
    Changing the Transport panel setup
    You can customize the appearance of the Transport panel 
    by right-clicking anywhere on the panel and selecting/de-
    selecting the desired options on the pop-up menu that ap-
    pears.
    This is described in detail in the section “Customizing via 
    the setup context menus” on page 466.
    The numeric keypad
    In the default Key Command settings, various Transport 
    panel operations are assigned to the numeric keypad on 
    the computer keyboard. The keypads are slightly different 
    on PC and Macintosh computers:
    Operations
    Setting the project cursor position
    There are several ways to move the project cursor position:
    By using Fast Forward and Rewind.
    By using the Jog/Shuttle/Nudge control on the Trans-
    port panel (Cubase only – see “The Shuttle Speed control 
    (Cubase only)” on page 63).
    By dragging the project cursor in the lower part of the 
    ruler. 
    By clicking in the ruler.
    Double-clicking in the ruler moves the cursor and starts/stops playback. 
    If the option “Locate when Clicked in Empty Space” is 
    activated in the Preferences (Transport page) you can 
    click anywhere in an empty section of the Project window 
    to move the cursor position.
    By changing the value in any of the position displays.
    By using the position slider above the transport buttons 
    in the Transport panel.
    The range of the slider relates to the Length setting in the Project Setup 
    dialog. Hence, moving the slider all the way to the right will take you to 
    the end of the project. 
    By using markers (see “About markers” on page 107).
    By using playback options (see “Playback functions” on 
    page 64).
    By using the Arranger function (see “The Arranger 
    track” on page 95).
    By using functions on the Transport menu.
    The following functions are available:
    Numeric Key Function
    [Enter] Play
    [+] Fast Forward
    [-] Rewind
    [*] Record
    [÷] (Win)/[/] (Mac) Cycle On/Off
    [,] Return to Zero
    [0] Stop
    [1] Go to Left Locator
    [2] Go to Right Locator
    [3-9] Go to marker 3 to 9
    Function Description
    Locate Selection/ 
    Locate Selection 
    EndMoves the project cursor to the beginning or end of the 
    current selection. For this to be available, you must 
    have selected one or more events or parts, or made a 
    selection range.
    Locate Next/
    Previous MarkerThis moves the project cursor to the closest marker to 
    the right or left (see “About markers” on page 107).
    Locate Next/
    Previous EventThis moves the project cursor forwards or backwards 
    respectively, to the closest beginning or end of any 
    event on the selected track(s). 
    						
    							62
    Playback and the Transport panel
    ÖIf Snap is activated when dragging the project cursor, 
    the Snap value is taken into account. This is helpful for 
    finding exact positions quickly.
    ÖThere are also numerous key commands available for 
    moving the project cursor (in the Transport category in the 
    Key Commands dialog). 
    For example, you can assign key commands to the “Step Bar” and “Step 
    Back Bar” functions, allowing you to move the project cursor in steps of 
    one bar, backwards and forwards.
    About the Transport panel display formats
    Primary time display (left) and secondary time display (right).
    The time unit shown in the ruler can be independent from 
    the time unit shown in the main time display on the Trans-
    port panel. This means that you can display timecode in 
    the transport position display and bars and beats in the 
    ruler, for example. In addition, there is a secondary time 
    display to the right of the primary time display which is 
    also independent, giving you three different time units 
    shown at the same time (in the Project window, you can 
    also create additional ruler tracks – see “Using multiple 
    rulers – ruler tracks (Cubase only)” on page 34). 
    The following rules apply:
    If you change the time format of the primary time display 
    on the Transport panel, the time format of the ruler will be 
    changed as well.
    This is the same as changing the display format in the Project Setup. 
    Therefore, to have different display formats in the ruler and the main time 
    display you should change the format in the ruler.
    The primary time display format is set on the pop-up 
    menu to the right in the main position display.
    This setting also determines the time format displayed 
    for the left and right locators on the Transport panel.
    The secondary time display is completely independent, 
    and the display format is set on the pop-up menu to the 
    right in the secondary time display.You can swap time formats between the primary and 
    secondary time displays by clicking the double arrow sym-
    bol between them.
    The left and right locators
    The left and right locators are a pair of position markers 
    used for specifying punch-in and punch-out positions dur-
    ing recording, and as boundaries for cycle playback and 
    recording. 
    ÖWhen cycle mode is activated on the Transport panel, 
    the area between the left and right locator will be repeated 
    (cycled) on playback. 
    However, if the right locator is positioned before the left, this will work as 
    a “jump” or “skip mode” – when the project cursor reaches the right lo-
    cator it will immediately jump to the left locator position and continue 
    playback from there.
    There are several ways to set locator positions:
    To set the left locator, press [Ctrl]/[Command] and click 
    at the desired position in the ruler.
    Similarly, pressing [Alt]/[Option] and clicking in the ruler sets the right lo-
    cator. You can also drag the locator “handles” directly in the ruler.
    The locators are indicated by the “flags” in the ruler. The area between 
    the locators is highlighted in the ruler and in the Project window (see 
    “Appearance” on page 469). Note that if the right locator is before the 
    left locator, the color of the ruler between the locators will change (from 
    blue to red).
    Click and drag in the upper half of the ruler to “draw” a 
    locator range.
    If you click on an existing locator range, you can drag to move it.
    Pressing [Ctrl]/[Command] and pressing [1] or [2] on 
    the numeric keypad sets the left or right locator to the 
    project cursor position.
    Similarly, you can press [1] or [2] on the numeric keypad (without [Ctrl]/
    [Command]) to set the project cursor position to the left or right locator 
    position. Note that these are default key commands – you can change 
    these if you like.
    By creating cycle markers you can store any number of 
    left and right locator positions, which can be recalled by 
    simply double-clicking on the corresponding marker (see 
    “About cycle markers” on page 108). 
    						
    							63
    Playback and the Transport panel
    The “Locators to Selection” item on the Transport menu 
    (default key command [P]) sets the locators to encompass 
    the current selection.
    This is available if you have selected one or several events or made a se-
    lection range.
    You can also adjust the locators numerically on the 
    Transport panel.
    Clicking the L/R buttons in the locator section on the Transport panel will 
    move the project cursor to the respective locator. If you press [Alt]/[Op-
    tion] and click the L or R button, the corresponding locator will be set to 
    the current project cursor position.
    The Shuttle Speed control (Cubase only)
    The shuttle speed control (the outer wheel on the Trans-
    port panel) allows you to play the project at any playback 
    speed, forwards or backwards. This provides a quick way 
    to locate or “cue” to any position in the project.
    Turn the shuttle speed wheel to the right to start play-
    back.
    The further to the right you move the wheel, the faster the playback 
    speed. 
    If you turn the wheel to the left instead, the project will 
    play backwards.
    Similarly, the playback speed depends on how far to the left you turn the 
    wheel.
    Project scrubbing – the Jog Wheel 
    (Cubase only)
    The middle wheel on the Transport panel serves as a jog 
    wheel. By clicking and dragging it to the right or left you 
    will move the playback position manually forwards or 
    backwards – much like scrubbing on a tape deck. This 
    helps you pinpoint exact locations in the project.
    Note that the jog wheel is an “endless dial” – you can 
    turn it as many times as needed to move to the desired 
    location.
    The faster you turn the wheel, the faster the playback speed.
    If you click the jog wheel during playback, playback will 
    automatically stop.
    The nudge position buttons (Cubase only)
    The + and – buttons in the middle of the Shuttle/Jog sec-
    tion allow you to nudge the project cursor position to the 
    right or left, respectively. Each time you click a nudge but-
    ton, the project cursor is moved by one frame.
    Options and Settings
    The “Return to Start Position on Stop” 
    preference
    This setting is found on the Transport page in the Prefer-
    ences (found on the File menu under Windows, or on the 
    Cubase menu under Mac OS X).
    If “Return to Start Position on Stop” is activated when 
    you stop playback, the project cursor will automatically re-
    turn to the position where recording or playback last 
    started.
    If “Return to Start Position on Stop” is deactivated, the 
    project cursor will remain at the position where you stop 
    playback.
    Pressing Stop again will return the project cursor to the position where 
    recording or playback last started.
    About track disable/enable
    For audio tracks, the track context menu contains an item 
    named “Disable Track”. This shuts down all disk activity 
    for the track, as opposed to using Mute, which merely 
    turns down the output volume for a track. For example, if 
    you often record “alternative takes” you can easily build up 
    a large number of takes on different tracks. Even though 
    these tracks are muted, they are actually still “playing 
    back” from the hard disk during playback. This puts an un-
    necessary load on your disk system, so using “Disable 
    Track” is recommended for such situations.
    S e l e c t  “ D i s a b l e  T r a c k ”  f o r  t r a c k s  t h a t  y o u  w a n t  t o  k e e p  i n  
    the project for later use (but don’t want to play back now).
    Select “Enable Track” from the track context menu to re-enable disabled 
    tracks. 
    						
    							64
    Playback and the Transport panel
    Playback functions
    Apart from the standard transport controls on the Trans-
    port panel, you can also find a number of functions that 
    can be used to control playback on the Transport menu. 
    The items have the following functionality:
    ÖIn the Preferences dialog (Editing–Audio page) you 
    will find the option “Treat Muted Audio Events like De-
    leted”. When you activate this option, any events over-
    lapped by a muted event will become audible.
    About Chase
    Chase is a function that makes sure your MIDI instruments 
    sound as they should when you locate to a new position 
    and start playback. This is accomplished by the program 
    transmitting a number of MIDI messages to your instru-
    ments each time you move to a new position in the 
    project, making sure all MIDI devices are set up correctly 
    with regard to program change, controller messages 
    (such as MIDI Volume), etc.
    For example, let’s say you have a MIDI track with a pro-
    gram change event inserted at the beginning. This event 
    makes a synth switch to a piano sound.At the beginning of the first chorus you have another pro-
    gram change event which makes the same synth switch to 
    a string sound.
    You now play back the song. It begins with the piano 
    sound and then switches to the string sound. In the middle 
    of the chorus you stop and rewind to some point between 
    the beginning and the second program change. The synth 
    will now still play the string sound although in this section 
    it really should be a piano!
    The Chase function takes care of that. If program change 
    events are set to be chased, Cubase will track the music 
    back to the beginning, find the first program change and 
    transmit it to your synth, setting it to the correct sound.
    The same thing can apply to other event types as well. The 
    Chase Events settings in the Preferences (MIDI page) de-
    termine which event types will be chased when you locate 
    to a new position and start playback.
    ÖEvent types for which the checkbox is activated here 
    will be chased.
    In the Chase Events section of the Preferences (MIDI 
    page), you will find the option “Chase not limited to Part 
    Boundaries”.
    When you activate this option, MIDI controllers are also chased outside 
    the part boundaries, i.e. the Chase will be performed on the part touched 
    by the cursor as well as on all the parts to the left of it. Please note that 
    this option should be deactivated for very large projects, as it consider-
    ably slows down operations such as positioning and soloing. When you 
    deactivate this option, the MIDI controllers are only chased within the 
    parts under the position cursor.
    Option Description
    Postroll from 
    Selection Start/EndStarts playback from the beginning or end of the 
    currently selected range and stops after the time 
    set in the Postroll field on the Transport panel.
    Preroll to Selection 
    Start/EndStarts playback from a position before the start or 
    end of the currently selected range and stops at 
    the selection start or end, respectively. The play-
    back start position is set in the Preroll field on the 
    Transport panel.
    Play from Selection 
    Start/EndActivates playback from the beginning or end of 
    the current selection.
    Play until Selection 
    Start/EndActivates playback two seconds before the start or 
    end of the current selection and stops at the selec-
    tion start or end, respectively.
    Play until Next 
    MarkerThis activates playback from the project cursor and 
    stops at the next marker.
    Play Selection
    RangeThis activates playback from the start of the current 
    selection and stops at the selection end.
    Loop Selection This activates playback from the start of the current 
    selection and keeps starting over again when 
    reaching the selection end.
    !The functions listed above (except “Play until Next 
    Marker”) are only available if you have selected one 
    or more events or made a selection range. 
    						
    							5
    Recording 
    						
    							66
    Recording
    Background
    This chapter describes the various recording methods 
    that you can use in Cubase. As it is possible to record 
    both audio and MIDI tracks, both recording methods are 
    covered in this chapter.
    Before you start
    This chapter assumes that you are reasonably familiar with 
    certain basic recording concepts, and that the following 
    initial preparations have been made:
    You have properly set up, connected and calibrated 
    your audio hardware. 
    You have opened a project and set the project setup 
    parameters to your specifications.
    Project setup parameters determine the record format, sample rate, 
    project length etc. that affect the audio recordings you make during the 
    course of the project. See “The Project Setup dialog” on page 35.
    If you plan to record MIDI, your MIDI equipment should 
    be set up and connected correctly.
    Basic recording methods
    This section describes the general methods used for re-
    cording. However, there are additional preparations and 
    procedures that are specific to audio and MIDI recording 
    respectively. Make sure to read these sections before you 
    start recording (see “Audio recording specifics” on page 
    68 and “MIDI recording specifics” on page 79).
    Record-enabling a track
    Cubase can record on a single track or on several tracks 
    (audio and/or MIDI) simultaneously. To make a track ready 
    for recording, click the Record Enable button for the track in 
    the Track list, in the Inspector or in the mixer. When acti-
    vated, the button(s) turn red, indicating record ready mode.
    Record Enable in the Inspector, Track list and mixer.
    ÖIf the option “Enable Record on Selected Track” is ac-
    tivated in the Preferences (Editing–Project & Mixer page), 
    tracks are automatically record-enabled when you select 
    them in the Track list.
    ÖThe exact number of audio tracks you can record si-
    multaneously depends on your computer CPU and hard 
    disk performance.
    In the Preferences (VST page), you can find the option “Warn on Pro-
    cessing Overloads”. When this is activated, a warning message will be 
    displayed as soon as the CPU clip indicator (on the Transport panel) 
    lights up during recording.
    Manually activating recording
    You activate recording by clicking the Record button on 
    the Transport panel or toolbar or by using the correspond-
    ing key command (by default [*] on the numeric keypad).
    Recording can be activated in Stop mode (from the current 
    cursor position or from the left locator) or during playback:
    If you activate recording in Stop mode, and the option 
    “Start Record at Left Locator” is activated on the Trans-
    port menu, recording will start from the left locator.
    The preroll setting or the metronome count-in will be applied (see “About 
    Preroll and Postroll” on page 84).
    If you activate recording in Stop mode, and “Start Record 
    at Left Locator” is deactivated, recording will start from the 
    current project cursor position.
    If you activate recording during playback, Cubase will 
    immediately enter Record mode and start recording from 
    the current project cursor position.
    This is known as “manual punch in”. 
    						
    							67
    Recording
    Activating recording in Sync mode
    If you are synchronizing the Cubase transport to external 
    equipment (Sync is activated on the Transport panel) and 
    you activate recording, the program will go into “record 
    ready” mode (the record button on the Transport panel 
    will light up). Recording then starts when a valid timecode 
    signal is received (or when you click the Play button). See 
    the chapter “Synchronization” on page 421 for more infor-
    mation.
    Automatically activating recording
    Cubase can automatically switch from playback to record-
    ing at a given position. This is known as “automatic punch 
    in”. A typical use for this would be if you need to replace a 
    section of a recording, and want to listen to what is al-
    ready recorded, up to the recording start position.
    1.Set the left locator to the position where you want re-
    cording to start.
    2.Activate the Punch In button on the Transport panel.
    Punch In activated.
    3.Activate playback from some position before the left 
    locator.
    When the project cursor reaches the left locator, recording is automati-
    cally activated.
    Stopping recording
    Again, this can be done automatically or manually:
    If you click the Stop button on the Transport panel (or 
    use the corresponding key command, by default [0] on the 
    numeric keypad), recording is deactivated and Cubase 
    goes into Stop mode.
    If you click the Record button (or use the key command 
    for recording, by default [*]), recording is deactivated but 
    playback continues.
    This is known as “manual punch out”.
    If the Punch Out button is activated on the Transport 
    panel, recording will be deactivated when the project cur-
    sor reaches the right locator.
    This is known as “automatic punch out”. By combining this with auto-
    matic punch in, you can set up a specific section to record – again very 
    useful if you want to replace a certain part of a recording. See also “Stop 
    after Automatic Punch Out” on page 84.
    Punch In and Out activated.
    Cycle recording
    Cubase can record and play back in a cycle – a loop. You 
    specify where the cycle starts and ends by setting the left 
    and right locators. When the cycle is active, the selected 
    section is seamlessly repeated until you hit Stop or deac-
    tivate cycle mode.
    To activate cycle mode, click the cycle button on the 
    Transport panel.
    If you now start playback, the section between the left and right locator is 
    repeated indefinitely until you stop.
    Cycle activated
    To record in cycle mode, you can start recording from 
    the left locator, from before the locators or from within the 
    cycle, in Stop mode or during playback.
    As soon as the project cursor reaches the right locator, it will jump back 
    to the left locator and continue recording a new lap.
    The results of cycle recording depend on the selected 
    cycle record mode and are different for audio (see “Re-
    cording audio in cycle mode” on page 75) and MIDI (see 
    “Recording MIDI in cycle mode” on page 81). 
    						
    							68
    Recording
    Audio pre-record
    This feature allows you to capture up to 1 minute of any in-
    coming audio you play in Stop mode or during playback, 
    “after the fact”. This is possible because Cubase can cap-
    ture audio input in buffer memory, even when not recording. 
    Proceed as follows:
    1.Open the Preferences (Record-Audio page).
    2.Specify a time (up to 60 seconds) in the “Audio Pre-
    Record Seconds” field.
    This activates the buffering of audio input, making Pre-Record possible.
    3.Make sure an audio track is record-enabled and re-
    ceives audio from the signal source.
    4.When you have played some audio material you want 
    to capture (either in Stop mode or during playback), click 
    the Record button.
    5.After a few seconds stop the recording.
    An audio event is created, starting at where the cursor position was 
    when you activated recording. This means that if you were in stop mode, 
    and the cursor was at the beginning of the project, you may have to move 
    the event to the right in the next step. If you were playing along to a 
    project you should leave the event where it is.
    6.Select the Arrow tool and place the cursor on the bot-
    tom left edge of the event so that a double arrow appears, 
    then click and drag to the left. 
    Now the event is extended and the audio you played before activating 
    record is inserted – this means that if you played along during playback, 
    the captured notes will end up exactly where you played them in relation 
    to the project.
    The recording was activated at the start of bar 9. This is indicated by a 
    blue line in the audio event.
    Audio recording specifics
    Selecting a recording file format
    The format for recorded files is set in the Project Setup dia-
    log on the Project menu. There are three settings: sample 
    rate, record format (bit depth) and record file type. While 
    the sample rate is set once and for all when you start work-
    ing on a new project, the bit depth and file type can be 
    changed at any time.
    Record file type
    The Record File Type setting determines which type of 
    files will be created when you record:
    If you select Broadcast Wave File or AIFF format, you 
    can specify Author, Description and Reference text strings 
    that will be embedded in the recorded file.
    This is done on the Record–Audio–Broadcast Wave page in the Prefer-
    ences.
    Record format (bit depth)
    The available options are 16 bit, 24 bit and 32 bit float. 
    Use the following guidelines:
    Normally, select the record format according to the bit 
    depth delivered by your audio hardware.
    For example, if your audio hardware has 20 bit A/D converters (inputs), 
    you may want to record at 24 bit resolution to capture the full bit depth. 
    On the other hand, if your hardware has 16 bit inputs, it’s pointless to 
    record with a higher bit depth – this will only make the audio files larger, 
    with no difference in audio quality. The exception is if you record with ef-
    fects – see “Recording with effects (Cubase only)” on page 77.
    File type Description
    Wave File Wave files have the extension “.wav” and are a common 
    file format on the PC platform.
    Wave 64 File 
    (Cubase only)Wave64 is a proprietary format developed by Sonic 
    Foundry Inc. Audio-wise it is identical to the Wave format, 
    but the internal file structure makes much larger file sizes 
    possible. This is useful e.g. for long live recordings in sur-
    round format, where the audio files can become huge.
    Broadcast 
    Wave FileIn terms of audio content, the same as regular Wave files, 
    but with embedded text strings for supplying additional 
    information about the file (see below).
    AIFF File Audio Interchange File Format, a standard defined by Ap-
    ple Computer Inc. AIFF files have the extension “.aif” and 
    are used on most computer platforms. Like Broadcast 
    Wave files, AIFF files can contain embedded text strings 
    (see below). 
    						
    							69
    Recording
    The higher the bit depth, the larger the files and the 
    more strain is put on the disk system.
    If this is an issue, you may want to lower the record format setting.
    Setting up the track
    Creating a track and selecting the channel configuration
    Audio tracks can be configured as mono, stereo or sur-
    round tracks (Cubase only). This allows you to record or 
    import a file containing multiple channels and treat it as 
    one entity, with no need to split it up into several mono 
    files etc. The signal path for an audio track maintains its 
    channel configuration all the way from the input bus, via 
    EQ, level and other mixer settings to the output bus.
    You specify the channel configuration for a track when you 
    create it:
    1.Select “Add Audio Track” from the Track list context 
    menu or the Project menu (or double-click in an empty 
    area of the Track list when an audio track is selected – 
    when a MIDI track is selected, double-clicking in the Track 
    list creates a new MIDI track).
    A dialog appears with a channel configuration pop-up menu.
    2.Select the desired format from the pop-up menu.
    In Cubase Studio, you choose between mono and stereo. In Cubase, the 
    most common formats are listed directly on the pop-up menu, with the re-
    maining surround formats listed on the “More…” submenu. For a list of the 
    available surround formats, see “Output bus configuration” on page 198.
    The Browse item in this dialog allows you to browse 
    your disk(s) for created Track Presets, which can be used 
    as a basis (or template) for tracks.
    This is described in detail in the chapter “Track Presets” on page 300.
    3.Click OK.
    A track appears, set to the specified channel configuration. In the mixer, 
    a corresponding channel strip appears. You cannot change the channel 
    configuration for a track.
    Selecting an input bus for a track
    Here we assume that you have added and set up the re-
    quired input busses (see “Setting up busses” on page 14). 
    Before you record, you need to specify from which input 
    bus the track should record. You can do this in the Inspec-
    tor or in the mixer:
    In the Inspector, you select an input bus on the Input 
    Routing pop-up menu in the top section.
    As described in the section “The Inspector” on page 29, the Inspector by 
    shows the settings for the selected track. You show or hide the Inspector 
    clicking the “Show/Hide Inspector” button on the Project window toolbar.
    !For further information on the options in the Project 
    Setup dialog, see “The Project Setup dialog” on 
    page 35.
    Click here to select an input bus for the track. Click here to show/hide the Inspector. 
    						
    							70
    Recording
    In the mixer, you select an input bus on the Input Routing 
    pop-up menu at the top of the track’s channel strip.
    If this pop-up menu isn’t shown, you need to open the Mixer Routing View 
    by clicking the “Show Routing” button in the extended Mixer common 
    panel or by selecting “Show Routing View” from the Window submenu on 
    the Mixer context menu. See “Configuring the mixer” on page 122 for more 
    information about the mixer.
    Recording from busses
    You can also select an output bus, a group bus or an FX 
    channel bus as an Input for your recording. 
    Let’s assume you want to create a downmix of separate 
    tracks, e.g. bass drum, hihats, snare etc. 
    Proceed as follows:
    1.Set up your separate tracks as desired and add a 
    group track.
    2.For each of the drum tracks, open the Output Routing 
    pop-up menu and select the Group track as output. 
    3.Create a new audio track, open the Output Routing 
    pop-up menu for it and select the Group track as input for 
    this audio track.
    4.Record enable this audio track and start recording.
    Now, the output of the group track will be recorded on the 
    new track and you will get a mix of your separate tracks.
    Note that you can also select an FX channel as recording 
    source. In this case, only the output of the FX channel will 
    be recorded. 
    For more information about the routing possibilities, see 
    “Routing” on page 17.
    Selecting a folder for the recorded audio files 
    (Cubase only)
    Each Cubase project has a project folder containing 
    (among other things) an “Audio” folder. By default, this is 
    where recorded audio files are stored. However, you can 
    select record folders independently for each audio track if 
    needed:
    1.To select the same record folder for several audio 
    tracks, select them by pressing [Shift] or [Ctrl]/[Command] 
    and clicking on them in the Track list.
    2.Right-click in the Track list for one of the tracks to 
    bring up the track context menu.
    3.Select “Set Record Folder”.
    4.Use the file dialog that appears to navigate to the de-
    sired folder (or create a new folder with the Create button).
    Tip: if you want to have separate folders for different types of material 
    (speech, ambient sounds, music, etc.), you can create subfolders within 
    the Project’s “Audio” folder and assign different tracks to different sub-
    folders. This way, all audio files will still reside within the project folder, 
    which will make managing the Project easier.
    It’s possible to have different tracks record to totally dif-
    ferent locations, even on different disks. However, if you 
    need to move or archive the project, there is a risk of miss-
    ing some files. The solution is to use the “Prepare Archive” 
    function in the Pool to gather all external files into the 
    project folder first, see “Prepare Archive” on page 282.
    Setting input levels
    When recording digital sound, it’s important to set the in-
    put levels correctly – loud enough to ensure low noise and 
    high audio quality, but not so loud that clipping (digital dis-
    tortion) occurs.
    Clipping typically occurs in the audio hardware when a 
    too loud analog signal is converted to digital in the hard-
    ware’s A/D converters. 
    If you are using Cubase, it is also possible to get clip-
    ping when the signal from the input bus is written to a file 
    on your hard disk.
    This is because in Cubase, you can make settings for the input bus, add-
    ing EQ, effects, etc. to the signal as it is being recorded. This may raise 
    the level of the signal, causing clipping in the recorded audio file.
    Click here to select an input 
    bus for the track. Click here to show or hide the 
    input and output settings. 
    						
    All Steinberg manuals Comments (0)

    Related Manuals for Steinberg Cubase Studio 4 Operation Manual Studio Manual