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Steinberg Cubase Studio 4 Operation Manual Studio Manual
Steinberg Cubase Studio 4 Operation Manual Studio Manual
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351 The MIDI editors Editing velocity values When “Velocity” is selected for viewing, the lane shows the velocity of each note as a vertical bar. Velocity values are edited with the Pencil or the Line tool. The different tools and Line tool modes offer several pos- sibilities, as listed below. ÖIf the option “Controller Lane Editing: Select Tool de- faults to Pen” is activated in the Preferences (Editing–MIDI page), the Arrow tool automatically switches to the Pencil tool when you move the pointer into the controller display. If you want to use the Arrow tool to select events in the controller display, press [Ctrl]/[Command]. ÖIf the Speaker icon (Acoustic Feedback) is activated on the toolbar, the notes will be played back when you ad- just the velocity, allowing you to audition your changes. You can use the Pencil tool to change the velocity of a single note: click on its velocity bar and drag the bar up or down. While you drag, the current velocity value is shown in the display to the left. You can use the Pencil tool or the Line tool in Paint mode to change the velocity values of several notes by painting a “freehand curve”. When editing velocity, these two methods have the same functionality. Use the Line tool in Line mode for creating linear veloc- ity ramps. Click where you want the ramp to start and drag the cursor to where you want the ramp to end. When you release the mouse button, the velocity values are aligned with the line between the two points. Parabola mode works in the same way, but aligns the velocity values to a Parabola curve instead. Use this for smooth, “natural” velocity fades, etc. The remaining three Line tool modes (Sine, Triangle and Square) align the velocity values to continuous curve shapes (see below). Note: If there is more than one note at the same position (e.g. a chord), their velocity bars will overlap in the controller lane. If none of the notes are selected, all notes at the same position will be set to the same velocity value when you draw. To edit the velocity of only one of the notes at the same position, first select the note in the note display. Now, editing will only affect the velocity of the selected note. You can also adjust the velocity of a single note by select- ing it and changing its velocity value on the info line.
352 The MIDI editors Adding and editing events in the controller display When any option other than “Velocity” is selected for a controller lane, you can create new events or edit the val- ues of existing events using the Pencil tool or the Line tool in its various modes: Clicking with the Pencil tool or the Line tool in Paint mode creates a new event. Note the “Select Tool defaults to Pen” option – see “Editing velocity va- lues” on page 351. Press [Alt]/[Option] and use the Pencil tool or the Line tool in Paint mode to modify the value of an event (without creating a new one). Note that you can click and drag to change or add multiple events, draw controller curves, etc. You can press or release [Alt]/[Option] while draw- ing, switching dynamically between “edit mode” and “create mode”. ÖWith the Pencil tool and the Line tool in Paint mode, the quantize value determines the “density” of created control- ler curves (if Snap is activated, see “Snap” on page 343). For very smooth curves, you should use a small quantize value or turn off Snap. However, this will create a very large number of MIDI events, which can cause MIDI playback to “stutter” in some situations. A medium-low density is often sufficient. Clicking and dragging with the Line tool in Line mode shows a line in the controller lane, and creates events with values aligned to this line. This is the best way to draw linear controller ramps. If you press [Alt]/[Op- tion], no new events are created – use this mode for modifying existing controller curves. The Parabola mode works in the same way, but aligns the values to a parabola curve instead, giving more “natu- ral” curves and fades. Note that the result depends on the direction from which you draw the parabola. In Parabola mode, you can use modifier keys to deter- mine the shape of the parabola curve. If you press [Ctrl]/[Command], the parabola curve will be reversed. If you press [Alt]/[Option]+[Ctrl]/[Command] while Snap is activated, you can change the position of the whole curve (in both cases the snap value for the positioning will be a quarter of the quantize value). If you press [Shift], the exponent will be increased or decreased. If you want to enter or adjust a single event, click once with the Pencil tool or the Line tool in Paint mode. If you want to “paint a curve”, drag the tool (with the mouse button pressed): When you move the pointer in the controller lane, the corresponding value is displayed in this field. Converting a controller curve to a ramp using the Line tool.
353 The MIDI editors ÖIn Line and Parabola modes, the length quantize value determines the “density” of created controller curves (if Snap is activated). For very smooth curves, you should use a small length quantize value or turn off Snap. To avoid over-dense controller curves (which may cause MIDI playback to “stutter”), use a medium-low density. The Sine, Triangle and Square modes create events with values aligned to continuous curves. In these modes, the quantize value determines the period of the curve (the length of one curve “cycle”) and the length quantize value deter- mines the density of the events (the lower the length quantize note value, the smoother the curve). In Sine, Triangle and Square mode you can also use modifier keys to determine the shape of the curve. If you press [Ctrl]/[Command] you can change the phase of the beginning of the curve, if you press [Alt]/[Option]+[Ctrl]/[Command] while snap is activated you can change the position of the whole curve (in both cases the snap value for the positioning will be a quarter of the quantize value). ÖYou can also set the curve period freely by holding down [Shift] when you insert events in Sine, Triangle or Square mode. Activate Snap, [Shift]-click and drag to set the length of one period. The period length will be a multiple of the quantize value. In Triangle and Square mode, you can press [Shift] + [Ctrl]/[Command] to change the maximum position of the triangle curve (to create sawtooth curves) or the pulse of the square curve. As in other modes, you can press [Alt]/ [Option] if you want to change the existing events rather than creating new ones. Again, the snap value for the po- sitioning will be a quarter of the quantize value. Moving and copying events You can move or duplicate events in a controller lane, much like you can with notes: 1.Click with the Arrow tool to select the events you want to cut or copy. If the option “Controller Lane Editing: Select Tool defaults to Pen” is ac- tivated in the Preferences (Editing–MIDI page), you need to press [Ctrl]/ [Command] to get the Arrow tool. 2.Click and drag the events to move them. If Snap is activated, this determines to which positions you can move the events (see “Snap” on page 343). If you hold down [Alt]/[Option] and drag, the events will be copied rather than moved. Using cut, copy and paste You can use the standard Cut, Copy and Paste options on the Edit menu to move or copy events in the controller dis- play: 1.Select the events you want to cut or copy. 2.Select Cut or Copy from the Edit menu. 3.If you want to paste the events into another MIDI part, open that part in another Key Editor window. 4.Position the project cursor where you want to paste the events. 5.Select Paste from the Edit menu. The events on the clipboard are added, starting at the project cursor po- sition, maintaining their relative distances. If a pasted event ends up at the same position as an existing event of the same type, the old event is replaced. !If there is an event of the same type at the exact same position already, this will be replaced by the moved event. !Remember that a non-note event doesn’t have a length – it’s “valid” until the next event (see “The controller display” on page 341. !When the Auto Select Controllers button is activated in the Key Editor toolbar, selecting controller events will also select the corresponding notes. Moving events (either using cut/copy/paste or drag & drop) in the note display will also move the corresponding controller events and vice versa. See also “Selecting controllers within the note range” on page 345.
354 The MIDI editors Deleting events in the controller display You delete events by clicking on them with the Eraser tool or by selecting them and pressing [Backspace]. Please note: Deleting a controller event makes the last event before this valid up until the next event. It does not “zero” any controller changes. You can delete notes by deleting their velocity bars in the controller display. Please be aware that if there is more than one note on the same position, there may still only be one velocity bar visible – make sure you delete only the desired notes! Adding and editing Poly Pressure events Poly Pressure events are special, in that they “belong to” a specific note number (key). That is, each Poly Pressure event has two editable values: the note number and the amount of pressure. Therefore, when Poly Pressure is se- lected on the event type pop-up menu, there are two value fields to the left of the controller display, one for the note number and one for the amount: To add a new Poly Pressure event, proceed as follows: 1.Select Poly Pressure on the event type pop-up menu. 2.Set the note number by clicking on the keyboard dis- play. The selected note number is displayed in the upper value field to the left of the controller display. Note that this only works for the topmost lane. If you have selected “Poly Pressure” for several controller lanes, you have to type in the desired note number directly in the lower value field to the left of each lane. 3.Use the Pencil tool to add a new event, just as when adding regular controller events. To view and edit existing Poly Pressure events, proceed as follows: 1.Select Poly Pressure on the event type pop-up menu.2.Click on the arrow button next to the note number field to the left of the controller lane. A pop-up menu appears, listing all note numbers for which there already are Poly Pressure events. 3.Select a note number from the pop-up menu. The Poly Pressure events for the selected note number are shown in the controller lane. 4.Use the Pencil tool to edit the events as usual. Press [Alt]/[Option] to edit existing events without adding any new ones. Poly Pressure events can also be added and edited in the List Editor. Edit In-Place The Edit In-Place function makes it possible to edit MIDI parts directly in the Project window, for quick and efficient editing in context with other tracks. To open the In-Place editor for one or more selected tracks, you have the following possibilities: Select “Open In-Place Editor” on the MIDI menu. Use a key command, by default [Ctrl]/[Com- mand]+[Shift]+[I]. Toggle the In-Place Editor for all selected tracks by clicking on the respective button above the Track list. To open a single MIDI track, you can also click the Edit In-Place button in the Track list (if necessary, expand the Track list to see the button).
355 The MIDI editors This expands the MIDI track to show something like a min- iature Key Editor, allowing you to edit MIDI notes and con- trollers. To zoom or scroll the In-Place Editor, point at the left part of the piano keyboard display so that the pointer changes to a hand. Now you can click and drag to the right or left to zoom in or out vertically, and drag up or down to scroll the editor. Clicking on the little gray triangle in the upper right cor- ner of the Track list for the edited track brings up a local toolbar with some settings specific to the In-Place Editor. For descriptions of these settings, see “The toolbar” on page 339. Just like in the Key Editor, you can edit velocity or con- tinuous controllers at the bottom of the In-Place Editor. To change which controller type is shown, click in the controller name field directly below the piano keyboard and select a controller type from the pop-up menu. To add or remove controller lanes, right-click below the con- troller name field and select an option from the context menu that appears. When you select a MIDI note, the Project window info line shows information about that note, just like the info line in the Key Editor. You can perform the same editing here as on the Key Editor info line, see “Editing on the info line” on page 348. The Snap button and Snap type pop-up menu on the Project window toolbar govern snapping in the In-Place Editor, but the snap grid is set using the Quantize pop-up menu.To close the In-Place Editor for one or several selected tracks, you can use the key command or click the “Toggle the In-Place Editor” button above the Track list. To close the In-Place Editor for one track, you can click the Edit In-Place button in the Track list or double-click below the controller display in the In-Place Editor. Working with Parts If you work with parts in the In-Place Editor, some editing functions are available. You can: change the length of the parts by clicking on the lower part edges (so that the mouse pointer changes to a double arrow) and dragging it to the left or right. drag and drop notes from one part to the other. change the length of notes by clicking on them and dragging the double arrow to the left or right.
356 The MIDI editors The Drum Editor – Overview The toolbar and info line These are much the same as the toolbar and info line in the Key Editor (see “The Key Editor – Overview” on page 339), with the following differences: The Drum Editor has no Pencil tool – instead there is a Drumstick tool (for entering and removing notes) and a Line tool with various line and curve modes (for drawing several notes in one go or editing controller events). There are no Scissors and Glue Tube tools in the Drum Editor. As in the Key Editor, the mouse pointer display in the toolbar shows the pitch and position of the pointer, but the pitch is shown as a drum sound name rather than a note number. The Use Global Quantize button allows you to select which value should be used when Snap is activated – the global quantize value on the toolbar or the individual quan- tize values for the drum sounds. Instead of a Length Quantize pop-up, there is an Insert Length pop-up menu. It is used in much the same way, as described on the following pages. The drum sound list A drum sound list for GM Drum Map. The purpose of the Drum Editor is to edit MIDI tracks where each note (pitch) plays a separate sound, as is typically the case with a MIDI drum kit. The drum sound list to the left lists all drum sounds by name (according to the selected drum map or name list – see below), and lets you adjust and manipulate the drum sound setup in various ways. Note: The number of columns in the list depends on whether a drum map is selected for the track or not. See “Working with drum maps” on page 359. ToolbarRuler Note display Controller display Drum sound list Drum Maps
357 The MIDI editors You can reorder the columns by dragging the column headings, and resize them by dragging the dividers be- tween the column headings. The note display The note display of the Drum Editor displays notes as dia- mond symbols. The vertical position of the notes corres- ponds to the drum sound list to the left, while the horizontal position corresponds to the note’s position in time, just as in the Key Editor. Note however, that the diamond symbols don’t indicate the length of the notes. This makes sense, since drum sounds most often are “one-shot” samples that play to their end regardless of the note lengths. Drum map and name pop-up menus Below the drum sound list you will find two pop-up menus, used for selecting a drum map for the edited track or (if no drum map is selected) a list of drum sound names. For an explanation of drum maps, see “Working with drum maps” on page 359. Controller display The controller display in the Drum Editor is the same as in the Key Editor. You can add or remove controller lanes via the Quick menu, and create and edit events as described in the section “Editing in the controller display” on page 350. Note that when you select a line in the drum sound list (to the left of the event display), only the velocity controller events belonging to the note events on this line are dis- played in the controller display.You can select more than one line in the drum sound list (using [Shift]/[Ctrl] as usual), which will show all velocity controller events for all notes on all selected lines. This will help you when having to adjust the controller values between different drum sounds. Drum Editor operations The basic handling (zooming, playback, auditioning, etc.) is the same as in the Key Editor (see “Key Editor opera- tions” on page 341). The following sections describe the procedures and features specific to the Drum Editor. Creating and editing notes The standard way of entering notes in the Drum Editor is to click with the Drumstick tool. When you move the pointer in the note display, its bar position and drum sound is indicated in the toolbar, making it easy to find the right sound and position. The position of the created note depends on the following factors: If Snap is deactivated on the toolbar, the note will ap- pear exactly where you clicked. In this mode, notes can be positioned freely. If Snap is activated and Use Global Quantize is deacti- vated on the toolbar, the note will snap to positions ac- cording to the quantize value set for the sound in the drum sound list. You can set up different quantize values for different drum sounds. You may for example want hi-hat notes snap to sixteenth notes, but snare and bass drum snap to eighth notes. If both Snap and Use Global Quantize are activated, the note will snap to positions according to the Quantize set- ting on the toolbar (next to the Use Global Quantize but- ton).
358 The MIDI editors The length of the inserted note is determined by the Insert Length setting on the toolbar. However, if this is set to “Drum-Map Link”, the note will get the length of the quan- tize value for the drum sound. ÖYou can quickly audition the drum sounds by clicking in the leftmost column in the drum sound list. This plays the corresponding note. ÖClicking with the Drumstick tool on an existing note will remove it. This makes drum pattern editing very quick and intuitive. Setting velocity values The notes you enter will get the insert velocity value set in the insert velocity field on the toolbar – to speed up things you may want to assign key commands to the insert velo- city options. See “Setting velocity values” on page 344. Selecting notes Selecting notes is done by any of the following methods: Use the Arrow tool. The standard selection techniques apply. Use the Select submenu on the Quick menu (see “Se- lecting notes” on page 345). Use the left and right arrow keys on the computer key- board to step from one note to the next or previous note. If you press [Shift] and use the arrow keys, the current selection will be kept, allowing you to select several notes. You can also press [Shift] and double-click on a note to select all the following notes for the same drum sound. If the option “Auto Select Events under Cursor” is acti- vated in the Preferences (Editing page), all notes currently “touched” by the project cursor are automatically selected. Moving, duplicating or repeating notes To move or copy notes in the editor (to other positions or other drum sounds), you use the same methods as in the Key Editor: click and drag, use the arrow keys or Edit menu functions, etc. – see “Moving and transposing no- tes” on page 346. To help you identify the right notes, the drum sound names as defined in the drum map are dis- played in the Pitch field on the Drum Editor info line and, when dragging notes in the event display, in the text fields displayed next to the mouse cursor.There is one other thing to note: When you move or copy several selected notes by drag- ging them and Snap is activated but Use Global Quantize is deactivated, the notes will snap to positions according to the quantize values for the drum sounds. If the moved/ copied notes have different quantize values, the largest value will determine snapping. For example, if you are moving two notes, with the quantize values 1/16 and 1/4 respectively, the notes will snap to quarter notes (1/4). ÖYou can also adjust the position of notes by quantizing (see “The Quantizing functions” on page 325). Again, which quantize value is used depends on whether Global Quan- tize is used. Muting notes and drum sounds You can mute individual notes by clicking or enclosing them with the Mute tool or by using the Mute function on the Edit menu (see “Muting notes” on page 347). Furthermore, if a drum map is selected (see “Selecting a drum map for a track” on page 361), the drum sound list will have a Mute column. Click in the Mute column for a drum sound to mute that sound. Finally, clicking the Drum Solo button will mute all drum sounds other than the se- lected one. Muted drum sounds Deleting notes To delete notes, click on them with the Drumstick or Eraser tool or select them and press [Backspace]. !Please note that the mute state for drum sounds is part of the drum map, so any other tracks using the same map will also be affected.
359 The MIDI editors Other editing methods As in the Key Editor, you can edit notes on the info line or via MIDI, and enter notes using step input, see “Editing on the info line” on page 348. Working with drum maps Background A drum kit in a MIDI instrument is most often a set of dif- ferent drum sounds with each sound placed on a separate key (i.e. the different sounds are assigned to different MIDI note numbers). One key plays a bass drum sound, another a snare and so on. Unfortunately, different MIDI instruments often use differ- ent key assignments. This can be troublesome if you have made a drum pattern using one MIDI device, and then want to try it on another. When you switch device, it is very likely that your snare drum becomes a ride cymbal, or your hi-hat becomes a tom, etc. – just because the drum sounds are distributed differently in the two instruments. To solve this problem, and simplify several aspects of MIDI drum kits (like using drum sounds from different instru- ments in the same “drum kit”), Cubase features so-called drum maps. A drum map is a list of drum sounds, with a number of settings for each sound. When you play back a MIDI track for which you have selected a drum map, the MIDI notes are “filtered” through the drum map before be- ing sent to the MIDI instrument. Among other things, the map determines which MIDI note number is sent out for each drum sound, and so which sound is played in the re- ceiving MIDI device. A solution to the problem above would therefore be to set up drum maps for all your instruments. When you want to try your drum pattern on another instrument, you simply switch to the corresponding drum map and your snare drum sound will remain a snare drum sound. Drum map settings A drum map consists of settings for 128 drum sounds (one for each MIDI note number). To get an overview of these settings, open the Drum Editor and use the Map pop-up menu below the drum sound list to select the “GM Map” drum map. This drum map is set up according to the General MIDI standard. For in- formation on how to load, create and select other drum maps, see “Managing drum maps” on page 361. Now, take a look at the drum sound list (you may have to drag the divider between the list and the note display to the right to see all columns). The columns show the set- tings of the drum map for each sound. Here’s a brief description (details follow below): Column Description Pitch The actual note number of the drum sound. This is what links notes on a MIDI track to drum sounds. For example, with the above drum map, all MIDI notes with the pitch C1 would be mapped to the Bass Drum sound. Instrument The name of the drum sound. Quantize This value is used when entering and editing notes as de- scribed in the sections “Creating and editing notes” on page 357 and “Moving, duplicating or repeating notes” on page 358. Mute Allows you to mute a drum sound, excluding it from play- back. See “Muting notes and drum sounds” on page 358.
360 The MIDI editors ÖAll settings in a drum map (except the Pitch) can be changed directly in the drum sound list or in the Drum Map Setup dialog (see “The Drum Map Setup dialog” on page 361). Note that the changes you make will affect all tracks that use the drum map. About Pitch, I-note and O-note This can be a somewhat confusing area, but once you’ve grasped how it all works it’s not very complicated. Going through the following “theory” will help you make the most out of the drum map concept – especially if you want to create your own drum maps. As mentioned earlier, a drum map is a kind of “filter”, transforming notes according to the settings in the map. It does this transformation twice; once when it receives an incoming note (i.e. when you play a note on your MIDI controller) and once when a note is sent from the program to the MIDI sound device. In the following example, we have modified the drum map, so that the Bass Drum sound has different Pitch, I-note and O-note values. I-notes (input notes) Let’s look at what happens on input: When you play a note on your MIDI instrument, the program will look for this note number among the I-notes in the drum map. In our case, if you play the note A1, the program will find that this is the I- note of the Bass Drum sound.This is where the first transformation happens: the note will get a new note number according to the Pitch setting for the drum sound. In our case, the note will be trans- formed to a C1 note, because that is the pitch of the Bass Drum sound. If you record the note, it will be recorded as a C1 note. O-notes (output notes) The next step is the output. This is what happens when you play back the recorded note, or when the note you play is sent back out to a MIDI instrument in real time (MIDI Thru): The program checks the drum map and finds the drum sound with the pitch of the note. In our case, this is a C1 note and the drum sound is the Bass Drum. Before the note is sent to the MIDI output, the second transformation takes place: the note number is changed to that of the O- note for the sound. In our example, the note sent to the MIDI instrument will be a B0 note. Usage So, what’s the point of all this? Again, the purposes are different for I-notes and O-notes: ÖChanging the I-note settings allows you to choose which keys will play which drum sounds, when playing or recording from a MIDI instrument. For example, you may want to place some drum sounds near each other on the keyboard so that they can be easily played together, move sounds so that the most important sounds can be played from a short keyboard, play a sound from a black key instead of a white, and so on. If you never play your drum parts from a MIDI controller (but draw them in the editor) you don’t need to care about the I-note setting. ÖThe O-note settings let you set things up so that the “Bass Drum” sound really plays a bass drum. If you’re using a MIDI instrument in which the bass drum sound is on the C2 key, you set the O-note for the Bass Drum sound to C2. When you switch to another instrument (in which the bass drum is on C1) you want the Bass Drum O-note set to C1. Once you have set up drum maps for all your MIDI instruments, you don’t have to care about this anymore – you just select another drum map when you want to use another MIDI in- strument for drum sounds. I-note This is the “input note” for the drum sound. When this MIDI note is sent into Cubase, (i.e. played by you), the note will be mapped to the corresponding drum sound (and automatically transposed according to the Pitch set- ting for the sound). O-note This is the “output note”, i.e. the MIDI note number that is sent out every time the drum sound is played back. Channel The drum sound will be played back on this MIDI channel. Output The drum sound will be played back on this MIDI output. If you set this to “Default”, the MIDI output selected for the track will be used. Column Description