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Steinberg Cubase Studio 4 Operation Manual Studio Manual
Steinberg Cubase Studio 4 Operation Manual Studio Manual
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281 The Pool Changing the Pool Record folder The Pool Record folder. All audio clips that you record in the project will end up in the Pool Record folder. The Pool Record folder is indi- cated by the text “Record” in the Status column and by a red dot on the folder itself, as shown in the picture above. By default, this is the main Audio folder. You can, how- ever, at any time create a new Audio subfolder and desig- nate this as your Pool Record folder. Proceed as follows: 1.Select the Audio folder or any audio clip. You cannot designate the Video folder (or a subfolder in it) as the Pool Record folder. 2.Select “Create Folder” on the Media or context menu. A new empty audio subfolder appears in the Pool. 3.Select the new folder. 4.Select “Set Pool Record Folder” on the Media or con- text menu, or click in the Status column of the new folder. The new folder now becomes the Pool Record folder, and any audio re- corded in the project will be saved in this folder. Organizing clips and folders If you accumulate a large number of clips in the Pool, it may sometimes be difficult to quickly find specific items. In such cases, organizing clips in new subfolders with suit- able names that reflect the content can be a solution. For example, you could put all sound effects in one folder, all lead vocals in another etc. Proceed as follows: 1.Select the type of folder, audio or video, for which you want to create a subfolder. You cannot put audio clips in a video folder and vice versa. 2.Select “Create Folder” on the Media on context menu. A new empty subfolder named “New Folder” appears in the Pool. 3.Click on the name and enter an appropriate name for the folder. 4.Drag and drop the clips you wish to move to the new folder. 5.Repeat steps 1–4 as necessary. Applying processing to clips in the Pool You can apply audio processing to clips from within the Pool in the same way as to events in the Project window. Simply select the clip(s) and choose a processing method from the Audio menu. To find out more about audio pro- cessing, see the chapter “Audio processing and functions” on page 216. Undoing processing If you have applied processing to a clip, in the Project win- dow, the Sample Editor, or in the Pool, this is indicated by the red and gray waveform symbol in the Status column. This processing can always be undone using the Offline Process History, see “The Offline Process History dialog” on page 227. Freeze Edits You can use the Freeze Edits function to create a new file with processing applied or to replace the original with a processed version, see “Freeze Edits” on page 228. Minimize File The option “Minimize File” on the Media or context menu allows you to change the size of audio files according to the audio clips referenced in a project. The files produced using this option will only contain the audio file portions actually used in the project. This can significantly reduce the size of the project, if large portions of the audio files are unused. Therefore, the option is useful for archiving purposes after you have completed a project. ÖThis operation will permanently alter the selected au- dio files in the Pool. This cannot be undone! If this is not what you want, you can use the option “Save Project to New Folder” on the File menu instead, see “Save Project to New Folder” on page 452. This function also has the option of minimizing files, but cop- ies all files into a new folder, leaving the original project untouched. Proceed as follows: 1.Select the file(s) you wish to minimize in the Pool. 2.Select “Minimize File” on the Media menu. An alert appears, informing you that the entire Edit History will be cleared. Click Minimize to proceed or Cancel to stop the process.
282 The Pool 3.After the minimizing is finished, another alert appears, because the file references in the stored project have be- come invalid. Click Save Now to save the updated project or click Later to proceed with the unsaved project. Only the audio portions actually used in the project remain in the corresponding audio file(s) in the Pool Record folder. Prepare Archive The option “Prepare Archive” on the Media menu is useful if you want to archive a project. It verifies that every clip referenced in the project is located in the same folder, and takes actions if that is not the case: Any files that are located outside the current project folder will be copied into it. Please note that audio files that reside within the project folder will not be copied to the audio folder. You will therefore have to copy them there manually before backing up the audio folder or save them separately dur- ing backup, see below. If any processing has been applied, you will be asked whether you want to Freeze Edits. If you do this, you don’t have to archive the Edits folder. Everything belong- ing to the project will be contained in the project file and the Audio folder. Once you have performed a Prepare Archive, you can copy the project file, the Audio folder and any other audio mate- rial you saved in the project folder to backup disks, etc. It is not necessary to archive the Images folder, since these Images can be recreated by Cubase. You may also find a file with the extension “.csh” in the project folder. This contains image information for edited clips and other data that can be recreated, so it can safely be deleted. Importing and exporting Pool files (Cubase only) You can import or export a Pool as a separate file (file ex- tension “.npl”), by using the “Import Pool” and “Export Pool” options on the Media or context menu. When you import a Pool file, the file references in it are “added” to the current Pool. ÖSince the audio and video files are only referenced but not saved in the Pool file, the Pool import is only useful if you have access to all referenced files (which preferably should have the same file paths as when the Pool was saved). ÖYou can also save and open libraries. These are stand- alone Pool files that are not associated with a project. See “Working with libraries (Cubase only)” on page 453. Convert Files Selecting the option “Convert Files” on the Media or con- text menu opens the Convert Options dialog which oper- ates on selected files. Use the pop-up menus to specify which audio file attributes you want to keep and which you want to convert. The available settings are: Sample Rate Keep as is, or convert to a sample rate between 8.000 and 96.000 kHz. Sample Width Keep the sample width (resolution) as is, or convert to 16 Bit, 24 Bit or 32 Bit Float. Channels Keep as is, or convert the file to Mono or Stereo Interleaved. File Format Keep as is, or convert to Wave, AIFF, Wave 64 or Broadcast Wave format. !Video clips are always referenced and not stored in the project folder.
283 The Pool Options When you convert a file, you can use the Options pop-up to set one of the following options regarding what to do with the new file: Conform Files By using this command, you will change all selected files that have different file attributes than what is specified for the project, to conform to this standard. Proceed as follows: 1.Select the clips in the Pool. 2.Select “Conform Files” on the Media menu. A dialog opens allowing you to choose between keeping or replacing the original unconverted files in the Pool. The following applies: Clip/event references in the pool are always redirected to the conformed files. If any “keep” option is selected, original files remain in the Project’s Audio folder and new files are created. If you select the “Replace” option, files in the Pool and in the Project’s Audio folder are replaced. Extract Audio from Video This Media menu item allows you to extract the audio from a video file on disk. It automatically generates a new audio clip that will appear in the Pool Record folder. The result- ing clip will have the following properties: It will get the same file format and sample rate/width as in the current project. It will get the same name as the video file. ÖThis function is not available for mpeg video files. Option Description New Files Creates a copy of the file in the audio folder and converts this new file according to the chosen attributes. The new file is added to the Pool, but all clip references will still point to the original, unconverted file. Replace Files Converts the original file without changing clip refer- ences. The references are however saved with the next save action. New + Replace in PoolCreates a new copy with the chosen attributes, replaces the original file with the new one in the Pool and redirects the current clip references from the original file to the new file. This is the option to select if you want your audio clips to refer to the converted file, but still want to keep the original file on disk (e. g. if the file is used in other projects).
285 SoundFrame Introduction One of the biggest challenges in typical project studio en- vironments is how to manage the ever-growing number of plug-ins, instruments, presets, etc. Cubase provides a truly universal, fully integrated solution to this problem: SoundFrame. What constitutes SoundFrame? The Cubase SoundFrame is what links the MediaBay and instrument tracks as well as track and VST3 presets. The MediaBay is a universal Media Management Sys- tem providing different views that allows you to find and tag media files, quickly import media files into projects and more (see “The MediaBay” on page 287). Instrument tracks are a sound-oriented combination of MIDI tracks and VST Instruments, another way of applying sounds to tracks easily (see “VST Instruments and Instru- ment tracks” on page 182). Track presets are a combination of track settings, ef- fects and mixer settings that can be applied to new tracks of various types. So right from the start, you can set up your tracks for a specific sound (see “Track Presets” on page 300). With the introduction of the VST3 plug-in standard, Cu- base makes use of VST presets as an additional way to apply sounds to instrument tracks and effects to audio track (see “Inserts and EQ settings from track presets” on page 310). Plug-in parameters can be saved as VST pre- sets, and you can also generate VST presets (i. e. sounds) from VST2 Instruments. You can identify SoundFrame features through the SoundFrame logo. The SoundFrame logo The SoundFrame logo is used in various places in Cu- base, for example: In the Inspector as a button for applying track presets. You will only see track presets corresponding to the type of track you are working on. The Cubase SoundFrame
286 SoundFrame In the Inspector for instrument tracks as a button for ex- tracting sounds. In the Inspector or the Channel settings window as but- tons for extracting Inserts or EQ settings from track presets. What can SoundFrame do for you? SoundFrame allows you to manage any sound from any software or hardware synthesizer under a single, unified user interface. SoundFrame can help you find any sound, not only by in- strument but also by category, type, style, character or other attributes (Track presets organized in the MediaBay). SoundFrame comes with more than 1000 ready-to-play sounds, which are also conveniently organized by instru- ment category, type, and character. These can even be in- stantly previewed before loading (Instrument track presets managing the included VST instruments – again orga- nized in the MediaBay). SoundFrame can manage your VST plug-in presets. These can be organized and categorized to form one big effects library (VST presets organized in the MediaBay).
288 The MediaBay Introduction Modern music production involves having to deal with a multitude of media files, e. g. audio, MIDI, video, etc. Cubase features a powerful media file management data- base that allows you to control all your media files from within your sequencer program. This may involve several different tasks: You can browse the folders of your file system to view folders and files. You can define searches to find specific files and filter the search results. You can organize your files in a folder structure. You can use the tagging features to assign your files to specific categories, and use these categories as the basis for your searches. Which file formats are supported? The following media file formats are supported by the Cu- base Media Management System: Audio: .wav, .w64, .aiff, .aifc, .rex, .rx2, .mp3, .mp2, .ogg, .sd2, .wma (Windows only) MIDI: .mid and .midiloop Track Presets: .trackpreset These are templates for audio tracks, MIDI tracks and instrument tracks. Track Presets are described in detail in the chapter “Track Presets” on page 300. VST Presets: .vstpreset VST presets are files containing all parameter settings for a particular VST plug-in. VST preset files are described in detail in the section “In- serts and EQ settings from track presets” on page 310. Video: .avi, .mov, .qt, .mpg, .wmv (Windows only) Project files (from Cubase, Nuendo, Sequel): .cpr, .npr, .steinberg-project Accessing the Media Management System Cubase provides the following options to access the Media Management System: Pull down the Media menu and select “Open MediaBay”, “Open Loop Browser” or “Open Sound Browser” (or use the respective key commands). When one of these windows is open, selecting the menu option or using the key command will close it instead. The preconfigured windows of the Media Management System The Media Management System in Cubase can be ac- cessed via the MediaBay, the Loop Browser or the Sound Browser. Which of these to use depends entirely on your working environment, and you may find that you want to change the default setup to better meet your requirements. By default, the MediaBay is configured to show all win- dow sections and display all file types. The default search mode is Details search. If you want to work on media files of various types, if you have to move files to different locations using the Browser section, or if you want to perform other general file management tasks, the MediaBay is probably the best view configuration. The Loop Browser is configured to show audio files, with Category search mode selected by default. Use this if your focus is on audio files of any kind. The Sound Browser is focussed on the SoundFrame node (see “The SoundFrame node” on page 291). Its filter buttons are set to showing track preset and VST preset files. Its default search mode is the Category search. Use this if you want to work with the available presets. Whenever you read about the “MediaBay” in this manual, please remember the following: ÖThe MediaBay is only one of these three preconfigured views of the Cubase Media Management System. In the MediaBay window, all controls of the Media Management System are visible by default, so we will refer to the Media- Bay throughout this manual when describing functions. However, what you can do in the MediaBay can also be done in the Loop Browser and the Sound Browser.
289 The MediaBay Window overview The info line The info line is located at the bottom of the window. The info line shows the number of files displayed in the Viewer section and the path to the folder selected in the Browser section in which these files were found. MediaBay sections You can use the three buttons below the Browser section to show/hide the respective sections in the MediaBay window. The Viewer section cannot be hidden. Click this button to hide the Browser section. You can change the size of the individual sections by dragging the divider line between two sections. When saving a Cubase project, the current status of the MediaBay is also saved. This means that if the MediaBay was open when you saved a project, it will be opened again the next time you open this particular project. The last MediaBay window configuration will also be restored. Browsing for media files To the left in the default MediaBay window you will find the Browser section. The Browser section of the MediaBay window ÖNote that the Browser section can only show folders; any media files contained in a selected folder are dis- played in the Viewer section to the right. This also depends on the “Deep Results” setting, see “Filtering the Viewer display” on page 292. The Scope section, see “Previewing files in the Scope sec- tion” on page 295. The Tag Editor (Cu- base only), see “The Tag Editor (Cubase only)” on page 296. The Viewer section, see “Finding files in the Viewer section” on page 292. The Browser sec- tion, see “Brow- sing for media files” on page 289.The Filter section, see “Finding files in the Viewer section” on page 292.
290 The MediaBay Scanning operations When you open the MediaBay, the Loop Browser or the Sound Browser for the first time, a scan for the media files needs to be performed. Specify which folders or directories should be included in the scan by activating the check boxes to the left of their name. Depending on the amount of media files on your computer, the scan may take a while. The scan result is saved in the MediaBay database. To include a folder, activate its check box. These folders will be scanned for files. You can also only scan individual subfolders. This will be reflected in the icon for the folder the subfolder resides in. Only the VST3 Presets subfolder of the Factory Content folder will be scanned for files. The Track presets folder will not be searched. When you select a folder in the Browser display, the MediaBay will scan this folder and all its subfolders for media files, even if they have been scanned before (unless “Rescan on select” is deactivated, see below). When “Stop scanning folders when closing MediaBay” is activated in the Preferences dialog (MediaBay page), Cubase will scan for media files only when the MediaBay window is open. When this is deactivated, the folders will be scanned in the background, even when the MediaBay window is not open. Even if scanning in the background is activated, Cubase will not scan folders while playing back or recording. Scanning indicator and status At the top right in the in the Viewer section, you will find the scanning indicator, which shows whether the Media- Bay is scanning for files or whether the scan is complete. When the folders specified in the Browser section are being scanned, the scanning indicator appears.When the scan is complete, the scanning indicator will not be shown. The scanning status for the individual folders in the Browser section is indicated by the color of the icons: A red icon means that this folder is currently being scanned. A light blue icon means this folder has been scanned. Orange folder icons are displayed when a scanning process was interrupted. Yellow icons are displayed for folders that have not been scanned. Deep Results Clicking the “Deep Results” button switches the Viewer display between showing only the folders and files con- tained in the selected folder, and showing the files con- tained in the selected folder and in any subfolders (without showing the subfolders). The Deep Results button About “Rescan on Select” The “Rescan on Select” button When this button is activated, selecting a folder in the Browser section will always cause this folder to be re- scanned. This ensures that the MediaBay will always dis- play the current content of a folder. When “Rescan on Select” is deactivated, you can always right-click in the Browser section and select “Refresh” from the context menu to force a rescan of the currently selected folder. When this indicator ap- pears, a scan is performed. !When a folder contains a large number of media files, the scanning process may take some time – you may want to deactivate “Rescan on Select”, if you know that you haven’t made any changes to the content of your media folders since they were last scanned.