Home > Steinberg > Music Production System > Steinberg Cubase Studio 4 Operation Manual Studio Manual

Steinberg Cubase Studio 4 Operation Manual Studio Manual

    Download as PDF Print this page Share this page

    Have a look at the manual Steinberg Cubase Studio 4 Operation Manual Studio Manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 523 Steinberg manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.

    Page
    of 649
    							361
    The MIDI editors
    The channel and output settings
    You can set separate MIDI channels and/or MIDI outputs 
    for each sound in a drum map. The following rules apply:
    When a drum map is selected for a track, the MIDI 
    channel settings in the drum map override the MIDI chan-
    nel setting for the track.
    In other words, the MIDI channel setting you make in the Track list or In-
    spector for the track is normally disregarded. If you want a drum sound to 
    use the channel of the track, set it to channel “Any” in the drum map.
    If the MIDI output is set to “default” for a sound in a 
    drum map, the sound will use the MIDI output selected for 
    the track.
    Selecting any other option allows you to direct the sound to a specific 
    MIDI output.
    By making specific MIDI channel and output settings for 
    all sounds in a drum map, you can direct your drum tracks 
    directly to another MIDI instrument simply by selecting an-
    other drum map – you don’t need to make any channel or 
    output changes for the actual track.
    ÖTo select the same MIDI channel for all sounds in a 
    drum map, click the Channel column, press [Ctrl]/[Com-
    mand] and select the desired channel.
    All drum sounds will be set to this MIDI channel. The same procedure 
    can be used for selecting the same MIDI output for all sounds as well.
    It can also be useful to select different channels and/or out-
    puts for different sounds. This allows you to construct drum 
    kits with sounds from several different MIDI devices, etc.
    Managing drum maps
    Selecting a drum map for a track
    To select a drum map for a MIDI track, use the Map pop-
    up menu in the Inspector or in the Drum Editor:Selecting “No Drum Map” turns off the drum map func-
    tionality in the Drum Editor. Even if you don’t use a drum 
    map, you can still separate sounds by name using a name 
    list (see “Using drum name lists” on page 362).
    The Drum Map Setup dialog
    To set up and manage your drum maps, select Drum Map 
    Setup from the Map pop-up menus or the MIDI menu. This 
    opens the following dialog:
    The Drum Map setup dialog.
    This is where you load, create, modify and save drum 
    maps. The list to the left shows the currently loaded drum 
    maps; selecting a drum map in the list displays its sounds 
    and settings to the right.
    ÖThe settings for the drum sounds are exactly the same 
    as in the Drum Editor (see “Drum map settings” on page 
    359).
    As in the Drum Editor, you can click the leftmost column to audition a 
    drum sound. Note: if you audition a sound in the Drum Map Setup dialog, 
    and the sound is set to MIDI output “Default”, the output selected on the 
    Output pop-up menu in the lower left corner will be used. When audi-
    tioning a Default output sound in the Drum Editor, the MIDI output se-
    lected for the track will be used, as described in section “The channel 
    and output settings” on page 361.
    !Initially, the Map pop-up menu will only contain one 
    map: “GM Map”. However, you will find a number of 
    drum maps included on the program DVD – how to 
    load these is described below. 
    						
    							362
    The MIDI editors
    Open the Functions pop-up menu in the top left corner to 
    open a list of available functionalities:
    ÖDrum maps are saved with the project files. If you have 
    created or modified a drum map, you should use the Save 
    function to store it as a separate XML file, available for 
    loading into other projects.
    If you always want to have the same drum map(s) included in your 
    projects, you may want to load these into the template – see “Save as 
    Template” on page 451.
    O-Note Conversion
    This function on the MIDI menu goes through the selected 
    MIDI part(s) and sets the actual pitch of each note ac-
    cording to its O-note setting. This is useful if you want to 
    convert a track to a “regular” MIDI track (with no drum 
    map) and still have the notes play back the correct drum 
    sound. A typical application is if you want to export your 
    MIDI recording as a standard MIDI file (see “Exporting and 
    importing standard MIDI files” on page 458) – by first per-
    forming an O-Note Conversion you make sure that your 
    drum tracks play back as they should when they are ex-
    ported. 
    Use Head Pairs and Edit in Scores
    These options are explained in detail in the section “Set-
    ting up the drum map” on page 616.
    Using drum name lists
    Even if no drum map is selected for the edited MIDI track, 
    you can still use the Drum Editor if needed. As previously 
    mentioned, the drum sound list will then only have four col-
    umns: Audition, Pitch, Instrument (drum sound name) and 
    Quantize. There will be no I-note and O-note functionality.
    In this mode, the names shown in the Instrument column 
    depend on the selection on the Names pop-up menu, just 
    below the Map pop-up in the Drum Editor.
    The options on this pop-up menu are the currently loaded 
    drum maps plus a “GM Default” item which is always avail-
    able. This means you can use the drum sound names in any 
    loaded drum map without using I-notes and O-notes, if you 
    want to.
    Button Description
    New Map Click this to add a new drum map to the project. The 
    drum sounds will be named “Sound 1, Sound 2” and so 
    on, and have all parameters set to default values. The 
    map will be named “Empty Map”, but you can rename it 
    by clicking and typing in the list.
    New Copy Adds a copy of the currently selected drum map. This is 
    probably the quickest way to create a new drum map: se-
    lect the map that is similar to what you want, create a 
    copy, change the desired drum sound settings and re-
    name the map in the list.
    Remove Removes the selected drum map from the project.
    Load Opens a file dialog, allowing you to load drum maps from 
    disk. On the Cubase DVD you will find a number of drum 
    maps for different MIDI instruments – use this function to 
    load the desired maps into your project.
    Save Opens a file dialog for saving the drum map selected in 
    the list. If you have created or modified a drum map, you 
    should use this function to save it as a file on disk – this 
    allows you to load it into other projects. Drum map files 
    have the extension “.drm”.
    Edit  head  pairs Allows you to customize the note pairs, see “Customizing 
    note head pairs” on page 617.
    Init Display 
    NotesAllows you to reset the Display Notes entry to the original 
    setting, i. e. the Pitch entry.
    Close Closes the dialog. 
    						
    							363
    The MIDI editors
    The List Editor – Overview
    The toolbar
    The toolbar contains several items that are the same as in 
    the Key Editor (edit solo, snap, quantize settings, etc.). 
    These are described earlier in this chapter. The following 
    toolbar items are unique to the List Editor:
    The Insert pop-up menu is used when creating new 
    events.
    This is where you determine what type of event to add (see “Inserting 
    events” on page 364).
    The Mask pop-up menu and Filter view (Show Filter 
    View button) allow you to hide events from view, based on 
    their type and other properties.
    See “Filtering” on page 365.
    The Value View button can be used for hiding and 
    showing the Value display (see below).
    The List Editor has no info line (numerical editing is avail-
    able in the list instead).
    ÖIf you see an empty or incomplete list of items although 
    the items are visible in the Key Editor, check if you have ac-
    tivated any filters (see “Filtering” on page 365).
    The list
    This lists all events in the selected MIDI part(s), in the or-
    der (from top to bottom) in which they are played back. 
    You can edit the event properties by using regular value 
    editing, see “Editing in the list” on page 364.
    The event display
    This shows the events graphically. The vertical position of 
    an event in the display corresponds to its entry in the list 
    (i.e. to the playback order), while the horizontal position cor-
    responds to its actual position in the project. This is where 
    you add new parts or events, drag to move them, etc.
    The value display
    This display shows the “value” of each event, allowing for 
    easy viewing and graphical editing. Typically, the value 
    shown is the “Data 2” or “Value 2” property (amounts to 
    MIDI controller events, velocity for notes, etc.). You can 
    show or hide this display by clicking the “Show List Value 
    View” button on the toolbar.
    Event displayEvent list Value 
    display
    RulerToolbar
    Filter view 
    						
    							364
    The MIDI editors
    List Editor operations
    Customizing the view
    You can click and drag the divider between the list and 
    the event display to make one area wider and the other 
    narrower. Furthermore, the list can be customized in the 
    following ways:
    You can change the order of the columns by dragging 
    the column headings.
    You can resize columns by dragging the dividers be-
    tween the column headings.
    Setting the display format
    Just like in the Project window, you set the display format 
    (bars+beats, seconds, etc.) by right-clicking in the ruler 
    and selecting an option from the pop-up menu. This set-
    ting affects both the ruler and all start, end and length val-
    ues shown in the list.
    Zooming
    You can change the horizontal magnification in the event 
    display by using the zoom slider below the display or the 
    Zoom tool (the magnification glass).
    Inserting events
    To add a new event to the edited part, proceed as follows:
    1.Use the Insert pop-up menu on the toolbar to select 
    the event type.
    2.Select the Pencil tool and click in the event display at 
    the desired position (relative to the ruler).
    If you are creating note events, you can click and drag to set the length of 
    the note.
    The new event appears in the list and in the display. Its 
    properties will be set to default values, but can be ad-
    justed in the list.Notes will get the insert velocity value set in the insert 
    velocity field on the toolbar. See “Setting velocity values” 
    on page 344.
    Editing in the list
    The list allows you to perform detailed numerical editing of 
    the events properties. The columns have the following 
    functionality:
    You can edit several events at once. If several events 
    are selected and you edit a value for one event, the other 
    selected events’ values will be changed as well.
    Normally, any initial value differences between the events will be main-
    tained – i.e. the values will change by the same amount. If you press [Ctrl]/
    [Command] when you edit, however, all events will get the same value.
    Column Description
    L Locate column. An arrow in this column indicates the 
    event that starts closest before the project cursor posi-
    tion. If you click in this column for an event, the project 
    cursor is moved to the start of that event. Double-clicking 
    moves the cursor position and starts/stops playback – 
    useful for auditioning when editing in the list.
    Type The event type. This cannot be changed.
    Start The start position of the event, shown in the format se-
    lected for the ruler. Changing this is the same as moving 
    the event. Note that moving the event past any other 
    event in the list will re-sort the list (the list always shows 
    the events in the order they are played back).
    End This is only used for note events, allowing you to view and 
    edit the end position of a note (thereby resizing it).
    Length This is only used for note events. It shows the length of 
    the note – changing this resizes the note and automati-
    cally changes the End value as well.
    Data  1 This is the “data 1” or “value 1” property of the event. The 
    content of this depends on the event type – for notes, 
    this is the pitch, for example. Where applicable, the val-
    ues are shown in the most relevant form. For instance, the 
    Data 1 value for notes is shown as a note number in the 
    format selected in the Preferences (Event Display–MIDI 
    page). See also the table in the section “Editing in the va-
    lue display” on page 366.
    Data  2 This is the “data 2” or “value 2” property of the event. The 
    content of this depends on the event type – for notes, 
    this is the velocity value, for example. See the table in the 
    section “Editing in the value display” on page 366.
    Channel The MIDI channel of the event. Note that this setting is 
    normally overridden by the channel setting for the track. 
    To make a MIDI event play back on “its own” channel, set 
    its track to channel “Any” in the Project window.
    Comment This column is used for some event types only, providing 
    an additional comment about the event. 
    						
    							365
    The MIDI editors
    ÖFor SysEx (system exclusive) events, you can only edit 
    the position (Start) in the list.
    However, when you click the Comment column, the MIDI SysEx Editor 
    opens, in which you can perform detailed editing of system exclusive 
    events (see “Working with System Exclusive messages” on page 390).
    Editing in the event display
    The event display allows you to edit the events graphically 
    using the tools on the toolbar. You can edit single events 
    as well as several selected events simultaneously.
    To move an event, click and drag it to a new position.
    Note that moving the event past any other event in the display will re-sort 
    the list (the list always shows the events in the order they are played 
    back). As a result, the vertical position of the event in the display will 
    change as well.
    To make a copy of an event, press [Alt]/[Option] and 
    drag it to a new position.
    To resize a note, select it and drag its end point with the 
    Arrow tool as in the Project window.
    This only works with notes.
    To mute or unmute an event, click on it with the Mute 
    tool.
    You can mute or unmute several events in one go by enclosing them in a 
    selection rectangle with the Mute tool.
    You can select a color scheme for the events with the 
    Colors pop-up menu on the toolbar.
    This affects how all MIDI events are shown in the List, Key and Drum 
    editors – see “Coloring notes and events” on page 343.
    To delete an event, select it and press [Backspace] or 
    [Delete], or click on it with the Eraser tool in the event dis-
    play.
    Filtering
    Clicking the “Show Filter View” button on the toolbar 
    opens an additional filter bar that allows you to hide spe-
    cific event types from view. For example, it may be hard to 
    find note events if the part contains a lot of controllers. By 
    hiding these, the list becomes more manageable.
    To hide an event type, activate its checkbox on the filter 
    view.To see one event type only (hide all other event types), 
    press [Ctrl]/[Command] and click its checkbox. If you 
    [Ctrl]/[Command]-click again, all checkboxes are cleared 
    (all events will be visible).
    ÖThe event types remain hidden even if you close the fil-
    ter view.
    To make sure you see all events, open the filter view and check that all 
    checkboxes are deactivated.
    ÖThe filter view does not remove, mute or change the 
    events in any way.
    Masking
    The Mask function is similar to the filter view but allows 
    you to hide events based on other criteria as well. Pro-
    ceed as follows:
    1.Select an event (or several events) of the type you want 
    to view.
    2.Pull down the Mask pop-up menu on the toolbar and 
    select one of the options.
    The results are as follows:
    Option Description
    Event Types Only events with the type of the selected event will be 
    shown. This does the same as the filter view but is 
    quicker if you only want to view a single event type.
    Event Types
    and Data 1Only events of the same type and with the same “Data 1” 
    value will be shown. For example, if a note event is se-
    lected, only notes with the same pitch will be shown. If a 
    controller event is selected, only controllers of the same 
    type will be shown.
    Event Channels Only events with the same MIDI channel value as the se-
    lected event will be shown. 
    						
    							366
    The MIDI editors
    In addition to the above options, the menu also gives you 
    access to the presets available in the Logical Editor (see 
    “The Logical Editor, Transformer and Input Transformer” 
    on page 367). Furthermore, the “Setup…” item on the 
    Mask pop-up menu gives you direct access to the Logical 
    Editor. In that editor you can create very complex masking 
    settings.
    When you apply any of the presets from the Logical Editor 
    or use the Logical Editor to create masking settings your-
    self, only the events that meet the criteria specified will be 
    visible.
    To deactivate the Mask function, select “Nothing” from 
    the Mask pop-up menu.
    The most typical usage of the Mask function is to view a 
    certain type of controller only (e.g. Modulation, Breath 
    Control, etc.). Since these are all the same event types 
    (controller), this would not be possible using the filter 
    view. With the “Event Types and Data 1” option on the 
    Mask pop-up menu, it is!
    Editing in the value display
    The value display to the right of the event display is a tool 
    for quick viewing and editing of multiple values, e.g. veloci-
    ties or controller amounts. The values are shown as hori-
    zontal bars, with the bar length corresponding to the value.
    A velocity ramp in the value display.
    You edit the values by clicking and dragging. Note that the 
    pointer automatically takes on the shape of the Pencil tool 
    when you move it into the value display – you don’t have to 
    select the Pencil tool for this.Exactly which value is shown for an event depends on the 
    event type. The following table shows what is displayed 
    and edited in the Data columns and the value display:
    The value display can be hidden from view by clicking 
    the “Show List Value View” button on the toolbar, so that it 
    is not lit.
    Event type Data 1 Data 2 Value display
    Note Pitch
    (note number)Velocity Velocity
    Controller Controller type Controller 
    amountController 
    amount
    Program 
    ChangeProgram 
    numberNot used Program 
    number
    Aftertouch Aftertouch 
    amountNot used Aftertouch 
    amount
    Pitch Bend Bend amount Not used Bend amount
    SysEx Not used Not used Not used 
    						
    							28
    The Logical Editor, Transformer and
    Input Transformer 
    						
    							368
    The Logical Editor, Transformer and Input Transformer
    Introduction
    Most of the time you will perform your MIDI editing graphi-
    cally in one of the main graphic editors. But there are times 
    when you want more of a “search and replace” function on 
    MIDI data, and that’s where the Logical Editor comes in.
    The principle for the Logical Editor is this:
    You set up filter conditions to find certain events.
    This could be events of a certain type, with certain attributes or values or 
    on certain positions, in any combination. You can combine any number of 
    filter conditions and make composite conditions using AND/OR operators.
    You select the basic function to be performed.
    The options include Transform (changing properties of the found events), 
    Delete (removing the events), Insert (adding new events based on the 
    found events’ positions) and more.
    You set up a list of actions, which specify exactly what 
    should be done.
    This is not necessary for all functions. For example, the Delete function 
    does not require any additional action specifications – it simply removes 
    all found events. The Transform function on the other hand requires that 
    you specify which properties should be changed and in which way 
    (transpose notes by a certain amount, adjust velocity values, etc.).
    By combining filter conditions, functions and the specific 
    actions, you can perform very powerful processing.
    To master the Logical Editor you need some knowledge 
    about how MIDI messages are structured. However, the 
    Logical Editor also comes with a rich selection of presets, 
    allowing you to access its processing powers without 
    delving into its more complicated aspects, see “Selecting 
    a preset” on page 369.
    About the Transformer MIDI effect
    The Transformer effect is a real-time version of the Logical 
    Editor, allowing you to apply editing to the events played 
    back from a track “on the fly”. The Transformer contains 
    virtually the same settings and functions as the Logical 
    Editor – where there are differences between the two, this 
    is clearly stated on the following pages.
    About the Input Transformer
    Again, this is very similar to the Logical Editor. Just like the 
    Transformer effect, the Input Transformer works in real 
    time. However, the Input Transformer filters out and trans-
    forms MIDI data as it is recorded. In other words, the set-
    tings you make in the Input Transformer will affect the 
    actual MIDI events you record.
    The Input Transformer is described in the section “The In-
    put Transformer” on page 377. However, we recommend 
    that you make yourself familiar with the Logical Editor first, 
    since they share many features and principles.
    About the Project Logical Editor
    There is also a “Project Logical Editor” available via the 
    Edit menu. This is described in the chapter “The Project 
    Logical Editor” on page 379.
    Opening the Logical Editor
    1.Select the desired parts or events.
    What will be affected by the operation depends on the current selection:
     In the Project window, edits using the Logical Editor are ap-
    plied to all selected parts, affecting all events (of the relevant 
    types) in them.
     In the MIDI editors, edits using the Logical Editor are applied 
    to all selected events. If no events are selected, all events in 
    the edited part(s) will be affected.
    You can change the selection while the Logical Editor 
    window is open.
    2.Select “Logical Editor…” from the MIDI menu.
    ÖFor details on how to open the Transformer (and other 
    MIDI effects), see “MIDI realtime parameters and effects” 
    on page 315.
    !Studying the included presets is an excellent way to 
    learn the workings of the Logical Editor! Many of them 
    can also be used as starting points when you set up 
    your own editing operations using the Logical Editor. 
    						
    							369
    The Logical Editor, Transformer and Input Transformer
    Window overview
    Selecting a preset
    To understand the Logical Editor, it might be a good idea to 
    start by exploring the included presets. These are found on 
    the Presets pop-up menu at the bottom of the window, to 
    the right.
    To load a preset, select it from the Presets pop-up menu.
    The window will show the settings stored in the preset. As the preset is 
    not applied to the MIDI events yet, you can load different presets just to 
    study them without affecting any events. You can also edit the preset be-
    fore applying it.
    To apply the loaded preset (i.e. to perform the opera-
    tions defined in the Logical Editor), click Do It.
    ÖYou can also select Logical Presets directly from the 
    MIDI menu.
    This allows you to apply a preset to the selected MIDI part directly, with-
    out having to open the Logical Editor.
    ÖIt is also possible to select and apply Logical Presets 
    directly in the List Editor (from the Mask menu). You can 
    also open the Logical Editor from the List Editor.
    For information on how to create and handle your own 
    presets, see “Working with presets” on page 377.
    Setting up filter conditions
    General procedure
    The upper list is where you set up the filter conditions, de-
    termining which events to find. The list contains one or 
    several conditions, each on a separate line.
    ÖIf you want to start from scratch (as opposed to basing 
    your settings on an existing preset), you may want to ini-
    tialize the settings by selecting the Init option from the 
    Presets pop-up menu.
    To add a new line (condition), click the Add Line button 
    to the right.
    The new line is added at the bottom of the list. If there are many lines, you 
    may need to use the scrollbar to the right to view them.
    To remove a line, click anywhere on it to select it and 
    click the Delete Line button to the right.
    You set up a filter condition line by clicking in the columns 
    and selecting options from the pop-up menus that appear. 
    Here is a brief description of the columns:
    This is where you select a function 
    (Transform, Delete, etc.). The field to the 
    right shows an additional explanation of 
    the selected function. This is the filter condition 
    list, specifying which 
    events to look for.
    This is the action 
    list, specifying e.g. 
    how to change the 
    found events.
    This is where you load, 
    store and handle pre-
    sets. See “Working with 
    presets” on page 377.The “Do It” button 
    performs the task 
    you have set up 
    (not available in 
    the Transformer).
    Column Description
    Left bracket This is used for “bracketing” several lines together when 
    creating conditions with multiple lines and the boolean 
    operators And/Or. See “Combining multiple condition li-
    nes” on page 373.
    Filter Target Here you select which property to look for when finding 
    events. Your choice here affects the available options in 
    the other columns as well, see below!
    Condition This determines how the Logical Editor should compare 
    the property in the Filter Target column to the values in 
    the Parameter columns (Equal, Unequal, Bigger, etc. – 
    see the separate table below). The available options de-
    pend on the Filter Target setting.
    Parameter 1 Here you set which value the event properties should be 
    compared to (a numeric value, a position or a choice from 
    a pop-up menu, depending on the Filter Target). 
    For example, if the Filter Target is “Position” and Condition 
    is “Equal”, the Logical Editor will look for all events starting 
    at the position you specify in the Parameter 1 column.
    Parameter 2 This column is only used if you have selected one of the 
    “Range” options in the Condition column. Typically, this 
    allows you to find all events with values inside (or out-
    side) the range between Parameter 1 and Parameter 2. 
    						
    							370
    The Logical Editor, Transformer and Input Transformer
    You can also set up filter conditions by dragging MIDI 
    events directly into the upper list.
    If the list contains no line entries, a MIDI event dragged into this section will 
    form conditions including the state and type of the event. If it contains en-
    tries, the dragged event(s) will initialize the matching parameters. E.g. if a 
    length condition is used, the length will be set according to the event 
    length.
    Conditions
    The options in the Condition column have the following 
    meaning (note that the available Condition options de-
    pend on the Filter Target setting):ÖThe Conditions for the “Property” filter target are dif-
    ferent, see “Searching for properties” on page 372.
    Below, the different Filter Targets (and their correspond-
    ing Condition and Parameter options) are described in 
    more detail.
    Searching for events at certain positions
    Selecting Position in the Filter Target column lets you find 
    events starting at certain positions, either relative to the 
    start of the song or within each bar.
    If you select any condition other than the Range or Bar 
    Range options, you set up a specific position (in bars, 
    beats, sixteenth notes and ticks) in the Parameter 1 column.
    Here, the Logical Editor will find all events at 5.1.1. in the project.
    If you select Inside Range or Outside Range in the Con-
    dition column, you set the start position of the range in the 
    Parameter 1 column and the end position in the Parameter 
    2 column.
    The Logical Editor will then find all events inside or outside this position 
    range.
    Bar Range This column is only used if the Filter Target is “Position” 
    and one of the “Bar Range” options is selected in the 
    Condition column. In these cases, you use the Bar Range 
    column to specify “zones” within each bar (allowing you 
    to find e.g. all events on or around the first beat of every 
    bar). See “Searching for events at certain positions” on 
    page 370.
    Right bracket This is used for “bracketing” several lines together. See 
    “Combining multiple condition lines” on page 373.
    bool This allows you to insert the boolean operators And/Or, 
    when creating conditions with multiple lines. See “Com-
    bining multiple condition lines” on page 373.
    Condition Events will be found if their Filter Target property…
    Equal …has the exact same value as set up in the Parameter 1 
    column.
    Unequal …has any value other than the one set up in the Parame-
    ter 1 column.
    Bigger …has a value higher than the one set up in the Parameter 
    1 column.
    Bigger or Equal …has a value that is the same as or higher than the one 
    set up in the Parameter 1 column.
    Less …has a value lower than the one set up in the Parameter 
    1 column.
    Less or Equal …has a value that is the same as or lower than the one 
    set up in the Parameter 1 column.
    Inside Range …has a value that is between the values set up in the Pa-
    rameter 1 and Parameter 2 columns. Note that Parameter 
    1 should be the lower value and Parameter 2 the higher.
    Outside Range …has a value that is not between the values set up in the 
    Parameter 1 and Parameter 2 columns.
    Inside Bar 
    Range…is within the “zone” set up in the Bar Range column 
    (Position only), in each bar within the current selection.
    Outside Bar 
    Range…is outside the “zone” set up in the Bar Range column 
    (Position only), in each bar within the current selection.
    Before Cursor …is before the song cursor position (Position only).
    Beyond Cursor …is after the song cursor position (Position only). Column DescriptionInside Track 
    Loop…is inside the set track loop (Position only).
    Inside Cycle …is inside the set cycle (Position only).
    Exactly match-
    ing Cycle…exactly matches the set cycle (Position only).
    Note is equal to …is the note specified in the Parameter 1 column, re-
    gardless of octave (Pitch only). Lets you find e.g. all C 
    notes, in all octaves. Condition Events will be found if their Filter Target property… 
    						
    All Steinberg manuals Comments (0)

    Related Manuals for Steinberg Cubase Studio 4 Operation Manual Studio Manual