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Steinberg Cubase Studio 4 Operation Manual Studio Manual
Steinberg Cubase Studio 4 Operation Manual Studio Manual
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51 The Project window If you edit one of the grouped events in the Project window, all other events in the same group are affected too (if appli- cable). Group editing operations include: Selecting events. Moving and duplicating events. Resizing events. Adjusting fade-in and fade-out (audio events only, see “Cre- ating fades” on page 88). Splitting events (splitting one event will automatically split any other grouped events that are intersected by the split position). Locking events. Muting events (see below). Deleting events. Locking events If you want to make sure you don’t edit or move an event by accident, you can lock it. Locking can affect one (or any combination) of the following properties: To specify which of these properties should be affected by the Lock function, use the “Lock Event Attributes” pop- up menu in the Preferences (Editing page).To lock events, select them and select “Lock…” from the Edit menu. The events will be locked according to the options specified in the Pref- erences. You can adjust the lock options for a locked event by selecting it and selecting “Lock…” from the Edit menu again. This opens a dialog in which you can activate or deactivate the desired lock options. To unlock an event (turn off all lock options), select it and select “Unlock” from the Edit menu. It is also possible to lock a whole track, by clicking the padlock symbol in the Track list or in the Inspector. This disables all editing of all events on the track. Muting events To mute individual events in the Project window, proceed as follows: To mute or unmute a single event, click on it with the Mute tool. To mute or unmute several events, select them – either by using the standard selection techniques, or by using one of the options on the Select submenu on the Edit menu – and click on one of the selected events with the Mute tool. All selected events will be muted. You can also click in an empty area with the Mute tool and drag a selection rectangle around several events you want to mute or unmute, and then click on one of them with the Mute tool. You can mute events by selecting them and selecting “Mute” from the Edit menu. Similarly, you can unmute the selected events by selecting “Unmute” from the Edit menu. You can also change the mute status of selected events on the info line. Lock Options Description Position If this is locked, the event cannot be moved. Size If this is locked, the event cannot be resized. Other If this is locked, all other editing of the event is disabled. This includes adjusting the fades and event volume, pro- cessing, etc. The padlock symbol indicates that one or more of the lock options are activated for the event.
52 The Project window Muted events can be edited as usual (with the exception of adjusting fades), but are not played back. Muted events are “grayed out”. You can also mute whole tracks by clicking the Mute (“M”) button in the Track list, the Inspector or the mixer. Clicking the Solo (“S”) button for a track mutes all other tracks. Note that there are two modes for the track solo function: If the option “Enable Solo on Selected Track” is activated in the Prefer- ences (Editing–Project & Mixer page) and you have soloed a track, se- lecting another track in the track list will automatically solo that track instead – the solo state “moves” with the track selection. If the option isn’t activated, the track you solo stays soloed, regardless of the selection. Removing events To remove an event from the Project window, use any of the following methods: Click on the event with the Eraser tool. Note that if you press [Alt]/[Option] while you click, all following events on the same track will be deleted, but not the event you clicked and all events before it. Select the event(s) and press [Backspace], or select “Delete” from the Edit menu. Creating new files from events An audio event plays a section of an audio clip, which in turn refers to one or more audio files on the hard disk. However, in some situations you may want to create a new file that consists only of the section played by the event. This is done with the function “Bounce Selection” on the Audio menu: 1.Select one or several audio events. 2.Set up fade in, fade out and event volume (on the info line or using the volume handle) as desired. These settings will be applied to the new file. For details on fades and event volume, see “Creating fades” on page 88. 3.Select “Bounce Selection” from the Audio menu. You are asked whether you want to replace the selected event or not. If you click “Replace”, a new file is created, containing only the audio in the original event. A clip for the new file is added to the Pool, and the original event is replaced by a new event playing the new clip. If you click “No”, a new file is created and a clip for the new file is added to the Pool. The original event is not replaced. You can also apply the Bounce Selection function to an audio part. In that case, the audio from all events in the part will be combined into a single audio file. If you choose “Replace” when asked, the part will be replaced with a single audio event playing a clip of the new file. Editing in Lane Display mode When you are recording in Stacked cycle recording mode, each take ends up on a separate lane on the track, see “Recording audio in Stacked mode” on page 77 and “Cycle Record mode: Stacked/Stacked 2 (No Mute)” on page 82. However, you can also select this lane mode manually for individual tracks, and use it when editing in the Project window. This makes it easier to view and han- dle overlapping events and parts. Audio tracks 1.In the Track list or in the Inspector for the selected track, click the Lane Display Type button and select “Lanes Fixed” from the pop-up menu. The audio track is divided vertically into two lanes. By default, all audio events end up in the first (top) lane.
53 The Project window 2.Now you can move events or parts between lanes, ei- ther by dragging or by using the “Move to Next Lane/Pre- vious Lane” commands on the Edit menu or Quick menu. Note that if there are overlapping audio events, the audio on the lowest lane has playback priority – moving events between lanes affects what will be heard! If the vertical zoom factor is sufficiently high, the sections that will be heard on playback are indicated in green. Note that there will always be an extra, empty lane at the bottom of the track – moving an event there always will add another lane. Depending on the number of lanes used, you may want to adjust the ver- tical zoom for the track – simply drag the track edges in the track list. 3.After rearranging the overlapping events so that you hear what you want, you can select all events and select “Delete Overlaps” from the Advanced submenu on the Audio menu. This puts all events in the top lane and resizes events so that overlapping sections are removed. 4.To turn off Lanes mode, select “Lanes Off” from the Lane Display Type pop-up menu. If you do this without using the “Delete Overlaps” function, all overlapping sections will be kept. However, the sections that were green will now be the sections visible (“on top”) and thus the sections that will be heard. MIDI tracks 1.In the Track list or in the Inspector for the selected track, click the Lane Display Type button and select “Lanes Auto” or “Lanes Fixed”. 2.Click the Lane Display Type button and select “Lanes Auto” or “Lanes Fixed”.In Lanes Auto mode, extra lanes will automatically be added where necessary – if two MIDI parts overlap, they will automatically be put on separate lanes. In Lanes Fixed mode, you have to move MIDI parts be- tween lanes manually (by dragging them or by using the “Move to Next Lane/Previous Lane” commands on the Edit menu or Quick menu). In this mode, there will always be an extra, empty lane at the bottom of the track – if you move a part there, another lane will be added and so on. 3.You can edit the overlapping parts as usual – by cut- ting, deleting or muting sections in the Project window or by opening them in a MIDI editor. In an editor, parts on different lanes will be treated just like parts on dif- ferent tracks – you can use the part list pop-up menu to select an active part for editing, etc. Note that there is no playback priority between lanes on a MIDI track – all unmuted parts will be heard during playback. 4.To merge all overlapping parts into one, make sure the MIDI track is selected, position the left and right locator around the parts and select “Merge MIDI in Loop” from the MIDI menu. In the dialog that appears, activate the Erase Destination option and click OK. This merges all unmuted MIDI between the locators to a single part. 5.To turn off Lanes mode, select “Lanes Off” from the Lane Display Type pop-up menu. Range editing Editing in the Project window isn’t necessarily restricted to handling whole events and parts. You can also work with selection ranges, which are independent from the event/part and track boundaries. Creating a selection range To make a selection range, drag with the Range Selection tool.
54 The Project window When the Range Selection tool is selected, the Select submenu on the Edit menu has the following items for making selection ranges: Double-clicking on an event with the Range Selection tool creates a selection range encompassing the event. If you hold down [Shift] you can double-click several events in a row, and the selection range will expand to encompass them all. Double-clicking a second time on an event opens it for editing in the Sample Editor. Adjusting the size of the selection range You can adjust the size of a selection range in the follow- ing ways: By dragging its edges. The pointer takes the shape of a double arrow when you move it over an edge of the selection range. By holding down [Shift] and clicking. The closest selection range edge will be moved to the position at which you clicked. By adjusting the selection range start or end position on the info line.By using the Trim buttons on the toolbar. The left Trim buttons will move the start of the selection range and the right buttons will move the end. The edges will be moved by the amount specified on the Grid pop-up. Clicking this Trim button… …will move the start of the selection range to the right by 1beat. By using the Nudge buttons on the toolbar. These will move the whole selection range to the left or the right. The amount of movement depends on the selected display format (see “The Project Setup dialog” on page 35) and the value specified on the Grid pop-up menu. ÖThe Trim buttons and the Nudge buttons are located in the Nudge palette, which is not visible in the toolbar by default. See “The Setup dialogs” on page 466 for instructions on how to show and hide items in the toolbar. Option Description All Makes a selection that covers all tracks, from the start of the project to the end (as defined by the Length setting in the Project Setup dialog). None Removes the current selection range. Invert Only used for event selection (see “Selecting events” on page 45). In Loop Makes a selection between the left and right locator, on all tracks. From Start to CursorMakes a selection on all tracks, from the start of the project to the project cursor. From Cursor to EndMakes a selection on all tracks, from the project cursor to the end of the project. All on Selected TracksOnly used for event selection (see “Selecting events” on page 45). Select Event This is available in the Sample Editor (see “Using the Se- lect menu” on page 242). Left Selection Side to CursorMoves the left side of the current selection range to the project cursor position. Right Selection Side to CursorMoves the right side of the current selection range to the project cursor position. !Note that the contents of the selection are not moved – using the Nudge buttons is the same as ad- justing the start and end of the selection range at the same time, by the same amount.
55 The Project window Making selection ranges for several non-contiguous tracks You can create selection ranges that cover several tracks by pressing [Alt]/[Option]+[Shift]. However, it is also pos- sible to exclude tracks from a selection range: 1.Create a selection range from the first to the last de- sired track. 2.Press [Alt]/[Option] and click in the selection range on the tracks you want to exclude from the selection. 3.In the same manner, you can add a track to the selec- tion range by [Alt]/[Option]-clicking in the selection range area on the track. Moving and duplicating To move a selection range, click and drag it to a new position. This will move the contents of the selection range to the new position. If the range intersected events or parts, these will be split before moving, so that only the sections within the selection range are affected. To duplicate a selection range, hold down [Alt]/[Option] and drag. You can also use the Duplicate, Repeat and Fill Loop functions, just as when duplicating events. Using Cut, Copy and Paste When working with selection ranges, you can either use Cut, Copy and Paste on the Edit menu, or use the func- tions “Cut Time” and “Paste Time” on the Range submenu on the Edit menu. These work differently to their related functions on the Edit menu: Deleting selection ranges Again, you can either use “regular” Delete or “Delete Time”: If you use the Delete function on the Edit menu (or press [Backspace]), the data within the selection range is re- placed by empty track space. Events to the right of the range keep their position. If you use “Delete Time” on the Edit menu’s Range sub- menu, the selection range is removed and events to the right are moved to the left to close up the gap. Function Description Cut Cuts out the data in the selection range and moves it to the clipboard. The selection range is replaced by empty track space in the Project window, meaning that events to the right of the range keep their positions. Copy Copies the data in the selection range to the clipboard. Paste Pastes the clipboard data at the start position and track of the current selection. Existing events are not moved to make room for the pasted data. Paste at Origin Pastes the clipboard data back at its original position. Ex- isting events are not moved to make room for the pasted data. Cut Time Cuts out the selection range and moves it to the clip- board. Events to the right of the removed range are moved to the left to fill out the gap. Paste Time Pastes the clipboard data at the start position and track of the current selection. Existing events are moved to make room for the pasted data. Paste Time at OriginPastes the clipboard data back at its original position. Ex- isting events are moved to make room for the pasted data.
56 The Project window Other functions On the Range submenu on the Edit menu, you will find three more range editing functions: Region operations Regions are sections within a clip, with various uses. While regions are perhaps best created and edited in the Sample Editor (see “Working with regions” on page 244), the following region functions are available in the Ad- vanced submenu of the Audio menu: Options Snap The Snap function helps you to find exact positions when editing in the Project window. It does this by restricting horizontal movement and positioning to certain positions. Operations affected by Snap include moving, copying, drawing, sizing, splitting, range selection, etc. You turn Snap on or off by clicking the Snap icon in the toolbar. Snap activated. ÖWhen you are moving audio events with Snap acti- vated, it isn’t necessarily the beginning of the event that is used as Snap position reference. Instead, each audio event has a snap point, which you can set to a relevant po- sition in the audio (such as a downbeat, etc.). The snap point is preferably set in the Sample Editor since it allows for a higher degree of precision (see “Adjusting the snap point” on page 241). You can however also set the snap point directly in the Project window, in the following way: 1.Select an event. 2.Place the project cursor at the desired position within the selected audio event. 3.Pull down the Audio menu and select “Snap Point To Cursor”. The snap point is set at the cursor position. The snap point for an event is displayed as a blue line in the Project window. Function Description Split Splits any events or parts that are intersected by the selec- tion range, at the positions of the selection range edges. Crop All events or parts that are partially within the selection range are cropped, that is, sections outside the selection range are removed. Events that are fully inside or outside the selection range are not affected. Insert Silence Inserts empty track space from the start of the selection range. The length of the silence equals the length of the selection range. Events to the right of the selection range start are moved to the right to “make room”. Events that are intersected by the selection range start are split, and the right section is moved to the right. Function Description Event or Range as RegionThis function is available when one or several audio events or selection ranges are selected. It creates a re- gion in the corresponding clip, with the start and end po- sition of the region determined by the start and end position of the event or selection range within the clip. Events from RegionsThis function is available if you have selected an audio event whose clip contains regions within the boundaries of the event. The function will remove the original event and replace it with event(s) positioned and sized accord- ing to the Region(s).
57 The Project window Exactly how Snap works depends on which mode is se- lected on the Snap mode pop-up menu. The following sections describe the different Snap modes: Grid In this mode, the Snap positions are set with the Grid pop-up menu to the right. The options depend on the dis- play format selected for the ruler. For example, if the ruler is set to show bars and beats, the grid can be set to bars, beats or the quantize value set with the next pop-up menu to the right. If a time or frame-based ruler format is se- lected, the grid pop-up menu will contain time or frame- based grid options, etc. When Seconds is selected as ruler format, the grid pop-up menu con- tains time-based grid options. Grid Relative When you move events and parts in this mode they will not be “magnetic” to the grid. Rather, the grid determines the step size for moving the events. This means that a moved event will keep its original position relative to the grid. For example, if an event starts at the position 3.04.01 (one beat before bar 4), Snap is set to Grid Relative and the Grid pop-up is set to “Bar”, you can move the event in steps of one bar – to the positions 4.04.01, 5.04.01 and so on. The event will keep its relative position to the grid, i.e. stay one beat before the bar lines. This only applies when dragging existing events or parts – when you create new events or parts this mode works like the Grid mode. Events In this mode, the start and end positions of other events and parts become “magnetic”. This means that if you drag an event to a position near the start or end of another event, it is automatically aligned with the start or end of the other event. For audio events, the position of the snap point is also magnetic (see “Adjusting the snap point” on page 241). Note that this includes marker events on the marker track. This allows you to snap events to marker positions, and vice versa. Shuffle Shuffle mode is useful when you want to change the order of adjacent events. If you have two adjacent events and drag the first one to the right, past the second event, the two events will change places. The same principle works when changing the order of more than two events: Magnetic Cursor When this mode is selected, the project cursor becomes “magnetic”. Dragging an event near the cursor causes the event to be aligned with the cursor position. 12345 5 2 4 3 1 Dragging event 2 past event 4… …changes the order of events 2, 3 and 4.
58 The Project window Grid + Cursor This is a combination of the “Grid” and “Magnetic Cursor” modes. Events + Cursor This is a combination of the “Events” and “Magnetic Cur- sor” modes. Events + Grid + Cursor This is a combination of the “Events”, “Grid” and “Mag- netic Cursor” modes. Snap to Zero Crossing When this option is activated in the Preferences (Editing– Audio page), splitting and sizing of audio events is done at zero crossings (positions in the audio where the amplitude is zero). This helps you avoid pops and clicks which might otherwise be caused by sudden amplitude changes. Autoscroll Autoscroll activated. When this option is activated, the waveform display will scroll during playback, keeping the project cursor visible in the window. If the option “Stationary Cursors” is activated in the Preferences (Transport page), the project cursor will be positioned in the middle of the screen (if possible). !This setting affects all windows in all open projects – with the exception of the Sample Editor (which has its own “Use Snap” button for this).
60 Playback and the Transport panel Background This chapter describes the various methods available for controlling Playback and Transport functions in Cubase. The Transport panel Below you can find a brief description of each item on the Transport panel. The pictures below show the Transport panel with all con- trols visible and in their default position (note that the Jog/ Shuttle control is available in Cubase only). The Transport panel is divided into sections, from left to right. ÖNote that the Output Activity and Clipping indicator as well as the Output Level Control refer to the Control Room channel (Cubase only) if the Control Room is acti- vated. If the Control Room is disabled, these controls refer to the Main Mix Output bus as defined on the Outputs tab in the VST Connections window. For information on the Control Room, see the chapter “Control Room (Cubase only)” on page 146. In Cubase Studio, the Main Mix bus is always used for monitoring. The main Transport functions (Cycle/Stop/Play/Record) can also be shown on the toolbar. In addition, various play options are available on the Trans- port menu. Activates Auto Quantize Record mode pop-up menu Cycle Record mode pop-up menu CPU load and Disk Cache meters Right locator: punch out point and end of Cycle Activates punch outActivates punch in Left locator: record start point, punch in point and beginning of Cycle Postroll setting and on/off switch Shuttle speed Jog Wheel (project scrubbing) Nudge +/- 1 Frame Preroll setting and on/off switch Primary Time Display and format pop-up Position slider Record Play Fast forward RewindStop Go to next marker or project end Nudge position right/left Go to previous marker or project start Secondary Time Display and format pop-up Exchange time formats Cycle on/off Active Arranger chain Activate Arranger Mode First/Last repeat of current Arranger item Previous/Next Arranger items Arranger Selector Current Arranger item Tempo track on/off Synchronization on/offThe tempo and time signature display Metronome click on/offShow Markers (opens Marker window) Jump to Marker Precount on/off MIDI In Activity (left meter)/ MIDI Out activity Output Level Control (for the Control Room channel, if the Control Room is enabled, or for the Main Mix output bus, see below). Audio output ac- tivity and Clipping indicator (top) Audio input activity and Clipping indicator (Default Input channel)