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Steinberg Cubase Studio 4 Operation Manual Studio Manual

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    The Project window
    If you edit one of the grouped events in the Project window, 
    all other events in the same group are affected too (if appli-
    cable). 
    Group editing operations include:
     Selecting events.
     Moving and duplicating events.
     Resizing events.
     Adjusting fade-in and fade-out (audio events only, see “Cre-
    ating fades” on page 88).
     Splitting events (splitting one event will automatically split any 
    other grouped events that are intersected by the split position).
     Locking events.
     Muting events (see below).
     Deleting events.
    Locking events
    If you want to make sure you don’t edit or move an event 
    by accident, you can lock it. Locking can affect one (or any 
    combination) of the following properties:
    To specify which of these properties should be affected 
    by the Lock function, use the “Lock Event Attributes” pop-
    up menu in the Preferences (Editing page).To lock events, select them and select “Lock…” from 
    the Edit menu.
    The events will be locked according to the options specified in the Pref-
    erences.
    You can adjust the lock options for a locked event by 
    selecting it and selecting “Lock…” from the Edit menu 
    again.
    This opens a dialog in which you can activate or deactivate the desired 
    lock options.
    To unlock an event (turn off all lock options), select it 
    and select “Unlock” from the Edit menu.
    It is also possible to lock a whole track, by clicking the 
    padlock symbol in the Track list or in the Inspector.
    This disables all editing of all events on the track.
    Muting events
    To mute individual events in the Project window, proceed 
    as follows:
    To mute or unmute a single event, click on it with the 
    Mute tool.
    To mute or unmute several events, select them – either 
    by using the standard selection techniques, or by using 
    one of the options on the Select submenu on the Edit 
    menu – and click on one of the selected events with the 
    Mute tool.
    All selected events will be muted.
    You can also click in an empty area with the Mute tool 
    and drag a selection rectangle around several events you 
    want to mute or unmute, and then click on one of them 
    with the Mute tool.
    You can mute events by selecting them and selecting 
    “Mute” from the Edit menu.
    Similarly, you can unmute the selected events by selecting “Unmute” 
    from the Edit menu.
    You can also change the mute status of selected events 
    on the info line.
    Lock Options Description
    Position If this is locked, the event cannot be moved.
    Size If this is locked, the event cannot be resized.
    Other If this is locked, all other editing of the event is disabled. 
    This includes adjusting the fades and event volume, pro-
    cessing, etc.
    The padlock symbol indicates that 
    one or more of the lock options are 
    activated for the event. 
    						
    							52
    The Project window
    Muted events can be edited as usual (with the exception 
    of adjusting fades), but are not played back.
    Muted events are “grayed out”.
    You can also mute whole tracks by clicking the Mute 
    (“M”) button in the Track list, the Inspector or the mixer.
    Clicking the Solo (“S”) button for a track mutes all other tracks. Note that 
    there are two modes for the track solo function: 
    If the option “Enable Solo on Selected Track” is activated in the Prefer-
    ences (Editing–Project & Mixer page) and you have soloed a track, se-
    lecting another track in the track list will automatically solo that track 
    instead – the solo state “moves” with the track selection.
    If the option isn’t activated, the track you solo stays soloed, regardless of 
    the selection.
    Removing events
    To remove an event from the Project window, use any of 
    the following methods:
    Click on the event with the Eraser tool.
    Note that if you press [Alt]/[Option] while you click, all following events 
    on the same track will be deleted, but not the event you clicked and all 
    events before it.
    Select the event(s) and press [Backspace], or select 
    “Delete” from the Edit menu.
    Creating new files from events
    An audio event plays a section of an audio clip, which in 
    turn refers to one or more audio files on the hard disk. 
    However, in some situations you may want to create a new 
    file that consists only of the section played by the event. 
    This is done with the function “Bounce Selection” on the 
    Audio menu:
    1.Select one or several audio events.
    2.Set up fade in, fade out and event volume (on the info 
    line or using the volume handle) as desired.
    These settings will be applied to the new file. For details on fades and 
    event volume, see “Creating fades” on page 88.
    3.Select “Bounce Selection” from the Audio menu.
    You are asked whether you want to replace the selected event or not.
    If you click “Replace”, a new file is created, containing 
    only the audio in the original event. A clip for the new file is 
    added to the Pool, and the original event is replaced by a 
    new event playing the new clip.
    If you click “No”, a new file is created and a clip for the 
    new file is added to the Pool.
    The original event is not replaced.
    You can also apply the Bounce Selection function to an 
    audio part. In that case, the audio from all events in the 
    part will be combined into a single audio file. If you choose 
    “Replace” when asked, the part will be replaced with a 
    single audio event playing a clip of the new file.
    Editing in Lane Display mode
    When you are recording in Stacked cycle recording 
    mode, each take ends up on a separate lane on the track, 
    see “Recording audio in Stacked mode” on page 77 and 
    “Cycle Record mode: Stacked/Stacked 2 (No Mute)” on 
    page 82. However, you can also select this lane mode 
    manually for individual tracks, and use it when editing in 
    the Project window. This makes it easier to view and han-
    dle overlapping events and parts.
    Audio tracks
    1.In the Track list or in the Inspector for the selected 
    track, click the Lane Display Type button and select “Lanes 
    Fixed” from the pop-up menu.
    The audio track is divided vertically into two lanes. By default, all audio 
    events end up in the first (top) lane. 
    						
    							53
    The Project window
    2.Now you can move events or parts between lanes, ei-
    ther by dragging or by using the “Move to Next Lane/Pre-
    vious Lane” commands on the Edit menu or Quick menu.
    Note that if there are overlapping audio events, the audio on the lowest 
    lane has playback priority – moving events between lanes affects what 
    will be heard!
    If the vertical zoom factor is sufficiently high, the sections that will be 
    heard on playback are indicated in green.
    Note that there will always be an extra, empty lane at the 
    bottom of the track – moving an event there always will 
    add another lane.
    Depending on the number of lanes used, you may want to adjust the ver-
    tical zoom for the track – simply drag the track edges in the track list.
    3.After rearranging the overlapping events so that you 
    hear what you want, you can select all events and select 
    “Delete Overlaps” from the Advanced submenu on the 
    Audio menu.
    This puts all events in the top lane and resizes events so that overlapping 
    sections are removed.
    4.To turn off Lanes mode, select “Lanes Off” from the 
    Lane Display Type pop-up menu.
    If you do this without using the “Delete Overlaps” function, all overlapping 
    sections will be kept. However, the sections that were green will now be 
    the sections visible (“on top”) and thus the sections that will be heard.
    MIDI tracks
    1.In the Track list or in the Inspector for the selected 
    track, click the Lane Display Type button and select “Lanes 
    Auto” or “Lanes Fixed”.
    2.Click the Lane Display Type button and select “Lanes 
    Auto” or “Lanes Fixed”.In Lanes Auto mode, extra lanes will automatically be 
    added where necessary – if two MIDI parts overlap, they 
    will automatically be put on separate lanes.
    In Lanes Fixed mode, you have to move MIDI parts be-
    tween lanes manually (by dragging them or by using the 
    “Move to Next Lane/Previous Lane” commands on the 
    Edit menu or Quick menu).
    In this mode, there will always be an extra, empty lane at the bottom of 
    the track – if you move a part there, another lane will be added and so on.
    3.You can edit the overlapping parts as usual – by cut-
    ting, deleting or muting sections in the Project window or 
    by opening them in a MIDI editor.
    In an editor, parts on different lanes will be treated just like parts on dif-
    ferent tracks – you can use the part list pop-up menu to select an active 
    part for editing, etc. 
    Note that there is no playback priority between lanes on a MIDI track – all 
    unmuted parts will be heard during playback.
    4.To merge all overlapping parts into one, make sure the 
    MIDI track is selected, position the left and right locator 
    around the parts and select “Merge MIDI in Loop” from 
    the MIDI menu.
    In the dialog that appears, activate the Erase Destination option and click 
    OK. This merges all unmuted MIDI between the locators to a single part.
    5.To turn off Lanes mode, select “Lanes Off” from the 
    Lane Display Type pop-up menu.
    Range editing
    Editing in the Project window isn’t necessarily restricted 
    to handling whole events and parts. You can also work 
    with selection ranges, which are independent from the 
    event/part and track boundaries.
    Creating a selection range
    To make a selection range, drag with the Range Selection 
    tool. 
    						
    							54
    The Project window
    When the Range Selection tool is selected, the Select 
    submenu on the Edit menu has the following items for 
    making selection ranges:
    Double-clicking on an event with the Range Selection 
    tool creates a selection range encompassing the event.
    If you hold down [Shift] you can double-click several events in a row, and 
    the selection range will expand to encompass them all. Double-clicking a 
    second time on an event opens it for editing in the Sample Editor.
    Adjusting the size of the selection range
    You can adjust the size of a selection range in the follow-
    ing ways:
    By dragging its edges.
    The pointer takes the shape of a double arrow when you move it over an 
    edge of the selection range.
    By holding down [Shift] and clicking.
    The closest selection range edge will be moved to the position at which 
    you clicked.
    By adjusting the selection range start or end position on 
    the info line.By using the Trim buttons on the toolbar.
    The left Trim buttons will move the start of the selection range and the 
    right buttons will move the end. The edges will be moved by the amount 
    specified on the Grid pop-up.
    Clicking this Trim button…
    …will move the start of the selection range to the right by 1beat.
    By using the Nudge buttons on the toolbar.
    These will move the whole selection range to the left or the right. The 
    amount of movement depends on the selected display format (see “The 
    Project Setup dialog” on page 35) and the value specified on the Grid 
    pop-up menu.
    ÖThe Trim buttons and the Nudge buttons are located 
    in the Nudge palette, which is not visible in the toolbar by 
    default. 
    See “The Setup dialogs” on page 466 for instructions on how to show 
    and hide items in the toolbar.
    Option Description
    All Makes a selection that covers all tracks, from the start of 
    the project to the end (as defined by the Length setting in 
    the Project Setup dialog).
    None Removes the current selection range.
    Invert Only used for event selection (see “Selecting events” on 
    page 45).
    In Loop Makes a selection between the left and right locator, on 
    all tracks.
    From Start
    to CursorMakes a selection on all tracks, from the start of the 
    project to the project cursor.
    From Cursor 
    to EndMakes a selection on all tracks, from the project cursor to 
    the end of the project.
    All on Selected 
    TracksOnly used for event selection (see “Selecting events” on 
    page 45).
    Select Event This is available in the Sample Editor (see “Using the Se-
    lect menu” on page 242).
    Left Selection 
    Side to CursorMoves the left side of the current selection range to the 
    project cursor position.
    Right Selection 
    Side to CursorMoves the right side of the current selection range to the 
    project cursor position.
    !Note that the contents of the selection are not 
    moved – using the Nudge buttons is the same as ad-
    justing the start and end of the selection range at the 
    same time, by the same amount. 
    						
    							55
    The Project window
    Making selection ranges for several non-contiguous 
    tracks
    You can create selection ranges that cover several tracks 
    by pressing [Alt]/[Option]+[Shift]. However, it is also pos-
    sible to exclude tracks from a selection range:
    1.Create a selection range from the first to the last de-
    sired track.
    2.Press [Alt]/[Option] and click in the selection range on 
    the tracks you want to exclude from the selection.
    3.In the same manner, you can add a track to the selec-
    tion range by [Alt]/[Option]-clicking in the selection range 
    area on the track.
    Moving and duplicating
    To move a selection range, click and drag it to a new 
    position.
    This will move the contents of the selection range to the new position. If 
    the range intersected events or parts, these will be split before moving, 
    so that only the sections within the selection range are affected.
    To duplicate a selection range, hold down [Alt]/[Option] 
    and drag.
    You can also use the Duplicate, Repeat and Fill Loop functions, just as 
    when duplicating events.
    Using Cut, Copy and Paste
    When working with selection ranges, you can either use 
    Cut, Copy and Paste on the Edit menu, or use the func-
    tions “Cut Time” and “Paste Time” on the Range submenu 
    on the Edit menu. These work differently to their related 
    functions on the Edit menu:
    Deleting selection ranges
    Again, you can either use “regular” Delete or “Delete Time”:
    If you use the Delete function on the Edit menu (or press 
    [Backspace]), the data within the selection range is re-
    placed by empty track space.
    Events to the right of the range keep their position.
    If you use “Delete Time” on the Edit menu’s Range sub-
    menu, the selection range is removed and events to the 
    right are moved to the left to close up the gap.
    Function Description
    Cut Cuts out the data in the selection range and moves it to 
    the clipboard. The selection range is replaced by empty 
    track space in the Project window, meaning that events 
    to the right of the range keep their positions.
    Copy Copies the data in the selection range to the clipboard.
    Paste Pastes the clipboard data at the start position and track 
    of the current selection. Existing events are not moved to 
    make room for the pasted data.
    Paste at Origin Pastes the clipboard data back at its original position. Ex-
    isting events are not moved to make room for the pasted 
    data.
    Cut Time Cuts out the selection range and moves it to the clip-
    board. Events to the right of the removed range are 
    moved to the left to fill out the gap.
    Paste Time Pastes the clipboard data at the start position and track 
    of the current selection. Existing events are moved to 
    make room for the pasted data.
    Paste Time at 
    OriginPastes the clipboard data back at its original position. Ex-
    isting events are moved to make room for the pasted data. 
    						
    							56
    The Project window
    Other functions
    On the Range submenu on the Edit menu, you will find 
    three more range editing functions:
    Region operations
    Regions are sections within a clip, with various uses. 
    While regions are perhaps best created and edited in the 
    Sample Editor (see “Working with regions” on page 244), 
    the following region functions are available in the Ad-
    vanced submenu of the Audio menu:
    Options
    Snap
    The Snap function helps you to find exact positions when 
    editing in the Project window. It does this by restricting 
    horizontal movement and positioning to certain positions. 
    Operations affected by Snap include moving, copying, 
    drawing, sizing, splitting, range selection, etc.
    You turn Snap on or off by clicking the Snap icon in the 
    toolbar.
    Snap activated.
    ÖWhen you are moving audio events with Snap acti-
    vated, it isn’t necessarily the beginning of the event that is 
    used as Snap position reference. Instead, each audio 
    event has a snap point, which you can set to a relevant po-
    sition in the audio (such as a downbeat, etc.).
    The snap point is preferably set in the Sample Editor since it allows for a 
    higher degree of precision (see “Adjusting the snap point” on page 241). 
    You can however also set the snap point directly in the Project window, 
    in the following way: 
    1.Select an event.
    2.Place the project cursor at the desired position within 
    the selected audio event.
    3.Pull down the Audio menu and select “Snap Point To 
    Cursor”.
    The snap point is set at the cursor position.
    The snap point for an event is displayed as a blue line in the Project 
    window. Function Description
    Split Splits any events or parts that are intersected by the selec-
    tion range, at the positions of the selection range edges.
    Crop All events or parts that are partially within the selection 
    range are cropped, that is, sections outside the selection 
    range are removed. Events that are fully inside or outside 
    the selection range are not affected.
    Insert Silence Inserts empty track space from the start of the selection 
    range. The length of the silence equals the length of the 
    selection range. Events to the right of the selection range 
    start are moved to the right to “make room”. Events that 
    are intersected by the selection range start are split, and 
    the right section is moved to the right.
    Function Description
    Event or Range 
    as RegionThis function is available when one or several audio 
    events or selection ranges are selected. It creates a re-
    gion in the corresponding clip, with the start and end po-
    sition of the region determined by the start and end 
    position of the event or selection range within the clip.
    Events from 
    RegionsThis function is available if you have selected an audio 
    event whose clip contains regions within the boundaries 
    of the event. The function will remove the original event 
    and replace it with event(s) positioned and sized accord-
    ing to the Region(s). 
    						
    							57
    The Project window
    Exactly how Snap works depends on which mode is se-
    lected on the Snap mode pop-up menu.
    The following sections describe the different Snap modes:
    Grid
    In this mode, the Snap positions are set with the Grid 
    pop-up menu to the right. The options depend on the dis-
    play format selected for the ruler. For example, if the ruler 
    is set to show bars and beats, the grid can be set to bars, 
    beats or the quantize value set with the next pop-up menu 
    to the right. If a time or frame-based ruler format is se-
    lected, the grid pop-up menu will contain time or frame-
    based grid options, etc.
    When Seconds is selected as ruler format, the grid pop-up menu con-
    tains time-based grid options.
    Grid Relative
    When you move events and parts in this mode they will not 
    be “magnetic” to the grid. Rather, the grid determines the 
    step size for moving the events. This means that a moved 
    event will keep its original position relative to the grid.
    For example, if an event starts at the position 3.04.01 (one 
    beat before bar 4), Snap is set to Grid Relative and the 
    Grid pop-up is set to “Bar”, you can move the event in 
    steps of one bar – to the positions 4.04.01, 5.04.01 and 
    so on. The event will keep its relative position to the grid, 
    i.e. stay one beat before the bar lines.
    This only applies when dragging existing events or parts 
    – when you create new events or parts this mode works 
    like the Grid mode.
    Events
    In this mode, the start and end positions of other events 
    and parts become “magnetic”. This means that if you drag 
    an event to a position near the start or end of another 
    event, it is automatically aligned with the start or end of the 
    other event. For audio events, the position of the snap 
    point is also magnetic (see “Adjusting the snap point” on 
    page 241).
    Note that this includes marker events on the marker track.
    This allows you to snap events to marker positions, and vice versa.
    Shuffle
    Shuffle mode is useful when you want to change the order 
    of adjacent events. If you have two adjacent events and 
    drag the first one to the right, past the second event, the 
    two events will change places.
    The same principle works when changing the order of 
    more than two events:
    Magnetic Cursor
    When this mode is selected, the project cursor becomes 
    “magnetic”. Dragging an event near the cursor causes the 
    event to be aligned with the cursor position.
    12345
    5 2 4 3 1
    Dragging event 2 past event 4…
    …changes the order of events 2, 3 and 4. 
    						
    							58
    The Project window
    Grid + Cursor
    This is a combination of the “Grid” and “Magnetic Cursor” 
    modes.
    Events + Cursor
    This is a combination of the “Events” and “Magnetic Cur-
    sor” modes.
    Events + Grid + Cursor
    This is a combination of the “Events”, “Grid” and “Mag-
    netic Cursor” modes.
    Snap to Zero Crossing
    When this option is activated in the Preferences (Editing–
    Audio page), splitting and sizing of audio events is done at 
    zero crossings (positions in the audio where the amplitude 
    is zero). This helps you avoid pops and clicks which might 
    otherwise be caused by sudden amplitude changes.
    Autoscroll
    Autoscroll activated.
    When this option is activated, the waveform display will 
    scroll during playback, keeping the project cursor visible 
    in the window.
    If the option “Stationary Cursors” is activated in the 
    Preferences (Transport page), the project cursor will be 
    positioned in the middle of the screen (if possible).
    !This setting affects all windows in all open projects – 
    with the exception of the Sample Editor (which has 
    its own “Use Snap” button for this). 
    						
    							4
    Playback and the Transport panel 
    						
    							60
    Playback and the Transport panel
    Background
    This chapter describes the various methods available for 
    controlling Playback and Transport functions in Cubase.
    The Transport panel
    Below you can find a brief description of each item on the 
    Transport panel.
    The pictures below show the Transport panel with all con-
    trols visible and in their default position (note that the Jog/
    Shuttle control is available in Cubase only). The Transport 
    panel is divided into sections, from left to right.
    ÖNote that the Output Activity and Clipping indicator as 
    well as the Output Level Control refer to the Control 
    Room channel (Cubase only) if the Control Room is acti-
    vated. If the Control Room is disabled, these controls refer 
    to the Main Mix Output bus as defined on the Outputs tab 
    in the VST Connections window. For information on the 
    Control Room, see the chapter “Control Room (Cubase 
    only)” on page 146. In Cubase Studio, the Main Mix bus is 
    always used for monitoring.
    The main Transport functions (Cycle/Stop/Play/Record) 
    can also be shown on the toolbar.
    In addition, various play options are available on the Trans-
    port menu.
    Activates Auto Quantize
    Record mode pop-up menu
    Cycle Record mode 
    pop-up menu CPU load and Disk Cache meters
    Right locator: punch out 
    point and end of Cycle Activates 
    punch outActivates 
    punch in
    Left locator: record start point, punch 
    in point and beginning of Cycle
    Postroll setting 
    and on/off switch
    Shuttle 
    speed
    Jog Wheel 
    (project scrubbing)
    Nudge +/- 1 Frame
    Preroll setting and on/off switch
    Primary Time Display 
    and format pop-up
    Position 
    slider
    Record Play
    Fast forward RewindStop Go to next 
    marker or 
    project end
    Nudge position 
    right/left
    Go to previous 
    marker or 
    project start
    Secondary Time Display 
    and format pop-up Exchange time formats
    Cycle on/off
    Active Arranger 
    chain
    Activate Arranger 
    Mode
    First/Last repeat of current Arranger item
    Previous/Next Arranger items
    Arranger Selector
    Current Arranger 
    item
    Tempo track 
    on/off 
    Synchronization 
    on/offThe tempo and time 
    signature display
    Metronome click on/offShow Markers (opens 
    Marker window)
    Jump to Marker Precount on/off
    MIDI In Activity 
    (left meter)/
    MIDI Out activity
    Output Level Control (for the Control Room channel, if the Control 
    Room is enabled, or for the Main Mix output bus, see below).
    Audio output ac-
    tivity and Clipping 
    indicator (top)
    Audio input activity and Clipping indicator (Default Input channel) 
    						
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