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Steinberg Cubase Studio 4 Operation Manual Studio Manual

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    The Pool
    Background
    What is the Pool?
    Every time you record on an audio track, a file is created 
    on your hard disk. A reference to this file – a clip – is also 
    added to the Pool. Two general rules apply to the Pool:
    All audio and video clips that belong to a project are 
    listed in the Pool.
    There is a separate Pool for every project.
    The way the Pool displays folders and their contents is 
    similar to the way the Mac OS X Finder and the Windows 
    Explorer display folders and lists of files.
    What can you do in the Pool?
    In the Pool you can, among other things, perform the fol-
    lowing operations:
    Operations that affect files on disk
     Import clips (audio files can automatically be copied and/or 
    converted).
     Convert file formats.
     Rename clips (this will also rename the referred files on disk) 
    and regions.
     Delete clips (if you select the “Move to Trash” option and 
    empty the Trash folder – see “Deleting clips” on page 275).
     Prepare File Archives for backup.
     Minimize files.
    Operations that only affect clips
     Copy clips.
     Audition clips.
     Organize clips.
     Apply audio processing to clips.
     Save or import complete Pool files.
    Opening the Pool
    You open the Pool in any of the following ways:
     By clicking the Pool icon in the Project window.
     By selecting “Pool” on the Project menu or “Open Pool Win-
    dow” on the Media menu.
     By using a key command (by default [Ctrl]/[Command]+[P] – 
    note that using this key command a second time will close the 
    Pool again).
    The content of the Pool is divided into three main folders: 
    The Audio folder
    This contains all audio clips and regions currently in the project.
    The Video folder
    This contains all video clips currently in the project.
    The Trash folder 
    Unused clips can be moved to the Trash folder for later permanent re-
    moval from the hard disk.
    These folders cannot be renamed or deleted from the Pool, 
    but any number of subfolders can be added (see “Organi-
    zing clips and folders” on page 281).
    Window overview
    Audio folder
    Trash folder Video folderAudio clip name
     Region name
    Waveform imageColumn HeadingsToolbar 
    						
    							272
    The Pool
    Toolbar overview
    The info line
    Click the “Show Info” button on the toolbar to show or 
    hide the info line at the bottom of the Pool window. It 
    shows the following information:
    How clips and regions are displayed in the 
    Pool
     Audio clips are represented by a waveform icon followed by 
    the clip name.
     Audio regions are represented by a region icon followed by 
    the region name.
     Video clips are represented by a camera icon followed by the 
    clip name.
    The Pool window columns
    Various information about the clips and regions can be 
    viewed in the Pool window columns. The columns contain 
    the following information:Open/Close all 
    Folders
    View/Attributes
    Pop-up Hide/show 
    info line
    Import ButtonProject Folder Path
    Pool Record Folder Path Play and Loop buttons, 
    audition volume control
    Search Button
    Number of audio 
    files in the Pool
    Number of files in the Pool that are not 
    in the project folder (e. g. video files)Total size of all audio 
    files in the Pool
    Number of audio 
    files in use
    Column Description
    Media This column contains the Audio, Video and Trash folders. If 
    the folders are opened, the clip or region names are shown 
    and can be edited. This column is always shown.
    Used This column displays the number of times a clip is used in 
    the project. If a column row is empty, the corresponding 
    clip is not used.
    Status This column displays various icons that relate to the cur-
    rent Pool and clip status. See “About the Status column 
    symbols” on page 273 for a description of the icons.
    Straighten up The checkbox in this column allows you to activate or de-
    activate Straighten up. If the Tempo column (see below) 
    displays “???”, you have to enter the correct tempo be-
    fore you can activate Straighten up.
    Tempo This shows the tempo of audio files for which a tempo 
    has been set. If no tempo has been specified, the column 
    displays “???”. 
    Sign. This is the time signature, e. g. “4/4”.
    Key This is the root key, if one was specified for the file.
    Info This column shows the following information for audio 
    clips: The sample rate, bit resolution, number of channels 
    and the length in seconds. For regions, it displays start 
    and end times in frames, and for video clips the frame 
    rate, number of frames, and length in seconds.
    Type This column shows the file format of the clip.
    Date This column shows the date when the clip was created.
    Origin Time This column shows the original start position where a clip 
    was recorded in the project. As this value can be used as 
    a basis for the option “Insert into Project” in the Media or 
    context menu (and other functions), you can change it if 
    the Origin Time value is independent (i. e. not for regions). 
    This can either be done by editing the value in the col-
    umn, or by selecting the corresponding clip in the Pool, 
    moving the project cursor to the new desired position 
    and selecting “Update Origin” from the Audio menu.
    Image This column displays waveform images of audio clips or 
    regions. 
    Path This column shows the path to the location of a clip on 
    the hard disk.
    Reel Name If you have imported an OMF file (see “Exporting and im-
    porting OMF files (Cubase only)” on page 457), they may 
    include this attribute, in which case it is shown in this col-
    umn. The Reel Name describes the “physical” reel or 
    tape from which the media was originally captured. 
    						
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    The Pool
    About the Status column symbols
    The Status column can display various symbols that relate 
    to the clips status. The following symbols can be shown:
    Sorting the Pool contents
    You can sort the clips in the Pool by name, date etc. This 
    is done by clicking on the corresponding column heading. 
    Clicking again on the same heading switches between as-
    cending and descending sort order.
    Customizing the view
    You can specify which of the columns should be shown 
    or hidden by selecting the View/Attributes pop-up on the 
    toolbar and selecting/deselecting items.
    You can rearrange the order of the columns by clicking 
    on a column heading and dragging the column to the left 
    or right.
    The mouse pointer changes to a hand when you place it on the column 
    heading.
    The width of a column can also be adjusted by placing 
    the pointer between two column headers and dragging 
    left or right.
    The pointer changes to a divider when you place it between two column 
    headers.
    Symbol Description
    This indicates the current Pool Record folder (see 
    “Changing the Pool Record folder” on page 281).
    This symbol is shown if a clip has been processed.
    The question mark indicates that a clip is referenced to 
    the project but is missing from the Pool (see “About mis-
    sing files” on page 277).
    This indicates that the clip file is external, i.e. located out-
    side the current Audio folder for the project.
    This indicates that the clip has been recorded in the cur-
    rently open version of the project. This is useful for finding 
    recently recorded clips quickly.
    The arrow indicates the sort 
    column and sort order. 
    						
    							274
    The Pool
    Operations
    ÖMost of the Pool-related main menu functions are also 
    available on the Pool context menu (opened by right-click-
    ing in the Pool window).
    Renaming clips or regions in the Pool
    To rename a clip or a region in the Pool, select it and click 
    on the existing name, type in a new name and press 
    [Return].
    ÖIn case of a clip, this will also rename the referred files 
    on disk!
    Copying clips in the Pool
    To make a duplicate clip, proceed as follows:
    1.Select the clip you wish to copy.
    2.Select “New Version” on the Media menu.
    A new version of the clip appears in the same Pool folder, with the same 
    name but with a “version number” after it, to indicate that the new clip is a 
    duplicate. The first copy made of a clip will logically get the version number 
    “2” and so on. Regions within a clip are copied too, but keep their name. 
    Inserting clips into a project
    By using menus
    1.Select the clip(s) you want to insert into the project.
    2.Pull down the Media menu and select an “Insert into 
    Project” option.
    “At Cursor” will insert the clip(s) at the current project cursor position. 
    “At Origin” will insert the clip(s) at their Origin Time position(s).
    Note that the clip will be positioned so that its snap 
    point is aligned with the selected insert position.
    You can also open the Sample Editor for a clip by double-clicking it, and 
    perform the insert operation from there. This way you can set the snap 
    point before inserting a clip.
    3.The clip is inserted on the selected track or on a new 
    audio track.
    If several tracks are selected, the clip will be inserted on the first selected 
    track.
    By using drag and drop
    You can use drag and drop to insert clips into the Project 
    window. You can also use drag and drop from the Sample 
    Editor for a clip by making a selection range and pressing 
    [Ctrl]/[Command] while dragging. Note:
    Snap is taken into account if activated.
    While you drag the clip in the Project window, its posi-
    tion will be indicated by a marker line and a numerical po-
    sition box.
    Note that these indicate the position of the snap point in the clip. For ex-
    ample, if you drop the clip at the position 10.00, this will be where the snap 
    point ends up. See “Adjusting the snap point” on page 241 for information 
    on how to set the snap point.
    If you position the clip in an empty area in the event dis-
    play (i.e. below existing tracks), a new track is created for 
    the inserted event.
    !Renaming a clip in the Pool is much preferred to re-
    naming it outside Cubase (for example on the com-
    puter desktop). This way, Cubase already “knows” 
    about the change, and won’t lose track of the clip the 
    next time you open the project. See “About missing 
    files” on page 277 for details about lost files.
    !Copying a clip does not create a new file on disk, but 
    just a new edit version of the clip (referring to the 
    same original file).
    Snap point 
    						
    							275
    The Pool
    Deleting clips
    Removing clips from the Pool
    To remove a clip from the Pool without deleting it from the 
    hard disk, proceed as follows:
    1.Select the clip(s) and select “Delete” from the Edit 
    menu (or press [Backspace] or [Delete]).
    ÖIf you try to delete a clip that is used by one or more 
    events, the program will ask you if you want to remove 
    these events from the project.
    If you cancel, neither the clip nor the associated events are deleted.
    2.Click Remove.
    A new prompt asks whether you want to move the clip to the Trash or re-
    move it from the Pool.
    3.Select “Remove from Pool”.
    The clip is no longer associated with the project, but still exists on the hard 
    disk and can be used in other projects etc. This operation can be undone.
    Deleting from the hard disk
    To delete a file permanently from the hard disk, it must first 
    be moved to the Trash folder:
    1.Follow the instructions for deleting clips above and 
    click the Trash button.
    Alternatively, you can drag and drop clips into the Trash folder.
    2.Select “Empty Trash” on the Media menu. Select one 
    of the two options in the alert: 
    Click “Erase” to delete the file on the hard disk perma-
    nently.
    This operation cannot be undone!
    Click “Remove from Pool” to remove the clip from the 
    Pool but to keep the file.
    ÖTo retrieve a clip or region from the Trash Folder, drag 
    and drop it back into an Audio or Video folder.
    Removing unused clips from the Pool
    This function finds all clips in the Pool that are not used in 
    the project. You can then decide whether to move them to 
    the Pool Trash folder (where they can be permanently de-
    leted) or to remove them from the Pool:
    1.Select “Remove Unused Media” on the Media or con-
    text menu.
    A message appears asking you whether you want to move the file to the 
    trash or to remove it from the Pool.
    2.Make your selection.
    Removing regions
    To remove a region from the Pool, select it and select “De-
    lete” from the Edit menu (or press [Backspace] or [Delete]). 
    ÖNote that for regions, there is no alert if the region is 
    used in the project!
    Locating events and clips
    Locating events via clips in the Pool
    If you want to find out which events in the project refer to a 
    particular clip in the Pool, proceed as follows:
    1.Select one or more clips in the Pool.
    2.Select “Select in Project” on the Media menu.
    All events that refer to the selected clip are now selected in the Project 
    window.
    Locating clips via events in the Project window
    If you want to find the clip for an event in the Project win-
    dow, proceed as follows:
    1.Select one or more events in the Project window.
    2.Pull down the Audio menu and select “Find Selected 
    in Pool”.
    The corresponding clip(s) will be located and highlighted in the Pool. If 
    the Pool window isn’t already open, it will be opened.
    !Before you permanently delete audio files from the 
    hard disk, make sure that they are not used by an-
    other project! 
    						
    							276
    The Pool
    Searching for audio files
    The Pool can help you locate audio files in your Pool, on 
    your hard disk or other media. This works much like the 
    regular file search, but with a couple of extra features:
    1.Click the Search button in the toolbar.
    A search pane appears at the bottom of the window, displaying the 
    search functions.
    The search pane in the Pool.
    By default, the search parameters available in the search 
    pane are “Name” and “Location”. For using other filter cri-
    teria, see “Extended search functionality (Cubase only)” 
    on page 276.
    2.Specify the name of the file(s) to search for in the 
    Name field.
    You can use partial names or wildcards (*). Note that only audio files of 
    the supported formats will be found.
    3.Use the Location pop-up menu to specify where to 
    search.
    The pop-up menu will list all your local drives and removable media. 
    If you want to limit the search to certain folders, choose 
    “Select Search Path” and select the desired folder in the 
    dialog that appears.
    The search will include the selected folder and all subfolders. Note also 
    that folders you have recently selected using the “Select Search Path” 
    function will appear on the pop-up menu, allowing you to quickly select 
    any of them.
    4.Click the Search button.
    The search is started and the Search button is labeled Stop – click this 
    to cancel the search if needed.
    When the search is finished, the found files are listed to 
    the right.
    To audition a file, select it in the list and use the play-
    back controls to the left (Play, Stop, Pause and Loop).
    If Auto Play is activated, selected files will automatically be played back.
    To import a file into the Pool, double-click on it in the list 
    or select it and click the Import button.5.To close the search pane, click the Search button in 
    the toolbar again.
    The Find Media window
    Alternatively to the search pane in the Pool, you can open a 
    stand-alone Find Media window by selecting the “Search 
    Media…” option from the Media or context menu (also 
    available from the Project window). This offers the same 
    functionality as the search pane. 
    To insert a found clip or region directly into the project 
    from the Find Media window, select it in the list in the dia-
    log and select one of the “Insert into Project” options from 
    the Media menu.
    The options are described in the section “Inserting clips into a project” 
    on page 274.
    Extended search functionality (Cubase only)
    Apart from the search criterion Name, additional search fil-
    ters are available. To use them, proceed as follows:
    1.Click the Search button on the toolbar.
    The Search pane is displayed in the lower part of the Pool window.
    2.Move the mouse pointer over the “Name” text to the 
    right of the name field, until an arrow is displayed, and 
    click it.
    Move the mouse pointer over the “Name” text to the right of the name 
    field and click…
    … to show the Extended Search pop-up menu. 
    						
    							277
    The Pool
    3.The Extended Search pop-up menu opens.
    This contains six options determining which search criteria will be dis-
    played above the Location field (Name, Size, Bitsize, Channels, Sample 
    Rate or Date) and the Add Filter and Presets submenus.
    The search criteria have the following parameters:
     Name: partial names or wildcards (*)
     Size: Less than, more than, equal, between (two values), in 
    seconds, minutes, hours and bytes
     Bitsize (resolution): 8, 16, 32, 64
     Channels: mono, stereo and from 3 to 16
     Sample Rate: various values, choose “Other” for free setting
     Date: various search ranges
    4.Select one of the topmost 6 options in the pop-up 
    menu to change the search option above the Location 
    pop-up menu.
    This way, you can choose e. g. to display the Size or Sample Rate para-
    meter instead of the Name field.
    5.If you want to display more search options, select the 
    desired element from the Add filter submenu.
    This allows you e. g. to add the Size or the Sample Rate parameters to 
    the already displayed Name and Location parameters.
    This allows for a very detailed search, helping you to mas-
    ter even the largest sound database.
    You can store presets of your search filter settings. For 
    this, click Store Presets in the Presets submenu and enter 
    a name for the preset.
    Existing presets will be found at the bottom of the list. To remove a pre-
    set, click on the preset to activate it, then select Remove Preset.
    About missing files
    When you open a project, the Resolve Missing Files dialog 
    (see below) may open, warning you that one or more files 
    are “missing”. If you click Close, the project will open any-
    way, without the missing files. In the Pool, you can check 
    which files are considered missing. This is indicated by a 
    question mark in the Status column.
    A file is considered missing under one of the following 
    conditions:
    The file has been moved or renamed outside the pro-
    gram since the last time you worked with the project, and 
    you ignored the Resolve Missing Files dialog when you 
    opened the project for the current session.
    You have moved or renamed the file outside the pro-
    gram during the current session.
    You have moved or renamed the folder in which the 
    missing files are located.
    Locate missing files
    1.Select “Find Missing Files” from the Media or context 
    menu.
    The Resolve Missing Files dialog opens. 
    2.Decide if you want the program to try to find the file for 
    you (Search), if you want to do it yourself (Locate) or if you 
    want to specify in which directory the program should 
    search for the file (Folder).
    If you select Locate, a file dialog opens, allowing you to 
    locate the file manually.
    Select the file and click “Open”. 
    						
    							278
    The Pool
    If you select Folder, a dialog opens to let you specify the 
    directory in which the missing file can be found.
    This might be the preferred method if you have renamed or moved the 
    folder containing the missing file, but the file still has the same name. 
    Once you select the correct folder, the program finds the file and you can 
    close the dialog.
    If you select Search, a dialog opens to let you specify 
    which folder or disk should be scanned by the program. 
    Click the Search Folder button, select a directory or a disk and click the 
    Start button. If found, select the file from the list and click “Accept”. 
    Afterwards Cubase tries to map all other missing files automatically.
    Reconstructing missing edit files
    If a missing file cannot be found (e. g. if you have acciden-
    tally deleted it from the hard disk), it will normally be indi-
    cated with a question mark in the Status column in the 
    Pool. However, if the missing file is an edit file (a file cre-
    ated when you process audio, stored in the Edits folder 
    within the project folder), it may be possible for the pro-
    gram to reconstruct it by recreating the editing to the orig-
    inal audio file:
    1.Open the Pool and locate the clip(s) for which files are 
    missing.
    2.Check the Status column – if it says “Reconstruct-
    ible”, the file can be reconstructed by Cubase.
    3.Select the reconstructible clips and select “Recon-
    struct” from the Media menu.
    The editing is performed and the edit files are recreated.
    Removing missing files from the Pool
    If the Pool contains audio files that cannot be found or re-
    constructed, you may want to remove these. For this, select 
    “Remove Missing Files” from the Media or context menu. 
    This will remove all missing files from the Pool as well as 
    their corresponding events from the Project window.
    Auditioning clips in the Pool
    There are three methods you can use to audition clips in 
    the Pool:
    By using key commands.
    If you activate the “Playback Toggle triggers Local Preview” option in the 
    Preferences (Transport page), you can use the [Space] bar to audition. 
    This is the same as clicking the Audition icon on the toolbar.
    By selecting a clip and activating the Play button.
    The whole clip will play back, unless you stop playback by clicking the 
    Play button again.
    The Play button.
    By clicking somewhere in the waveform image for a clip.
    The clip will play from the position in the waveform you click until the end 
    of the clip, unless you stop playback by clicking the Play button, or by 
    clicking anywhere else in the pool window.
    Click in the waveform image to audition a clip.
    The audio will be routed directly to the Control Room, if 
    the Control Room is activated (Cubase only). When the 
    Control Room is deactivated, the audio will be routed to 
    the Main Mix (the default output) bus, bypassing the audio 
    channel’s settings, effects and EQs. In Cubase Studio, 
    the Main Mix bus is always used for auditioning.
    You can adjust the auditioning level with the miniature level fader on the 
    toolbar. This does not affect the regular playback level.
    If you have activated the Loop button before you audition, 
    the following will happen:
    The Loop button.
    If you click the Play button to audition a clip, it will repeat 
    indefinitely until you stop playback by clicking the Play or 
    Loop button again.
    If you click in the waveform image to audition, the sec-
    tion from the point you clicked to the end of the clip will re-
    peat indefinitely until you stop playback. 
    						
    							279
    The Pool
    Opening clips in the Sample Editor
    The Sample Editor allows you to perform detailed editing 
    on the clip (see “The Sample Editor” on page 233). You 
    can open clips in the Sample Editor directly from the Pool 
    in the following ways:
    If you double-click on a clip waveform icon or a clip 
    name in the Media column, the clip will open in the Sam-
    ple Editor.
    If you double-click on a region in the Pool, its clip will 
    open in the Sample Editor with the region selected.
    One practical use for this is to set a snap point for a clip 
    (see “Adjusting the snap point” on page 241). When you 
    later insert the clip from the Pool into the project, you can 
    have it properly aligned according to the set snap point.
    Import Medium…
    The Import Medium dialog lets you import files directly into 
    the Pool. It is opened from the Media or context menu or 
    with the Import button in the Pool window.This is a standard file dialog, where you can navigate to 
    other folders, audition files etc. The following audio file for-
    mats can be imported:
     Wave (Normal or Broadcast, see “Broadcast Wave files” on 
    page 417)
     AIFF and AIFC (Compressed AIFF)
    “Importing ReCycle files” on page 456)
     Dolby Digital AC3 file (ac3 – if you have the Steinberg Dolby 
    Digital Encoder installed in your system) – Cubase only
     DTS file (dts – if you have the Steinberg DTS Encoder in-
    stalled in your system) – Cubase only
     SD2 (Sound Designer II) 
     MPEG Layer 2 and Layer 3 (mp2 and mp3 files – see “Impor-
    ting compressed audio files” on page 456)
     Ogg Vorbis (ogg files – see “Importing compressed audio 
    files” on page 456)
     Windows Media Audio (Windows – see “Importing com-
    pressed audio files” on page 456)
     Wave64 (w64 files – Cubase only)
    They may have the following characteristics:
    
     Any sample rate (although files with another sample rate than 
    the one used in the project will play back at the wrong speed 
    and pitch – see below).
     8, 16, 24 bit or 32 bit float resolution
    The following videos formats can also be imported:
     AVI (Audio Video Interleaved)
     MOV and QT (QuickTime)
     WMV (Windows only)
    
     MPEG 1 and 2 video files.
    ÖIt is also possible to use the commands on the Import 
    submenu on the File menu to import audio or video files 
    into the Pool.
    Clicking the Import button opens the Import dialog:
    !For video files to be played back correctly, the right 
    codecs have to be installed. 
    						
    							280
    The Pool
    When you select a file in the Import Medium dialog and 
    click Open, the Import Options dialog opens:
    It contains the following options:
    Copy File to Working Directory.
    Activate this if you want a copy of the file to be made in the Audio folder 
    of the project, and have the clip refer to this copy. If the option is off, the 
    clip will refer to the original file in the original location (and will thus be 
    marked as “external” in the Pool – see “About the Status column sym-
    bols” on page 273).
    Convert to Project section:
    Here you can choose to convert the sample rate (if the sample rate is dif-
    ferent than the one set for the project) or the sample size, i. e. resolution 
    (if the sample size is lower than the record format used in the project).
    The options are only available if necessary. Note that if you are importing 
    several audio files at once, the Import Options dialog will instead contain 
    a “Convert and Copy to Project if needed” checkbox. When this is acti-
    vated, the imported files will be converted only if the sample rate is differ-
    ent or the sample size is lower than the project’s.
    Split channels/Split multi channel files
    If this is activated, stereo and multi-channel files will be split into a corre-
    sponding number of mono files – one for each channel – and these will 
    be imported into the Pool. Note that if you use this option, the imported 
    files will always be copied to the Audio folder of the project, as described 
    above.
    Do not Ask again
    If this is activated, files will always be imported according to the settings 
    you have made, without this dialog appearing. This can be reset in the 
    Preferences (Editing–Audio page). 
    ÖYou can always convert files later by using the Convert 
    Files (see “Convert Files” on page 282) or Conform Files 
    (see “Conform Files” on page 283) options.
    Importing audio CD tracks
    You can import tracks (or sections of tracks) from an au-
    dio CD directly into the Pool by using the “Import Audio 
    CD” function on the Media menu. This opens a dialog in 
    which you can specify which tracks should be copied from 
    the CD, converted to audio files and added to the Pool.
    For details about the Import Audio CD dialog, see “Im-
    porting audio CD tracks” on page 454.
    Exporting regions as audio files
    If you have created regions within an audio clip (see “Wor-
    king with regions” on page 244), these can be exported as 
    separate audio files. To create a new audio file from a re-
    gion, proceed as follows:
    1.In the Pool, select the region you wish to export.
    2.On the Audio menu, select “Bounce Selection”.
    A browser dialog opens.
    3.Select the folder in which you want the new file to be 
    created.
    A new audio file is created in the specified folder. The file will have the 
    name of the region and will automatically be added to the Pool.
    ÖIf you have two clips that refer to the same audio file 
    (different “versions” of clips, e. g. created with the “Convert 
    to Real Copy” function), you can use the Bounce Selection 
    function to create a new, separate file for the copied clip.
    Select the clip, select Bounce Selection and enter a location and name 
    for the new file. 
    						
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