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Steinberg Cubase Studio 4 Operation Manual Studio Manual
Steinberg Cubase Studio 4 Operation Manual Studio Manual
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271 The Pool Background What is the Pool? Every time you record on an audio track, a file is created on your hard disk. A reference to this file – a clip – is also added to the Pool. Two general rules apply to the Pool: All audio and video clips that belong to a project are listed in the Pool. There is a separate Pool for every project. The way the Pool displays folders and their contents is similar to the way the Mac OS X Finder and the Windows Explorer display folders and lists of files. What can you do in the Pool? In the Pool you can, among other things, perform the fol- lowing operations: Operations that affect files on disk Import clips (audio files can automatically be copied and/or converted). Convert file formats. Rename clips (this will also rename the referred files on disk) and regions. Delete clips (if you select the “Move to Trash” option and empty the Trash folder – see “Deleting clips” on page 275). Prepare File Archives for backup. Minimize files. Operations that only affect clips Copy clips. Audition clips. Organize clips. Apply audio processing to clips. Save or import complete Pool files. Opening the Pool You open the Pool in any of the following ways: By clicking the Pool icon in the Project window. By selecting “Pool” on the Project menu or “Open Pool Win- dow” on the Media menu. By using a key command (by default [Ctrl]/[Command]+[P] – note that using this key command a second time will close the Pool again). The content of the Pool is divided into three main folders: The Audio folder This contains all audio clips and regions currently in the project. The Video folder This contains all video clips currently in the project. The Trash folder Unused clips can be moved to the Trash folder for later permanent re- moval from the hard disk. These folders cannot be renamed or deleted from the Pool, but any number of subfolders can be added (see “Organi- zing clips and folders” on page 281). Window overview Audio folder Trash folder Video folderAudio clip name Region name Waveform imageColumn HeadingsToolbar
272 The Pool Toolbar overview The info line Click the “Show Info” button on the toolbar to show or hide the info line at the bottom of the Pool window. It shows the following information: How clips and regions are displayed in the Pool Audio clips are represented by a waveform icon followed by the clip name. Audio regions are represented by a region icon followed by the region name. Video clips are represented by a camera icon followed by the clip name. The Pool window columns Various information about the clips and regions can be viewed in the Pool window columns. The columns contain the following information:Open/Close all Folders View/Attributes Pop-up Hide/show info line Import ButtonProject Folder Path Pool Record Folder Path Play and Loop buttons, audition volume control Search Button Number of audio files in the Pool Number of files in the Pool that are not in the project folder (e. g. video files)Total size of all audio files in the Pool Number of audio files in use Column Description Media This column contains the Audio, Video and Trash folders. If the folders are opened, the clip or region names are shown and can be edited. This column is always shown. Used This column displays the number of times a clip is used in the project. If a column row is empty, the corresponding clip is not used. Status This column displays various icons that relate to the cur- rent Pool and clip status. See “About the Status column symbols” on page 273 for a description of the icons. Straighten up The checkbox in this column allows you to activate or de- activate Straighten up. If the Tempo column (see below) displays “???”, you have to enter the correct tempo be- fore you can activate Straighten up. Tempo This shows the tempo of audio files for which a tempo has been set. If no tempo has been specified, the column displays “???”. Sign. This is the time signature, e. g. “4/4”. Key This is the root key, if one was specified for the file. Info This column shows the following information for audio clips: The sample rate, bit resolution, number of channels and the length in seconds. For regions, it displays start and end times in frames, and for video clips the frame rate, number of frames, and length in seconds. Type This column shows the file format of the clip. Date This column shows the date when the clip was created. Origin Time This column shows the original start position where a clip was recorded in the project. As this value can be used as a basis for the option “Insert into Project” in the Media or context menu (and other functions), you can change it if the Origin Time value is independent (i. e. not for regions). This can either be done by editing the value in the col- umn, or by selecting the corresponding clip in the Pool, moving the project cursor to the new desired position and selecting “Update Origin” from the Audio menu. Image This column displays waveform images of audio clips or regions. Path This column shows the path to the location of a clip on the hard disk. Reel Name If you have imported an OMF file (see “Exporting and im- porting OMF files (Cubase only)” on page 457), they may include this attribute, in which case it is shown in this col- umn. The Reel Name describes the “physical” reel or tape from which the media was originally captured.
273 The Pool About the Status column symbols The Status column can display various symbols that relate to the clips status. The following symbols can be shown: Sorting the Pool contents You can sort the clips in the Pool by name, date etc. This is done by clicking on the corresponding column heading. Clicking again on the same heading switches between as- cending and descending sort order. Customizing the view You can specify which of the columns should be shown or hidden by selecting the View/Attributes pop-up on the toolbar and selecting/deselecting items. You can rearrange the order of the columns by clicking on a column heading and dragging the column to the left or right. The mouse pointer changes to a hand when you place it on the column heading. The width of a column can also be adjusted by placing the pointer between two column headers and dragging left or right. The pointer changes to a divider when you place it between two column headers. Symbol Description This indicates the current Pool Record folder (see “Changing the Pool Record folder” on page 281). This symbol is shown if a clip has been processed. The question mark indicates that a clip is referenced to the project but is missing from the Pool (see “About mis- sing files” on page 277). This indicates that the clip file is external, i.e. located out- side the current Audio folder for the project. This indicates that the clip has been recorded in the cur- rently open version of the project. This is useful for finding recently recorded clips quickly. The arrow indicates the sort column and sort order.
274 The Pool Operations ÖMost of the Pool-related main menu functions are also available on the Pool context menu (opened by right-click- ing in the Pool window). Renaming clips or regions in the Pool To rename a clip or a region in the Pool, select it and click on the existing name, type in a new name and press [Return]. ÖIn case of a clip, this will also rename the referred files on disk! Copying clips in the Pool To make a duplicate clip, proceed as follows: 1.Select the clip you wish to copy. 2.Select “New Version” on the Media menu. A new version of the clip appears in the same Pool folder, with the same name but with a “version number” after it, to indicate that the new clip is a duplicate. The first copy made of a clip will logically get the version number “2” and so on. Regions within a clip are copied too, but keep their name. Inserting clips into a project By using menus 1.Select the clip(s) you want to insert into the project. 2.Pull down the Media menu and select an “Insert into Project” option. “At Cursor” will insert the clip(s) at the current project cursor position. “At Origin” will insert the clip(s) at their Origin Time position(s). Note that the clip will be positioned so that its snap point is aligned with the selected insert position. You can also open the Sample Editor for a clip by double-clicking it, and perform the insert operation from there. This way you can set the snap point before inserting a clip. 3.The clip is inserted on the selected track or on a new audio track. If several tracks are selected, the clip will be inserted on the first selected track. By using drag and drop You can use drag and drop to insert clips into the Project window. You can also use drag and drop from the Sample Editor for a clip by making a selection range and pressing [Ctrl]/[Command] while dragging. Note: Snap is taken into account if activated. While you drag the clip in the Project window, its posi- tion will be indicated by a marker line and a numerical po- sition box. Note that these indicate the position of the snap point in the clip. For ex- ample, if you drop the clip at the position 10.00, this will be where the snap point ends up. See “Adjusting the snap point” on page 241 for information on how to set the snap point. If you position the clip in an empty area in the event dis- play (i.e. below existing tracks), a new track is created for the inserted event. !Renaming a clip in the Pool is much preferred to re- naming it outside Cubase (for example on the com- puter desktop). This way, Cubase already “knows” about the change, and won’t lose track of the clip the next time you open the project. See “About missing files” on page 277 for details about lost files. !Copying a clip does not create a new file on disk, but just a new edit version of the clip (referring to the same original file). Snap point
275 The Pool Deleting clips Removing clips from the Pool To remove a clip from the Pool without deleting it from the hard disk, proceed as follows: 1.Select the clip(s) and select “Delete” from the Edit menu (or press [Backspace] or [Delete]). ÖIf you try to delete a clip that is used by one or more events, the program will ask you if you want to remove these events from the project. If you cancel, neither the clip nor the associated events are deleted. 2.Click Remove. A new prompt asks whether you want to move the clip to the Trash or re- move it from the Pool. 3.Select “Remove from Pool”. The clip is no longer associated with the project, but still exists on the hard disk and can be used in other projects etc. This operation can be undone. Deleting from the hard disk To delete a file permanently from the hard disk, it must first be moved to the Trash folder: 1.Follow the instructions for deleting clips above and click the Trash button. Alternatively, you can drag and drop clips into the Trash folder. 2.Select “Empty Trash” on the Media menu. Select one of the two options in the alert: Click “Erase” to delete the file on the hard disk perma- nently. This operation cannot be undone! Click “Remove from Pool” to remove the clip from the Pool but to keep the file. ÖTo retrieve a clip or region from the Trash Folder, drag and drop it back into an Audio or Video folder. Removing unused clips from the Pool This function finds all clips in the Pool that are not used in the project. You can then decide whether to move them to the Pool Trash folder (where they can be permanently de- leted) or to remove them from the Pool: 1.Select “Remove Unused Media” on the Media or con- text menu. A message appears asking you whether you want to move the file to the trash or to remove it from the Pool. 2.Make your selection. Removing regions To remove a region from the Pool, select it and select “De- lete” from the Edit menu (or press [Backspace] or [Delete]). ÖNote that for regions, there is no alert if the region is used in the project! Locating events and clips Locating events via clips in the Pool If you want to find out which events in the project refer to a particular clip in the Pool, proceed as follows: 1.Select one or more clips in the Pool. 2.Select “Select in Project” on the Media menu. All events that refer to the selected clip are now selected in the Project window. Locating clips via events in the Project window If you want to find the clip for an event in the Project win- dow, proceed as follows: 1.Select one or more events in the Project window. 2.Pull down the Audio menu and select “Find Selected in Pool”. The corresponding clip(s) will be located and highlighted in the Pool. If the Pool window isn’t already open, it will be opened. !Before you permanently delete audio files from the hard disk, make sure that they are not used by an- other project!
276 The Pool Searching for audio files The Pool can help you locate audio files in your Pool, on your hard disk or other media. This works much like the regular file search, but with a couple of extra features: 1.Click the Search button in the toolbar. A search pane appears at the bottom of the window, displaying the search functions. The search pane in the Pool. By default, the search parameters available in the search pane are “Name” and “Location”. For using other filter cri- teria, see “Extended search functionality (Cubase only)” on page 276. 2.Specify the name of the file(s) to search for in the Name field. You can use partial names or wildcards (*). Note that only audio files of the supported formats will be found. 3.Use the Location pop-up menu to specify where to search. The pop-up menu will list all your local drives and removable media. If you want to limit the search to certain folders, choose “Select Search Path” and select the desired folder in the dialog that appears. The search will include the selected folder and all subfolders. Note also that folders you have recently selected using the “Select Search Path” function will appear on the pop-up menu, allowing you to quickly select any of them. 4.Click the Search button. The search is started and the Search button is labeled Stop – click this to cancel the search if needed. When the search is finished, the found files are listed to the right. To audition a file, select it in the list and use the play- back controls to the left (Play, Stop, Pause and Loop). If Auto Play is activated, selected files will automatically be played back. To import a file into the Pool, double-click on it in the list or select it and click the Import button.5.To close the search pane, click the Search button in the toolbar again. The Find Media window Alternatively to the search pane in the Pool, you can open a stand-alone Find Media window by selecting the “Search Media…” option from the Media or context menu (also available from the Project window). This offers the same functionality as the search pane. To insert a found clip or region directly into the project from the Find Media window, select it in the list in the dia- log and select one of the “Insert into Project” options from the Media menu. The options are described in the section “Inserting clips into a project” on page 274. Extended search functionality (Cubase only) Apart from the search criterion Name, additional search fil- ters are available. To use them, proceed as follows: 1.Click the Search button on the toolbar. The Search pane is displayed in the lower part of the Pool window. 2.Move the mouse pointer over the “Name” text to the right of the name field, until an arrow is displayed, and click it. Move the mouse pointer over the “Name” text to the right of the name field and click… … to show the Extended Search pop-up menu.
277 The Pool 3.The Extended Search pop-up menu opens. This contains six options determining which search criteria will be dis- played above the Location field (Name, Size, Bitsize, Channels, Sample Rate or Date) and the Add Filter and Presets submenus. The search criteria have the following parameters: Name: partial names or wildcards (*) Size: Less than, more than, equal, between (two values), in seconds, minutes, hours and bytes Bitsize (resolution): 8, 16, 32, 64 Channels: mono, stereo and from 3 to 16 Sample Rate: various values, choose “Other” for free setting Date: various search ranges 4.Select one of the topmost 6 options in the pop-up menu to change the search option above the Location pop-up menu. This way, you can choose e. g. to display the Size or Sample Rate para- meter instead of the Name field. 5.If you want to display more search options, select the desired element from the Add filter submenu. This allows you e. g. to add the Size or the Sample Rate parameters to the already displayed Name and Location parameters. This allows for a very detailed search, helping you to mas- ter even the largest sound database. You can store presets of your search filter settings. For this, click Store Presets in the Presets submenu and enter a name for the preset. Existing presets will be found at the bottom of the list. To remove a pre- set, click on the preset to activate it, then select Remove Preset. About missing files When you open a project, the Resolve Missing Files dialog (see below) may open, warning you that one or more files are “missing”. If you click Close, the project will open any- way, without the missing files. In the Pool, you can check which files are considered missing. This is indicated by a question mark in the Status column. A file is considered missing under one of the following conditions: The file has been moved or renamed outside the pro- gram since the last time you worked with the project, and you ignored the Resolve Missing Files dialog when you opened the project for the current session. You have moved or renamed the file outside the pro- gram during the current session. You have moved or renamed the folder in which the missing files are located. Locate missing files 1.Select “Find Missing Files” from the Media or context menu. The Resolve Missing Files dialog opens. 2.Decide if you want the program to try to find the file for you (Search), if you want to do it yourself (Locate) or if you want to specify in which directory the program should search for the file (Folder). If you select Locate, a file dialog opens, allowing you to locate the file manually. Select the file and click “Open”.
278 The Pool If you select Folder, a dialog opens to let you specify the directory in which the missing file can be found. This might be the preferred method if you have renamed or moved the folder containing the missing file, but the file still has the same name. Once you select the correct folder, the program finds the file and you can close the dialog. If you select Search, a dialog opens to let you specify which folder or disk should be scanned by the program. Click the Search Folder button, select a directory or a disk and click the Start button. If found, select the file from the list and click “Accept”. Afterwards Cubase tries to map all other missing files automatically. Reconstructing missing edit files If a missing file cannot be found (e. g. if you have acciden- tally deleted it from the hard disk), it will normally be indi- cated with a question mark in the Status column in the Pool. However, if the missing file is an edit file (a file cre- ated when you process audio, stored in the Edits folder within the project folder), it may be possible for the pro- gram to reconstruct it by recreating the editing to the orig- inal audio file: 1.Open the Pool and locate the clip(s) for which files are missing. 2.Check the Status column – if it says “Reconstruct- ible”, the file can be reconstructed by Cubase. 3.Select the reconstructible clips and select “Recon- struct” from the Media menu. The editing is performed and the edit files are recreated. Removing missing files from the Pool If the Pool contains audio files that cannot be found or re- constructed, you may want to remove these. For this, select “Remove Missing Files” from the Media or context menu. This will remove all missing files from the Pool as well as their corresponding events from the Project window. Auditioning clips in the Pool There are three methods you can use to audition clips in the Pool: By using key commands. If you activate the “Playback Toggle triggers Local Preview” option in the Preferences (Transport page), you can use the [Space] bar to audition. This is the same as clicking the Audition icon on the toolbar. By selecting a clip and activating the Play button. The whole clip will play back, unless you stop playback by clicking the Play button again. The Play button. By clicking somewhere in the waveform image for a clip. The clip will play from the position in the waveform you click until the end of the clip, unless you stop playback by clicking the Play button, or by clicking anywhere else in the pool window. Click in the waveform image to audition a clip. The audio will be routed directly to the Control Room, if the Control Room is activated (Cubase only). When the Control Room is deactivated, the audio will be routed to the Main Mix (the default output) bus, bypassing the audio channel’s settings, effects and EQs. In Cubase Studio, the Main Mix bus is always used for auditioning. You can adjust the auditioning level with the miniature level fader on the toolbar. This does not affect the regular playback level. If you have activated the Loop button before you audition, the following will happen: The Loop button. If you click the Play button to audition a clip, it will repeat indefinitely until you stop playback by clicking the Play or Loop button again. If you click in the waveform image to audition, the sec- tion from the point you clicked to the end of the clip will re- peat indefinitely until you stop playback.
279 The Pool Opening clips in the Sample Editor The Sample Editor allows you to perform detailed editing on the clip (see “The Sample Editor” on page 233). You can open clips in the Sample Editor directly from the Pool in the following ways: If you double-click on a clip waveform icon or a clip name in the Media column, the clip will open in the Sam- ple Editor. If you double-click on a region in the Pool, its clip will open in the Sample Editor with the region selected. One practical use for this is to set a snap point for a clip (see “Adjusting the snap point” on page 241). When you later insert the clip from the Pool into the project, you can have it properly aligned according to the set snap point. Import Medium… The Import Medium dialog lets you import files directly into the Pool. It is opened from the Media or context menu or with the Import button in the Pool window.This is a standard file dialog, where you can navigate to other folders, audition files etc. The following audio file for- mats can be imported: Wave (Normal or Broadcast, see “Broadcast Wave files” on page 417) AIFF and AIFC (Compressed AIFF) “Importing ReCycle files” on page 456) Dolby Digital AC3 file (ac3 – if you have the Steinberg Dolby Digital Encoder installed in your system) – Cubase only DTS file (dts – if you have the Steinberg DTS Encoder in- stalled in your system) – Cubase only SD2 (Sound Designer II) MPEG Layer 2 and Layer 3 (mp2 and mp3 files – see “Impor- ting compressed audio files” on page 456) Ogg Vorbis (ogg files – see “Importing compressed audio files” on page 456) Windows Media Audio (Windows – see “Importing com- pressed audio files” on page 456) Wave64 (w64 files – Cubase only) They may have the following characteristics: Any sample rate (although files with another sample rate than the one used in the project will play back at the wrong speed and pitch – see below). 8, 16, 24 bit or 32 bit float resolution The following videos formats can also be imported: AVI (Audio Video Interleaved) MOV and QT (QuickTime) WMV (Windows only) MPEG 1 and 2 video files. ÖIt is also possible to use the commands on the Import submenu on the File menu to import audio or video files into the Pool. Clicking the Import button opens the Import dialog: !For video files to be played back correctly, the right codecs have to be installed.
280 The Pool When you select a file in the Import Medium dialog and click Open, the Import Options dialog opens: It contains the following options: Copy File to Working Directory. Activate this if you want a copy of the file to be made in the Audio folder of the project, and have the clip refer to this copy. If the option is off, the clip will refer to the original file in the original location (and will thus be marked as “external” in the Pool – see “About the Status column sym- bols” on page 273). Convert to Project section: Here you can choose to convert the sample rate (if the sample rate is dif- ferent than the one set for the project) or the sample size, i. e. resolution (if the sample size is lower than the record format used in the project). The options are only available if necessary. Note that if you are importing several audio files at once, the Import Options dialog will instead contain a “Convert and Copy to Project if needed” checkbox. When this is acti- vated, the imported files will be converted only if the sample rate is differ- ent or the sample size is lower than the project’s. Split channels/Split multi channel files If this is activated, stereo and multi-channel files will be split into a corre- sponding number of mono files – one for each channel – and these will be imported into the Pool. Note that if you use this option, the imported files will always be copied to the Audio folder of the project, as described above. Do not Ask again If this is activated, files will always be imported according to the settings you have made, without this dialog appearing. This can be reset in the Preferences (Editing–Audio page). ÖYou can always convert files later by using the Convert Files (see “Convert Files” on page 282) or Conform Files (see “Conform Files” on page 283) options. Importing audio CD tracks You can import tracks (or sections of tracks) from an au- dio CD directly into the Pool by using the “Import Audio CD” function on the Media menu. This opens a dialog in which you can specify which tracks should be copied from the CD, converted to audio files and added to the Pool. For details about the Import Audio CD dialog, see “Im- porting audio CD tracks” on page 454. Exporting regions as audio files If you have created regions within an audio clip (see “Wor- king with regions” on page 244), these can be exported as separate audio files. To create a new audio file from a re- gion, proceed as follows: 1.In the Pool, select the region you wish to export. 2.On the Audio menu, select “Bounce Selection”. A browser dialog opens. 3.Select the folder in which you want the new file to be created. A new audio file is created in the specified folder. The file will have the name of the region and will automatically be added to the Pool. ÖIf you have two clips that refer to the same audio file (different “versions” of clips, e. g. created with the “Convert to Real Copy” function), you can use the Bounce Selection function to create a new, separate file for the copied clip. Select the clip, select Bounce Selection and enter a location and name for the new file.