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Steinberg Cubase Studio 4 Operation Manual Studio Manual
Steinberg Cubase Studio 4 Operation Manual Studio Manual
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341 The MIDI editors The controller display The area at the bottom of the Key Editor window is the controller display. This consists of one or several control- ler lanes, each showing one of the following properties or event types: Velocity values of the notes. Pitch Bend events. Aftertouch events. Poly Pressure events. Program Change events. Any type of continuous controller event. To change the size of the controller display, drag the di- vider between the controller display and the note display. This will make the controller display larger and the note display smaller, or vice versa. Velocity values are shown as vertical bars in the controller display, with higher bars corresponding to higher velocity values: Each velocity bar corresponds to a note in the note display. Events in the controller display (that is, anything other than velocity values) are shown as “blocks”, the heights of which correspond to the “values” of the events. However, events that have been recorded (or drawn with a low quantize value) may appear more like “filled curves”, simply because they are positioned very closely: If you zoom in on the upper “curve”, you will find that it consists of sep- arate events. ÖUnlike notes, events in the controller display have no length. The value of an event in the display is “valid” until the start of the next event: For a description of editing in the controller display, see “Editing in the controller display” on page 350. Key Editor operations Zooming Zooming in the Key Editor is done according to the stan- dard zoom procedures, using the zoom sliders, the Zoom tool or the Zoom submenu on the Edit menu. When you drag a rectangle with the Zoom tool, the result depends on the option “Zoom Tool Standard Mode: Hori- zontal Zooming Only” in the Preferences (Editing–Tools page). If this is activated, the window will only be zoomed horizontally; if not, the window will be zoomed both horizontally and vertically. Using the Trim tool The Trim tool allows you to change the length of note events by cutting off the end or the beginning of notes. It is available in the Key Editor and in the List Editor. Using the Trim tool means moving the note-on or the note- off event for one or several notes to a position defined with the mouse. Proceed as follows: 1.Select the Trim tool in the toolbar. The mouse pointer changes to a knife symbol. 2.Locate the notes that you wish to edit. If you delete the second event……the first event will be “valid” until the start of the third event.
342 The MIDI editors To edit a single note, click on it with the Trim tool. The range between the mouse cursor and the end of the note will be removed. You can use the mouse position display in the toolbar to find the exact position for the trim operation. To edit several notes, click and drag with the mouse across the notes. A line is displayed. The notes will be trimmed along this line. Trimming the end of three note events. By default, the Trim tool will cut off the end of notes. To trim the beginning of the note(s), press [Alt]/[Option] while dragging. If you press [Ctrl]/[Command] while dragging, you will get a vertical trim line, allowing you to set the same start or end time for all edited notes. You can change the Trim tool key commands in the Pref- erences (Editing–Tool Modifiers page). ÖNote that when you trim the beginning of a note in the List Editor, the note may move to a different position in the list (since other events may now begin before the edited event). ÖNote that the trimmed note ends don’t snap to the grid. Playing back You can play back your music as usual when working in a MIDI editor. There are several features designed to make editing easier during playback: Solo button If you activate the Solo button, only the edited MIDI parts will be heard during regular playback. Autoscroll As described in the section “Autoscroll” on page 58, the Autoscroll function makes the window “follow” the project cursor during playback, so that the current play position is visible at all times. However, when you are working in a MIDI editor, you may want to deactivate Autoscroll – this way, the events you are working with will stay visible. The Autoscroll buttons in each MIDI editor are indepen- dent of the Project window Autoscroll setting, which means that Autoscroll can be activated in the Project win- dow and deactivated in the MIDI editor you are working in. The independent track loop The independent track loop is a sort of “mini-cycle”, affect- ing only the MIDI part being edited. When the loop is acti- vated, the MIDI events within the loop will be repeated continuously and completely independent – other events (on other tracks) will be played back as usual. The only “in- teraction” between the loop and the “regular playback” is that every time the cycle starts over again, so does the loop. To set up the independent track loop, proceed as follows: 1.Activate the loop by clicking on the Loop button on the toolbar. If it isn’t visible, right-click the toolbar and add the Independent Track Loop Settings section – see “The Setup dialogs” on page 466. When the loop is activated, the cycle isn’t shown in the ruler. 2.Now you need to specify the length of the loop. You have the following possibilities: [Ctrl]/[Command]-click and [Alt]/[Option]-click in the ruler to set the start and end of the loop, respectively. Edit the loop start and end positions numerically in the fields next to the Loop button. Click and drag in the upper part of the ruler to move the locators to the desired positions.
343 The MIDI editors The independent track loop is indicated in purple in the ruler. ÖThe MIDI events will be looped as long as the Loop button is activated and the MIDI editor window is open. To turn the loop into actual MIDI notes, use the Repeat Loop function on the MIDI menu, see “Repeat Loop” on page 333. Auditioning If the speaker icon on the toolbar is activated, individual notes will automatically be played back (auditioned) when you move or transpose them, or when you create new notes by drawing. This makes it easier to hear what you’re doing. Snap Snap activated on the toolbar. The Snap function helps you find exact positions when editing in a MIDI editor. It does this by restricting horizon- tal movement and positioning to certain positions. Opera- tions affected by snap include moving, duplicating, drawing, sizing, etc. How Snap works depends on the Snap mode pop-up menu next to the Snap button. See “Snap” on page 56. When the “Bars+Beats” display format is selected in the ruler, the snap grid is set by the quantize value on the toolbar. This makes it possible to snap not only to straight note values but also to swing grids set up in the Quantize Setup dialog (see “The Quantizing functions” on page 325). When any of the other display formats is selected in the ruler, positioning is restricted to the displayed grid, i.e. you can snap in finer increments by zooming in, and in coarser increments by zooming out the display. Coloring notes and events By using the Colors pop-up menu on the toolbar, you can select a color scheme for the events in the editor. The fol- lowing options are available: When any of the options (apart from “Part”) is selected, you can select “Setup” from the Colors pop-up menu. This opens a dialog in which you can specify which colors should be associated with which velocities, pitches or channels, respectively. Creating and editing notes To draw in new notes in the Key Editor, you use the Pencil tool or the Line tool. Drawing notes with the Pencil tool With the Pencil tool, you insert single notes by clicking at the desired time (horizontal) and pitch position (vertical). When you move the pointer in the note display, its bar position is indicated in the toolbar, and its pitch is indicated both in the toolbar and on the piano keyboard to the left. This makes it easy to find the right note and insert position. Option Description Velocity The notes get different colors depending on their velocity values. Pitch The notes get different colors depending on their pitch. Channel The notes get different colors depending on their MIDI channel value. Part The notes get the same color as their respective part in the Project window. Use this option when you are work- ing with two or more tracks in an editor, to make it easier to see which notes belong to which track. GridMatch The notes get different colors depending on their time position. This mode makes it easy to see e.g. if the notes in a chord start at the exact same beat.
344 The MIDI editors If Snap is activated, this determines the start position of the created note. If you click once, the created note will have the length set on the Length Quantize pop-up menu on the toolbar. You can create a longer note by clicking and dragging. The length of the created note will be a multiple of the Length Quantize value. Drawing notes with the Line tool The Line tool can be used for creating series of contigu- ous notes. To do so, click and drag to draw a line and then release the mouse button. ÖThe Line tool has several different modes. To select one of the modes, click on the Line tool icon on the toolbar when the tool is already selected. This opens a pop-up menu from which you can select one of the Line tool modes. The tool icon will change appearance according to the se- lected mode. Setting velocity values When you draw notes in the Key Editor, the notes will get the velocity value set in the insert velocity field on the tool- bar. You can use one of four different methods for determining the velocity: When a key command is assigned for the Select tool– Edit Velocity action (in the Editing–Tool Modifiers page of the Preferences dialog), you can select one or more notes, press [Ctrl]/[Command]+[Shift] and click on one of the selected notes to change the velocity. The cursor changes into a speaker and, next to the note, a field with the velocity value appears – the Note Velocity slider. Move the mouse pointer up or down to change the value. Value changes will be applied to all selected notes, as you can see in the controller lane. Selecting a predefined velocity value from the insert ve- locity pop-up menu. The menu contains five different predefined velocity values. The “Setup…” item opens a dialog that allows you to specify which five velocity values should be available on the pop-up menu. (This dialog can also be opened by selecting “Insert Velocities…” from the MIDI menu.) Manually entering the desired velocity value by clicking in the insert velocity field and typing in the desired value. Using a key command. You can assign a key command to each of the five available velocity val- ues in the Key Commands dialog (MIDI category – the items Insert Ve- locity 1-5). This allows for quick switching between different velocity values when entering notes. See “Setting up key commands” on page 476 for instructions on how to set up key commands. Mode Description Line This is the default mode for the Line tool. When this mode is selected, you click and drag to create a straight line, in any angle. When you release the mouse button a series of notes will be created, aligned with the line. If Snap is activated, the notes will be spaced and sized ac- cording to the Quantize value. Parabola, Sine, Triangle, SquareThese modes insert events along different curve shapes. While they can be used for creating notes, they’re proba- bly best suited for controller editing (see “Adding and editing events in the controller display” on page 352). Paint Allows you to insert multiple notes by dragging with the mouse button pressed. If Snap is activated, the notes will be positioned and sized according to the Quantize and Length Quantize values. If you press [Ctrl]/[Command] while painting, movement will be restricted to horizontal only (i.e. the painted notes will have the same pitch).
345 The MIDI editors Selecting notes Selecting notes is done using any of the following methods: Use the Arrow tool. The standard selection techniques apply, like selecting by clicking on the note or using a selection rectangle. Note that when you press [Shift] and click on notes or draw a selection rectangle, these notes will be added to the overall selection. When you press [Ctrl]/[Command] and click on notes or draw a selection rectangle, these notes will be removed from the overall selection (standard Windows behavior). Use the Select submenu on the Edit menu or Quick menu. The Select menu options are: You can also use the left and right arrow keys on the computer keyboard to step from one note to another. If you press [Shift] and use the arrow keys, the current selection will be kept, allowing you to select several notes. To select all notes of a certain pitch, press [Ctrl]/[Com- mand] and click on the desired key in the keyboard display to the left. You can also press [Shift] and double-click on a note to select all the fol- lowing notes of the same pitch – or use the Equal Pitch functions on the Select submenu. If the option “Auto Select Events under Cursor” is acti- vated in the Preferences (Editing page), all notes “touched” by the project cursor are automatically selected. Toggle selections If you want to toggle the selected elements within a selec- tion rectangle, press [Ctrl]/[Command] and enclose the same elements within a new selection rectangle. Once you release the mouse button, the previous selection is deselected and vice versa. Selecting controllers within the note range You can select the controllers within the range of the se- lected notes. The following applies: When the Auto Select Controllers button is activated on the toolbar, the controllers will always be selected when the respective notes are selected. When you select “Select Controllers in Note Range” on the Select submenu of the Edit menu, the controllers within the note range (i. e. between the first/leftmost and last/rightmost note) will be selected. Please note that for this to work, only two notes have to be selected. All controllers within this range will be selected. A note range lasts until the start of the next note or the end of the part. Selected controllers for notes are moved when the cor- responding notes are moved. Option Description All Selects all notes in the edited part. None Deselects all events. Invert Inverts the selection – all selected events are deselected and all notes that were not selected are selected instead. In Loop Selects all notes that are partially or completely inside the boundaries of the left and right locators (only visible if lo- cators are set). From Start to CursorSelects all notes that begin to the left of the project cur- sor. From Cursor to EndSelects all notes that end to the right of the project cur- sor. Equal Pitch – all OctavesThis function requires that a single note is selected. It se- lects all notes of this part that have the same pitch (in any octave) as the currently selected note. Equal Pitch – same OctaveAs above, but selects notes of the exact same pitch only (same octave). Select Control- lers in Note RangeSelects the MIDI controller data within range of the se- lected notes, see below. All notes of the corresponding pitch are selected.
346 The MIDI editors Moving and transposing notes To move notes in the editor, use any of the following me- thods: Click and drag to a new position. All selected notes will be moved, maintaining their relative positions. If Snap is activated, this determines to which positions you can move the notes, see “Snap” on page 343. Use the up and down arrow keys on the computer key- board. This method allows you to transpose the selected notes, without risking to move them horizontally. You can also use the Transpose function (see “Transpose” on page 330) or the info line (see “The info line” on page 339) for this. Note that pressing [Shift] and using the up and down arrow keys will transpose notes in steps of one octave. Transpose is also affected by the global transpose setting, see “The Transpose functions” on page 111. Use the Move to Cursor function on the Edit menu. This moves the selected notes to the project cursor position. Select a note and adjust its position or pitch on the info line. See “Editing on the info line” on page 348. Use the Move buttons in the Nudge palette on the tool- bar. This moves the selected note(s) by the amount set on the Quantize pop- up menu. By default, the Nudge palette isn’t shown on the toolbar – see “The Se- tup dialogs” on page 466 for more information. ÖNote that when you move selected notes to a different position, any selected controllers for these notes will move accordingly. See also “Moving and copying events” on page 353. You can also adjust the position of notes by quantizing (see “The Quantizing functions” on page 325). Duplicating and repeating notes Notes are duplicated much in the same way as events in the Project window: Hold down [Alt]/[Option] and drag the note(s) to a new position. If Snap is activated, this determines to which positions you can copy notes (see “Snap” on page 343). Selecting Duplicate from the Edit menu creates a copy of the selected note and places it directly after the original. If several notes are selected, all of these are copied “as one unit”, main- taining the relative distance between the notes. Selecting Repeat from the Edit menu opens a dialog, al- lowing you to create a number of copies of the selected note(s). This works like the Duplicate function, but you can specify the number of copies. You can also perform the Repeat function by dragging: Select the note(s) to repeat, press [Alt]/[Option], click the right edge of the last selected note and drag to the right. The longer to the right you drag, the more copies are created (as indi- cated by the tool tip). Using cut and paste You can use the Cut, Copy and Paste options on the Edit menu to move or copy material within a part or between different parts. When you paste copied notes, you can ei- ther use the regular Paste function or the function “Paste Time” from the Range submenu of the Edit menu. “Paste” inserts the copied notes at the project cursor position without affecting existing notes. !Note also that you can restrict movement to horizon- tal or vertical only by holding down [Ctrl]/[Command] while dragging.
347 The MIDI editors “Paste Time” inserts at the project cursor position, but moves (and if necessary, splits) existing notes to make room for the pasted notes. Resizing notes To resize a note, use one of the following methods: Position the arrow tool at the start or end of the note, so that the pointer takes on the shape of a small double ar- row. Click and drag to the left or right to resize the note. This method allows you to resize the note from either direction. Click with the Pencil tool within the note box and drag to the left or the right (to make the note shorter or longer, respectively). With both these methods, the resulting length will be a multiple of the Length Quantize value on the toolbar. Use the Trim Start/End buttons on the Nudge palette on the toolbar. This resizes the selected note(s) by moving their start or end positions, in steps according to the Length Quantize value on the toolbar. By default, the Nudge palette isn’t shown on the toolbar – see “The Setup dialogs” on page 466 for more information. Select the note and adjust its length on the info line. See “Editing on the info line” on page 348 for details on info line editing. Use the Trim tool, see “Using the Trim tool” on page 341. Splitting notes There are three ways to split notes: Clicking on a note with the Scissors tool splits the note at the position you pointed (taking the Snap setting into account if activated). If several notes are selected, they are all split at the same position. If you select “Split at Cursor”, all notes that are inter- sected by the project cursor are split at the cursor position. If you select “Split Loop”, all notes that are intersected by the left or right locator are split at the locator positions. Gluing notes Clicking on a note with the Glue Tube tool will “glue it to- gether” with the next note of the same pitch. The result will be one long note spanning from the start of the first note to the end of the second note and with the properties (ve- locity, etc.) of the first note. Muting notes Individual notes can be muted in the Key Editor, as op- posed to muting an entire MIDI part in the Project window. This allows you to exclude notes from playback, but keep the option to bring them back again at any time. To mute a note, use one of the following methods: Click on it with the Mute tool. Drag a rectangle with the Mute tool, enclosing all notes you want to mute. Select the note(s) and choose Mute from the Edit menu. The default key command for this is [Shift]+[M]. Muted notes are “dimmed” in the note display. To unmute a note, either click it or enclose it with the Mute tool, or select it and choose Unmute from the Edit menu. The default key command for this is [Shift]+[U]. Selecting “Paste Time” with this data on the clipboard and the project cursor here… …will give you this.
348 The MIDI editors Deleting notes To delete notes, either click on them with the Eraser tool or select them and press [Backspace]. Editing on the info line The info line shows the values and properties of the se- lected event(s). If a single event is selected, its values are displayed on the info line. If several events are selected, the info line shows the values of the first of these events in yellow. Several events selected. You can edit the values on the info line using regular value editing. This allows you to move, resize, transpose or change velocity of events in a very precise manner. It’s also possible to click the Pitch or Velocity field in the info line and play a note on your MIDI keyboard – the pitch or veloc- ity will be adjusted according to the note you played. ÖIf you have several events selected and change a value, all selected events will be changed by the set amount. ÖIf you have several events selected, hold down [Ctrl]/ [Command] and change a value, the change will be abso- lute. In other words, the value setting will be the same for all selected events. How the Key Editor handles drum maps When a drum map (see “Working with drum maps” on page 359) is assigned to a MIDI track, the Key Editor will display the drum sound names as defined by the drum map. This allows you to use the Key Editor for drum editing, e. g. when editing drum note lengths (which may be necessary for some external instruments) or when editing several parts, to identify drum events. Editing notes via MIDI You can change the properties of notes via MIDI. For ex- ample, this can be a fast way to get the right velocity value, since you will hear the result even as you edit: 1.Select the note you want to edit. 2.Click on the MIDI connector symbol on the toolbar. Click this button to enable editing via MIDI. The drum sound names are displayed… …in the info line, in the Pitch field……in the Mouse Note Value field… …in the event itself (provided the zoom factor is high enough). …when dragging a note…
349 The MIDI editors 3.Use the note buttons on the toolbar to decide which properties should be changed by the MIDI input. You can enable editing of pitch, note-on and/or note-off velocity. With this setting, the edited notes will get the pitch and velocity values of the notes input via MIDI, but the note-off velocities will be kept as they are. 4.Play a note on your MIDI instrument. The note selected in the editor will get the pitch, velocity and/or note-off velocity of the played note. The next note in the edited part is automatically selected, making it easy to quickly edit a series of notes. If you want another try, select the note again (e. g. by pressing the left arrow key on the computer keyboard) and again play a note on your MIDI instrument. Step input Step input, or step recording, is when you enter notes one at a time (or one chord at a time) without worrying about the exact timing. This is useful e.g. when you know the part you want to record but are not able to play it exactly as you want it. Proceed as follows: 1.Click the Step Input button on the toolbar to activate Step Input mode. 2.Use the note buttons to the right to decide which properties should be included when you input the notes. For example, you may not want to include the velocity and/or note-off ve- locity of the played notes. It’s also possible to turn off the pitch property, in which case all notes will get the pitch C3, no matter what you play. 3.Click anywhere in the note display to set the start po- sition (the desired position of the first note or chord). The step input position is shown as a blue line in the note display, and in the lower mouse pointer display in the toolbar. 4.Specify the desired note spacing and length with the Quantize and Length Quantize pop-up menus. The notes you input will be positioned according to the Quantize value and have the length set with the Length Quantize value. For instance, if you set Quantize to 1/8 notes and Length Quantize to 1/16 note, the notes will be sixteenth notes, appearing on each eighth note position. 5.Play the first note or chord on your MIDI instrument. The note or chord appears in the editor and the step input position ad- vances one quantize value step. ÖIf Insert mode is activated, all notes to the right of the step input position will be moved to “make room” for the inserted note or chord. Insert mode activated. 6.Continue in the same way with the rest of the notes or chords. You can adjust the Quantize or Length Quantize value as you go along, to change the timing or note lengths. You can also move the step input position manually by clicking anywhere in the note display. To insert a “rest”, press the right arrow key on the com- puter keyboard. This advances the step input position one step. 7.When you’re done, click the Step Input button again to deactivate step input.
350 The MIDI editors Editing in the controller display About controller lanes By default, the controller display has a single lane, show- ing one event type at a time. However, you can add lanes by right-clicking in the display and selecting “Create new controller lane” from the Quick menu. This allows you to view and edit different controllers at the same time. The controller display with three lanes set up. To remove a lane, right-click in it and select “Remove this Lane” from the Quick menu, or click on the minus button. This hides the lane from view – it doesn’t affect the events in any way. If you remove all lanes, the controller display will be completely hidden. To bring it back again, select “Create new controller lane” from the Quick menu. Selecting the event type Each controller lane shows one event type at a time. To select which type should be displayed, use the pop-up menu to the left of the lane.Selecting “Setup…” opens a dialog in which you can specify which continuous controller event types should be available on the pop-up menu. Each MIDI track has its own controller lane setup (num- ber of lanes and selected event types). When you create new tracks, they get the controller lane setup used last. Controller lane presets Once you have added the required number of controller lanes and selected the event types you need, you can store this combination as a controller lane preset. You could for example have a preset with one velocity lane only, another with a combination of velocity, pitch bend and modulation, and so on. This can make working with controllers much quicker. To add the current controller lane setup as a preset, pull down the pop-up menu to the left of the horizontal scroll- bar and select “Add”. Enter a name for the preset in the dialog that appears and click OK. To apply a stored preset, select it from the pop-up menu. This immediately brings up the controller lanes and event types in the preset. To remove or rename presets, select “Organize” from the pop-up. Controller types in this list are already listed on the pop-up menu.Controller types in this list are not listed on the pop-up menu. Click this button to add the selected controller type to the pop-up menu. Click this button to remove the controller type selected in the left list from the pop-up menu.