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Steinberg Cubase Studio 4 Operation Manual Studio Manual
Steinberg Cubase Studio 4 Operation Manual Studio Manual
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101 The Arranger track The active Arranger event will be played back as long as defined before jumping to the next. Arranging your music to video The relative time of your Arranger track can be taken as a reference instead of the project time. This is useful, if you want to use the Arranger track to compose music for video and fill e.g. a specific video section with music, by repeating the corresponding number of Arranger events. If you position your external sync master device to a posi- tion that does not match the Project Start time, Cubase will jump automatically to the right position in the Arranger track and will start playback from there, i.e. the correct rel- ative position and not the absolute project time will be found. The reference for the external timecode can be MIDI or any other Timecode that can be interpreted/read by Cubase. ÖIf the Arranger mode is not activated or no Arranger track exists, Cubase will work as usual. Below follows an example, that will help you understand this functionality: 1.Set up a project with a MIDI track and three MIDI parts. The first should start at position 00:00:00:00 and end at position 00:01:00:00, the second should start at position 00:01:00:00 and end at position 00:02:00:00 and the third should start at position 00:02:00:00 and end at po- sition 00:03:00:00. 2.Activate the Sync button on the transport panel. 3.Add an Arranger track and create Arranger events that match the MIDI parts. 4.Set up the Arranger chain “A-A-B-B-C-C”, activate the Arranger mode and play back your project. 5.Start external Timecode at position 00:00:10:00 (within the range of “A”). In your project, the position 00:00:10:00 will be located and you will hear “A” playing. Nothing special! Now, let’s see what happens if your external sync master device starts at a position that does not match the Project Start time: 6.Start at 00:01:10:00 (within the range of what origi- nally was “B”). In your project, the position 00:01:10:00 will be located and you will hear “A” playing, because it plays twice in the Arranger track. 7.Start external Timecode at position 00:02:10:00 (within the range of what originally was “C”). In your project, the position 00:02:10:00 will be located and you will hear “B” playing, because it plays “later” in the Arranger track. Option Description Now Jumps to the next section immediately. 4 bars, 2 barsWhen one of these modes is selected, a grid of 4 or 2 bars (de- pending on the setting) will be placed on the active Arranger event. Whenever the respective grid line is reached, playback will jump to the next Arranger event. An example: Let’s say you have an Arranger event which is 8 bars long and the grid is set to 4 bars. When the cursor is anywhere within the first 4 bars of the Arranger event when you hit the next Arranger event, playback will jump to the next event when the end of the fourth bar of the Arranger event is reached. When the cursor is anywhere within the last 4 bars of the Arranger event, playback will jump to the next event at the end of the event. When an event is shorter than 4 (or 2) bars when this mode is selected, playback will jump to the next section at the event end. 1 bar Jumps to the next section at the next bar line. 1 beat Jumps to the next section at the next beat. End Plays the current section to the end, then jumps to the next sec- tion.
103 Folder tracks About folder tracks Just as the name implies, a folder track is a folder that con- tains other tracks. Moving tracks into a folder is a way to structure and organize tracks in the Project window. For example, grouping several tracks in a folder track makes it possible for you to “hide” tracks (thus giving you more working space on the screen). You can solo and mute several tracks in a quicker and easier way and perform ed- iting on several tracks as one entity. Folder tracks can contain any type of track including other folder tracks. Handling folder tracks Creating a folder track Folder tracks are created just like any other track: Select “Add Track” from the Project menu and select “Folder” from the submenu that appears, or right-click in the Track list and select “Add Folder Track” from the context menu. Moving tracks into a folder You can move any type of track into a folder by using drag and drop: 1.In the Track list, click on a track that you want to move into a folder and drag it onto a folder track. A green arrow pointing to a folder appears when you drag the track onto the folder track in the list. 2.Release the mouse button. The track is now placed in the folder track, and all parts and events on the track will be represented by a corresponding folder part (see “Wor- king with folder parts” on page 104), which is a graphical representation of all parts and events in the folder. Since you can move any type of track into a folder track, it is possible to create sub-folders by moving one folder track into another. This is called “nesting”. For example, you could have a folder containing all the vocals in a project, and each vocal part could have a nested folder containing all the takes for easier handling etc. Removing tracks from a folder To remove a track from a folder, simply drag it out of the folder and release it in the Track list. Hiding/showing tracks in a folder You can hide or show the tracks located in a folder by clicking on the “Expand/Collapse Folder” button (the folder icon). Hidden tracks are still played back as usual. When a folder is “closed” this way, the folder part(s) still give you a graphic representation of the parts and events within the folder. In the Track Folding submenu of the Project menu, there are several options for hiding/showing elements inside folders. These are described in detail in the section “Track folding” on page 41. A folder track Tracks in the folder
104 Folder tracks Muting and soloing folder tracks One of the main advantages of using folder tracks is that they provide you with a way to mute and solo several tracks as one unit. Muting and soloing a folder track affects all tracks in the folder. You can also solo or mute individual tracks in the folder. Muting a folder track You can mute a folder track (and thereby mute all tracks within it) the same way you mute other tracks by clicking in the Mute (“M”) button in the Track list. Soloing a folder track You can solo a folder track (and thereby mute all tracks outside the folder, except those already set to Solo) the same way you solo other tracks, by selecting it and click- ing the Solo button. Soloing or muting tracks within a folder This can be done by showing the tracks in the folder and using the Mute and Solo buttons in the Track list as usual for any tracks inside the folder. Working with folder parts A folder part is a graphic representation of events and parts on the tracks in the folder. Folder parts indicate the position and length of the events and parts, as well as on which track they are (their vertical position). If part colors are used, these are also shown in the folder part.Folder parts are created automatically when there are parts or events on the tracks within the folder. The follow- ing rules apply: If there is a gap between parts/events on the tracks, there will be two separate folder parts. Parts or events that overlap within the folder may be represented by the same folder part or by two different folder parts – depending on how much they overlap. If a part/event overlaps by half its length or less, it will be placed in a new folder part. Handling and editing folder parts Most of the editing you can do in the Project window ap- plies to folder parts as well. Any Project window editing you perform to a folder part affects all the events and parts it contains (those elements on the track within the folder that are represented by the folder part). You can select several folder parts if you like – this allows you to handle and edit them together. The editing you can perform includes: Moving a folder part. This will move its contained events and parts (possibly resulting in other folder parts, depending on how the parts overlap). Using cut, copy and paste. Deleting a folder part. This will delete its contained events and parts. Splitting a folder part with the Scissors tool (see the example below). Gluing folder parts together with the Glue tube tool. This will only work if the adjacent folder parts contain events or parts on the same track. The first event overlaps the second event by more than half its length, which means it is included in the same folder part. The third event does not overlap with any of the other events. This means a new folder part is cre- ated.
105 Folder tracks Resizing a folder part resizes the contained events and parts according to the selected resizing method. This is set by click- ing the Arrow tool icon on the toolbar and selecting “Normal Sizing”, “Sizing Moves Contents” or “Sizing Applies Time Stretch” from the pop-up menu – see “Resizing events” on page 49. Note that if you select “Sizing Applies Time Stretch”, any automation data is not taken into account. Muting a folder part. This will mute its contained events and parts. An example Editing tracks within folder parts Tracks inside a folder can be edited as one entity by per- forming the editing directly on the folder part containing the tracks as explained above. You can also edit individual tracks within the folder by showing the contained tracks, selecting parts and opening editors as usual. Double-clicking a folder part opens the editors for the cor- responding track classes present in the folder. The follow- ing applies: All MIDI parts located on the tracks within the folder are displayed as if they were on the same track, just like when opening the Key Editor with several MIDI parts selected. To be able to easily discern the different tracks in the editor, give each track a different color in the Project window and use the “Part Colors” option in the editor (see “Coloring notes and events” on page 343). If the folder contains tracks with audio events and/or au- dio parts, the Sample and/or Audio Part Editors are opened with each audio event and audio part in a separate window. Splitting the folder part with the Scissors tool……will split all contained parts or events present at that position.
107 Using markers About markers Markers are used to locate certain positions quickly. If you often find yourself jumping to a specific position within a project, you should insert a marker at this position. There are two types of markers: Cycle markers allow you to store the start and end positions of a range. Standard markers store a specific position. Markers can be created and edited in several ways: By using the Marker window (see below). By using the Marker track (see “Using the Marker track” on page 108). By using key commands (see “Marker key commands” on page 110). By using the Project Browser (see “Editing markers in the Pro- ject Browser” on page 110). ÖThe left and right locators are handled separately – see “The left and right locators” on page 62. The Marker window In the Marker window, you can perform most editing oper- ations concerning markers. The markers are listed in the Marker window in the order in which they occur in the project. Most functions in the Marker window are also available in the Inspector when the Marker track is se- lected. To open the Marker window, you can: Select “Markers” from the Project menu Click the “Show” button in the Marker section on the Trans- port panel Use the key command (by default [Ctrl]/[Command]-[M]). The Marker window columns The Marker window is divided into six columns which are used for performing the following operations: The leftmost column is the Locate column. Clicking in this column will move the project cursor to the corresponding marker position. A blue arrow indicates the marker at the project cursor position (or the closest marker before the project cursor). The ID column is used to edit marker ID numbers. See “About marker ID numbers” on page 108. The Position column displays the markers’ time posi- tions (or start positions for cycle markers). The marker positions can be edited directly in this column. The End and Length columns display the end positions and length of cycle markers – see “About cycle markers” on page 108. These values can also be edited directly in the respective column. The Description column lets you enter names or de- scriptions for markers. Click on a column heading to sort the marker list by that column. The Marker columns can also be reordered by dragging and dropping the column headers. Adding and removing markers in the Marker window You add position markers (in Stop mode, during play- back or during recording) by clicking the Add button or by pressing [Insert] (Windows only) on the computer key- board. Markers are always added at the current project cursor position. To add a cycle marker, select “Cycle Markers” from the Show pop-up menu and click the Add button. This adds a cycle marker between the left and right locator. You can also draw cycle markers on the Marker track (see “Editing markers on the Marker track” on page 109). To remove a marker, select it and click the Remove but- ton. ÖNote that you can assign key commands to various marker commands in the Key Commands dialog (see “Marker key commands” on page 110).
108 Using markers Moving marker positions in the Marker window The Move button in the Marker window can be used to “reprogram” marker positions. Proceed as follows: 1.Set the project cursor to the position to which you want to move (or re-program) a marker. 2.Select the marker that you want to change in the Marker window. Do not select the marker by clicking in the leftmost column, as this will move the project cursor to this marker. If a cycle marker is selected, the Move operation affects the cycle marker start position. The length of the range is not affected. 3.Click the Move button. You can also move markers by editing their position nu- merically in the Position column. About marker ID numbers Each time you add a marker, it is automatically and se- quentially assigned an ID number, starting from ID 1. ID numbers can be changed at any time – this allows you to assign specific markers to key commands (see below). IDs for cycle markers are shown in brackets and start from [1]. These may also be changed. Assigning markers to key commands As explained above, marker ID numbers are assigned au- tomatically and sequentially each time you add a marker. The nine first markers (1 to 9) can be recalled by using key commands – by default these are [Shift]-[1] to [9] on the typewriter part of the keyboard. ÖIf you have more than nine markers, you cannot use key commands to navigate to markers numbered 10 or higher. If you want to keep all current markers, but want to specify which markers should be accessed via key commands, the solution is to reassign the marker ID numbers. Pro- ceed as follows: 1.First decide which of the current markers with an ID between 1 and 9 you want to reassign to a new ID number, and thus remove its key command assignment. Memorize the ID number. 2.Enter this ID number in the ID column of the marker you want to access with a key command and press [Enter]. The two marker ID numbers are switched, and the key command now locates to the marker selected in this step. 3.Repeat as necessary for other markers. You can also simply remove a marker with an ID number between 1 to 9 to free up a key – see “Adding and remo- ving markers in the Marker window” on page 107. For more about marker key commands, see “Marker key commands” on page 110. Using the Marker track The Marker track is used for viewing and editing markers. Markers shown on the Marker track are exactly the same as shown in the Marker window, and any changes made on the Marker track are reflected in the Marker window and vice versa. Standard position markers in the Marker track are shown as marker events: vertical lines with the marker name (if assigned) and number beside it. If you se- lect the Marker track, all markers are shown in the Inspec- tor, much like in the Marker window. About cycle markers Cycle markers are shown on the Marker track as two markers bridged by a horizontal line. Cycle markers are ideal for storing sections of a project. By setting cycle markers for sections of a song, for example “Intro”, “Verse”, “Chorus” etc., this enables you to quickly navi- gate to the song sections, and also to optionally repeat the section (by activating Cycle on the Transport panel). In addition, Cycle markers appear on the horizontal Zoom pop-up menu in the Project window (see below). Adding the Marker track To add the Marker track to the Project, select “Marker” from the Add Track submenu of the Project menu (or right-click in the Track list and select “Add Marker Track”). You can only have one Marker track in a project. Cycle marker Markers Locators
109 Using markers Editing markers on the Marker track The following editing functions can be performed directly on the Marker track: Adding position markers “on the fly”. Use the [Insert] key (Win) or the “Add Marker” button in the Track list for the Marker track to add position markers at the current cursor position during playback. Adding a cycle marker at the left and right locator posi- tions. Clicking the “Add Cycle Marker” button in the Track list for the Marker track adds a cycle marker spanning the area between the left and right locator. Selecting markers. You can use standard selection techniques like dragging to make a se- lection rectangle, or use [Shift] to select separate markers. Drawing position markers. By using the Pencil tool (or pressing [Alt]/[Option] and using the Arrow tool), you can create or “draw” position marker events at any position on the track. If snap is activated on the toolbar, this determines at which po- sitions you can draw markers. Drawing cycle markers. To draw a cycle marker range, press [Ctrl]/[Command] and use the Pen- cil tool or the Arrow tool. Snap settings are applied if activated. ÖCycle markers can freely overlap. Resizing a cycle marker. Select a cycle marker by clicking on it. Two handles appear at the bottom of the start and end events. If you click and hold one of the handles you can drag the event left or right to resize the cycle marker. This can also be done numerically on the info line. Moving markers. Click and drag to move the selected markers or edit marker positions on the info line. As usual, snap is taken into account if activated. Removing markers. This is done exactly the same way as for other events, i.e. by selecting them and pressing [Delete], using the Erase tool etc. Naming markers. A selected marker’s name can be edited on the info line. Navigating using cycle markers Cycle markers represent ranges rather than single posi- tions. Therefore you don’t use them for moving the project cursor, but for moving the left and right locators: If you double-click on a cycle marker or select it from the Cycle pop-up menu in the Track list, the left and right locators are moved to encompass the cycle marker. To move the project cursor position to the start or the end of the cycle marker, move it to the corresponding locator (e.g. by using the numeric pad keys [1] and [2]). You can also use key commands for this – see “Marker key commands” on page 110. Zooming to cycle markers By selecting a cycle marker on the Zoom pop-up menu, the event display is zoomed in to encompass the selected range only (see the section “Zoom presets and Cycle mar- kers” on page 38). You can also do this by pressing [Alt]/[Option] and double-clicking on the cycle marker in the event display. Editing cycle markers using tools Cycle markers can be edited on the Marker track using the following tools (Snap applies as usual): The other tools cannot be used with cycle markers. Add Marker/Add Cycle Marker buttons Tool Use Pencil Press [Ctrl]/[Command] and use the Pencil tool to create new cycle markers (as described above). Eraser Click with the Eraser tool to delete a cycle marker. If you hold down [Alt]/[Option] when you click, all consecutive markers will also be deleted. Selection RangeThis is described in the following section.
110 Using markers Using markers to make range selections in the Project window Besides enabling you to quickly move the project cursor and the locators, markers can be used in conjunction with the Range Selection tool to make range selections in the Project window. This is useful if you quickly want to make a selection that spans all tracks in the project. Double-click with the Range Selection tool between any two markers – this creates a selection range between the markers, spanning all tracks in the project (just as if you had used the Range Selection tool to draw a rectangle). Any functions or processing you perform now will affect the selection only. Moving and copying sections This is a quick way to move or copy complete sections of the project (on all tracks): 1.Set markers at the start and end of the section you want to move or copy. 2.Select the Range Selection tool and double-click on the Marker track between the markers. Everything in the project within the cycle marker boundaries is selected. 3.Click on the Marker track in the selected range and drag the range to a new position. The selection in the Project window is moved to the same position. If you hold down [Alt]/[Option] while you drag the range, the selection in the Project window is copied instead. Marker key commands You can use key commands for the following marker oper- ations:If you need to check or change any key command assign- ments, the marker commands can be found in the Trans- port category in the Key Commands dialog. ÖFor the [Shift]+[Pad1] to [Pad9] commands to work, Num Lock must be deactivated on the computer key- board! Editing markers in the Project Browser If you have a Marker track in the Project window, you can create and edit all marker parameters, including marker IDs, in the Project Browser. Proceed as follows: 1.Open the Project Browser by selecting it from the Project menu. 2.Select “Marker” in the Project Structure window. A list of the markers is shown in the main Browser window. 3.Now you can edit marker names, positions and ID numbers by selecting an item and typing in values as usual in the main editor window. For details about editing in the Project Browser see “Editing the Marker track” on page 412. You can use the Add pop-up menu in combination with the Add button to insert new markers or cycle markers when the Marker track is selected in the Project Browser. This works just like the Add button in the Marker window (see “Adding and removing markers in the Marker window” on page 107). Operation Description Default key Insert Marker Creates a new marker at the current project cursor position.[Insert] (Windows only) Locate Next MarkerMoves the project cursor to the right to the next marker position (if any).[Shift]+[N] Locate Previous MarkerMoves the project cursor to the left to the previous marker position (if any).[Shift]+[B] To Marker 1-9 Moves the project cursor to the speci- fied marker (number 1 to 9).[Shift]+[1] to [9] Set Marker 1-9 Moves the specified marker (number 1 to 9) to the current project cursor posi- tion.[Ctrl]+[1] to [9] Recall Cycle Marker 1-9Moves the left and right locators to encompass the specified cycle marker (1 to 9).[Shift]+[Pad1] to [Pad9] !To view and edit markers in the Project Browser, the Marker track must be added to the Project window. Operation Description Default key