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Steinberg Cubase Studio 4 Operation Manual Studio Manual

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    MIDI processing and quantizing
    Freeze MIDI Modifiers
    The “Freeze MIDI Modifiers” function affects the following 
    settings for MIDI tracks:
     Several settings on the main tab of the Inspector (program 
    and bank selection and the Delay parameter).
     The settings on the MIDI Modifiers tab (i.e. Transpose, Veloc-
    ity Shift, Velocity Compression and Length Compression).
     The settings on the MIDI Inserts tab (if, e. g., you are using an ar-
    peggiator and want to convert the added notes to real events).
    The following settings for MIDI parts are taken into account 
    as well:
     The Transpose and Velocity settings for parts displayed on the 
    info line – the Volume setting is not taken into account. 
    To use the “Freeze MIDI Modifiers” function, proceed as 
    follows:
    1.Select the desired MIDI track.
    2.Pull down the MIDI menu and select “Freeze MIDI 
    Modifiers”.
    The Inspector settings will be converted to MIDI events and inserted at 
    the beginning of the part(s). All notes of the part(s) will be modified ac-
    cordingly and the Inspector settings will be reset.
    Merge MIDI in Loop
    The function “Merge MIDI in Loop” combines all MIDI 
    events on all unmuted tracks, applies MIDI modifiers and 
    effects and generates a new MIDI part, containing all the 
    events as you would hear them play back. Proceed as fol-
    lows:
    1.Make sure only the desired MIDI track(s) are unmuted.
    If you only want to include events from a single track in the merge opera-
    tion, you may want to solo the track.
    2.Set up the left and right locator around the area you 
    want to merge.
    Only events starting within this area will be included.
    3.Select the track on which you want the new part to be 
    created.
    This can be a new track or an existing track. Data in the cycle area on the 
    track can be kept or overwritten (see below).
    4.Select “Merge MIDI in Loop” from the MIDI menu.
    A dialog appears with the following options:
    5.Click OK.
    A new part is created between the locators on the destination track, con-
    taining the processed MIDI events.
    Applying effects to a single part
    Normally, the MIDI modifiers and effects affect a whole 
    MIDI track. This may not always be what you want – you 
    may want to apply some MIDI effects to a single part for 
    example (without having to create a separate track for that 
    part only). The Merge MIDI in Loop function can help:
    1.Set up your MIDI modifiers and MIDI effects the way 
    you want them for the part.
    This will of course affect the whole track, but focus on the part for now.
    2.Set the locators to encompass the part.
    Simply select the part and choose Locators to Selection from the Trans-
    port menu (or use the corresponding key command, by default [P]).
    3.Make sure the track holding the part is selected in the 
    Track list.
    4.Select Merge MIDI in Loop.
    5.In the dialog that appears, activate the desired effect 
    options, make sure that Erase Destination is activated and 
    click OK.
    Now a new part is created on the same track, containing the processed 
    events. The original part is deleted.
    6.Turn off or reset all MIDI modifiers and effects, so that 
    the track plays back as usual.
    Option Description
    Include Inserts If this is activated, any MIDI insert effects currently acti-
    vated for the track(s) will be applied.
    Include Sends If this is activated, any MIDI send effects currently acti-
    vated for the track(s) will be applied.
    Erase 
    DestinationIf this is activated, all MIDI data between the left and right 
    locator on the destination track will be deleted.
    Include Chase If this is activated, events placed outside the selected part 
    but relating to it will be included in the processing, e. g. a 
    Program Change right before the left locator. For more 
    about chase events, see “About Chase” on page 64. 
    						
    							332
    MIDI processing and quantizing
    Dissolve Part
    The Dissolve Part function on the MIDI menu has two sep-
    arate uses:
    When you work with MIDI parts (on MIDI channel “Any”) 
    containing events on different MIDI channels.
    Dissolve Part separates the events according to MIDI channel.
    When you want to separate MIDI events according to 
    pitch.
    A typical example would be drum and percussion tracks, where each 
    pitch usually corresponds to a separate drum sound.
    ÖWhen dissolving a part into either separate channels 
    or separate pitches, you can automatically remove the si-
    lent (empty) areas of the resulting parts by activating the 
    “Optimized Display” checkbox in the Dissolve Part dialog.
    Dissolving parts into separate channels
    Setting a track to MIDI channel “Any” will cause each MIDI 
    event to play back on its original MIDI channel, rather than 
    a channel set for the whole track. There are two main situ-
    ations when “Any” channel tracks are useful:
    When you record several MIDI channels at the same 
    time.
    You may for example have a MIDI keyboard with several keyboard zones, 
    where each zone sends MIDI on a separate channel. Recording on an 
    “Any” channel track allows you to play back the recording with different 
    sounds for each zone (since the different MIDI notes play back on sepa-
    rate MIDI channels).
    When you have imported a MIDI file of Type 0.
    MIDI files of Type 0 contain only one track, with notes on up to 16 different 
    MIDI channels. If you were to set this track to a specific MIDI channel, all 
    notes in the MIDI file would be played back with the same sound; setting 
    the track to “Any” will cause the imported file to play back as intended.
    The Dissolve Part function scans MIDI parts for events on 
    different MIDI channels and distributes the events into new 
    parts on new tracks, one for each MIDI channel found. This 
    allows you to work with each musical part individually. Pro-
    ceed as follows:
    1.Select the part(s) containing MIDI data on different 
    channels.
    2.Select “Dissolve Part” from the MIDI menu.
    3.In the dialog that appears, select the “Separate Chan-
    nels” option.Now, for each MIDI channel used in the selected part(s), a 
    new MIDI track is created and set to the corresponding 
    MIDI channel. Each event is then copied into the part on 
    the track with the corresponding MIDI channel. Finally, the 
    original part(s) are muted.
    An example:
    Dissolving parts into separate pitches
    The Dissolve Part function can also scan MIDI parts for 
    events of different pitches, and distribute the events into 
    new parts on new tracks, one for each pitch. This is useful 
    when the different pitches are not used in a regular me-
    lodic context, but rather for separating different sounds 
    (e.g. MIDI drum tracks or sampler sound FX tracks). By 
    dissolving such parts, you can work with each sound indi-
    vidually, on a separate track. Proceed as follows:
    1.Select the part(s) containing MIDI data.
    2.Select “Dissolve Part” from the MIDI menu.
    3.In the dialog that appears, select the “Separate 
    Pitches” option.
    A new MIDI track is created for each used pitch in the selected part(s). 
    The events are then copied into the parts on the track for the corres-
    ponding pitch. Finally, the original part(s) are muted.
    This part contains events on 
    MIDI channel 1, 2 and 3.
    Selecting “Dissolve Part” creates new parts on new tracks, 
    set to channel 1, 2 and 3. Each new part contains only the 
    events on the respective MIDI channel.
    The original MIDI 
    part is muted. 
    						
    							333
    MIDI processing and quantizing
    O-Note Conversion
    See “Working with drum maps” on page 359 for more in-
    formation on drum maps and O-Notes.
    Repeat Loop
    With this function, the events inside the independent track 
    loops will be repeated until the end of the part, i. e. the 
    notes that were previously only played repeatedly are now 
    actual notes on the MIDI track. Events to the right of the 
    independent track loop (within the same part) will be re-
    placed by this function. For more information about inde-
    pendent track loops, see “The independent track loop” on 
    page 342.
    Other MIDI functions
    The following items can be found in the Functions sub-
    menu of the MIDI menu:
    Legato
    Extends each selected note so that it reaches the next note.
    You can specify the desired gap or overlap with the “Legato 
    Overlap” setting in the Preferences (Editing–MIDI page).
    When using Legato with this setting, each note will be extended to end 
    5 ticks before the next note.
    When you activate the “Legato Mode: Selected Only” op-
    tion, the length of the note will be adjusted so that it 
    reaches the next selected note, allowing you e.g. to only ap-
    ply Legato to your bass line (when playing on a keyboard).
    Fixed Lengths
    This function resizes all selected notes to the length set 
    with the Length Quantize pop-up menu on the MIDI editor 
    toolbar.
    Delete Doubles
    This function removes double notes, i.e. notes of the same 
    pitch on the exact same position. Double notes can occur 
    when recording in Cycle mode, after Quantizing, etc.
    Delete Controllers
    This function removes all MIDI controllers from the se-
    lected MIDI parts.
    Delete Continuous Controllers
    This function removes all “continuous” MIDI controller 
    events from the selected MIDI parts. Therefore, “on/off” 
    events such as sustain pedal events are not removed.
    !This function is only available from within the MIDI 
    editors.
    !This function always affects whole MIDI parts.
    !This function always affects whole MIDI parts.
    !This function always affects whole MIDI parts. 
    						
    							334
    MIDI processing and quantizing
    Delete Notes
    Allows you to delete very short or weak notes. This is use-
    ful for automatically removing unwanted “ghost notes” af-
    ter recording. Selecting “Delete Notes…” opens a dialog 
    in which you set up the criteria for the function.
    The parameters have the following functionality:
    Minimum Length
    When the Minimum Length checkbox is activated, the 
    note length is taken into account, allowing you to remove 
    short notes. You can either specify the minimum length 
    (for notes to be kept) in the value display or by dragging 
    the blue line in the graphical length display below.
    The graphical length display can correspond to 1/4 bar, 
    one bar, two bars or four bars.
    You change this setting by clicking in the field to the right of the display.
    In this case, the whole length display corresponds to two bars, and the 
    Minimum Length is set to 1/32nd notes (60 ticks).
    Minimum Velocity
    When the Minimum Velocity checkbox is activated, the ve-
    locity of notes is taken into account, allowing you to re-
    move weak notes. You specify the minimum velocity (for 
    notes to be kept) in the value display.
    Remove when under
    This setting is only available when both Minimum Length 
    and Minimum Velocity is activated. By clicking the value 
    display, you select whether both length and velocity crite-
    ria must be met for notes to be deleted, or whether one of 
    the criteria will suffice.
    OK and Cancel
    Clicking OK performs the automatic delete according to 
    the rules set up. Clicking Cancel closes the dialog without 
    deleting notes.
    Restrict Polyphony
    Selecting this item opens a dialog in which you can spec-
    ify how many “voices” should be used (for the selected 
    notes or parts). Restricting the polyphony this way is use-
    ful when you have an instrument with limited polyphony 
    and want to make sure all notes will be played. The effect 
    is achieved by shortening notes as required, so that they 
    end before the next note starts.
    Pedals to Note Length
    This function scans for Sustain pedal on/off events, length-
    ens the affected notes to match the Sustain pedal off posi-
    tion, and then removes the Sustain Controller on/off events.
    Delete Overlaps (mono)
    This function allows you to make sure that no notes of the 
    same pitch overlap (i.e. that one starts before the other 
    ends). Overlapping notes of the same pitch can confuse 
    some MIDI instruments (a new Note On is transmitted be-
    fore the Note Off is transmitted). This command can then 
    be used to automatically solve the problem.
    Delete Overlaps (poly)
    This function shortens notes when required, so that no 
    note begins before another ends. This happens regard-
    less of which pitch the notes have.
    Velocity
    This function opens a dialog that allows you to manipulate 
    the velocity of notes in various ways. 
    						
    							335
    MIDI processing and quantizing
    The following types of velocity processing are available:
    Add/Subtract
    This simply adds a fixed number to the existing velocity 
    values. You set the value (positive or negative) with the 
    Amount parameter.
    Compress/Expand
    Compresses or expands the “dynamic range” of MIDI 
    notes by scaling the velocity values according to the Ratio 
    setting (0 – 300%). The principle behind this is that multi-
    plying different velocity values with a factor higher than 1 
    (over 100%) will also make the differences between ve-
    locity values greater, while using a factor lower than 1 (un-
    der 100%) will make the differences smaller. In short:
    To compress (“even out” velocity differences), use ratio 
    values below 100%.
    After compression, you would probably want to add a velocity amount 
    (with the Add/Subtract function) to maintain the average velocity level. 
    To expand (create greater difference in velocity), use ra-
    tio values above 100%.
    Before you expand, you may want to adjust the velocity with the Add/
    Subtract function, so that the average velocity is somewhere in the mid-
    dle of the range. If the average velocity is high (near 127) or low (near 0), 
    expansion will not work properly, simply because velocity values can only 
    be between 0 and 127!
    Limit
    This function allows you to make sure that no velocity val-
    ues fall outside a given range (the Lower and Upper val-
    ues). Any velocity values outside this range are raised/
    lowered to exactly the Lower/Upper values.
    Fixed Velocity
    This function sets the velocity of all selected notes to the 
    Insert Velocity value on the toolbar in the MIDI editors.
    Thin Out Data
    Thins out MIDI data. Use this to ease the load on your ex-
    ternal MIDI devices if you have recorded very dense con-
    troller curves etc. 
    You can also manually thin out the controller data by using 
    the quantize function in the Key Editor.
    Extract MIDI Automation
    This option allows you to automatically convert continuous 
    controller data of a MIDI part into MIDI track automation 
    data. Proceed as follows:
    1.Select the desired MIDI part containing the continuous 
    controller data.
    2.Select “Extract MIDI Automation”. (This command is 
    also available on the Key Editor context menu.)
    The controller data will automatically be removed from the controller lane 
    in the editor.
    3.In the Project window, open the automation track(s) 
    for the respective MIDI track. You will find that an automa-
    tion track has been created for each of the continuous 
    controllers in the part.
    ÖPlease note that this function can only be used for con-
    tinuous controllers. Data such as Aftertouch, Pitchbend or 
    SysEx cannot be converted to MIDI track automation data.
    ÖRemember that to be able to hear the automation data, 
    you have to activate the Read button for the respective au-
    tomation track(s).
    Reverse
    This function inverts the order of the selected events (or of 
    all events in the selected parts), causing the MIDI music to 
    play backwards. Note that the effect is different from re-
    versing an audio recording. With MIDI, the individual notes 
    will still play as usual in the MIDI instrument – it’s only the 
    order of playback that is changed.
    Merge Tempo from Tapping
    This function allows you to create a complete tempo track 
    based on your tapping, see the section “Merge Tempo 
    From Tapping” on page 402.
    !This is an extremely useful function as it allows you to 
    quickly and easily convert the continuous controllers 
    of your recorded MIDI parts into MIDI track automa-
    tion data, making them available for editing in the 
    Project window. 
    						
    							337
    The MIDI editors
    About editing MIDI
    There are several ways to edit MIDI in Cubase. You can 
    use the tools and functions in the Project window for 
    large-scale editing, or use the functions on the MIDI menu 
    to process MIDI parts in various ways (see “What is affec-
    ted by the MIDI functions?” on page 325). For hands-on 
    graphical editing of the contents of MIDI parts, you use the 
    MIDI editors:
    The Key Editor is the default MIDI editor, presenting 
    notes graphically in an intuitive piano roll-style grid.
    The Key Editor also allows for detailed editing of non-note events such 
    as MIDI controllers. For more information, see “The Key Editor – Over-
    view” on page 339.
    The Score Editor shows MIDI notes as a musical score 
    and comes with advanced tools and functions for notation, 
    layout and printing.
    The Score Editor is described in detail in “Part II: Score layout and prin-
    ting” on page 484.
    The Drum Editor is similar to the Key Editor, but takes 
    advantage of the fact that with drum parts, each key corre-
    sponds to a separate drum sound. 
    This is the editor to use when you’re editing drum or percussion parts. 
    For more information, see “The Drum Editor – Overview” on page 356.
    The List Editor shows all events in the selected MIDI 
    parts as a list, allowing you to view and edit their proper-
    ties numerically.
    For more information, see “The List Editor – Overview” on page 363.
    The Edit In-Place function allows you to edit MIDI parts 
    directly in the Project window.
    This is similar to working in the Key Editor, but makes it easier to edit 
    MIDI in context with other track types. See “Edit In-Place” on page 354.
    You can also edit MIDI in the Project Browser.
    Like the List Editor, the Project browser shows the events in a list and al-
    lows you to perform numerical editing. However, you will probably find the 
    List Editor better suited for MIDI editing, since it has various dedicated fea-
    tures and functions for this. The Project Browser is described in the chap-
    ter “The Project Browser” on page 407.
    ÖYou can define each of the editors mentioned above 
    as your default MIDI editor, see below. 
    About this chapter
    This chapter describes how to use all editors except the 
    Score Editor (which is described in detail in “Part II: Score 
    layout and printing” on page 484). 
    Please note that features that are identical in these editors 
    (especially in the Key and Drum Editors) will be described 
    in the Key Editor section. The sections about the Drum Ed-
    itor (see “The Drum Editor – Overview” on page 356), the 
    Inplace-Editor (see “Edit In-Place” on page 354) and the 
    List Editor (see “The List Editor – Overview” on page 363) 
    describe the specific features of these editors only.
    Opening a MIDI editor
    There are two ways to open a MIDI editor:
    Select one or several parts (or a MIDI track, with no 
    parts selected) and select Open Key Editor, Open Score 
    Editor, Open Drum Editor, Open List Editor or Open In-
    Place Editor from the MIDI menu (or use the correspond-
    ing key command).
    The selected parts (or all parts on the track, if no part was selected) will 
    open in the chosen editor.
    Double-click a part to open it in the default editor.
    Which editor opens depends on the Default Edit Action setting in the 
    Preferences (Event Display–MIDI page).
    If the option “Edit as Drums when Drum Map is assigned” 
    is activated and a drum map is selected for the edited 
    track (see “Selecting a drum map for a track” on page 
    361), the Drum Editor will open. This way you can double-
    click to open the Key Editor (or the Score Editor, List or 
    Edit In-Place Editor, depending on your preferences) but 
    drum tracks will automatically open in the Drum Editor. 
    						
    							338
    The MIDI editors
    ÖIf the part you open for editing is a shared copy, any ed-
    iting you perform will affect all shared copies of this part.
    Shared copies are created by pressing [Alt]/[Option]+[Shift] and drag-
    ging, or by using the Repeat function with the “Shared copies” option 
    activated. In the Project window, shared copies are indicated by the part 
    name in italics and an icon in the bottom right corner of the part.
    Handling several parts
    When you open a MIDI editor with several parts (or a MIDI 
    track containing several parts) selected, you might find it 
    somewhat hard to get an overview of the different parts 
    when editing.
    For such cases the editor toolbar features a few functions 
    to make working with multiple parts easier and more com-
    prehensive:
    The Part List menu lists all parts that were selected when 
    you opened the editor (or all parts on the track, if no parts 
    were selected), and lets you select which part should be 
    active for editing.
    When you select a part from the list, it is automatically made active and 
    centered in the note display.
    ÖNote that it is also possible to activate a part by select-
    ing an event within this part with the Arrow tool.
    The button “Edit Active Part Only” lets you restrict edit-
    ing operations to the active part only.
    For example, if you select “All” from the Select submenu on the Edit menu 
    with this option activated, only events in the active part will be selected. 
    Similarly, if you select notes by dragging with the Arrow tool (making a se-
    lection rectangle), only the notes in the active part will be selected.
    “Edit Active Part Only” activated on the toolbar.
    You can zoom in on the active part so that it fills the 
    screen by selecting “Zoom to Event” from the Zoom sub-
    menu on the Edit menu.The button “Show Part Borders” can be used if you 
    want to see clearly defined borders for the active part.
    When this is activated, all parts except the active one are grayed out, mak-
    ing the borders easily discernible. In the Key Editor, there are also two 
    “markers” in the ruler with the name of the active part, marking its begin-
    ning and end. These can be moved freely to change the size of the part.
    “Show Part Borders” activated on the toolbar.
    It is possible to cycle between parts (making them ac-
    tive) using key commands.
    In the Key Commands dialog – Edit category, you will find two functions for 
    this: “Activate Next Part” and “Activate Previous Part”. If you assign key 
    commands to these, you can use them to cycle between parts in the edi-
    tors. For further information, see “Setting up key commands” on page 476. 
    						
    							339
    The MIDI editors
    The Key Editor – Overview 
    The toolbar
    As in other windows, the toolbar contains tools and vari-
    ous settings. You can specify which toolbar items should 
    be shown and store/recall different toolbar configurations 
    – see “The Setup dialogs” on page 466. 
    The info line
    The info line shows information about selected MIDI 
    notes. You can edit all values on the info line using regular 
    value editing (see “Editing on the info line” on page 348 
    for details). Length and position values are displayed in 
    the format currently selected for the ruler (see below).
    To hide or show the info line, click the icon in the toolbar.
    Ruler Info line
    Toolbar
    Note display Controller display
    Show/Hide Info line Solo Editor button
    Key Editor toolsAutoscroll 
    on/off
    Audition on/off
    Part list
    Show/Hide Part 
    borders
    Edit active 
    part only
    Auto Select 
    Controllers
    Nudge ToolsTranspose Palette
    Snap on/off
    Velocity for inserted notesGrid modes
    Indicate Transpositions
    Quantize settingsStep Input
    MIDI InputStep/MIDI input controls
    Color pop-up menu
    Independent track 
    loop on/off
    Loop range (see “The indepen-
    dent track loop” on page 342).
    Chord recog-
    nition display Mouse pointer display: Current 
    pitch and meter position
    Open Device 
    Button 
    						
    							340
    The MIDI editors
    The ruler
    The ruler shows the time line, by default in the display for-
    mat selected on the Transport panel. You can select a 
    separate format for a MIDI editor ruler on the Ruler pop-up 
    menu, opened by clicking the arrow button to the right of 
    it. For a list of the available formats, see “The ruler” on 
    page 34.
    At the bottom of the pop-up menu, there are two addi-
    tional items:
    If “Time Linear” is selected, the ruler, note display and 
    controller display will be linear in relation to time.
    This means that if the ruler shows bars and beats, the distance between 
    the bar lines will vary depending on the tempo.
    If “Bars+Beats Linear” is selected, the ruler, note display 
    and controller display will be linear in relation to tempo.
    This means that if the ruler shows bars and beats, the distance between 
    beats will be constant.
    In most cases, you would probably set the display format 
    to “Bars+Beats” in “Bars+Beats Linear” mode when edit-
    ing MIDI.
    The note display
    The note display is the main area in the Key Editor. It con-
    tains a grid in which MIDI notes are shown as boxes. The 
    width of a box corresponds to the note length, and the 
    vertical position of a box corresponds to the note number 
    (pitch), with higher notes higher up in the grid. The piano 
    keyboard to the left serves as a guide for finding the right 
    note number. 
    For a description on how to display colors in the note dis-
    play, see “Coloring notes and events” on page 343.
    The chord recognition function
    Cubase features a handy chord recognition function that 
    helps you identify chords in the Key Editor note display. To 
    find out which chord is formed by simultaneously played 
    notes, place the project cursor over the notes. All MIDI 
    notes currently “touched” by the project cursor are ana-
    lyzed and the chord recognition display in the toolbar 
    shows you which chord the notes form.
    In the picture above, the project cursor touches the notes C, Eb and G. 
    As shown in the chord recognition display, this results in a C minor chord. 
    						
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