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Steinberg Cubase SE 3 Operation Manual

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    							CUBASE SE
    Recording 4 – 61
    Filtering MIDI
    The MIDI–MIDI Filter page in the Preferences dialog allows you to 
    prevent certain MIDI messages from being recorded and/or “thruput” 
    (echoed by the MIDI Thru function).
    The dialog is divided into four sections:
    Section Description
    Record  Activating any of these options prevents that type of MIDI message from 
    being recorded. It will, however, be thruput, and if already recorded, it 
    will play back normally.
    Thru  Activating any of these options prevents that type of MIDI message from 
    being thruput. It will, however, be recorded and played back normally.
    Channels If you activate a channel button, no MIDI messages on that MIDI channel 
    will be recorded or thruput. Already recorded messages will, however, 
    be played back normally.
    Controller  Allows you to prevent certain MIDI controller types from being recorded 
    or thruput.
    To filter out a controller type, select it from the list at the top of the 
    Controller section and click “Add”. It will appear on the list below.
    To remove a controller type from the list (allow it to be recorded and 
    thruput), select it in the lower list and click “Remove”. 
    						
    							CUBASE SE
    4 – 62 Recording
    Options and Settings
    Recording-related Preferences
    A couple of settings in the Preferences dialog (Transport page) are 
    relevant for recording. Set these according to your preferred method 
    of work:
    Deactivate Punch In on Stop
    If this is activated, punch in on the Transport panel is automatically 
    deactivated whenever you enter Stop mode.
    Stop after Automatic Punch Out
    If this is activated, playback will automatically stop after automatic 
    punch out (when the project cursor reaches the right locator and 
    punch out is activated on the Transport panel). If the postroll value on 
    the Transport panel is set to a value other than zero, playback will con-
    tinue for the set time before stopping (see below).
    About Preroll and Postroll
    The preroll and postroll value fields (below the left/right locator fields) 
    on the Transport panel have the following functionality:
    • By setting a preroll value, you instruct Cubase SE to “roll back” a short sec-
    tion whenever playback is activated.
    This applies whenever you start playback, but is perhaps most relevant when recording 
    from the left locator (punch in activated on the Transport panel) as described below.
    • By setting a postroll value, you instruct Cubase SE to play back a short sec-
    tion after automatic punch out, before stopping.
    This is only relevant when punch out is activated on the Transport panel and “Stop 
    after Automatic Punchout” is activated in the Preferences dialog (Transport page).
    • To turn pre- or postroll on or off, click the corresponding button on the Trans-
    port panel (next to the pre/postroll value) or use the “Use Preroll” and “Use 
    Postroll” options on the Transport menu.
    Preroll value field and on/off switch.
    Postroll value field and on/off switch.  
    						
    							CUBASE SE
    Recording 4 – 63
    An example:
    1.Set the locators to where you want to start and end recording.
    2.Activate punch in and punch out on the Transport panel.
    3.Activate the option “Stop after Automatic Punchout” in the Preferences 
    dialog (Transport page).
    4.Set suitable preroll and postroll times by clicking in the corresponding 
    fields on the Transport panel and typing in time values.
    5.Activate pre- and postroll by clicking the buttons next to the preroll 
    and postroll times so that they light up.
    6.Activate recording.
    The project cursor “rolls back” by the time specified in the preroll field and playback 
    starts. When the cursor reaches the left locator, recording is automatically activated. 
    When the cursor reaches the right locator, recording is deactivated, but playback con-
    tinues for the time set in the postroll field before stopping.
    Using the metronome
    The metronome will output a click that can be used as a timing refer-
    ence. The two parameters that govern the timing of the metronome 
    are tempo and time signature, and these are edited in the Tempo 
    Track window (see page 476).
    You can use the metronome for a click during recording and/or play-
    back or for a precount (count-in) that will be heard when you start re-
    cording from Stop mode. Click and precount are activated separately:
    • To activate the metronome, click the Click button on the Transport panel.
    You can also select “Metronome On” from the Transport menu or use the correspond-
    ing key command (by default [C]).
    • To activate the precount, click the Precount button on the Transport panel.
    You can also select “Precount On” from the Transport menu or set up a key command 
    for this.
    Click on/off Precount on/off 
    						
    							CUBASE SE
    4 – 64 Recording
    Metronome settings
    You make settings for the metronome in the Metronome Setup dialog, 
    opened from the Transport menu.
    The metronome can use either an audio click played back via the audio 
    hardware, send MIDI data to a connected device which will play back 
    the click or do both. 
    The following metronome settings can be made in the dialog:
    Metronome Options Description
    Metronome in 
    Record / PlayAllows you to specify whether the metronome should be heard 
    during playback, recording or both (when Click is activated on 
    the Transport panel).
    Use Count Base If this option is activated, a field appears to the right where you 
    specify the “rhythm” of the metronome. Normally, the metro-
    nome plays one click per beat, but setting this to e.g. “1/8” 
    gives you eighth notes – two clicks per beat. It’s also possible 
    to create unusual metronome rhythms such as triplets etc.  
    						
    							CUBASE SE
    Recording 4 – 65
    Precount Options Description
    Precount Bars Sets the number of bars the metronome will count in before it 
    starts recording if precount is activated on the Transport panel.
    Use Time Signature at 
    Project TimeWhen this is activated, the precount will be in the time signa-
    ture set in the Tempo track. Furthermore, any tempo changes 
    in the Tempo track during the precount will be applied.
    Use Signature Lets you set a time signature for the precount. In this mode, 
    tempo changes in the Tempo track won’t affect the precount.
    MIDI Click Description
    Activate MIDI Click Selects whether or not the metronome will sound via MIDI.
    MIDI Port/Channel This is where you select a MIDI output and channel for the met-
    ronome click.
    Hi Note/Velocity Sets the MIDI note number and velocity value for the “high note” 
    (the first beat in a bar). 
    Lo Note/Velocity Sets the MIDI note number and velocity for the “low notes” (the 
    other beats). 
    Audio Click Description
    Activate Audio Click Selects whether or not the metronome will sound via the audio 
    hardware. Use the Audio Click Volume slider to adjust the level 
    of the audio click.
    Audio Click Volume  Sets the volume of the audio click. 
    						
    							5
    The Project window 
    						
    							CUBASE SE
    5 – 68 The Project window
    Background
    The Project window is the main window in Cubase SE. This provides 
    you with an overview of the project, allowing you to navigate and per-
    form large scale editing. Each project has one Project window.
    About tracks
    The Project window is divided vertically into tracks, with a timeline 
    running horizontally from left to right. The following track types are 
    available:
    Track type Description
    Audio For recording and playing back audio events and audio parts. Each audio 
    track has a corresponding audio channel in the mixer.
    An audio track can have one automation “subtrack” for automating mixer 
    channel parameters, insert effect settings etc.
    Folder Folder tracks function as containers for other tracks, making it easier to or-
    ganize and manage the track structure. They also allow you to edit several 
    tracks at the same time. See page 119.
    FX Channel FX channel tracks are used for adding send effects. Each FX channel 
    can contain up to eight effect processors – by routing effect sends from 
    an audio channel to an FX channel, you send audio from the audio chan-
    nel to the effect(s) on the FX channel. Each FX channel has a corre-
    sponding channel strip in the mixer – in essence an effect return channel. 
    See page 195 for more about FX Channel tracks and send effects.
    An FX channel can also have an automation subtrack for automating 
    mixer channel parameters, effect settings etc. All FX channel tracks are 
    automatically placed in a special FX channel folder in the Track list, for 
    easy management.
    Group 
    ChannelBy routing several audio channels to a Group channel, you can submix 
    them, apply the same effects to them, etc. (see page 177).
    A Group channel track contains no events as such, but displays settings 
    and automation curves for the corresponding Group channel. Each Group 
    channel track has a corresponding channel strip in the mixer. In the Project 
    window, Group channels are organized as subtracks in a special Group 
    Tracks folder. 
    MIDI For recording and playing back MIDI parts. Each MIDI track has a corre-
    sponding MIDI channel strip in the mixer. A MIDI track can have an auto-
    mation “subtrack” for automating mixer channel parameters, insert and 
    send effect settings etc.  
    						
    							CUBASE SE
    The Project window 5 – 69
    About parts and events
    Events are the basic building blocks in Cubase SE. Different event 
    types are handled differently in the Project window:
    • Video events and automation events (curve points) are always viewed and 
    rearranged directly in the Project window.
    • MIDI events are always gathered in MIDI parts, containers for one or more 
    MIDI events. MIDI parts are rearranged and manipulated in the Project win-
    dow. To edit the individual MIDI events in a part, you have to open the part in 
    a MIDI editor (see page 394). 
    • Audio events can be displayed and edited directly in the Project window, but 
    you can also work with audio parts containing several events. This is useful if 
    you have a number of events which you want to treat as one unit in the project.
    An audio event and an audio part. Marker The Marker track displays markers, and allows you to move and rename 
    them directly in the Project window (see page 132). There can only be 
    one Marker track in the project.
    Video For playing back video events. A project can only have one Video track. Track type Description 
    						
    							CUBASE SE
    5 – 70 The Project window
    Window Overview
    The Track list
    The Track list is the area to the left in the Project window. It contains 
    name fields and various settings for the tracks. Different track types 
    have different controls in the Track list. To see all the controls you may 
    have to resize the track in the Track list (see page 85):
    •The Track list area for an audio track:
    The toolbar. The info line.
    Track list with var-
    ious track types.The event display, showing audio parts and 
    events, MIDI parts, automation, markers, etc. The Inspector.
    The ruler.
    Mute & SoloRecord Enable Track name
    Output activ-
    ity indicator Show/hide 
    automation
    Indicates whether effect sends, EQ or insert 
    effects are activated for the track. Click to bypass.Monitoring on/off
    Lock track button
    Automation Read/
    Write buttons
    Edit channel settings  
    						
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