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Steinberg Cubase SE 3 Operation Manual

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    							CUBASE SE
    The Project window 5 – 91
    •To select a track, click on it in the Track list.
    A selected track is indicated by a light grey color in the Track list. 
    It is possible to select several tracks, by pressing [Ctrl]/[Command] and clicking them. 
    To select a continuous range of tracks, use [Shift]-clicking.
    •To move a track, click and drag it up or down in the list.
    •To duplicate a track, complete with all contents and channel settings, 
    right-click (Win)/[Ctrl]-click (Mac) in the Track list and select “Duplicate 
    track” from the context menu.
    The duplicated track will appear above the original track.
    •You can select a default color for a track by activating “Show Track 
    Colors” above the track list and selecting a color at the top of the In-
    spector. This color will be used for all events on the track and will also 
    be shown in the Mixer. If you like, you can override the default track 
    color for individual events and parts by using the Color tool or the 
    Color Selector pop-up menu. This is described in detail in the Getting 
    Started manual. 
    The option “Colorize Event Background” in the Preferences dialog (Event Display 
    page) determines whether the backgrounds or waveforms of events will be colorized.
    •To remove a track, right-click (Win)/[Ctrl]-click (Mac) on it in the Track 
    list and select “Remove Track” from the context menu that appears.
    You can also remove multiple selected tracks, by selecting “Remove Selected Tracks” 
    either from the Project menu or from the context menu. Furthermore, you can remove all 
    tracks not containing any events by selecting “Remove Empty Tracks” from the Project 
    menu.
    This track is selected. 
    						
    							CUBASE SE
    5 – 92 The Project window
    Disabling tracks
    Tracks can be disabled by selecting “Disable Track” from the Track 
    list context menu. Disabling a track in a way is the same as Muting it 
    (see page 107), since a disabled track will not be played back. How-
    ever, disabling a track not only “zeroes” the output volume from the 
    track, but actually shuts down all disk activity for it. See page 29 for 
    more information.
    Adding events to a track
    There are a number of ways to add events to a track:
    • By recording (see page 35).
    This is possible for audio and MIDI tracks.
    • By selecting “Audio File...” or “Video File...” from the Import submenu on the 
    File menu.
    This opens a file dialog, allowing you to locate the file you wish to import. When you 
    import a file this way, a clip is created for the file and an event that plays the whole clip 
    is added to the selected track, at the position of the project cursor.
    You can also import MIDI files by using the Import submenu, but this works in a slightly 
    different way (see page 544).
    • By grabbing audio CD tracks and converting them to audio files (see page 550).
    • By using Copy and Paste on the Edit menu.
    This allows you to copy all kinds of events between projects. You can also copy events 
    within the project, from the Audio Part Editor or Sample Editor.
    • By drawing.
    Some types of events (markers and automation events) can be drawn directly into the 
    Project window. For audio and MIDI tracks, you can draw parts (see page 94).
    • By dragging files and dropping them on the track at the desired position.
    You can create events by dragging and dropping from the following locations:
    • The Desktop.
    • The Pool.
    • A Library (A Pool file that is not attached to a project).
    • The Project window of another open project.
    • The Audio Part Editor of any open project.
    • The Sample Editor of any open project – press [Ctrl]/[Command] and drag to 
    create an event of the current selection. 
    						
    							CUBASE SE
    The Project window 5 – 93
    • The “Find media” dialog.
    While you drag the clip in the Project window, its position will be indicated by a 
    marker line and a numerical position box. See also page 334.
    Audio file import options
    When you are importing audio files you can specify how the files 
    should be treated by Cubase SE: 
    • You can choose to copy the file into the project’s audio folder and have the 
    project make reference to the copied file rather than the original file. This 
    helps you keep your project “self-contained”.
    • Furthermore, you may want all files in the project to have the same sample rate 
    and sample size (resolution).
    The Preferences dialog (Editing – Audio page) contains a setting that 
    lets you decide which options, if any, to use. Select the desired option 
    on the “On Import Audio Files” pop-up:
    •Open Options Dialog.
    An Options dialog appears when you import, allowing you to select whether you want 
    to copy the files to the Audio folder and/or convert them to the project settings. Note:
    - When importing a single file of a format other than the project settings, you can spec-
    ify which properties (sample rate and/or resolution) should be changed.
    - When importing multiple files at the same time, you can select to have the imported 
    files automatically converted if necessary, i.e. if the sample rate is different than the 
    project’s or the resolution is lower than the project setting. 
    						
    							CUBASE SE
    5 – 94 The Project window
    •Use Settings.
    No Options dialog will appear when you import. Instead, you can choose to make any 
    of the options below the pop-up the standard action(s). Activate any number of the fol-
    lowing options to have them performed automatically each time you import audio files:
    Creating parts
    Parts are containers for MIDI or audio events. If you record MIDI, a 
    MIDI part is automatically created, containing the recorded events. 
    You can also create empty audio or MIDI parts and later add events to 
    them. There are two ways to do this:
    •Draw a part on a MIDI or audio track with the Pencil tool.
    You can also draw parts by pressing [Alt]/[Option] and using the Arrow tool.
    •Double click with the Arrow tool on a MIDI or audio track, between the 
    left and right locator.
    To add events to a MIDI part, you use the tools and functions in a MIDI 
    editor (see page 398). Adding events to audio parts is done in the Au-
    dio Part Editor (see page 295) by pasting or by using drag and drop.
    •You can also gather existing audio events into a part, by using the 
    “Events to Part” function on the Audio menu.
    This creates an audio part containing all selected audio events on the same track. To 
    remove the part and make the events appear as independent objects on the track 
    again, select the part and use the “Dissolve Part” function on the Audio menu.
    Option Description
    Copy Files to Working 
    DirectoryIf files are not already in the project’s audio folder they are 
    copied there before being imported.
    Convert and Copy to 
    Project If NeededIf files are not already in the project’s audio folder they are 
    copied there before being imported. Furthermore, if the 
    files have a different sample rate or a lower resolution than 
    the project settings, they are automatically converted. 
    						
    							CUBASE SE
    The Project window 5 – 95
    Auditioning audio parts and events
    Audio parts and events can be auditioned in the Project window with 
    the Speaker tool:
    1.Select the Play tool.
    Note that the Play tool and the Scrub tool share the same tool button. If the rightmost 
    tool icon on the toolbar isn’t a Speaker symbol, first click on the icon to select it, then 
    click again and select “Play” from the pop-up menu that appears.
    2.Click where you want playback to start, and keep the mouse button 
    pressed.
    Only the track on which you click is played back, starting at the click position. 
    3.Release the mouse button to stop playback.
    Scrubbing
    The Scrub tool allows you to locate positions in the audio by playing 
    back, forwards or backwards, at any speed:
    1.Select the Scrub tool.
    Note that the Play tool and the Scrub tool share the same tool button. If the rightmost 
    tool icon on the toolbar isn’t a “Scrub symbol”, first click on the icon to select it, then 
    click again and select “Scrub” from the pop-up menu that appears.
    2.Click at the desired position and keep the mouse button pressed.
    The project cursor is moved to the position at which you click.
    3.Drag to the left or right.
    The project cursor follows the mouse pointer and the audio is played back. The speed 
    and pitch of the playback depends on how fast you move the pointer.
    You can adjust the responsiveness of the Scrub function in the Pref-
    erences dialog (VST page).   
    						
    							CUBASE SE
    5 – 96 The Project window
    Editing parts and events
    This section describes techniques for editing in the Project window. If 
    not explicitly stated, all descriptions apply to both events and parts, 
    even though we use the term “event” for convenience.
    • When you are using the tools for editing, you can in many cases get ad-
    ditional functions by pressing modifier keys (e.g. pressing [Alt]/[Option] 
    and dragging with the Arrow tool creates a copy of the dragged event). 
    On the following pages, the default modifier keys are described – you can customize 
    these in the Preferences dialog on the Editing –Tool Modifiers page (see page 579).
    Selecting events
    Selecting events is done using any of the following methods:
    •Use the Arrow tool.
    The standard selection techniques apply.
    •Use the Select submenu on the Edit menu.
    The options are:
    Note that these functions work differently when the Range Selection 
    tool is selected (see page 109).
    Option Description
    All Selects all events in the Project window.
    None Deselects all events.
    In Loop Selects all events that are partly or wholly between the left 
    and right locator.
    From Start to Cursor Selects all events that begin to the left of the project cursor.
    From Cursor to End Selects all events that end to the right of the project cursor.
    All on Selected Tracks Selects all events on the selected track.
    Select Event This is available in the Sample Editor (see page 277).
    Left/Right Selection 
    Side to CursorThese two functions are only used for range selection editing 
    (see page 109). 
    						
    							CUBASE SE
    The Project window 5 – 97
    •Select all events on a track by right-clicking in its Track list and select-
    ing “Select All Events” from the pop-up menu that appears.
    •You can also use the arrow keys on the computer keyboard, to select 
    the closest event to the left, right, above or below.
    If you press [Shift] and use the arrow keys, the current selection will be kept, allowing 
    you to select several events.
    •If the option “Auto Select Events under Cursor” is activated in the 
    Preferences dialog (Editing page), all events on the selected track(s) 
    that are “touched” by the project cursor are automatically selected.
    This can be helpful when rearranging your project, since it allows you to select whole 
    sections (on all tracks) by selecting all tracks and moving the project cursor.
    •It is also possible to select ranges, regardless of the event and track 
    boundaries.
    This is done using the Range Selection tool (see page 109).
    Moving events
    To move events in the Project window, use the following methods:
    •Click and drag to a new position.
    All selected events will be moved, maintaining their relative positions. You can only 
    drag events to tracks of the same type. If Snap is activated, this determines to which 
    positions you can move the events (see page 113).
    Note also, that you can restrict movement to be either horizontal or vertical only, by 
    holding down [Ctrl]/[Command] while dragging.
    You will note that there is a slightly delayed response when you move 
    an event by dragging. This helps you avoid accidentally moving events 
    when you click on them in the Project window. You can adjust this delay 
    with the Drag Delay setting in the Preferences dialog (Editing page).
    •Select the event and edit the Start position in the info line. 
    						
    							CUBASE SE
    5 – 98 The Project window
    •Use the “Move to” functions on the Edit menu.
    The following functions are available:
    •Use the Nudge buttons in the toolbar.
    These move the selected events to the left or right. The amount of movement depends on 
    the selected display format (see page 81) and the value set on the Grid pop-up menu.
    Here, clicking this button will move the Event 2 frames to the right.
    When the Range Selection tool is used, the Nudge buttons move the 
    selection range (see page 111).
    • The Nudge buttons are not visible in the toolbar by default. 
    You can decide which items should be visible by right-clicking (Windows) or [Ctrl]-click-
    ing (Mac OS X) in the toolbar and checking them in the pop-up menu that appears. See 
    page 561 for more information.
    Function Description
    Move to Cursor Moves the selected event to the project cursor position. If there are 
    several selected events on the same track, the first event will start at 
    the cursor, and the following will be lined up end-to-start after the 
    first one.
    Move to Origin Moves the selected events to their original positions, i.e. the posi-
    tions at which they were originally recorded.
    Move to Front,
    Move to BackThis function doesn’t actually change the position of the events, but 
    moves the selected events to the front or back, respectively. This is 
    useful if you have overlapping events, and want to see one that is 
    partially obscured.
    For audio events, this is an extra important feature, since only the 
    visible sections of events will be played back. Moving an obscured 
    audio event to front (or moving the obscuring event to back) will al-
    low you to hear the whole event on playback.
    Note that it is also possible to use the “To Front” function on the 
    event context menu for this (although this works in a different way, 
    see page 48). 
    						
    							CUBASE SE
    The Project window 5 – 99
    Duplicating events
    Events can be duplicated in the following ways:
    •Hold down [Alt]/[Option] and drag the event to a new position.
    If Snap is activated, this determines to which positions you can copy the events (see 
    page 113). 
    If you hold down [Ctrl]/[Command] as well, movement direction is re-
    stricted to either horizontal or vertical. That means if you drag an event 
    vertically it can not be moved horizontally at the same time.
    •Audio and MIDI parts can also be duplicated by pressing [Alt]/[Option] 
    + [Shift] and dragging.
    This creates a shared copy of the part. If you edit the contents of a shared copy, all 
    other shared copies of the same part are automatically edited in the same way.
    Shared copies are indicated by showing the name in italic text and an icon in the 
    right corner of the part.
    Note:
    • When you duplicate audio events, the copies are always shared. This means 
    that shared copies of audio events always refer to the same audio clip (see 
    page 257).
    • You can convert a shared copy to a real copy by selecting “Convert to Real 
    Copy” from the Edit menu. This creates a new version of the clip (that can be 
    edited independently) and adds this to the Pool. Note that no new files are 
    created by this operation – for that you need to use the “Bounce Selection” 
    function from the Audio menu.
    •Selecting “Duplicate” from the Edit menu creates a copy of the se-
    lected event and places it directly after the original.
    If several events are selected, all of these are copied “as one unit”, maintaining the 
    relative distance between the events. 
    						
    							CUBASE SE
    5 – 100 The Project window
    •Selecting “Repeat...” from the Edit menu opens a dialog, allowing you to 
    create a number of copies (regular or shared) of the selected event(s).
    This works just like the Duplicate function, but you can specify the number of copies.
    •You can also perform the Repeat function by dragging: Select the 
    event(s) to repeat, press [Alt]/[Option], click the handle in the lower 
    right corner of the last selected event and drag to the right.
    The longer to the right you drag, the more copies are created (as shown by the tooltip).
    •Selecting “Fill Loop” from the Edit menu creates a number of copies 
    starting at the left locator and ending at the right locator.
    The last copy is automatically shortened to end at the right locator position.
    Using Cut, Copy and Paste
    You can cut or copy selected events, and paste them in again, using 
    the functions on the Edit menu.
    •When you paste an event it is inserted on the selected track, positioned 
    so that its snap point is aligned with the cursor position.
    If the selected track is of the wrong type, the event will be inserted on its original track. 
    See page 113 for information about the snap point.
    •If you use the “Paste at Origin” function, the event is pasted at its orig-
    inal position (the position from which you cut or copied it). 
    						
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