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Steinberg Cubase SE 3 Operation Manual

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    							CUBASE SE
    Export Audio Mixdown 23 – 491
    Sound Designer II files (Mac OS X only)
    The SD II format was developed by Digidesign. It is one of the most 
    popular audio file formats on the Macintosh, especially for professional 
    audio work. The following export settings are available:
    Channels
    Allows you to select mono or stereo files, with the same options as for 
    AIFF files (see page 489).
    Resolution
    The bit resolution of the file, with the same options as for AIFF files 
    (see page 490).
    Sample Rate
    The options are the same as for AIFF files (see page 490).
    Wave files
    Wave files have the extension “.wav” and are the most common file 
    format on the PC platform. Wave files can be uncompressed or com-
    pressed, as described below. For uncompressed Wave files (the 
    most common choice), the following settings are available:
    Channels
    Allows you to select mono, stereo or multi-channel files with the same 
    options as for AIFF files (see page 489).
    Resolution
    The bit resolution of the file, with the same options as for AIFF files 
    (see page 490).
    Sample Rate
    The options are the same as for AIFF files (see page 490). 
    						
    							CUBASE SE
    23 – 492 Export Audio Mixdown
    Coding (Windows only)
    The Coding pop-up menu allows you to select a compression scheme 
    for the Wave file, creating smaller files (with a loss of audio quality).
    • Which options are available depends on the installed and activated codecs in 
    the ACM (Audio Compression Manager) under Windows.
    See the operating system documentation for details.
    • When a compression option is selected, not all Channels, Resolution and 
    Sample Rate options may be available (depending on the selected compres-
    sion scheme).
    The Attributes pop-up menu displays the currently selected properties for the file.
    • For regular, uncompressed Wave files, select “PCM / uncompressed Waves”.
    Wave files exported by Cubase SE for Mac OS X are always uncom-
    pressed.
    MPEG Layer 3 file
    • You can export to MP3 20 times as a “trial” feature (fully functional), af-
    ter which the function is disabled. 
    When the MP3 format is selected, a text at the bottom of the Export Audio Mixdown di-
    alog shows you how many remaining encodings you have left. 
    You can upgrade your Cubase SE copy to include unlimited MP3 encoding by clicking 
    the “Order now” link in the lower right corner of the dialog (this takes you to Steinberg’s 
    online store on the web – a working internet connection is required).
    MPEG Layer 3 files have the extension “.mp3”. By use of advanced 
    audio compression algorithms, mp3 files can be made very small, 
    maintaining good audio quality.
    The following options are available for MPEG Layer 3 files:
    Channels
    Use the radio buttons to select mono or stereo files. This setting affects 
    which options are available on the Attributes pop-up menu (see below). 
    						
    							CUBASE SE
    Export Audio Mixdown 23 – 493
    Sample Rate
    Determines the frequency range of the audio – the lower the sample 
    rate, the lower the highest audible frequency in the audio. This setting 
    will also affect which options are available on the Attributes pop-up 
    menu, as described below.
    Attributes
    This pop-up menu allows you to select a bit rate for the mp3 file. As a 
    rule, the higher the bit rate, the better the audio quality and the larger 
    the file. For stereo audio, 128 kBit/s is often considered to result in 
    “good” audio quality.
    • Note that the available options on this pop-up menu depend on the 
    Channels and Sample Rate settings.
    This is because for mono audio and/or low sample rates, there is no point in using the 
    highest bit rates – they would simply create larger files without adding to audio quality.
    Quality
    These options determine the “depth” of the encoding algorithm and 
    thus the quality of the resulting file. In the “Highest” mode, the encod-
    ing will take the longest time, while in the “Fast” mode, the audio qual-
    ity may be lower. The file size is not affected by these options.
    Options
    When you click the Save button, an Options dialog opens in which 
    you can enter information about the file. This additional information 
    (called the ID3 tag) will be embedded as text strings in the file, and 
    can be displayed by some mp3 playback applications.
    • For the information to be included in the file, you need to activate the 
    “Insert Options” checkbox in the dialog. 
    						
    							CUBASE SE
    23 – 494 Export Audio Mixdown
    Ogg Vorbis files
    Ogg Vorbis is an open, patent-free audio encoding and streaming 
    technology, offering compressed audio files (extension “.ogg”) of 
    small size but with comparatively high audio quality.
    The following options are available for Ogg Vorbis files:
    Channels
    Use the radio buttons to select mono or stereo files.
    Sample Rate
    Determines the frequency range of the audio – the lower the sample 
    rate, the lower the highest audible frequency in the audio.
    Quality
    The Ogg Vorbis encoder uses variable bit rate encoding, and the 
    Quality setting determines between which limits the bit rate will vary. 
    Generally speaking the higher the Quality setting, the higher the 
    sound quality but also the larger the files.
    Options
    When you click the Save button, an Options dialog opens in which you 
    can enter information about the file, as when creating mp3 files.
    • For the information to be included in the file, you need to activate the 
    “Insert Options” checkbox in the dialog. 
    						
    							CUBASE SE
    Export Audio Mixdown 23 – 495
    Real Audio G2 files
    Real Audio files (extension “.rm”) allow very high compression rates and 
    can therefore be made very small. This makes the format especially use-
    ful for downloading and streaming multimedia from the internet.
    The following options are available for Real Audio files:
    Coding and Content
    This is where you specify the desired audio quality for the file. In the 
    Real Audio G2 format, this information is divided in two pop-up menus: 
    Coding (determining the bit rate) and Content (specifying the typical 
    audio content – voice, music, etc.).
    When you select a Coding/Content, a descriptive text appears in the 
    field below the pop-up menu, describing the suitable use of the se-
    lected format.
    • Note that the choice of mono or stereo is included in the Coding/Content 
    options.
    Options
    When you click the Save button, an Options dialog opens in which you 
    can select one or more modes (each explained in the dialog) for the 
    file. You can also enter information about the file. These text strings 
    will be embedded in the file and can be displayed by some Real Audio 
    playback applications. 
    						
    							CUBASE SE
    23 – 496 Export Audio Mixdown
    Windows Media Audio files (Windows only)
    Windows Media Audio is an audio format developed by Microsoft Inc. 
    Due to advanced audio compression algorithms, Windows Media Au-
    dio files can be made very small, maintaining good audio quality. The 
    files have the extension “.wma”.
    The following options are available for Windows Media Audio files:
    Attributes
    This pop-up menu allows you to select a bit rate for the WMA file. As 
    a rule, the higher the bit rate, the better the audio quality and the larger 
    the file. For stereo audio, 96 kBit/s is often considered to give “good” 
    audio quality.
    Options
    When you click the Save button, an Options dialog opens in which 
    you can enter information about the title and author of the file, as well 
    as copyright information and a description. These text strings will be 
    embedded in the file and can be displayed by some Windows Media 
    Audio playback applications. 
    						
    							24
    Synchronization 
    						
    							CUBASE SE
    24 – 498 Synchronization
    Background
    What is synchronization?
    Synchronization is said to exist when you make two pieces of equipment 
    agree on time or tempo. You can establish synchronization between 
    Cubase SE and a number of other types of devices, including tape re-
    corders and video decks, but also MIDI devices that “play back”, such 
    as other sequencers, drum machines, “workstation sequencers” etc.
    When you set up a synchronization system, Cubase SE is always the 
    master. All other devices are then slaved to this unit, which means 
    they will adjust their playback speed to Cubase SE.
    The VST System Link feature (with which you can synchronize separate 
    computers running Cubase SE or Nuendo for example) is described in a 
    separate chapter. See page 504.
    MIDI Clock
    MIDI Clock is a tempo based type of synchronization signal, that is it is 
    related to the number of “beats per minute”. MIDI Clock signals are 
    suitable for synchronizing two devices that agree on tempo, such as 
    for example Cubase SE and a drum machine.
    MIDI Clock is not suitable as a master sync source for an application 
    like Cubase SE. Therefore Cubase SE will transmit MIDI Clock signals to 
    other devices, but it will not receive MIDI Clock.
    Any digital playback system has an internal clock that ultimately affects 
    the playback speed and stability, and PC audio hardware is no excep-
    tion. This clock is extremely stable.
    Since Cubase SE is playing back with no external synchronization, all 
    playback is internally synchronized to the internal digital audio clock, 
    to ensure synchronization between digital audio and MIDI. 
    						
    							CUBASE SE
    Synchronization 24 – 499
    About the ASIO Positioning Protocol (APP)
    ASIO Positioning Protocol requires audio hardware with specific ASIO 
    drivers. As of this writing, APP is not available for audio hardware with 
    non-ASIO drivers under Mac OS X.
    The ASIO Positioning Protocol is a technology that expands on the 
    type of sync described above and makes sample accurate positioning 
    possible.
    When transferring audio digitally between devices, it is important that 
    synchronization using word clock and timecode is completely corre-
    lated. If not, the audio will not be recorded at the exact intended (sam-
    ple accurate) position, which can cause various types of problems, 
    such as inaccurately positioned audio material, clicks and pops etc.
    A typical situation is when transferring material from a digital multi-
    track tape recorder to Cubase SE (for editing) and then back again. If 
    you do not have sample accurate synchronization set up, you cannot 
    be sure that the material will appear in its exact original position, when 
    transferred back to the tape recorder.
    In order to take advantage of the ASIO Positioning Protocol, your au-
    dio hardware must be suitably equipped and the functionality must be 
    included in the ASIO driver for the hardware.
    Hardware and software requirements for APP
    • Your computer audio hardware must support all the functionality required for 
    the ASIO Positioning Protocol. That is, it must be able to read the digital audio 
    and the corresponding positional information from the external device.
    • There must be an ASIO 2.0 driver for the audio hardware.
    • For resolving to external timecode, the audio hardware must have a timecode 
    reader/writer on-board.
    • For information about which audio hardware models currently support APP, 
    see the Steinberg web site (www.steinberg.net).
    The ASIO Positioning Protocol exploits the specific advantage of having 
    an audio card that has a built-in timecode reader. With such a card and 
    the ASIO Positioning Protocol, you can achieve constant sample accu-
    rate synchronization between the audio source and Cubase SE. 
    						
    							CUBASE SE
    24 – 500 Synchronization
    Window Overview
    The Synchronization Setup dialog
    This dialog is used for setting up everything that has to do with the 
    synchronization of Cubase SE to other units. You reach it from the 
    Transport menu.
    Synchronizing other Equipment to Cubase SE
    You may have other MIDI devices that you want to synchronize to 
    Cubase SE. This can be done by transmitting MIDI Clock.
    Transmitting MIDI Clock
    If you transmit MIDI Clock to a device supporting this type of synchro-
    nization signal, the other device will follow Cubase SE’s tempo. The 
    tempo setting in the other device is of no relevance. Instead it plays at 
    the same tempo as Cubase SE. If the device also reacts to Song Po-
    sition Pointers (which Cubase SE transmits) it will follow when you 
    wind, rewind and locate using the Cubase SE Transport panel.
    • MIDI Clock transport commands include “Start”, “Stop” and “Continue”. 
    However, some MIDI equipment (e.g. some drum machines) do not 
    recognize the “Continue” command. If this is the case with your equip-
    ment, activate the option “Always Send Start Message” in the Synchroni-
    zation Setup dialog (MIDI Clock Destinations section).
    When this is activated, only the Start command is used.
    Timecode 
    Source 
    settings. 
    The default 
    setting is 
    “Internal 
    Timecode”.
    Outputs for 
    MIDI Clock.  
    						
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