Steinberg Cubase SE 3 Operation Manual
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CUBASE SE VST System Link 25 – 511 Activating VST System Link After setting up the inputs and outputs, you now need to define which input/output should carry the actual VST System Link information. The System Link networking signal is carried on only one bit of one channel. This means that if you have an ADAT based system which normally carries eight channels of 24-bit audio, once you activate VST System Link you will have seven channels of 24-bit audio and one channel of 23-bit audio (the least significant bit of this last channel is what we will use for networking). In practice this makes no discernible difference to the audio quality, since you will still have around 138dB headroom on this channel. To set things up we need to open the VST System Link panel: 1.Open the Device Setup dialog on the Devices menu. 2.Select the VST System Link device from the VST Audiobay subpage. 3.Use the ASIO Input and ASIO Output pop-up menus to define which channel should be the networking channel (and thus become a 23-bit audio channel, in our example). Quite often you will be able to just leave these pop-ups the way they are.
CUBASE SE 25 – 512 VST System Link 4.Click the Active checkbox at the top of the panel. 5.Repeat the steps above for every computer on the network. As the computers are made active, you should see the small T (Trans- mit) and R (Receive) lights flashing on each active computer, and the name of each computer should appear in the list at the bottom of the pane. Each computer is assigned a random number – don't worry about this, it's just so the network knows internally which one is which. •You can double click on the name in bold (which is the name of the computer you’re currently working on) and set it to whatever other name you wish. This name will appear in the System Link window of every computer on the network. • If you don't see the name of each computer appearing once you have made it active, you may have to check your settings. Go through the procedure above again and make sure that all ASIO cards are listening to the digital clock signals correctly, and that each computer has the correct inputs and outputs assigned to the System Link network. Putting the network online After each computer's name you will see whether it is online or not. When a computer is online, it will receive transport and timecode signals, and its sequencer application can be started and stopped by remote control. If it is off-line it can only be started from its own key- board – it is effectively an independent machine, although it is still on the network. • Note that any computer can control any and all of the others – VST Sys- tem Link is a peer to peer network and there is no absolute “master” computer. However, most users do like to think of one machine as the master (in a one person/ two computer network, this would be the machine you actually sit behind most of the time).
CUBASE SE VST System Link 25 – 513 For now, let's put all computers online: 1.Activate the Online checkbox in the VST System Link panel for all computers. 2.Check that the system is working by pressing Play on one computer – all computers should start almost instantly and play perfectly in time, with sample accurate precision. •The Offset setting to the right allows you to adjust whether one ma- chine will play back slightly ahead or behind the rest. This is normally not needed, but occasionally with some hardware you may find that the lock is a few samples out. In that case you can adjust the lock with the Offset value. For now, leave it set to 0 – it will most likely be what you want. VST System Link sends and understands all transport commands, so you can play, stop, fast forward, rewind etc. the entire network from one computer without a problem – try it! If you jump to a locator point on one machine, all other machines will also instantly jump to that lo- cator point. Don't forget to make sure that all computers have their tempos set to the same value, otherwise your synchronization will be seriously skewed.
CUBASE SE 25 – 514 VST System Link Using MIDI As well as supplying transport and sync control, VST System Link also supplies up to 16 MIDI ports, each with 16 channels. You set this up as follows: 1.Use the MIDI Ins and Outs value boxes to specify the number of MIDI ports you need. The default value is 0 MIDI In and 0 MIDI Out ports. 2.Create a MIDI track in the Project window and open the Inspector (top section). 3.If you now pull down the “in” or “out” pop-ups, you will find the spec- ified System Link ports added to the list of MIDI Inputs and Outputs. This allows you to route MIDI tracks to VST instruments running on another computer, as described in the application examples (see page 518).
CUBASE SE VST System Link 25 – 515 The “Active ASIO Ports for Data only” setting If you are sending huge amounts of MIDI data at once, there is a small possibility that you might run out of bandwidth on your VST System Link network. This will manifest itself by notes “choking” or timing be- coming erratic. If this happens, you can devote more bandwidth to MIDI by selecting Active ASIO Ports for Data only in the VST System Link Setup panel. When this is active, the VST System Link information will be sent on the entire channel instead of just one bit, more than enough for all the MIDI you could ever hope to use. The downside is that you can no longer use this ASIO channel for audio transfer (do not connect it to a speaker!), thus leaving you only 7 channels of audio in our ADAT ca- ble example. Depending on how you work this might be a reasonable compromise. Hearing the network audio If you are using an external mixing desk, hearing your audio really isn't an issue – just plug the outputs of each computer into the desired channels on the external mixing desk, press Play on one of the com- puters, and you're good to go. However, many people prefer to mix internally inside the computer and just use a desk for monitoring (or maybe not use any external mixer at all). In this case you'll need to select one computer to be your “main mix computer” and send the audio from your other computers into this. In the following example, we assume you are using two computers, with Computer 1 as your main mix computer and Computer 2 running two additional stereo audio tracks, an FX channel track with a reverb plug-in and a VST instrument plug-in with stereo outputs. 1.First you want to set things up so that you can listen to the audio play- back from Computer 1. In other words, you need an unused set of outputs, e.g. an analog stereo output, con- nected to your monitoring equipment. 2.Go to Computer 2 and route each of the two audio tracks to a sepa- rate output bus. These should be busses connected to the digital outputs – let’s call them Bus 1 and 2. 3.Route the FX channel track to another VST System Link bus (Bus 3).
CUBASE SE 25 – 516 VST System Link 4.Route the VST instrument channel to yet another bus (Bus 4). 5.Go back to Computer 1 and add four new stereo audio tracks and route these to the output bus you use for listening, e.g. to the analog stereo outputs. 6.For each of the audio tracks, select one of the four input busses. Now, each Computer 2 bus is routed to a separate audio channel on Computer 1. 7.Activate monitoring for the four tracks. If you now start playback, the audio from Computer 2 will be sent “live” to the new tracks on Computer 1, allowing you to hear them to- gether with any tracks you play back on Computer 1. Adding more tracks OK, but if you have more audio tracks than you have VST System Link busses (physical outputs)? Then you just use the Computer 2 mixer as a submixer: Route several audio channels to the same output bus and adjust the output bus level if needed. Note also that if your audio cards have multiple sets of input and out- put connections you can link up e.g. multiple ADAT cables and send audio via any of the busses on any of the cables. Internal mixing and latency One problem with mixing inside the computer is the latency issue we mentioned earlier. The VST engine always compensates for record la- tencies, but if you are monitoring through Computer 1 you will hear a processing delay while you listen to signals coming from your other computers (not on your recording!). If your audio card in Computer 1 supports ASIO Direct Monitoring you should definitely turn this on – you'll find the setting in the VST Audiobay Device Setup panel (see page 45). Most modern ASIO cards support this function. If yours doesn't you may want to change the Offset value in the VST System Link Setup panel to compensate for any latency issues.
CUBASE SE VST System Link 25 – 517 Setting up a larger network This is not much more difficult than a two computer network. The main thing to remember is that VST System Link is a daisy chain system. In other words, the output of Computer 1 goes to the input of Computer 2, the output of Computer 2 goes to the input of Computer 3, and so on around the chain. The output of the last computer in the chain must always go back into the input of Computer 1, to complete the ring. Once you've done this, the transmission of all the transport, sync, and MIDI information to the whole network is handled pretty much automat- ically. However, where you may run into confusion in a large network is in the transmission of audio signals back to a central mix computer. If you have lots of hardware inputs and outputs on your ASIO cards you don't need to send audio via the chain at all, but can transmit it directly to the master mix computer via one or more of its other hardware Inputs. For example, if you have a Nuendo Digiset interface or 9652 card on Computer 1 you could use ADAT cable 1 for networking, ADAT cable 2 as a direct audio input from Computer 2, and ADAT cable 3 as a direct audio input from Computer 3. You can also transmit audio via the ring system if you don't have enough hardware I/Os for direct audio transmission. For example, in a four com- puter scenario you could send audio from Computer 2 into a channel in the mixer in Computer 3, and from there to a channel in the mixer in Computer 4, and from there back to the master mixer in Computer 1. This can certainly be tricky to set up, so generally it is recommended that if you want to set up a complex network, you should make sure to use ASIO cards with at least three separate digital I/Os.
CUBASE SE 25 – 518 VST System Link Application examples Using one computer for VST instruments In this example, you are using one computer as your main record and playback machine, and want to use another computer as a virtual synth rack. 1.Record a MIDI track into Computer 1. 2.Once you have finished recording, route the MIDI output of that track to System Link MIDI port 1. 3.Now go to Computer 2, open up the VST Instrument rack and assign an instrument to the first slot in the rack. 4.Route the VST Instrument channel to the desired output bus. If you are using Computer 1 as your main mixing computer, this would be one of the VST System Link output busses, connected to Computer 1. 5.Create a new MIDI track in the Project window of Computer 2, and assign the MIDI output of the track to the VST Instrument you created. 6.Assign the MIDI input of the track to be VST System Link port 1. Now, the MIDI track on Computer 1 is routed to the MIDI track on Computer 2, which in turn is routed to the VST Instrument. 7.Now activate monitoring for the MIDI track on Computer 2, so that it will listen and respond to any MIDI commands coming in. In Cubase SE, you would click the monitor button in the Track list or Inspector. 8.Press play on Computer 1. It will now send the MIDI information on the track to the VST Instrument loaded on Computer 2. Even with a slow computer you should be able to stack a whole bunch of extra VST Instruments this way, expanding your sound palette con- siderably. Don't forget that VST System Link MIDI is also sample ac- curate, and thus has much tighter timing than any hardware MIDI interface ever invented!
CUBASE SE VST System Link 25 – 519 Creating a virtual effect rack The effect sends for an audio channel in Cubase SE can either be routed to an FX channel track or to any activated Group or output bus. This allows you to use a separate computer as a “virtual effect rack”, by setting things up in the following way: 1.Go to Computer 2 (the machine you will use as effect rack) and add a new stereo audio track. You cannot use an FX channel track in this case, since the track must have an audio in- put. 2.Add the desired effect as an insert effect for the track. Let’s say you add a high-quality reverb plug-in. 3.In the Inspector, select one of the VST System Link busses as input for the audio track. You want to use a separate System Link bus, which will only be used for this purpose. 4.Route the channel to the desired output bus. If you are using Computer 1 as your main mixing computer, this would be one of the VST System Link output busses, connected to Computer 1. 5.Activate monitoring for the track. 6.Now, go back to Computer 1 and select a track to which you want to add some reverb. 7.Bring up the effect sends for the track, in the Inspector or the mixer. 8.Pull down the send routing pop-up menu for one of the sends, and select the VST System Link bus assigned to the reverb in step 3. 9.Use the send slider to adjust the amount of effect as usual. The signal will be sent to the track on Computer 2 and processed through its insert effect, without using any processor power on Com- puter 1. You can repeat the steps above to add more effects to the “virtual ef- fect rack”. The number of effects available this way is only limited by the number of ports used in the VST System Link connection (and of course by the performance of Computer 2, but given that it won’t have to handle any recording or playback, you should be able to use quite a lot of effects).
CUBASE SE 25 – 520 VST System Link Getting extra audio tracks All computers on a VST System Link network are locked with sample accuracy. Therefore, if you find that the hard drive on one computer isn’t fast enough to run as many audio tracks as you need, you could record new tracks on one of the other computers instead. This would create a “virtual RAID system”, with several disks all operating to- gether. All tracks will remain locked together just as tightly as if they were all running on the same machine. This means that you effectively have an unlimited track count! Need another 100 tracks? Just add an- other computer.