Steinberg Cubase SE 3 Operation Manual
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CUBASE SE The MIDI editors 21 – 421 Adding and editing events in the controller display When any option other than “Velocity” is selected for viewing in a controller lane, you can create new events or edit the values of exist- ing events using the Pencil tool or the Line tool in its various modes: • Clicking with the Pencil tool or the Line tool in Paint mode creates a new event. Note the “Select Tool defaults to Pen” option - see page 418. • To modify the value of an event (without creating a new one), press [Alt]/[Op- tion] and use the Pencil tool or the Line tool’s Paint mode. Note that you can click and drag to change or add multiple events, draw controller curves, etc. You can press or release [Alt]/[Option] while drawing, switching dynami- cally between “edit mode” and “create mode”. • With the Pencil tool and the Line tool in Paint mode, the quantize value de- termines the “density” of created controller curves (if Snap is activated). For very smooth curves, you should use a small quantize value or turn off Snap. How- ever, please note that this creates a very large number of MIDI events, which can cause MIDI playback to “stutter” in some situations. A medium-low density is often sufficient. If you want to enter or adjust a single event, click once with the Pencil tool or the Line tool in Paint mode: If you want to “paint a curve”, drag the tool (with the mouse button pressed): When you move the pointer in the controller lane, the corresponding value is displayed in this field.
CUBASE SE 21 – 422 The MIDI editors • Clicking and dragging with the Line tool in Line mode shows a line in the con- troller lane, and creates events with values aligned with this line. This is the best way to draw linear controller ramps. If you press [Alt]/[Option], no new events are created – use this mode for modifying existing controller curves. • The Parabola mode works in the same way, but aligns the values with a para- bola curve instead, giving more “natural” curves and fades. Note that the result depends on from which direction you draw the parabola: Converting a controller curve to a ramp using the Line tool:
CUBASE SE The MIDI editors 21 – 423 • In Parabola mode you can use modifier keys to determine the shape of the parabola curve. If you press [Ctrl]/[Command] the parabola curve will be reversed, if you press [Alt]/ [Option]+[Ctrl]/[Command] while snap is activated you can change the position of the whole curve (in both cases the snap value for the positioning will be a quarter of the quantize value). If you press [Shift], the exponent will be increased or decreased. • In Line and Parabola modes, the length quantize value determines the “density” of created controller curves (if Snap is activated). For very smooth curves, you should use a small length quantize value or turn off Snap. To avoid over-dense controller curves (which may cause MIDI playback to “stutter”), use a medium-low density. • The Sine, Triangle and Square modes create events with values aligned to continuous curves. In these modes, the quantize value determines the period of the curve (the length of one curve “cycle”) and the length quantize value determines the density of the events (the lower the length quantize note value, the smoother the curve). • In Sine, Triangle and Square mode you can also use modifier keys to determine the shape of the curve. If you press [Ctrl]/[Command] you can change the phase of the beginning of the curve, if you press [Alt]/[Option]+[Ctrl]/[Command] while snap is activated you can change the position of the whole curve (in both cases the snap value for the positioning will be a quarter of the quantize value). • You can also set the curve period freely by holding down [Shift] when you insert events in Sine, Triangle or Square mode. Activate Snap, [Shift]-click and drag to set the length of one period. The period length will be a multiple of the quantize value.
CUBASE SE 21 – 424 The MIDI editors • In Triangle and Square mode you can press [Shift]+[Ctrl]/[Command] to change the maximum position of the triangle curve (to create sawtooth curves) or the pulse of the square curve. As in other modes, you can press [Alt]/[Op- tion] if you want to change the existing events rather than creating new ones. Again, the snap value for the positioning will be a quarter of the quantize value. Moving and copying events You can move or duplicate events in a controller lane, much like you can with notes: 1.Click with the Arrow tool to select the events you want to cut or copy. If the option “Controller Lane Editing: Select Tool defaults to Pen” is activated in the Preferences dialog (Editing page), you need to press [Ctrl]/[Command] to get the Arrow tool. 2.Click and drag the events to move them. If Snap is activated, this determines to which positions you can move the events (see page 468). •If you hold down [Alt]/[Option] and drag, the events will be copied rather than moved. If there already is an event of the same type at the exact same position, this will be replaced by the moved event. Remember that a non-note event doesn’t have a length – it’s “valid” until the next event (see page 403).
CUBASE SE The MIDI editors 21 – 425 Using cut, copy and paste You can use the standard Cut, Copy and Paste options on the Edit menu to move or copy events in the controller display: 1.Select the events you want to cut or copy. 2.Select Cut or Copy from the Edit menu. 3.If you want to paste the events into another MIDI part, open that part in another Key Editor window. 4.Position the project cursor where you want to paste the events. 5.Select Paste from the Edit menu. The events on the clipboard are added, starting at the project cursor position, main- taining their relative positions. If a pasted event ends up at the same position as an existing event of the same type, the old event is replaced. Deleting events in the controller display You delete events by clicking with the Eraser tool or by selecting them and pressing [Backspace]. Please note: •Deleting a controller event makes the last event before this valid up until the next event. It does not “zero” any controller changes. See page 403. •You can delete notes by deleting their velocity bars in the controller display. Please be aware that if there is more than one note on the same position, there may still only be one velocity bar visible – make sure you delete only the desired notes!
CUBASE SE 21 – 426 The MIDI editors Adding and editing Poly Pressure events Poly Pressure events are special, in that they “belong to” a specific note number (key). That is, each Poly Pressure event has two editable values: the note number and the amount of pressure. Therefore, when Poly Pressure is selected on the event type pop-up menu, there are two value fields to the left of the controller display, one for the note number and one for the amount: To add a new Poly Pressure event, proceed as follows: 1.Select Poly Pressure on the event type pop-up menu. 2.Set the note number by clicking on the keyboard display. Note that this only works for the topmost lane. If you have selected “Poly Pressure” for several controller lanes, you have to type in the desired note number directly in the lower value field to the left of each lane. The selected note number is displayed in the lower value field to the left of the controller display. 3.Use the Pencil tool to add a new event, just as when adding regular controller events. To view and edit existing Poly Pressure events, proceed as follows: 1.Select Poly Pressure on the event type pop-up menu. 2.Click on the arrow button next to the note number field to the left of the controller lane. A pop-up menu appears, listing all note numbers for which there already are Poly Pres- sure events. 3.Select a note number from the pop-up menu. The Poly Pressure events for the selected note number are shown in the controller lane. 4.Use the Pencil tool to edit the events as usual. Press [Alt]/[Option] to edit existing events without adding any new ones. •Poly Pressure events can also be added and edited in the List Editor.
CUBASE SE The MIDI editors 21 – 427 The Drum Editor – Overview The toolbar and info line These are much the same as the toolbar and info line in the Key Editor, with the following differences: • The Drum Editor has no Pencil tool – instead there is a Drumstick tool (for in- putting and removing notes) and a Line tool with various line and curve modes (for drawing several notes in one go or editing controller events). • There are no Scissors and Glue Tube tools in the Drum Editor. • As in the Key Editor, the mouse pointer display in the toolbar shows the pitch and position of the pointer, but the pitch is shown as a drum sound name rather than a note number. • The Use Global Quantize button allows you to select which value should be used when Snap is on – the global quantize value on the toolbar or the indi- vidual quantize values for the drum sounds. • Instead of a Length Quantize pop-up, there is an Insert Length pop-up menu. It is used in much the same way, as described on the following pages.
CUBASE SE 21 – 428 The MIDI editors The drum sound list The purpose of the Drum Editor is to edit MIDI tracks where each note (pitch) plays a separate sound, as is typically the case with a MIDI drum kit. The drum sound list to the left lists all drum sounds by name (according to the selected drum map or name list – see below), and lets you adjust and manipulate the drum sound setup in various ways. Note: • The number of columns in the list depends on whether there’s a drum map selected for the track or not. See page 433. • You can reorder the columns by dragging the column headings, and resize the columns by dragging the dividers between the column headings.
CUBASE SE The MIDI editors 21 – 429 The note display The Drum Editor’s note display displays notes as diamond symbols. The vertical position of the notes corresponds to the drum sound list to the left, while the horizontal position corresponds to the note’s position in time, just as in the Key Editor. Note however, that the diamond symbols don’t indicate the length of the notes. This makes sense, since drum sounds most often are “one-shot” samples that play to their end regard- less of the note lengths. Drum map and name pop-up menus Below the drum sound list you will find two pop-up menus, used for se- lecting a drum map for the edited track or (if no drum map is selected) a list of drum sound names. For an explanation of drum maps, see page 433. Controller display The controller display in the Drum Editor is exactly the same as in the Key Editor. You can add or remove controller lanes from the Quick menu, and create and edit events as described on page 416.
CUBASE SE 21 – 430 The MIDI editors Drum Editor operations The basic handling (zooming, playback, auditioning, etc.) is the same as in the Key Editor (see page 404). The following sections describe the procedures and features that are specific to the Drum Editor. Creating and editing notes The standard way of entering notes in the Drum Editor is to click with the Drumstick tool. When you move the pointer in the note display, its bar position and drum sound is indicated in the toolbar, making it easy to find the right sound and position. The position of the created note depends on the following factors: • If Snap is deactivated on the toolbar, the note will appear exactly where you clicked. In this mode, notes can be positioned freely. • If Snap is activated and Use Global Quantize is deactivated on the toolbar, the note will snap to positions according to the quantize value set for the sound in the drum sound list. You can set up different quantize values for different drum sounds. You may for exam- ple want hi-hat notes snap to sixteenth notes, but snare and bass drum snap to eighth notes. • If both Snap and Use Global Quantize are activated, the note will snap to po- sitions according to the Quantize setting on the toolbar (next to the Use Glo- bal Quantize button). The length of the inserted note is determined by the Insert Length set- ting on the toolbar. However, if this is set to “Drum-Map Link”, the note will get the length of the quantize value for the drum sound.