Steinberg Cubase SE 3 Operation Manual
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CUBASE SE 26 – 522 Video Background Video support in Cubase SE Cubase SE plays back video films in a number of formats. Under Windows, video playback can be done using one of three play- back engines: Video for Windows, DirectShow or Quicktime. This en- sures compatibility with as wide a range of video files as possible. The following file formats are supported: AVI, Windows Media Video, Quicktime or MPEG formats. Under Mac OS X, Quicktime is always used as playback engine. QuickTime supports the following video file formats: AVI, MPEG, QuickTime and DV. Generally there are two ways to play back video: • Without any special hardware at all. While this will be fine in many situations it does put a limit on the size of the video win- dow as well as the quality of the image. • Using video hardware that for example connects to an external monitor. Mac OS X: Using a FireWire port, you can play back video on an external monitor us- ing a DV-to-analog converter or a DV camera. This is valid for DV video and QuickTime is used for playback. Windows: Multi-head graphics cards which support overlay functionality can be used to display the video picture on an external monitor. As of this writing, the following manufacturers have working solutions available: nVIDIA and Matrox.
CUBASE SE Video 26 – 523 Operations About the video playback engine In Cubase SE for Windows, you select a playback engine in the De- vice Setup - Video Player page: What playback engine to select depends largely on which type of video system you are using, as well as on the file format and codec of the video files you want to work with. • Make sure to read the section “Before you start” on page 527. • Generally, you can expect most Windows hardware to work with Direct- Show. On a Windows system, the DirectShow and Video for Windows players are provided by the operating system, you don’t have to install any additional software.
CUBASE SE 26 – 524 Video • For the Quicktime playback method to be available, you must have QuickTime installed on your computer (Windows). There is a freeware version (a QuickTime installer is included on the Cubase SE DVD if required, or you can download it from www.quicktime.com) and a “pro” version, which offers additional video cutting options. The player engine is the same in both versions, so for mere playback in Cubase SE there is no need to purchase the “pro” version. Under Mac OS X, there is only one standard player option. The Quick- time playback engine is always used, supporting the formats AVI, MPEG, QuickTime and DV. If your system has a FireWire port, there is also a FireWire option – see below. Importing a video file Video files are imported in the same manner as audio files. •By using the File menu (Import Video File). •By using drag and drop. •By importing to the Pool first and then dragging to the Project window (see the Pool chapter for details). Note: • To be able to play back the video, you must add a video track (by using the Add Track submenu on the Project menu or Quick menu). You can only have one video track in each project. • All video files on the track must be of the same size and compression format.
CUBASE SE Video 26 – 525 Playing back a video file Video files are displayed as events/clips on the video track, with thumbnails representing the frames in the film (if the option Show Video Thumbnails is activated in the Preferences dialog). A video event on a video track. To view the video on the computer screen (as opposed to on an exter- nal monitor, see below), proceed as follows: •If you’re running MacOS X, first open the Device Setup dialog from the Devices menu, click Video Player in the list and make sure “Onscreen Window” is selected in the Video Output section of the dialog. •Pull down the Devices menu and select Video (or use a key command – by default [F8]). A video window appears. In Stop mode, this displays the video frame at the project cursor position. Playback is done together with all other material, using the Transport panel. Setting the Window size If you are playing back video in a window on your computer screen, you may want to adjust the size: •Open the Device Setup dialog from the Devices menu, click Video Player in the list and use the Video Window buttons to select a size. Playing back video in full screen mode When viewing video on the computer screen you can choose to let the video occupy the whole screen, during playback or in Stop mode: •Right-click (Win) or [Ctrl]-click (Mac) in the video window to switch to full screen. Click again to exit full screen.
CUBASE SE 26 – 526 Video Playing back video file using grahics cards (Windows only) Multi-head graphics cards which support overlay functionality can be used to display the video picture on an external TV or computer mon- itor in full screen mode. As of this writing, the manufacturers nVIDIA and Matrox have working solutions available. Check the card’s docu- mentation for information on how it handles video output and how to set it up for multi-monitor display. Playing back a video via FireWire (Mac OS X only) For Apple computers equipped with a FireWire port, you can easily connect external video hardware via this, as OS X has built-in video support for the most common formats (NTSC/PAL/DVCPRO). FireWire is capable of high data-transfer speed and is the most com- mon standard for communicating with video-related peripheral equip- ment. •To play back a video file via hardware connected to the FireWire port, select “FireWire” in the Outputs pop-up of the Device Setup–Video Player dialog. When FireWire is selected as output, a number of format options appear on the For- mat pop-up, allowing you to select between various video formats and resolutions. Project window editing operations Video clips are played back by events just as audio clips are. You can use all the basic editing operation on video events, just as with audio events. The following operations are not possible on the video track: •Drawing, Gluing, Muting and Scrubbing. •The video track has no editor and does not make use of parts. Pool operations For more about operations on video clips in the Pool, see page 350.
CUBASE SE Video 26 – 527 Before you start (Windows only) When working on a project involving a video file, there are several points to bear in mind: Have you selected the right player? The player is used not only for playback of the video file, but also to provide file information in the Pool. Therefore, to make sure that you have chosen the right player for a particular type of video file, check the file information displayed in the Pool prior to trying to import or playing back the file. When this information reads “0x0 pixel”, “0.000 s” and “0 Frames”, the video file is either corrupt, or the format is not supported by the codecs available to the selected video player. You will either have to change the video player, or install the required codec. Trying to import or play back a file not supported by the selected video player leads to unpredictable results – if no information on the number of frames, the length and the pixel resolution is available in the Pool, you cannot import/play this file properly with this particular video player. You can change the video player in the Device Setup dialog. After having done so, make sure to remove any previously imported video file from the Pool first, and re-import it. Editing a video file Cubase SE allows you to cut, copy, paste and trim video events, i. e. your video track may contain more than one video event. However, when using the DirectShow video player on a Windows system, you may find that only the first event on the video track is played back cor- rectly. In such a case make sure that the video track contains no more than one video event. When working with a Windows operating system, you may find that you are unable to edit a video file copied from a CD. This is because files copied from CD are write protected by default. Right-click the file, and uncheck the “Read-Only” option in the File Properties dialog.
CUBASE SE 26 – 528 Video When you have a video file in a format not supported by Cubase SE, use an external application to convert the file to a format that Cubase SE can import. Options In the Preferences dialog (Event Display–Video page), there are two options for video playback: •Show Video Thumbnails. When this is activated, thumbnail frames of the video contents are shown in the track. •Video Cache Size. This determines how much memory is available for video thumbnails. If you have long video clips and/or work with a large zoom factor (so that a lot of frames are shown in the thumbnails), you may have to raise this value.
CUBASE SE 27 – 530 ReWire Introduction ReWire and ReWire2 are special protocols for streaming audio bet- ween two computer applications. Developed by Propellerhead Soft- ware and Steinberg, ReWire provides the following possibilities and features: •Real-time streaming of up to 64 separate audio channels, at full band- width, from the “synthesizer application” into the “mixer application”. In this case, the “mixer application” is of course Cubase SE. An example of a “synthe- sizer application” is Propellerhead Software’s Reason. •Automatic, sample accurate synchronization between the audio in the two programs. •The possibility to have the two programs share one sound card and take advantage of multiple outputs on that card. •Linked transport controls that allow you to play, rewind etc, either from Cubase SE or from the synthesizer application (provided it has some kind of transport functionality). •Automatic audio mixing functions of separate channels as required. In the case of Reason for example, this allows you to have separate mixer channels for the different devices. •Additionally, ReWire2 offers the possibility to route MIDI tracks in Cubase SE to the other application, for full MIDI control. For each ReWire2 compatible device, a number of extra MIDI outputs will be made available in Cubase SE. In the case of Reason, this allows you to route different MIDI tracks in Cubase SE to different devices in Reason, having Cubase SE serve as main MIDI sequencer. •Less total system requirements than when using the programs together in the conventional way.