Home > Steinberg > Music Production System > Steinberg Cubase SE 3 Operation Manual

Steinberg Cubase SE 3 Operation Manual

    Download as PDF Print this page Share this page

    Have a look at the manual Steinberg Cubase SE 3 Operation Manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 523 Steinberg manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.

    Page
    of 596
    							CUBASE SE
    Folder tracks 6 – 121
    Handling folder tracks
    Creating a folder track
    Folder tracks are created just like any other track: Select “Add Track” 
    from the Project menu and select “Folder” from the submenu that ap-
    pears.
    Moving tracks into a folder
    You can move any type of track into a folder by using drag and drop:
    1.In the Track list, click on a track that you want to move into a folder, 
    and drag it onto a folder track.
    A green arrow pointing to a folder appears when you drag the track onto the folder 
    track in the list.
    2.Release the mouse button.
    The track is now placed in the folder track, and all parts and events on the track will be 
    represented by a corresponding folder part (see page 123), that is a graphical repre-
    sentation of all parts and events in the folder.
    Since you can move any type of track into a folder track, it is possible 
    to create sub-folders by moving one folder track into another. This is 
    called “nesting”. For example, you could have a folder containing all 
    the vocals in a project, and each vocal part could have a nested folder 
    containing all the takes, in a subfolder for easier handling etc.   
    						
    							CUBASE SE
    6 – 122 Folder tracks
    Removing tracks from a folder
    To remove a track from a folder, simply drag it out of the folder and re-
    lease it in the Track list.
    Hiding/showing tracks in a folder
    You can hide or show the tracks located in a folder by clicking on the 
    “Show/Hide” button (the plus sign) in the Track list for the folder track. 
    Hidden tracks are still played back as usual.
    When a folder is “closed” this way, the folder part(s) still give you a 
    graphic representation of the parts and events within the folder.
    Muting and soloing folder tracks
    One of the main advantages of using folder tracks is that they provide 
    you with a way to mute and solo several tracks as one unit. Muting and 
    soloing a folder track affects all tracks in the folder. You can also solo 
    or mute individual tracks in the folder. 
    Muting a folder track
    You can mute a folder track (and thereby mute all tracks within it) the 
    same way you mute other tracks by clicking in the Mute (“M”) button 
    in the Track list.
    Soloing a folder track
    You can solo a folder track (and thereby mute all tracks outside the 
    folder) the same way you solo other tracks, by selecting it and clicking 
    the Solo button.
    Soloing or muting tracks within a folder
    This can be done by showing the tracks in the folder and using the 
    Mute and Solo buttons in the Track list as usual for any tracks inside 
    the folder. 
    						
    							CUBASE SE
    Folder tracks 6 – 123
    Working with folder parts
    A folder part is a graphic representation of events and parts on the 
    tracks in the folder. Folder parts indicate the position and length of the 
    events and parts, as well as on which track they are (their vertical po-
    sition). If part colors are used, these are also shown in the folder part.
    Folder parts are created automatically when there are parts or events 
    on the tracks within the folder. The following rules apply:
    •If there is a gap between parts/events on the tracks, there will be two 
    separate folder parts.
    •Parts or events that overlap within the folder may be represented by 
    the same folder part or by two different folder parts – depending on 
    how much they overlap.
    If a part/event overlaps by half its length or less it will be placed in a new folder part.
    The MIDI part overlaps the audio events by more than half its length, which means 
    it is included in the same folder part.  
    						
    							CUBASE SE
    6 – 124 Folder tracks
    If you move the MIDI part slightly to the right, the overlap is less than half its length. 
    This means a new folder part is created.
    Handling and editing folder parts
    Any Project window editing you perform to a folder part affects all its 
    contained events and parts (those elements on the track within the 
    folder that are represented by the folder part). You can select several 
    folder parts if you like – this allows you to handle and edit them to-
    gether. The editing you can perform includes:
    • Moving a folder part. This will move its contained events and parts (possibly 
    resulting in other folder parts, depending on how the parts overlap).
    • Using cut, copy and paste.
    • Deleting a folder part. This will delete its contained events and parts.
    • Splitting a folder part with the Scissors tool (see the example below).
    • Gluing folder parts together with the Glue tube tool. This will only work if the 
    adjacent folder parts contain events or parts on the same track.
    • Resizing a folder part resizes the contained events and parts according to the 
    selected resizing method. This is set by clicking the Arrow tool icon on the tool-
    bar and selecting either “Normal Sizing” or “Sizing Moves Contents” from the 
    pop-up menu – see page 102. The third option on the pop-up, “Sizing Applies 
    Time Stretch” cannot be used to resize folder parts.
    • Muting a folder part. This will mute its contained events and parts.
    In short, most of the editing you can do in the Project window applies 
    to folder parts as well. 
    						
    							CUBASE SE
    Folder tracks 6 – 125
    An example
    Editing tracks within folder parts
    Tracks inside a folder can be edited as one entity, by performing the 
    editing directly on the folder part containing the tracks as explained 
    above. You can also edit individual tracks within the folder, by show-
    ing the contained tracks, selecting parts and opening editors as usual.
    Double clicking a folder part opens the editors for the corresponding 
    track classes present in the folder. The following applies:
    •All MIDI parts located on the tracks within the folder are displayed as 
    if they were on the same track, just like when opening the Key Editor 
    with several MIDI parts selected.
    To be able to easily discern the different tracks in the editor, give each track a different 
    color in the Project window and use the “Part Colors” option in the editor (see page 
    469).
    •If the folder contains tracks with audio events and/or audio parts, the 
    Sample and/or Audio Part Editors are opened, with each audio event 
    and audio part in a separate window.
    Splitting the folder part with the Scissors tool...
    ...will split all contained parts or events 
    present at that position. 
    						
    							CUBASE SE
    6 – 126 Folder tracks 
    						
    							7
    Using markers 
    						
    							CUBASE SE
    7 – 128 Using markers
    About markers
    Markers are used to quickly locate any position. If you often find your-
    self jumping to a specific position, you can set up that position as a 
    marker. There are two types of markers: 
    • Cycle markers, which allow you to store the start and end positions of a range.
    • Standard markers which store a specific position. 
    Markers can be created and edited in several ways: 
    • By using the Marker window (see below).
    • By using the Marker track (see page 132).
    • By using key commands (see page 136).
    • The left and right locators are handled separately – see page 28.
    The Marker window
    In the Marker window you can perform most editing operations con-
    cerning markers. Markers are displayed sequentially starting from the 
    top of the window in the order that they occur in the project. Most 
    functions in the Marker window are also available in the Inspector 
    when the Marker track is selected.
    To open the Marker window, select “Markers” from the Project menu, 
    click the “Show” button in the Marker section on the Transport panel 
    or use the key command (by default [Ctrl]/[Command]-[M]). 
    						
    							CUBASE SE
    Using markers 7 – 129
    The Marker window columns
    The Marker window is divided into six columns which are used for per-
    forming the following operations:
    • The leftmost column is the Locate column. 
    Clicking in this column will move the project cursor to the corresponding Marker posi-
    tion. A blue arrow indicates the Marker at the project cursor position (or the closest 
    marker before the project cursor).
    • The ID column is used to edit marker ID-numbers. 
    See page 130.
    • The Position column displays the markers’ time positions (or start positions 
    for cycle markers).
    The marker positions can be edited directly in this column.
    • The End and Length columns display the end positions and length of cycle 
    markers – see page 132.
    These values can also be edited directly in the respective column.
    • The Description column lets you enter names or descriptions for markers.
    Click on a column heading to sort the marker list by that column. The 
    Marker columns can also be reordered.
    Adding and removing markers in the Marker window
    You add position markers (in Stop mode, during playback or during re-
    cording) by clicking the Add button or by using the respective keycom-
    mand. Markers are always added at the current project cursor position. 
    •To add a cycle marker, select “Cycle Markers” from the Show pop-up 
    menu and click the Add button.
    This adds a cycle marker between the left and right locator. You can also draw cycle 
    markers on the Marker track (see page 133).
    •To remove a marker, select it and click the Remove button. 
    						
    							CUBASE SE
    7 – 130 Using markers
    Moving marker positions in the Marker window
    The Move button in the Marker window can be used to “reprogram” 
    marker positions. Proceed as follows:
    1.Set the project cursor to the position to which you want to move (or 
    re-program) a marker.
    2.Select the marker which you want to change in the Marker window.
    Do not select the marker by clicking in the leftmost column, as this will move the 
    project cursor you set up in the previous step.
    •If a cycle marker is selected, the Move operation affects the cycle 
    marker start position.
    The length of the range is not affected.
    3.Click the Move button.
    You can also move markers by editing their position numerically in the 
    Position column.
    About marker ID-numbers
    Each time you add a marker it is automatically and sequentially as-
    signed an ID-number, starting from ID 1 and onwards. ID numbers 
    can be changed at any time if needed – this allows you to assign 
    specific markers to key commands (see below). 
    IDs for cycle markers are shown in brackets and start from [1]. These 
    may also be changed, for the same reason.
    Assigning markers to key commands
    As explained earlier, marker ID-numbers are assigned automatically 
    and sequentially each time you add a marker. The nine first markers 
    (1-9) can be recalled by using key commands – by default these are 
    [Shift]-[1] to [9] on the typewriter part of the keyboard. This means 
    that even if you have more than nine markers, you cannot use key 
    commands to navigate to markers numbered 10 or higher. 
    						
    All Steinberg manuals Comments (0)

    Related Manuals for Steinberg Cubase SE 3 Operation Manual