Home > Steinberg > Music Production System > Steinberg Cubase SE 3 Operation Manual

Steinberg Cubase SE 3 Operation Manual

    Download as PDF Print this page Share this page

    Have a look at the manual Steinberg Cubase SE 3 Operation Manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 523 Steinberg manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.

    Page
    of 596
    							CUBASE SE
    The Sample Editor 15 – 291
    Snap to Zero Crossing
    Snap to Zero Crossing activated.
    When this option is activated, all audio edits are done at zero cross-
    ings (positions in the audio where the amplitude is zero). This helps 
    you avoid pops and clicks which might otherwise be caused by sud-
    den amplitude changes.
    •This setting affects the Sample Editor only. In the Project window and 
    other editors, the Snap to Zero Crossing setting in the Preferences 
    dialog (Editing–Audio page) is used.
    Autoscroll
    Autoscroll activated.
    When this option is activated, the waveform display will scroll during 
    playback, keeping the project cursor visible in the editor. 
    						
    							CUBASE SE
    15 – 292 The Sample Editor 
    						
    							16
    The Audio Part Editor 
    						
    							CUBASE SE
    16 – 294 The Audio Part Editor
    Background
    The Audio Part Editor allows you to view and edit the events inside 
    audio parts. Essentially, this is the same type of editing that you do in 
    the Project window, which means that this chapter contains a lot of 
    references to the chapter “The Project window”.
    Audio parts are created in the Project window, in one of the following 
    ways:
    •By selecting one or several audio events on the same track, and se-
    lecting “Events to Part” from the Audio menu.
    •By gluing together two or more audio events on the same track with 
    the Glue Tube tool.
    •By drawing an empty part with the Pencil tool.
    •By double clicking between the left and right locator on an audio track.
    With the last two methods, an empty part is created. You can then add events to the 
    part by pasting, or by using drag and drop from the Pool.
    Opening the Audio Part Editor
    You open the Audio Part Editor by selecting one or more audio part(s) 
    in the Project window and double clicking on any one of them (or us-
    ing the Edit-Open key command, by default [Ctrl]/[Command]-[E]). 
    The Audio Part Editor can display several parts at once, and you can 
    also have more than one Audio Part Editor open at the same time.
    •Note that double clicking on an audio event in the Project window will 
    open the Sample Editor (see page 276). 
    						
    							CUBASE SE
    The Audio Part Editor 16 – 295
    Window overview
    The toolbar
    The tools, settings and icons on the toolbar have the same functional-
    ity as in the Project window, with the following differences:
    • A Solo button (see page 298).
    • Separate tools for audition (Speaker) and scrubbing (see page 299).
    • No Line, Glue Tube or Color tool.
    • Play and Loop icons and an Audition Volume control (see page 298).
    • Part List controls for handling several parts: Activating parts for editing, restrict-
    ing editing to active parts only and showing part borders (see page 299).
    • You can customize the toolbar, hiding or reordering its items.
    This is described on page 561.
    The ruler and info line
    These have the same functionality and appearance as their counter-
    parts in the Project window.  
    						
    							CUBASE SE
    16 – 296 The Audio Part Editor
    •Note that you can select a separate display format for the Audio Part 
    Editor ruler by clicking on the arrow button on the right and selecting 
    an option from the pop-up menu that appears.
    For a list of the available formats, see page 79.
    About lanes
    If you make the editor window larger, this will reveal additional space 
    below the edited events. This is because an audio part is divided ver-
    tically in lanes. 
    Lanes can make it easier to work with several audio events in a part:
    In the left figure it is unnecessarily hard to discern, select and edit the 
    separate events. In the right figure, some of the events have been 
    moved to a lower lane, making selection and editing much easier.
    Lanes 
    						
    							CUBASE SE
    The Audio Part Editor 16 – 297
    •To move an event to another lane without accidentally moving it hori-
    zontally, press [Ctrl]/[Command] and drag it up or down.
    This is the default modifier key for this – you can adjust this in the Preferences dialog if 
    you like.
    Overlapping events
    Only one event per track can be played back at the same time! This 
    means that if you have overlapping events, on the same lane or different 
    lanes, these will cut each other off, according to the following rules:
    •For events on the same lane, the ones that are on top (visible) will be 
    played.
    To move overlapping events to the front or back, use the Move to Front and Move to 
    Back functions on the Edit menu.
    •For events on different lanes, the event on the lowest lane gets play-
    back priority.
    The “greyed-out” sections of the upper event will not be played since the event on 
    the lower lane has playback priority! Note that in the actual program, playback 
    priority between lanes is not indicated by event sections being greyed out. 
    						
    							CUBASE SE
    16 – 298 The Audio Part Editor
    Operations
    Zooming, selecting and editing in the Audio Part Editor is done just as in 
    the Project window (see page 81).
    •Note that if a part is a shared copy (i.e. you have previously copied the 
    part by [Alt]/[Option]+[Shift]-dragging), any editing you perform will 
    affect all shared copies of this part.
    To indicate that it is a shared copy, its name is displayed in italics and a symbol is dis-
    played in the lower right corner of the part in the Project window (see page 99).
    Auditioning
    There are three ways to listen to the events in the Audio Part Editor:
    By using the Speaker tool
    If you click somewhere in the editor’s event display with the Speaker 
    tool and keep the mouse button pressed, the part will be played back 
    from the position at which you clicked. Playback will continue until you 
    release the mouse button.
    By using the Audition icon
    The Audition and Audition Loop icons.
    Clicking the Audition icon on the toolbar plays back the edited audio, 
    according to the following rules:
    • If you have selected events in the part, only the section between the first and 
    last selected event will be played back.
    • If you have made a range selection, only this section will be played back.
    • If there is no selection, the whole part will be played back. Note that if the 
    project cursor is within the part, playback starts from the current cursor position. 
    If the project cursor is outside the part, playback starts from the beginning of the 
    part.
    • If the Audition Loop icon is activated, playback will continue until you deactivate 
    the Audition icon. Otherwise, the section will be played back once.  
    						
    							CUBASE SE
    The Audio Part Editor 16 – 299
    By using regular playback
    You can of course use the regular playback controls while in the Audio 
    Part Editor. Furthermore, if you activate the Solo Editor button on the 
    toolbar, only the events in the edited part will be played back.
    Scrubbing
    In the Audio Part Editor, the Scrub tool has a separate icon on the tool-
    bar. Apart from that, scrubbing works exactly as in the Project window 
    (see page 95).
    Handling several parts
    When you open the Audio Part Editor with several parts selected – all 
    on the same track or on different tracks – they might not all “fit” in the 
    editor window, which can make it hard to get an overview of the differ-
    ent parts when editing.
    Because of this, the toolbar features a few functions to make working 
    with multiple parts easier and more comprehensive:
    •The Part List menu lists all parts that were selected when you opened 
    the editor, and lets you select which part should be active for editing.
    When you select a part from the list, it is automatically made active and centered in the 
    display.
    • Note that it is also possible to activate a part by clicking on it with the 
    Arrow tool. 
    						
    							CUBASE SE
    16 – 300 The Audio Part Editor
    •The button “Edit Active Part Only”, lets you restrict editing operations 
    to the active part only.
    If you for example select “All” from the Select submenu on the Edit menu with this op-
    tion activated, all events in the active part will be selected but not the events in other 
    parts.
    “Edit Active Part Only” activated on the toolbar.
    •You can zoom in on an active part so that it fills the screen by select-
    ing “Zoom to Event” from the Zoom submenu on the Edit menu.
    •The button “Show Part Borders” can be used if you want to see 
    clearly defined borders for the active part.
    When this is activated, all parts except the active one are grayed out, making the bor-
    ders easily discernible. There are also two “markers” in the ruler with the name of the 
    active part, marking its beginning and end. These can be moved freely to change the 
    part borders.
    “Show Part Borders” activated on the toolbar.
    •It is possible to cycle between parts, making them active, with key 
    commands.
    In the Key Commands dialog – Edit category, there are two functions: “Activate Next 
    Part” and “Activate Previous Part”. If you assign key commands to these, you can use 
    them to cycle between parts. Please refer to page 571 for instructions on how to set 
    up key commands. 
    						
    All Steinberg manuals Comments (0)

    Related Manuals for Steinberg Cubase SE 3 Operation Manual