Steinberg Cubase SE 3 Operation Manual
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CUBASE SE The Sample Editor 15 – 291 Snap to Zero Crossing Snap to Zero Crossing activated. When this option is activated, all audio edits are done at zero cross- ings (positions in the audio where the amplitude is zero). This helps you avoid pops and clicks which might otherwise be caused by sud- den amplitude changes. •This setting affects the Sample Editor only. In the Project window and other editors, the Snap to Zero Crossing setting in the Preferences dialog (Editing–Audio page) is used. Autoscroll Autoscroll activated. When this option is activated, the waveform display will scroll during playback, keeping the project cursor visible in the editor.
CUBASE SE 16 – 294 The Audio Part Editor Background The Audio Part Editor allows you to view and edit the events inside audio parts. Essentially, this is the same type of editing that you do in the Project window, which means that this chapter contains a lot of references to the chapter “The Project window”. Audio parts are created in the Project window, in one of the following ways: •By selecting one or several audio events on the same track, and se- lecting “Events to Part” from the Audio menu. •By gluing together two or more audio events on the same track with the Glue Tube tool. •By drawing an empty part with the Pencil tool. •By double clicking between the left and right locator on an audio track. With the last two methods, an empty part is created. You can then add events to the part by pasting, or by using drag and drop from the Pool. Opening the Audio Part Editor You open the Audio Part Editor by selecting one or more audio part(s) in the Project window and double clicking on any one of them (or us- ing the Edit-Open key command, by default [Ctrl]/[Command]-[E]). The Audio Part Editor can display several parts at once, and you can also have more than one Audio Part Editor open at the same time. •Note that double clicking on an audio event in the Project window will open the Sample Editor (see page 276).
CUBASE SE The Audio Part Editor 16 – 295 Window overview The toolbar The tools, settings and icons on the toolbar have the same functional- ity as in the Project window, with the following differences: • A Solo button (see page 298). • Separate tools for audition (Speaker) and scrubbing (see page 299). • No Line, Glue Tube or Color tool. • Play and Loop icons and an Audition Volume control (see page 298). • Part List controls for handling several parts: Activating parts for editing, restrict- ing editing to active parts only and showing part borders (see page 299). • You can customize the toolbar, hiding or reordering its items. This is described on page 561. The ruler and info line These have the same functionality and appearance as their counter- parts in the Project window.
CUBASE SE 16 – 296 The Audio Part Editor •Note that you can select a separate display format for the Audio Part Editor ruler by clicking on the arrow button on the right and selecting an option from the pop-up menu that appears. For a list of the available formats, see page 79. About lanes If you make the editor window larger, this will reveal additional space below the edited events. This is because an audio part is divided ver- tically in lanes. Lanes can make it easier to work with several audio events in a part: In the left figure it is unnecessarily hard to discern, select and edit the separate events. In the right figure, some of the events have been moved to a lower lane, making selection and editing much easier. Lanes
CUBASE SE The Audio Part Editor 16 – 297 •To move an event to another lane without accidentally moving it hori- zontally, press [Ctrl]/[Command] and drag it up or down. This is the default modifier key for this – you can adjust this in the Preferences dialog if you like. Overlapping events Only one event per track can be played back at the same time! This means that if you have overlapping events, on the same lane or different lanes, these will cut each other off, according to the following rules: •For events on the same lane, the ones that are on top (visible) will be played. To move overlapping events to the front or back, use the Move to Front and Move to Back functions on the Edit menu. •For events on different lanes, the event on the lowest lane gets play- back priority. The “greyed-out” sections of the upper event will not be played since the event on the lower lane has playback priority! Note that in the actual program, playback priority between lanes is not indicated by event sections being greyed out.
CUBASE SE 16 – 298 The Audio Part Editor Operations Zooming, selecting and editing in the Audio Part Editor is done just as in the Project window (see page 81). •Note that if a part is a shared copy (i.e. you have previously copied the part by [Alt]/[Option]+[Shift]-dragging), any editing you perform will affect all shared copies of this part. To indicate that it is a shared copy, its name is displayed in italics and a symbol is dis- played in the lower right corner of the part in the Project window (see page 99). Auditioning There are three ways to listen to the events in the Audio Part Editor: By using the Speaker tool If you click somewhere in the editor’s event display with the Speaker tool and keep the mouse button pressed, the part will be played back from the position at which you clicked. Playback will continue until you release the mouse button. By using the Audition icon The Audition and Audition Loop icons. Clicking the Audition icon on the toolbar plays back the edited audio, according to the following rules: • If you have selected events in the part, only the section between the first and last selected event will be played back. • If you have made a range selection, only this section will be played back. • If there is no selection, the whole part will be played back. Note that if the project cursor is within the part, playback starts from the current cursor position. If the project cursor is outside the part, playback starts from the beginning of the part. • If the Audition Loop icon is activated, playback will continue until you deactivate the Audition icon. Otherwise, the section will be played back once.
CUBASE SE The Audio Part Editor 16 – 299 By using regular playback You can of course use the regular playback controls while in the Audio Part Editor. Furthermore, if you activate the Solo Editor button on the toolbar, only the events in the edited part will be played back. Scrubbing In the Audio Part Editor, the Scrub tool has a separate icon on the tool- bar. Apart from that, scrubbing works exactly as in the Project window (see page 95). Handling several parts When you open the Audio Part Editor with several parts selected – all on the same track or on different tracks – they might not all “fit” in the editor window, which can make it hard to get an overview of the differ- ent parts when editing. Because of this, the toolbar features a few functions to make working with multiple parts easier and more comprehensive: •The Part List menu lists all parts that were selected when you opened the editor, and lets you select which part should be active for editing. When you select a part from the list, it is automatically made active and centered in the display. • Note that it is also possible to activate a part by clicking on it with the Arrow tool.
CUBASE SE 16 – 300 The Audio Part Editor •The button “Edit Active Part Only”, lets you restrict editing operations to the active part only. If you for example select “All” from the Select submenu on the Edit menu with this op- tion activated, all events in the active part will be selected but not the events in other parts. “Edit Active Part Only” activated on the toolbar. •You can zoom in on an active part so that it fills the screen by select- ing “Zoom to Event” from the Zoom submenu on the Edit menu. •The button “Show Part Borders” can be used if you want to see clearly defined borders for the active part. When this is activated, all parts except the active one are grayed out, making the bor- ders easily discernible. There are also two “markers” in the ruler with the name of the active part, marking its beginning and end. These can be moved freely to change the part borders. “Show Part Borders” activated on the toolbar. •It is possible to cycle between parts, making them active, with key commands. In the Key Commands dialog – Edit category, there are two functions: “Activate Next Part” and “Activate Previous Part”. If you assign key commands to these, you can use them to cycle between parts. Please refer to page 571 for instructions on how to set up key commands.