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Steinberg Cubase SE 3 Operation Manual

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    							CUBASE SE
    Working with hitpoints and slices 17 – 321
    11.Click and drag the grid to the right until the second bar in the ruler is 
    aligned with the position of the second downbeat of the sample, and 
    release the mouse button.
    The correct tempo is automatically calculated, based on the time it takes for one bar to 
    finish.  
    						
    							CUBASE SE
    17 – 322 Working with hitpoints and slices
    Creating slices
    After you have specified the correct loop length and time signature 
    and worked on the hitpoints in the Sample Editor so that one sound 
    per slice is heard, it is time to actually slice the file (if that is what you 
    want to do – there are other uses for hitpoints as well, as described on 
    the following pages). This is done by selecting “Create Audio Slices 
    from Hitpoints” from the Hitpoints submenu on the Audio menu.
    Now the following happens:
    •If you edited an event on an audio track, the Sample Editor closes.
    •The audio event is “sliced” so that there is a separate event for each 
    hitpoint.
    In other words, the sections between the hitpoints become separate events, all referring 
    to the same original file.
    •On the audio track, the audio event is replaced by an audio part, con-
    taining the slices.
    If you edited a clip from the Pool, you need to drag it to an audio track to get a part with 
    the slices.
    •The loop is automatically adapted to the tempo set in Cubase SE.
    This takes the loop length settings you made into account: if the loop was e.g. one bar 
    long, the part is resized to fit exactly one bar in the Cubase SE tempo, and the slices 
    are moved accordingly – keeping their relative positions intact within the part.
    Now, you can change the tempo and have the loop automatically fol-
    low. Furthermore, you can double click the part to edit the slices in the 
    Audio Part Editor. You can: 
    • Remove or mute slices.
    • Change the loop by reordering, replacing or quantizing slices.
    • Apply processing to individual slices.
    • Create new files from individual slices using the “Bounce Selection” function 
    on the Audio menu. 
    						
    							CUBASE SE
    Working with hitpoints and slices 17 – 323
    Other hitpoint functions
    On the various submenus on the Audio menu you will also find the fol-
    lowing functions:
    Create Markers from Hitpoints
    This is located on the Hitpoints submenu. If an audio event contains 
    calculated hitpoints, this function can be used to add markers – one 
    for each hitpoint – to an automatically created marker track (see page 
    132). This can be useful for locating to hitpoints.
    Divide Audio Events at Hitpoints
    This Hitpoints submenu item can be used when you simply wish to 
    create separate events according to the hitpoints for a file. This means 
    that you do not have to make the same considerations as when slicing 
    for tempo changes. You can use any method you like to set hitpoints, 
    use sensitivity, note values, manually or any combination.
    •The slices created will appear in the Project window as separate 
    events.
    Set Audio Event from Loop
    This Advanced submenu function will resize the event according to 
    the loop range in the Sample Editor. For example, if you have a long 
    loop event and want to “extract” the first bar only, select the Audio 
    Tempo Definition tool and adjust the end loop point handle in the ruler 
    to one bar. Then use Set Audio Event from Loop before calculating 
    hitpoints. 
    						
    							CUBASE SE
    17 – 324 Working with hitpoints and slices
    Set Tempo from Event
    This Advanced submenu function sets the project tempo according to 
    the original tempo of the loop (as calculated by the Audio Tempo Def-
    inition tool). The result depends on whether you are using the Tempo 
    track or a fixed tempo.
    • If you are using fixed tempo, you will be asked to confirm that you want to 
    change this – click Yes to set the fixed tempo to the event’s original tempo.
    • If you are using the Tempo track, but there are no tempo changes, you will be 
    asked whether to change the global tempo or not:
    Click Yes to change the global tempo (the first tempo event on the Tempo track) or No 
    to insert tempo events at the beginning and end of the audio event (i.e. the project 
    tempo will be adapted to the loop tempo but only during the course of the event).
    • If you are using the Tempo track with tempo changes, new tempo events will 
    be inserted at the beginning and end of the audio event.
    The project tempo will be adapted to the loop tempo during the course of the event.
    Stretch to Project Tempo
    The Stretch to Project Tempo function on the Advanced submenu 
    (Audio menu) makes use of the tempo calculated by the Audio Tempo 
    Definition tool and applies time stretch to the selected event, so that it 
    fits the current project tempo.
    This can be used for stretching a whole loop (not sliced) to the project 
    tempo. Note: for this function to be available, you must close the Sam-
    ple Editor and select the audio event in the Project window. 
    						
    							CUBASE SE
    Working with hitpoints and slices 17 – 325
    Using the Close Gaps function
    If you have sliced a loop for tempo changes, lowering the tempo be-
    low the loop’s original tempo will create gaps between the slices. The 
    lower the tempo is in relation to the original tempo, the wider the gaps 
    will be. This can be fixed using the “Close Gaps” function on the Ad-
    vanced submenu on the Audio menu:
    1.Set the desired tempo.
    2.Select the part in the Project window.
    3.Select “Close Gaps” from the Advanced submenu.
    Now time stretch is applied on each slice to close the gaps. Depending on the length 
    of the part, this can take a little while.
    4.The waveform is redrawn and the gaps are now closed!
    •Note that this feature creates new clips in the Pool, one for each slice.
    •Close Gaps can also be used when the project tempo is higher than 
    the original loop tempo.
    This will use the time stretch function to shrink the slices to fit.
    •If you decide to change the tempo again after using the Close Gaps 
    function, you should undo the Close Gaps operation or start over 
    again, using the original unstretched file.
    •You can also use this function on individual events (in the Audio Part 
    Editor or Project window).
    The events don’t have to be slices – you can use Close Gaps simply to stretch an au-
    dio event to the start position of the next event. 
    						
    							CUBASE SE
    17 – 326 Working with hitpoints and slices 
    						
    							18
    The Pool 
    						
    							CUBASE SE
    18 – 328 The Pool
    Background
    What is the Pool?
    Every time you record on an audio track, a file is created on your hard 
    disk. A reference to this file – a clip – is also added to the Pool. Two 
    general rules apply to the Pool:
    •All clips, audio or video, that belong to a project are listed in the Pool. 
    •There is a separate Pool for every project.
    The way the Pool displays folders and their contents is similar to the 
    way the Mac OS X Finder and the Windows Explorer display folders 
    and lists of files.
    What can you do in the Pool?
    In the Pool you can, amongst other things, perform the following oper-
    ations:
    Operations that affect files on disk
    • Import clips (audio files can automatically be copied and/or converted).
    • Convert file formats.
    • Rename clips (this will also rename the referred files on disk).
    • Delete clips (if you select the “Move to Trash” option and empty the Trash 
    folder – see page 335).
    • Prepare File Archives for backup.
    • Minimize Files.
    Operations that only affect clips
    • Copy clips.
    • Audition clips.
    • Organize clips.
    • Apply audio processing to clips.
    • Save or import complete Pool files. 
    						
    							CUBASE SE
    The Pool 18 – 329
    Opening the Pool
    You open the Pool in any of the following ways:
    • By clicking the Pool icon in the Project window.
    • By selecting “Pool” on the Project menu or “Open Pool Window” on the Pool 
    menu.
    • By using a key command (by default [Ctrl]/[Command]-[P]).
    The content of the Pool is divided into three main folders: 
    •The Audio folder
    This contains all audio clips currently in the project.
    •The Video folder
    This contains all video clips currently in the project.
    •The Trash folder 
    Unused clips can be moved to the Trash folder for later permanent removal from the 
    hard disk.
    These folders cannot be renamed or deleted from the Pool, but any 
    number of subfolders can be added (see page 345).  
    						
    							CUBASE SE
    18 – 330 The Pool
    Window Overview
    Toolbar overview
    Audio folder
    Trash folder Video folderAudio clip name
    Waveform imageColumn HeadingsToolbar
    Open/Close 
    all Folders View Pop-up Hide/show 
    info lineImport Button
    Project Folder Path
    Pool Record Folder Path
    Play and Loop buttons, 
    audition volume controlSearch Button   
    						
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